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#if MLA_INPUT_SYSTEM
using Unity.MLAgents.Extensions.Input;
using UnityEditor;
namespace Unity.MLAgents.Extensions.Editor.Input
{
[CustomEditor(typeof(InputActuatorComponent))]
internal class InputActuatorComponentEditor : UnityEditor.Editor
{
const string k_ActionSpecName = "m_ActionSpec";
public override void OnInspectorGUI()
{
var so = serializedObject;
so.Update();
InputActuatorComponent o = so.targetObject as InputActuatorComponent;
_ = o.ActionSpec;
EditorGUI.indentLevel++;
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(so.FindProperty(k_ActionSpecName));
EditorGUI.EndDisabledGroup();
EditorGUI.indentLevel--;
}
}
}
#endif // MLA_INPUT_SYSTEM
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