diff --git "a/ChineseTraditional/tcgenemycards.json" "b/ChineseTraditional/tcgenemycards.json" --- "a/ChineseTraditional/tcgenemycards.json" +++ "b/ChineseTraditional/tcgenemycards.json" @@ -8,10 +8,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 23021, "name": "拯救之焰", "playcost": [ @@ -29,10 +29,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 23022, "name": "熾烈箴言", "playcost": [ @@ -46,10 +46,117 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害,召喚黯火爐心。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,召喚黯火爐心。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,召喚黯火爐心。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。", + "id": 23023, + "name": "天隕預兆", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 4 + }, + { + "costtype": "GCG_COST_ENERGY", + "count": 2 + } + ], + "type": "元素爆發", + "typetag": "GCG_SKILL_TAG_Q" + }, + { + "description": "【被動】戰鬥開始時,初始附屬火之新生。", + "descriptionraw": "【被動】戰鬥開始時,初始附屬$[C123022]。", + "descriptionreplaced": "【被動】戰鬥開始時,初始附屬火之新生。", + "id": 23024, + "name": "火之新生", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。", + "descriptionraw": "【被動】本角色觸發$[C123022]時:為其附屬$[C123023]。", + "descriptionreplaced": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。", + "id": 23025, + "name": "湧火護罩", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + }, + { + "description": "", + "descriptionraw": "", + "descriptionreplaced": "", + "id": 23026, + "name": "護罩碎裂", + "playcost": [], + "type": "被動技能", + "typetag": "GCG_SKILL_TAG_PASSIVE" + } + ], + "tags": [ + "GCG_TAG_ELEMENT_PYRO", + "GCG_TAG_WEAPON_NONE", + "GCG_TAG_CAMP_MONSTER" + ], + "tagstext": [ + "火元素", + "其他武器", + "魔物" + ] + }, + "abysslectorfathomlessflames-01": { + "hp": 6, + "id": 4304, + "maxenergy": 2, + "name": "深淵詠者·淵火", + "skills": [ + { + "basedamage": 1, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", + "id": 23021, + "name": "拯救之焰", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 1 + }, + { + "costtype": "GCG_COST_DICE_VOID", + "count": 2 + } + ], + "type": "普通攻擊", + "typetag": "GCG_SKILL_TAG_A" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", + "id": 23022, + "name": "熾烈箴言", + "playcost": [ + { + "costtype": "GCG_COST_DICE_PYRO", + "count": 3 + } + ], + "type": "元素戰技", + "typetag": "GCG_SKILL_TAG_E" + }, + { + "basedamage": 3, + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,召喚黯火爐心。", + "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C123021]。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,召喚黯火爐心。", "id": 23023, "name": "天隕預兆", "playcost": [ @@ -132,10 +239,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ANEMO", - "description": "造成2點風元素傷害,召喚旋風。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,召喚旋風。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C135011]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2105}風元素傷害,召喚旋風。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚旋風。", "id": 35012, "name": "祈風術", "playcost": [ @@ -149,10 +256,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_ANEMO", - "description": "造成5點風元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2105}風元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 35013, "name": "風波衝擊", "playcost": [ @@ -368,10 +475,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 31031, "name": "冰刺", "playcost": [ @@ -389,10 +496,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成3點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 31032, "name": "凝華的祭法", "playcost": [ @@ -406,10 +513,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成5點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 31033, "name": "霜寒迂旋之儀", "playcost": [ @@ -465,10 +572,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 31021, "name": "冰箭", "playcost": [ @@ -486,10 +593,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成4點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 31022, "name": "幾枝一起", "playcost": [ @@ -554,10 +661,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成1點草元素傷害,在對方場上生成藤蔓。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,在對方場上生成藤蔓。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成$[C137031]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害,在對方場上生成藤蔓。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在對方場上生成藤蔓。", "id": 37032, "name": "毒藤蔓生", "playcost": [ @@ -571,10 +678,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成5點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 37033, "name": "草之域", "playcost": [ @@ -612,10 +719,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成1點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 34041, "name": "雷彈", "playcost": [ @@ -648,10 +755,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成4點雷元素傷害,召喚纏雷之環。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,召喚纏雷之環。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C134041]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害,召喚纏雷之環。