diff --git "a/ChineseTraditional/tcgenemycards.json" "b/ChineseTraditional/tcgenemycards.json"
--- "a/ChineseTraditional/tcgenemycards.json"
+++ "b/ChineseTraditional/tcgenemycards.json"
@@ -8,10 +8,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23021,
"name": "拯救之焰",
"playcost": [
@@ -29,10 +29,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23022,
"name": "熾烈箴言",
"playcost": [
@@ -46,10 +46,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,召喚黯火爐心。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,召喚黯火爐心。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。",
"id": 23023,
"name": "天隕預兆",
"playcost": [
@@ -115,10 +115,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23021,
"name": "拯救之焰",
"playcost": [
@@ -136,10 +136,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23022,
"name": "熾烈箴言",
"playcost": [
@@ -153,10 +153,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,召喚黯火爐心。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,召喚黯火爐心。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。",
"id": 23023,
"name": "天隕預兆",
"playcost": [
@@ -239,10 +239,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚旋風。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成2點風元素傷害,召喚旋風。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C135011]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚旋風。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚旋風。",
"id": 35012,
"name": "祈風術",
"playcost": [
@@ -256,10 +256,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成5點風元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2105}風元素傷害。",
"id": 35013,
"name": "風波衝擊",
"playcost": [
@@ -475,10 +475,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31031,
"name": "冰刺",
"playcost": [
@@ -496,10 +496,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31032,
"name": "凝華的祭法",
"playcost": [
@@ -513,10 +513,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31033,
"name": "霜寒迂旋之儀",
"playcost": [
@@ -572,10 +572,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31021,
"name": "冰箭",
"playcost": [
@@ -593,10 +593,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成4點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31022,
"name": "幾枝一起",
"playcost": [
@@ -661,10 +661,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,在對方場上生成藤蔓。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成1點草元素傷害,在對方場上生成藤蔓。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C137031]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在對方場上生成藤蔓。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害,在對方場上生成藤蔓。",
"id": 37032,
"name": "毒藤蔓生",
"playcost": [
@@ -678,10 +678,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成5點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。",
"id": 37033,
"name": "草之域",
"playcost": [
@@ -719,10 +719,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34041,
"name": "雷彈",
"playcost": [
@@ -755,10 +755,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,召喚纏雷之環。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害,召喚纏雷之環。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C134041]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,召喚纏雷之環。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,召喚纏雷之環。",
"id": 34043,
"name": "滾雷馳驟之儀",
"playcost": [
@@ -814,10 +814,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34021,
"name": "雷箭",
"playcost": [
@@ -835,10 +835,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34022,
"name": "幾枝一起",
"playcost": [
@@ -886,10 +886,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24011,
"name": "雷晶投射",
"playcost": [
@@ -907,10 +907,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"id": 24012,
"name": "猜拳三連擊",
"playcost": [
@@ -924,10 +924,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚雷鎖鎮域。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
"id": 24013,
"name": "靂霆鎮鎖",
"playcost": [
@@ -955,10 +955,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。",
"id": 24015,
"name": "猜拳三連擊·剪刀",
"playcost": [],
@@ -967,10 +967,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24016,
"name": "猜拳三連擊·布",
"playcost": [],
@@ -1007,10 +1007,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24011,
"name": "雷晶投射",
"playcost": [
@@ -1028,10 +1028,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"id": 24012,
"name": "猜拳三連擊",
"playcost": [
@@ -1045,10 +1045,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚雷鎖鎮域。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
"id": 24013,
"name": "靂霆鎮鎖",
"playcost": [
@@ -1076,10 +1076,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。",
"id": 24015,
"name": "猜拳三連擊·剪刀",
"playcost": [],
@@ -1088,10 +1088,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24016,
"name": "猜拳三連擊·布",
"playcost": [],
@@ -1128,10 +1128,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34061,
"name": "彈跳",
"playcost": [
@@ -1149,10 +1149,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成4點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34062,
"name": "重重下落",
"playcost": [
@@ -1198,10 +1198,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 21011,
"name": "冰螢稜錐",
"playcost": [
@@ -1219,10 +1219,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚冰螢。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,召喚冰螢。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。",
"id": 21012,
"name": "霧虛搖喚",
"playcost": [
