{ "items": { "absorbingprism": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "战斗行动:我方出战角色为无相之雷时,治疗该角色3点,并附属雷晶核心。\n(牌组中包含无相之雷,才能加入牌组)", "descriptionraw": "<color=#FFFFFFFF>$[K1]:</color>我方出战角色为<color=#FFFFFFFF>$[A2401]</color>时,治疗该角色3点,并附属<color=#FFFFFFFF>$[C124014]</color>。\\n(牌组中包含$[A2401],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF><color=#FFFFFFFF>战斗行动</color>:</color>我方出战角色为<color=#FFFFFFFF>无相之雷</color>时,治疗该角色3点,并附属<color=#FFFFFFFF>雷晶核心</color>。\\n(牌组中包含无相之雷,才能加入牌组)", "id": 224011, "name": "汲能棱晶", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度无相之雷中完成挑战目标后获取", "storytext": "「好机会!」\n「嘿,它是我们这边的!」", "storytitle": "无相之雷·汲能棱晶", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "abyssalmayhemhydrospout": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为达达利亚时,装备此牌。\n达达利亚装备此牌后,立刻使用一次魔王武装·狂澜。\n结束阶段:对所有附属有断流的敌方角色造成1点穿透伤害。\n(牌组中包含达达利亚,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1204]</color>时,装备此牌。\\n$[A1204]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12042]</color>。\\n<color=#FFFFFFFF>结束阶段:</color>对所有附属有<color=#FFFFFFFF>$[C112043]</color>的敌方角色造成1点$[K5]。\\n(牌组中包含$[A1204],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>达达利亚</color>时,装备此牌。\\n达达利亚装备此牌后,立刻使用一次<color=#FFD780FF>魔王武装·狂澜</color>。\\n<color=#FFFFFFFF>结束阶段:</color>对所有附属有<color=#FFFFFFFF>断流</color>的敌方角色造成1点<color=#FFFFFFFF>穿透伤害</color>。\\n(牌组中包含达达利亚,才能加入牌组)", "id": 212041, "name": "深渊之灾·凝水盛放", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 } ], "source": "在猫尾酒馆中邀请达达利亚进行对局,完成相应挑战目标后获取", "storytext": "一次鲁莽但精确的攻击。", "storytitle": "达达利亚·凝水盛放", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "abyssalsummons": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "召唤一个随机「丘丘人」召唤物!\n(牌组包含至少2个「魔物」角色,才能加入牌组)", "descriptionraw": "召唤一个$[K1001]!\\n(牌组包含至少2个「{SPRITE_PRESET#3503}魔物」角色,才能加入牌组)", "descriptionreplaced": "召唤一个<color=#FFFFFFFF>随机「丘丘人」召唤物</color>!\\n(牌组包含至少2个「{SPRITE_PRESET#3503}魔物」角色,才能加入牌组)", "id": 332015, "name": "深渊的呼唤", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「Yaya ika!」", "storytitle": "深渊的呼唤", "tags": [], "tagstext": [] }, "adeptustemptation": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,目标角色下一次「元素爆发」造成的伤害+3。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "本回合中,目标角色下一次<color=#FFFFFFFF>「元素爆发」</color>造成的伤害+3。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "本回合中,目标角色下一次<color=#FFFFFFFF>「元素爆发」</color>造成的伤害+3。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333002, "name": "仙跳墙", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "据说其名源于,此菜曾引得仙人归复人间。那么到底是哪位仙人呢?真让人在意啊…", "storytitle": "仙跳墙", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "adventurersbandana": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「普通攻击」后:治疗自身1点。(每回合至多3次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「普通攻击」后:</color>治疗自身1点。(每回合至多3次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「普通攻击」后:</color>治疗自身1点。(每回合至多3次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312001, "name": "冒险家头带", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "「星穹与深渊掩藏的一切缄秘,正等待这弱小的凡人去猎取。」", "storytitle": "蹊衢索途·冒险家头带", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "amosbow": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用原本元素骰费用+充能费用至少为5的技能时,伤害额外+2。(每回合1次)\n(「弓」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰费用+充能费用至少为5的技能时,</color>伤害额外+2。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用原本元素骰费用+充能费用至少为5的技能时,</color>伤害额外+2。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311204, "name": "阿莫斯之弓", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「我梦见海浪与细沙,我梦见青翠的森林与大地」\n「我梦见野猪在浆果丛嬉戏,我梦见高耸的尖塔」", "storytitle": "矢志不忘·阿莫斯之弓", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_BOW" ], "tagstext": [ "武器", "弓" ] }, "ancientcourtyard": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "我方有角色已装备「武器」或「圣遗物」时,才能打出:本回合中,我方下次打出「武器」或「圣遗物」装备牌时少花费2个元素骰。\n(整局游戏只能打出一张「秘传」卡牌;这张牌一定在你的起始手牌中)", "descriptionraw": "<color=#FFFFFFFF>我方有角色已装备「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」时,才能打出:</color>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时少花费2个元素骰。\\n(整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)", "descriptionreplaced": "<color=#FFFFFFFF>我方有角色已装备「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」时,才能打出:</color>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时少花费2个元素骰。\\n(整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)", "id": 330001, "name": "旧时庭园", "playcost": [ { "costtype": "GCG_COST_LEGEND", "count": 1 } ], "storytext": "「空蝉幽世此浮生,岂非渺然梦寤时。」", "storytitle": "旧时庭园", "tags": [ "GCG_TAG_LEGEND" ], "tagstext": [ "秘传" ] }, "aquilafavonia": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n对方使用技能后:如果所附属角色为「出战角色」,则治疗该角色1点。(每回合至多2次)\n(「单手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>对方使用技能后:</color>如果所附属角色为「出战角色」,则治疗该角色1点。