diff --git "a/ChineseSimplified/tcgstatuseffects.json" "b/ChineseSimplified/tcgstatuseffects.json"
new file mode 100644--- /dev/null
+++ "b/ChineseSimplified/tcgstatuseffects.json"
@@ -0,0 +1,4713 @@
+{
+ "items": {
+ "abyssalmayhemhydrospout": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "结束阶段:对所有附属有断流的敌方角色造成1点穿透伤害。",
+ "descriptionraw": "结束阶段:对所有附属有$[C112043]的敌方角色造成1点$[K5]。",
+ "descriptionreplaced": "结束阶段:对所有附属有断流的敌方角色造成1点穿透伤害。",
+ "id": 212041,
+ "name": "深渊之灾·凝水盛放",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "activated": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "结束阶段:角色获得1点充能。\n角色倒下后:对方出战角色获得1点充能。",
+ "descriptionraw": "结束阶段:角色获得1点充能。\\n角色倒下后:对方出战角色获得1点充能。",
+ "descriptionreplaced": "结束阶段:角色获得1点充能。\\n角色倒下后:对方出战角色获得1点充能。",
+ "id": 137013,
+ "name": "活化状态",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "adeptustemptationineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色下一次「元素爆发」造成的伤害+3。",
+ "descriptionraw": "本回合中,该角色下一次「元素爆发」造成的伤害+3。",
+ "descriptionreplaced": "本回合中,该角色下一次「元素爆发」造成的伤害+3。",
+ "id": 303302,
+ "name": "仙跳墙(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "adventurersbandana": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「普通攻击」后:治疗自身1点。(每回合至多3次)",
+ "descriptionraw": "角色使用「普通攻击」后:治疗自身1点。(每回合至多3次)",
+ "descriptionreplaced": "角色使用「普通攻击」后:治疗自身1点。(每回合至多3次)",
+ "id": 312001,
+ "name": "冒险家头带",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "aegisofabyssalflame": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为所附属角色提供3点护盾。\n此护盾耗尽前:所附属角色造成的火元素伤害+1。",
+ "descriptionraw": "为所附属角色提供3点$[K6]。\\n此$[K6]耗尽前:所附属角色造成的$[K103]+1。",
+ "descriptionreplaced": "为所附属角色提供3点{SPRITE_PRESET#4007}护盾。\\n此{SPRITE_PRESET#4007}护盾耗尽前:所附属角色造成的{SPRITE_PRESET#2103}火元素伤害+1。",
+ "id": 123024,
+ "name": "渊火加护",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "aerialsuperiority": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色受到的伤害-1。(角色受到火元素伤害或雷元素伤害后,会永久切换所处的状态。)",
+ "descriptionraw": "角色受到的伤害-1。(角色受到$[K103]或$[K104]后,会永久切换所处的状态。)",
+ "descriptionreplaced": "角色受到的伤害-1。(角色受到{SPRITE_PRESET#2103}火元素伤害或{SPRITE_PRESET#2104}雷元素伤害后,会永久切换所处的状态。)",
+ "id": 137011,
+ "name": "空中优势",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "amosbow": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用原本元素骰费用+充能费用至少为5的技能时,伤害额外+2。(每回合1次)",
+ "descriptionraw": "角色造���的伤害+1。\\n角色使用原本元素骰费用+充能费用至少为5的技能时,伤害额外+2。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用原本元素骰费用+充能费用至少为5的技能时,伤害额外+2。(每回合1次)",
+ "id": 311204,
+ "name": "阿莫斯之弓",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_BOW"
+ ]
+ },
+ "aquilafavonia": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n对方使用技能后:如果所附属角色为「出战角色」,则治疗该角色1点。(每回合至多2次)",
+ "descriptionraw": "角色造成的伤害+1。\\n对方使用技能后:如果所附属角色为「出战角色」,则治疗该角色1点。(每回合至多2次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n对方使用技能后:如果所附属角色为「出战角色」,则治疗该角色1点。(每回合至多2次)",
+ "id": 311503,
+ "name": "风鹰剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_SWORD"
+ ]
+ },
+ "aratakiichiban": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的荒泷一斗每回合第2次及以后使用喧哗屋传说时:如果触发乱神之怪力,伤害额外+1。",
+ "descriptionraw": "装备有此牌的$[A1605]每回合第2次及以后使用$[S16051]时:如果触发$[K1007],伤害额外+1。",
+ "descriptionreplaced": "装备有此牌的荒泷一斗每回合第2次及以后使用喧哗屋传说时:如果触发乱神之怪力,伤害额外+1。",
+ "id": 216051,
+ "name": "荒泷第一",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "archaicpetra": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个岩元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出岩元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1106}岩元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1106}岩元素。",
+ "id": 312602,
+ "name": "悠古的磐岩",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "athousandfloatingdreams": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n我方角色引发元素反应时:造成的伤害+1。(每回合最多触发2次)",
+ "descriptionraw": "角色造成的伤害+1。\\n我方角色引发元素反应时:造成的伤害+1。(每回合最多触发2次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n我方角色引发元素反应时:造成的伤害+1。(每回合最多触发2次)",
+ "id": 311104,
+ "name": "千夜浮梦",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CATALYST"
+ ]
+ },
+ "aurousblaze": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "宵宫以外的我方角色使用技能后:造成1点火元素伤害。\n持续回合:2",
+ "descriptionraw": "$[A1305]以外的我方角色使用技能后:造成1点$[K103]。\\n$[K4]:2",
+ "descriptionreplaced": "宵宫以外的我方角色使用技能后:造成1点{SPRITE_PRESET#2103}火元素伤害。\\n持续回合:2",
+ "id": 113052,
+ "name": "琉金火光",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "awakening": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(出战角色优先)",
+ "descriptionraw": "装备有此牌的$[A1402]使用$[S14022]后:使我方一个雷元素角色获得1点充能。(出战角色优先)",
+ "descriptionreplaced": "装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(出战角色优先)",
+ "id": 214021,
+ "name": "觉醒",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "baronbunny": {
+ "cardtype": "GCG_CARD_SUMMON",
+ "cardtypetext": "召唤物",
+ "countingtype": "GCG_TOKEN_SHIELD",
+ "description": "我方出战角色受到伤害时:抵消2点伤害。\n可用次数:1,耗尽时不弃置此牌。\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点火元素伤害。",
+ "descriptionraw": "我方出战角色受到伤害时:抵消2点伤害。\\n$[K3]:1,耗尽时不弃置此牌。\\n结束阶段,如果$[K3]已耗尽:弃置此牌,以造成2点$[K103]。",
+ "descriptionreplaced": "我方出战角色受到伤害时:抵消2点伤害。\\n可用次数:1,耗尽时不弃置此牌。\\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点{SPRITE_PRESET#2103}火元素伤害。",
+ "id": 113041,
+ "name": "兔兔伯爵",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "belligerenceunfettered": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。\n可用次数:2",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到1点生命值。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。\\n可用次数:2",
+ "id": 402004,
+ "name": "战意倍增",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "blazingwill": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。\n可用次数:3",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到1点生命值。\\n$[K3]:3",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。\\n可用次数:3",
+ "id": 402005,
+ "name": "灼热斗志",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "blizzardstrayer": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个冰元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出冰元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1101}冰元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1101}冰元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1���{SPRITE_PRESET#1101}冰元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1101}冰元素。",
+ "id": 312102,
+ "name": "冰风迷途的勇士",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "bloodblossom": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "结束阶段:对所附属角色造成1点火元素伤害。\n可用次数:1",
+ "descriptionraw": "结束阶段:对所附属角色造成1点$[K103]。\\n$[K3]:1",
+ "descriptionreplaced": "结束阶段:对所附属角色造成1点{SPRITE_PRESET#2103}火元素伤害。\\n可用次数:1",
+ "id": 113072,
+ "name": "血梅香",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "brokenrimesecho": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个冰元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1101}冰元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1101}冰元素。(每回合1次)",
+ "id": 312101,
+ "name": "破冰踏雪的回音",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "bunnytriggered": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成3点火元素伤害。",
+ "descriptionraw": "$[A1304]普通攻击后:如果此牌和$[C113041]仍在场,则引爆$[C113041],造成3点$[K103]。",
+ "descriptionreplaced": "安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成3点{SPRITE_PRESET#2103}火元素伤害。",
+ "id": 213041,
+ "name": "一触即发",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "buttercrabineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色下次受到的伤害-2。",
+ "descriptionraw": "本回合中,该角色下次受到的伤害-2。",
+ "descriptionreplaced": "本回合中,该角色下次受到的伤害-2。",
+ "id": 303310,
+ "name": "黄油蟹蟹(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "capriciousvisage": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「元素战技」或装备「天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionraw": "角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionreplaced": "角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "id": 312013,
+ "name": "无常之面",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "catalyzingfield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方对敌方出战角色造成雷元素伤害或草元素伤害时,伤害值+1。\n可用次数:2",
+ "descriptionraw": "我方对敌方出战角色造成$[K104]或$[K107]时,伤害值+1。\\n$[K3]:2",
+ "descriptionreplaced": "我方对敌方出战角色造成{SPRITE_PRESET#2104}雷元素伤害或{SPRITE_PRESET#2107}草元素伤害时,伤害值+1。\\n可用次数:2",
+ "id": 117,
+ "name": "激化领域",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_DENDRO_PRODUCE"
+ ]
+ },
+ "catclawshield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供1点护盾。",
+ "descriptionraw": "为我方出战角色提供1点$[K6]。",
+ "descriptionreplaced": "为我方出战角色提供1点{SPRITE_PRESET#4007}护盾。",
+ "id": 111021,
+ "name": "猫爪护盾",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "catclawshield-01": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供2点护盾。",
+ "descriptionraw": "为我方出战角色提供2点$[K6]。",
+ "descriptionreplaced": "为我方出战角色提供2点{SPRITE_PRESET#4007}护盾。",
+ "id": 111022,
+ "name": "猫爪护盾",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "ceremonialgarment": {
+ "bufftype": "GCG_STATE_BUFF_HYDRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色普通攻击造成的伤害+1。\n所附属角色普通攻击后:治疗所有我方角色1点。\n持续回合:2",
+ "descriptionraw": "所附属角色普通攻击造成的伤害+1。\\n所附属角色普通攻击后:治疗所有我方角色1点。\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色普通攻击造成的伤害+1。\\n所附属角色普通攻击后:治疗所有我方角色1点。\\n持续回合:2",
+ "id": 112052,
+ "name": "仪来羽衣",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "chakradesiderata": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "其他我方角色使用「元素爆发」后:累积1点「愿力」。(最多累积3点)\n所附属角色使用奥义·梦想真说时:消耗所有「愿力」,每点「愿力」使造成的伤害+1。",
+ "descriptionraw": "其他我方角色使用「元素爆发」后:累积1点「愿力」。(最多累积3点)\\n所附属角色使用$[S14073]时:消耗所有「愿力」,每点「愿力」使造成的伤害+1。",
+ "descriptionreplaced": "其他我方角色使用「元素爆发」后:累积1点「愿力」。(最多累积3点)\\n所附属角色使用奥义·梦想真说时:消耗所有「愿力」,每点「愿力」使造成的伤害+1。",
+ "id": 114072,
+ "name": "诸愿百眼之轮",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "changingshiftsineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "我方下次执行「切换角色」行动时:少花费1个元素骰。",
+ "descriptionraw": "我方下次执行「切换角色」行动时:少花费1个元素骰。",
+ "descriptionreplaced": "我方下次执行「切换角色」行动时:少花费1个元素骰。",
+ "id": 303202,
+ "name": "换班时间(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "chaoticentropy": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的砂糖生成的大型风灵已转换成另一种元素后:我方造成的此类元素伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1501]生成的$[C115011]已转换成另一种元素后:我方造成的此类元素伤害+1。",
+ "descriptionreplaced": "装备有此牌的砂糖生成的大型风灵���转换成另一种元素后:我方造成的此类元素伤害+1。",
+ "id": 215011,
+ "name": "混元熵增论",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "chonghuafrostfield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方单手剑、双手剑或长柄武器角色造成的物理伤害变为冰元素伤害。\n持续回合:2",
+ "descriptionraw": "我方单手剑、双手剑或长柄武器角色造成的$[K100]变为$[K101]。\\n$[K4]:2",
+ "descriptionreplaced": "我方单手剑、双手剑或长柄武器角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2101}冰元素伤害。\\n持续回合:2",
+ "id": 111041,
+ "name": "重华叠霜领域",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "chonghuafrostfield-01": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方单手剑、双手剑或长柄武器角色造成的物理伤害变为冰元素伤害,普通攻击造成的伤害+1。\n持续回合:3",
+ "descriptionraw": "我方单手剑、双手剑或长柄武器角色造成的$[K100]变为$[K101],普通攻击造成的伤害+1。\\n$[K4]:3",
+ "descriptionreplaced": "我方单手剑、双手剑或长柄武器角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2101}冰元素伤害,普通攻击造成的伤害+1。\\n持续回合:3",
+ "id": 111042,
+ "name": "重华叠霜领域",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "cicinscoldglare": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的愚人众·冰萤术士使用技能后:如果冰萤的可用次数被叠加到超过上限,则造成2点冰元素伤害。",
+ "descriptionraw": "装备有此牌的$[A2101]使用技能后:如果$[C121011]的$[K3]被叠加到超过上限,则造成2点$[K101]。",
+ "descriptionreplaced": "装备有此牌的愚人众·冰萤术士使用技能后:如果冰萤的可用次数被叠加到超过上限,则造成2点{SPRITE_PRESET#2101}冰元素伤害。",
+ "id": 221011,
+ "name": "冰萤寒光",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "coldbloodedstrike": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的凯亚使用霜袭后:治疗自身2点。(每回合1次)",
+ "descriptionraw": "装备有此牌的$[A1103]使用$[S11032]后:治疗自身2点。(每回合1次)",
+ "descriptionreplaced": "装备有此牌的凯亚使用霜袭后:治疗自身2点。(每回合1次)",
+ "id": 211031,
+ "name": "冷血之剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "conquerorofevilguardianyaksha": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的魈附属夜叉傩面期间,使用风轮两立时少花费1个风元素。(每附属1次夜叉傩面,可触发2次)",
+ "descriptionraw": "装备有此牌的$[A1504]附属$[C115041]期间,使用$[S15042]时少花费1个{SPRITE_PRESET#1105}风元素。(每附属1次$[C115041],可触发2次)",
+ "descriptionreplaced": "装备有此牌的魈附属夜叉傩面期间,使用风轮两立时少花费1个{SPRITE_PRESET#1105}风元素。(每附属1次夜叉傩面,可触发2次)",
+ "id": 215041,
+ "name": "降魔·护法夜叉",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "conquerorofevilwrathdeity": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色使用风轮两立时:少花费1个风元素。\n可用次数:2\n\n所附属角色不再附属夜叉傩面时:移除此效果。",
+ "descriptionraw": "所附属角色使用$[S15042]时:少花费1个{SPRITE_PRESET#1105}风元素。\\n$[K3]:2\\n\\n所附属角色不再附属$[C115041]时:移除此效果。",
+ "descriptionreplaced": "所附属角色使用风轮两立时:少花费1个{SPRITE_PRESET#1105}风元素。\\n可用次数:2\\n\\n所附属角色不再附属夜叉傩面时:移除此效果。",
+ "id": 115042,
+ "name": "降魔·忿怒显相",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "corrosion": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "结束阶段:除生命值不多于3的后台角色外,所有所在阵营的角色受到1点穿透伤害。\n可用次数:1(可叠加,最多叠加到3次)",
+ "descriptionraw": "结束阶段:除生命值不多于3的后台角色外,所有所在阵营的角色受到1点$[K5]。\\n$[K3]:1(可叠加,最多叠加到3次)",
+ "descriptionreplaced": "结束阶段:除生命值不多于3的后台角色外,所有所在阵营的角色受到1点穿透伤害。\\n可用次数:1(可叠加,最多叠加到3次)",
+ "id": 136021,
+ "name": "侵蚀",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "craggygreatshield": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到伤害时:抵消最多2点伤害。抵消岩元素伤害时,需额外消耗1次可用次数。\n可用次数:3",
+ "descriptionraw": "所附属角色受到伤害时:抵消最多2点伤害。抵消$[K106]时,需额外消耗1次$[K3]。\\n$[K3]:3",
+ "descriptionreplaced": "所附属角色受到伤害时:抵消最多2点伤害。抵消{SPRITE_PRESET#2106}岩元素伤害时,需额外消耗1次可用次数。\\n可用次数:3",
+ "id": 136011,
+ "name": "岩石大盾",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "crimsonwitchofflames": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个火元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出火元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1103}火元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1103}火元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1103}火元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1103}火元素。",
+ "id": 312302,
+ "name": "炽烈的炎之魔女",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "crossfire": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的香菱施放锅巴出击时,自身也会造成1点火元素伤害。",
+ "descriptionraw": "装备有此牌的$[A1302]施放$[S13022]时,自身也会造成1点$[K103]。",
+ "descriptionreplaced": "装备有此牌的香菱施放锅巴出击时,自身也会造成1点{SPRITE_PRESET#2103}火元素伤害。",
+ "id": 213021,
+ "name": "交叉火力",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "crowfeathercover": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色元素战技和元素爆发造成的伤害+1。\n可用次数:2",
+ "descriptionraw": "所附属角色元素战技和元素爆发造成的伤害+1。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色元素战技和元素爆发造成的伤害+1。\\n可用次数:2",
+ "id": 114063,
+ "name": "鸣煌护持",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "crudewoodgreatshield": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色所受伤害-2。\n此状态会提供2次草元素附着(可被元素反应消耗):耗尽后移除此状态。",
+ "descriptionraw": "所附属角色所受伤害-2。\\n此状态会提供2次草元素附着(可被元素反应消耗):耗尽后移除此状态。",
+ "descriptionreplaced": "所附属角色所受伤害-2。\\n此状态会提供2次草元素附着(可被元素反应消耗):耗尽后移除此状态。",
+ "id": 137021,
+ "name": "原木大盾",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "cryoelementalequipment": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到的伤害-1,造成的伤害+1。\n此状态会提供2次冰元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色受到的伤害-1,造成的伤害+1。\\n此状态会提供2次冰元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色受到的伤害-1,造成的伤害+1。\\n此状态会提供2次冰元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 131041,
+ "name": "元素武装·冰",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "cryoelementalinfusion": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害变为冰元素伤害。\n(持续到回合结束)",
+ "descriptionraw": "所附属角色造成的$[K100]变为$[K101]。\\n(持续到回合结束)",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2101}冰元素伤害。\\n(持续到回合结束)",
+ "id": 111052,
+ "name": "冰元素附魔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "cryoelementalinfusion-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害变为冰元素伤害,且角色造成的冰元素伤害+1。\n(持续到回合结束)",
+ "descriptionraw": "所附属角色造成的$[K100]变为$[K101],且角色造成的$[K101]+1。\\n(持续到回合结束)",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2101}冰元素伤害,且角色造成的{SPRITE_PRESET#2101}冰元素伤害+1。\\n(持续到回合结束)",
+ "id": 111053,
+ "name": "冰元素附魔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "cryoshield": {
+ "bufftype": "GCG_STATE_BUFF_CRYO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色免疫所有伤害,并且不会被冻结。\n此状态提供2次冰元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色免疫所有伤害,并且不会被冻结。\\n此状态提供2次冰元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色免疫所有伤害,并且不会被冻结。\\n此状态提供2次冰元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 131031,
