Trained with optuna hyperparam optimization with ml-agents-optuna
Browse files- README.md +35 -0
- SoccerTwos.onnx +3 -0
- SoccerTwos/SoccerTwos-4999994.onnx +3 -0
- SoccerTwos/SoccerTwos-4999994.pt +3 -0
- SoccerTwos/SoccerTwos-5000026.onnx +3 -0
- SoccerTwos/SoccerTwos-5000026.pt +3 -0
- SoccerTwos/SoccerTwos-5499990.onnx +3 -0
- SoccerTwos/SoccerTwos-5499990.pt +3 -0
- SoccerTwos/SoccerTwos-5999976.onnx +3 -0
- SoccerTwos/SoccerTwos-5999976.pt +3 -0
- SoccerTwos/SoccerTwos-6000104.onnx +3 -0
- SoccerTwos/SoccerTwos-6000104.pt +3 -0
- SoccerTwos/checkpoint.pt +3 -0
- SoccerTwos/events.out.tfevents.1710290777.stephan-ms7c02.14283.0 +3 -0
- SoccerTwos/events.out.tfevents.1710333085.stephan-ms7c02.24579.0 +3 -0
- config.json +1 -0
- configuration.yaml +84 -0
- run_logs/Player-0.log +300 -0
- run_logs/timers.json +424 -0
- run_logs/training_status.json +66 -0
README.md
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---
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library_name: ml-agents
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tags:
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- SoccerTwos
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-SoccerTwos
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---
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# **poca** Agent playing **SoccerTwos**
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This is a trained model of a **poca** agent playing **SoccerTwos**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: Statos6/poca-SoccerTwos
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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SoccerTwos.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:3c574606e5c1839061cdb7dc9b76863444295b5b91caccfc413a1ed077ee8c3f
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size 895526
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SoccerTwos/SoccerTwos-4999994.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:be96c3872475cc25d67472685bc2fee156427488a3c08e79bd28cf6c98213a94
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size 895526
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SoccerTwos/SoccerTwos-4999994.pt
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version https://git-lfs.github.com/spec/v1
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size 10325138
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SoccerTwos/SoccerTwos-5000026.onnx
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version https://git-lfs.github.com/spec/v1
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size 895526
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SoccerTwos/SoccerTwos-5000026.pt
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size 10325138
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SoccerTwos/SoccerTwos-5499990.onnx
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SoccerTwos/SoccerTwos-5499990.pt
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version https://git-lfs.github.com/spec/v1
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size 10325138
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SoccerTwos/SoccerTwos-5999976.onnx
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version https://git-lfs.github.com/spec/v1
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size 895526
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SoccerTwos/SoccerTwos-5999976.pt
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size 10325138
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SoccerTwos/SoccerTwos-6000104.onnx
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version https://git-lfs.github.com/spec/v1
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SoccerTwos/SoccerTwos-6000104.pt
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version https://git-lfs.github.com/spec/v1
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size 10325138
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SoccerTwos/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:008145e1e808608cc93b4d650ceaa479d23cc271324dee6c3b01906b96fa84f6
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size 10323922
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SoccerTwos/events.out.tfevents.1710290777.stephan-ms7c02.14283.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:921364813e102c784e2b1fe10a218e4108aaf0c18241e88faad09085f782460c
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size 4854988
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SoccerTwos/events.out.tfevents.1710333085.stephan-ms7c02.24579.0
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version https://git-lfs.github.com/spec/v1
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oid sha256:7cd4e31cb3abbb0f4426bddd18591f073816db885a8bc2560ff7951c70d47284
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size 1017522
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 4096, "buffer_size": 65536, "learning_rate": 0.0004345843188705317, "beta": 0.00019215097636640332, "epsilon": 0.15831928707038231, "lambd": 0.9467147291117369, "num_epoch": 5, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": true, "hidden_units": 256, "num_layers": 3, "vis_encode_type": "fully_connected", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.9608227414353802, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 6000000, "time_horizon": 32, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 60000, "team_change": 589998, "swap_steps": 70000, "window": 25, "play_against_latest_model_ratio": 0.2427456302841774, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./ml-agents/training-envs-executables/SoccerTwos.exe", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 1280, "height": 720, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos-read-deal", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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SoccerTwos:
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trainer_type: poca
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hyperparameters:
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batch_size: 4096
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buffer_size: 65536
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learning_rate: 0.0004345843188705317
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beta: 0.00019215097636640332
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epsilon: 0.15831928707038231
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lambd: 0.9467147291117369
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num_epoch: 5
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learning_rate_schedule: linear