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,召喚纏雷之環。", "id": 34043, "name": "滾雷馳驟之儀", "playcost": [ @@ -707,10 +814,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成1點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 34021, "name": "雷箭", "playcost": [ @@ -728,10 +835,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成4點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 34022, "name": "幾枝一起", "playcost": [ @@ -779,10 +886,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成1點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -800,10 +907,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -817,10 +924,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -848,10 +955,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -860,10 +967,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成3點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -900,10 +1007,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成1點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -921,10 +1028,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -938,10 +1045,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -969,10 +1076,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -981,10 +1088,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成3點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -1021,10 +1128,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成1點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 34061, "name": "彈跳", "playcost": [ @@ -1042,10 +1149,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成4點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 34062, "name": "重重下落", "playcost": [ @@ -1091,10 +1198,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ @@ -1112,10 +1219,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害,召喚冰螢。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ @@ -1129,10 +1236,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ @@ -1168,10 +1275,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 21011, "name": "冰螢稜錐", "playcost": [ @@ -1189,10 +1296,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害,召喚冰螢。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,召喚冰螢。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C121011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害,召喚冰螢。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚冰螢。", "id": 21012, "name": "霧虛搖喚", "playcost": [ @@ -1206,10 +1313,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成5點冰元素傷害,本角色附著冰元素,生成流螢護罩。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害,本角色附著冰元素,生成流螢護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成$[C121012]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害,本角色附著{SPRITE_PRESET#2101}冰元素,生成流螢護罩。", "id": 21013, "name": "冰枝白花", "playcost": [ @@ -1266,10 +1373,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害,本角色附屬潛行。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ @@ -1283,10 +1390,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成5點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ @@ -1353,10 +1460,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害,本角色附屬潛行。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,本角色附屬潛行。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C123011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害,本角色附屬潛行。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,本角色附屬潛行。", "id": 23012, "name": "伺機而動", "playcost": [ @@ -1370,10 +1477,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成5點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 23013, "name": "焚毀之鋒", "playcost": [ @@ -1455,10 +1562,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ANEMO", - "description": "造成3點風元素傷害,其他我方「愚人眾」角色獲得1點充能。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,其他我方「愚人眾」角色獲得1點充能。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],其他我方「愚人眾」角色獲得1點$[K310]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2105}風元素傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,其他我方「愚人眾」角色獲得1點{SPRITE_PRESET#1110}充能。", "id": 35023, "name": "激風鼓動", "playcost": [ @@ -1537,10 +1644,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成3點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 31042, "name": "封凍噴劑", "playcost": [ @@ -1554,10 +1661,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成3點冰元素傷害,本角色附屬元素武裝·冰。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,本角色附屬元素武裝·冰。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C131041]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害,本角色附屬元素武裝·冰。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·冰。", "id": 31043, "name": "嚴霜鐵銃", "playcost": [ @@ -1634,10 +1741,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成3點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 34072, "name": "狂烈衝鋒", "playcost": [ @@ -1651,10 +1758,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成3點雷元素傷害,本角色附屬元素武裝·雷。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,本角色附屬元素武裝·雷。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C134071]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害,本角色附屬元素武裝·雷。