using UnityEngine; | |
public class FoodLogic : MonoBehaviour | |
{ | |
public bool respawn; | |
public FoodCollectorArea myArea; | |
public void OnEaten() | |
{ | |
if (respawn) | |
{ | |
transform.position = new Vector3(Random.Range(-myArea.range, myArea.range), | |
3f, | |
Random.Range(-myArea.range, myArea.range)) + myArea.transform.position; | |
} | |
else | |
{ | |
Destroy(gameObject); | |
} | |
} | |
} | |