(每回合至多2次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>对方使用技能后:</color>如果所附属角色为「出战角色」,则治疗该角色1点。(每回合至多2次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311503, "name": "风鹰剑", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "异族斗士的佩剑,见证了她的跋涉与奋斗,最终见证她将自由与正义之风吹遍蒙德全地。", "storytitle": "听凭风引·风鹰剑", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_SWORD" ], "tagstext": [ "武器", "单手剑" ] }, "aratakiichiban": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为荒泷一斗时,装备此牌。\n荒泷一斗装备此牌后,立刻使用一次喧哗屋传说。\n装备有此牌的荒泷一斗每回合第2次及以后使用喧哗屋传说时:如果触发乱神之怪力,伤害额外+1。\n(牌组中包含荒泷一斗,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1605]</color>时,装备此牌。\\n$[A1605]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16051]</color>。\\n装备有此牌的$[A1605]每回合第2次及以后使用<color=#FFFFFFFF>$[S16051]</color>时:如果触发$[K1007],伤害额外+1。\\n(牌组中包含$[A1605],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>荒泷一斗</color>时,装备此牌。\\n荒泷一斗装备此牌后,立刻使用一次<color=#FFD780FF>喧哗屋传说</color>。\\n装备有此牌的荒泷一斗每回合第2次及以后使用<color=#FFFFFFFF>喧哗屋传说</color>时:如果触发<color=#FFFFFFFF>乱神之怪力</color>,伤害额外+1。\\n(牌组中包含荒泷一斗,才能加入牌组)", "id": 216051, "name": "荒泷第一", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "source": "在猫尾酒馆中邀请荒泷一斗进行对局,完成相应挑战目标后获取", "storytext": "无论如何,先在气势方面占据上风总没错。", "storytitle": "荒泷一斗·荒泷第一", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "archaicpetra": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个岩元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出岩元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312602, "name": "悠古的磐岩", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「千岩牢固,重嶂不移。」", "storytitle": "岭嶂巉岩·悠古的磐岩", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "athousandfloatingdreams": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n我方角色引发元素反应时:造成的伤害+1。(每回合最多触发2次)\n(「法器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>我方角色引发元素反应时:</color>造成的伤害+1。(每回合最多触发2次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>我方角色引发元素反应时:</color>造成的伤害+1。(每回合最多触发2次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311104, "name": "千夜浮梦", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「万物生灭皆有定期,如同黑夜与黎明往复不息。」\n「就让这盏灯中的故事,给你值得期许的美梦吧。」", "storytitle": "千夜曙歌·千夜浮梦", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CATALYST" ], "tagstext": [ "武器", "法器" ] }, "awakening": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为雷泽时,装备此牌。\n雷泽装备此牌后,立刻使用一次利爪与苍雷。\n装备有此牌的雷泽使用利爪与苍雷后:使我方一个雷元素角色获得1点充能。(出战角色优先)\n(牌组中包含雷泽,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1402]</color>时,装备此牌。\\n$[A1402]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14022]</color>。\\n装备有此牌的$[A1402]使用<color=#FFFFFFFF>$[S14022]</color>后:使我方一个雷元素角色获得1点充能。(出战角色优先)\\n(牌组中包含$[A1402],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>雷泽</color>时,装备此牌。\\n雷泽装备此牌后,立刻使用一次<color=#FFD780FF>利爪与苍雷</color>。\\n装备有此牌的雷泽使用<color=#FFFFFFFF>利爪与苍雷</color>后:使我方一个雷元素角色获得1点充能。(出战角色优先)\\n(牌组中包含雷泽,才能加入牌组)", "id": 214021, "name": "觉醒", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 4 } ], "source": "在猫尾酒馆中邀请雷泽进行对局,完成相应挑战目标后获取", "storytext": "追猎,即将开始。", "storytitle": "雷泽·觉醒", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "blessingofthedivinerelicsinstallation": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "将一个装备在我方角色的「圣遗物」装备牌,转移给另一个我方角色。", "descriptionraw": "将一个装备在我方角色的「{SPRITE_PRESET#3004}圣遗物」装备牌,转移给另一个我方角色。", "descriptionreplaced": "将一个装备在我方角色的「{SPRITE_PRESET#3004}圣遗物」装备牌,转移给另一个我方角色。", "id": 332011, "name": "神宝迁宫祝词", "playcost": [], "source": "初始牌组中获取", "storytext": "「呵呵…这下总该变得有意思起来了吧?」", "storytitle": "神宝迁宫", "tags": [], "tagstext": [] }, "blizzardstrayer": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个冰元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出冰元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312102, "name": "冰风迷途的勇士", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「…请你活下去,请不要与我们共同走向灭亡,湮没于冰冷的遗忘…」", "storytitle": "冬日流旅·冰风迷途的勇士", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "brokenrimesecho": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个冰元素。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1101}<color=#99FFFFFF>冰元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312101, "name": "破冰踏雪的回音", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「越过冰封的门扉,走下深邃的回廊,他折下银白枝条,为雪国带来希望…」", "storytitle": "遥世霜歌·破冰踏雪的回音", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "bunnytriggered": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为安柏时,装备此牌。\n安柏装备此牌后,立刻使用一次爆弹玩偶。\n安柏普通攻击后:如果此牌和兔兔伯爵仍在场,则引爆兔兔伯爵,造成3点火元素伤害。\n(牌组中包含安柏,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1304]</color>时,装备此牌。\\n$[A1304]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13042]</color>。\\n$[A1304]<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>$[C113041]</color>仍在场,则引爆<color=#FFFFFFFF>$[C113041]</color>,造成3点$[K103]。