using UnityEngine; | |
public class HallwaySettings : MonoBehaviour | |
{ | |
public float agentRunSpeed; | |
public float agentRotationSpeed; | |
public Material goalScoredMaterial; // when a goal is scored the ground will use this material for a few seconds. | |
public Material failMaterial; // when fail, the ground will use this material for a few seconds. | |
} | |