# Copyright (C) 2017 NVIDIA Corporation. All rights reserved. # Licensed under the CC BY-NC-SA 4.0 license (https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode). # logger options image_save_iter: 1000 # How often do you want to save output images during training image_display_iter: 10 # How often do you want to display output images during training display_size: 8 # How many images do you want to display each time snapshot_save_iter: 10000 # How often do you want to save trained models log_iter: 1 # How often do you want to log the training stats # optimization options max_iter: 1000000 # maximum number of training iterations batch_size: 1 # batch size weight_decay: 0.0001 # weight decay beta1: 0.5 # Adam parameter beta2: 0.999 # Adam parameter init: kaiming # initialization [gaussian/kaiming/xavier/orthogonal] lr: 0.0001 # initial learning rate lr_policy: step # learning rate scheduler step_size: 100000 # how often to decay learning rate gamma: 0.5 # how much to decay learning rate gan_w: 1 # weight of adversarial loss recon_x_w: 10 # weight of image reconstruction loss recon_h_w: 0 # weight of hidden reconstruction loss recon_kl_w: 0.01 # weight of KL loss for reconstruction recon_x_cyc_w: 10 # weight of cycle consistency loss recon_kl_cyc_w: 0.01 # weight of KL loss for cycle consistency vgg_w: 0 # weight of domain-invariant perceptual loss # model options gen: dim: 64 # number of filters in the bottommost layer activ: relu # activation function [relu/lrelu/prelu/selu/tanh] n_downsample: 2 # number of downsampling layers in content encoder n_res: 4 # number of residual blocks in content encoder/decoder pad_type: reflect # padding type [zero/reflect] dis: dim: 64 # number of filters in the bottommost layer norm: none # normalization layer [none/bn/in/ln] activ: lrelu # activation function [relu/lrelu/prelu/selu/tanh] n_layer: 4 # number of layers in D gan_type: lsgan # GAN loss [lsgan/nsgan] num_scales: 3 # number of scales pad_type: reflect # padding type [zero/reflect] # data options input_dim_a: 3 # number of image channels [1/3] input_dim_b: 3 # number of image channels [1/3] num_workers: 8 # number of data loading threads new_size: 256 # first resize the shortest image side to this size crop_image_height: 256 # random crop image of this height crop_image_width: 256 # random crop image of this width data_root: ./datasets/lol/ # dataset folder location