\\n(牌组中包含$[A1304],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>安柏</color>时,装备此牌。\\n安柏装备此牌后,立刻使用一次<color=#FFD780FF>爆弹玩偶</color>。\\n安柏<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>兔兔伯爵</color>仍在场,则引爆<color=#FFFFFFFF>兔兔伯爵</color>,造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n(牌组中包含安柏,才能加入牌组)", "id": 213041, "name": "一触即发", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "source": "在猫尾酒馆中邀请安柏进行对局,完成相应挑战目标后获取", "storytext": "「兔兔伯爵,出击!」", "storytitle": "安柏·一触即发", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "buttercrab": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,所有我方角色下次受到的伤害-2。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "本回合中,所有我方角色下次受到的伤害-2。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "本回合中,所有我方角色下次受到的伤害-2。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333012, "name": "黄油蟹蟹", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "黄油浸润的蟹腿带着馥郁的香气,席卷味蕾,叫人无法抵抗这般鲜香的诱惑。\n「再来一份谢谢!」", "storytitle": "黄油蟹蟹", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "calxsarts": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "从最多2个我方后台角色身上,转移1点充能到我方出战角色。", "descriptionraw": "从最多2个我方后台角色身上,转移1点$[K310]到我方出战角色。", "descriptionreplaced": "从最多2个我方后台角色身上,转移1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>到我方出战角色。", "id": 332009, "name": "白垩之术", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "初始牌组中获取", "storytext": "「不必紧张,你看,实验已经完成了,很成功。」", "storytitle": "炼金实验", "tags": [], "tagstext": [] }, "capriciousvisage": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「元素战技」或装备「天赋」时:少花费1个元素骰。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312013, "name": "无常之面", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "…即使浅笑也掩饰不住悲伤的神情,\n明明是祭典的日子,却仿佛即将告别一样…", "storytitle": "思记隽永·无常之面", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "changingshifts": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "我方下次执行「切换角色」行动时:少花费1个元素骰。", "descriptionraw": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。", "descriptionreplaced": "<color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。", "id": 332002, "name": "换班时间", "playcost": [], "source": "初始牌组中获取", "storytext": "「大人的工作时间到了,小孩子快回去睡觉吧。」", "storytitle": "换班时间", "tags": [], "tagstext": [] }, "changtheninth": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "双方角色使用技能后:如果造成了物理伤害、穿透伤害或引发了元素反应,此牌累积1个「灵感」。\n如果此牌已累积3个「灵感」,弃置此牌:抓2张牌。", "descriptionraw": "<color=#FFFFFFFF>双方角色使用技能后:</color>如果造成了$[K100]、$[K5]或引发了<color=#FFFFFFFF>元素反应</color>,此牌累积<color=#FFFFFFFF>1个「灵感」</color>。\\n如果此牌已累积<color=#FFFFFFFF>3个「灵感」</color>,弃置此牌:抓2张牌。", "descriptionreplaced": "<color=#FFFFFFFF>双方角色使用技能后:</color>如果造成了{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>、<color=#FFFFFFFF>穿透伤害</color>或引发了<color=#FFFFFFFF>元素反应</color>,此牌累积<color=#FFFFFFFF>1个「灵感」</color>。\\n如果此牌已累积<color=#FFFFFFFF>3个「灵感」</color>,弃置此牌:抓2张牌。", "id": 322009, "name": "常九爷", "playcost": [], "storytext": "「未曾清贫难成人,尚有书卷伴吾身!」", "storytitle": "失意墨客·常九爷", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "chaoticentropy": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为砂糖时,装备此牌。\n砂糖装备此牌后,立刻使用一次禁·风灵作成·柒伍同构贰型。\n装备有此牌的砂糖生成的大型风灵已转换成另一种元素后:我方造成的此类元素伤害+1。\n(牌组中包含砂糖,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1501]</color>时,装备此牌。\\n$[A1501]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15013]</color>。\\n装备有此牌的$[A1501]生成的<color=#FFFFFFFF>$[C115011]</color>已转换成另一种元素后:我方造成的此类元素伤害+1。\\n(牌组中包含$[A1501],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>砂糖</color>时,装备此牌。\\n砂糖装备此牌后,立刻使用一次<color=#FFD780FF>禁·风灵作成·柒伍同构贰型</color>。\\n装备有此牌的砂糖生成的<color=#FFFFFFFF>大型风灵</color>已转换成另一种元素后:我方造成的此类元素伤害+1。\\n(牌组中包含砂糖,才能加入牌组)", "id": 215011, "name": "混元熵增论", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请砂糖进行对局,完成相应挑战目标后获取", "storytext": "狂风骤降,乱中取胜。", "storytitle": "砂糖·混元熵增论", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "chefmao": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "打出「料理」事件牌后:生成1个随机基础元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌后:</color>生成1个随机基础元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌后:</color>生成1个随机基础元素骰。(每回合1次)", "id": 322005, "name": "卯师傅", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "在大世界与牌手卯师傅的冒险挑战中完成挑战目标后获取", "storytext": "「用最大众的食材,最普适的口味,最精湛的手艺,做出最最好吃的料理!」\n", "storytitle": "灵光入味·卯师傅", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "chinjuforest": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:如果我方不是「先手牌手」,则生成1个出战角色类型的元素骰。\n可用次数:3", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方不是「先手牌手」,则生成1个出战角色类型的元素骰。\\n<color=#FFFFFFFF>$[K3]:3</color>", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方不是「先手牌手」,则生成1个出战角色类型的元素骰。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>", "id": 321012, "name": "镇守之森", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "传说,这片神林曾是诸多妖怪栖身之所。", "storytitle": "妖迹隐匿之处", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "cicinscoldglare": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为愚人众·冰萤术士时,装备此牌。