+ "name": "冰元素护罩",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "crystallize": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供1点护盾。(可叠加,最多叠加到2点)",
+ "descriptionraw": "为我方出战角色提供1点$[K6]。(可叠加,最多叠加到2点)",
+ "descriptionreplaced": "为我方出战角色提供1点{SPRITE_PRESET#4007}护盾。(可叠加,最多叠加到2点)",
+ "id": 111,
+ "name": "结晶",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "crystalshield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方角色受到伤害时:抵消1点伤害。\n可用次数:3\n元素武装·岩离场时:移除此状态。",
+ "descriptionraw": "我方角色受到伤害时:抵消1点伤害。\\n$[K3]:3\\n$[C136041]离场时:移除此状态。",
+ "descriptionreplaced": "我方角色受到伤害时:抵消1点伤害。\\n可用次数:3\\n元素武装·岩离场时:移除此状态。",
+ "id": 136042,
+ "name": "晶岩护罩",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "deepwoodmemories": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个草元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出草元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1107}草元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1107}草元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1107}草元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1107}草元素。",
+ "id": 312702,
+ "name": "深林的记忆",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "dendrocore": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方对敌方出战角色造成火元素伤害或雷元素伤害时,伤害值+2。\n可用次数:1",
+ "descriptionraw": "我方对敌方出战角色造成$[K103]或$[K104]时,伤害值+2。\\n$[K3]:1",
+ "descriptionreplaced": "我方对敌方出战角色造成{SPRITE_PRESET#2103}火元素伤害或{SPRITE_PRESET#2104}雷元素伤害时,伤害值+2。\\n可用次数:1",
+ "id": 116,
+ "name": "草原核",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_DENDRO_PRODUCE"
+ ]
+ },
+ "dominanceofearth": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "我方出战角色在护盾角色状态或护盾出战状态的保护下时,我方召唤物造成的岩元素伤害+1。",
+ "descriptionraw": "我方出战角色在$[K6]角色状态或$[K6]出战状态的保护下时,我方召唤物造成的$[K106]+1。",
+ "descriptionreplaced": "我方出战角色在{SPRITE_PRESET#4007}护盾角色状态或{SPRITE_PRESET#4007}护盾出战状态的保护下时,我方召唤物造成的{SPRITE_PRESET#2106}岩元素伤害+1。",
+ "id": 216031,
+ "name": "炊金馔玉",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "easygame": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "角色使用技能或装备「天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "id": 403002,
+ "name": "得心应手",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electrocrystalcore": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到1点生命值。",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。",
+ "id": 124014,
+ "name": "雷晶核心",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electrocrystalcore-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到6点生命值。",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到6点生命值。",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到6点生命值。",
+ "id": 124015,
+ "name": "雷晶核心",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electrocrystalcore-02": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到10点生命值。",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到10点生命值。",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到10点生命值。",
+ "id": 124016,
+ "name": "雷晶核心",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electroelementalequipment": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到的伤害-1,造成的伤害+1。\n此状态会提供2次雷元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色受到的伤害-1,造成的伤害+1。\\n此状态会提供2次雷元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色受到的伤害-1,造成的伤害+1。\\n此状态会提供2次雷元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 134071,
+ "name": "元素武装·雷",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electroelementalinfusion": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害变为雷元素伤害。\n持续回合:2",
+ "descriptionraw": "所附属角色造成的$[K100]变为$[K104]。\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2104}雷元素伤害。\\n持续回合:2",
+ "id": 114032,
+ "name": "雷元素附魔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electroelementalinfusion-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害变为雷元素伤害,且角色造成的雷元素伤害+1。\n持续回合:3",
+ "descriptionraw": "所附属角色造成的$[K100]变为$[K104],且角色造成的$[K104]+1。\\n$[K4]:3",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2104}雷元素伤害,且角色造成的{SPRITE_PRESET#2104}雷元素伤害+1。\\n持续回合:3",
+ "id": 114034,
+ "name": "雷元素附魔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "electroshield": {
+ "bufftype": "GCG_STATE_BUFF_ELECTRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色免疫所有伤害。\n此状态提供2次雷元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色免疫所有伤害。\\n此状态提供2次雷元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色免疫所有伤害。\\n此状态提供2次雷元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 134042,
+ "name": "雷元素护罩",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "elegyfortheend": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用「元素爆发」后:生成「千年的大乐章·别离之歌」。(我方角色造成的伤害+1,持续回合:2)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用「元素爆发」后:生成「$[C301102]」。(我方角色造成的伤害+1,$[K4]:2)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用「元素爆发」后:生成「千年的大乐章·别离之歌」。(我方角色造成的伤害+1,持续回合:2)",
+ "id": 311205,
+ "name": "终末嗟叹之诗",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_BOW"
+ ]
+ },
+ "elementaldevourer": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "受到岩元素伤害后,叠加1级「嗜魔」。(最多叠加到2级)\n具有2级「嗜魔」时,角色造成的岩元素伤害+1,受到的岩元素伤害+2。",
+ "descriptionraw": "受到$[K106]后,叠加1级「嗜魔」。(最多叠加到2级)\\n具有2级「嗜魔」时,角色造成的$[K106]+1,受到的$[K106]+2。",
+ "descriptionreplaced": "受到{SPRITE_PRESET#2106}岩元素伤害后,叠加1级「嗜魔」。(最多叠加到2级)\\n具有2级「嗜魔」时,角色造成的{SPRITE_PRESET#2106}岩元素伤害+1,受到的{SPRITE_PRESET#2106}岩元素伤害+2。",
+ "id": 136022,
+ "name": "嗜魔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "elementallifeformelectro": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "���态",
+ "description": "角色总是附着雷元素,并且免疫雷元素伤害。",
+ "descriptionraw": "角色总是附着{SPRITE_PRESET#2104}雷元素,并且免疫$[K104]。",
+ "descriptionreplaced": "角色总是附着{SPRITE_PRESET#2104}雷元素,并且免疫{SPRITE_PRESET#2104}雷元素伤害。",
+ "id": 134061,
+ "name": "元素生命·雷",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "elementallifeformhydro": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色总是附着水元素,并且免疫水元素伤害。",
+ "descriptionraw": "角色总是附着{SPRITE_PRESET#2102}水元素,并且免疫$[K102]。",
+ "descriptionreplaced": "角色总是附着{SPRITE_PRESET#2102}水元素,并且免疫{SPRITE_PRESET#2102}水元素伤害。",
+ "id": 132041,
+ "name": "元素生命·水",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "elementalresonanceenduringrockineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "本回合中,我方角色下一次造成岩元素伤害后:如果我方存在提供「护盾」的出战状态,则为一个此类出战状态补充3点「护盾」。",
+ "descriptionraw": "本回合中,我方角色下一次造成$[K106]后:如果我方存在提供「$[K6]」的出战状态,则为一个此类出战状态补充3点「$[K6]」。",
+ "descriptionreplaced": "本回合中,我方角色下一次造成{SPRITE_PRESET#2106}岩元素伤害后:如果我方存在提供「{SPRITE_PRESET#4007}护盾」的出战状态,则为一个此类出战状态补充3点「{SPRITE_PRESET#4007}护盾」。",
+ "id": 303162,
+ "name": "元素共鸣:坚定之岩(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "elementalresonanceferventflamesineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,所附属角色下一次引发火元素相关反应时,造成的伤害+3。",
+ "descriptionraw": "本回合中,所附属角色下一次引发$[K213]时,造成的伤害+3。",
+ "descriptionreplaced": "本回合中,所附属角色下一次引发{SPRITE_PRESET#2103}火元素相关反应时,造成的伤害+3。",
+ "id": 303132,
+ "name": "元素共鸣:热诚之火(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "elementalresonanceshatteringiceineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "当前我方出战角色在本回合中,下一次造成的伤害+2。",
+ "descriptionraw": "当前我方出战角色在本回合中,下一次造成的伤害+2。",
+ "descriptionreplaced": "当前我方出战角色在本回合中,下一次造成的伤害+2。",
+ "id": 303112,
+ "name": "元素共鸣:粉碎之冰(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "elementalresonancesprawlinggreeneryineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "本回合中,我方下一次引发元素反应时,造成的伤害+2。",
+ "descriptionraw": "本回合中,我方下一次引发元素反应时,造成的伤害+2。",
+ "descriptionreplaced": "本回合中,我方下一次引发元素反应时,造成的伤害+2。",
+ "id": 303172,
+ "name": "元素共鸣:蔓生之草(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "embersrekindled": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的深渊咏者·渊火触发火之新生时:弃置此牌,为角色附属渊火加护。",
+ "descriptionraw": "装备有此牌的$[A2302]触发$[C123022]时:弃置此牌,为角色附属$[K1006]。",
+ "descriptionreplaced": "装备有此牌的深渊咏者·渊火触发火之新生时:弃置此牌,为角色附属渊火加护。",
+ "id": 223021,
+ "name": "烬火重燃",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT"
+ ]
+ },
+ "emblemofseveredfate": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "其他我方角色使用「元素爆发」后:所附属角色获得1点充能。\n角色使用「元素爆发」造成的伤害+2。",
+ "descriptionraw": "其他我方角色使用「元素爆发」后:所附属角色获得1点$[K310]。\\n角色使用「元素爆发」造成的伤害+2。",
+ "descriptionreplaced": "其他我方角色使用「元素爆发」后:所附属角色获得1点{SPRITE_PRESET#1110}充能。\\n角色使用「元素爆发」造成的伤害+2。",
+ "id": 312008,
+ "name": "绝缘之旗印",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "embraceofwinds": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的温迪生成的风域触发后,会使本回合中我方角色下次「普通攻击」少花费1个无色元素。",
+ "descriptionraw": "装备有此牌的$[A1503]生成的$[C115031]触发后,会使本回合中我方角色下次「普通攻击」少花费1个$[K309]。",
+ "descriptionreplaced": "装备有此牌的温迪生成的风域触发后,会使本回合中我方角色下次「普通攻击」少花费1个{SPRITE_PRESET#1109}无色元素。",
+ "id": 215031,
+ "name": "绪风之拥",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "energyrevival": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "此效果初始具有3点「复苏计时」。「至纯的无相之雷」使用技能后:「复苏计时」-1。如果「复苏计时」耗尽,则移除此效果并结束弱点暴露;然后复苏棱镜每有1点「棱镜能量」剩余,就治疗「至纯的无相之雷」2点。",
+ "descriptionraw": "此效果初始具有3点「复苏计时」。「至纯的无相之雷」使用技能后:「复苏计时」-1。如果「复苏计时」耗尽,则移除此效果并结束$[C402011];然后复苏棱镜每有1点「棱镜能量」剩余,就治疗「至纯的无相之雷」2点。",
+ "descriptionreplaced": "此效果初始具有3点「复苏计时」。「至纯的无相之雷」使用技能后:「复苏计时」-1。如果「复苏计时」耗尽,则移除此效果并结束弱点暴露;然后复苏棱镜每有1点「棱镜能量」剩余,就治疗「至纯的无相之雷」2点。",
+ "id": 402007,
+ "name": "蓄能复苏",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "engulfinglightning": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n每回合自动触发1次:如果所附属角色没有充能,就使其获得1点充能。",
+ "descriptionraw": "角色造成的伤害+1。\\n每回合自动触发1次:如果所附属角色没有$[K310],就使其获得1点$[K310]。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n每回合自动触发1次:如果所附属角色没有{SPRITE_PRESET#1110}充能,就使其获得1点{SPRITE_PRESET#1110}充能。",
+ "id": 311405,
+ "name": "薙草之稻光",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_POLE"
+ ]
+ },
+ "exilescirclet": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「元素爆发」后:所有我方后台角色获得1点充能。(每回合1次)",
+ "descriptionraw": "角色使用「元素爆发」后:所有我方后台角色获得1点$[K310]。(每回合1次)",
+ "descriptionreplaced": "角色使用「元素爆发」后:所有我方后台角色获得1点{SPRITE_PRESET#1110}充能。(每回合1次)",
+ "id": 312006,
+ "name": "流放���头冠",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "explosivespark": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色进行重击时:少花费1个火元素,并且伤害+1。\n可用次数:1",
+ "descriptionraw": "所附属角色进行$[K51]时:少花费1个$[K303],并且伤害+1。\\n$[K3]:1",
+ "descriptionreplaced": "所附属角色进行重击时:少花费1个{SPRITE_PRESET#1103}火元素,并且伤害+1。\\n可用次数:1",
+ "id": 113061,
+ "name": "爆裂火花",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "explosivespark-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色进行重击时:少花费1个火元素,并且伤害+1。\n可用次数:2",
+ "descriptionraw": "所附属角色进行$[K51]时:少花费1个$[K303],并且伤害+1。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色进行重击时:少花费1个{SPRITE_PRESET#1103}火元素,并且伤害+1。\\n可用次数:2",
+ "id": 113062,
+ "name": "爆裂火花",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "exposeweakness": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "此效果存在期间,「至纯的无相之雷」的复苏棱镜会代替该角色承受伤害。\n(角色受到元素反应伤害时,会消耗复苏棱镜的「棱镜能量」。同时,角色免疫所受到的伤害。)",
+ "descriptionraw": "此效果存在期间,「至纯的无相之雷」的复苏棱镜会代替该角色承受伤害。\\n(角色受到元素反应伤害时,会消耗复苏棱镜的「棱镜能量」。同时,角色免疫所受到的伤害。)",
+ "descriptionreplaced": "此效果存在期间,「至纯的无相之雷」的复苏棱镜会代替该角色承受伤害。\\n(角色受到元素反应伤害时,会消耗复苏棱镜的「棱镜能量」。同时,角色免疫所受到的伤害。)",
+ "id": 402011,
+ "name": "弱点暴露",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "fatuiambusher": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害(每回合1次)。\n可能出现的「愚人众伏兵」共有4种:\n冰萤术士:触发时造成1点冰元素伤害,可用2次。\n藏镜仕女:触发时造成1点水元素伤害,可用2次。\n火铳游击兵:触发时造成1点火元素伤害,可用2次。\n雷锤前锋军:触发时造成1点雷元素伤害,可用2次。",
+ "descriptionraw": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害(每回合1次)。\\n可能出现的「愚人众伏兵」共有4种:\\n冰萤术士:触发时造成1点$[K101],可用2次。\\n藏镜仕女:触发时造成1点$[K102],可用2次。\\n火铳游击兵:触发时造成1点$[K103],可用2次。\\n雷锤前锋军:触发时造成1点$[K104],可用2次。",
+ "descriptionreplaced": "「愚人众伏兵」会在自身所在阵营的角色使用技能后触发效果,对自身所在阵营的出战角色造成伤害(每回合1次)。\\n可能出现的「愚人众伏兵」共有4种:\\n冰萤术士:触发时造成1点{SPRITE_PRESET#2101}冰元素伤害,可用2次。\\n藏镜仕女:触发时造成1点{SPRITE_PRESET#2102}水元素伤害,可用2次。\\n火铳游击兵:触发时造成1点{SPRITE_PRESET#2103}火元素伤害,可用2次。\\n雷锤前锋军:触发时造成1点{SPRITE_PRESET#2104}雷元素伤害,可用2次。",
+ "id": 303215,
+ "name": "愚人众伏兵",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "fatuiambushercryocicinmage": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点冰元素伤害。(每回合1次)\n可用次数:2",
+ "descriptionraw": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点$[K101]。(每回合1次)\\n$[K3]:2",
+ "descriptionreplaced": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点{SPRITE_PRESET#2101}冰元素伤害。(每回合1次)\\n可用次数:2",
+ "id": 303216,
+ "name": "愚人众伏兵·冰萤术士",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "fatuiambusherelectrohammervanguard": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点雷元素伤害。(每回合1次)\n可用次数:2",
+ "descriptionraw": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点$[K104]。(每回合1次)\\n$[K3]:2",
+ "descriptionreplaced": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点{SPRITE_PRESET#2104}雷元素伤害。(每回合1次)\\n可用次数:2",
+ "id": 303219,
+ "name": "愚人众伏兵·雷锤前锋军",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "fatuiambushermirrormaiden": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点水元素伤害。(每回合1次)\n可用次数:2",
+ "descriptionraw": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点$[K102]。(每回合1次)\\n$[K3]:2",
+ "descriptionreplaced": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点{SPRITE_PRESET#2102}水元素伤害。(每回合1次)\\n可用次数:2",
+ "id": 303217,
+ "name": "愚人众伏兵·藏镜仕女",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "fatuiambusherpyroslingerbracer": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点火元素伤害。(每回合1次)\n可用次数:2",
+ "descriptionraw": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点$[K103]。(每回合1次)\\n$[K3]:2",
+ "descriptionreplaced": "所在阵营的角色使用技能后:对所在阵营的出战角色造成1点{SPRITE_PRESET#2103}火元素伤害。(每回合1次)\\n可用次数:2",
+ "id": 303218,
+ "name": "愚人众伏兵·火铳游击兵",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "favoniussword": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用「元素战技」后:角色额外获得1点充能。(每回合1次)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用「元素战技」后:角色额外获得1点$[K310]。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用「元素战技」后:角色额外获得1点{SPRITE_PRESET#1110}充能。(每回合1次)",
+ "id": 311505,
+ "name": "西风剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_SWORD"
+ ]
+ },
+ "featherfalljudgment": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时,造成的伤害额外+1。",
+ "descriptionraw": "装备有此牌的$[A1404]在$[C114041]的「凭依」级数为3或5时使用$[S14042]时,造成的伤害额外+1。",
+ "descriptionreplaced": "装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时,造成的伤害额外+1。",
+ "id": 214041,
+ "name": "落羽的裁择",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "fieryrebirth": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到3点生命值。",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到3点生命值。",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到3点生命值。",
+ "id": 123022,
+ "name": "火之新生",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "finalfrenzy": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "行动阶段开始时:如果所附属角色正在出战,就移除此状态,以治疗该角色3点,并使其重新附属惟神召符·炎。",
+ "descriptionraw": "行动阶段开始时:如果所附属角色正在出战,就移除此状态,以治疗该角色3点,并使其重新附属$[C133031]。",
+ "descriptionreplaced": "行动阶段开始时:如果所附属角色正在出战,就移除此状态,以治疗该角色3点,并使其重新附属惟神召符·炎。",
+ "id": 133032,
+ "name": "绝境狂乱",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "finalfrenzy-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "行动阶段开始时:如果所附属角色正在出战,就移除此状态,以治疗该角色3点,并使其重新附属惟神召符·煌。",
+ "descriptionraw": "行动阶段开始时:如果所附属角色正在出战,就移除此状态,以治疗该角色3点,并使其重新附属$[C134011]。",
+ "descriptionreplaced": "行动阶段开始时:如果所附属角色正在出战,就移除此状态,以治疗该角色3点,并使其重新附属惟神召符·煌。",
+ "id": 134012,
+ "name": "绝境狂乱",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "floralsidewinder": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的柯莱使用了拂花偈叶的回合中,我方角色的技能引发草元素相关反应后:造成1点草元素伤害。(每回合1次)",
+ "descriptionraw": "装备有此牌的$[A1701]使用了$[S17012]的回合中,我方角色的技能引发$[K217]后:造成1点$[K107]。(每回合1次)",
+ "descriptionreplaced": "装备有此牌的柯莱使用了拂花偈叶的回合中,我方角色的技能引发{SPRITE_PRESET#2107}草元素相关反应后:造成1点{SPRITE_PRESET#2107}草元素伤害。(每回合1次)",
+ "id": 217011,
+ "name": "飞叶迴斜",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "flowfireedge": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "角色造成的物理伤害变为火元素伤害\n可用次数:3",
+ "descriptionraw": "角色造成的$[K100]变为$[K103]\\n$[K3]:3",
+ "descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2103}火元素伤害\\n可用次数:3",
+ "id": 133021,
+ "name": "流焰磨刃",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "flowingcicinshield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供1点护盾。\n创建时:如果我方场上存在冰萤,则额外提供其可用次数的护盾。(最多额外提供3点护盾)",
+ "descriptionraw": "为我方出战角色提供1点$[K6]。\\n创建时:如果我方场上存在$[C121011],则额外提供其$[K3]的$[K6]。(最多额外提供3点$[K6])",
+ "descriptionreplaced": "为我方出战角色提供1点{SPRITE_PRESET#4007}护盾。\\n创建时:如果我方场上存在冰萤,则额外提供其可用次数的{SPRITE_PRESET#4007}护盾。(最多额外提供3点{SPRITE_PRESET#4007}护盾)",
+ "id": 121012,
+ "name": "流萤护罩",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "flowingflame": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的迪卢克每回合第2次使用逆焰之刃时,少花费1个火元素。",
