First Push
Browse files- README.md +35 -0
- SoccerTwos.onnx +3 -0
- SoccerTwos/SoccerTwos-3499823.onnx +3 -0
- SoccerTwos/SoccerTwos-3499823.pt +3 -0
- SoccerTwos/SoccerTwos-3999876.onnx +3 -0
- SoccerTwos/SoccerTwos-3999876.pt +3 -0
- SoccerTwos/SoccerTwos-4499986.onnx +3 -0
- SoccerTwos/SoccerTwos-4499986.pt +3 -0
- SoccerTwos/SoccerTwos-4999860.onnx +3 -0
- SoccerTwos/SoccerTwos-4999860.pt +3 -0
- SoccerTwos/SoccerTwos-5000304.onnx +3 -0
- SoccerTwos/SoccerTwos-5000304.pt +3 -0
- SoccerTwos/checkpoint.pt +3 -0
- SoccerTwos/events.out.tfevents.1716800992.wallenstein.1581799.0 +3 -0
- SoccerTwos/events.out.tfevents.1716801008.wallenstein.1582115.0 +3 -0
- config.json +1 -0
- configuration.yaml +84 -0
- run_logs/Player-0.log +523 -0
- run_logs/timers.json +424 -0
- run_logs/training_status.json +66 -0
README.md
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---
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library_name: ml-agents
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tags:
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- SoccerTwos
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-SoccerTwos
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---
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# **poca** Agent playing **SoccerTwos**
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This is a trained model of a **poca** agent playing **SoccerTwos**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: DavidPL1/poca-SoccerTwos
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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SoccerTwos.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:866b0f9ee55cc01aa9fdffc369357af6d26d05f4425dc2339be2f4fb1269f99c
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size 1768747
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SoccerTwos/SoccerTwos-3499823.onnx
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size 1768747
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SoccerTwos/SoccerTwos-3499823.pt
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SoccerTwos/SoccerTwos-3999876.onnx
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SoccerTwos/SoccerTwos-3999876.pt
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SoccerTwos/SoccerTwos-4499986.onnx
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SoccerTwos/SoccerTwos-4499986.pt
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SoccerTwos/SoccerTwos-4999860.onnx
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SoccerTwos/SoccerTwos-4999860.pt
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SoccerTwos/SoccerTwos-5000304.onnx
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SoccerTwos/SoccerTwos-5000304.pt
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SoccerTwos/checkpoint.pt
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size 28431030
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SoccerTwos/events.out.tfevents.1716800992.wallenstein.1581799.0
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size 1240
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SoccerTwos/events.out.tfevents.1716801008.wallenstein.1582115.0
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version https://git-lfs.github.com/spec/v1
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 5000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 200000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./ml-agents/training-envs-executables/linux/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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SoccerTwos:
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trainer_type: poca
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hyperparameters:
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batch_size: 2048
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buffer_size: 20480
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learning_rate: 0.0003
|
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beta: 0.005
|
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epsilon: 0.2
|
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lambd: 0.95
|
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num_epoch: 3
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learning_rate_schedule: constant
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beta_schedule: constant
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epsilon_schedule: constant
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checkpoint_interval: 500000
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network_settings:
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normalize: false
|
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hidden_units: 512
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num_layers: 2
|
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vis_encode_type: simple
|
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memory: null
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goal_conditioning_type: hyper
|
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deterministic: false
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reward_signals:
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extrinsic:
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gamma: 0.99
|
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strength: 1.0
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network_settings:
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normalize: false
|
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hidden_units: 128
|
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num_layers: 2
|
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vis_encode_type: simple
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memory: null
|
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goal_conditioning_type: hyper
|
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deterministic: false
|
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init_path: null
|
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keep_checkpoints: 5
|
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even_checkpoints: false
|
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max_steps: 5000000
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time_horizon: 1000
|
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summary_freq: 10000
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threaded: false
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self_play:
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save_steps: 50000
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team_change: 200000
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swap_steps: 2000
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window: 10
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play_against_latest_model_ratio: 0.5
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initial_elo: 1200.0
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behavioral_cloning: null
|
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env_settings:
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env_path: ./ml-agents/training-envs-executables/linux/SoccerTwos/SoccerTwos.x86_64
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env_args: null
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base_port: 5005
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num_envs: 1
|
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num_areas: 1
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timeout_wait: 60
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seed: -1
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max_lifetime_restarts: 10
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restarts_rate_limit_n: 1
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restarts_rate_limit_period_s: 60
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engine_settings:
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width: 84
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height: 84
|
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quality_level: 5
|
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time_scale: 20
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics: false
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no_graphics_monitor: false
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environment_parameters: null
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checkpoint_settings:
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run_id: SoccerTwos
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initialize_from: null
|
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load_model: false
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resume: true
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force: false
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train_model: false
|
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inference: false
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results_dir: results
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torch_settings:
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device: null
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debug: false
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run_logs/Player-0.log
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1 |
+
Mono path[0] = '/media/fast/code/learning/ml-agents/training-envs-executables/linux/SoccerTwos/SoccerTwos_Data/Managed'
|
2 |
+
Mono config path = '/media/fast/code/learning/ml-agents/training-envs-executables/linux/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
+
Preloaded 'lib_burst_generated.so'
|
4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
+
Display 0 'DELL U2720Q 27"': 3840x2160 (primary device).
