Apocalypse-19 commited on
Commit
c77dd75
1 Parent(s): d8b3a8a

Pushing the agent

Browse files
README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Apocalypse-19/Soccer2v2
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 50000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 1500000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 100000, "team_change": 200000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos1", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 50000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 1500000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 100000
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+ team_change: 200000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos1
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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736
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738
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748
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749
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750
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751
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752
+ Setting up 1 worker threads for Enlighten.
753
+ Memory Statistics:
754
+ [ALLOC_TEMP_TLS] TLS Allocator
755
+ StackAllocators :
756
+ [ALLOC_TEMP_MAIN]
757
+ Peak usage frame count: [8.0 KB-16.0 KB]: 29115 frames, [2.0 MB-4.0 MB]: 1 frames
758
+ Initial Block Size 4.0 MB
759
+ Current Block Size 4.0 MB
760
+ Peak Allocated Bytes 2.1 MB
761
+ Overflow Count 0
762
+ [ALLOC_TEMP_Loading.AsyncRead]
763
+ Initial Block Size 64.0 KB
764
+ Current Block Size 64.0 KB
765
+ Peak Allocated Bytes 128 B
766
+ Overflow Count 0
767
+ [ALLOC_TEMP_Loading.PreloadManager]
768
+ Initial Block Size 256.0 KB
769
+ Current Block Size 300.0 KB
770
+ Peak Allocated Bytes 249.6 KB
771
+ Overflow Count 4
772
+ [ALLOC_TEMP_Background Job.Worker 8]
773
+ Initial Block Size 32.0 KB
774
+ Current Block Size 32.0 KB
775
+ Peak Allocated Bytes 0 B
776
+ Overflow Count 0
777
+ [ALLOC_TEMP_Background Job.Worker 9]
778
+ Initial Block Size 32.0 KB
779
+ Current Block Size 32.0 KB
780
+ Peak Allocated Bytes 0 B
781
+ Overflow Count 0
782
+ [ALLOC_TEMP_Job.Worker 0]
783
+ Initial Block Size 256.0 KB
784
+ Current Block Size 256.0 KB
785
+ Peak Allocated Bytes 0.7 KB
786
+ Overflow Count 0
787
+ [ALLOC_TEMP_Background Job.Worker 10]
788
+ Initial Block Size 32.0 KB
789
+ Current Block Size 32.0 KB
790
+ Peak Allocated Bytes 0 B
791
+ Overflow Count 0
792
+ [ALLOC_TEMP_Background Job.Worker 14]
793
+ Initial Block Size 32.0 KB
794
+ Current Block Size 32.0 KB
795
+ Peak Allocated Bytes 0 B
796
+ Overflow Count 0
797
+ [ALLOC_TEMP_Background Job.Worker 6]
798
+ Initial Block Size 32.0 KB
799
+ Current Block Size 32.0 KB
800
+ Peak Allocated Bytes 0 B
801
+ Overflow Count 0
802
+ [ALLOC_TEMP_Background Job.Worker 12]
803
+ Initial Block Size 32.0 KB
804
+ Current Block Size 32.0 KB
805
+ Peak Allocated Bytes 0 B
806
+ Overflow Count 0
807
+ [ALLOC_TEMP_EnlightenWorker]
808
+ Initial Block Size 64.0 KB
809
+ Current Block Size 64.0 KB
810
+ Peak Allocated Bytes 0 B
811
+ Overflow Count 0
812
+ [ALLOC_TEMP_Background Job.Worker 15]
813
+ Initial Block Size 32.0 KB
814
+ Current Block Size 32.0 KB
815
+ Peak Allocated Bytes 0 B
816
+ Overflow Count 0
817
+ [ALLOC_TEMP_Background Job.Worker 1]
818
+ Initial Block Size 32.0 KB
819
+ Current Block Size 32.0 KB
820
+ Peak Allocated Bytes 0 B
821
+ Overflow Count 0
822
+ [ALLOC_TEMP_Background Job.Worker 2]
823
+ Initial Block Size 32.0 KB
824
+ Current Block Size 32.0 KB
825
+ Peak Allocated Bytes 0 B
826
+ Overflow Count 0
827
+ [ALLOC_TEMP_Background Job.Worker 7]
828
+ Initial Block Size 32.0 KB
829
+ Current Block Size 32.0 KB
830
+ Peak Allocated Bytes 0 B
831
+ Overflow Count 0
832
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
833
+ Initial Block Size 64.0 KB
834
+ Current Block Size 64.0 KB
835
+ Peak Allocated Bytes 0 B
836
+ Overflow Count 0
837
+ [ALLOC_TEMP_Background Job.Worker 5]
838
+ Initial Block Size 32.0 KB
839
+ Current Block Size 32.0 KB
840
+ Peak Allocated Bytes 0 B
841
+ Overflow Count 0
842
+ [ALLOC_TEMP_Background Job.Worker 13]
843
+ Initial Block Size 32.0 KB
844
+ Current Block Size 32.0 KB
845
+ Peak Allocated Bytes 0 B
846
+ Overflow Count 0
847
