diff --git "a/Japanese/tcgenemycards.json" "b/Japanese/tcgenemycards.json"
new file mode 100644--- /dev/null
+++ "b/Japanese/tcgenemycards.json"
@@ -0,0 +1,5558 @@
+{
+ "items": {
+ "abysslectorfathomlessflames": {
+ "hp": 6,
+ "id": 4303,
+ "maxenergy": 2,
+ "name": "アビスの詠唱者·淵炎",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。",
+ "id": 23021,
+ "name": "救いの焔",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。",
+ "id": 23022,
+ "name": "熾烈なる箴言",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与え、黯炎炉心を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C123021]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与え、黯炎炉心を召喚する。",
+ "id": 23023,
+ "name": "天より降りし予兆",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、炎の新生が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C123022]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、炎の新生が付与される。",
+ "id": 23024,
+ "name": "炎の新生",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "【固有】本キャラが炎の新生を発動する時、本キャラに湧炎バリアを付与する。",
+ "descriptionraw": "【固有】本キャラが$[C123022]を発動する時、本キャラに$[C123023]を付与する。",
+ "descriptionreplaced": "【固有】本キャラが炎の新生を発動する時、本キャラに湧炎バリアを付与する。",
+ "id": 23025,
+ "name": "湧炎バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 23026,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "anemosamachurl": {
+ "hp": 4,
+ "id": 3501,
+ "maxenergy": 2,
+ "name": "ヒルチャールシャーマン·風",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。",
+ "id": 35011,
+ "name": "ロッド叩き",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "風元素ダメージを2与え、旋風を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C135011]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを2与え、旋風を召喚する。",
+ "id": 35012,
+ "name": "祈風術",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "風元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを5与える。",
+ "id": 35013,
+ "name": "風波衝撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "風元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "blazingaxemitachurl": {
+ "hp": 8,
+ "id": 3302,
+ "maxenergy": 2,
+ "name": "ヒルチャール暴徒·炎斧",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 33021,
+ "name": "Du Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 33022,
+ "name": "Upa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 33023,
+ "name": "Oto Tiga",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、流焔研磨が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C133021]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、流焔研磨が付与される。",
+ "id": 33024,
+ "name": "流焔研磨",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "cracklingaxemitachurl": {
+ "hp": 8,
+ "id": 3403,
+ "maxenergy": 2,
+ "name": "ヒルチャール暴徒·雷斧",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 34031,
+ "name": "Du Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 34032,
+ "name": "Upa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 34033,
+ "name": "Oto Tiga",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、流煌研磨が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134031]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、流煌研磨が付与される。",
+ "id": 34034,
+ "name": "流煌研磨",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "cryoabyssmage": {
+ "hp": 4,
+ "id": 3103,
+ "maxenergy": 2,
+ "name": "アビスの魔術師·氷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。",
+ "id": 31031,
+ "name": "氷の刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与える。",
+ "id": 31032,
+ "name": "氷華の祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与える。",
+ "id": 31033,
+ "name": "霜寒迂回の儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、氷元素バリアが付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C131031]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、氷元素バリアが付与される。",
+ "id": 31034,
+ "name": "氷元素バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 31035,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "cryohilichurlshooter": {
+ "hp": 3,
+ "id": 3102,
+ "maxenergy": 2,
+ "name": "ヒルチャール·氷矢",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。",
+ "id": 31021,
+ "name": "氷矢",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを4与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを4与える。",
+ "id": 31022,
+ "name": "斉射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
+ "descriptionraw": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
+ "descriptionreplaced": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
+ "id": 31023,
+ "name": "隠れる",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "dendrosamachurl": {
+ "hp": 4,
+ "id": 3703,
+ "maxenergy": 2,
+ "name": "ヒルチャールシャーマン·草",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。",
+ "id": 37031,
+ "name": "ロッド叩き",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを1与え、相手のフィールドにツル草を生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C137031]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを1与え、相手のフィールドにツル草を生成する。",
+ "id": 37032,
+ "name": "蔓生の毒ツル",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを5与える。",
+ "id": 37033,
+ "name": "草の領域",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "electroabyssmage": {
+ "hp": 4,
+ "id": 3404,
+ "maxenergy": 3,
+ "name": "アビスの魔術師·雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。",
+ "id": 34041,
+ "name": "雷弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "雷纏の輪を召喚する。",
+ "descriptionraw": "$[C134041]を召喚する。",
+ "descriptionreplaced": "雷纏の輪を召喚する。",
+ "id": 34042,
+ "name": "光纏の祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを4与え、雷纏の輪を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C134041]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを4与え、雷纏の輪を召喚する。",
+ "id": 34043,
+ "name": "転雷疾駆の儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、雷元素バリアが付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134042]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、雷元素バリアが付与される。",
+ "id": 34044,
+ "name": "雷元素バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 34045,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "electrohilichurlshooter": {
+ "hp": 3,
+ "id": 3402,
+ "maxenergy": 2,
+ "name": "ヒルチャール·雷矢",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。",
+ "id": 34021,
+ "name": "雷矢",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを4与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを4与える。",
+ "id": 34022,
+ "name": "斉射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
+ "descriptionraw": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
+ "descriptionreplaced": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
+ "id": 34023,
+ "name": "隠れる",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "electrohypostasis": {
+ "hp": 30,
+ "id": 4401,
+ "maxenergy": 2,
+ "name": "無相の雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。",
+ "id": 24011,
+ "name": "雷晶発射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:$[S24015]と$[S24016]。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