+ "descriptionraw": "装备有此牌的$[A1301]每回合第2次使用$[S13012]时,少花费1个{SPRITE_PRESET#1103}火元素。",
+ "descriptionreplaced": "装备有此牌的迪卢克每回合第2次使用逆焰之刃时,少花费1个{SPRITE_PRESET#1103}火元素。",
+ "id": 213011,
+ "name": "流火焦灼",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "frozen": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色无法使用技能。(持续到回合结束)\n角色受到火元素伤害或物理伤害时,移除此效果,使该伤害+2。",
+ "descriptionraw": "角色无法使用技能。(持续到回合结束)\\n角色受到$[K103]或$[K100]时,移除此效果,使该伤害+2。",
+ "descriptionreplaced": "角色无法使用技能。(持续到回合结束)\\n角色受到{SPRITE_PRESET#2103}火元素伤害或{SPRITE_PRESET#2100}物理伤害时,移除此效果,使该伤害+2。",
+ "id": 106,
+ "name": "冻结",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_FORBIDDEN_ATTACK"
+ ]
+ },
+ "fullplate": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供2点护盾。\n此护盾耗尽前,我方受到的物理伤害减半。(向上取整)",
+ "descriptionraw": "为我方出战角色提供2点$[K6]。\\n此$[K6]耗尽前,我方受到的$[K100]减半。(向上取整)",
+ "descriptionreplaced": "为我方出战角色提供2点{SPRITE_PRESET#4007}护盾。\\n此{SPRITE_PRESET#4007}护盾耗尽前,我方受到的{SPRITE_PRESET#2100}物理伤害减半。(向上取整)",
+ "id": 116021,
+ "name": "护体岩铠",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "gamblersearrings": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "敌方角色被击倒后:如果所附属角色为「出战角色」,则生成2个万能元素。",
+ "descriptionraw": "敌方角色被击倒后:如果所附属角色为「出战角色」,则生成2个$[K411]。",
+ "descriptionreplaced": "���方角色被击倒后:如果所附属角色为「出战角色」,则生成2个{SPRITE_PRESET#1111}万能元素。",
+ "id": 312004,
+ "name": "赌徒的耳环",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "generalsancienthelm": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "行动阶段开始时:为角色附属「重嶂不移」。(提供2点护盾,保护该角色。)",
+ "descriptionraw": "行动阶段开始时:为角色附属「$[C301201]」。(提供2点$[K6],保护该角色。)",
+ "descriptionreplaced": "行动阶段开始时:为角色附属「重嶂不移」。(提供2点{SPRITE_PRESET#4007}护盾,保护该角色。)",
+ "id": 312009,
+ "name": "将帅兜鍪",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "geoelementalequipment": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到伤害时:抵消1点伤害。抵消岩元素伤害时,需额外消耗1次可用次数。\n可用次数:3",
+ "descriptionraw": "所附属角色受到伤害时:抵消1点伤害。抵消$[K106]时,需额外消耗1次$[K3]。\\n$[K3]:3",
+ "descriptionreplaced": "所附属角色受到伤害时:抵消1点伤害。抵消{SPRITE_PRESET#2106}岩元素伤害时,需额外消耗1次可用次数。\\n可用次数:3",
+ "id": 136041,
+ "name": "元素武装·岩",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "gloriousseason": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的芭芭拉在场时,歌声之环会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)",
+ "descriptionraw": "装备有此牌的$[A1201]在场时,$[C112011]会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)",
+ "descriptionreplaced": "装备有此牌的芭芭拉在场时,歌声之环会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)",
+ "id": 212011,
+ "name": "光辉的季节",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "grandexpectation": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的班尼特生成的鼓舞领域,其伤害提升效果改为总是生效,不再具有生命值限制。",
+ "descriptionraw": "装备有此牌的$[A1303]生成的$[C113031],其伤害提升效果改为总是生效,不再具有生命值限制。",
+ "descriptionreplaced": "装备有此牌的班尼特生成的鼓舞领域,其伤害提升效果改为总是生效,不再具有生命值限制。",
+ "id": 213031,
+ "name": "冒险憧憬",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "grimheart": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色使用冰潮的涡旋时:移除此状态,使本次伤害+2。",
+ "descriptionraw": "所附属角色使用$[S11062]时:移除此状态,使本次伤害+2。",
+ "descriptionreplaced": "所附属角色使用冰潮的涡旋时:移除此状态,使本次伤害+2。",
+ "id": 111061,
+ "name": "冷酷之心",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "heartofdepth": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个水元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出水元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1102}水元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1102}水元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1102}水元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1102}水元素。",
+ "id": 312202,
+ "name": "沉沦之心",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "heavystrikeineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,角色下次「普通攻击」造成的伤害+1。\n此次「普通攻击」为重击时:伤害额外+1。",
+ "descriptionraw": "本回合中,角色下次「普通攻击」造成的伤害+1。\\n此次「普通攻击」为$[K51]时:伤害额外+1。",
+ "descriptionreplaced": "本回合中,角色下次「普通攻击」造成的伤害+1。\\n此次「普通攻击」为重击时:伤害额外+1。",
+ "id": 303220,
+ "name": "重攻击(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "hoarfrostgreatshield": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色所受伤害-2。\n此状态会提供2次冰元素附着(可被元素反应消耗):耗尽后移除此状态。",
+ "descriptionraw": "所附属角色所受伤害-2。\\n此状态会提供2次冰元素附着(可被元素反应消耗):耗尽后移除此状态。",
+ "descriptionreplaced": "所附属角色所受伤害-2。\\n此状态会提供2次冰元素附着(可被元素反应消耗):耗尽后移除此状态。",
+ "id": 131011,
+ "name": "寒冰大盾",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "hydroelementalequipment": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色所受伤害-1,造成的治疗+1。\n此状态会提供2次水元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色所受伤害-1,造成的治疗+1。\\n此状态会提供2次水元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色所受伤害-1,造成的治疗+1。\\n此状态会提供2次水元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 132031,
+ "name": "元素武装·水",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "hydroshield": {
+ "bufftype": "GCG_STATE_BUFF_HYDRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色免疫所有伤害。\n此状态会提供2次水元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色免疫所有伤害。\\n此状态会提供2次水元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色免疫所有伤害。\\n此状态会提供2次水元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 132012,
+ "name": "水元素护罩",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "iaibreathing": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本角色将在下次行动时,直接使用技能:居合·前。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S30034]。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:居合·前。",
+ "id": 130032,
+ "name": "居合·吐纳",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "iaisheathed": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本角色将在开始准备后的第二次行动时,直接使用技能:居合·前。",
+ "descriptionraw": "本角色将在开始准备后的第二次行动时,直接使用技能:$[S30034]。",
+ "descriptionreplaced": "本角色将在开始准备后的第二次行动时,直接使用技能:居合·前。",
+ "id": 130031,
+ "name": "居合·纳刀",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "iaisheathed-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本角色将在开始准备后的第二次行动时,直接使用技能:居合·焚风。",
+ "descriptionraw": "本角色将在开始准备后的第二次行动时,直接使用技能:$[S33036]。",
+ "descriptionreplaced": "本角色将在开始准备后的第二次行动时,直接使用技能:居合·焚风。",
+ "id": 133033,
+ "name": "居合·纳刀",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "iaisheathed-02": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本角色将在下次行动时,直接使用技能:居合·焚风。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S33036]。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:居合·焚风。",
+ "id": 133034,
+ "name": "居合·纳刀",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "iaisheathed-03": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本角色将在开始准备后的第二次行动时,直接使用技能:居合·霆息。",
+ "descriptionraw": "本角色将在开始准备后的第二次行动时,直接使用技能:$[S34016]。",
+ "descriptionreplaced": "本角色将在开始准备后的第二次行动时,直接使用技能:居合·霆息。",
+ "id": 134013,
+ "name": "居合·纳刀",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "iaisheathed-04": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本角色将在下次行动时,直接使用技能:居合·霆息。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S34016]。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:居合·霆息。",
+ "id": 134014,
+ "name": "居合·纳刀",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "icelotus": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:2",
+ "descriptionraw": "我方出战角色受到伤害时:抵消1点伤害。\\n$[K3]:2",
+ "descriptionreplaced": "我方出战角色受到伤害时:抵消1点伤害。\\n可用次数:2",
+ "id": 111012,
+ "name": "冰莲",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "icicle": {
+ "bufftype": "GCG_STATE_BUFF_CRYO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方切换角色后:造成2点冰元素伤害。\n可用次数:3",
+ "descriptionraw": "我方切换角色后:造成2点$[K101]。\\n$[K3]:3",
+ "descriptionreplaced": "我方切换角色后:造成2点{SPRITE_PRESET#2101}冰元素伤害。\\n可用次数:3",
+ "id": 111031,
+ "name": "寒冰之棱",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "icyquill": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方角色造成的冰元素伤害+1。(包括角色引发的冰元素扩散的伤害)\n可用次数:3",
+ "descriptionraw": "我方角色造成的$[K101]+1。(包括角色引发的{SPRITE_PRESET#2101}冰元素扩散的伤害)\\n$[K3]:3",
+ "descriptionreplaced": "我方角色造成的{SPRITE_PRESET#2101}冰元素伤害+1。(包括角色引发的{SPRITE_PRESET#2101}冰元素扩散的伤害)\\n可用次数:3",
+ "id": 111071,
+ "name": "冰翎",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "icyquill-01": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方角色造成的冰元素伤害+1。(包括角色引发的冰元素扩散的伤害)\n可用次数:3\n我方角色通过「普通攻击」触发此效果时,不消耗可用次数。(每回合1次)",
+ "descriptionraw": "我方角色造成的$[K101]+1。(包括角色引发的{SPRITE_PRESET#2101}冰元素扩散的伤害)\\n$[K3]:3\\n我方角色通过「普通攻击」触发此效果时,不消耗可用次数。(每回合1次)",
+ "descriptionreplaced": "我方角色造成的{SPRITE_PRESET#2101}冰元素伤害+1。(包括角色引发的{SPRITE_PRESET#2101}冰元素扩散的伤害)\\n可用次数:3\\n我方角色通过「普通攻击」触发此效果时,不消耗可用次数。(每回合1次)",
+ "id": 111072,
+ "name": "冰翎",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "ignitedmorale": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。\n可用次数:1",
+ "descriptionraw": "所附属角色被击倒时:移除此效果,使角色$[K54],并治疗该角色到1点生命值。\\n$[K3]:1",
+ "descriptionreplaced": "所附属角色被击倒时:移除此效果,使角色免于被击倒,并治疗该角色到1点生命值。\\n可用次数:1",
+ "id": 402003,
+ "name": "士气鼓动",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "igotyourback": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的诺艾尔生成的护体岩铠,会在诺艾尔使用普通攻击后,治疗我方所有角色1点。(每回合1次)",
+ "descriptionraw": "装备有此牌的$[A1602]生成的$[C116021],会在$[A1602]使用普通攻击后,治疗我方所有角色1点。(每回合1次)",
+ "descriptionreplaced": "装备有此牌的诺艾尔生成的护体岩铠,会在诺艾尔使用普通攻击后,治疗我方所有角色1点。(每回合1次)",
+ "id": 216021,
+ "name": "支援就交给我吧",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "illusorybubble": {
+ "bufftype": "GCG_STATE_BUFF_HYDRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "我方造成技能伤害时:移除此状态,使本次伤害加倍。",
+ "descriptionraw": "我方造成技能伤害时:移除此状态,使本次伤害加倍。",
+ "descriptionreplaced": "我方造成技能伤害时:移除此状态,使本次伤害加倍。",
+ "id": 112032,
+ "name": "泡影",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "inspirationfield": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方角色使用技能时:如果该角色生命值至少为7,则使此伤害额外+2;技能结算后,如果该角色生命值不多于6,则治疗该角色2点。\n持续回合:2",
+ "descriptionraw": "我方角色使用技能时:如果该角色生命值至少为7,则使此伤害额外+2;技能结算后,如果该角色生命值不多于6,则治疗该角色2点。\\n$[K4]:2",
+ "descriptionreplaced": "我方角色使用技能时:如果该角色生命值至少为7,则使此伤害额外+2;技能结算后,如果该角色生命值不多于6,则治疗该角色2点。\\n持续回合:2",
+ "id": 113031,
+ "name": "鼓舞领域",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "inspirationfield-01": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方角色使用技能时:此技能伤害+2;技能结算后,如果该角色生命值不多于6,则治疗该角色2点。\n持续回合:2",
+ "descriptionraw": "我方角色使用技能时:此技能伤害+2;技能结算后,如果该角色生命值不多于6,则治疗该角色2点。\\n$[K4]:2",
+ "descriptionreplaced": "我方角色使用技能时:此技能伤害+2;技能结算后,如果该角色生命值不多于6,则治疗该角色2点。\\n持续回合:2",
+ "id": 113032,
+ "name": "鼓舞领域",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "instructorscap": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色引发元素反应后:生成1个此角色元素类型的元素骰。(每回合至多3次)",
+ "descriptionraw": "角色引发元素反应后:生成1个此角色元素类型的元素骰。(每回合至多3次)",
+ "descriptionreplaced": "角色引发元素反应后:生成1个此角色元素类型的元素骰。(每回合至多3次)",
+ "id": 312005,
+ "name": "教官的帽子",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "jadescreen": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方出战角色受到至少为2的伤害时:抵消1点伤害。\n可用次数:2",
+ "descriptionraw": "我方出战角色受到至少为2的伤害时:抵消1点伤害。\\n$[K3]:2",
+ "descriptionreplaced": "我方出战角色受到至少为2的伤害时:抵消1点伤害。\\n可用次数:2",
+ "id": 116011,
+ "name": "璇玑屏",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "jadeshield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供2点护盾。",
+ "descriptionraw": "为我方出战角色提供2点$[K6]。",
+ "descriptionreplaced": "为我方出战角色提供2点{SPRITE_PRESET#4007}护盾。",
+ "id": 116032,
+ "name": "玉璋护盾",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "jueyunguobaineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色下一次「普通攻击」造成的伤害+1。",
+ "descriptionraw": "本回合中,该角色下一次「普通攻击」造成的伤害+1。",
+ "descriptionreplaced": "本回合中,该角色下一次「普通攻击」造成的伤害+1。",
+ "id": 303301,
+ "name": "绝云锅巴(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "kamunatalismanelectro": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "角色造成的物理伤害变为雷元素伤害\n可用次数:3",
+ "descriptionraw": "角色造成的$[K100]变为$[K104]\\n$[K3]:3",
+ "descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2104}雷元素伤害\\n可用次数:3",
+ "id": 134011,
+ "name": "惟神召符·煌",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "kamunatalismanpyro": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "角色造成的物理伤害变为火元素伤害\n可用次数:3",
+ "descriptionraw": "角色造成的$[K100]变为$[K103]\\n$[K3]:3",
+ "descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2103}火元素伤害\\n可用次数:3",
+ "id": 133031,
+ "name": "惟神召符·炎",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "kantensenmyoublessing": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的神里绫华生成的冰元素附魔会使所附属角色造成的冰元素伤害+1。\n切换到装备有此牌的神里绫华时:少花费1个元素骰。(每回合1次)",
+ "descriptionraw": "装备有此牌的$[A1105]生成的$[C111052]会使所附属角色造成的$[K101]+1。\\n切换到装备有此牌的$[A1105]时:少花费1个元素骰。(每回合1次)",
+ "descriptionreplaced": "装备有此牌的神里绫华生成的冰元素附魔会使所附属角色造成的{SPRITE_PRESET#2101}冰元素伤害+1。\\n切换到装备有此牌的神里绫华时:少花费1个元素骰。(每回合1次)",
+ "id": 211051,
+ "name": "寒天宣命祝词",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT"
+ ]
+ },
+ "keensight": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的提纳里在附属通塞识状态期间,进行重击时少花费1个无色元素。",
+ "descriptionraw": "装备有此牌的$[A1702]在附属$[C117021]状态期间,进行$[K51]时少花费1个$[K309]。",
+ "descriptionreplaced": "装备有此牌的提纳里在附属通塞识状态期间,进行重击时少花费1个{SPRITE_PRESET#1109}无色元素。",
+ "id": 217021,
+ "name": "眼识殊明",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "kyoukafuushi": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的神里绫人触发泷廻鉴花的效果时,对于生命值不多于6的敌人伤害额外+1。",
+ "descriptionraw": "装备有此牌的$[A1206]触发$[C112061]的效果时,对于生命值不多于6的敌人伤害额外+1。",
+ "descriptionreplaced": "装备有此牌的神里绫人触发泷廻鉴花的效果时,对于生命值不多于6的敌人伤害额外+1。",
+ "id": 212061,
+ "name": "镜华风姿",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "landsofdandelion": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的琴在场时,蒲公英领域会使我方造成的风元素伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1502]在场时,$[C115021]会使我方造成的$[K105]+1。",
+ "descriptionreplaced": "装备有此牌的琴在场时,蒲公英领域会使我方造成的{SPRITE_PRESET#2105}风元素伤害+1。",
+ "id": 215021,
+ "name": "蒲公英的国土",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "laurelcoronet": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个草元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1107}草元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1107}草元素。(每回合1次)",
+ "id": 312701,
+ "name": "月桂的宝冠",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "leaveittomeineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "我方下次执行「切换角色」行动时:将此次切换视为「快速行动」而非「战斗行动」。",
+ "descriptionraw": "我方下次执行「切换角色」行动时:将此次切换视为「$[K2]」而非「$[K1]」。",
+ "descriptionreplaced": "我方下次执行「切换角色」行动时:将此次切换视为「快速行动」而非「战斗行动」。",
+ "id": 303206,
+ "name": "交给我吧!(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "leylinedisorderdireperseverance": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为所附属提供2点护盾。(可叠加,最多叠加到4点)",
+ "descriptionraw": "为所附属提供2点$[K6]。(可叠加,最多叠加到4点)",
+ "descriptionreplaced": "为所附属提供2点{SPRITE_PRESET#4007}护盾。(可叠加,最多叠加到4点)",
+ "id": 402001,
+ "name": "地脉异常·绝境坚毅",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "lightningstorm": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的北斗使用踏潮时:如果准备技能期间受到过伤害,则使北斗本回合内「普通攻击」少花费1个无色元素。(最多触发2次)",
+ "descriptionraw": "装备有此牌的$[A1405]使用$[S14054]时:如果$[K53]期间受到过伤害,则使$[A1405]本回合内「普通攻击」少花费1个$[K309]。(最多触发2次)",
+ "descriptionreplaced": "装备有此牌的北斗使用踏潮时:如果准备技能期间受到过伤害,则使北斗本回合内「普通攻击」少花费1个{SPRITE_PRESET#1109}无色元素。(最多触发2次)",
+ "id": 214051,
+ "name": "霹雳连霄",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "lithicguard": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "根据「璃月」角色的数量提供护盾,保护所附属的角色。",
+ "descriptionraw": "根据「{SPRITE_PRESET#3402}璃月」角色的数量提供$[K6],保护所附属的角色。",
+ "descriptionreplaced": "根据「{SPRITE_PRESET#3402}璃月」角色的数量提供{SPRITE_PRESET#4007}护盾,保护所附属的角色。",
+ "id": 301101,
+ "name": "千岩之护",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "lithicspear": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。",
+ "descriptionraw": "角色造成的伤害+1。",
+ "descriptionreplaced": "角色造成的伤害+1。",
+ "id": 311402,
+ "name": "千岩长枪",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_POLE"
+ ]
+ },
+ "lotusflowercrispineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色下次受到的伤害-3。",
+ "descriptionraw": "本回合中,该角色下次受到的伤害-3。",
+ "descriptionreplaced": "本回合中,该角色下次受到的伤害-3。",
+ "id": 303303,
+ "name": "莲花酥(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "luckydogssilvercirclet": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「元素战技」后:治疗自身2点。(每回合1次)",
+ "descriptionraw": "角色使用「元素战技」后:治疗自身2点。(每回合1次)",
+ "descriptionreplaced": "角色使用「元素战技」后:治疗自身2点。(每回合1次)",
+ "id": 312002,
+ "name": "幸运儿银冠",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "magicguide": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。",
+ "descriptionraw": "角色造成的伤害+1。",
+ "descriptionreplaced": "角色造成的伤害+1。",
+ "id": 311101,
+ "name": "魔导绪论",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CATALYST"
+ ]
+ },