|
6 |
+
Display 1 'DELL U2720Q 27"': 3840x2160 (secondary device).
|
7 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
8 |
+
Invalid initial resolution 84 x 84 - forcing to 100 x 100
|
9 |
+
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
10 |
+
[Subsystems] Discovering subsystems at path /media/fast/code/learning/ml-agents/training-envs-executables/linux/SoccerTwos/SoccerTwos_Data/UnitySubsystems
|
11 |
+
GfxDevice: creating device client; threaded=1; jobified=0
|
12 |
+
Renderer: NVIDIA RTX A4000/PCIe/SSE2
|
13 |
+
Vendor: NVIDIA Corporation
|
14 |
+
Version: 4.5.0 NVIDIA 535.54.03
|
15 |
+
GLES: 0
|
16 |
+
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_locatio
|
17 |
+
n GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_quer
|
18 |
+
y GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessella
|
19 |
+
tion_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflo
|
20 |
+
w_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_pro
|
21 |
+
gram_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_tessellation_geometry_shader GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_tex
|
22 |
+
ture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_NVX_shared_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindle
|
23 |
+
ss_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_
|
24 |
+
NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL
|
25 |
+
_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_sysmem_buffer GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_N
|
26 |
+
VX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
27 |
+
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 9655576
|
28 |
+
Begin MonoManager ReloadAssembly
|
29 |
+
- Completed reload, in 0.040 seconds
|
30 |
+
Default vsync count 1
|
31 |
+
requesting resize 84 x 84
|
32 |
+
resizing window to 84 x 84
|
33 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
34 |
+
UnloadTime: 0.558391 ms
|
35 |
+
Registered Communicator in Agent.
|
36 |
+
Setting up 8 worker threads for Enlighten.
|
37 |
+
requesting resize 84 x 84
|
38 |
+
resizing window to 84 x 84
|
39 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
40 |
+
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|
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+
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165 |
+
TOO LONG
|
166 |
+
TOO LONG
|
167 |
+
TOO LONG
|
168 |
+
TOO LONG
|
169 |
+
TOO LONG
|
170 |
+
TOO LONG
|
171 |
+
TOO LONG
|
172 |
+
TOO LONG
|
173 |
+
TOO LONG
|
174 |
+
TOO LONG
|
175 |
+
TOO LONG
|
176 |
+
TOO LONG
|
177 |
+
TOO LONG
|
178 |
+
TOO LONG
|
179 |
+
TOO LONG
|
180 |
+
TOO LONG
|
181 |
+
TOO LONG
|
182 |
+
TOO LONG
|
183 |
+
TOO LONG
|
184 |
+
TOO LONG
|
185 |
+
TOO LONG
|
186 |
+
TOO LONG
|
187 |
+
TOO LONG
|
188 |
+
TOO LONG
|
189 |
+
TOO LONG
|
190 |
+
TOO LONG
|
191 |
+
TOO LONG
|
192 |
+
TOO LONG
|
193 |
+
TOO LONG
|
194 |
+
TOO LONG
|
195 |
+
TOO LONG
|
196 |
+
TOO LONG
|
197 |
+
TOO LONG
|
198 |