+ "id": 24012,
+ "name": "ジャンケン三連攻撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 5
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C124013]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
+ "id": 24013,
+ "name": "霹靂鎮鎖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、雷晶核心が付与される。\nアクションフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)",
+ "descriptionraw": "【固有】戦闘開始時、$[C124015]が付与される。\\nアクションフェーズ開始時:本キャラに$[C124015]が付与されていない場合、$[C124015]を付与する。(各対戦最大2回まで)",
+ "descriptionreplaced": "【固有】戦闘開始時、雷晶核心が付与される。\\nアクションフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)",
+ "id": 24017,
+ "name": "雷晶核心",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:$[S24016]。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
+ "id": 24015,
+ "name": "ジャンケン三連攻撃·チョキ",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダ���ージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。",
+ "id": 24016,
+ "name": "ジャンケン三連攻撃·パー",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "id": 34063,
+ "name": "元素蓄積·雷",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "electrohypostasis-01": {
+ "hp": 45,
+ "id": 4402,
+ "maxenergy": 2,
+ "name": "無相の雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。",
+ "id": 24011,
+ "name": "雷晶発射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:$[S24015]と$[S24016]。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
+ "id": 24012,
+ "name": "ジャンケン三連攻撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 5
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C124013]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
+ "id": 24013,
+ "name": "霹靂鎮鎖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、雷晶核心が付与される。\nアクシ��ンフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)",
+ "descriptionraw": "【固有】戦闘開始時、$[C124016]が付与される。\\nアクションフェーズ開始時:本キャラに$[C124016]が付与されていない場合、$[C124016]を付与する。(各対戦最大2回まで)",
+ "descriptionreplaced": "【固有】戦闘開始時、雷晶核心が付与される。\\nアクションフェーズ開始時:本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。(各対戦最大2回まで)",
+ "id": 24018,
+ "name": "雷晶核心",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:$[S24016]。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
+ "id": 24015,
+ "name": "ジャンケン三連攻撃·チョキ",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。",
+ "id": 24016,
+ "name": "ジャンケン三連攻撃·パー",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "id": 34063,
+ "name": "元素蓄積·雷",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "electroslime": {
+ "hp": 4,
+ "id": 3406,
+ "maxenergy": 2,
+ "name": "雷スライム",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。",
+ "id": 34061,
+ "name": "ボンボン",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを4与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを4与える。",
+ "id": 34062,
+ "name": "墜落",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "id": 34063,
+ "name": "元素蓄積·雷",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "fatuicryocicinmage": {
+ "hp": 10,
+ "id": 4101,
+ "maxenergy": 3,
+ "name": "ファデュイ·氷蛍術師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。",
+ "id": 21011,
+ "name": "氷蛍角錐",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与え、氷蛍を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C121011]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与え、氷蛍を召喚する。",
+ "id": 21012,
+ "name": "霧虚ろの呼びかけ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、$[C121012]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与え、本キャラは{SPRITE_PRESET#2101}氷元素付着状態になり、流蛍バリアを生成する。",
+ "id": 21013,
+ "name": "氷の枝に白い花",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuicryocicinmage-01": {
+ "hp": 10,
+ "id": 4102,
+ "maxenergy": 3,
+ "name": "ファデュイ·氷蛍術師",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。",
+ "id": 21011,
+ "name": "氷蛍角錐",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与え、氷蛍を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C121011]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与え、氷蛍を召喚する。",
+ "id": 21012,
+ "name": "霧虚ろの呼びかけ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、$[C121012]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与え、本キャラは{SPRITE_PRESET#2101}氷元素付着状態になり、流蛍バリアを生成する。",
+ "id": 21013,
+ "name": "氷の枝に白い花",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuipyroagent": {
+ "hp": 10,
+ "id": 4301,
+ "maxenergy": 2,
+ "name": "ファデュイ·デットエージェント·炎",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 23011,
+ "name": "突刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与え、本キャラに潜行を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C123011]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与え、本キャラに潜行を付与する。",
+ "id": 23012,
+ "name": "隙を狙う",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを5与える。",
+ "id": 23013,
+ "name": "焼き払う刃先",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、潜行が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C123011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、潜行が付与される。",
+ "id": 23014,
+ "name": "潜行マスター",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuipyroagent-01": {
+ "hp": 10,
+ "id": 4302,
+ "maxenergy": 2,
+ "name": "ファデュイ·デットエージェント·炎",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 23011,
+ "name": "突刺",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与え、本キャラに潜行を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C123011]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与え、本キャラに潜行を付与する。",
+ "id": 23012,
+ "name": "隙を狙う",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを5与える。",
+ "id": 23013,
+ "name": "焼き払う刃先",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、潜行が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C123011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、潜行が付与される。",
+ "id": 23014,
+ "name": "潜行マスター",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuiskirmisheranemoboxervanguard": {
+ "hp": 10,
+ "id": 3502,
+ "maxenergy": 2,
+ "name": "ファデュイ先遣隊·前鋒軍·風拳",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 35021,
+ "name": "疾風ジャブ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "本キャラに廻風障壁を付与し、スキル準備に入る:逆風の反撃。",
+ "descriptionraw": "本キャラに$[C135021]を付与し、$[K53]に入る:$[S35025]。",
+ "descriptionreplaced": "本キャラに廻風障壁を付与し、スキル準備に入る:逆風の反撃。",
+ "id": 35022,
+ "name": "廻風チャージ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "風元素ダメージを3与え、味方の他の「ファデュイ」キャラがチャージを1獲得する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方の他の「ファデュイ」キャラが$[K310]を1獲得する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを3与え、味方の他の「ファデュイ」キャラが{SPRITE_PRESET#1110}チャージを1獲得する。",
+ "id": 35023,
+ "name": "激風鼓動",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 35024,
+ "name": "廻風障壁",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(1ターン準備必要)\n物理ダメージを2与える。",
+ "descriptionraw": "(1ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "(1ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 35025,