+ "maskofsolitudebasalt": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个岩元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1106}岩元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1106}岩元素。(每回合1次)",
+ "id": 312601,
+ "name": "不动玄石之相",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "meleestance": {
+ "bufftype": "GCG_STATE_BUFF_HYDRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "角色造成的物理伤害转换为水元素伤害。\n角色进行重击后:目标角色附属断流。\n角色对附属有断流的角色造成的伤害+1;\n角色对已附属有断流的角色使用技能后:对下一个敌方后台角色造成1点穿透伤害。(每回合至多2次)\n\n持续回合:2",
+ "descriptionraw": "角色造成的$[K100]转换为$[K102]。\\n角色进行$[K51]后:目标角色附属$[K1005]。\\n角色对附属有$[K1005]的角色造成的伤害+1;\\n角色对已附属有$[K1005]的角色使用技能后:对下一个敌方后台角色造成1点$[K5]。(每回合至多2次)\\n\\n$[K4]:2",
+ "descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}物理伤害转换为{SPRITE_PRESET#2102}水元素伤害。\\n角色进行重击后:目标角色附属断流。\\n角色对附属有断流的角色造成的伤害+1;\\n角色对已附属有断流的角色使用技能后:对下一个敌方后台角色造成1点穿透伤害。(每回合至多2次)\\n\\n持续回合:2",
+ "id": 112042,
+ "name": "近战状态",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "millennialmovementfarewellsong": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方角色造成的伤害+1。\n持续回合:2",
+ "descriptionraw": "我方角色造成的伤害+1。\\n$[K4]:2",
+ "descriptionreplaced": "我方角色造成的伤害+1。\\n持续回合:2",
+ "id": 301102,
+ "name": "千年的大乐章·别离之歌",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "mintymeatrollsineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本回合中,该角色「普通攻击」少花费1个无色元素。\n可用次数:3",
+ "descriptionraw": "本回合中,该角色「普通攻击」少花费1个$[K309]。\\n$[K3]:3",
+ "descriptionreplaced": "本回合中,该角色「普通攻击」少花费1个{SPRITE_PRESET#1109}无色元素。\\n可用次数:3",
+ "id": 303306,
+ "name": "兽肉薄荷卷(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "mirrorcage": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的愚人众·藏镜仕女生成的水光破镜获得以下效果:\n初始持续回合+1,并且会使所附属角色切换到其他角色时元素骰费用+1。",
+ "descriptionraw": "装备有此牌的$[A2202]生成的$[C122021]获得以下效果:\\n初始$[K4]+1,并且会使所附属角色切换到其他角色时元素骰费用+1。",
+ "descriptionreplaced": "装备有此牌的愚人众·藏镜仕女生成的水光破镜获得以下效果:\\n初始持续回合+1,并且会使所附属角色切换到其他角色时元素骰费用+1。",
+ "id": 222021,
+ "name": "镜锢之笼",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "mistbubble": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "角色无法使用技能。\n结束阶段:移除此状态,对所附属角色造成1点水元素伤害。",
+ "descriptionraw": "角色无法使用技能。\\n结束阶段:移除此状态,对所附属角色造成1点$[K102]。",
+ "descriptionreplaced": "角色无法使用技能。\\n结束阶段:移除此状态,对所附属角色造成1点{SPRITE_PRESET#2102}水元素伤害。",
+ "id": 132011,
+ "name": "水泡",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_FORBIDDEN_ATTACK"
+ ]
+ },
+ "mushroompizzaineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "结束阶段:治疗该角色1点。\n可用次数:2",
+ "descriptionraw": "结束阶段:治疗该角色1点。\\n$[K3]:2",
+ "descriptionreplaced": "结束阶段:治疗该角色1点。\\n可用次数:2",
+ "id": 303305,
+ "name": "烤蘑菇披萨(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "mutationstoneshamanstreasure": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "我方出战角色造成的伤害+2。",
+ "descriptionraw": "我方出战角色造成的伤害+2。",
+ "descriptionreplaced": "我方出战角色造成的伤害+2。",
+ "id": 402002,
+ "name": "异变之石·萨满藏品",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "mysticalabandon": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的申鹤生成的冰翎被我方角色的「普通攻击」触发时:不消耗可用次数。(每回合1次)",
+ "descriptionraw": "装备有此牌的$[A1107]生成的$[C111071]被我方角色的「普通攻击」触发时:不消耗可用次数。(每回合1次)",
+ "descriptionreplaced": "装备有此牌的申鹤生成的冰翎被我方角色的「普通攻击」触发时:不消耗可用次数。(��回合1次)",
+ "id": 211071,
+ "name": "忘玄",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "naganoharameteorswarm": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的宵宫触发庭火焰硝后:额外造成1点火元素伤害。",
+ "descriptionraw": "装备有此牌的$[A1305]触发$[C113051]后:额外造成1点$[K103]。",
+ "descriptionreplaced": "装备有此牌的宵宫触发庭火焰硝后:额外造成1点{SPRITE_PRESET#2103}火元素伤害。",
+ "id": 213051,
+ "name": "长野原龙势流星群",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "niwabienshou": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色普通攻击伤害+1,造成的物理伤害变为火元素伤害。\n可用次数:2",
+ "descriptionraw": "所附属角色普通攻击伤害+1,造成的$[K100]变为$[K103]。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色普通攻击伤害+1,造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2103}火元素伤害。\\n可用次数:2",
+ "id": 113051,
+ "name": "庭火焰硝",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "northernsmokedchickenineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色下一次「普通攻击」少花费1个无色元素。",
+ "descriptionraw": "本回合中,该角色下一次「普通攻击」少花费1个$[K309]。",
+ "descriptionreplaced": "本回合中,该角色下一次「普通攻击」少花费1个{SPRITE_PRESET#1109}无色元素。",
+ "id": 303304,
+ "name": "北地烟熏鸡(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "oceanicmimicfrog": {
+ "cardtype": "GCG_CARD_SUMMON",
+ "cardtypetext": "召唤物",
+ "countingtype": "GCG_TOKEN_SHIELD",
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:2,耗尽时不弃置此牌。\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点水元素伤害。",
+ "descriptionraw": "我方出战角色受到伤害时:抵消1点伤害。\\n$[K3]:2,耗尽时不弃置此牌。\\n结束阶段,如果$[K3]已耗尽:弃置此牌,以造成2点$[K102]。",
+ "descriptionreplaced": "我方出战角色受到伤害时:抵消1点伤害。\\n可用次数:2,耗尽时不弃置此牌。\\n结束阶段,如果可用次数已耗尽:弃置此牌,以造成2点{SPRITE_PRESET#2102}水元素伤害。",
+ "id": 122013,
+ "name": "纯水幻形·蛙",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "offensivebarrier": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "为我方出战角色提供1点护盾。",
+ "descriptionraw": "为我方出战角色提供1点$[K6]。",
+ "descriptionreplaced": "为我方出战角色提供1点{SPRITE_PRESET#4007}护盾。",
+ "id": 403003,
+ "name": "攻势防盾",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "ornatekabuto": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "其他我方角色使用「元素爆发」后:所附属角色获得1点充能。",
+ "descriptionraw": "其他我方角色使用「元素爆发」后:所附属角色获得1点$[K310]。",
+ "descriptionreplaced": "其他我方角色使用「元素爆发」后:所附属角色获得1��{SPRITE_PRESET#1110}充能。",
+ "id": 312007,
+ "name": "华饰之兜",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "pactswornpathclearer": {
+ "bufftype": "GCG_STATE_BUFF_ELECTRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "结束阶段:累积1级「凭依」。\n根据「凭依」级数,提供效果:\n大于等于2级:物理伤害转化为雷元素伤害;\n大于等于4级:造成的伤害+2;\n大于等于6级时:「凭依」级数-4。",
+ "descriptionraw": "结束阶段:累积1级「凭依」。\\n根据「凭依」级数,提供效果:\\n大于等于2级:$[K100]转化为$[K104];\\n大于等于4级:造成的伤害+2;\\n大于等于6级时:「凭依」级数-4。",
+ "descriptionreplaced": "结束阶段:累积1级「凭依」。\\n根据「凭依」级数,提供效果:\\n大于等于2级:{SPRITE_PRESET#2100}物理伤害转化为{SPRITE_PRESET#2104}雷元素伤害;\\n大于等于4级:造成的伤害+2;\\n大于等于6级时:「凭依」级数-4。",
+ "id": 114041,
+ "name": "启途誓使",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "paidinfull": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的愚人众·火之债务处理人生成的潜行获得以下效果:\n初始可用次数+1,并且使所附属角色造成的物理伤害变为火元素伤害。",
+ "descriptionraw": "装备有此牌的$[A2301]生成的$[C123012]获得以下效果:\\n初始$[K3]+1,并且使所附属角色造成的$[K100]变为$[K103]。",
+ "descriptionreplaced": "装备有此牌的愚人众·火之债务处理人生成的潜行获得以下效果:\\n初始可用次数+1,并且使所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2103}火元素伤害。",
+ "id": 223011,
+ "name": "悉数讨回",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "paramitapapilio": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害变为火元素伤害,且角色造成的火元素伤害+1。\n所附属角色进行重击时:目标角色附属血梅香。\n持续回合:2",
+ "descriptionraw": "所附属角色造成的$[K100]变为$[K103],且角色造成的$[K103]+1。\\n所附属角色进行$[K51]时:目标角色附属$[K1009]。\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2103}火元素伤害,且角色造成的{SPRITE_PRESET#2103}火元素伤害+1。\\n所附属角色进行重击时:目标角色附属血梅香。\\n持续回合:2",
+ "id": 113071,
+ "name": "彼岸蝶舞",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "petrification": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色无法使用技能。(持续到回合结束)",
+ "descriptionraw": "角色无法使用技能。(持续到回合结束)",
+ "descriptionreplaced": "角色无法使用技能。(持续到回合结束)",
+ "id": 116033,
+ "name": "石化",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_FORBIDDEN_ATTACK"
+ ]
+ },
+ "poundingsurprise": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的可莉生成的爆裂火花的可用次数+1。",
+ "descriptionraw": "装备有此牌的$[A1306]生成的$[C113061]的$[K3]+1。",
+ "descriptionreplaced": "装备有此牌的可莉生成的爆裂火花的可用次���+1。",
+ "id": 213061,
+ "name": "砰砰礼物",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "proliferatingspores": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的翠翎恐蕈,可累积的「活化激能」层数+1。",
+ "descriptionraw": "装备有此牌的$[A2701],可累积的「活化激能」层数+1。",
+ "descriptionreplaced": "装备有此牌的翠翎恐蕈,可累积的「活化激能」层数+1。",
+ "id": 227011,
+ "name": "孢子增殖",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "prophecyofsubmersion": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的莫娜出战期间,我方引发的水元素相关反应伤害额外+2。",
+ "descriptionraw": "装备有此牌的$[A1203]出战期间,我方引发的$[K212]伤害额外+2。",
+ "descriptionreplaced": "装备有此牌的莫娜出战期间,我方引发的{SPRITE_PRESET#2102}水元素相关反应伤害额外+2。",
+ "id": 212031,
+ "name": "沉没的预言",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "pyroelementalequipment": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到的伤害-1,造成的伤害+1。\n此状态会提供2次火元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色受到的伤害-1,造成的伤害+1。\\n此状态会提供2次火元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色受到的伤害-1,造成的伤害+1。\\n此状态会提供2次火元素附着(可被元素反应消耗),耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 133061,
+ "name": "元素武装·火",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "pyroinfusion": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害,变为火元素伤害。\n持续回合:2",
+ "descriptionraw": "所附属角色造成的$[K100],变为$[K103]。\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害,变为{SPRITE_PRESET#2103}火元素伤害。\\n持续回合:2",
+ "id": 113011,
+ "name": "火元素附魔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "pyronado": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方角色使用技能后:造成2点火元素伤害。\n可用次数:2",
+ "descriptionraw": "我方角色使用技能后:造成2点$[K103]。\\n$[K3]:2",
+ "descriptionreplaced": "我方角色使用技能后:造成2点{SPRITE_PRESET#2103}火元素伤害。\\n可用次数:2",
+ "id": 113022,
+ "name": "旋火轮",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "pyroshield": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色免疫所有伤害。\n此状态提供2次火元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionraw": "所附属角色免疫所有伤害。\\n��状态提供2次火元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "descriptionreplaced": "所附属角色免疫所有伤害。\\n此状态提供2次火元素附着(可被元素反应消耗):耗尽后移除此状态,并使所附属角色直到本回合结束前无法使用技能。",
+ "id": 133011,
+ "name": "火元素护罩",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "quenchedembers": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色无法使用技能。\n结束阶段:对所附属角色造成6点穿透伤害,然后移除此效果。",
+ "descriptionraw": "所附属角色无法使用技能。\\n结束阶段:对所附属角色造成6点$[K5],然后移除此效果。",
+ "descriptionreplaced": "所附属角色无法使用技能。\\n结束阶段:对所附属角色造成6点穿透伤害,然后移除此效果。",
+ "id": 123025,
+ "name": "将熄的余烬",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_FORBIDDEN_ATTACK"
+ ]
+ },
+ "radicalvitality": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "本角色造成或受到元素伤害后:累积1层「活化激能」。(最多累积3层)\n结束阶段:如果「活化激能」层数已达到上限,就将其清空。同时,角色失去所有充能。",
+ "descriptionraw": "本角色造成或受到元素伤害后:累积1层「活化激能」。(最多累积3层)\\n结束阶段:如果「活化激能」层数已达到上限,就将其清空。同时,角色失去所有充能。",
+ "descriptionreplaced": "本角色造成或受到元素伤害后:累积1层「活化激能」。(最多累积3层)\\n结束阶段:如果「活化激能」层数已达到上限,就将其清空。同时,角色失去所有充能。",
+ "id": 127011,
+ "name": "活化激能",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "ragingoniking": {
+ "bufftype": "GCG_STATE_BUFF_GEO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色普通攻击造成的伤害+2,造成的物理伤害变为岩元素伤害。\n持续回合:2\n所附属角色普通攻击后:为其附属乱神之怪力。(每回合1次)",
+ "descriptionraw": "所附属角色普通攻击造成的伤害+2,造成的$[K100]变为$[K106]。\\n$[K4]:2\\n所附属角色普通攻击后:为其附属$[K1007]。(每回合1次)",
+ "descriptionreplaced": "所附属角色普通攻击造成的伤害+2,造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2106}岩元素伤害。\\n持续回合:2\\n所附属角色普通攻击后:为其附属乱神之怪力。(每回合1次)",
+ "id": 116053,
+ "name": "怒目鬼王",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "rainbowbladework": {
+ "bufftype": "GCG_STATE_BUFF_HYDRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方角色普通攻击后:造成1点水元素伤害。\n可用次数:3",
+ "descriptionraw": "我方角色普通攻击后:造成1点$[K102]。\\n$[K3]:3",
+ "descriptionreplaced": "我方角色普通攻击后:造成1点{SPRITE_PRESET#2102}水元素伤害。\\n可用次数:3",
+ "id": 112022,
+ "name": "虹剑势",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "rainsword": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方出战��色受到至少为3的伤害时:抵消1点伤害。\n可用次数:2",
+ "descriptionraw": "我方出战角色受到至少为3的伤害时:抵消1点伤害。\\n$[K3]:2",
+ "descriptionreplaced": "我方出战角色受到至少为3的伤害时:抵消1点伤害。\\n可用次数:2",
+ "id": 112021,
+ "name": "雨帘剑",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "rainsword-01": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方出战角色受到至少为3的伤害时:抵消1点伤害。\n可用次数:3",
+ "descriptionraw": "我方出战角色受到至少为3的伤害时:抵消1点伤害。\\n$[K3]:3",
+ "descriptionreplaced": "我方出战角色受到至少为3的伤害时:抵消1点伤害。\\n可用次数:3",
+ "id": 112023,
+ "name": "雨帘剑",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "rangedstance": {
+ "bufftype": "GCG_STATE_BUFF_HYDRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "所附属角色进行重击后:目标角色附属断流。",
+ "descriptionraw": "所附属角色进行$[K51]后:目标角色附属$[K1005]。",
+ "descriptionreplaced": "所附属角色进行重击后:目标角色附属断流。",
+ "id": 112041,
+ "name": "远程状态",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "ravenbow": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。",
+ "descriptionraw": "角色造成的伤害+1。",
+ "descriptionreplaced": "角色造成的伤害+1。",
+ "id": 311201,
+ "name": "鸦羽弓",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_BOW"
+ ]
+ },
+ "rebelliousshield": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "提供1点护盾,保护我方出战角色。(可叠加,最多叠加到2点)",
+ "descriptionraw": "提供1点$[K6],保护我方出战角色。(可叠加,最多叠加到2点)",
+ "descriptionreplaced": "提供1点{SPRITE_PRESET#4007}护盾,保护我方出战角色。(可叠加,最多叠加到2点)",
+ "id": 121013,
+ "name": "叛逆的守护",
+ "statustypetext": "阵营出战状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "redfeatherfanineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "本回合中,我方执行的下次「切换角色」行动视为「快速行动」而非「战斗行动」,并且少花费1个元素骰。",
+ "descriptionraw": "本回合中,我方执行的下次「切换角色」行动视为「$[K2]」而非「$[K1]」,并且少花费1个元素骰。",
+ "descriptionreplaced": "本回合中,我方执行的下次「切换角色」行动视为「快速行动」而非「战斗行动」,并且少花费1个元素骰。",
+ "id": 302303,
+ "name": "红羽团扇(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "reflection": {
+ "cardtype": "GCG_CARD_SUMMON",
+ "cardtypetext": "召唤物",
+ "countingtype": "GCG_TOKEN_SHIELD",
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:1,耗尽时不弃置此牌。\n结束阶段:弃置此牌,造成1点水元素伤害。",
+ "descriptionraw": "我方出战角色受到伤害时:抵消1点伤害。\\n$[K3]:1,耗尽时不弃置此牌。\\n结束阶段:弃置此牌,造成1点$[K102]。",
+ "descriptionreplaced": "我方出战角色受到伤害时:抵消1点伤害。\\n可用次数:1,耗尽时不弃置此牌。\\n结束阶段:弃置此牌,造成1点{SPRITE_PRESET#2102}水元素伤害。",
+ "id": 112031,
+ "name": "虚影",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "refraction": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色受到的水元素伤害+1。\n持续回合:2\n(同一方场上最多存在一个此状态)",
+ "descriptionraw": "所附属角色受到的水元素伤害+1。\\n$[K4]:2\\n(同一方场上最多存在一个此状态)",
+ "descriptionreplaced": "所附属角色受到的水元素伤害+1。\\n持续回合:2\\n(同一方场上最多存在一个此状态)",
+ "id": 122021,
+ "name": "水光破镜",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "refraction-01": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色受到的水元素伤害+1。\n所附属角色切换到其他角色时,元素骰费用+1。\n持续回合:3\n(同一方场上最多存在一个此状态)",
+ "descriptionraw": "所附属角色受到的水元素伤害+1。\\n所附属角色切换到其他角色时,元素骰费用+1。\\n$[K4]:3\\n(同一方场上最多存在一个此状态)",
+ "descriptionreplaced": "所附属角色受到的水元素伤害+1。\\n所附属角色切换到其他角色时,元素骰费用+1。\\n持续回合:3\\n(同一方场上最多存在一个此状态)",
+ "id": 122022,
+ "name": "水光破镜",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "reinforcements": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "切换角色总是被视为「快速行动」,而非「战斗行动」;\n我方通过「战斗行动」击倒敌方角色后:我方获得1次额外的行动机会,继续轮到我方执行行动。",
+ "descriptionraw": "切换角色总是被视为「$[K2]」,而非「$[K1]」;\\n我方通过「$[K1]」击倒敌方角色后:我方获得1次额外的行动机会,继续轮到我方执行行动。",
+ "descriptionreplaced": "切换角色总是被视为「快速行动」,而非「战斗行动」;\\n我方通过「战斗行动」击倒敌方角色后:我方获得1次额外的行动机会,继续轮到我方执行行动。",
+ "id": 510301,
+ "name": "全方位后援",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "resistantform": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色免疫冻结、眩晕、石化的效果。",
+ "descriptionraw": "角色免疫冻结、眩晕、石化的效果。",
+ "descriptionreplaced": "角色免疫冻结、眩晕、石化的效果。",
+ "id": 100,
+ "name": "抵抗之躯",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_IMMUNE_FREEZING",
+ "GCG_TAG_IMMUNE_CONTROL"
+ ]
+ },
+ "revivalprism": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "此效果初始具有2点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色免于被击倒,并治疗该角色到1点生命值。然后,使角色弱点暴露,并开始蓄能复苏。\n弱点暴露期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点穿透伤害)。",
+ "descriptionraw": "此效果初始具有2点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色$[K54],并治疗该角色到1点生命值。然后,使角色$[C402011],并开始$[C402007]。\\n$[C402011]期间,角色受到元素反应伤���时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点$[K5])。",
+ "descriptionreplaced": "此效果初始具有2点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色免于被击倒,并治疗该角色到1点生命值。然后,使角色弱点暴露,并开始蓄能复苏。\\n弱点暴露期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点穿透伤害)。",
+ "id": 402006,
+ "name": "复苏棱镜",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "revivalprism-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "此效果初始具有4点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色免于被击倒,并治疗该角色到1点生命值。然后,使角色弱点暴露,并开始蓄能复苏。\n弱点暴露期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点穿透伤害)。",
+ "descriptionraw": "此效果初始具有4点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色$[K54],并治疗该角色到1点生命值。然后,使角色$[C402011],并开始$[C402007]。\\n$[C402011]期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点$[K5])。",
+ "descriptionreplaced": "此效果初始具有4点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色免于被击倒,并治疗该角色到1点生命值。然后,使角色弱点暴露,并开始蓄能复苏。\\n弱点暴露期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点穿透伤害)。",
+ "id": 402008,
