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using UnityEngine;
public class NumberTile : MonoBehaviour
{
public int NumberValue;
public Material DefaultMaterial;
public Material SuccessMaterial;
private bool m_Visited;
private MeshRenderer m_Renderer;
public bool IsVisited
{
get { return m_Visited; }
}
public void VisitTile()
{
m_Renderer.sharedMaterial = SuccessMaterial;
m_Visited = true;
}
public void ResetTile()
{
if (m_Renderer is null)
{
m_Renderer = GetComponentInChildren<MeshRenderer>();
}
m_Renderer.sharedMaterial = DefaultMaterial;
m_Visited = false;
}
}
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