+ "name": "逆風の反撃",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "風元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuiskirmishercryogunnerlegionnaire": {
+ "hp": 10,
+ "id": 3104,
+ "maxenergy": 3,
+ "name": "ファデュイ先遣隊·重衛士·氷銃",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 31041,
+ "name": "近接衝突",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与える。",
+ "id": 31042,
+ "name": "氷結噴霧",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを3与え、本キャラに元素武装·氷を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C131041]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与え、本キャラに元素武装·氷を付与する。",
+ "id": 31043,
+ "name": "フロスト鉄銃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "id": 31044,
+ "name": "戦備補給",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 31045,
+ "name": "銃装破壊",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuiskirmisherelectrohammervanguard": {
+ "hp": 10,
+ "id": 3407,
+ "maxenergy": 3,
+ "name": "ファデュイ先遣隊·前鋒軍·雷ハンマー",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 34071,
+ "name": "迅速ハンマー",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。",
+ "id": 34072,
+ "name": "猛烈突進",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを3与え、本キャラに元素武装·雷を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C134071]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与え、本キャラに元素武装·雷を付与する。",
+ "id": 34073,
+ "name": "轟雷ハンマー",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "id": 34074,
+ "name": "戦備補給",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 34075,
+ "name": "銃装破壊",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuiskirmishergeochanterbracer": {
+ "hp": 10,
+ "id": 3604,
+ "maxenergy": 3,
+ "name": "ファデュイ先遣隊·遊撃兵·岩使い",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを1与える。",
+ "id": 36041,
+ "name": "岩片飛弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを3与える。",
+ "id": 36042,
+ "name": "集束岩晶",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを3与え、本キャラに元素武装·岩を付与し、岩晶バリアを生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C136041]を付与し、$[C136042]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを3与え、本キャラに元素武装·岩を付与し、岩晶バリアを生成する。",
+ "id": 36043,
+ "name": "岩のロッド",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "id": 36044,
+ "name": "戦備補給",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuiskirmisherhydrogunnerlegionnaire": {
+ "hp": 10,
+ "id": 3203,
+ "maxenergy": 3,
+ "name": "ファデュイ先遣隊·重衛士·水銃",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 32031,
+ "name": "戦略的衝突",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを2与え、味方の待機キャラ2体のHPを1回復する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方の待機キャラ2体のHPを1回復する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与え、味方の待機キャラ2体のHPを1回復する。",
+ "id": 32032,
+ "name": "治療弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを3与え、本キャラに元素武装·水を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C132031]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを3与え、本キャラに元素武装·水を付与する。",
+ "id": 32033,
+ "name": "元素増幅·水",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "id": 32034,
+ "name": "戦備補給",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 32035,
+ "name": "銃装破壊",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "fatuiskirmisherpyroslingerbracer": {
+ "hp": 10,
+ "id": 3306,
+ "maxenergy": 3,
+ "name": "ファデュイ先遣隊·遊撃兵·炎銃",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。",
+ "id": 33061,
+ "name": "弾丸直射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。",
+ "id": 33062,
+ "name": "燃焼連射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与え、本キャラに元素武装·炎を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに$[C133061]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与え、本キャラに元素武装·炎を付与する。",
+ "id": 33063,
+ "name": "猛火鉄銃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
+ "id": 33064,
+ "name": "戦備補給",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 33065,
+ "name": "銃装破壊",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "geosamachurl": {
+ "hp": 4,
+ "id": 3603,
+ "maxenergy": 2,
+ "name": "ヒルチャールシャーマン·岩",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。",
+ "id": 36031,
+ "name": "ロッド叩き",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを2与え、岩土の台座を生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C136031]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩��素ダメージを2与え、岩土の台座を生成する。",
+ "id": 36032,
+ "name": "石召喚の呪文",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを5与える。",
+ "id": 36033,
+ "name": "砕岩の衝撃波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "groundedgeoshroom": {
+ "hp": 7,
+ "id": 3605,
+ "maxenergy": 2,
+ "name": "トコトコ岩マッシュロン",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを1与える。",
+ "id": 36051,
+ "name": "胞子弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを3与える。",
+ "id": 36052,
+ "name": "凶猛吐息",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを5与える。",
+ "id": 36053,
+ "name": "爆破突進",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、キャラは陸地優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後���活発状態へと変わる。",
+ "descriptionraw": "【固有】戦闘開始時、キャラは$[C132051]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。",
+ "descriptionreplaced": "【固有】戦闘開始時、キャラは陸地優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。",
+ "id": 36054,
+ "name": "状態スイッチ",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "groundedhydroshroom": {
+ "hp": 7,
+ "id": 3205,
+ "maxenergy": 2,
+ "name": "トコトコ水マッシュロン",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 32051,
+ "name": "胞子弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを3与える。",
+ "id": 32052,
+ "name": "凶猛吐息",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。",
+ "id": 32053,
+ "name": "爆破突進",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、キャラは陸地優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
+ "descriptionraw": "【固有】戦闘開始時、キャラは$[C132051]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。",
+ "descriptionreplaced": "【固有】戦闘開始時、キャラは陸地優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。",
+ "id": 32054,
+ "name": "状態スイッチ",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "hilichurlberserker": {
+ "hp": 4,
+ "id": 3304,
+ "maxenergy": 2,
+ "name": "ヒルチャール·突進",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。",
+ "id": 33041,
+ "name": "松明打撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを2与える。",
+ "id": 33042,
+ "name": "ダッシュ殴打",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 2
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを4与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを4与える。",
+ "id": 33043,
+ "name": "連続松明振り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "hilichurlfighter": {
+ "hp": 4,
+ "id": 3001,
+ "maxenergy": 2,
+ "name": "ヒルチャール·戦士",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。",
+ "id": 30011,
+ "name": "打撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 30012,
+ "name": "ジャンプ攻撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを4与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを4与える。",