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beta_schedule: linear
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epsilon_schedule: linear
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checkpoint_interval: 500000
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network_settings:
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normalize: true
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hidden_units: 256
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num_layers: 3
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vis_encode_type: fully_connected
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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reward_signals:
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extrinsic:
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gamma: 0.9608227414353802
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strength: 1.0
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network_settings:
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normalize: false
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hidden_units: 128
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num_layers: 2
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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init_path: null
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keep_checkpoints: 5
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even_checkpoints: false
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+
max_steps: 6000000
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+
time_horizon: 32
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+
summary_freq: 10000
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threaded: false
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self_play:
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save_steps: 60000
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+
team_change: 589998
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swap_steps: 70000
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window: 25
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play_against_latest_model_ratio: 0.2427456302841774
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initial_elo: 1200.0
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behavioral_cloning: null
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env_settings:
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env_path: ./ml-agents/training-envs-executables/SoccerTwos.exe
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env_args: null
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base_port: 5005
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num_envs: 1
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num_areas: 1
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timeout_wait: 60
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seed: -1
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max_lifetime_restarts: 10
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restarts_rate_limit_n: 1
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restarts_rate_limit_period_s: 60
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engine_settings:
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width: 1280
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height: 720
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quality_level: 5
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time_scale: 20
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68 |
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics: false
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no_graphics_monitor: false
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environment_parameters: null
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checkpoint_settings:
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run_id: SoccerTwos-read-deal
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initialize_from: null
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load_model: false
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resume: true
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force: false
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train_model: false
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inference: false
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results_dir: results
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torch_settings:
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device: null
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debug: false
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run_logs/Player-0.log
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1 |
+
Mono path[0] = '/run/media/stephan/Linux_Secondary/RL/soccer/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
|
2 |
+
Mono config path = '/run/media/stephan/Linux_Secondary/RL/soccer/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
+
Preloaded 'lib_burst_generated.so'
|
4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
+
Display 0 'DP-3 27"': 2560x1440 (primary device).
|
6 |
+
Display 1 'HDMI-A-1 27"': 1920x1080 (secondary device).
|
7 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
8 |
+
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
9 |
+
[Subsystems] Discovering subsystems at path /run/media/stephan/Linux_Secondary/RL/soccer/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
|
10 |
+
GfxDevice: creating device client; threaded=1; jobified=0
|
11 |
+
Renderer: AMD Radeon RX Vega (radeonsi, vega10, LLVM 16.0.6, DRM 3.56, 6.7.0-1-rt6-MANJARO)
|
12 |
+
Vendor: AMD
|
13 |
+
Version: 4.6 (Core Profile) Mesa 24.0.2-manjaro1.1
|
14 |
+
GLES: 0
|
15 |
+
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
|
16 |
+
ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
|
17 |
+
_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensio
|
18 |
+
ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex
|
19 |
+
_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3t
|
20 |
+
c GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_
|
21 |
+
atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
|
22 |
+
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 16352240
|
23 |
+
Begin MonoManager ReloadAssembly
|
24 |
+
- Completed reload, in 0.083 seconds
|
25 |
+
Default vsync count 1
|
26 |
+
requesting resize 1280 x 720
|
27 |
+
resizing window to 1280 x 720
|
28 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
29 |
+
UnloadTime: 0.827430 ms
|
30 |
+
Registered Communicator in Agent.
|
31 |
+
Setting up 6 worker threads for Enlighten.
