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using UnityEngine;

public class WallJumpSettings : MonoBehaviour
{
    [Header("Specific to WallJump")]
    public float agentRunSpeed;
    public float agentJumpHeight;
    //when a goal is scored the ground will use this material for a few seconds.
    public Material goalScoredMaterial;
    //when fail, the ground will use this material for a few seconds.
    public Material failMaterial;

    [HideInInspector]
    public float agentJumpVelocity = 777;
    [HideInInspector]
    public float agentJumpVelocityMaxChange = 10;

}