+ "name": "复苏棱镜",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "revivalprism-02": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_COUNTER",
+ "description": "此效果初始具有6点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色免于被击倒,并治疗该角色到1点生命值。然后,使角色弱点暴露,并开始蓄能复苏。\n弱点暴露期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点穿透伤害)。",
+ "descriptionraw": "此效果初始具有6点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色$[K54],并治疗该角色到1点生命值。然后,使角色$[C402011],并开始$[C402007]。\\n$[C402011]期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点$[K5])。",
+ "descriptionreplaced": "此效果初始具有6点「棱镜能量」。所附属角色被击倒时:只要「棱镜能量」未耗尽,就使角色免于被击倒,并治疗该角色到1点生命值。然后,使角色弱点暴露,并开始蓄能复苏。\\n弱点暴露期间,角色受到元素反应伤害时:消耗1点「棱镜能量」。如果「棱镜能量」耗尽,则击倒所附属角色(该角色受到15点穿透伤害)。",
+ "id": 402009,
+ "name": "复苏棱镜",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "reviveoncooldown": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "本回合无法通过「料理」复苏角色。",
+ "descriptionraw": "本回合无法通过「{SPRITE_PRESET#3101}料理」复苏角色。",
+ "descriptionreplaced": "本回合无法通过「{SPRITE_PRESET#3101}料理」复苏角色。",
+ "id": 303307,
+ "name": "复苏冷却中",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "rippleelectroedge": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "角色造成的物理伤害变为雷元素伤害\n可用次数:3",
+ "descriptionraw": "角色造成的$[K100]变为$[K104]\\n$[K3]:3",
+ "descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2104}雷元素伤害\\n可用次数:3",
+ "id": 134031,
+ "name": "流煌磨刃",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "riptide": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色被击倒后:对所在阵营的出战角色附属「断流」。\n(处于「近战状态」的达达利亚攻击所附属角色时,会造成额外伤害。)\n持续回合:2",
+ "descriptionraw": "所附属角色被击倒后:对所在阵营的出战角色附属「断流」。\\n(处于「$[C112042]」的$[A1204]攻击所附属角色时,会造成额外伤害。)\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色被击倒后:对所在阵营的出战角色附属「断流」。\\n(处于「近战状态」的达达利亚攻击所附属角色时,会造成额外伤害。)\\n持续回合:2",
+ "id": 112043,
+ "name": "断流",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "riteofdispatch": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,所附属角色下次施放野干役咒·杀生樱时少花费2个元素骰。",
+ "descriptionraw": "本回合中,所附属角色下次施放$[S14082]时少花费2个元素骰。",
+ "descriptionreplaced": "本回合中,所附属角色下次施放野干役咒·杀生樱时少花费2个元素骰。",
+ "id": 114082,
+ "name": "遣役之仪",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "rockpaperscissorscombopaper": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本角色将在下次行动时,直接使用技能:猜拳三连击·布。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S24016]。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:猜拳三连击·布。",
+ "id": 124012,
+ "name": "猜拳三连击·布",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "rockpaperscissorscomboscissors": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本角色将在下次行动时,直接使用技能:猜拳三连击·剪刀。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S24015]。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:猜拳三连击·剪刀。",
+ "id": 124011,
+ "name": "猜拳三连击·剪刀",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "rockypedestal": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方出战中的「丘丘人」角色受到伤害时:抵消1点伤害。\n可用次数:2",
+ "descriptionraw": "我方出战中的「{SPRITE_PRESET#3502}丘丘人」角色受到伤害时:抵消1点伤害。\\n$[K3]:2",
+ "descriptionreplaced": "我方出战中的「{SPRITE_PRESET#3502}丘丘人」角色受到伤害时:抵消1点伤害。\\n可用次数:2",
+ "id": 136031,
+ "name": "岩土台座",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "sacrificialbow": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "id": 311202,
+ "name": "祭礼弓",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_BOW"
+ ]
+ },
+ "sacrificialfragments": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "id": 311102,
+ "name": "祭礼残章",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CATALYST"
+ ]
+ },
+ "sacrificialgreatsword": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "id": 311302,
+ "name": "祭礼大剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CLAYMORE"
+ ]
+ },
+ "sacrificialsword": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)",
+ "id": 311502,
+ "name": "祭礼剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_SWORD"
+ ]
+ },
+ "sanguinerouge": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的胡桃在生命值不多于6时,造成的火元素伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1307]在生命值不多于6时,造成的$[K103]+1。",
+ "descriptionreplaced": "装备有此牌的胡桃在生命值不多于6时,造成的{SPRITE_PRESET#2103}火元素伤害+1。",
+ "id": 213071,
+ "name": "血之灶火",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "sashimiplatterineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色「普通攻击」造成的伤害+1。",
+ "descriptionraw": "本回合中,该角色「普通攻击」造成的伤害+1。",
+ "descriptionreplaced": "本回合中,该角色「普通攻击」造成的伤害+1。",
+ "id": 303308,
+ "name": "刺身���盘(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "satiated": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合无法食用更多「料理」",
+ "descriptionraw": "本回合无法食用更多「{SPRITE_PRESET#3101}料理」",
+ "descriptionreplaced": "本回合无法食用更多「{SPRITE_PRESET#3101}料理」",
+ "id": 303300,
+ "name": "饱腹",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "scorched": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色转换为枯焦状态后,失去原有的加成效果。",
+ "descriptionraw": "角色转换为枯焦状态后,失去原有的加成效果。",
+ "descriptionreplaced": "角色转换为枯焦状态后,失去原有的加成效果。",
+ "id": 137012,
+ "name": "枯焦状态",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "seedofskandha": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "任意具有「蕴种印」的所在阵营角色受到元素反应伤害后:对所附属角色造成1点穿透伤害。\n可用次数:2",
+ "descriptionraw": "任意具有「蕴种印」的所在阵营角色受到元素反应伤害后:对所附属角色造成1点$[K5]。\\n$[K3]:2",
+ "descriptionreplaced": "任意具有「蕴种印」的所在阵营角色受到元素反应伤害后:对所附属角色造成1点穿透伤害。\\n可用次数:2",
+ "id": 117031,
+ "name": "蕴种印",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "shakennotpurred": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的迪奥娜生成的猫爪护盾,所提供的护盾值+1。",
+ "descriptionraw": "装备有此牌的$[A1102]生成的$[C111021],所提供的$[K6]值+1。",
+ "descriptionreplaced": "装备有此牌的迪奥娜生成的猫爪护盾,所提供的{SPRITE_PRESET#4007}护盾值+1。",
+ "id": 211021,
+ "name": "猫爪冰摇",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "shieldofsurgingflame": {
+ "bufftype": "GCG_STATE_BUFF_PYRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色免疫所有伤害。\n此状态提供2次火元素附着(可被元素反应消耗):耗尽后移除此效果,并使所附属角色无法使用技能且在结束阶段受到6点穿透伤害。\n此效果存在期间:角色造成的火元素伤害+1。",
+ "descriptionraw": "所附属角色免疫所有伤害。\\n此状态提供2次火元素附着(可被元素反应消耗):耗尽后移除此效果,并使所附属角色无法使用技能且在结束阶段受到6点$[K5]。\\n此效果存在期间:角色造成的$[K103]+1。",
+ "descriptionreplaced": "所附属角色免疫所有伤害。\\n此状态提供2次火元素附着(可被元素反应消耗):耗尽后移除此效果,并使所附属角色无法使用技能且在结束阶段受到6点穿透伤害。\\n此效果存在期间:角色造成的{SPRITE_PRESET#2103}火元素伤害+1。",
+ "id": 123023,
+ "name": "涌火护罩",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "shimenawasreminiscence": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「元素战技」或装备「天赋」时:少花费1个元素骰。(每回合1次)\n如果角色具有至少2点充能,就使角色「普通攻击」和「元素战技」造成的伤害+1。",
+ "descriptionraw": "角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)\\n如果角色具有至少2点$[K310],就���角色「普通攻击」和「元素战技」造成的伤害+1。",
+ "descriptionreplaced": "角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)\\n如果角色具有至少2点{SPRITE_PRESET#1110}充能,就使角色「普通攻击」和「元素战技」造成的伤害+1。",
+ "id": 312014,
+ "name": "追忆之注连",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "shrineofmaya": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方引发元素反应时:伤害额外+1。\n持续回合:2",
+ "descriptionraw": "我方引发元素反应时:伤害额外+1。\\n$[K4]:2",
+ "descriptionreplaced": "我方引发元素反应时:伤害额外+1。\\n持续回合:2",
+ "id": 117032,
+ "name": "摩耶之殿",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "shrineofmaya-01": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方引发元素反应时:伤害额外+1。\n持续回合:3",
+ "descriptionraw": "我方引发元素反应时:伤害额外+1。\\n$[K4]:3",
+ "descriptionreplaced": "我方引发元素反应时:伤害额外+1。\\n持续回合:3",
+ "id": 117033,
+ "name": "摩耶之殿",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "sinofpride": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的九条裟罗在场时,我方附属有鸣煌护持的雷元素角色,元素战技和元素爆发造成的伤害额外+1。",
+ "descriptionraw": "装备有此牌的$[A1406]在场时,我方附属有$[C114063]的{SPRITE_PRESET#2104}雷元素角色,元素战技和元素爆发造成的伤害额外+1。",
+ "descriptionreplaced": "装备有此牌的九条裟罗在场时,我方附属有鸣煌护持的{SPRITE_PRESET#2104}雷元素角色,元素战技和元素爆发造成的伤害额外+1。",
+ "id": 214061,
+ "name": "我界",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "skywardatlas": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionraw": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "id": 311103,
+ "name": "天空之卷",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CATALYST"
+ ]
+ },
+ "skywardblade": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionraw": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "id": 311504,
+ "name": "天空之刃",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_SWORD"
+ ]
+ },
+ "skywardharp": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionraw": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "id": 311203,
+ "name": "天空之翼",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_BOW"
+ ]
+ },
+ "skywardpride": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionraw": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "id": 311304,
+ "name": "天空之傲",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CLAYMORE"
+ ]
+ },
+ "skywardspine": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionraw": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。",
+ "id": 311403,
+ "name": "天空之脊",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_POLE"
+ ]
+ },
+ "sparksnsplash": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所在阵营的角色使用技能后:对所在阵营的出战角色造成2点火元素伤害。\n可用次数:2",
+ "descriptionraw": "所在阵营的角色使用技能后:对所在阵营的出战角色造成2点$[K103]。\\n$[K3]:2",
+ "descriptionreplaced": "所在阵营的角色使用技能后:对所在阵营的出战角色造成2点{SPRITE_PRESET#2103}火元素伤害。\\n可用次数:2",
+ "id": 113063,
+ "name": "轰轰火花",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "sprout": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方角色使用技能引发草元素相关反应后:造成1点草元素伤害。(每回合1次)\n持续回合:1",
+ "descriptionraw": "我方角色使用技能引发$[K217]后:造成1点$[K107]。(每回合1次)\\n$[K4]:1",
+ "descriptionreplaced": "我方角色使用技能引发{SPRITE_PRESET#2107}草元素相关反应后:造成1点{SPRITE_PRESET#2107}草元素伤害。(每回合1次)\\n持续回合:1",
+ "id": 117012,
+ "name": "新叶",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "steadybreathing": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的重云生成的重华叠霜领域获得以下效果:\n初始持续回合+1,并且使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1104]生成的$[C111041]获得以下效果:\\n初始$[K4]+1,并且使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。",
+ "descriptionreplaced": "装备有此牌的重云生成的重华叠霜领域获得以下效果:\\n初始持续回合+1,并且使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。",
+ "id": 211041,
+ "name": "吐纳真定",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "stealth": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到的伤害-1,造成的伤害+1。\n可用次数:2",
+ "descriptionraw": "所附属角色受到的伤害-1,造成的伤害+1。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色受到的伤害-1,造成的伤害+1。\\n可用次数:2",
+ "id": 123011,
+ "name": "潜行",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "stealth-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到的伤害-1,造成的伤害+1。\n可用次数:3\n所附属角色造成的物理伤害变为火元素伤害。",
+ "descriptionraw": "所附属角色受到的伤害-1,造成的伤害+1。\\n$[K3]:3\\n所附属角色造成的$[K100]变为$[K103]。",
+ "descriptionreplaced": "所附属角色受到的伤害-1,造成的伤害+1。\\n可用次数:3\\n所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2103}火元素伤害。",
+ "id": 123012,
+ "name": "潜行",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "stellarpredator": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的菲谢尔生成的奥兹,会在菲谢尔普通攻击后造成2点雷元素伤害。(需消耗可用次数)",
+ "descriptionraw": "装备有此牌的$[A1401]生成的$[C114011],会在$[A1401]普通攻击后造成2点$[K104]。(需消耗$[K3])",
+ "descriptionreplaced": "装备有此牌的菲谢尔生成的奥兹,会在菲谢尔普通攻击后造成2点{SPRITE_PRESET#2104}雷元素伤害。(需消耗可用次数)",
+ "id": 214011,
+ "name": "噬星魔鸦",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "stoneandcontractsineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "行动阶段开始时:生成3点万能元素,然后移除此效果。",
+ "descriptionraw": "行动阶段开始时:生成3点$[K411],然后移除此效果。",
+ "descriptionreplaced": "行动阶段开始时:生成3点{SPRITE_PRESET#1111}万能元素,然后移除此效果。",
+ "id": 303182,
+ "name": "岩与契约(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "stoneforce": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色造成的物理伤害变为岩元素伤害。\n每回合1次:角色造成的伤害+1。\n角色所附属的「岩盔」被移除后:也移除此状态。",
+ "descriptionraw": "角色造成的$[K100]变为$[K106]。\\n每回合1次:角色造成的伤害+1。\\n角色所附属的「$[C126011]」被移除后:也移除此状态。",
+ "descriptionreplaced": "角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2106}岩元素伤害。\\n每回合1次:角色造成的伤害+1。\\n角色所附属的「岩盔」被移除后:也移除此状态。",
+ "id": 126012,
+ "name": "坚岩之力",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "stonehide": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色受到伤害时:抵消1点伤害。抵消岩元素伤害时,需额外消耗1次可用次数。\n可用次数:3",
+ "descriptionraw": "所附属角��受到伤害时:抵消1点伤害。抵消$[K106]时,需额外消耗1次$[K3]。\\n$[K3]:3",
+ "descriptionreplaced": "所附属角色受到伤害时:抵消1点伤害。抵消{SPRITE_PRESET#2106}岩元素伤害时,需额外消耗1次可用次数。\\n可用次数:3",
+ "id": 126011,
+ "name": "岩盔",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "stonehidereforged": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的丘丘岩盔王击倒敌方角色后;丘丘岩盔王重新附属岩盔和坚岩之力。",
+ "descriptionraw": "装备有此牌的$[A2601]击倒敌方角色后;$[A2601]重新附属$[C126011]和$[C126012]。",
+ "descriptionreplaced": "装备有此牌的丘丘岩盔王击倒敌方角色后;丘丘岩盔王重新附属岩盔和坚岩之力。",
+ "id": 226011,
+ "name": "重铸:岩盔",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "stormwindbarrier": {
+ "bufftype": "GCG_STATE_BUFF_ANEMO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_SHIELD",
+ "description": "本角色将在下次行动时,直接使用技能:逆风奉还拳。\n准备逆风奉还拳期间:提供2点护盾,保护所附属角色;如果所附属角色受到了水/火/冰/雷元素伤害,就使所准备的逆风奉还拳造成的伤害+1,并且转换为对应的元素类型。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S35025]。\\n准备$[S35025]期间:提供2点$[K6],保护所附属角色;如果所附属角色受到了{SPRITE_PRESET#2102}水/{SPRITE_PRESET#2103}火/{SPRITE_PRESET#2101}冰/{SPRITE_PRESET#2104}雷元素伤害,就使所准备的$[S35025]造成的伤害+1,并且转换为对应的元素类型。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:逆风奉还拳。\\n准备逆风奉还拳期间:提供2点{SPRITE_PRESET#4007}护盾,保护所附属角色;如果所附属角色受到了{SPRITE_PRESET#2102}水/{SPRITE_PRESET#2103}火/{SPRITE_PRESET#2101}冰/{SPRITE_PRESET#2104}雷元素伤害,就使所准备的逆风奉还拳造成的伤害+1,并且转换为对应的元素类型。",
+ "id": 135021,
+ "name": "聚风屏障",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "stormzone": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方执行「切换角色」行动时:少花费1个元素骰。\n可用次数:2",
+ "descriptionraw": "我方执行「切换角色」行动时:少花费1个元素骰。\\n$[K3]:2",
+ "descriptionreplaced": "我方执行「切换角色」行动时:少花费1个元素骰。\\n可用次数:2",
+ "id": 115031,
+ "name": "风域",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "stormzone-01": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方执行「切换角色」行动时:少花费1个元素骰。触发该效果后,使本回合中我方角色下次「普通攻击」少花费1个无色元素。\n可用次数:2",
+ "descriptionraw": "我方执行「切换角色」行动时:少花费1个元素骰。触发该效果后,使本回合中我方角色下次「普通攻击」少花费1个$[K309]。\\n$[K3]:2",
+ "descriptionreplaced": "我方执行「切换角色」行动时:少花费1个元素骰。触发该效果后,使本回合中我方角色下次「普通攻击」少花费1个{SPRITE_PRESET#1109}无色元素。\\n可用次数:2",
+ "id": 115032,
+ "name": "风域",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "strategicreserve": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的凝光在场时,璇玑屏会使我方造成的岩元素伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1601]在场时,$[C116011]会使我方造成的$[K106]+1。",
+ "descriptionreplaced": "装备有此牌的凝光在场时,璇玑屏会使我方造成的{SPRITE_PRESET#2106}岩元素伤害+1。",
+ "id": 216011,
+ "name": "储之千日,用之一刻",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "streamingsurge": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的纯水精灵·洛蒂娅施放潮涌与激流时,使我方所有召唤物可用次数+1。",
+ "descriptionraw": "装备有此牌的$[A2201]施放$[S22014]时,使我方所有召唤物$[K3]+1。",
+ "descriptionreplaced": "装备有此牌的纯水精灵·洛蒂娅施放潮涌与激流时,使我方所有召唤物可用次数+1。",
+ "id": 222011,
+ "name": "百川奔流",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "stun": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色无法使用技能。(持续到回合结束)",
+ "descriptionraw": "角色无法使用技能。(持续到回合结束)",
+ "descriptionreplaced": "角色无法使用技能。(持续到回合结束)",
+ "id": 100001,
+ "name": "眩晕",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_FORBIDDEN_ATTACK"
+ ]
+ },
+ "summoneroflightning": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "本回合内,所附属的角色普通攻击少花费1个无色元素。\n可用次数:2",
+ "descriptionraw": "本回合内,所附属的角色普通攻击少花费1个$[K309]。\\n$[K3]:2",
+ "descriptionreplaced": "本回合内,所附属的角色普通攻击少花费1个{SPRITE_PRESET#1109}无色元素。\\n可用次数:2",
+ "id": 114052,
+ "name": "奔潮引电",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "superlativesuperstrength": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色进行重击时:造成的伤害+1。如果可用次数至少为2,则少花费1个无色元素。\n可用次数:1(可叠加,最多叠加到3次)",
+ "descriptionraw": "所附属角色进行$[K51]时:造成的伤害+1。如果$[K3]至少为2,则少花费1个$[K309]。\\n$[K3]:1(可叠加,最多叠加到3次)",
+ "descriptionreplaced": "所附属角色进行重击时:造成的伤害+1。如果可用次数至少为2,则少花费1个{SPRITE_PRESET#1109}无色元素。\\n可用次数:1(可叠加,最多叠加到3次)",
+ "id": 116054,
+ "name": "乱神之怪力",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "sweepingtime": {
+ "bufftype": "GCG_STATE_BUFF_GEO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "角色使用普通攻击时:少花费1个岩元素。(每回合1次)\n角色普通攻击造成的伤害+2,造成的物理伤害变为岩元素伤害。\n持续回合:2",
+ "descriptionraw": "角色使用普通攻击时:少花费1个{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n角色普通攻击造成的伤害+2,造成的$[K100]变为$[K106]。\\n$[K4]:2",
+ "descriptionreplaced": "角色使用普通攻击时:少花费1个{SPRITE_PRESET#1106}岩元素。(每回合1次)\\n角色普通攻击造成的伤害+2,造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2106}岩元素伤害。\\n持续回合:2",
+ "id": 116022,