@@ -1236,10 +1236,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
"id": 21013,
"name": "冰枝白花",
"playcost": [
@@ -1275,10 +1275,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 21011,
"name": "冰螢稜錐",
"playcost": [
@@ -1296,10 +1296,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚冰螢。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害,召喚冰螢。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。",
"id": 21012,
"name": "霧虛搖喚",
"playcost": [
@@ -1313,10 +1313,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。",
"id": 21013,
"name": "冰枝白花",
"playcost": [
@@ -1373,10 +1373,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,本角色附屬潛行。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害,本角色附屬潛行。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。",
"id": 23012,
"name": "伺機而動",
"playcost": [
@@ -1390,10 +1390,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成5點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23013,
"name": "焚毀之鋒",
"playcost": [
@@ -1460,10 +1460,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,本角色附屬潛行。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害,本角色附屬潛行。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。",
"id": 23012,
"name": "伺機而動",
"playcost": [
@@ -1477,10 +1477,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成5點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。",
"id": 23013,
"name": "焚毀之鋒",
"playcost": [
@@ -1562,10 +1562,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,其他我方「愚人眾」角色獲得1點充能。",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成3點風元素傷害,其他我方「愚人眾」角色獲得1點充能。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方「愚人眾」角色獲得1點$[K310]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。",
"id": 35023,
"name": "激風鼓動",
"playcost": [
@@ -1644,10 +1644,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31042,
"name": "封凍噴劑",
"playcost": [
@@ -1661,10 +1661,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬元素武裝·冰。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害,本角色附屬元素武裝·冰。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C131041]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·冰。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,本角色附屬元素武裝·冰。",
"id": 31043,
"name": "嚴霜鐵銃",
"playcost": [
@@ -1741,10 +1741,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34072,
"name": "狂烈衝鋒",
"playcost": [
@@ -1758,10 +1758,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬元素武裝·��。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害,本角色附屬元素武裝·雷。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C134071]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·雷。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬元素武裝·雷。",
"id": 34073,
"name": "轟雷戰鎚",
"playcost": [
@@ -1817,10 +1817,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 36041,
"name": "岩簇飛刺",
"playcost": [
@@ -1838,10 +1838,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 36042,
"name": "集束岩晶",
"playcost": [
@@ -1855,10 +1855,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C136041],生成$[C136042]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。",
"id": 36043,
"name": "塵岩長杖",
"playcost": [
@@ -1925,10 +1925,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,治療2個我方後臺角色1點。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,治療2個我方後臺角色1點。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療2個我方後臺角色1點。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,治療2個我方後臺角色1點。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療2個我方後臺角色1點。",
"id": 32032,
"name": "療癒彈",
"playcost": [
@@ -1942,10 +1942,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬元素武裝·水。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成3點水元素傷害,本角色附屬元素武裝·水。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C132031]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·水。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,本角色附屬元素武裝·水。",
"id": 32033,
"name": "元素增幅·水",
"playcost": [
@@ -2001,10 +2001,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33061,
"name": "輕彈直射",
"playcost": [
@@ -2022,10 +2022,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33062,
"name": "燃燒連射",
"playcost": [
@@ -2039,10 +2039,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,本角色附屬元素武裝·火。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,本角色附屬元素武裝·火。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C133061]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·火。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬元素武裝·火。",
"id": 33063,
"name": "猛火鐵銃",
"playcost": [
@@ -2115,10 +2115,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,生成岩土臺座。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成2點岩元素傷害,生成岩土臺座。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C136031]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成岩土臺座。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成岩土臺座。",
"id": 36032,
"name": "喚石之咒",
"playcost": [
@@ -2132,10 +2132,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成5點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 36033,
"name": "碎岩震波",
"playcost": [
@@ -2173,10 +2173,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 36051,
"name": "孢子彈",
"playcost": [
@@ -2194,10 +2194,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成3點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 36052,
"name": "狂猛吐息",
"playcost": [