+ "id": 30013,
+ "name": "振り回し",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_NONE",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "元素タイプなし",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "hilichurlshooter": {
+ "hp": 3,
+ "id": 3002,
+ "maxenergy": 2,
+ "name": "ヒルチャール·射手",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。",
+ "id": 30021,
+ "name": "射撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 30022,
+ "name": "斉射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。",
+ "descriptionraw": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。",
+ "descriptionreplaced": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。",
+ "id": 30023,
+ "name": "隠れる",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_NONE",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "元素タイプなし",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "hydroabyssmage": {
+ "hp": 4,
+ "id": 3201,
+ "maxenergy": 3,
+ "name": "アビスの魔術師·水",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 32011,
+ "name": "水弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与え、目標キャラに水の泡を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与え、目標キャラに水の泡を付与する。",
+ "id": 32012,
+ "name": "泡影の祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを4与え、目標キャラに水の泡を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを4与え、目標キャラに水の泡を付与する。",
+ "id": 32013,
+ "name": "浮幻生滅の儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、水元素バリアが付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C132012]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、水元素バリアが付与される。",
+ "id": 32014,
+ "name": "水元素バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 32015,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "hydroabyssmage-01": {
+ "hp": 6,
+ "id": 5201,
+ "maxenergy": 3,
+ "name": "アビスの魔術師·水",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 32011,
+ "name": "水弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与え、目標キャラに水の泡を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与え、目標キャラに水の泡を付与する。",
+ "id": 32012,
+ "name": "泡影の祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを4与え、目標キャラに水の泡を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C132011]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを4与え、目標キャラに水の泡を付与する。",
+ "id": 32013,
+ "name": "浮幻生滅の儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、水元素バリアが付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C132012]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、水元素バリアが付与される。",
+ "id": 32014,
+ "name": "水元素バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 32015,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "【固有】バリアが破裂した状態でスキルを発動した後、水元素バリアが再び付与される。",
+ "descriptionraw": "【固有】バリアが破裂した状態でスキルを発動した後、$[C132012]が再び付与される。",
+ "descriptionreplaced": "【固有】バリアが破裂した状態でスキルを発動した後、水元素バリアが再び付与される。",
+ "id": 32016,
+ "name": "アビスの加護",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "hydrosamachurl": {
+ "hp": 4,
+ "id": 3202,
+ "maxenergy": 2,
+ "name": "ヒルチャールシャーマン·水",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを1与える。",
+ "id": 32021,
+ "name": "ロッド叩き",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与え、治療の雨を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C132021]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与え、治療の雨を召喚する。",
+ "id": 32022,
+ "name": "祈雨術",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。",
+ "id": 32023,
+ "name": "激流衝撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "hydroslime": {
+ "hp": 4,
+ "id": 3204,
+ "maxenergy": 2,
+ "name": "水スライム",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 32041,
+ "name": "ボンボン",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを4与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを4与える。",
+ "id": 32042,
+ "name": "墜落",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·水が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C132041]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·水が付与される。",
+ "id": 32043,
+ "name": "元素蓄積·水",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "iceshieldwallmitachurl": {
+ "hp": 8,
+ "id": 3101,
+ "maxenergy": 2,
+ "name": "ヒルチャール暴徒·氷盾",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 31011,
+ "name": "Plata Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 31012,
+ "name": "Da Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 31013,
+ "name": "Aba Movo",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、寒氷大盾が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C131011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、寒氷大盾が付与される。",
+ "id": 31014,
+ "name": "寒氷大盾",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 31015,
+ "name": "シールド破壊",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "jadeplumeterrorshroom": {
+ "hp": 36,
+ "id": 4701,
+ "maxenergy": 2,
+ "name": "マッシュラプトル",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 27011,
+ "name": "キノコン王のステップ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。",
+ "id": 27012,
+ "name": "不安定な胞子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "id": 27013,
+ "name": "奔放な尾羽",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、活発激能が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。",
+ "id": 27014,
+ "name": "活発激能",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "jadeplumeterrorshroom-01": {
+ "hp": 48,
+ "id": 4702,
+ "maxenergy": 2,
+ "name": "マッシュラプトル",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 27011,
+ "name": "キノコン王のステップ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。",
+ "id": 27012,
+ "name": "不安定な胞子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "id": 27013,
+ "name": "奔放な尾羽",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、活発激能が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。",
+ "id": 27014,
+ "name": "活発激能",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "jadeplumeterrorshroom-02": {
+ "hp": 10,
+ "id": 4703,
+ "maxenergy": 2,
+ "name": "マッシュラプトル",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 27011,
+ "name": "キノコン王のステップ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。",
+ "id": 27012,
+ "name": "不安定な胞子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "id": 27013,
+ "name": "奔放な尾羽",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、活発激能が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。",
+ "id": 27014,
+ "name": "活発激能",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "jadeplumeterrorshroom-03": {
+ "hp": 30,
+ "id": 4704,
+ "maxenergy": 2,
+ "name": "マッシュラプトル",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 27011,
+ "name": "キノコン王のステップ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。",
+ "id": 27012,
+ "name": "不安定な胞子雲",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、$[C127011]の層数を全て消費し、層ごとにダメージ+1。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
+ "id": 27013,
