using UnityEngine; | |
using Unity.MLAgents; | |
public class GridSettings : MonoBehaviour | |
{ | |
public Camera MainCamera; | |
public void Awake() | |
{ | |
Academy.Instance.EnvironmentParameters.RegisterCallback("gridSize", f => | |
{ | |
MainCamera.transform.position = new Vector3(-(f - 1) / 2f, f * 1.25f, -(f - 1) / 2f); | |
MainCamera.orthographicSize = (f + 5f) / 2f; | |
}); | |
} | |
} | |