@@ -2211,10 +2211,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成5點岩元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。",
"id": 36053,
"name": "爆破衝鋒",
"playcost": [
@@ -2260,10 +2260,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32051,
"name": "孢子彈",
"playcost": [
@@ -2281,10 +2281,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成3點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32052,
"name": "狂猛吐息",
"playcost": [
@@ -2298,10 +2298,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32053,
"name": "爆破衝鋒",
"playcost": [
@@ -2347,10 +2347,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33041,
"name": "火把打",
"playcost": [
@@ -2368,10 +2368,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成2點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33042,
"name": "邊跑邊打",
"playcost": [
@@ -2385,10 +2385,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成4點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33043,
"name": "連續揮火把",
"playcost": [
@@ -2569,10 +2569,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32011,
"name": "水彈",
"playcost": [
@@ -2590,10 +2590,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,目標角色附屬水泡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,目標角色附屬水泡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
"id": 32012,
"name": "泡影的祭法",
"playcost": [
@@ -2607,10 +2607,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,目標角色附屬水泡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害,目標角色附屬水泡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
"id": 32013,
"name": "浮幻生滅之儀",
"playcost": [
@@ -2666,10 +2666,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32011,
"name": "水彈",
"playcost": [
@@ -2687,10 +2687,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,目標角色附屬水泡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,目標角色附屬水泡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
"id": 32012,
"name": "泡影的祭法",
"playcost": [
@@ -2704,10 +2704,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,目標角色附屬水泡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害,目標角色附屬水泡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。",
"id": 32013,
"name": "浮幻生滅之儀",
"playcost": [
@@ -2790,10 +2790,10 @@
},
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,召喚治療之雨。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害,召喚治療之雨。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C132021]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚治療之雨。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚治療之雨。",
"id": 32022,
"name": "祈雨術",
"playcost": [
@@ -2807,10 +2807,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32023,
"name": "激流衝擊",
"playcost": [
@@ -2848,10 +2848,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32041,
"name": "彈跳",
"playcost": [
@@ -2869,10 +2869,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成4點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害。",
"id": 32042,
"name": "重重下落",
"playcost": [
@@ -3038,10 +3038,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 27012,
"name": "不穩定孢子雲",
"playcost": [
@@ -3055,10 +3055,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"id": 27013,
"name": "尾羽豪放",
"playcost": [
@@ -3125,10 +3125,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 27012,
"name": "不穩定孢子雲",
"playcost": [
@@ -3142,10 +3142,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"id": 27013,
"name": "尾羽豪放",
"playcost": [
@@ -3212,10 +3212,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 27012,
"name": "不穩定孢子雲",
"playcost": [
@@ -3229,10 +3229,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"id": 27013,
"name": "尾羽豪放",
"playcost": [
@@ -3299,10 +3299,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 27012,
"name": "不穩定孢子雲",
"playcost": [
@@ -3316,10 +3316,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。",
"id": 27013,
"name": "尾羽豪放",
"playcost": [
@@ -3650,10 +3650,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
"id": 25014,
"name": "機巧偽天狗抄",
"playcost": [
@@ -3740,10 +3740,10 @@
},
{
"basedamage": 4,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
- "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
+ "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)",
"id": 25014,
"name": "機巧偽天狗抄",
"playcost": [
@@ -3779,10 +3779,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22021,
"name": "水彈",
"playcost": [
@@ -3800,10 +3800,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,目標角色附屬水光破鏡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,目標角色附屬水光破鏡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。",
"id": 22022,
"name": "瀲波綻破",
"playcost": [
@@ -3817,10 +3817,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22023,
"name": "粼鏡折光",
"playcost": [
@@ -3856,10 +3856,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22021,
"name": "水彈",
"playcost": [
@@ -3877,10 +3877,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,目標角色附屬水光破鏡。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害,目標角色附屬水光破鏡。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。",
"id": 22022,
"name": "瀲波綻破",
"playcost": [
@@ -3894,10 +3894,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成5點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22023,
"name": "粼鏡折光",
"playcost": [
@@ -3954,10 +3954,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害,我方切換到下一個角色。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害,我方切換到下一個角色。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,我方切換到下一個角色。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,我方切換到下一個角色。",