\n愚人众·冰萤术士装备此牌后,立刻使用一次雾虚摇唤。\n装备有此牌的愚人众·冰萤术士使用技能后:如果冰萤的可用次数被叠加到超过上限,则造成2点冰元素伤害。\n(牌组中包含愚人众·冰萤术士,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2101]</color>时,装备此牌。\\n$[A2101]装备此牌后,立刻使用一次<color=#FFD780FF>$[S21012]</color>。\\n装备有此牌的$[A2101]使用技能后:如果<color=#FFFFFFFF>$[C121011]</color>的$[K3]被叠加到超过上限,则造成2点$[K101]。\\n(牌组中包含$[A2101],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>愚人众·冰萤术士</color>时,装备此牌。\\n愚人众·冰萤术士装备此牌后,立刻使用一次<color=#FFD780FF>雾虚摇唤</color>。\\n装备有此牌的愚人众·冰萤术士使用技能后:如果<color=#FFFFFFFF>冰萤</color>的<color=#FFFFFFFF>可用次数</color>被叠加到超过上限,则造成2点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。\\n(牌组中包含愚人众·冰萤术士,才能加入牌组)", "id": 221011, "name": "冰萤寒光", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度愚人众·冰萤术士中完成挑战目标后获取", "storytext": "更多的雾虚草,更多的冰萤朋友。\n…雾虚草耗尽会如何?\n或许她并未想过。", "storytitle": "冰萤术士·冰萤寒光", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "coldbloodedstrike": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为凯亚时,装备此牌。\n凯亚装备此牌后,立刻使用一次霜袭。\n装备有此牌的凯亚使用霜袭后:治疗自身2点。(每回合1次)\n(牌组中包含凯亚,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1103]</color>时,装备此牌。\\n$[A1103]装备此牌后,立刻使用一次<color=#FFD780FF>$[S11032]</color>。\\n装备有此牌的$[A1103]使用<color=#FFFFFFFF>$[S11032]</color>后:治疗自身2点。(每回合1次)\\n(牌组中包含$[A1103],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>凯亚</color>时,装备此牌。\\n凯亚装备此牌后,立刻使用一次<color=#FFD780FF>霜袭</color>。\\n装备有此牌的凯亚使用<color=#FFFFFFFF>霜袭</color>后:治疗自身2点。(每回合1次)\\n(牌组中包含凯亚,才能加入牌组)", "id": 211031, "name": "冷血之剑", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 4 } ], "source": "在猫尾酒馆中邀请凯亚进行对局,完成相应挑战目标后获取", "storytext": "略显冷酷的玩笑。", "storytitle": "凯亚·冷血之剑", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "conquerorofevilguardianyaksha": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为魈时,装备此牌。\n魈装备此牌后,立刻使用一次靖妖傩舞。\n装备有此牌的魈附属夜叉傩面期间,使用风轮两立时少花费1个风元素。(每附属1次夜叉傩面,可触发2次)\n(牌组中包含魈,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1504]</color>时,装备此牌。\\n$[A1504]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15043]</color>。\\n装备有此牌的$[A1504]附属<color=#FFFFFFFF>$[C115041]</color>期间,使用<color=#FFFFFFFF>$[S15042]</color>时少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。(每附属1次<color=#FFFFFFFF>$[C115041]</color>,可触发2次)\\n(牌组中包含$[A1504],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>魈</color>时,装备此牌。\\n魈装备此牌后,立刻使用一次<color=#FFD780FF>靖妖傩舞</color>。\\n装备有此牌的魈附属<color=#FFFFFFFF>夜叉傩面</color>期间,使用<color=#FFFFFFFF>风轮两立</color>时少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。(每附属1次<color=#FFFFFFFF>夜叉傩面</color>,可触发2次)\\n(牌组中包含魈,才能加入牌组)", "id": 215041, "name": "降魔·护法夜叉", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请魈进行对局,完成相应挑战目标后获取", "storytext": "诸邪退散,万恶皆除。", "storytitle": "魈·降魔", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "covenantofrock": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "我方剩余元素骰数量为0时,才能打出:生成2个不同的基础元素骰。\n(整局游戏只能打出一张「秘传」卡牌;这张牌一定在你的起始手牌中)", "descriptionraw": "<color=#FFFFFFFF>我方剩余元素骰数量为0时,才能打出:</color>生成2个不同的基础元素骰。\\n(整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)", "descriptionreplaced": "<color=#FFFFFFFF>我方剩余元素骰数量为0时,才能打出:</color>生成2个不同的基础元素骰。\\n(整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)", "id": 330002, "name": "磐岩盟契", "playcost": [ { "costtype": "GCG_COST_LEGEND", "count": 1 } ], "storytext": "「岩王爷赐予他看清事物的双眼,与他约法三章。此后那龙便常伴岩王爷左右,随侍征战南北…」", "storytitle": "磐岩盟契", "tags": [ "GCG_TAG_LEGEND" ], "tagstext": [ "秘传" ] }, "crimsonwitchofflames": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个火元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出火元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312302, "name": "炽烈的炎之魔女", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「我拒绝挽歌,拒绝哀怨,拒绝悲叹,也拒绝一切无用的噪喧。\n若是公义早已不复,又该向谁献上救赎?」", "storytitle": "灼思终散·炽烈的炎之魔女", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "crossfire": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为香菱时,装备此牌。\n香菱装备此牌后,立刻使用一次锅巴出击。\n装备有此牌的香菱施放锅巴出击时,自身也会造成1点火元素伤害。\n(牌组中包含香菱,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1302]</color>时,装备此牌。\\n$[A1302]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13022]</color>。\\n装备有此牌的$[A1302]施放<color=#FFFFFFFF>$[S13022]</color>时,自身也会造成1点$[K103]。\\n(牌组中包含$[A1302],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>香菱</color>时,装备此牌。\\n香菱装备此牌后,立刻使用一次<color=#FFD780FF>锅巴出击</color>。