+
TOO LONG
|
199 |
+
TOO LONG
|
200 |
+
TOO LONG
|
201 |
+
TOO LONG
|
202 |
+
TOO LONG
|
203 |
+
TOO LONG
|
204 |
+
TOO LONG
|
205 |
+
TOO LONG
|
206 |
+
TOO LONG
|
207 |
+
TOO LONG
|
208 |
+
TOO LONG
|
209 |
+
TOO LONG
|
210 |
+
TOO LONG
|
211 |
+
TOO LONG
|
212 |
+
TOO LONG
|
213 |
+
TOO LONG
|
214 |
+
TOO LONG
|
215 |
+
TOO LONG
|
216 |
+
TOO LONG
|
217 |
+
TOO LONG
|
218 |
+
TOO LONG
|
219 |
+
TOO LONG
|
220 |
+
TOO LONG
|
221 |
+
TOO LONG
|
222 |
+
TOO LONG
|
223 |
+
TOO LONG
|
224 |
+
TOO LONG
|
225 |
+
TOO LONG
|
226 |
+
TOO LONG
|
227 |
+
TOO LONG
|
228 |
+
TOO LONG
|
229 |
+
TOO LONG
|
230 |
+
TOO LONG
|
231 |
+
TOO LONG
|
232 |
+
TOO LONG
|
233 |
+
TOO LONG
|
234 |
+
TOO LONG
|
235 |
+
TOO LONG
|
236 |
+
TOO LONG
|
237 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
238 |
+
Memory Statistics:
|
239 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
240 |
+
StackAllocators :
|
241 |
+
[ALLOC_TEMP_MAIN]
|
242 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 94364 frames, [2.0 MB-4.0 MB]: 1 frames
|
243 |
+
Initial Block Size 4.0 MB
|
244 |
+
Current Block Size 4.0 MB
|
245 |
+
Peak Allocated Bytes 2.1 MB
|
246 |
+
Overflow Count 0
|
247 |
+
[ALLOC_TEMP_Loading.AsyncRead]
|
248 |
+
Initial Block Size 64.0 KB
|
249 |
+
Current Block Size 64.0 KB
|
250 |
+
Peak Allocated Bytes 128 B
|
251 |
+
Overflow Count 0
|
252 |
+
[ALLOC_TEMP_Loading.PreloadManager]
|
253 |
+
Initial Block Size 256.0 KB
|
254 |
+
Current Block Size 300.0 KB
|
255 |
+
Peak Allocated Bytes 249.6 KB
|
256 |
+
Overflow Count 4
|
257 |
+
[ALLOC_TEMP_Background Job.Worker 8]
|
258 |
+
Initial Block Size 32.0 KB
|
259 |
+
Current Block Size 32.0 KB
|
260 |
+
Peak Allocated Bytes 0 B
|
261 |
+
Overflow Count 0
|
262 |
+
[ALLOC_TEMP_Job.Worker 6]
|
263 |
+
Initial Block Size 256.0 KB
|
264 |
+
Current Block Size 256.0 KB
|
265 |
+
Peak Allocated Bytes 1.5 KB
|
266 |
+
Overflow Count 0
|
267 |
+
[ALLOC_TEMP_Job.Worker 0]
|
268 |
+
Initial Block Size 256.0 KB
|
269 |
+
Current Block Size 256.0 KB
|
270 |
+
Peak Allocated Bytes 1.5 KB
|
271 |
+
Overflow Count 0
|
272 |
+
[ALLOC_TEMP_Background Job.Worker 10]
|
273 |
+
Initial Block Size 32.0 KB
|
274 |
+
Current Block Size 32.0 KB
|
275 |
+
Peak Allocated Bytes 0 B
|
276 |
+
Overflow Count 0
|
277 |
+
[ALLOC_TEMP_Background Job.Worker 9]
|
278 |
+
Initial Block Size 32.0 KB
|
279 |
+
Current Block Size 32.0 KB
|
280 |
+
Peak Allocated Bytes 0 B
|
281 |
+
Overflow Count 0
|
282 |
+
[ALLOC_TEMP_Job.Worker 5]
|
283 |
+
Initial Block Size 256.0 KB
|
284 |
+
Current Block Size 256.0 KB
|
285 |
+
Peak Allocated Bytes 1.5 KB
|
286 |
+
Overflow Count 0
|
287 |
+
[ALLOC_TEMP_Background Job.Worker 14]
|
288 |
+
Initial Block Size 32.0 KB
|
289 |
+
Current Block Size 32.0 KB
|
290 |
+
Peak Allocated Bytes 0 B
|
291 |
+
Overflow Count 0
|
292 |
+
[ALLOC_TEMP_Background Job.Worker 6]
|
293 |
+
Initial Block Size 32.0 KB
|
294 |
+
Current Block Size 32.0 KB
|
295 |
+
Peak Allocated Bytes 0 B
|
296 |
+