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·雷。", "id": 34073, "name": "轟雷戰鎚", "playcost": [ @@ -1710,10 +1817,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成1點岩元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 36041, "name": "岩簇飛刺", "playcost": [ @@ -1731,10 +1838,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成3點岩元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 36042, "name": "集束岩晶", "playcost": [ @@ -1748,10 +1855,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成3點岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C136041],生成$[C136042]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·岩,生成晶岩護罩。", "id": 36043, "name": "塵岩長杖", "playcost": [ @@ -1818,10 +1925,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成2點水元素傷害,治療2個我方後臺角色1點。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,治療2個我方後臺角色1點。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],治療2個我方後臺角色1點。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,治療2個我方後臺角色1點。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,治療2個我方後臺角色1點。", "id": 32032, "name": "療癒彈", "playcost": [ @@ -1835,10 +1942,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成3點水元素傷害,本角色附屬元素武裝·水。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,本角色附屬元素武裝·水。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C132031]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害,本角色附屬元素武裝·水。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·水。", "id": 32033, "name": "元素增幅·水", "playcost": [ @@ -1894,10 +2001,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33061, "name": "輕彈直射", "playcost": [ @@ -1915,10 +2022,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33062, "name": "燃燒連射", "playcost": [ @@ -1932,10 +2039,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害,本角色附屬元素武裝·火。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,本角色附屬元素武裝·火。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬$[C133061]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,本角色附屬元素武裝·火。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,本角色附屬元素武裝·火。", "id": 33063, "name": "猛火鐵銃", "playcost": [ @@ -2008,10 +2115,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成2點岩元素傷害,生成岩土臺座。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,生成岩土臺座。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成$[C136031]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,生成岩土臺座。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,生成岩土臺座。", "id": 36032, "name": "喚石之咒", "playcost": [ @@ -2025,10 +2132,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成5點岩元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 36033, "name": "碎岩震波", "playcost": [ @@ -2066,10 +2173,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成1點岩元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 36051, "name": "孢子彈", "playcost": [ @@ -2087,10 +2194,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成3點岩元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2106}岩元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 36052, "name": "狂猛吐息", "playcost": [ @@ -2104,10 +2211,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成5點岩元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2106}岩元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 36053, "name": "爆破衝鋒", "playcost": [ @@ -2153,10 +2260,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32051, "name": "孢子彈", "playcost": [ @@ -2174,10 +2281,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成3點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 32052, "name": "狂猛吐息", "playcost": [ @@ -2191,10 +2298,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成5點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 32053, "name": "爆破衝鋒", "playcost": [ @@ -2240,10 +2347,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33041, "name": "火把打", "playcost": [ @@ -2261,10 +2368,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成2點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害。", "id": 33042, "name": "邊跑邊打", "playcost": [ @@ -2278,10 +2385,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成4點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 33043, "name": "連續揮火把", "playcost": [ @@ -2462,10 +2569,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32011, "name": "水彈", "playcost": [ @@ -2483,10 +2590,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32012, "name": "泡影的祭法", "playcost": [ @@ -2500,10 +2607,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成4點水元素傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32013, "name": "浮幻生滅之儀", "playcost": [ @@ -2559,10 +2666,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32011, "name": "水彈", "playcost": [ @@ -2580,10 +2687,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32012, "name": "泡影的祭法", "playcost": [ @@ -2597,10 +2704,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成4點水元素傷害,目標角色附屬水泡。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,目標角色附屬水泡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C132011]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水泡。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水泡。", "id": 32013, "name": "浮幻生滅之儀", "playcost": [ @@ -2683,10 +2790,10 @@ }, { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害,召喚治療之雨。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,召喚治療之雨。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C132021]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害,召喚治療之雨。