+ "name": "大扫除",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "takimegurikanka": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色普通攻击造成的伤害+1,造成的物理伤害变为水元素伤害。\n可用次数:2",
+ "descriptionraw": "所附属角色普通攻击造成的伤害+1,造成的$[K100]变为$[K102]。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色普通攻击造成的伤害+1,造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2102}水元素伤害。\\n可用次数:2",
+ "id": 112061,
+ "name": "泷廻鉴花",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "tamakushicasket": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的珊瑚宫心海使用海人化羽时:如果化海月在场,则刷新其可用次数。\n仪来羽衣存在期间,化海月造成的伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1205]使用$[S12053]时:如果$[C112051]在场,则刷新其$[K3]。\\n$[C112052]存在期间,$[C112051]造成的伤害+1。",
+ "descriptionreplaced": "装备有此牌的珊瑚宫心海使用海人化羽时:如果化海月在场,则刷新其可用次数。\\n仪来羽衣存在期间,化海月造成的伤害+1。",
+ "id": 212051,
+ "name": "匣中玉栉",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "tandooriroastchickenineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,该角色下一次「元素战技」造成的伤害+2。",
+ "descriptionraw": "本回合中,该角色下一次「元素战技」造成的伤害+2。",
+ "descriptionreplaced": "本回合中,该角色下一次「元素战技」造成的伤害+2。",
+ "id": 303309,
+ "name": "唐杜尔烤鸡(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "tenacityofthemillelith": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "行动阶段开始时:为角色附属「重嶂不移」。(提供2点护盾,保护该角色。)\n角色受到伤害后:如果所附属角色为「出战角色」,则生成1个此角色元素类型的元素骰。(每回合1次)",
+ "descriptionraw": "行动阶段开始时:为角色附属「$[C301201]」。(提供2点$[K6],保护该角色。)\\n角色受到伤害后:如果所附属角色为「出战角色」,则生成1个此角色元素类型的元素骰。(每回合1次)",
+ "descriptionreplaced": "行动阶段开始时:为角色附属「重嶂不移」。(提供2点{SPRITE_PRESET#4007}护盾,保护该角色。)\\n角色受到伤害后:如果所附属角色为「出战角色」,则生成1个此角色元素类型的元素骰。(每回合1次)",
+ "id": 312010,
+ "name": "千岩牢固",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "tenkothunderbolts": {
+ "bufftype": "GCG_STATE_BUFF_ELECTRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "我方选择行动前:造成3点雷元素伤害。\n可用次数:1",
+ "descriptionraw": "我方选择行动前:造成3点$[K104]。\\n$[K3]:1",
+ "descriptionreplaced": "我方选择行动前:造成3点{SPRITE_PRESET#2104}雷元素伤害。\\n可用次数:1",
+ "id": 114083,
+ "name": "天狐霆雷",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "terrainadvantage": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色造成的伤害+1。(角色受到火元素伤害或雷元素伤害后,会永久切换所处的状态。)",
+ "descriptionraw": "角色造成的伤害+1。(角色受到$[K103]或$[K104]后,会永久切换所处的状态。)",
+ "descriptionreplaced": "角色造成的伤害+1。(角色受到{SPRITE_PRESET#2103}火元素伤害或{SPRITE_PRESET#2104}雷元素伤害后,会永久切换所处的状态。)",
+ "id": 132051,
+ "name": "陆地优势",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "terrormasksreturn": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "结束阶段:切换到所附属角色。",
+ "descriptionraw": "结束阶段:切换到所附属角色。",
+ "descriptionreplaced": "结束阶段:切换到所附属角色。",
+ "id": 125013,
+ "name": "凶面归位",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "thebell": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色使用技能后:为我方出战角色提供1点护盾。(每回合1次,可叠加到2点)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色使用技能后:为我方出战角色提供1点$[K6]。(每回合1次,可叠加到2点)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色使用技能后:为我方出战角色提供1点{SPRITE_PRESET#4007}护盾。(每回合1次,可叠加到2点)",
+ "id": 311305,
+ "name": "钟剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CLAYMORE"
+ ]
+ },
+ "theprofoundpurposeofpractice": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "打出任意手牌时:少花费2个元素骰。(每回合1次)",
+ "descriptionraw": "打出任意手牌时:少花费2个元素骰。(每回合1次)",
+ "descriptionreplaced": "打出任意手牌时:少花费2个元素骰。(每回合1次)",
+ "id": 510201,
+ "name": "修炼的奥义",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "theprofoundpurposeofpractice-01": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "角色使用技能或装备「天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "id": 510202,
+ "name": "修炼的奥义",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "thescentremained": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的行秋生成的雨帘剑,初始可用次数+1。",
+ "descriptionraw": "装备有此牌的$[A1202]生成的$[C112021],初始$[K3]+1。",
+ "descriptionreplaced": "装备有此牌的行秋生成的雨帘剑,初始可用次数+1。",
+ "id": 212021,
+ "name": "重帘留香",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "theseedofstoredknowledge": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的纳西妲在场时,根据我方队伍中存在的元素类型提供效果:\n火元素:摩���之殿在场时,自身受到元素反应触发蕴种印的敌方角色,所受蕴种印的穿透伤害改为草元素伤害;\n雷元素:摩耶之殿入场时,使当前对方场上蕴种印的可用次数+1;\n水元素:装备有此牌的纳西妲所生成的摩耶之殿初始持续回合+1。",
+ "descriptionraw": "装备有此牌的$[A1703]在场时,根据我方队伍中存在的元素类型提供效果:\\n{SPRITE_PRESET#2103}火元素:$[C117032]在场时,自身受到元素反应触发$[C117031]的敌方角色,所受$[C117031]的$[K5]改为$[K107];\\n{SPRITE_PRESET#2104}雷元素:$[C117032]入场时,使当前对方场上$[C117031]的$[K3]+1;\\n{SPRITE_PRESET#2102}水元素:装备有此牌的$[A1703]所生成的$[C117032]初始$[K4]+1。",
+ "descriptionreplaced": "装备有此牌的纳西妲在场时,根据我方队伍中存在的元素类型提供效果:\\n{SPRITE_PRESET#2103}火元素:摩耶之殿在场时,自身受到元素反应触发蕴种印的敌方角色,所受蕴种印的穿透伤害改为{SPRITE_PRESET#2107}草元素伤害;\\n{SPRITE_PRESET#2104}雷元素:摩耶之殿入场时,使当前对方场上蕴种印的可用次数+1;\\n{SPRITE_PRESET#2102}水元素:装备有此牌的纳西妲所生成的摩耶之殿初始持续回合+1。",
+ "id": 217031,
+ "name": "心识蕴藏之种",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "theshrinessacredshade": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后,本回合下次使用野干役咒·杀生樱时少花费2个元素骰。",
+ "descriptionraw": "装备有此牌的$[A1408]通过$[S14083]消灭了$[C114081]后,本回合下次使用$[S14082]时少花费2个元素骰。",
+ "descriptionreplaced": "装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后,本回合下次使用野干役咒·杀生樱时少花费2个元素骰。",
+ "id": 214081,
+ "name": "神篱之御荫",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "thewolfwithin": {
+ "bufftype": "GCG_STATE_BUFF_ELECTRO",
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色使用普通攻击或元素战技后:造成2点雷元素伤害。\n持续回合:2",
+ "descriptionraw": "所附属角色使用普通攻击或元素战技后:造成2点$[K104]。\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色使用普通攻击或元素战技后:造成2点{SPRITE_PRESET#2104}雷元素伤害。\\n持续回合:2",
+ "id": 114021,
+ "name": "雷狼",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "thunderbeaststarge": {
+ "bufftype": "GCG_STATE_BUFF_ELECTRO",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "我方角色普通攻击后:造成1点雷元素伤害。\n我方角色受到至少为3的伤害时:抵消其中1点伤害。\n持续回合:2",
+ "descriptionraw": "我方角色普通攻击后:造成1点$[K104]。\\n我方角色受到至少为3的伤害时:抵消其中1点伤害。\\n$[K4]:2",
+ "descriptionreplaced": "我方角色普通攻击后:造成1点{SPRITE_PRESET#2104}雷元素伤害。\\n我方角色受到至少为3的伤害时:抵消其中1点伤害。\\n持续回合:2",
+ "id": 114053,
+ "name": "雷兽之盾",
+ "statustypetext": "���营出战状态",
+ "tags": []
+ },
+ "thunderingfury": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个雷元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出雷元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1104}雷元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1104}雷元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1104}雷元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1104}雷元素。",
+ "id": 312402,
+ "name": "如雷的盛怒",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "thunderingpenance": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的刻晴生成的雷元素附魔获得以下效果:\n初始持续回合+1,并且会使所附属角色造成的雷元素伤害+1。",
+ "descriptionraw": "装备有此牌的$[A1403]生成的$[C114032]获得以下效果:\\n初始$[K4]+1,并且会使所附属角色造成的$[K104]+1。",
+ "descriptionreplaced": "装备有此牌的刻晴生成的雷元素附魔获得以下效果:\\n初始持续回合+1,并且会使所附属角色造成的{SPRITE_PRESET#2104}雷元素伤害+1。",
+ "id": 214031,
+ "name": "抵天雷罚",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "thunderingpoise": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「普通攻击」或装备「天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionraw": "角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "descriptionreplaced": "角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)",
+ "id": 312011,
+ "name": "虺雷之姿",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "thundersummonerscrown": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个雷元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1104}雷元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1104}雷元素。(每回合1次)",
+ "id": 312401,
+ "name": "唤雷的头冠",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "tidecallersurfembrace": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_SHIELD",
+ "description": "本角色将在下次行动时,直接使用技能:踏潮。\n准备技能期间:提供2点护盾,保护所附属的角色。",
+ "descriptionraw": "本角色将在下次行动时,直接使用技能:$[S14054]。\\n准备技能期间:提供2点$[K6],保护所附属的角色。",
+ "descriptionreplaced": "本角色将在下次行动时,直接使用技能:踏潮。\\n准备技能期间:提供2点{SPRITE_PRESET#4007}护盾,保护所附属的角色。",
+ "id": 114051,
+ "name": "捉浪·涛拥之守",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "transcendentautomaton": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的魔偶剑鬼施放孤风刀势后���我方切换到后一个角色;施放霜驰影突后,我方切换到前一个角色。",
+ "descriptionraw": "装备有此牌的$[A2501]施放$[S25012]后,我方切换到后一个角色;施放$[S25013]后,我方切换到前一个角色。",
+ "descriptionreplaced": "装备有此牌的魔偶剑鬼施放孤风刀势后,我方切换到后一个角色;施放霜驰影突后,我方切换到前一个角色。",
+ "id": 225011,
+ "name": "机巧神通",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "travelershandysword": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。",
+ "descriptionraw": "角色造成的伤害+1。",
+ "descriptionreplaced": "角色造成的伤害+1。",
+ "id": 311501,
+ "name": "旅行剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_SWORD"
+ ]
+ },
+ "travelingdoctorshandkerchief": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「元素爆发」后:治疗所有我方角色1点。(每回合1次)",
+ "descriptionraw": "角色使用「元素爆发」后:治疗所有我方角色1点。(每回合1次)",
+ "descriptionreplaced": "角色使用「元素爆发」后:治疗所有我方角色1点。(每回合1次)",
+ "id": 312003,
+ "name": "游医的方巾",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "undividedheart": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的甘雨使用霜华矢时:如果此技能在本场对局中曾经被使用过,则其对敌方后台角色造成的穿透伤害改为3点。",
+ "descriptionraw": "装备有此牌的$[A1101]使用$[S11013]时:如果此技能在本场对局中曾经被使用过,则其对敌方后台角色造成的$[K5]改为3点。",
+ "descriptionreplaced": "装备有此牌的甘雨使用霜华矢时:如果此技能在本场对局中曾经被使用过,则其对敌方后台角色造成的穿透伤害改为3点。",
+ "id": 211011,
+ "name": "唯此一心",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "unmovablemountain": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "提供2点护盾,保护所附属的角色。",
+ "descriptionraw": "提供2点$[K6],保护所附属的角色。",
+ "descriptionreplaced": "提供2点{SPRITE_PRESET#4007}护盾,保护所附属的角色。",
+ "id": 301201,
+ "name": "重嶂不移",
+ "statustypetext": "角色状态",
+ "tags": [
+ "GCG_TAG_SHEILD"
+ ]
+ },
+ "ushi": {
+ "cardtype": "GCG_CARD_SUMMON",
+ "cardtypetext": "召唤物",
+ "countingtype": "GCG_TOKEN_SHIELD",
+ "description": "我方出战角色受到伤害时:抵消1点伤害。\n可用次数:1,耗尽时不弃置此牌。\n此召唤物在场期间可触发1次:我方角色受到伤害后,为荒泷一斗附属乱神之怪力。\n结束阶段:弃置此牌,造成1点岩元素伤害。",
+ "descriptionraw": "我方出战角色受到伤害时:抵消1点伤害。\\n$[K3]:1,耗尽时不弃置此牌。\\n此召唤物在场期间可触发1次:我方角色受到伤害后,为$[A1605]附属$[K1007]。\\n结束阶段:弃置此牌,造成1点$[K106]。",
+ "descriptionreplaced": "我方出战角色受到伤害时:抵消1点伤害。\\n可用次数:1,耗尽时不弃置此牌。\\n此召唤物在场期间可触发1次:我方角色受到伤害后,为荒泷一斗附属乱神之怪力。\\n结束阶段:弃置此牌,造成1点{SPRITE_PRESET#2106}岩元素伤害。",
+ "id": 116051,
+ "name": "阿丑",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "vermillionhereafter": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用「普通攻击」或装备「天赋」时:少花费1个元素骰。(每回合1次)\n角色被切换为「出战角色」后:本回合中,角色普通攻击造成的伤害+1。",
+ "descriptionraw": "角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)\\n角色被切换为「出战角色」后:本回合中,角色普通攻击造成的伤害+1。",
+ "descriptionreplaced": "角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个元素骰。(每回合1次)\\n角色被切换为「出战角色」后:本回合中,角色普通攻击造成的伤害+1。",
+ "id": 312012,
+ "name": "辰砂往生录",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "vermillionhereafterineffect": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "description": "本回合中,角色「普通攻击」造成的伤害+1。",
+ "descriptionraw": "本回合中,角色「普通攻击」造成的伤害+1。",
+ "descriptionreplaced": "本回合中,角色「普通攻击」造成的伤害+1。",
+ "id": 301203,
+ "name": "辰砂往生录(生效中)",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "vijnanasuffusion": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "所附属角色进行重击时:造成的物理伤害变为草元素伤害,并且会在技能结算后召唤藏蕴花矢。\n可用次数:2",
+ "descriptionraw": "所附属角色进行$[K51]时:造成的$[K100]变为$[K107],并且会在技能结算后召唤$[K1008]。\\n$[K3]:2",
+ "descriptionreplaced": "所附属角色进行重击时:造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2107}草元素伤害,并且会在技能结算后召唤藏蕴花矢。\\n可用次数:2",
+ "id": 117021,
+ "name": "通塞识",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "vines": {
+ "bufftype": "GCG_STATE_BUFF_NEGATIVE",
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "countingtype": "GCG_TOKEN_LIFE",
+ "description": "我方切换角色后:对切换到的角色造成1点草元素伤害。\n可用次数:2",
+ "descriptionraw": "我方切换角色后:对切换到的角色造成1点$[K107]。\\n$[K3]:2",
+ "descriptionreplaced": "我方切换角色后:对切换到的角色造成1点{SPRITE_PRESET#2107}草元素伤害。\\n可用次数:2",
+ "id": 137031,
+ "name": "藤蔓",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "viridescentvenerer": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个风元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出风元素。",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1105}风元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1105}风元素。",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1105}风元素。(每回合1次)\\n投掷阶段:2个元素骰初始总是投出{SPRITE_PRESET#1105}风元素。",
+ "id": 312502,
+ "name": "翠绿之影",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "viridescentvenerersdiadem": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个风元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1105}风元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1105}风元素。(每回合1次)",
+ "id": 312501,
+ "name": "翠绿的猎人之冠",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "vortexvanquisher": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n角色如果在护盾角色状态或护盾出战状态的保护下,则造成的伤害额外+1。\n角色使用「元素战技」后:如果我方存在提供「护盾」的出战状态,则为一个此类出战状态补充1点「护盾」。(每回合1次)",
+ "descriptionraw": "角色造成的伤害+1。\\n角色如果在$[K6]角色状态或$[K6]出战状态的保护下,则造成的伤害额外+1。\\n角色使用「元素战技」后:如果我方存在提供「$[K6]」的出战状态,则为一个此类出战状态补充1点「$[K6]」。(每回合1次)",
+ "descriptionreplaced": "角色造成的伤害+1。\\n角色如果在{SPRITE_PRESET#4007}护盾角色状态或{SPRITE_PRESET#4007}护盾出战状态的保护下,则造成的伤害额外+1。\\n角色使用「元素战技」后:如果我方存在提供「{SPRITE_PRESET#4007}护盾」的出战状态,则为一个此类出战状态补充1点「{SPRITE_PRESET#4007}护盾」。(每回合1次)",
+ "id": 311404,
+ "name": "贯虹之槊",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_POLE"
+ ]
+ },
+ "wellspringofwarlust": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的优菈使用冰潮的涡旋时,会额外为光降之剑累积1点「能量层数」。",
+ "descriptionraw": "装备有此牌的$[A1106]使用$[S11062]时,会额外为$[C111062]累积1点「能量层数」。",
+ "descriptionreplaced": "装备有此牌的优菈使用冰潮的涡旋时,会额外为光降之剑累积1点「能量层数」。",
+ "id": 211061,
+ "name": "战欲涌现",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "whenthecranereturnedineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "我方下一次使用技能后:将下一个我方后台角色切换到场上。",
+ "descriptionraw": "我方下一次使用技能后:将下一个我方后台角色切换到场上。",
+ "descriptionreplaced": "我方下一次使用技能后:将下一个我方后台角色切换到场上。",
+ "id": 303207,
+ "name": "鹤归之时(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "whiteirongreatsword": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。",
+ "descriptionraw": "角色造成的伤害+1。",
+ "descriptionreplaced": "角色造成的伤害+1。",
+ "id": 311301,
+ "name": "白铁大剑",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CLAYMORE"
+ ]
+ },
+ "whitetassel": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。",
+ "descriptionraw": "角色造成的伤害+1。",
+ "descriptionreplaced": "角色造成的伤害+1。",
+ "id": 311401,
+ "name": "白缨枪",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_POLE"
+ ]
+ },
+ "windandfreedomineffect": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "本回合中,轮到我方行动期间有对方角色被击倒时:本次行动结束后,我方可以再连续行动一次。\n可用次数:1",
+ "descriptionraw": "本回合中,轮到我方行动期间有对方角色被击倒时:本次行动结束后,我方可以再连续行动一次。\\n$[K3]:1",
+ "descriptionreplaced": "本回合中,轮到我方行动期间有对方角色被击倒时:本次行动结束后,我方可以再连续行动一次。\\n可用次数:1",
+ "id": 303181,
+ "name": "风与自由(生效中)",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "windsofharmony": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "本回合中,我方角色下次「普通攻击」少花费1个无色元素。",
+ "descriptionraw": "本回合中,我方角色下次「普通攻击」少花费1个$[K309]。",
+ "descriptionreplaced": "本回合中,我方角色下次「普通攻击」少花费1个{SPRITE_PRESET#1109}无色元素。",
+ "id": 115033,
+ "name": "协鸣之风",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "winestainedtricorne": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个水元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1102}水元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1102}水元素。(每回合1次)",
+ "id": 312201,
+ "name": "酒渍船帽",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "wishesunnumbered": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "装备有此牌的雷电将军使用奥义·梦想真说时每消耗1点「愿力」,都使造成的伤害额外+1。",
+ "descriptionraw": "装备有此牌的$[A1407]使用$[S14073]时每消耗1点「愿力」,都使造成的伤害额外+1。",
+ "descriptionreplaced": "装备有此牌的雷电将军使用奥义·梦想真说时每消耗1点「愿力」,都使造成的伤害额外+1。",
+ "id": 214071,
+ "name": "万千的愿望",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY"
+ ]
+ },
+ "witchsscorchinghat": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色使用技能或装备「天赋」时:少花费1个火元素。(每回合1次)",
+ "descriptionraw": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1103}火元素。(每回合1次)",
+ "descriptionreplaced": "角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:少花费1个{SPRITE_PRESET#1103}火元素。(每回合1次)",
+ "id": 312301,
+ "name": "焦灼的魔女帽",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_ARTIFACT"
+ ]
+ },
+ "wolfsgravestone": {
+ "cardtype": "GCG_CARD_MODIFY",
+ "cardtypetext": "装备牌",
+ "description": "角色造成的伤害+1。\n攻击剩余生命值不多于6的目标时,伤害额外+2。",
+ "descriptionraw": "角色造成的伤害+1。\\n攻击剩余生命值不多于6的目标时,伤害额外+2。",
+ "descriptionreplaced": "角色造成的伤害+1。\\n攻击剩余生命值不多于6的目标时,伤害额外+2。",
+ "id": 311303,
+ "name": "狼的末路",
+ "statustypetext": "角色装备",
+ "tags": [
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_CLAYMORE"
+ ]
+ },