Overflow Count 0
|
297 |
+
[ALLOC_TEMP_Job.Worker 4]
|
298 |
+
Initial Block Size 256.0 KB
|
299 |
+
Current Block Size 256.0 KB
|
300 |
+
Peak Allocated Bytes 1.5 KB
|
301 |
+
Overflow Count 0
|
302 |
+
[ALLOC_TEMP_Job.Worker 14]
|
303 |
+
Initial Block Size 256.0 KB
|
304 |
+
Current Block Size 256.0 KB
|
305 |
+
Peak Allocated Bytes 1.5 KB
|
306 |
+
Overflow Count 0
|
307 |
+
[ALLOC_TEMP_Job.Worker 3]
|
308 |
+
Initial Block Size 256.0 KB
|
309 |
+
Current Block Size 256.0 KB
|
310 |
+
Peak Allocated Bytes 1.5 KB
|
311 |
+
Overflow Count 0
|
312 |
+
[ALLOC_TEMP_Job.Worker 13]
|
313 |
+
Initial Block Size 256.0 KB
|
314 |
+
Current Block Size 256.0 KB
|
315 |
+
Peak Allocated Bytes 1.5 KB
|
316 |
+
Overflow Count 0
|
317 |
+
[ALLOC_TEMP_Background Job.Worker 12]
|
318 |
+
Initial Block Size 32.0 KB
|
319 |
+
Current Block Size 32.0 KB
|
320 |
+
Peak Allocated Bytes 0 B
|
321 |
+
Overflow Count 0
|
322 |
+
[ALLOC_TEMP_EnlightenWorker] x 8
|
323 |
+
Initial Block Size 64.0 KB
|
324 |
+
Current Block Size 64.0 KB
|
325 |
+
Peak Allocated Bytes 0 B
|
326 |
+
Overflow Count 0
|
327 |
+
[ALLOC_TEMP_Background Job.Worker 15]
|
328 |
+
Initial Block Size 32.0 KB
|
329 |
+
Current Block Size 32.0 KB
|
330 |
+
Peak Allocated Bytes 0 B
|
331 |
+
Overflow Count 0
|
332 |
+
[ALLOC_TEMP_Background Job.Worker 1]
|
333 |
+
Initial Block Size 32.0 KB
|
334 |
+
Current Block Size 32.0 KB
|
335 |
+
Peak Allocated Bytes 0 B
|
336 |
+
Overflow Count 0
|
337 |
+
[ALLOC_TEMP_Background Job.Worker 2]
|
338 |
+
Initial Block Size 32.0 KB
|
339 |
+
Current Block Size 32.0 KB
|
340 |
+
Peak Allocated Bytes 0 B
|
341 |
+
Overflow Count 0
|
342 |
+
[ALLOC_TEMP_Background Job.Worker 7]
|
343 |
+
Initial Block Size 32.0 KB
|
344 |
+
Current Block Size 32.0 KB
|
345 |
+
Peak Allocated Bytes 0 B
|
346 |
+
Overflow Count 0
|
347 |
+
[ALLOC_TEMP_UnityGfxDeviceWorker]
|
348 |
+
Initial Block Size 256.0 KB
|
349 |
+
Current Block Size 256.0 KB
|
350 |
+
Peak Allocated Bytes 45.5 KB
|
351 |
+
Overflow Count 0
|
352 |
+
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
|
353 |
+
Initial Block Size 64.0 KB
|
354 |
+
Current Block Size 64.0 KB
|
355 |
+
Peak Allocated Bytes 0 B
|
356 |
+
Overflow Count 0
|
357 |
+
[ALLOC_TEMP_Background Job.Worker 5]
|
358 |
+
Initial Block Size 32.0 KB
|
359 |
+
Current Block Size 32.0 KB
|
360 |
+
Peak Allocated Bytes 0 B
|
361 |
+
Overflow Count 0
|
362 |
+
[ALLOC_TEMP_Job.Worker 9]
|
363 |
+
Initial Block Size 256.0 KB
|
364 |
+
Current Block Size 256.0 KB
|
365 |
+
Peak Allocated Bytes 1.5 KB
|
366 |
+
Overflow Count 0
|
367 |
+
[ALLOC_TEMP_Background Job.Worker 13]
|
368 |
+
Initial Block Size 32.0 KB
|
369 |
+
Current Block Size 32.0 KB
|
370 |
+
Peak Allocated Bytes 0 B
|
371 |
+
Overflow Count 0
|
372 |
+
[ALLOC_TEMP_Job.Worker 8]
|
373 |
+
Initial Block Size 256.0 KB
|
374 |
+
Current Block Size 256.0 KB
|
375 |
+
Peak Allocated Bytes 1.5 KB
|
376 |
+
Overflow Count 0
|
377 |
+
[ALLOC_TEMP_Job.Worker 7]
|
378 |
+