+ "name": "奔放な尾羽",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、活発激能が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C127011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、活発激能が付与される。",
+ "id": 27014,
+ "name": "活発激能",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "kairagidancingthunder": {
+ "hp": 10,
+ "id": 3401,
+ "maxenergy": 2,
+ "name": "海乱鬼·雷騰",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 34011,
+ "name": "三位斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 34012,
+ "name": "登龍斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本キャラはスキル準備に入る:居合·霆息。",
+ "descriptionraw": "本キャラは$[K53]に入る:$[S34016]。",
+ "descriptionreplaced": "本キャラはスキル準備に入る:居合·霆息。",
+ "id": 34013,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、惟神召符·煌が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、惟神召符·煌が付与される。",
+ "id": 34014,
+ "name": "惟神召符·煌",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。",
+ "descriptionraw": "味方の他の「海乱鬼」キャラが倒された時、このキャラに$[C134012]を付与する。",
+ "descriptionreplaced": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。",
+ "id": 34015,
+ "name": "絶境狂乱",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(2ターン準備必要)\n物理ダメージを6与える。",
+ "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。",
+ "id": 34016,
+ "name": "居合·霆息",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(1ターン準備必要)\n次のラウンドでスキル居合·霆息を発動する。",
+ "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S34016]を発動する。",
+ "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·霆息を発動する。",
+ "id": 34017,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_KAIRAGI"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "海乱鬼"
+ ]
+ },
+ "kairagifierymight": {
+ "hp": 10,
+ "id": 3303,
+ "maxenergy": 2,
+ "name": "海乱鬼·炎威",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 33031,
+ "name": "三位斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 33032,
+ "name": "登龍斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本キャラはスキル準備に入る:居合·焚風。",
+ "descriptionraw": "本キャラは$[K53]に入る:$[S33036]。",
+ "descriptionreplaced": "本キャラはスキル準備に入る:居合·焚風。",
+ "id": 33033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、惟神召符·炎が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C133031]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、惟神召符·炎が付与される。",
+ "id": 33034,
+ "name": "惟神召符·炎",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。",
+ "descriptionraw": "味方の他の「海乱鬼」キャラが倒された時、このキャラに$[C133032]を付与する。",
+ "descriptionreplaced": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。",
+ "id": 33035,
+ "name": "絶境狂乱",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(2ターン準備必要)\n物理ダメージを6与える。",
+ "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。",
+ "id": 33036,
+ "name": "居合·焚風",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(1ターン準備必要)\n次のラウンドでスキル居合·焚風を発動する。",
+ "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S33036]を発動する。",
+ "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·焚風を発動する。",
+ "id": 33037,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_KAIRAGI"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "海乱鬼"
+ ]
+ },
+ "maguukenki": {
+ "hp": 20,
+ "id": 4501,
+ "maxenergy": 3,
+ "name": "魔偶剣鬼",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 25011,
+ "name": "一文字",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "剣影·孤風を召喚する。",
+ "descriptionraw": "$[C125011]を召喚する。",
+ "descriptionreplaced": "剣影·孤風を召喚する。",
+ "id": 25012,
+ "name": "孤風刀勢",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "剣影·霜馳を召喚する。",
+ "descriptionraw": "$[C125012]を召喚する。",
+ "descriptionreplaced": "剣影·霜馳を召喚する。",
+ "id": 25013,
+ "name": "霜馳影突",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
+ "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
+ "id": 25014,
+ "name": "機巧偽天狗抄",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "風元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "maguukenki-01": {
+ "hp": 28,
+ "id": 4502,
+ "maxenergy": 3,
+ "name": "魔偶剣鬼",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 25011,
+ "name": "一文字",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "剣影·孤風を召喚する。",
+ "descriptionraw": "$[C125011]を召喚する。",
+ "descriptionreplaced": "剣影·孤風を召喚する。",
+ "id": 25012,
+ "name": "孤風刀勢",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "剣影·霜馳を召喚する。",
+ "descriptionraw": "$[C125012]を召喚する。",
+ "descriptionreplaced": "剣影·霜馳を召喚する。",
+ "id": 25013,
+ "name": "霜馳影突",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 4,
+ "baseelement": "GCG_ELEMENT_ANEMO",
+ "description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
+ "descriptionreplaced": "{SPRITE_PRESET#2105}風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
+ "id": 25014,
+ "name": "機巧偽天狗抄",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ANEMO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ANEMO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "風元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "mirrormaiden": {
+ "hp": 10,
+ "id": 4203,
+ "maxenergy": 2,
+ "name": "ファデュイ·ミラーメイデン",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 22021,
+ "name": "水弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C122021]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
+ "id": 22022,
+ "name": "溢れる波の満潮",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。",
+ "id": 22023,
+ "name": "照り返す水鏡",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "mirrormaiden-01": {
+ "hp": 10,
+ "id": 4204,
+ "maxenergy": 2,
+ "name": "ファデュイ·ミラーメイデン",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 22021,
+ "name": "水弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに$[C122021]を付与する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
+ "id": 22022,
+ "name": "溢れる波の満潮",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを5与える。",
+ "id": 22023,
+ "name": "照り返す水鏡",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_FATUI"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "ファデュイ"
+ ]
+ },
+ "nobushihitsukeban": {
+ "hp": 6,
+ "id": 3305,
+ "maxenergy": 2,
+ "name": "野伏·火付番",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 33051,
+ "name": "連続斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与え、味方のキャラを次のキャラにチェンジさせる。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のキャラを次のキャラにチェンジさせる。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与え、味方のキャラを次のキャラにチェンジさせる。",
+ "id": 33052,
+ "name": "焔硝花火",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本キャラはスキル準備に入る:居合·前。",
+ "descriptionraw": "本キャラは$[K53]に入る:$[S30034]。",
+ "descriptionreplaced": "本キャラはスキル準備に入る:居合·前。",
+ "id": 30033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(2ターン準備必要)\n物理ダメージを6与える。",
+ "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。",
+ "id": 30034,
+ "name": "居合·前",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(1ターン準備必要)\n次のラウンドでスキル居合·前を発動する。",
+ "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S30034]を発動する。",