"id": 33052,
"name": "焰硝花火",
"playcost": [
@@ -4160,10 +4160,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 34052,
"name": "機工雷弩",
"playcost": [
@@ -4244,10 +4244,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成1點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24011,
"name": "雷晶投射",
"playcost": [
@@ -4265,10 +4265,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。",
"id": 24012,
"name": "猜拳三連擊",
"playcost": [
@@ -4282,10 +4282,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,召喚雷鎖鎮域。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,召喚雷鎖鎮域。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。",
"id": 24013,
"name": "靂霆鎮鎖",
"playcost": [
@@ -4303,10 +4303,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。",
"id": 24015,
"name": "猜拳三連擊·剪刀",
"playcost": [],
@@ -4315,10 +4315,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "造成3點雷元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。",
"id": 24016,
"name": "猜拳三連擊·布",
"playcost": [],
@@ -4355,10 +4355,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33011,
"name": "炎波",
"playcost": [
@@ -4376,10 +4376,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33012,
"name": "灼面的祭法",
"playcost": [
@@ -4393,10 +4393,10 @@
},
{
"basedamage": 7,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成7點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成7點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33013,
"name": "熔焰地湧之儀",
"playcost": [
@@ -4452,10 +4452,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成1點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33011,
"name": "炎波",
"playcost": [
@@ -4473,10 +4473,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成3點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33012,
"name": "灼面的祭法",
"playcost": [
@@ -4490,10 +4490,10 @@
},
{
"basedamage": 7,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成7點物理傷害。",
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "造成7點火元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。",
"id": 33013,
"name": "熔焰地湧之儀",
"playcost": [
@@ -4559,10 +4559,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22011,
"name": "翻湧",
"playcost": [
@@ -4610,10 +4610,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。",
"id": 22014,
"name": "潮湧與激流",
"playcost": [
@@ -4659,10 +4659,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成1點水元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。",
"id": 22011,
"name": "翻湧",
"playcost": [
@@ -4710,10 +4710,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。",
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;���方每有1個召喚物,再使此傷害+2。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。",
"id": 22014,
"name": "潮湧與激流",
"playcost": [
@@ -4759,10 +4759,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害,在敵方場上生成侵蝕。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成1點岩元素傷害,在敵方場上生成侵蝕。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。",
"id": 36021,
"name": "溶蝕利爪",
"playcost": [
@@ -4780,10 +4780,10 @@
},
{
"basedamage": 2,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成2點物理傷害,在敵方場上生成侵蝕。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成2點岩元素傷害,在敵方場上生成侵蝕。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。",
- "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。",
+ "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。",
"id": 36022,
"name": "裂解晶岩",
"playcost": [
@@ -4797,10 +4797,10 @@
},
{
"basedamage": 6,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成6點物理傷害,在敵方場上生成侵蝕。",
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "造成6點岩元素傷害,在敵方場上生成侵蝕。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。",
- "descriptionreplaced": "造成6點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。",
+ "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。",
"id": 36023,
"name": "追獵標記",
"playcost": [
@@ -5281,10 +5281,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成1點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31051,
"name": "孢子彈",
"playcost": [
@@ -5302,10 +5302,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成3點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31052,
"name": "翻滾噴射",
"playcost": [
@@ -5319,10 +5319,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "造成5點冰元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。",
"id": 31053,
"name": "爆破俯衝",
"playcost": [
@@ -5368,10 +5368,10 @@
"skills": [
{
"basedamage": 1,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成1點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成1點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。",
"id": 37011,
"name": "孢子彈",
"playcost": [
@@ -5389,10 +5389,10 @@
},
{
"basedamage": 3,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成3點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成3點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。",
"id": 37012,
"name": "翻滾噴射",
"playcost": [
@@ -5406,10 +5406,10 @@
},
{
"basedamage": 5,
- "baseelement": "GCG_ELEMENT_NONE",
- "description": "造成5點物理傷害。",
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "造成5點草元素傷害。",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
- "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。",
+ "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。",
"id": 37013,
"name": "爆破俯衝",
"playcost": [