+ "yakshasmask": {
+ "cardtype": "GCG_CARD_STATE",
+ "cardtypetext": "状态",
+ "countingtype": "GCG_TOKEN_ROUND_COUNT",
+ "description": "所附属角色造成的物理伤害变为风元素伤害,且角色造成的风元素伤害+1。\n所附属角色进行下落攻击时:伤害额外+2。\n所附属角色为出战角色,我方执行「切换角色」行动时:少花费1个元素骰。(每回合1次)\n持续回合:2",
+ "descriptionraw": "所附属角色造成的$[K100]变为$[K105],且角色造成的$[K105]+1。\\n所附属角色进行$[K52]时:伤害额外+2。\\n所附属角色为出战角色,我方执行「切换角色」行动时:少花费1个元素骰。(每回合1次)\\n$[K4]:2",
+ "descriptionreplaced": "所附属角色造成的{SPRITE_PRESET#2100}物理伤害变为{SPRITE_PRESET#2105}风元素伤害,且角色造成的{SPRITE_PRESET#2105}风元素伤害+1。\\n所附属角色进行下落攻击时:伤害额外+2。\\n所附属角色为出战角色,我方执行「切换角色」行动时:少花费1个元素骰。(每回合1次)\\n持续回合:2",
+ "id": 115041,
+ "name": "夜叉傩面",
+ "statustypetext": "角色状态",
+ "tags": []
+ },
+ "zerohourinvokationeverydieispermitted": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "投掷阶段:无需投掷元素骰,而是直接获得8个万能元素!",
+ "descriptionraw": "投掷阶段:无需投掷元素骰,而是直接获得8个$[K411]!",
+ "descriptionreplaced": "投掷阶段:无需投掷元素骰,而是直接获得8个{SPRITE_PRESET#1111}万能元素!",
+ "id": 403007,
+ "name": "零时召唤·万骰皆许",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ },
+ "zerohourinvokationstrikefirst": {
+ "cardtype": "GCG_CARD_ONSTAGE",
+ "cardtypetext": "出战状态",
+ "description": "打出任意行动牌时:少花费2个元素骰。(每回合1次)",
+ "descriptionraw": "打出任意行动牌时:少花费2个元素骰。(每回合1次)",
+ "descriptionreplaced": "打出任意行动牌时:少花费2个元素骰。(每回合1次)",
+ "id": 403005,
+ "name": "零时召唤·先发制人",
+ "statustypetext": "阵营出战状态",
+ "tags": []
+ }
+ },
+ "meta": {
+ "aliases": {},
+ "categories": {
+ "GCG_CARD_MODIFY": [
+ "abyssalmayhemhydrospout",
+ "adventurersbandana",
+ "amosbow",
+ "aquilafavonia",
+ "aratakiichiban",
+ "archaicpetra",
+ "athousandfloatingdreams",
+ "awakening",
+ "blizzardstrayer",
+ "brokenrimesecho",
+ "bunnytriggered",
+ "capriciousvisage",
+ "chaoticentropy",
+ "cicinscoldglare",
+ "coldbloodedstrike",
+ "conquerorofevilguardianyaksha",
+ "crimsonwitchofflames",
+ "crossfire",
+ "deepwoodmemories",
+ "dominanceofearth",
+ "elegyfortheend",
+ "embersrekindled",
+ "emblemofseveredfate",
+ "embraceofwinds",
+ "engulfinglightning",
+ "exilescirclet",
+ "favoniussword",
+ "featherfalljudgment",
+ "floralsidewinder",
+ "flowingflame",
+ "gamblersearrings",
+ "generalsancienthelm",
+ "gloriousseason",
+ "grandexpectation",
+ "heartofdepth",
+ "igotyourback",
+ "instructorscap",
+ "kantensenmyoublessing",
+ "keensight",
+ "kyoukafuushi",
+ "landsofdandelion",
+ "laurelcoronet",
+ "lightningstorm",
+ "lithicspear",
+ "luckydogssilvercirclet",
+ "magicguide",
+ "maskofsolitudebasalt",
+ "mirrorcage",
+ "mysticalabandon",
+ "naganoharameteorswarm",
+ "ornatekabuto",
+ "paidinfull",
+ "poundingsurprise",
+ "proliferatingspores",
+ "prophecyofsubmersion",
+ "ravenbow",
+ "sacrificialbow",
+ "sacrificialfragments",
+ "sacrificialgreatsword",
+ "sacrificialsword",
+ "sanguinerouge",
+ "shakennotpurred",
+ "shimenawasreminiscence",
+ "sinofpride",
+ "skywardatlas",
+ "skywardblade",
+ "skywardharp",
+ "skywardpride",
+ "skywardspine",
+ "steadybreathing",
+ "stellarpredator",
+ "stonehidereforged",
+ "strategicreserve",
+ "streamingsurge",
+ "tamakushicasket",
+ "tenacityofthemillelith",
+ "thebell",
+ "thescentremained",
+ "theseedofstoredknowledge",
+ "theshrinessacredshade",
+ "thunderingfury",
+ "thunderingpenance",
+ "thunderingpoise",
+ "thundersummonerscrown",
+ "transcendentautomaton",
+ "travelershandysword",
+ "travelingdoctorshandkerchief",
+ "undividedheart",
+ "vermillionhereafter",
+ "viridescentvenerer",
+ "viridescentvenerersdiadem",
+ "vortexvanquisher",
+ "wellspringofwarlust",
+ "whiteirongreatsword",
+ "whitetassel",
+ "winestainedtricorne",
+ "wishesunnumbered",
+ "witchsscorchinghat",
+ "wolfsgravestone"
+ ],
+ "GCG_CARD_ONSTAGE": [
+ "aurousblaze",
+ "catalyzingfield",
+ "catclawshield-01",
+ "catclawshield",
+ "changingshiftsineffect",
+ "chonghuafrostfield-01",
+ "chonghuafrostfield",
+ "corrosion",
+ "crystallize",
+ "crystalshield",
+ "dendrocore",
+ "elementalresonanceenduringrockineffect",
+ "elementalresonancesprawlinggreeneryineffect",
+ "energyrevival",
+ "exposeweakness",
+ "fatuiambusher",
+ "fatuiambushercryocicinmage",
+ "fatuiambusherelectrohammervanguard",
+ "fatuiambushermirrormaiden",
+ "fatuiambusherpyroslingerbracer",
+ "flowingcicinshield",
+ "fullplate",
+ "icelotus",
+ "icicle",
+ "icyquill-01",
+ "icyquill",
+ "illusorybubble",
+ "inspirationfield-01",
+ "inspirationfield",
+ "jadescreen",
+ "jadeshield",
+ "leaveittomeineffect",
+ "millennialmovementfarewellsong",
+ "offensivebarrier",
+ "pyronado",
+ "rainbowbladework",
+ "rainsword-01",
+ "rainsword",
+ "rebelliousshield",
+ "redfeatherfanineffect",
+ "reinforcements",
+ "reviveoncooldown",
+ "rockypedestal",
+ "shrineofmaya-01",
+ "shrineofmaya",
+ "sparksnsplash",
+ "sprout",
+ "stoneandcontractsineffect",
+ "stormzone-01",
+ "stormzone",
+ "tenkothunderbolts",
+ "theprofoundpurposeofpractice",
+ "thunderbeaststarge",
+ "vines",
+ "whenthecranereturnedineffect",
+ "windandfreedomineffect",
+ "windsofharmony",
+ "zerohourinvokationeverydieispermitted",
+ "zerohourinvokationstrikefirst"
+ ],
+ "GCG_CARD_STATE": [
+ "activated",
+ "adeptustemptationineffect",
+ "aegisofabyssalflame",
+ "aerialsuperiority",
+ "belligerenceunfettered",
+ "blazingwill",
+ "bloodblossom",
+ "buttercrabineffect",
+ "ceremonialgarment",
+ "chakradesiderata",
+ "conquerorofevilwrathdeity",
+ "craggygreatshield",
+ "crowfeathercover",
+ "crudewoodgreatshield",
+ "cryoelementalequipment",
+ "cryoelementalinfusion-01",
+ "cryoelementalinfusion",
+ "cryoshield",
+ "easygame",
+ "electrocrystalcore-01",
+ "electrocrystalcore-02",
+ "electrocrystalcore",
+ "electroelementalequipment",
+ "electroelementalinfusion-01",
+ "electroelementalinfusion",
+ "electroshield",
+ "elementaldevourer",
+ "elementallifeformelectro",
+ "elementallifeformhydro",
+ "elementalresonanceferventflamesineffect",
+ "elementalresonanceshatteringiceineffect",
+ "explosivespark-01",
+ "explosivespark",
+ "fieryrebirth",
+ "finalfrenzy-01",
+ "finalfrenzy",
+ "flowfireedge",
+ "frozen",
+ "geoelementalequipment",
+ "grimheart",
+ "heavystrikeineffect",
+ "hoarfrostgreatshield",
+ "hydroelementalequipment",
+ "hydroshield",
+ "iaibreathing",
+ "iaisheathed-01",
+ "iaisheathed-02",
+ "iaisheathed-03",
+ "iaisheathed-04",
+ "iaisheathed",
+ "ignitedmorale",
+ "jueyunguobaineffect",
+ "kamunatalismanelectro",
+ "kamunatalismanpyro",
+ "leylinedisorderdireperseverance",
+ "lithicguard",
+ "lotusflowercrispineffect",
+ "meleestance",
+ "mintymeatrollsineffect",
+ "mistbubble",
+ "mushroompizzaineffect",
+ "mutationstoneshamanstreasure",
+ "niwabienshou",
+ "northernsmokedchickenineffect",
+ "pactswornpathclearer",
+ "paramitapapilio",
+ "petrification",
+ "pyroelementalequipment",
+ "pyroinfusion",
+ "pyroshield",
+ "quenchedembers",
+ "radicalvitality",
+ "ragingoniking",
+ "rangedstance",
+ "refraction-01",
+ "refraction",
+ "resistantform",
+ "revivalprism-01",
+ "revivalprism-02",
+ "revivalprism",
+ "rippleelectroedge",
+ "riptide",
+ "riteofdispatch",
+ "rockpaperscissorscombopaper",
+ "rockpaperscissorscomboscissors",
+ "sashimiplatterineffect",
+ "satiated",
+ "scorched",
+ "seedofskandha",
+ "shieldofsurgingflame",
+ "stealth-01",
+ "stealth",
+ "stoneforce",
+ "stonehide",
+ "stormwindbarrier",
+ "stun",
+ "summoneroflightning",
+ "superlativesuperstrength",
+ "sweepingtime",
+ "takimegurikanka",
+ "tandooriroastchickenineffect",
+ "terrainadvantage",
+ "terrormasksreturn",
+ "theprofoundpurposeofpractice-01",
+ "thewolfwithin",
+ "tidecallersurfembrace",
+ "unmovablemountain",
+ "vermillionhereafterineffect",
+ "vijnanasuffusion",
+ "yakshasmask"
+ ],
+ "GCG_CARD_SUMMON": [
+ "baronbunny",
+ "oceanicmimicfrog",
+ "reflection",
+ "ushi"
+ ],
+ "GCG_STATE_BUFF_ANEMO": [
+ "stormwindbarrier"
+ ],
+ "GCG_STATE_BUFF_CRYO": [
+ "cryoshield",
+ "icicle"
+ ],
+ "GCG_STATE_BUFF_ELECTRO": [
+ "electroshield",
+ "pactswornpathclearer",
+ "tenkothunderbolts",
+ "thewolfwithin",
+ "thunderbeaststarge"
+ ],
+ "GCG_STATE_BUFF_GEO": [
+ "ragingoniking",
+ "sweepingtime"
+ ],
+ "GCG_STATE_BUFF_HYDRO": [
+ "ceremonialgarment",
+ "hydroshield",
+ "illusorybubble",
+ "meleestance",
+ "rainbowbladework",
+ "rangedstance"
+ ],
+ "GCG_STATE_BUFF_NEGATIVE": [
+ "fatuiambushercryocicinmage",
+ "fatuiambusherelectrohammervanguard",
+ "fatuiambushermirrormaiden",
+ "fatuiambusherpyroslingerbracer",
+ "frozen",
+ "mistbubble",
+ "petrification",
+ "quenchedembers",
+ "refraction-01",
+ "refraction",
+ "reviveoncooldown",
+ "riptide",
+ "satiated",
+ "seedofskandha",
+ "sparksnsplash",
+ "stun",
+ "vines"
+ ],
+ "GCG_STATE_BUFF_PYRO": [
+ "aurousblaze",
+ "bloodblossom",
+ "inspirationfield-01",
+ "inspirationfield",
+ "pyronado",
+ "pyroshield",
+ "shieldofsurgingflame"
+ ],
+ "GCG_TAG_ARTIFACT": [
+ "adventurersbandana",
+ "archaicpetra",
+ "blizzardstrayer",
+ "brokenrimesecho",
+ "capriciousvisage",
+ "crimsonwitchofflames",
+ "deepwoodmemories",
+ "emblemofseveredfate",
+ "exilescirclet",
+ "gamblersearrings",
+ "generalsancienthelm",
+ "heartofdepth",
+ "instructorscap",
+ "laurelcoronet",
+ "luckydogssilvercirclet",
+ "maskofsolitudebasalt",
+ "ornatekabuto",
+ "shimenawasreminiscence",
+ "tenacityofthemillelith",
+ "thunderingfury",
+ "thunderingpoise",
+ "thundersummonerscrown",
+ "travelingdoctorshandkerchief",
+ "vermillionhereafter",
+ "viridescentvenerer",
+ "viridescentvenerersdiadem",
+ "winestainedtricorne",
+ "witchsscorchinghat"
+ ],
+ "GCG_TAG_DENDRO_PRODUCE": [
+ "catalyzingfield",
+ "dendrocore"
+ ],
+ "GCG_TAG_FORBIDDEN_ATTACK": [
+ "frozen",
+ "mistbubble",
+ "petrification",
+ "quenchedembers",
+ "stun"
+ ],
+ "GCG_TAG_IMMUNE_CONTROL": [
+ "resistantform"
+ ],
+ "GCG_TAG_IMMUNE_FREEZING": [
+ "resistantform"
+ ],
+ "GCG_TAG_SHEILD": [
+ "aegisofabyssalflame",
+ "catclawshield-01",
+ "catclawshield",
+ "crystallize",
+ "energyrevival",
+ "flowingcicinshield",
+ "fullplate",
+ "jadeshield",
+ "leylinedisorderdireperseverance",
+ "lithicguard",
+ "offensivebarrier",
+ "rebelliousshield",
+ "tidecallersurfembrace",
+ "unmovablemountain"
+ ],
+ "GCG_TAG_SLOWLY": [
+ "abyssalmayhemhydrospout",
+ "aratakiichiban",
+ "awakening",
+ "bunnytriggered",
+ "chaoticentropy",
+ "cicinscoldglare",
+ "coldbloodedstrike",
+ "conquerorofevilguardianyaksha",
+ "crossfire",
+ "dominanceofearth",
+ "embraceofwinds",
+ "featherfalljudgment",
+ "floralsidewinder",
+ "flowingflame",
+ "gloriousseason",
+ "grandexpectation",
+ "igotyourback",
+ "keensight",
+ "kyoukafuushi",
+ "landsofdandelion",
+ "lightningstorm",
+ "mirrorcage",
+ "mysticalabandon",
+ "naganoharameteorswarm",
+ "paidinfull",
+ "poundingsurprise",
+ "proliferatingspores",
+ "prophecyofsubmersion",
+ "sanguinerouge",
+ "shakennotpurred",
+ "sinofpride",
+ "steadybreathing",
+ "stellarpredator",
+ "stonehidereforged",
+ "strategicreserve",
+ "streamingsurge",
+ "tamakushicasket",
+ "thescentremained",
+ "theseedofstoredknowledge",
+ "theshrinessacredshade",
+ "thunderingpenance",
+ "transcendentautomaton",
+ "undividedheart",
+ "wellspringofwarlust",
+ "wishesunnumbered"
+ ],
+ "GCG_TAG_TALENT": [
+ "abyssalmayhemhydrospout",
+ "aratakiichiban",
+ "awakening",
+ "bunnytriggered",
+ "chaoticentropy",
+ "cicinscoldglare",
+ "coldbloodedstrike",
+ "conquerorofevilguardianyaksha",
+ "crossfire",
+ "dominanceofearth",
+ "embersrekindled",
+ "embraceofwinds",
+ "featherfalljudgment",
+ "floralsidewinder",
+ "flowingflame",
+ "gloriousseason",
+ "grandexpectation",
+ "igotyourback",
+ "kantensenmyoublessing",
+ "keensight",
+ "kyoukafuushi",
+ "landsofdandelion",
+ "lightningstorm",
+ "mirrorcage",
+ "mysticalabandon",
+ "naganoharameteorswarm",
+ "paidinfull",
+ "poundingsurprise",
+ "proliferatingspores",
+ "prophecyofsubmersion",
+ "sanguinerouge",
+ "shakennotpurred",
+ "sinofpride",
+ "steadybreathing",
+ "stellarpredator",
+ "stonehidereforged",
+ "strategicreserve",
+ "streamingsurge",
+ "tamakushicasket",
+ "thescentremained",
+ "theseedofstoredknowledge",
+ "theshrinessacredshade",
+ "thunderingpenance",
+ "transcendentautomaton",
+ "undividedheart",
+ "wellspringofwarlust",
+ "wishesunnumbered"
+ ],
+ "GCG_TAG_WEAPON": [
+ "amosbow",
+ "aquilafavonia",
+ "athousandfloatingdreams",
+ "elegyfortheend",
+ "engulfinglightning",
+ "favoniussword",
+ "lithicspear",
+ "magicguide",
+ "ravenbow",
+ "sacrificialbow",
+ "sacrificialfragments",
+ "sacrificialgreatsword",
+ "sacrificialsword",
+ "skywardatlas",
+ "skywardblade",
+ "skywardharp",
+ "skywardpride",
+ "skywardspine",
+ "thebell",
+ "travelershandysword",
+ "vortexvanquisher",
+ "whiteirongreatsword",
+ "whitetassel",
+ "wolfsgravestone"
+ ],
+ "GCG_TAG_WEAPON_BOW": [
+ "amosbow",
+ "elegyfortheend",
+ "ravenbow",
+ "sacrificialbow",
+ "skywardharp"
+ ],
+ "GCG_TAG_WEAPON_CATALYST": [
+ "athousandfloatingdreams",
+ "magicguide",
+ "sacrificialfragments",
+ "skywardatlas"
+ ],
+ "GCG_TAG_WEAPON_CLAYMORE": [
+ "sacrificialgreatsword",
+ "skywardpride",
+ "thebell",
+ "whiteirongreatsword",
+ "wolfsgravestone"
+ ],
+ "GCG_TAG_WEAPON_POLE": [
+ "engulfinglightning",
+ "lithicspear",
+ "skywardspine",
+ "vortexvanquisher",
+ "whitetassel"
+ ],
+ "GCG_TAG_WEAPON_SWORD": [
+ "aquilafavonia",
+ "favoniussword",
+ "sacrificialsword",
+ "skywardblade",
+ "travelershandysword"
+ ],
+ "GCG_TOKEN_COUNTER": [
+ "chakradesiderata",
+ "elementaldevourer",
+ "pactswornpathclearer",
+ "radicalvitality",
+ "revivalprism-01",
+ "revivalprism-02",
+ "revivalprism"
+ ],
+ "GCG_TOKEN_LIFE": [
+ "aegisofabyssalflame",
+ "belligerenceunfettered",
+ "blazingwill",
+ "bloodblossom",
+ "catalyzingfield",
+ "catclawshield-01",
+ "catclawshield",
+ "conquerorofevilwrathdeity",
+ "corrosion",
+ "craggygreatshield",
+ "crowfeathercover",
+ "crudewoodgreatshield",
+ "cryoelementalequipment",
+ "cryoshield",
+ "crystallize",
+ "crystalshield",
+ "dendrocore",
+ "easygame",
+ "electroelementalequipment",
+ "electroshield",
+ "energyrevival",
+ "explosivespark-01",
+ "explosivespark",
+ "fatuiambushercryocicinmage",
+ "fatuiambusherelectrohammervanguard",
+ "fatuiambushermirrormaiden",
+ "fatuiambusherpyroslingerbracer",
+ "flowfireedge",
+ "flowingcicinshield",
+ "fullplate",
+ "geoelementalequipment",
+ "hoarfrostgreatshield",
+ "hydroelementalequipment",
+ "hydroshield",
+ "iaibreathing",
+ "iaisheathed-01",
+ "iaisheathed-02",
+ "iaisheathed-03",
+ "iaisheathed-04",
+ "iaisheathed",
+ "icelotus",
+ "icicle",
+ "icyquill-01",
+ "icyquill",
+ "ignitedmorale",
+ "jadescreen",
+ "jadeshield",
+ "kamunatalismanelectro",
+ "kamunatalismanpyro",
+ "leylinedisorderdireperseverance",
+ "lithicguard",
+ "mintymeatrollsineffect",
+ "niwabienshou",
+ "offensivebarrier",
+ "pyroelementalequipment",
+ "pyronado",
+ "pyroshield",
+ "rainbowbladework",
+ "rainsword-01",
+ "rainsword",
+ "rebelliousshield",
+ "rippleelectroedge",
+ "rockypedestal",
+ "seedofskandha",
+ "shieldofsurgingflame",
+ "sparksnsplash",
+ "stealth-01",
+ "stealth",
+ "stonehide",
+ "stormzone-01",
+ "stormzone",
+ "summoneroflightning",
+ "superlativesuperstrength",
+ "takimegurikanka",
+ "unmovablemountain",
+ "vijnanasuffusion",
+ "vines"
+ ],
+ "GCG_TOKEN_ROUND_COUNT": [
+ "aurousblaze",
+ "ceremonialgarment",
+ "chonghuafrostfield-01",
+ "chonghuafrostfield",
+ "cryoelementalinfusion-01",
+ "cryoelementalinfusion",
+ "electroelementalinfusion-01",
+ "electroelementalinfusion",
+ "inspirationfield-01",
+ "inspirationfield",
+ "meleestance",
+ "millennialmovementfarewellsong",
+ "mistbubble",
+ "mushroompizzaineffect",
+ "paramitapapilio",
+ "pyroinfusion",
+ "ragingoniking",
+ "refraction-01",
+ "refraction",
+ "riptide",
+ "shrineofmaya-01",
+ "shrineofmaya",
+ "sprout",
+ "sweepingtime",
+ "thewolfwithin",
+ "thunderbeaststarge",
+ "yakshasmask"
+ ],
+ "GCG_TOKEN_SHIELD": [
+ "baronbunny",
+ "oceanicmimicfrog",
+ "reflection",
+ "stormwindbarrier",
+ "tidecallersurfembrace",
+ "ushi"
+ ]
+ },
+ "namemap": {
+ "abyssalmayhemhydrospout": "深渊之灾·凝水盛放",
+ "activated": "活化状态",
+ "adeptustemptationineffect": "仙跳墙(生效中)",
+ "adventurersbandana": "冒险家头带",
+ "aegisofabyssalflame": "渊火加护",
+ "aerialsuperiority": "空中优势",
+ "amosbow": "阿莫斯之弓",
+ "aquilafavonia": "风鹰剑",
+ "aratakiichiban": "荒泷第一",
+ "archaicpetra": "悠古的磐岩",
+ "athousandfloatingdreams": "千夜浮梦",
+ "aurousblaze": "琉金火光",
+ "awakening": "觉醒",
+ "baronbunny": "兔兔伯爵",
+ "belligerenceunfettered": "战意倍增",
+ "blazingwill": "灼热斗志",
+ "blizzardstrayer": "冰风迷途的勇士",
+ "bloodblossom": "血梅香",
+ "brokenrimesecho": "破冰踏雪的回音",
+ "bunnytriggered": "一触即发",
+ "buttercrabineffect": "黄油蟹蟹(生效中)",
+ "capriciousvisage": "无常之面",
+ "catalyzingfield": "激化领域",
+ "catclawshield": "猫爪护盾",
+ "catclawshield-01": "猫爪护盾",
+ "ceremonialgarment": "仪来羽衣",