+ "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·前を発動する。",
+ "id": 30035,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "descriptionraw": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "descriptionreplaced": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "id": 30036,
+ "name": "残心",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器"
+ ]
+ },
+ "nobushijintouban": {
+ "hp": 6,
+ "id": 3003,
+ "maxenergy": 2,
+ "name": "野伏·陣刀番",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 30031,
+ "name": "連続斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 3
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 30032,
+ "name": "ジャンプ斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本キャラはスキル準備に入る:居合·前。",
+ "descriptionraw": "本キャラは$[K53]に入る:$[S30034]。",
+ "descriptionreplaced": "本キャラはスキル準備に入る:居合·前。",
+ "id": 30033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(2ターン準備必要)\n物理ダメージを6与える。",
+ "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。",
+ "id": 30034,
+ "name": "居合·前",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(1ターン準備必要)\n次のラウンドでスキル居合·前を発動する。",
+ "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S30034]を発動する。",
+ "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·前を発動する。",
+ "id": 30035,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "descriptionraw": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "descriptionreplaced": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "id": 30036,
+ "name": "残心",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_NONE",
+ "GCG_TAG_WEAPON_NONE"
+ ],
+ "tagstext": [
+ "元素タイプなし",
+ "他の武器"
+ ]
+ },
+ "nobushikikouban": {
+ "hp": 6,
+ "id": 3405,
+ "maxenergy": 2,
+ "name": "野伏·機巧番",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 34051,
+ "name": "連続斬り",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。",
+ "id": 34052,
+ "name": "機工雷弩",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "本キャラはスキル準備に入る:居合·前。",
+ "descriptionraw": "本キャラは$[K53]に入る:$[S30034]。",
+ "descriptionreplaced": "本キャラはスキル準備に入る:居合·前。",
+ "id": 30033,
+ "name": "居合·納刀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_SAME",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "(2ターン準備必要)\n物理ダメージを6与える。",
+ "descriptionraw": "(2ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "(2ターン準備必要)\\n{SPRITE_PRESET#2100}物理ダメージを6与える。",
+ "id": 30034,
+ "name": "居合·前",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "(1ターン準備必要)\n次のラウンドでスキル居合·前を発動する。",
+ "descriptionraw": "(1ターン準備必要)\\n次のラウンドでスキル$[S30034]を発動する。",
+ "descriptionreplaced": "(1ターン準備必要)\\n次のラウンドでスキル居合·前を発動する。",
+ "id": 30035,
+ "name": "居合·吐納",
+ "playcost": [],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "descriptionraw": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "descriptionreplaced": "【固有】エンドフェーズ:このキャラは「出撃キャラ」の場合、チャージを1獲得する。",
+ "id": 30036,
+ "name": "残心",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器"
+ ]
+ },
+ "pureelectrohypostasis": {
+ "hp": 15,
+ "id": 4403,
+ "maxenergy": 2,
+ "name": "純粋な無相の雷",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを1与える。",
+ "id": 24011,
+ "name": "雷晶発射",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:$[S24015]と$[S24016]。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
+ "id": 24012,
+ "name": "ジャンケン三連攻撃",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 5
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[C124013]を召喚する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
+ "id": 24013,
+ "name": "霹靂鎮鎖",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_ELECTRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:$[S24016]。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
+ "id": 24015,
+ "name": "ジャンケン三連攻撃·チョキ",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_ELECTRO",
+ "description": "雷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2104}雷元素ダメージを3与える。",
+ "id": 24016,
+ "name": "ジャンケン三連攻撃·パー",
+ "playcost": [],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C134061]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·雷が付与される。",
+ "id": 34063,
+ "name": "元素蓄積·雷",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_ELECTRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "雷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "pyroabyssmage": {
+ "hp": 4,
+ "id": 3301,
+ "maxenergy": 3,
+ "name": "アビスの魔術師·炎",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。",
+ "id": 33011,
+ "name": "炎波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。",
+ "id": 33012,
+ "name": "灼熱の祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 7,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを7与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを7与える。",
+ "id": 33013,
+ "name": "熔炎地涌の儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、炎元素バリアが付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C133011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、炎元素バリアが付与される。",
+ "id": 33014,
+ "name": "炎元素バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 33015,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "pyroabyssmage-01": {
+ "hp": 6,
+ "id": 5301,
+ "maxenergy": 3,
+ "name": "アビスの魔術師·炎",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを1与える。",
+ "id": 33011,
+ "name": "炎波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを3与える。",
+ "id": 33012,
+ "name": "灼熱の祭法",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 7,
+ "baseelement": "GCG_ELEMENT_PYRO",
+ "description": "炎元素ダメージを7与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2103}炎元素ダメージを7与える。",
+ "id": 33013,
+ "name": "熔炎地涌の儀",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_PYRO",
+ "count": 4
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、炎元素バリアが付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C133011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、炎元素バリアが付与される。",
+ "id": 33014,
+ "name": "炎元素バリア",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 33015,
+ "name": "バリア破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "【固有】バリアが破裂した状態でスキルを発動した後、炎元素バリアが再び付与される。",
+ "descriptionraw": "【固有】バリアが破裂した状態でスキルを発動した後、$[C133011]が再び付与される。",
+ "descriptionreplaced": "【固有】バリアが破裂した状態でスキルを発動した後、炎元素バリアが再び付与される。",
+ "id": 33016,
+ "name": "アビスの加護",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_PYRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "炎元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "rhodeiaofloch": {
+ "hp": 30,
+ "id": 4201,
+ "maxenergy": 3,
+ "name": "純水精霊·ローデシア",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 22011,
+ "name": "荒波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionraw": "1種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionreplaced": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "id": 22012,
+ "name": "純水幻造",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionraw": "2種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionreplaced": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "id": 22013,