Initial Block Size 256.0 KB
|
379 |
+
Current Block Size 256.0 KB
|
380 |
+
Peak Allocated Bytes 1.5 KB
|
381 |
+
Overflow Count 0
|
382 |
+
[ALLOC_TEMP_Job.Worker 1]
|
383 |
+
Initial Block Size 256.0 KB
|
384 |
+
Current Block Size 256.0 KB
|
385 |
+
Peak Allocated Bytes 1.5 KB
|
386 |
+
Overflow Count 0
|
387 |
+
[ALLOC_TEMP_Job.Worker 2]
|
388 |
+
Initial Block Size 256.0 KB
|
389 |
+
Current Block Size 256.0 KB
|
390 |
+
Peak Allocated Bytes 1.5 KB
|
391 |
+
Overflow Count 0
|
392 |
+
[ALLOC_TEMP_Background Job.Worker 3]
|
393 |
+
Initial Block Size 32.0 KB
|
394 |
+
Current Block Size 32.0 KB
|
395 |
+
Peak Allocated Bytes 0 B
|
396 |
+
Overflow Count 0
|
397 |
+
[ALLOC_TEMP_Background Job.Worker 11]
|
398 |
+
Initial Block Size 32.0 KB
|
399 |
+
Current Block Size 32.0 KB
|
400 |
+
Peak Allocated Bytes 0 B
|
401 |
+
Overflow Count 0
|
402 |
+
[ALLOC_TEMP_Job.Worker 10]
|
403 |
+
Initial Block Size 256.0 KB
|
404 |
+
Current Block Size 256.0 KB
|
405 |
+
Peak Allocated Bytes 1.5 KB
|
406 |
+
Overflow Count 0
|
407 |
+
[ALLOC_TEMP_Background Job.Worker 0]
|
408 |
+
Initial Block Size 32.0 KB
|
409 |
+
Current Block Size 32.0 KB
|
410 |
+
Peak Allocated Bytes 0 B
|
411 |
+
Overflow Count 0
|
412 |
+
[ALLOC_TEMP_Job.Worker 11]
|
413 |
+
Initial Block Size 256.0 KB
|
414 |
+
Current Block Size 256.0 KB
|
415 |
+
Peak Allocated Bytes 1.5 KB
|
416 |
+
Overflow Count 0
|
417 |
+
[ALLOC_TEMP_Job.Worker 12]
|
418 |
+
Initial Block Size 256.0 KB
|
419 |
+
Current Block Size 256.0 KB
|
420 |
+
Peak Allocated Bytes 1.5 KB
|
421 |
+
Overflow Count 0
|
422 |
+
[ALLOC_TEMP_Background Job.Worker 4]
|
423 |
+
Initial Block Size 32.0 KB
|
424 |
+
Current Block Size 32.0 KB
|
425 |
+
Peak Allocated Bytes 0 B
|
426 |
+
Overflow Count 0
|
427 |
+
[ALLOC_TEMP_BatchDeleteObjects]
|
428 |
+
Initial Block Size 64.0 KB
|
429 |
+
Current Block Size 64.0 KB
|
430 |
+
Peak Allocated Bytes 0 B
|
431 |
+
Overflow Count 0
|
432 |
+
[ALLOC_DEFAULT] Dual Thread Allocator
|
433 |
+
Peak main deferred allocation count 29
|
434 |
+
[ALLOC_BUCKET]
|
435 |
+
Large Block size 4.0 MB
|
436 |
+
Used Block count 1
|
437 |
+
Peak Allocated bytes 1.1 MB
|
438 |
+
[ALLOC_DEFAULT_MAIN]
|
439 |
+
Peak usage frame count: [8.0 MB-16.0 MB]: 94365 frames
|
440 |
+
Requested Block Size 16.0 MB
|
441 |
+
Peak Block count 1
|
442 |
+
Peak Allocated memory 12.9 MB
|
443 |
+
Peak Large allocation bytes 0 B
|
444 |
+
[ALLOC_DEFAULT_THREAD]
|
445 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 94365 frames
|
446 |
+
Requested Block Size 16.0 MB
|
447 |
+
Peak Block count 1
|
448 |
+
Peak Allocated memory 17.5 MB
|
449 |
+
Peak Large allocation bytes 16.0 MB
|
450 |
+
[ALLOC_TEMP_JOB_1_FRAME]
|
451 |
+
Initial Block Size 2.0 MB
|
452 |
+
Used Block Count 1
|
453 |
+
Overflow Count (too large) 0
|
454 |
+
Overflow Count (full) 0
|
455 |
+
[ALLOC_TEMP_JOB_2_FRAMES]
|
456 |
+
Initial Block Size 2.0 MB
|
457 |
+
Used Block Count 1
|
458 |
+
Overflow Count (too large) 0
|
459 |
+