\\n装备有此牌的香菱施放<color=#FFFFFFFF>锅巴出击</color>时,自身也会造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n(牌组中包含香菱,才能加入牌组)", "id": 213021, "name": "交叉火力", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 4 } ], "source": "在猫尾酒馆中邀请香菱进行对局,完成相应挑战目标后获取", "storytext": "在厨房里,这只是一种常规火力。", "storytitle": "香菱·交叉火力", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "dawnwinery": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方执行「切换角色」行动时:少花费1个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合1次)", "id": 321004, "name": "晨曦酒庄", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「最好的永远是明年酿造出的酒。」", "storytitle": "曙光初照的庄园", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "deepwoodmemories": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个草元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出草元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1107}<color=#99FF88FF>草元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312702, "name": "深林的记忆", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「因为遵循自然的,终会穿过御林的迷宫,抵达漫无边际的原野。」", "storytitle": "翠蔓之识·深林的记忆", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "dominanceofearth": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为钟离时,装备此牌。\n钟离装备此牌后,立刻使用一次地心·磐礴。\n我方出战角色在护盾角色状态或护盾出战状态的保护下时,我方召唤物造成的岩元素伤害+1。\n(牌组中包含钟离,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1603]</color>时,装备此牌。\\n$[A1603]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16033]</color>。\\n我方出战角色在$[K6]角色状态或$[K6]出战状态的保护下时,我方召唤物造成的$[K106]+1。\\n(牌组中包含$[A1603],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>钟离</color>时,装备此牌。\\n钟离装备此牌后,立刻使用一次<color=#FFD780FF>地心·磐礴</color>。\\n我方出战角色在{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>角色状态或{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>出战状态的保护下时,我方召唤物造成的{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>+1。\\n(牌组中包含钟离,才能加入牌组)", "id": 216031, "name": "炊金馔玉", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 5 } ], "source": "在猫尾酒馆中邀请钟离进行对局,完成相应挑战目标后获取", "storytext": "百川千仞,万古不移。", "storytitle": "钟离·炊金馔玉", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "dunyarzad": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "打出「伙伴」支援牌时:少花费1个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3103}伙伴」支援牌时:</color>少花费1个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3103}伙伴」支援牌时:</color>少花费1个元素骰。(每回合1次)", "id": 322016, "name": "迪娜泽黛", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "「我们是为了不留遗憾而活着的,对吗?」", "storytitle": "挚诚信心·迪娜泽黛", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "elegyfortheend": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用「元素爆发」后:生成「千年的大乐章·别离之歌」。(我方角色造成的伤害+1,持续回合:2)\n(「弓」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆发」后:</color>生成<color=#FFFFFFFF>「$[C301102]」</color>。(我方角色造成的伤害+1,$[K4]:2)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素爆发」后:</color>生成<color=#FFFFFFFF>「千年的大乐章·别离之歌」</color>。(我方角色造成的伤害+1,<color=#FFFFFFFF>持续回合</color>:2)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311205, "name": "终末嗟叹之诗", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「…但无论怎样的风」\n「也不能再为我带来你的注视了…」", "storytitle": "思念之歌·终末嗟叹之诗", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_BOW" ], "tagstext": [ "武器", "弓" ] }, "elementalorb": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:我方所有角色获得1点充能。\n可用次数:1", "descriptionraw": "行动阶段开始时:我方所有角色获得1点充能。\\n<color=#FFFFFFFF>$[K3]:1</color>", "descriptionreplaced": "行动阶段开始时:我方所有角色获得1点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>", "id": 423001, "name": "元素晶球", "playcost": [], "tags": [], "tagstext": [] }, "elementalorbdissipated": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:双方所有角色获得1点充能。\n可用次数:1", "descriptionraw": "行动阶段开始时:双方所有角色获得1点充能。\\n<color=#FFFFFFFF>$[K3]:1</color>", "descriptionreplaced": "行动阶段开始时:双方所有角色获得1点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>", "id": 423003, "name": "元素晶球·逸散", "playcost": [], "tags": [], "tagstext": [] }, "elementalorbenduring": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:我方所有角色获得1点充能。", "descriptionraw": "行动阶段开始时:我方所有角色获得1点充能。", "descriptionreplaced": "行动阶段开始时:我方所有角色获得1点充能。", "id": 423004, "name": "元素晶球·持续", "playcost": [], "tags": [], "tagstext": [] }, "elementalorbplentiful": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:我方所有角色获得2点充能。\n可用次数:1", "descriptionraw": "行动阶段开始时:我方所有角色获得2点充能。\\n<color=#FFFFFFFF>$[K3]:1</color>", "descriptionreplaced": "行动阶段开始时:我方所有角色获得2点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>", "id": 423002, "name": "元素晶球·充沛", "playcost": [], "tags": [], "tagstext": [] }, "elementalresonanceenduringrock": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,我方角色下一次造成岩元素伤害后:如果我方存在提供「护盾」的出战状态,则为一个此类出战状态补充3点「护盾」。\n(牌组包含至少2个岩元素角色,才能加入牌组)", "descriptionraw": "本回合中,我方角色下一次造成$[K106]后:如果我方存在提供「$[K6]」的出战状态,则为一个此类出战状态补充3点「$[K6]」。\\n(牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)", "descriptionreplaced": "本回合中,我方角色下一次造成{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>后:如果我方存在提供「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」的出战状态,则为一个此类出战状态补充3点「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」。