|
32 |
+
requesting resize 1280 x 720
|
33 |
+
resizing window to 1280 x 720
|
34 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
35 |
+
Memory Statistics:
|
36 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
37 |
+
StackAllocators :
|
38 |
+
[ALLOC_TEMP_MAIN]
|
39 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 18758 frames, [2.0 MB-4.0 MB]: 1 frames
|
40 |
+
Initial Block Size 4.0 MB
|
41 |
+
Current Block Size 4.0 MB
|
42 |
+
Peak Allocated Bytes 2.1 MB
|
43 |
+
Overflow Count 0
|
44 |
+
[ALLOC_TEMP_Loading.AsyncRead]
|
45 |
+
Initial Block Size 64.0 KB
|
46 |
+
Current Block Size 64.0 KB
|
47 |
+
Peak Allocated Bytes 128 B
|
48 |
+
Overflow Count 0
|
49 |
+
[ALLOC_TEMP_Loading.PreloadManager]
|
50 |
+
Initial Block Size 256.0 KB
|
51 |
+
Current Block Size 300.0 KB
|
52 |
+
Peak Allocated Bytes 249.6 KB
|
53 |
+
Overflow Count 4
|
54 |
+
[ALLOC_TEMP_Background Job.Worker 8]
|
55 |
+
Initial Block Size 32.0 KB
|
56 |
+
Current Block Size 32.0 KB
|
57 |
+
Peak Allocated Bytes 0 B
|
58 |
+
Overflow Count 0
|
59 |
+
[ALLOC_TEMP_Job.Worker 6]
|
60 |
+
Initial Block Size 256.0 KB
|
61 |
+
Current Block Size 256.0 KB
|
62 |
+
Peak Allocated Bytes 1.5 KB
|
63 |
+
Overflow Count 0
|
64 |
+
[ALLOC_TEMP_Job.Worker 0]
|
65 |
+
Initial Block Size 256.0 KB
|
66 |
+
Current Block Size 256.0 KB
|
67 |
+
Peak Allocated Bytes 1.5 KB
|
68 |
+
Overflow Count 0
|
69 |
+
[ALLOC_TEMP_Background Job.Worker 10]
|
70 |
+
Initial Block Size 32.0 KB
|
71 |
+
Current Block Size 32.0 KB
|
72 |
+
Peak Allocated Bytes 0 B
|
73 |
+
Overflow Count 0
|
74 |
+
[ALLOC_TEMP_Background Job.Worker 9]
|
75 |
+
Initial Block Size 32.0 KB
|
76 |
+
Current Block Size 32.0 KB
|
77 |
+
Peak Allocated Bytes 0 B
|
78 |
+
Overflow Count 0
|
79 |
+
[ALLOC_TEMP_Job.Worker 5]
|
80 |
+
Initial Block Size 256.0 KB
|
81 |
+
Current Block Size 256.0 KB
|
82 |
+
Peak Allocated Bytes 1.5 KB
|
83 |
+
Overflow Count 0
|
84 |
+
[ALLOC_TEMP_Background Job.Worker 14]
|
85 |
+
Initial Block Size 32.0 KB
|
86 |
+
Current Block Size 32.0 KB
|
87 |
+
Peak Allocated Bytes 0 B
|
88 |
+
Overflow Count 0
|
89 |
+
[ALLOC_TEMP_Background Job.Worker 6]
|
90 |
+
Initial Block Size 32.0 KB
|
91 |
+
Current Block Size 32.0 KB
|
92 |
+
Peak Allocated Bytes 0 B
|
93 |
+
Overflow Count 0
|
94 |
+
[ALLOC_TEMP_Job.Worker 4]
|
95 |
+
Initial Block Size 256.0 KB
|
96 |
+
Current Block Size 256.0 KB
|
97 |
+
Peak Allocated Bytes 1.5 KB
|
98 |
+
Overflow Count 0
|
99 |
+
[ALLOC_TEMP_Job.Worker 3]
|
100 |
+
Initial Block Size 256.0 KB
|
101 |
+
Current Block Size 256.0 KB
|
102 |
+
Peak Allocated Bytes 1.5 KB
|
103 |
+
Overflow Count 0
|
104 |
+
[ALLOC_TEMP_Background Job.Worker 12]
|
105 |
+
Initial Block Size 32.0 KB
|
106 |
+
Current Block Size 32.0 KB
|
107 |
+
Peak Allocated Bytes 0 B
|
108 |
+
Overflow Count 0
|
109 |
+
[ALLOC_TEMP_EnlightenWorker] x 6
|
110 |
+
Initial Block Size 64.0 KB
|
111 |
+
Current Block Size 64.0 KB
|
112 |
+
Peak Allocated Bytes 0 B
|
113 |
+
Overflow Count 0
|
114 |
+
[ALLOC_TEMP_Background Job.Worker 15]
