//Detect when the orange block has touched the goal. | |
//Detect when the orange block has touched an obstacle. | |
//Put this script onto the orange block. There's nothing you need to set in the editor. | |
//Make sure the goal is tagged with "goal" in the editor. | |
using UnityEngine; | |
public class GoalDetect : MonoBehaviour | |
{ | |
/// <summary> | |
/// The associated agent. | |
/// This will be set by the agent script on Initialization. | |
/// Don't need to manually set. | |
/// </summary> | |
[ | ]|
public PushAgentBasic agent; // | |
void OnCollisionEnter(Collision col) | |
{ | |
// Touched goal. | |
if (col.gameObject.CompareTag("goal")) | |
{ | |
agent.ScoredAGoal(); | |
} | |
} | |
} | |