HugeFighter commited on
Commit
cd22e24
·
verified ·
1 Parent(s): 900feea

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +5 -5
README.md CHANGED
@@ -20,15 +20,15 @@ model-index:
20
  verified: false
21
  ---
22
 
23
- # **Q-Learning** Agent playing1 **FrozenLake-v2**
24
- This is a trained model of a **Q-Learning** agent playing **FrozenLake-v2**. The **goal** of the agent is to navigate from starting state to the goal state by walking only on Frozen tiles and avoid holes.
25
 
26
- The environment support two different sizes: `4x4` and `8x8`grids
27
- The environment has two modes:
28
  - `is_slippery=True` agent may not move in the desired direction due to the slippery nature of the tails.
29
  - `is_slippery=False` agent moves in the desired direction due to the non-slippery nature of the tails.
30
 
31
- How to create the FrozenLake environment?
32
  - ```gym.make("FrozenLake-v1", desc=None, map_name="4x4", is_slippery=True, render_mode="rgb_array")```
33
  - `desc=None` specify non-predetermined maps, `map_name` will be used. You can also specify custom map like ```desc = ["SFFH", "HFHF", "FFHF", "HFFG"]```. If both are None, random `8x8´ map with `80%` of locations frozen will be generated.
34
 
 
20
  verified: false
21
  ---
22
 
23
+ # **Q-Learning** Agent playing **FrozenLake-v2**
24
+ - This is a trained model of a **Q-Learning** agent playing **FrozenLake-v2**. The **goal** of the agent is to navigate from starting state to the goal state by walking only on Frozen tiles and avoid holes.
25
 
26
+ - The environment support two different sizes: `4x4` and `8x8`grids
27
+ - The environment has two modes:
28
  - `is_slippery=True` agent may not move in the desired direction due to the slippery nature of the tails.
29
  - `is_slippery=False` agent moves in the desired direction due to the non-slippery nature of the tails.
30
 
31
+ - How to create the FrozenLake environment?
32
  - ```gym.make("FrozenLake-v1", desc=None, map_name="4x4", is_slippery=True, render_mode="rgb_array")```
33
  - `desc=None` specify non-predetermined maps, `map_name` will be used. You can also specify custom map like ```desc = ["SFFH", "HFHF", "FFHF", "HFFG"]```. If both are None, random `8x8´ map with `80%` of locations frozen will be generated.
34