\\n(牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)", "id": 331602, "name": "元素共鸣:坚定之岩", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 1 } ], "storytext": "山骞不崩,磐石为镇。", "storytitle": "元素共鸣:坚定之岩", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonanceferventflames": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,我方当前出战角色下一次引发火元素相关反应时,造成的伤害+3。\n(牌组包含至少2个火元素角色,才能加入牌组)", "descriptionraw": "本回合中,我方当前出战角色下一次引发$[K213]时,造成的伤害+3。\\n(牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)", "descriptionreplaced": "本回合中,我方当前出战角色下一次引发<color=#FF9999FF>{SPRITE_PRESET#2103}火元素相关反应</color>时,造成的伤害+3。\\n(牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)", "id": 331302, "name": "元素共鸣:热诚之火", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 } ], "storytext": "灼灼凡心,不减日月。", "storytitle": "元素共鸣:热诚之火", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancehighvoltage": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "我方一名充能未满的角色获得1点充能。(出战角色优先)\n(牌组包含至少2个雷元素角色,才能加入牌组)", "descriptionraw": "我方一名充能未满的角色获得1点$[K310]。(出战角色优先)\\n(牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)", "descriptionreplaced": "我方一名充能未满的角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(出战角色优先)\\n(牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)", "id": 331402, "name": "元素共鸣:强能之雷", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 1 } ], "storytext": "雷霆迅起,威重万钧。", "storytitle": "元素共鸣:强能之雷", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonanceimpetuouswinds": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "切换到目标角色,并生成1点万能元素。\n(牌组包含至少2个风元素角色,才能加入牌组)", "descriptionraw": "切换到目标角色,并生成1点$[K411]。\\n(牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)", "descriptionreplaced": "切换到目标角色,并生成1点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)", "id": 331502, "name": "元素共鸣:迅捷之风", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 1 } ], "storytext": "疾风穿林,驰骋四方。", "storytitle": "元素共鸣:迅捷之风", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonanceshatteringice": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,我方当前出战角色下一次造成的伤害+2。\n(牌组包含至少2个冰元素角色,才能加入牌组)", "descriptionraw": "本回合中,我方当前出战角色下一次造成的伤害+2。\\n(牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)", "descriptionreplaced": "本回合中,我方当前出战角色下一次造成的伤害+2。\\n(牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)", "id": 331102, "name": "元素共鸣:粉碎之冰", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 1 } ], "storytext": "霜华绽放,唯此一心。", "storytitle": "元素共鸣:粉碎之冰", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancesoothingwater": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "治疗我方出战角色2点。然后,治疗所有我方后台角色1点。\n(牌组包含至少2个水元素角色,才能加入牌组)", "descriptionraw": "治疗我方出战角色2点。然后,治疗所有我方后台角色1点。\\n(牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)", "descriptionreplaced": "治疗我方出战角色2点。然后,治疗所有我方后台角色1点。\\n(牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)", "id": 331202, "name": "元素共鸣:愈疗之水", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 1 } ], "storytext": "源清流洁,本盛末荣。", "storytitle": "元素共鸣:愈疗之水", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancesprawlinggreenery": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,我方下一次引发元素反应时,造成的伤害+2。\n使我方场上的燃烧烈焰、草原核和激化领域「可用次数」+1。\n(牌组包含至少2个草元素角色,才能加入牌组)", "descriptionraw": "本回合中,我方下一次引发元素反应时,造成的伤害+2。\\n使我方场上的<color=#FFFFFFFF>$[C115]、$[C116]和$[C117]</color>「$[K3]」+1。\\n(牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)", "descriptionreplaced": "本回合中,我方下一次引发元素反应时,造成的伤害+2。\\n使我方场上的<color=#FFFFFFFF>燃烧烈焰、草原核和激化领域</color>「<color=#FFFFFFFF>可用次数</color>」+1。\\n(牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)", "id": 331702, "name": "元素共鸣:蔓生之草", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 1 } ], "storytext": "新枝抽芽,郁郁成林。", "storytitle": "元素共鸣:蔓生之草", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewovenflames": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个火元素骰。\n(牌组包含至少2个火元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#FF9999FF>{SPRITE_PRESET#1103}火元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>角色,才能加入牌组)", "id": 331301, "name": "元素共鸣:交织之火", "playcost": [], "storytext": "红莲劫尽,败者归尘。", "storytitle": "元素共鸣:交织之火", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewovenice": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个冰元素骰。\n(牌组包含至少2个冰元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#99FFFFFF>{SPRITE_PRESET#1101}冰元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素</color>角色,才能加入牌组)", "id": 331101, "name": "元素共鸣:交织之冰", "playcost": [], "storytext": "坚冰凜冽,直撼高天。", "storytitle": "元素共鸣:交织之冰", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewovenstone": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个岩元素骰。\n(牌组包含至少2个岩元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#FFE699FF>{SPRITE_PRESET#1106}岩元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素</color>角色,才能加入牌组)", "id": 331601, "name": "元素共鸣:交织之岩", "playcost": [], "storytext": "嵯峨层岩,鉴取深盟。", "storytitle": "元素共鸣:交织之岩", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewoventhunder": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个雷元素骰。