+ "name": "あらゆる形へ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 5
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
+ "id": 22014,
+ "name": "潮汐と激流",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·水が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C132041]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·水が付与される。",
+ "id": 32043,
+ "name": "元素蓄積·水",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "rhodeiaofloch-01": {
+ "hp": 45,
+ "id": 4202,
+ "maxenergy": 3,
+ "name": "純水精霊·ローデシア",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを1与える。",
+ "id": 22011,
+ "name": "荒波",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "description": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionraw": "1種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionreplaced": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "id": 22012,
+ "name": "純水幻造",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "description": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionraw": "2種類の$[C122010]をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "descriptionreplaced": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
+ "id": 22013,
+ "name": "あらゆる形へ",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 5
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_HYDRO",
+ "description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。",
+ "descriptionreplaced": "{SPRITE_PRESET#2102}水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
+ "id": 22014,
+ "name": "潮汐と激流",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_HYDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、元素生命·水が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C132041]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、元素生命·水が付与される。",
+ "id": 32043,
+ "name": "元素蓄積·水",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_HYDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "水元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "rockfondrifthound": {
+ "hp": 10,
+ "id": 3602,
+ "maxenergy": 3,
+ "name": "獣域ハウンド·岩",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを1与え、相手のフィールドに侵蝕を生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C136021]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを1与え、相手のフィールドに侵蝕を生成する。",
+ "id": 36021,
+ "name": "鋭爪侵蝕",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを2与え、相手のフィールドに侵蝕を生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C136021]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを2与え、相手のフィールドに侵蝕を生成する。",
+ "id": 36022,
+ "name": "岩晶破裂",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 6,
+ "baseelement": "GCG_ELEMENT_GEO",
+ "description": "岩元素ダメージを6与え、相手のフィールドに侵蝕を生成する。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに$[C136021]を生成する。",
+ "descriptionreplaced": "{SPRITE_PRESET#2106}岩元素ダメージを6与え、相手のフィールドに侵蝕を生成する。",
+ "id": 36023,
+ "name": "追跡マーク",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 3
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、喰魔が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C136022]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、喰魔が付与される。",
+ "id": 36024,
+ "name": "喰魔",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "rockshieldwallmitachurl": {
+ "hp": 8,
+ "id": 3601,
+ "maxenergy": 2,
+ "name": "ヒルチャール暴徒·岩盾",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 36011,
+ "name": "Plata Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 36012,
+ "name": "Da Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 36013,
+ "name": "Aba Movo",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、岩石大盾が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C136011]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、岩石大盾が付与される。",
+ "id": 36014,
+ "name": "岩石大盾",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "stonehidelawachurl": {
+ "hp": 12,
+ "id": 4601,
+ "maxenergy": 2,
+ "name": "ヒルチャール·岩兜の王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "stonehidelawachurl-01": {
+ "hp": 16,
+ "id": 4602,
+ "maxenergy": 2,
+ "name": "ヒルチャール·岩兜の王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C126011]と$[C126012]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
+ "id": 26014,
+ "name": "魔化:岩兜",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "stonehidelawachurl-02": {
+ "hp": 24,
+ "id": 4603,
+ "maxenergy": 2,
+ "name": "ヒルチャール·岩兜の王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C126011]と$[C126012]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
+ "id": 26014,
+ "name": "魔化:岩兜",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "stonehidelawachurl-03": {
+ "hp": 8,
+ "id": 4604,
+ "maxenergy": 2,
+ "name": "ヒルチャール·岩兜の王",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "���理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 26011,
+ "name": "Plama Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 26012,
+ "name": "Movo Lawa",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 26013,
+ "name": "Upa Shato",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_GEO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C126011]と$[C126012]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
+ "id": 26014,
+ "name": "魔化:岩兜",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_GEO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "岩元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ },
+ "wingedcryoshroom": {
+ "hp": 6,
+ "id": 3105,
+ "maxenergy": 2,
+ "name": "パタパタ氷マッシュロン",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを1与える。",
+ "id": 31051,
+ "name": "胞子弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを3与える。",
+ "id": 31052,
+ "name": "ローリングショット",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_CRYO",
+ "description": "氷元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2101}氷元素ダメージを5与える。",
+ "id": 31053,
+ "name": "急降下爆破",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_CRYO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、キャラは空中優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
+ "descriptionraw": "【固有】戦闘開始時、キャラは$[C137011]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。",
+ "descriptionreplaced": "【固有】戦闘開始時、キャラは空中優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。",
+ "id": 31054,
+ "name": "状態スイッチ",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_CRYO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "氷元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "wingeddendroshroom": {
+ "hp": 6,
+ "id": 3701,
+ "maxenergy": 2,
+ "name": "パタパタ草マッシュロン",
+ "skills": [
+ {
+ "basedamage": 1,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを1与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを1与える。",
+ "id": 37011,
+ "name": "胞子弾",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを3与える。",
+ "id": 37012,