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,召喚治療之雨。", "id": 32022, "name": "祈雨術", "playcost": [ @@ -2700,10 +2807,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成5點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 32023, "name": "激流衝擊", "playcost": [ @@ -2741,10 +2848,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 32041, "name": "彈跳", "playcost": [ @@ -2762,10 +2869,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成4點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害。", "id": 32042, "name": "重重下落", "playcost": [ @@ -2931,10 +3038,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成3點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -2948,10 +3055,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3018,10 +3125,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成3點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3035,10 +3142,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3105,10 +3212,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成3點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3122,10 +3229,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3192,10 +3299,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成3點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 27012, "name": "不穩定孢子雲", "playcost": [ @@ -3209,10 +3316,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成4點草元素傷害,消耗所有活化激能層數,每層使此傷害+1。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有$[C127011]層數,每層使此傷害+1。", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2107}草元素傷害,消耗��有活化激能層數,每層使此傷害+1。", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,消耗所有活化激能層數,每層使此傷害+1。", "id": 27013, "name": "尾羽豪放", "playcost": [ @@ -3543,10 +3650,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_ANEMO", - "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ @@ -3633,10 +3740,10 @@ }, { "basedamage": 4, - "baseelement": "GCG_ELEMENT_ANEMO", - "description": "造成4點風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成4點物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", - "descriptionreplaced": "造成4點{SPRITE_PRESET#2105}風元素傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", + "descriptionreplaced": "造成4點{SPRITE_PRESET#2100}物理傷害,觸發所有我方劍影召喚物的效果。(不消耗其可用次數)", "id": 25014, "name": "機巧偽天狗抄", "playcost": [ @@ -3672,10 +3779,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22021, "name": "水彈", "playcost": [ @@ -3693,10 +3800,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ @@ -3710,10 +3817,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成5點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ @@ -3749,10 +3856,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22021, "name": "水彈", "playcost": [ @@ -3770,10 +3877,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成2點水元素傷害,目標角色附屬水光破鏡。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,目標角色附屬水光破鏡。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬$[C122021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害,目標角色附屬水光破鏡。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,目標角色附屬水光破鏡。", "id": 22022, "name": "瀲波綻破", "playcost": [ @@ -3787,10 +3894,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成5點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 22023, "name": "粼鏡折光", "playcost": [ @@ -3847,10 +3954,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害,我方切換到下一個角色。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害,我方切換到下一個角色。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害,我方切換到下一個角色。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害,我方切換到下一個角色。", "id": 33052, "name": "焰硝花火", "playcost": [ @@ -4053,10 +4160,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成3點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 34052, "name": "機工雷弩", "playcost": [ @@ -4137,10 +4244,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成1點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造��$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 24011, "name": "雷晶投射", "playcost": [ @@ -4158,10 +4265,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]:$[S24015]和$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後分別準備技能:猜拳三連擊·剪刀和猜拳三連擊·布。", "id": 24012, "name": "猜拳三連擊", "playcost": [ @@ -4175,10 +4282,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,召喚雷鎖鎮域。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,召喚雷鎖鎮域。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚$[C124013]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,召喚雷鎖鎮域。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,召喚雷鎖鎮域。", "id": 24013, "name": "靂霆鎮鎖", "playcost": [ @@ -4196,10 +4303,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成2點雷元素傷害,然後準備技能:猜拳三連擊·布。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,然後準備技能:猜拳三連擊·布。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]:$[S24016]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2104}雷元素傷害,然後準備技能:猜拳三連擊·布。