|
115 |
+
Initial Block Size 32.0 KB
|
116 |
+
Current Block Size 32.0 KB
|
117 |
+
Peak Allocated Bytes 0 B
|
118 |
+
Overflow Count 0
|
119 |
+
[ALLOC_TEMP_Background Job.Worker 1]
|
120 |
+
Initial Block Size 32.0 KB
|
121 |
+
Current Block Size 32.0 KB
|
122 |
+
Peak Allocated Bytes 0 B
|
123 |
+
Overflow Count 0
|
124 |
+
[ALLOC_TEMP_Background Job.Worker 2]
|
125 |
+
Initial Block Size 32.0 KB
|
126 |
+
Current Block Size 32.0 KB
|
127 |
+
Peak Allocated Bytes 0 B
|
128 |
+
Overflow Count 0
|
129 |
+
[ALLOC_TEMP_Background Job.Worker 7]
|
130 |
+
Initial Block Size 32.0 KB
|
131 |
+
Current Block Size 32.0 KB
|
132 |
+
Peak Allocated Bytes 0 B
|
133 |
+
Overflow Count 0
|
134 |
+
[ALLOC_TEMP_UnityGfxDeviceWorker]
|
135 |
+
Initial Block Size 256.0 KB
|
136 |
+
Current Block Size 256.0 KB
|
137 |
+
Peak Allocated Bytes 45.5 KB
|
138 |
+
Overflow Count 0
|
139 |
+
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
|
140 |
+
Initial Block Size 64.0 KB
|
141 |
+
Current Block Size 64.0 KB
|
142 |
+
Peak Allocated Bytes 0 B
|
143 |
+
Overflow Count 0
|
144 |
+
[ALLOC_TEMP_Background Job.Worker 5]
|
145 |
+
Initial Block Size 32.0 KB
|
146 |
+
Current Block Size 32.0 KB
|
147 |
+
Peak Allocated Bytes 0 B
|
148 |
+
Overflow Count 0
|
149 |
+
[ALLOC_TEMP_Job.Worker 9]
|
150 |
+
Initial Block Size 256.0 KB
|
151 |
+
Current Block Size 256.0 KB
|
152 |
+
Peak Allocated Bytes 1.5 KB
|
153 |
+
Overflow Count 0
|
154 |
+
[ALLOC_TEMP_Background Job.Worker 13]
|
155 |
+
Initial Block Size 32.0 KB
|
156 |
+
Current Block Size 32.0 KB
|
157 |
+
Peak Allocated Bytes 0 B
|
158 |
+
Overflow Count 0
|
159 |
+
[ALLOC_TEMP_Job.Worker 8]
|
160 |
+
Initial Block Size 256.0 KB
|
161 |
+
Current Block Size 256.0 KB
|
162 |
+
Peak Allocated Bytes 1.5 KB
|
163 |
+
Overflow Count 0
|
164 |
+
[ALLOC_TEMP_Job.Worker 7]
|
165 |
+
Initial Block Size 256.0 KB
|
166 |
+
Current Block Size 256.0 KB
|
167 |
+
Peak Allocated Bytes 1.5 KB
|
168 |
+
Overflow Count 0
|
169 |
+
[ALLOC_TEMP_Job.Worker 1]
|
170 |
+
Initial Block Size 256.0 KB
|
171 |
+
Current Block Size 256.0 KB
|
172 |
+
Peak Allocated Bytes 1.5 KB
|
173 |
+
Overflow Count 0
|
174 |
+
[ALLOC_TEMP_Job.Worker 2]
|
175 |
+
Initial Block Size 256.0 KB
|
176 |
+
Current Block Size 256.0 KB
|
177 |
+
Peak Allocated Bytes 1.5 KB
|
178 |
+
Overflow Count 0
|
179 |
+
[ALLOC_TEMP_Background Job.Worker 3]
|
180 |
+
Initial Block Size 32.0 KB
|
181 |
+
Current Block Size 32.0 KB
|
182 |
+
Peak Allocated Bytes 0 B
|
183 |
+
Overflow Count 0
|
184 |
+
[ALLOC_TEMP_Background Job.Worker 11]
|
185 |
+
Initial Block Size 32.0 KB
|
186 |
+
Current Block Size 32.0 KB
|
187 |
+
Peak Allocated Bytes 0 B
|
188 |
+
Overflow Count 0
|
189 |
+
[ALLOC_TEMP_Job.Worker 10]
|
190 |
+
Initial Block Size 256.0 KB
|
191 |
+
Current Block Size 256.0 KB
|
192 |
+
Peak Allocated Bytes 1.5 KB
|
193 |
+
Overflow Count 0
|
194 |
+
[ALLOC_TEMP_Background Job.Worker 0]
|
195 |
+
Initial Block Size 32.0 KB
|
196 |
+
Current Block Size 32.0 KB
|
197 |
+
Peak Allocated Bytes 0 B
|
198 |