\n(牌组包含至少2个雷元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#FFACFFFF>{SPRITE_PRESET#1104}雷元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,才能加入牌组)", "id": 331401, "name": "元素共鸣:交织之雷", "playcost": [], "storytext": "雷光所至,永恒之土。", "storytitle": "元素共鸣:交织之雷", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewovenwaters": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个水元素骰。\n(牌组包含至少2个水元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#80C0FFFF>{SPRITE_PRESET#1102}水元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>角色,才能加入牌组)", "id": 331201, "name": "元素共鸣:交织之水", "playcost": [], "storytext": "水纳万生,清浊共舞。", "storytitle": "元素共鸣:交织之水", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewovenweeds": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个草元素骰。\n(牌组包含至少2个草元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#99FF88FF>{SPRITE_PRESET#1107}草元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#99FF88FF>{SPRITE_PRESET#1107}草元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2107}<color=#99FF88FF>草元素</color>角色,才能加入牌组)", "id": 331701, "name": "元素共鸣:交织之草", "playcost": [], "storytext": "梦中欢舞,森罗万象。", "storytitle": "元素共鸣:交织之草", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "elementalresonancewovenwinds": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成1个风元素骰。\n(牌组包含至少2个风元素角色,才能加入牌组)", "descriptionraw": "生成1个<color=#80FFD7FF>{SPRITE_PRESET#1105}风元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)", "descriptionreplaced": "生成1个<color=#80FFD7FF>{SPRITE_PRESET#1105}风元素骰</color>。\\n(牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)", "id": 331501, "name": "元素共鸣:交织之风", "playcost": [], "storytext": "悠游风动,抚琴以歌。", "storytitle": "元素共鸣:交织之风", "tags": [ "GCG_TAG_RESONANCE" ], "tagstext": [ "元素共鸣" ] }, "ellin": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方角色使用本回合使用过的技能时:少花费1个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方角色使用本回合使用过的技能时:</color>少花费1个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方角色使用本回合使用过的技能时:</color>少花费1个元素骰。(每回合1次)", "id": 322010, "name": "艾琳", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "在大世界与牌手艾琳的冒险挑战中完成挑战目标后获取", "storytext": "「精神与力量都要修行到位,才能使出琴大人那样沉稳的剑法!」", "storytitle": "骑士之梦·艾琳", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "embersrekindled": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "入场时:如果装备有此牌的深渊咏者·渊火已触发过火之新生,就立刻弃置此牌,为角色附属渊火加护。\n装备有此牌的深渊咏者·渊火触发火之新生时:弃置此牌,为角色附属渊火加护。\n(牌组中包含深渊咏者·渊火,才能加入牌组)", "descriptionraw": "<color=#FFFFFFFF>入场时:</color>如果装备有此牌的<color=#FFFFFFFF>$[A2302]</color>已触发过<color=#FFFFFFFF>$[C123022]</color>,就立刻弃置此牌,为角色附属$[K1006]。\\n装备有此牌的$[A2302]触发<color=#FFFFFFFF>$[C123022]</color>时:弃置此牌,为角色附属$[K1006]。\\n(牌组中包含$[A2302],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>入场时:</color>如果装备有此牌的<color=#FFFFFFFF>深渊咏者·渊火</color>已触发过<color=#FFFFFFFF>火之新生</color>,就立刻弃置此牌,为角色附属<color=#FFFFFFFF>渊火加护</color>。\\n装备有此牌的深渊咏者·渊火触发<color=#FFFFFFFF>火之新生</color>时:弃置此牌,为角色附属<color=#FFFFFFFF>渊火加护</color>。\\n(牌组中包含深渊咏者·渊火,才能加入牌组)", "id": 223021, "name": "烬火重燃", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 2 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度深渊咏者·渊火中完成挑战目标后获取", "storytext": "递播恩典之路,并非一路平顺。", "storytitle": "深渊咏者·烬火重燃", "tags": [ "GCG_TAG_TALENT" ], "tagstext": [ "天赋" ] }, "emblemofseveredfate": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "其他我方角色使用「元素爆发」后:所附属角色获得1点充能。\n角色使用「元素爆发」造成的伤害+2。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点$[K310]。\\n角色使用「元素爆发」造成的伤害+2。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n角色使用「元素爆发」造成的伤害+2。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312008, "name": "绝缘之旗印", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "浮生若梦十三年,\n影峠绯雪翩跹烟,\n再顾君已远。", "storytitle": "绝缘之旗印·华饰之兜", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "embraceofwinds": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为温迪时,装备此牌。\n温迪装备此牌后,立刻使用一次高天之歌。\n装备有此牌的温迪生成的风域触发后,会使本回合中我方角色下次「普通攻击」少花费1个无色元素。\n(牌组中包含温迪,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1503]</color>时,装备此牌。\\n$[A1503]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15032]</color>。\\n装备有此牌的$[A1503]生成的<color=#FFFFFFFF>$[C115031]</color>触发后,会使本回合中我方角色下次<color=#FFFFFFFF>「普通攻击」</color>少花费1个$[K309]。\\n(牌组中包含$[A1503],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>温迪</color>时,装备此牌。\\n温迪装备此牌后,立刻使用一次<color=#FFD780FF>高天之歌</color>。\\n装备有此牌的温迪生成的<color=#FFFFFFFF>风域</color>触发后,会使本回合中我方角色下次<color=#FFFFFFFF>「普通攻击」</color>少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n(牌组中包含温迪,才能加入牌组)", "id": 215031, "name": "绪风之拥", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 } ], "source": "在猫尾酒馆中邀请温迪进行对局,完成相应挑战目标后获取", "storytext": "「小心脚下。」", "storytitle": "温迪·绪风之拥", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "engulfinglightning": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n每回合自动触发1次:如果所附属角色没有充能,就使其获得1点充能。