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Readme for Frankenweights with examples and links

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@@ -8,23 +8,38 @@ FRANKENWEGIHTS
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  dunh dunh dunh...
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  You wouldn't think something like this might work, but it does. I took the text encoder from my "Storytime" model
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- and then blindly pasted it over the text encoder stuff in the SD 1.5 model and now we have FrankenWeights.
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-
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  It's ALIVE!!!:
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- Also included here is a somewhat "refined" version of the "Superposition" ComfyUI workflow, this includes
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- the extra awesomesauce done by ByteDance with this Lora, which allows you to greatly reduce the steps required
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- to produce an image --
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- Frakenweights in this context responds best to "normal" CFG ranges, especially with the Lora linked above. I generally
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  like to make things that will take a huge range of CFG values, but in this case everything hums along together so well
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  for my purposes that I'm not gonna mess with a good thing. We hack stuff and just try things in these parts, and it
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  just so happens that the combo of FrankenWeights, that Lora, and the "Superposition" bits make a truly Frank-en Stein
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  with enough ummph to bring all your wild ideas to life:
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  So, get your grubby little hands (I'm sure space aliens consider us to be "grubby" and "little") on FrankenWeights today.
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  I have intentionally left this as a 32 bit model, because more often than not the "burn" in an image can be stretched
 
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  dunh dunh dunh...
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  You wouldn't think something like this might work, but it does. I took the text encoder from my "Storytime" model
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+ and then blindly pasted it over the text encoder stuff in the SD 1.5 model and now we have ![FrankenWeights](/FrankenWeights.safetensors)
 
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  It's ALIVE!!!:
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+ ![](Examples/FrankenPosition.PNG)
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+
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+
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+ Also included here is a somewhat "refined" version of the "Superposition" ComfyUI workflow called ![Frankenposition](Frankenposition.json) This includes
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+ the extra awesomesauce done by ByteDance with their work on ![Hyper-SD](https://huggingface.co/ByteDance/Hyper-SD/blob/main/README.md) and their
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+ ![Lora](https://huggingface.co/ByteDance/Hyper-SD/blob/main/Hyper-SD15-8steps-CFG-lora.safetensors) for SD1.5 models, which allows you to greatly reduce the steps required to produce an image --
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+ ![](Examples/StarryWarry2.PNG)
 
 
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+ Frakenweights in this context responds best to "normal" CFG ranges (5-8), especially with the Lora linked above. I generally
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  like to make things that will take a huge range of CFG values, but in this case everything hums along together so well
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  for my purposes that I'm not gonna mess with a good thing. We hack stuff and just try things in these parts, and it
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  just so happens that the combo of FrankenWeights, that Lora, and the "Superposition" bits make a truly Frank-en Stein
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  with enough ummph to bring all your wild ideas to life:
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+ ![](Examples/Starrywarry_00263_.png)
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+
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+ ![](Examples/Starrywarry_00020_.png)
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+
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+ ![](Examples/Starrywarry_00062_.png)
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+
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+ ![](Examples/Starrywarry_00166_.png)
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+
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+ ![](Examples/Starrywarry_00226_.png)
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+
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+
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+ (all of the above come from the same prompts and settings)
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  So, get your grubby little hands (I'm sure space aliens consider us to be "grubby" and "little") on FrankenWeights today.
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  I have intentionally left this as a 32 bit model, because more often than not the "burn" in an image can be stretched