--- license: openrail++ --- # CascadeV | An Implemention of Würstchen architecture for High-Resolution Video Generation ## News **[2024.07.17]** We release the [code](https://github.com/bytedance/CascadeV) and pretrained [weights](https://huggingface.co/ByteDance/CascadeV) of a DiT-based video VAE, which supports video reconstruction with a high compression factor (1x32x32=1024). The T2V model is still on the way. ## Introduction CascadeV is a video generation pipeline built upon the [Würstchen](https://openreview.net/forum?id=gU58d5QeGv) architecture. By using a highly compressed latent representation, we can generate longer videos with higher resolution. ## Video VAE Comparison of Our Cascade Approach with Other VAEs (on Latent Space of Shape 8x32x32) Video Recontruction: Original (left) vs. Reconstructed (right) | *Click to view the videos*
### 1. Model Architecture #### 1.1 DiT We use [PixArt-Σ](https://github.com/PixArt-alpha/PixArt-sigma) as our base model with the following modifications: * Replace the original VAE (of [SDXL](https://arxiv.org/abs/2307.01952)) with the one from [Stable Video Diffusion](https://github.com/Stability-AI/generative-models). * Use sematic compressor from [StableCascade](https://github.com/Stability-AI/StableCascade) to provide the low-resolution latent input. * Remove text encoder and all multi-head cross-attention layers since we are not using text condition. * Replace all 2D attention layers to 3D. We find that 3D attention outperforms 2+1D (i.e. alternative spatial and temporal attention), especially in temporal consistency. Comparison of 2+1D Attention (left) vs. 3D Attention (right) #### 1.2. Grid Attention Using 3D attention requires much more computational resources than 2D/2+1D, especially with higher resolution. As a compromise solution, we replace some 3D attention layers with alternative spatial and temporal grid attention. ### 2. Evaluation Dataset: We perform qualitative comparison with other baselines on the dataset [Inter4K](https://alexandrosstergiou.github.io/datasets/Inter4K/index.html), by sampling the first 200 videos from the Inter4K to create a video dataset with a resolution of 1024x1024 and 30 FPS. Metrics: We use PSNR, SSIM and LPIPS to evaluate the per-frame quality (and the similarity between original and reconstructed video) and [VBench](https://github.com/Vchitect/VBench) to evaluate the video quality independently. #### 2.1 PSNR/SSIM/LPIPS Diffusion-based VAEs (like StableCascade and our model) performs poorly in reconstruction metrics, due to their ability to produce videos with more fine-grained details but less similiar to the original ones. | Model/Compression Factor | PSNR↑ | SSIM↑ | LPIPS↓ | | -- | -- | -- | -- | | Open-Sora-Plan v1.1/4x8x8=256 | 25.7282 | 0.8000 | 0.1030 | | EasyAnimate v3/4x8x8=256 | **28.8666** | **0.8505** | **0.0818** | | StableCascade/1x32x32=1024 | 24.3336 | 0.6896 | 0.1395 | | Ours/1x32x32=1024 | 23.7320 | 0.6742 | 0.1786 | #### 2.2 VBench Our approach has comparable performance to the previous VAEs in both frame-wise and temporal quality even with much larger compression factor. | Model/Compression Factor | Subject Consistency | Background Consistency | Temporal Flickering | Motion Smoothness | Imaging Quality | Aesthetic Quality | | -- | -- | -- | -- | -- | -- | -- | | Open-Sora-Plan v1.1/4x8x8=256 | 0.9519 | 0.9618 | 0.9573 | 0.9789 | 0.6791 | 0.5450 | | EasyAnimate v3/4x8x8=256 | 0.9578 | **0.9695** | 0.9615 | **0.9845** | 0.6735 | 0.5535 | | StableCascade/1x32x32=1024 | 0.9490 | 0.9517 | 0.9430 | 0.9639 | **0.6811** | **0.5675** | | Ours/1x32x32=1024 | **0.9601** | 0.9679 | **0.9626** | 0.9837 | 0.6747 | 0.5579 | ### 3. Usage #### 3.1 Installation Recommend to use Conda ``` conda create -n cascadev python==3.9.0 conda activate cascadev ``` Install [PixArt-Σ](https://github.com/PixArt-alpha/PixArt-sigma) ``` bash install.sh ``` #### 3.2 Download Pretrained Weights ``` bash pretrained/download.sh ``` #### 3.3 Video Reconstruction A sample script for video reconstruction with compression factor of 32 ``` bash recon.sh ``` Results of Video Reconstruction: w/o LDM (left) vs. w/ LDM (right) *It takes almost 1 minutes to reconstruct a video of shape 8x1024x1024 with one NVIDIA-A800* #### 3.4 Train VAE * Replace "video_list" in configs/s1024.effn-f32.py with your own video datasets * Then run ``` bash train_vae.sh ``` ## Acknowledgement * [PixArt-Σ](https://github.com/PixArt-alpha/PixArt-sigma): The **main codebase** we built upon. * [StableCascade](https://github.com/Stability-AI/StableCascade): Würstchen architecture we used. * Thanks [Stable Video Diffusion](https://github.com/Stability-AI/generative-models) for its amazing Video VAE.