+ [ALLOC_TEMP_Background Job.Worker 11]
848
+ Initial Block Size 32.0 KB
849
+ Current Block Size 32.0 KB
850
+ Peak Allocated Bytes 0 B
851
+ Overflow Count 0
852
+ [ALLOC_TEMP_Background Job.Worker 3]
853
+ Initial Block Size 32.0 KB
854
+ Current Block Size 32.0 KB
855
+ Peak Allocated Bytes 0 B
856
+ Overflow Count 0
857
+ [ALLOC_TEMP_Background Job.Worker 0]
858
+ Initial Block Size 32.0 KB
859
+ Current Block Size 32.0 KB
860
+ Peak Allocated Bytes 0 B
861
+ Overflow Count 0
862
+ [ALLOC_TEMP_Background Job.Worker 4]
863
+ Initial Block Size 32.0 KB
864
+ Current Block Size 32.0 KB
865
+ Peak Allocated Bytes 0 B
866
+ Overflow Count 0
867
+ [ALLOC_TEMP_BatchDeleteObjects]
868
+ Initial Block Size 64.0 KB
869
+ Current Block Size 64.0 KB
870
+ Peak Allocated Bytes 0 B
871
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872
+ [ALLOC_DEFAULT] Dual Thread Allocator
873
+ Peak main deferred allocation count 4
874
+ [ALLOC_BUCKET]
875
+ Large Block size 4.0 MB
876
+ Used Block count 1
877
+ Peak Allocated bytes 1.0 MB
878
+ [ALLOC_DEFAULT_MAIN]
879
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29116 frames
880
+ Requested Block Size 16.0 MB
881
+ Peak Block count 1
882
+ Peak Allocated memory 4.7 MB
883
+ Peak Large allocation bytes 0 B
884
+ [ALLOC_DEFAULT_THREAD]
885
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29116 frames
886
+ Requested Block Size 16.0 MB
887
+ Peak Block count 1
888
+ Peak Allocated memory 17.6 MB
889
+ Peak Large allocation bytes 16.0 MB
890
+ [ALLOC_TEMP_JOB_1_FRAME]
891
+ Initial Block Size 2.0 MB
892
+ Used Block Count 1
893
+ Overflow Count (too large) 0
894
+ Overflow Count (full) 0
895
+ [ALLOC_TEMP_JOB_2_FRAMES]
896
+ Initial Block Size 2.0 MB
897
+ Used Block Count 1
898
+ Overflow Count (too large) 0
899
+ Overflow Count (full) 0
900
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
901
+ Initial Block Size 2.0 MB
902
+ Used Block Count 2
903
+ Overflow Count (too large) 0
904
+ Overflow Count (full) 0
905
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
906
+ Initial Block Size 1.0 MB
907
+ Used Block Count 3
908
+ Overflow Count (too large) 0
909
+ Overflow Count (full) 0
910
+ [ALLOC_GFX] Dual Thread Allocator
911
+ Peak main deferred allocation count 0
912
+ [ALLOC_BUCKET]
913
+ Large Block size 4.0 MB
914
+ Used Block count 1
915
+ Peak Allocated bytes 1.0 MB
916
+ [ALLOC_GFX_MAIN]
917
+ Peak usage frame count: [32.0 KB-64.0 KB]: 29115 frames, [64.0 KB-128.0 KB]: 1 frames
918
+ Requested Block Size 16.0 MB
919
+ Peak Block count 1
920
+ Peak Allocated memory 65.6 KB
921
+ Peak Large allocation bytes 0 B
922
+ [ALLOC_GFX_THREAD]
923
+ Peak usage frame count: [128.0 KB-256.0 KB]: 29116 frames
924
+ Requested Block Size 16.0 MB
925
+ Peak Block count 1
926
+ Peak Allocated memory 173.5 KB
927
+ Peak Large allocation bytes 0 B
928
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
929
+ Peak main deferred allocation count 0
930
+ [ALLOC_BUCKET]
931
+ Large Block size 4.0 MB
932
+ Used Block count 1
933
+ Peak Allocated bytes 1.0 MB
934
+ [ALLOC_CACHEOBJECTS_MAIN]
935
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29116 frames
936
+ Requested Block Size 4.0 MB
937
+ Peak Block count 1
938
+ Peak Allocated memory 0.6 MB
939
+ Peak Large allocation bytes 0 B
940
+ [ALLOC_CACHEOBJECTS_THREAD]
941
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29115 frames, [4.0 MB-8.0 MB]: 1 frames
942
+ Requested Block Size 4.0 MB
943
+ Peak Block count 2
944
+ Peak Allocated memory 4.5 MB
945
+ Peak Large allocation bytes 0 B
946
+ [ALLOC_TYPETREE] Dual Thread Allocator
947
+ Peak main deferred allocation count 0
948
+ [ALLOC_BUCKET]
949
+ Large Block size 4.0 MB
950
+ Used Block count 1
951
+ Peak Allocated bytes 1.0 MB
952
+ [ALLOC_TYPETREE_MAIN]
953
+ Peak usage frame count: [0-1.0 KB]: 29116 frames
954
+ Requested Block Size 2.0 MB
955
+ Peak Block count 1
956
+ Peak Allocated memory 1.0 KB
957
+ Peak Large allocation bytes 0 B
958
+ [ALLOC_TYPETREE_THREAD]
959
+ Peak usage frame count: [1.0 KB-2.0 KB]: 29115 frames, [2.0 KB-4.0 KB]: 1 frames
960
+ Requested Block Size 2.0 MB
961
+ Peak Block count 1
962
+ Peak Allocated memory 2.2 KB
963
+ Peak Large allocation bytes 0 B
run_logs/timers.json ADDED
@@ -0,0 +1,424 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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