+
Overflow Count 0
|
199 |
+
[ALLOC_TEMP_Background Job.Worker 4]
|
200 |
+
Initial Block Size 32.0 KB
|
201 |
+
Current Block Size 32.0 KB
|
202 |
+
Peak Allocated Bytes 0 B
|
203 |
+
Overflow Count 0
|
204 |
+
[ALLOC_TEMP_BatchDeleteObjects]
|
205 |
+
Initial Block Size 64.0 KB
|
206 |
+
Current Block Size 64.0 KB
|
207 |
+
Peak Allocated Bytes 0 B
|
208 |
+
Overflow Count 0
|
209 |
+
[ALLOC_DEFAULT] Dual Thread Allocator
|
210 |
+
Peak main deferred allocation count 27
|
211 |
+
[ALLOC_BUCKET]
|
212 |
+
Large Block size 4.0 MB
|
213 |
+
Used Block count 1
|
214 |
+
Peak Allocated bytes 2.0 MB
|
215 |
+
[ALLOC_DEFAULT_MAIN]
|
216 |
+
Peak usage frame count: [8.0 MB-16.0 MB]: 18759 frames
|
217 |
+
Requested Block Size 16.0 MB
|
218 |
+
Peak Block count 1
|
219 |
+
Peak Allocated memory 13.0 MB
|
220 |
+
Peak Large allocation bytes 0 B
|
221 |
+
[ALLOC_DEFAULT_THREAD]
|
222 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 18759 frames
|
223 |
+
Requested Block Size 16.0 MB
|
224 |
+
Peak Block count 1
|
225 |
+
Peak Allocated memory 29.1 MB
|
226 |
+
Peak Large allocation bytes 16.0 MB
|
227 |
+
[ALLOC_TEMP_JOB_1_FRAME]
|
228 |
+
Initial Block Size 2.0 MB
|
229 |
+
Used Block Count 1
|
230 |
+
Overflow Count (too large) 0
|
231 |
+
Overflow Count (full) 0
|
232 |
+
[ALLOC_TEMP_JOB_2_FRAMES]
|
233 |
+
Initial Block Size 2.0 MB
|
234 |
+
Used Block Count 1
|
235 |
+
Overflow Count (too large) 0
|
236 |
+
Overflow Count (full) 0
|
237 |
+
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
238 |
+
Initial Block Size 2.0 MB
|
239 |
+
Used Block Count 2
|
240 |
+
Overflow Count (too large) 0
|
241 |
+
Overflow Count (full) 0
|
242 |
+
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
243 |
+
Initial Block Size 1.0 MB
|
244 |
+
Used Block Count 3
|
245 |
+
Overflow Count (too large) 0
|
246 |
+
Overflow Count (full) 0
|
247 |
+
[ALLOC_GFX] Dual Thread Allocator
|
248 |
+
Peak main deferred allocation count 1
|
249 |
+
[ALLOC_BUCKET]
|
250 |
+
Large Block size 4.0 MB
|
251 |
+
Used Block count 1
|
252 |
+
Peak Allocated bytes 2.0 MB
|
253 |
+
[ALLOC_GFX_MAIN]
|
254 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 18758 frames, [2.0 MB-4.0 MB]: 1 frames
|
255 |
+
Requested Block Size 16.0 MB
|
256 |
+
Peak Block count 1
|
257 |
+
Peak Allocated memory 2.7 MB
|
258 |
+
Peak Large allocation bytes 0 B
|
259 |
+
[ALLOC_GFX_THREAD]
|
260 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 18759 frames
|
261 |
+
Requested Block Size 16.0 MB
|
262 |
+
Peak Block count 1
|
263 |
+
Peak Allocated memory 174.7 KB
|
264 |
+
Peak Large allocation bytes 0 B
|
265 |
+
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
266 |
+
Peak main deferred allocation count 0
|
267 |
+
[ALLOC_BUCKET]
|
268 |
+
Large Block size 4.0 MB
|
269 |
+
Used Block count 1
|
270 |
+
Peak Allocated bytes 2.0 MB
|
271 |
+
[ALLOC_CACHEOBJECTS_MAIN]
|
272 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 18758 frames, [1.0 MB-2.0 MB]: 1 frames
|
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