+ "name": "ローリングショット",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_DENDRO",
+ "description": "草元素ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2107}草元素ダメージを5与える。",
+ "id": 37013,
+ "name": "急降下爆破",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、キャラは空中優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
+ "descriptionraw": "【固有】戦闘開始時、キャラは$[C137011]にある。\\nキャラが$[K103]を受けた後、$[C137012]へと変わる。\\nキャラが$[K104]を受けた後、$[C137013]へと変わる。",
+ "descriptionreplaced": "【固有】戦闘開始時、キャラは空中優勢にある。\\nキャラが{SPRITE_PRESET#2103}炎元素ダメージを受けた後、枯燥状態へと変わる。\\nキャラが{SPRITE_PRESET#2104}雷元素ダメージを受けた後、活発状態へと変わる。",
+ "id": 37014,
+ "name": "状態スイッチ",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物"
+ ]
+ },
+ "woodenshieldwallmitachurl": {
+ "hp": 8,
+ "id": 3702,
+ "maxenergy": 2,
+ "name": "ヒルチャール暴徒·木盾",
+ "skills": [
+ {
+ "basedamage": 2,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを2与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを2与える。",
+ "id": 37021,
+ "name": "Plata Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 1
+ },
+ {
+ "costtype": "GCG_COST_DICE_VOID",
+ "count": 2
+ }
+ ],
+ "type": "通常攻撃",
+ "typetag": "GCG_SKILL_TAG_A"
+ },
+ {
+ "basedamage": 3,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを3与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを3与える。",
+ "id": 37022,
+ "name": "Da Plama",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ }
+ ],
+ "type": "元素スキル",
+ "typetag": "GCG_SKILL_TAG_E"
+ },
+ {
+ "basedamage": 5,
+ "baseelement": "GCG_ELEMENT_NONE",
+ "description": "物理ダメージを5与える。",
+ "descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
+ "descriptionreplaced": "{SPRITE_PRESET#2100}物理ダメージを5与える。",
+ "id": 37023,
+ "name": "Aba Movo",
+ "playcost": [
+ {
+ "costtype": "GCG_COST_DICE_DENDRO",
+ "count": 3
+ },
+ {
+ "costtype": "GCG_COST_ENERGY",
+ "count": 2
+ }
+ ],
+ "type": "元素爆発",
+ "typetag": "GCG_SKILL_TAG_Q"
+ },
+ {
+ "description": "【固有】戦闘開始時、木製大盾が付与される。",
+ "descriptionraw": "【固有】戦闘開始時、$[C137021]が付与される。",
+ "descriptionreplaced": "【固有】戦闘開始時、木製大盾が付与される。",
+ "id": 37024,
+ "name": "木製大盾",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ },
+ {
+ "description": "",
+ "descriptionraw": "",
+ "descriptionreplaced": "",
+ "id": 37025,
+ "name": "シールド破裂",
+ "playcost": [],
+ "type": "固有スキル",
+ "typetag": "GCG_SKILL_TAG_PASSIVE"
+ }
+ ],
+ "tags": [
+ "GCG_TAG_ELEMENT_DENDRO",
+ "GCG_TAG_WEAPON_NONE",
+ "GCG_TAG_CAMP_MONSTER",
+ "GCG_TAG_CAMP_HILICHURL"
+ ],
+ "tagstext": [
+ "草元素",
+ "他の武器",
+ "魔物",
+ "ヒルチャール"
+ ]
+ }
+ },
+ "meta": {
+ "aliases": {},
+ "categories": {},
+ "namemap": {
+ "abysslectorfathomlessflames": "アビスの詠唱者·淵炎",
+ "anemosamachurl": "ヒルチャールシャーマン·風",
+ "blazingaxemitachurl": "ヒルチャール暴徒·炎斧",
+ "cracklingaxemitachurl": "ヒルチャール暴徒·雷斧",
+ "cryoabyssmage": "アビスの魔術師·氷",
+ "cryohilichurlshooter": "ヒルチャール·氷矢",
+ "dendrosamachurl": "ヒルチャールシャーマン·草",
+ "electroabyssmage": "アビスの魔術師·雷",
+ "electrohilichurlshooter": "ヒルチャール·雷矢",
+ "electrohypostasis": "無相の雷",
+ "electrohypostasis-01": "無相の雷",
+ "electroslime": "雷スライム",
+ "fatuicryocicinmage": "ファデュイ·氷蛍術師",
+ "fatuicryocicinmage-01": "ファデュイ·氷蛍術師",
+ "fatuipyroagent": "ファデュイ·デットエージェント·炎",
+ "fatuipyroagent-01": "ファデュイ·デットエージェント·炎",
+ "fatuiskirmisheranemoboxervanguard": "ファデュイ先遣隊·前鋒軍·風拳",
+ "fatuiskirmishercryogunnerlegionnaire": "ファデュイ先遣隊·重衛士·氷銃",
+ "fatuiskirmisherelectrohammervanguard": "ファデュイ先遣隊·前鋒軍·雷ハンマー",
+ "fatuiskirmishergeochanterbracer": "ファデュイ先遣隊·遊撃兵·岩使い",
+ "fatuiskirmisherhydrogunnerlegionnaire": "ファデュイ先遣隊·重衛士·水銃",
+ "fatuiskirmisherpyroslingerbracer": "ファデュイ先遣隊·遊撃兵·炎銃",
+ "geosamachurl": "ヒルチャールシャーマン·岩",
+ "groundedgeoshroom": "トコトコ岩マッシュロン",
+ "groundedhydroshroom": "トコトコ水マッシュロン",
+ "hilichurlberserker": "ヒルチャール·突進",
+ "hilichurlfighter": "ヒルチャール·戦士",
+ "hilichurlshooter": "ヒルチャール·射手",
+ "hydroabyssmage": "アビスの魔術師·水",
+ "hydroabyssmage-01": "アビスの魔術師·水",
+ "hydrosamachurl": "ヒルチャールシャーマン·水",
+ "hydroslime": "水スライム",
+ "iceshieldwallmitachurl": "ヒルチャール暴徒·氷盾",
+ "jadeplumeterrorshroom": "マッシュラプトル",
+ "jadeplumeterrorshroom-01": "マッシュラプトル",
+ "jadeplumeterrorshroom-02": "マッシュラプトル",
+ "jadeplumeterrorshroom-03": "マッシュラプトル",
+ "kairagidancingthunder": "海乱鬼·雷騰",
+ "kairagifierymight": "海乱鬼·炎威",
+ "maguukenki": "魔偶剣鬼",
+ "maguukenki-01": "魔偶剣鬼",
+ "mirrormaiden": "ファデュイ·ミラーメイデン",
+ "mirrormaiden-01": "ファデュイ·ミラーメイデン",
+ "nobushihitsukeban": "野伏·火付番",
+ "nobushijintouban": "野伏·陣刀番",
+ "nobushikikouban": "野伏·機巧番",
+ "pureelectrohypostasis": "純粋な無相の雷",
+ "pyroabyssmage": "アビスの魔術師·炎",
+ "pyroabyssmage-01": "アビスの魔術師·炎",
+ "rhodeiaofloch": "純水精霊·ローデシア",
+ "rhodeiaofloch-01": "純水精霊·ローデシア",
+ "rockfondrifthound": "獣域ハウンド·岩",
+ "rockshieldwallmitachurl": "ヒルチャール暴徒·岩盾",
+ "stonehidelawachurl": "ヒルチャール·岩兜の王",
+ "stonehidelawachurl-01": "ヒルチャール·岩兜の王",
+ "stonehidelawachurl-02": "ヒルチャール·岩兜の王",
+ "stonehidelawachurl-03": "ヒルチャール·岩兜の王",
+ "wingedcryoshroom": "パタパタ氷マッシュロン",
+ "wingeddendroshroom": "パタパタ草マッシュロン",
+ "woodenshieldwallmitachurl": "ヒルチャール暴徒·木盾"
+ },
+ "names": {
+ "アビスの詠唱者·淵炎": "abysslectorfathomlessflames",
+ "アビスの魔術師·水": "hydroabyssmage-01",
+ "アビスの魔術師·氷": "cryoabyssmage",
+ "アビスの魔術師·炎": "pyroabyssmage-01",
+ "アビスの魔術師·雷": "electroabyssmage",
+ "トコトコ岩マッシュロン": "groundedgeoshroom",
+ "トコトコ水マッシュロン": "groundedhydroshroom",
+ "パタパタ氷マッシュロン": "wingedcryoshroom",
+ "パタパタ草マッシュロン": "wingeddendroshroom",
+ "ヒルチャール·射手": "hilichurlshooter",
+ "ヒルチャール·岩兜の王": "stonehidelawachurl-01",
+ "ヒルチャール·戦士": "hilichurlfighter",
+ "ヒルチャール·氷矢": "cryohilichurlshooter",
+ "ヒルチャール·突進": "hilichurlberserker",
+ "ヒルチャール·雷矢": "electrohilichurlshooter",
+ "ヒルチャールシャーマン·岩": "geosamachurl",
+ "ヒルチャールシャーマン·水": "hydrosamachurl",
+ "ヒルチャールシャーマン·草": "dendrosamachurl",
+ "ヒルチャールシャーマン·風": "anemosamachurl",
+ "ヒルチャール暴徒·岩盾": "rockshieldwallmitachurl",
+ "ヒルチャール暴徒·木盾": "woodenshieldwallmitachurl",
+ "ヒルチャール暴徒·氷盾": "iceshieldwallmitachurl",
+ "ヒルチャール暴徒·炎斧": "blazingaxemitachurl",
+ "ヒルチャール暴徒·雷斧": "cracklingaxemitachurl",
+ "ファデュイ·デットエージェント·炎": "fatuipyroagent-01",
+ "ファデュイ·ミラーメイデン": "mirrormaiden-01",
+ "ファデュイ·氷蛍術師": "fatuicryocicinmage-01",
+ "ファデュイ先遣隊·前鋒軍·雷ハンマー": "fatuiskirmisherelectrohammervanguard",
+ "ファデュイ先遣隊·前鋒軍·風拳": "fatuiskirmisheranemoboxervanguard",
+ "ファデュイ先遣隊·遊撃兵·岩使い": "fatuiskirmishergeochanterbracer",
+ "ファデュイ先遣隊·遊撃兵·炎銃": "fatuiskirmisherpyroslingerbracer",
+ "ファデュイ先遣隊·重衛士·水銃": "fatuiskirmisherhydrogunnerlegionnaire",
+ "ファデュイ先遣隊·重衛士·氷銃": "fatuiskirmishercryogunnerlegionnaire",
+ "マッシュラプトル": "jadeplumeterrorshroom-01",
+ "水スライム": "hydroslime",
+ "海乱鬼·炎威": "kairagifierymight",
+ "海乱鬼·雷騰": "kairagidancingthunder",
+ "無相の雷": "electrohypostasis-01",
+ "獣域ハウンド·岩": "rockfondrifthound",
+ "純水精霊·ローデシア": "rhodeiaofloch-01",
+ "純粋な無相の雷": "pureelectrohypostasis",
+ "野伏·機巧番": "nobushikikouban",
+ "野伏·火付番": "nobushihitsukeban",
+ "野伏·陣刀番": "nobushijintouban",
+ "雷スライム": "electroslime",
+ "魔偶剣鬼": "maguukenki-01"
+ },
+ "properties": {}
+ }
+}
\ No newline at end of file