Overflow Count (full) 0
|
460 |
+
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
461 |
+
Initial Block Size 2.0 MB
|
462 |
+
Used Block Count 2
|
463 |
+
Overflow Count (too large) 0
|
464 |
+
Overflow Count (full) 0
|
465 |
+
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
466 |
+
Initial Block Size 1.0 MB
|
467 |
+
Used Block Count 3
|
468 |
+
Overflow Count (too large) 0
|
469 |
+
Overflow Count (full) 0
|
470 |
+
[ALLOC_GFX] Dual Thread Allocator
|
471 |
+
Peak main deferred allocation count 1
|
472 |
+
[ALLOC_BUCKET]
|
473 |
+
Large Block size 4.0 MB
|
474 |
+
Used Block count 1
|
475 |
+
Peak Allocated bytes 1.1 MB
|
476 |
+
[ALLOC_GFX_MAIN]
|
477 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 94364 frames, [2.0 MB-4.0 MB]: 1 frames
|
478 |
+
Requested Block Size 16.0 MB
|
479 |
+
Peak Block count 1
|
480 |
+
Peak Allocated memory 2.7 MB
|
481 |
+
Peak Large allocation bytes 0 B
|
482 |
+
[ALLOC_GFX_THREAD]
|
483 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 94365 frames
|
484 |
+
Requested Block Size 16.0 MB
|
485 |
+
Peak Block count 1
|
486 |
+
Peak Allocated memory 176.4 KB
|
487 |
+
Peak Large allocation bytes 0 B
|
488 |
+
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
489 |
+
Peak main deferred allocation count 0
|
490 |
+
[ALLOC_BUCKET]
|
491 |
+
Large Block size 4.0 MB
|
492 |
+
Used Block count 1
|
493 |
+
Peak Allocated bytes 1.1 MB
|
494 |
+
[ALLOC_CACHEOBJECTS_MAIN]
|
495 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 94364 frames, [1.0 MB-2.0 MB]: 1 frames
|
496 |
+
Requested Block Size 4.0 MB
|
497 |
+
Peak Block count 1
|
498 |
+
Peak Allocated memory 1.2 MB
|
499 |
+
Peak Large allocation bytes 0 B
|
500 |
+
[ALLOC_CACHEOBJECTS_THREAD]
|
501 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 94364 frames, [8.0 MB-16.0 MB]: 1 frames
|
502 |
+
Requested Block Size 4.0 MB
|
503 |
+
Peak Block count 3
|
504 |
+
Peak Allocated memory 9.3 MB
|
505 |
+
Peak Large allocation bytes 0 B
|
506 |
+
[ALLOC_TYPETREE] Dual Thread Allocator
|
507 |
+
Peak main deferred allocation count 0
|
508 |
+
[ALLOC_BUCKET]
|
509 |
+
Large Block size 4.0 MB
|
510 |
+
Used Block count 1
|
511 |
+
Peak Allocated bytes 1.1 MB
|
512 |
+
[ALLOC_TYPETREE_MAIN]
|
513 |
+
Peak usage frame count: [0-1.0 KB]: 94365 frames
|
514 |
+
Requested Block Size 2.0 MB
|
515 |
+
Peak Block count 1
|
516 |
+
Peak Allocated memory 1.0 KB
|
517 |
+
Peak Large allocation bytes 0 B
|
518 |
+
[ALLOC_TYPETREE_THREAD]
|
519 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 94364 frames, [2.0 KB-4.0 KB]: 1 frames
|
520 |
+
Requested Block Size 2.0 MB
|
521 |
+
Peak Block count 1
|
522 |
+
Peak Allocated memory 2.2 KB
|
523 |
+
Peak Large allocation bytes 0 B
|
run_logs/timers.json
ADDED
@@ -0,0 +1,424 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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run_logs/training_status.json
ADDED
@@ -0,0 +1,66 @@
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