+ "chakradesiderata": "诸愿百眼之轮",
+ "changingshiftsineffect": "换班时间(生效中)",
+ "chaoticentropy": "混元熵增论",
+ "chonghuafrostfield": "重华叠霜领域",
+ "chonghuafrostfield-01": "重华叠霜领域",
+ "cicinscoldglare": "冰萤寒光",
+ "coldbloodedstrike": "冷血之剑",
+ "conquerorofevilguardianyaksha": "降魔·护法夜叉",
+ "conquerorofevilwrathdeity": "降魔·忿怒显相",
+ "corrosion": "侵蚀",
+ "craggygreatshield": "岩石大盾",
+ "crimsonwitchofflames": "炽烈的炎之魔女",
+ "crossfire": "交叉火力",
+ "crowfeathercover": "鸣煌护持",
+ "crudewoodgreatshield": "原木大盾",
+ "cryoelementalequipment": "元素武装·冰",
+ "cryoelementalinfusion": "冰元素附魔",
+ "cryoelementalinfusion-01": "冰元素附魔",
+ "cryoshield": "冰元素护罩",
+ "crystallize": "结晶",
+ "crystalshield": "晶岩护罩",
+ "deepwoodmemories": "深林的记忆",
+ "dendrocore": "草原核",
+ "dominanceofearth": "炊金馔玉",
+ "easygame": "得心应手",
+ "electrocrystalcore": "雷晶核心",
+ "electrocrystalcore-01": "雷晶核心",
+ "electrocrystalcore-02": "雷晶核心",
+ "electroelementalequipment": "元素武装·雷",
+ "electroelementalinfusion": "雷元素附魔",
+ "electroelementalinfusion-01": "雷元素附魔",
+ "electroshield": "雷元素护罩",
+ "elegyfortheend": "终末嗟叹之诗",
+ "elementaldevourer": "嗜魔",
+ "elementallifeformelectro": "元素生命·雷",
+ "elementallifeformhydro": "元素生命·水",
+ "elementalresonanceenduringrockineffect": "元素共鸣:坚定之岩(生效中)",
+ "elementalresonanceferventflamesineffect": "元素共鸣:热诚之火(生效中)",
+ "elementalresonanceshatteringiceineffect": "元素共鸣:粉碎之冰(生效中)",
+ "elementalresonancesprawlinggreeneryineffect": "元素共鸣:蔓生之草(生效中)",
+ "embersrekindled": "烬火重燃",
+ "emblemofseveredfate": "绝缘之旗印",
+ "embraceofwinds": "绪风之拥",
+ "energyrevival": "蓄能复苏",
+ "engulfinglightning": "薙草之稻光",
+ "exilescirclet": "流放者头冠",
+ "explosivespark": "爆裂火花",
+ "explosivespark-01": "爆裂火花",
+ "exposeweakness": "弱点暴露",
+ "fatuiambusher": "愚人众伏兵",
+ "fatuiambushercryocicinmage": "愚人众伏兵·冰萤术士",
+ "fatuiambusherelectrohammervanguard": "愚人众伏兵·雷锤前锋军",
+ "fatuiambushermirrormaiden": "愚人众伏兵·藏镜仕女",
+ "fatuiambusherpyroslingerbracer": "愚人众伏兵·火铳游击兵",
+ "favoniussword": "西风剑",
+ "featherfalljudgment": "落羽的裁择",
+ "fieryrebirth": "火之新生",
+ "finalfrenzy": "绝境狂乱",
+ "finalfrenzy-01": "绝境狂乱",
+ "floralsidewinder": "飞叶迴斜",
+ "flowfireedge": "流焰磨刃",
+ "flowingcicinshield": "流萤护罩",
+ "flowingflame": "流火焦灼",
+ "frozen": "冻结",
+ "fullplate": "护体岩铠",
+ "gamblersearrings": "赌徒的耳环",
+ "generalsancienthelm": "将帅兜鍪",
+ "geoelementalequipment": "元素武装·岩",
+ "gloriousseason": "光辉的季节",
+ "grandexpectation": "冒险憧憬",
+ "grimheart": "冷酷之心",
+ "heartofdepth": "沉沦之心",
+ "heavystrikeineffect": "重攻击(生效中)",
+ "hoarfrostgreatshield": "寒冰大盾",
+ "hydroelementalequipment": "元素武装·水",
+ "hydroshield": "水元素护罩",
+ "iaibreathing": "居合·吐纳",
+ "iaisheathed": "居合·纳刀",
+ "iaisheathed-01": "居合·纳刀",
+ "iaisheathed-02": "居合·纳刀",
+ "iaisheathed-03": "居合·纳刀",
+ "iaisheathed-04": "居合·纳刀",
+ "icelotus": "冰莲",
+ "icicle": "寒冰之棱",
+ "icyquill": "冰翎",
+ "icyquill-01": "冰翎",
+ "ignitedmorale": "士气鼓动",
+ "igotyourback": "支援就交给我吧",
+ "illusorybubble": "泡影",
+ "inspirationfield": "鼓舞领域",
+ "inspirationfield-01": "鼓舞领域",
+ "instructorscap": "教官的帽子",
+ "jadescreen": "璇玑屏",
+ "jadeshield": "玉璋护盾",
+ "jueyunguobaineffect": "绝云锅巴(生效中)",
+ "kamunatalismanelectro": "惟神召符·煌",
+ "kamunatalismanpyro": "惟神召符·炎",
+ "kantensenmyoublessing": "寒天宣命祝词",
+ "keensight": "眼识殊明",
+ "kyoukafuushi": "镜华风姿",
+ "landsofdandelion": "蒲公英的国土",
+ "laurelcoronet": "月桂的宝冠",
+ "leaveittomeineffect": "交给我吧!(生效中)",
+ "leylinedisorderdireperseverance": "地脉异常·绝境坚毅",
+ "lightningstorm": "霹雳连霄",
+ "lithicguard": "千岩之护",
+ "lithicspear": "千岩长枪",
+ "lotusflowercrispineffect": "莲花酥(生效中)",
+ "luckydogssilvercirclet": "幸运儿银冠",
+ "magicguide": "魔导绪论",
+ "maskofsolitudebasalt": "不动玄石之相",
+ "meleestance": "近战状态",
+ "millennialmovementfarewellsong": "千年的大乐章·别离之歌",
+ "mintymeatrollsineffect": "兽肉薄荷卷(生效中)",
+ "mirrorcage": "镜锢之笼",
+ "mistbubble": "水泡",
+ "mushroompizzaineffect": "烤蘑菇披萨(生效中)",
+ "mutationstoneshamanstreasure": "异变之石·萨满藏品",
+ "mysticalabandon": "忘玄",
+ "naganoharameteorswarm": "长野原龙势流星群",
+ "niwabienshou": "庭火焰硝",
+ "northernsmokedchickenineffect": "北地烟熏鸡(生效中)",
+ "oceanicmimicfrog": "纯水幻形·蛙",
+ "offensivebarrier": "攻势防盾",
+ "ornatekabuto": "华饰之兜",
+ "pactswornpathclearer": "启途誓使",
+ "paidinfull": "悉数讨回",
+ "paramitapapilio": "彼岸蝶舞",
+ "petrification": "石化",
+ "poundingsurprise": "砰砰礼物",
+ "proliferatingspores": "孢子增殖",
+ "prophecyofsubmersion": "沉没的预言",
+ "pyroelementalequipment": "元素武装·火",
+ "pyroinfusion": "火元素附魔",
+ "pyronado": "旋火轮",
+ "pyroshield": "火元素护罩",
+ "quenchedembers": "将熄的余烬",
+ "radicalvitality": "活化激能",
+ "ragingoniking": "怒目鬼王",
+ "rainbowbladework": "虹剑势",
+ "rainsword": "雨帘剑",
+ "rainsword-01": "雨帘剑",
+ "rangedstance": "远程状态",
+ "ravenbow": "鸦羽弓",
+ "rebelliousshield": "叛逆的守护",
+ "redfeatherfanineffect": "红羽团扇(生效中)",
+ "reflection": "虚影",
+ "refraction": "水光破镜",
+ "refraction-01": "水光破镜",
+ "reinforcements": "全方位后援",
+ "resistantform": "抵抗之躯",
+ "revivalprism": "复苏棱镜",
+ "revivalprism-01": "复苏棱镜",
+ "revivalprism-02": "复苏棱镜",
+ "reviveoncooldown": "复苏冷却中",
+ "rippleelectroedge": "流煌磨刃",
+ "riptide": "断流",
+ "riteofdispatch": "遣役之仪",
+ "rockpaperscissorscombopaper": "猜拳三连击·布",
+ "rockpaperscissorscomboscissors": "猜拳三连击·剪刀",
+ "rockypedestal": "岩土台座",
+ "sacrificialbow": "祭礼弓",
+ "sacrificialfragments": "祭礼残章",
+ "sacrificialgreatsword": "祭礼大剑",
+ "sacrificialsword": "祭礼剑",
+ "sanguinerouge": "血之灶火",
+ "sashimiplatterineffect": "刺身拼盘(生效中)",
+ "satiated": "饱腹",
+ "scorched": "枯焦状态",
+ "seedofskandha": "蕴种印",
+ "shakennotpurred": "猫爪冰摇",
+ "shieldofsurgingflame": "涌火护罩",
+ "shimenawasreminiscence": "追忆之注连",
+ "shrineofmaya": "摩耶之殿",
+ "shrineofmaya-01": "摩耶之殿",
+ "sinofpride": "我界",
+ "skywardatlas": "天空之卷",
+ "skywardblade": "天空之刃",
+ "skywardharp": "天空之翼",
+ "skywardpride": "天空之傲",
+ "skywardspine": "天空之脊",
+ "sparksnsplash": "轰轰火花",
+ "sprout": "新叶",
+ "steadybreathing": "吐纳真定",
+ "stealth": "潜行",
+ "stealth-01": "潜行",
+ "stellarpredator": "噬星魔鸦",
+ "stoneandcontractsineffect": "岩与契约(生效中)",
+ "stoneforce": "坚岩之力",
+ "stonehide": "岩盔",
+ "stonehidereforged": "重铸:岩盔",
+ "stormwindbarrier": "聚风屏障",
+ "stormzone": "风域",
+ "stormzone-01": "风域",
+ "strategicreserve": "储之千日,用之一刻",
+ "streamingsurge": "百川奔流",
+ "stun": "眩晕",
+ "summoneroflightning": "奔潮引电",
+ "superlativesuperstrength": "乱神之怪力",
+ "sweepingtime": "大扫除",
+ "takimegurikanka": "泷廻鉴花",
+ "tamakushicasket": "匣中玉栉",
+ "tandooriroastchickenineffect": "唐杜尔烤鸡(生效中)",
+ "tenacityofthemillelith": "千岩牢固",
+ "tenkothunderbolts": "天狐霆雷",
+ "terrainadvantage": "陆地优势",
+ "terrormasksreturn": "凶面归位",
+ "thebell": "钟剑",
+ "theprofoundpurposeofpractice": "修炼的奥义",
+ "theprofoundpurposeofpractice-01": "修炼的奥义",
+ "thescentremained": "重帘留香",
+ "theseedofstoredknowledge": "心识蕴藏之种",
+ "theshrinessacredshade": "神篱之御荫",
+ "thewolfwithin": "雷狼",
+ "thunderbeaststarge": "雷兽之盾",
+ "thunderingfury": "如雷的盛怒",
+ "thunderingpenance": "抵天雷罚",
+ "thunderingpoise": "虺雷之姿",
+ "thundersummonerscrown": "唤雷的头冠",
+ "tidecallersurfembrace": "捉浪·涛拥之守",
+ "transcendentautomaton": "机巧神通",
+ "travelershandysword": "旅行剑",
+ "travelingdoctorshandkerchief": "游医的方巾",
+ "undividedheart": "唯此一心",
+ "unmovablemountain": "重嶂不移",
+ "ushi": "阿丑",
+ "vermillionhereafter": "辰砂往生录",
+ "vermillionhereafterineffect": "辰砂往生录(生效中)",
+ "vijnanasuffusion": "通塞识",
+ "vines": "藤蔓",
+ "viridescentvenerer": "翠绿之影",
+ "viridescentvenerersdiadem": "翠绿的猎人之冠",
+ "vortexvanquisher": "贯虹之槊",
+ "wellspringofwarlust": "战欲涌现",
+ "whenthecranereturnedineffect": "鹤归之时(生效中)",
+ "whiteirongreatsword": "白铁大剑",
+ "whitetassel": "白缨枪",
+ "windandfreedomineffect": "风与自由(生效中)",
+ "windsofharmony": "协鸣之风",
+ "winestainedtricorne": "酒渍船帽",
+ "wishesunnumbered": "万千的愿望",
+ "witchsscorchinghat": "焦灼的魔女帽",
+ "wolfsgravestone": "狼的末路",
+ "yakshasmask": "夜叉傩面",
+ "zerohourinvokationeverydieispermitted": "零时召唤·万骰皆许",
+ "zerohourinvokationstrikefirst": "零时召唤·先发制人"
+ },
+ "names": {
+ "一触即发": "bunnytriggered",
+ "万千的愿望": "wishesunnumbered",
+ "不动玄石之相": "maskofsolitudebasalt",
+ "乱神之怪力": "superlativesuperstrength",
+ "交叉火力": "crossfire",
+ "交给我吧!(生效中)": "leaveittomeineffect",
+ "仙跳墙(生效中)": "adeptustemptationineffect",
+ "仪来羽衣": "ceremonialgarment",
+ "侵蚀": "corrosion",
+ "修炼的奥义": "theprofoundpurposeofpractice-01",
+ "储之千日,用之一刻": "strategicreserve",
+ "元素共鸣:坚定之岩(生效中)": "elementalresonanceenduringrockineffect",
+ "元素共鸣:热诚之火(生效中)": "elementalresonanceferventflamesineffect",
+ "元素共鸣:粉碎之冰(生效中)": "elementalresonanceshatteringiceineffect",
+ "元素共鸣:蔓生之草(生效中)": "elementalresonancesprawlinggreeneryineffect",
+ "元素武装·冰": "cryoelementalequipment",
+ "元素武装·岩": "geoelementalequipment",
+ "元素武装·水": "hydroelementalequipment",
+ "元素武装·火": "pyroelementalequipment",
+ "元素武装·雷": "electroelementalequipment",
+ "元素生命·水": "elementallifeformhydro",
+ "元素生命·雷": "elementallifeformelectro",
+ "光辉的季节": "gloriousseason",
+ "兔兔伯爵": "baronbunny",
+ "全方位后援": "reinforcements",
+ "兽肉薄荷卷(生效中)": "mintymeatrollsineffect",
+ "冒险家头带": "adventurersbandana",
+ "冒险憧憬": "grandexpectation",
+ "冰元素护罩": "cryoshield",
+ "冰元素附魔": "cryoelementalinfusion-01",
+ "冰翎": "icyquill-01",
+ "冰莲": "icelotus",
+ "冰萤寒光": "cicinscoldglare",
+ "冰风迷途的勇士": "blizzardstrayer",
+ "冷血之剑": "coldbloodedstrike",
+ "冷酷之心": "grimheart",
+ "冻结": "frozen",
+ "凶面归位": "terrormasksreturn",
+ "刺身拼盘(生效中)": "sashimiplatterineffect",
+ "北地烟熏鸡(生效中)": "northernsmokedchickenineffect",
+ "匣中玉栉": "tamakushicasket",
+ "千夜浮梦": "athousandfloatingdreams",
+ "千岩之护": "lithicguard",
+ "千岩牢固": "tenacityofthemillelith",
+ "千岩长枪": "lithicspear",
+ "千年的大乐章·别离之歌": "millennialmovementfarewellsong",
+ "华饰之兜": "ornatekabuto",
+ "协鸣之风": "windsofharmony",
+ "原木大盾": "crudewoodgreatshield",
+ "叛逆的守护": "rebelliousshield",
+ "吐纳真定": "steadybreathing",
+ "启途誓使": "pactswornpathclearer",
+ "唐杜尔烤鸡(生效中)": "tandooriroastchickenineffect",
+ "唤雷的头冠": "thundersummonerscrown",
+ "唯此一心": "undividedheart",
+ "嗜魔": "elementaldevourer",
+ "噬星魔鸦": "stellarpredator",
+ "地脉异常·绝境坚毅": "leylinedisorderdireperseverance",
+ "坚岩之力": "stoneforce",
+ "士气鼓动": "ignitedmorale",
+ "复苏冷却中": "reviveoncooldown",
+ "复苏棱镜": "revivalprism-01",
+ "夜叉傩面": "yakshasmask",
+ "大扫除": "sweepingtime",
+ "天狐霆雷": "tenkothunderbolts",
+ "天空之傲": "skywardpride",
+ "天空之刃": "skywardblade",
+ "天空之卷": "skywardatlas",
+ "天空之翼": "skywardharp",
+ "天空之脊": "skywardspine",
+ "奔潮引电": "summoneroflightning",
+ "如雷的盛怒": "thunderingfury",
+ "孢子增殖": "proliferatingspores",
+ "寒冰之棱": "icicle",
+ "寒冰大盾": "hoarfrostgreatshield",
+ "寒天宣命祝词": "kantensenmyoublessing",
+ "将帅兜鍪": "generalsancienthelm",
+ "将熄的余烬": "quenchedembers",
+ "居合·吐纳": "iaibreathing",
+ "居合·纳刀": "iaisheathed-01",
+ "岩与契约(生效中)": "stoneandcontractsineffect",
+ "岩土台座": "rockypedestal",
+ "岩盔": "stonehide",
+ "岩石大盾": "craggygreatshield",
+ "幸运儿银冠": "luckydogssilvercirclet",
+ "庭火焰硝": "niwabienshou",
+ "异变之石·萨满藏品": "mutationstoneshamanstreasure",
+ "弱点暴露": "exposeweakness",
+ "彼岸蝶舞": "paramitapapilio",
+ "得心应手": "easygame",
+ "心识蕴藏之种": "theseedofstoredknowledge",
+ "忘玄": "mysticalabandon",
+ "怒目鬼王": "ragingoniking",
+ "悉数讨回": "paidinfull",
+ "悠古的磐岩": "archaicpetra",
+ "惟神召符·炎": "kamunatalismanpyro",
+ "惟神召符·煌": "kamunatalismanelectro",
+ "愚人众伏兵": "fatuiambusher",
+ "愚人众伏兵·冰萤术士": "fatuiambushercryocicinmage",
+ "愚人众伏兵·火铳游击兵": "fatuiambusherpyroslingerbracer",
+ "愚人众伏兵·藏镜仕女": "fatuiambushermirrormaiden",
+ "愚人众伏兵·雷锤前锋军": "fatuiambusherelectrohammervanguard",
+ "我界": "sinofpride",
+ "战意倍增": "belligerenceunfettered",
+ "战欲涌现": "wellspringofwarlust",
+ "护体岩铠": "fullplate",
+ "抵天雷罚": "thunderingpenance",
+ "抵抗之躯": "resistantform",
+ "捉浪·涛拥之守": "tidecallersurfembrace",
+ "换班时间(生效中)": "changingshiftsineffect",
+ "摩耶之殿": "shrineofmaya-01",
+ "支援就交给我吧": "igotyourback",
+ "攻势防盾": "offensivebarrier",
+ "教官的帽子": "instructorscap",
+ "断流": "riptide",
+ "新叶": "sprout",
+ "旅行剑": "travelershandysword",
+ "旋火轮": "pyronado",
+ "无常之面": "capriciousvisage",
+ "晶岩护罩": "crystalshield",
+ "月桂的宝冠": "laurelcoronet",
+ "机巧神通": "transcendentautomaton",
+ "枯焦状态": "scorched",
+ "水元素护罩": "hydroshield",
+ "水光破镜": "refraction-01",
+ "水泡": "mistbubble",
+ "沉没的预言": "prophecyofsubmersion",
+ "沉沦之心": "heartofdepth",
+ "泡影": "illusorybubble",
+ "泷廻鉴花": "takimegurikanka",
+ "活化激能": "radicalvitality",
+ "活化状态": "activated",
+ "流放者头冠": "exilescirclet",
+ "流火焦灼": "flowingflame",
+ "流焰磨刃": "flowfireedge",
+ "流煌磨刃": "rippleelectroedge",
+ "流萤护罩": "flowingcicinshield",
+ "涌火护罩": "shieldofsurgingflame",
+ "深林的记忆": "deepwoodmemories",
+ "深渊之灾·凝水盛放": "abyssalmayhemhydrospout",
+ "混元熵增论": "chaoticentropy",
+ "渊火加护": "aegisofabyssalflame",
+ "游医的方巾": "travelingdoctorshandkerchief",
+ "潜行": "stealth-01",
+ "激化领域": "catalyzingfield",
+ "火之新生": "fieryrebirth",
+ "火元素护罩": "pyroshield",
+ "火元素附魔": "pyroinfusion",
+ "灼热斗志": "blazingwill",
+ "炊金馔玉": "dominanceofearth",
+ "炽烈的炎之魔女": "crimsonwitchofflames",
+ "烤蘑菇披萨(生效中)": "mushroompizzaineffect",
+ "烬火重燃": "embersrekindled",
+ "焦灼的魔女帽": "witchsscorchinghat",
+ "爆裂火花": "explosivespark-01",
+ "狼的末路": "wolfsgravestone",
+ "猜拳三连击·剪刀": "rockpaperscissorscomboscissors",
+ "猜拳三连击·布": "rockpaperscissorscombopaper",
+ "猫爪冰摇": "shakennotpurred",
+ "猫爪护盾": "catclawshield-01",
+ "玉璋护盾": "jadeshield",
+ "琉金火光": "aurousblaze",
+ "璇玑屏": "jadescreen",
+ "白缨枪": "whitetassel",
+ "白铁大剑": "whiteirongreatsword",
+ "百川奔流": "streamingsurge",
+ "眩晕": "stun",
+ "眼识殊明": "keensight",
+ "石化": "petrification",
+ "砰砰礼物": "poundingsurprise",
+ "破冰踏雪的回音": "brokenrimesecho",
+ "神篱之御荫": "theshrinessacredshade",
+ "祭礼剑": "sacrificialsword",
+ "祭礼大剑": "sacrificialgreatsword",
+ "祭礼弓": "sacrificialbow",
+ "祭礼残章": "sacrificialfragments",
+ "空中优势": "aerialsuperiority",
+ "红羽团扇(生效中)": "redfeatherfanineffect",
+ "纯水幻形·蛙": "oceanicmimicfrog",
+ "终末嗟叹之诗": "elegyfortheend",
+ "结晶": "crystallize",
+ "绝云锅巴(��效中)": "jueyunguobaineffect",
+ "绝境狂乱": "finalfrenzy-01",
+ "绝缘之旗印": "emblemofseveredfate",
+ "绪风之拥": "embraceofwinds",
+ "翠绿之影": "viridescentvenerer",
+ "翠绿的猎人之冠": "viridescentvenerersdiadem",
+ "聚风屏障": "stormwindbarrier",
+ "草原核": "dendrocore",
+ "荒泷第一": "aratakiichiban",
+ "莲花酥(生效中)": "lotusflowercrispineffect",
+ "落羽的裁择": "featherfalljudgment",
+ "蒲公英的国土": "landsofdandelion",
+ "蓄能复苏": "energyrevival",
+ "蕴种印": "seedofskandha",
+ "薙草之稻光": "engulfinglightning",
+ "藤蔓": "vines",
+ "虚影": "reflection",
+ "虹剑势": "rainbowbladework",
+ "虺雷之姿": "thunderingpoise",
+ "血之灶火": "sanguinerouge",
+ "血梅香": "bloodblossom",
+ "西风剑": "favoniussword",
+ "觉醒": "awakening",
+ "诸愿百眼之轮": "chakradesiderata",
+ "贯虹之槊": "vortexvanquisher",
+ "赌徒的耳环": "gamblersearrings",
+ "轰轰火花": "sparksnsplash",
+ "辰砂往生录": "vermillionhereafter",
+ "辰砂往生录(生效中)": "vermillionhereafterineffect",
+ "近战状态": "meleestance",
+ "远程状态": "rangedstance",
+ "追忆之注连": "shimenawasreminiscence",
+ "通塞识": "vijnanasuffusion",
+ "遣役之仪": "riteofdispatch",
+ "酒渍船帽": "winestainedtricorne",
+ "重华叠霜领域": "chonghuafrostfield-01",
+ "重嶂不移": "unmovablemountain",
+ "重帘留香": "thescentremained",
+ "重攻击(生效中)": "heavystrikeineffect",
+ "重铸:岩盔": "stonehidereforged",
+ "钟剑": "thebell",
+ "镜华风姿": "kyoukafuushi",
+ "镜锢之笼": "mirrorcage",
+ "长野原龙势流星群": "naganoharameteorswarm",
+ "阿丑": "ushi",
+ "阿莫斯之弓": "amosbow",
+ "陆地优势": "terrainadvantage",
+ "降魔·忿怒显相": "conquerorofevilwrathdeity",
+ "降魔·护法夜叉": "conquerorofevilguardianyaksha",
+ "雨帘剑": "rainsword-01",
+ "零时召唤·万骰皆许": "zerohourinvokationeverydieispermitted",
+ "零时召唤·先发制人": "zerohourinvokationstrikefirst",
+ "雷元素护罩": "electroshield",
+ "雷元素附魔": "electroelementalinfusion-01",
+ "雷兽之盾": "thunderbeaststarge",
+ "雷晶核心": "electrocrystalcore-01",
+ "雷狼": "thewolfwithin",
+ "霹雳连霄": "lightningstorm",
+ "风与自由(生效中)": "windandfreedomineffect",
+ "风域": "stormzone-01",
+ "风鹰剑": "aquilafavonia",
+ "飞叶迴斜": "floralsidewinder",
+ "饱腹": "satiated",
+ "魔导绪论": "magicguide",
+ "鸣煌护持": "crowfeathercover",
+ "鸦羽弓": "ravenbow",
+ "鹤归之时(生效中)": "whenthecranereturnedineffect",
+ "黄油蟹蟹(生效中)": "buttercrabineffect",
+ "鼓舞领域": "inspirationfield-01"
+ },
+ "properties": {
+ "bufftype": [
+ "GCG_STATE_BUFF_PYRO",
+ "GCG_STATE_BUFF_HYDRO",
+ "GCG_STATE_BUFF_CRYO",
+ "GCG_STATE_BUFF_ELECTRO",
+ "GCG_STATE_BUFF_NEGATIVE",
+ "GCG_STATE_BUFF_GEO",
+ "GCG_STATE_BUFF_ANEMO"
+ ],
+ "cardtype": [
+ "GCG_CARD_MODIFY",
+ "GCG_CARD_STATE",
+ "GCG_CARD_ONSTAGE",
+ "GCG_CARD_SUMMON"
+ ],
+ "countingtype": [
+ "GCG_TOKEN_LIFE",
+ "GCG_TOKEN_ROUND_COUNT",
+ "GCG_TOKEN_SHIELD",
+ "GCG_TOKEN_COUNTER"
+ ],
+ "tags": [
+ "GCG_TAG_TALENT",
+ "GCG_TAG_SLOWLY",
+ "GCG_TAG_ARTIFACT",
+ "GCG_TAG_SHEILD",
+ "GCG_TAG_WEAPON",
+ "GCG_TAG_WEAPON_BOW",
+ "GCG_TAG_WEAPON_SWORD",
+ "GCG_TAG_WEAPON_CATALYST",
+ "GCG_TAG_DENDRO_PRODUCE",
+ "GCG_TAG_WEAPON_POLE",
+ "GCG_TAG_FORBIDDEN_ATTACK",
+ "GCG_TAG_IMMUNE_FREEZING",
+ "GCG_TAG_IMMUNE_CONTROL",
+ "GCG_TAG_WEAPON_CLAYMORE"
+ ]
+ }
+ }
+}
\ No newline at end of file