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,然後準備技能:猜拳三連擊·布。", "id": 24015, "name": "猜拳三連擊·剪刀", "playcost": [], @@ -4208,10 +4315,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_ELECTRO", - "description": "造成3點雷元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2104}雷元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 24016, "name": "猜拳三連擊·布", "playcost": [], @@ -4248,10 +4355,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33011, "name": "炎波", "playcost": [ @@ -4269,10 +4376,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33012, "name": "灼面的祭法", "playcost": [ @@ -4286,10 +4393,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成7點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成7點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", "id": 33013, "name": "熔焰地湧之儀", "playcost": [ @@ -4345,10 +4452,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成1點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 33011, "name": "炎波", "playcost": [ @@ -4366,10 +4473,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成3點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 33012, "name": "灼面的祭法", "playcost": [ @@ -4383,10 +4490,10 @@ }, { "basedamage": 7, - "baseelement": "GCG_ELEMENT_PYRO", - "description": "造成7點火元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成7點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成7點{SPRITE_PRESET#2103}火元素傷害。", + "descriptionreplaced": "造成7點{SPRITE_PRESET#2100}物理傷害。", "id": 33013, "name": "熔焰地湧之儀", "playcost": [ @@ -4452,10 +4559,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22011, "name": "翻湧", "playcost": [ @@ -4503,10 +4610,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ @@ -4552,10 +4659,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成1點水元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2102}水元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 22011, "name": "翻湧", "playcost": [ @@ -4603,10 +4710,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_HYDRO", - "description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害;我方每有1個召喚物,再使此傷害+2。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2102}水元素傷害;我方每有1個召喚物,再使此傷害+2。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害;我方每有1個召喚物,再使此傷害+2。", "id": 22014, "name": "潮湧與激流", "playcost": [ @@ -4652,10 +4759,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成1點岩元素傷害,在敵方場上生成侵蝕。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", "id": 36021, "name": "溶蝕利爪", "playcost": [ @@ -4673,10 +4780,10 @@ }, { "basedamage": 2, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成2點岩元素傷害,在敵方場上生成侵蝕。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成2點物理傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", - "descriptionreplaced": "造成2點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", + "descriptionreplaced": "造成2點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", "id": 36022, "name": "裂解晶岩", "playcost": [ @@ -4690,10 +4797,10 @@ }, { "basedamage": 6, - "baseelement": "GCG_ELEMENT_GEO", - "description": "造成6點岩元素傷害,在敵方場上生成侵蝕。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成6點物理傷害,在敵方場上生成侵蝕。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成$[C136021]。", - "descriptionreplaced": "造成6點{SPRITE_PRESET#2106}岩元素傷害,在敵方場上生成侵蝕。", + "descriptionreplaced": "造成6點{SPRITE_PRESET#2100}物理傷害,在敵方場上生成侵蝕。", "id": 36023, "name": "追獵標記", "playcost": [ @@ -5174,10 +5281,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成1點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 31051, "name": "孢子彈", "playcost": [ @@ -5195,10 +5302,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成3點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 31052, "name": "翻滾噴射", "playcost": [ @@ -5212,10 +5319,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_CRYO", - "description": "造成5點冰元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2101}冰元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 31053, "name": "爆破俯衝", "playcost": [ @@ -5261,10 +5368,10 @@ "skills": [ { "basedamage": 1, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成1點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成1點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成1點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成1點{SPRITE_PRESET#2100}物理傷害。", "id": 37011, "name": "孢子彈", "playcost": [ @@ -5282,10 +5389,10 @@ }, { "basedamage": 3, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成3點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成3點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成3點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成3點{SPRITE_PRESET#2100}物理傷害。", "id": 37012, "name": "翻滾噴射", "playcost": [ @@ -5299,10 +5406,10 @@ }, { "basedamage": 5, - "baseelement": "GCG_ELEMENT_DENDRO", - "description": "造成5點草元素傷害。", + "baseelement": "GCG_ELEMENT_NONE", + "description": "造成5點物理傷害。", "descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。", - "descriptionreplaced": "造成5點{SPRITE_PRESET#2107}草元素傷害。", + "descriptionreplaced": "造成5點{SPRITE_PRESET#2100}物理傷害。", "id": 37013, "name": "爆破俯衝", "playcost": [ @@ -5445,6 +5552,7 @@ "categories": {}, "namemap": { "abysslectorfathomlessflames": "深淵詠者·淵火", + "abysslectorfathomlessflames-01": "深淵詠者·淵火", "anemosamachurl": "風丘丘薩滿", "blazingaxemitachurl": "火斧丘丘暴徒", "cracklingaxemitachurl": "雷斧丘丘暴徒", @@ -5532,7 +5640,7 @@ "水深淵法師": "hydroabyssmage-01", "海亂鬼·炎威": "kairagifierymight", "海亂鬼·雷騰": "kairagidancingthunder", - "深淵詠者·淵火": "abysslectorfathomlessflames", + "深淵詠者·淵火": "abysslectorfathomlessflames-01", "火斧丘丘暴徒": "blazingaxemitachurl", "火深淵法師": "pyroabyssmage-01", "無相之雷": "electrohypostasis-01",