\n(「长柄武器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合自动触发1次:</color>如果所附属角色没有$[K310],就使其获得1点$[K310]。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合自动触发1次:</color>如果所附属角色没有<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,就使其获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311405, "name": "薙草之稻光", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "所谓薙刀,乃是斩除芜杂之利器。\n秉薙刀之人,意在守护恒常之道。", "storytitle": "非时之梦·薙草之稻光", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_POLE" ], "tagstext": [ "武器", "长柄武器" ] }, "exilescirclet": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「元素爆发」后:所有我方后台角色获得1点充能。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>所有我方后台角色获得1点$[K310]。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>所有我方后台角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312006, "name": "流放者头冠", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「祸哉,那白银堆砌的大殿,你的冠冕何以被血淹没?」", "storytitle": "贵胄之裔·流放者头冠", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "fatuiconspiracy": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "在对方场上,生成1个随机类型的「愚人众伏兵」。\n(牌组包含至少2个「愚人众」角色,才能加入牌组)", "descriptionraw": "在对方场上,生成1个随机类型的「$[K1004]」。\\n(牌组包含至少2个「{SPRITE_PRESET#3501}愚人众」角色,才能加入牌组)", "descriptionreplaced": "在对方场上,生成1个随机类型的「<color=#FFFFFFFF>愚人众伏兵</color>」。\\n(牌组包含至少2个「{SPRITE_PRESET#3501}愚人众」角色,才能加入牌组)", "id": 332016, "name": "愚人众的阴谋", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "…但谁也不知道他们究竟在密谋些什么。", "storytitle": "冬日密谋", "tags": [], "tagstext": [] }, "favoniuscathedral": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "结束阶段:治疗我方出战角色2点。\n可用次数:2", "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>治疗我方出战角色2点。\\n<color=#FFFFFFFF>$[K3]:2</color>", "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>治疗我方出战角色2点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>", "id": 321006, "name": "西风大教堂", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「若向风真诚倾诉,那话语总有一日能吹拂至神明的耳畔。」", "storytitle": "虔心之人聚于此", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "favoniussword": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用「元素战技」后:角色额外获得1点充能。(每回合1次)\n(「单手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>角色额外获得1点$[K310]。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>角色额外获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311505, "name": "西风剑", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「传说那获授幼狼之名的骑士能将细雨斩落,剑锋卷起的风便足以将蔷薇摧折;\n无人抵达过他昔日的境界,但骑士当初许诺守护的誓言,却依然传承到了今天。」", "storytitle": "顺风而行·西风剑", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_SWORD" ], "tagstext": [ "武器", "单手剑" ] }, "featherfalljudgment": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为赛诺时,装备此牌。\n赛诺装备此牌后,立刻使用一次秘仪·律渊渡魂。\n装备有此牌的赛诺在启途誓使的「凭依」级数为3或5时使用秘仪·律渊渡魂时,造成的伤害额外+1。\n(牌组中包含赛诺,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1404]</color>时,装备此牌。\\n$[A1404]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14042]</color>。\\n装备有此牌的$[A1404]在<color=#FFFFFFFF>$[C114041]</color>的「凭依」级数为3或5时使用<color=#FFFFFFFF>$[S14042]</color>时,造成的伤害额外+1。\\n(牌组中包含$[A1404],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>赛诺</color>时,装备此牌。\\n赛诺装备此牌后,立刻使用一次<color=#FFD780FF>秘仪·律渊渡魂</color>。\\n装备有此牌的赛诺在<color=#FFFFFFFF>启途誓使</color>的「凭依」级数为3或5时使用<color=#FFFFFFFF>秘仪·律渊渡魂</color>时,造成的伤害额外+1。\\n(牌组中包含赛诺,才能加入牌组)", "id": 214041, "name": "落羽的裁择", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "source": "在猫尾酒馆中邀请赛诺进行对局,完成相应挑战目标后获取", "storytext": "「这便是我的决斗之魂。」", "storytitle": "赛诺·落羽的裁择", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "floralsidewinder": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为柯莱时,装备此牌。\n柯莱装备此牌后,立刻使用一次拂花偈叶。\n装备有此牌的柯莱使用了拂花偈叶的回合中,我方角色的技能引发草元素相关反应后:造成1点草元素伤害。(每回合1次)\n(牌组中包含柯莱,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1701]</color>时,装备此牌。\\n$[A1701]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17012]</color>。\\n装备有此牌的$[A1701]使用了<color=#FFFFFFFF>$[S17012]</color>的回合中,我方角色的技能引发$[K217]后:造成1点$[K107]。(每回合1次)\\n(牌组中包含$[A1701],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>柯莱</color>时,装备此牌。\\n柯莱装备此牌后,立刻使用一次<color=#FFD780FF>拂花偈叶</color>。\\n装备有此牌的柯莱使用了<color=#FFFFFFFF>拂花偈叶</color>的回合中,我方角色的技能引发<color=#7EC236FF>{SPRITE_PRESET#2107}草元素相关反应</color>后:造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。(每回合1次)\\n(牌组中包含柯莱,才能加入牌组)", "id": 217011, "name": "飞叶迴斜", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 4 } ], "source": "在猫尾酒馆中邀请柯莱进行对局,完成相应挑战目标后获取", "storytext": "不要小看柯莱,更不要小看猫猫。", "storytitle": "柯莱·飞叶迴斜", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "flowingflame": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为迪卢克时,装备此牌。\n迪卢克装备此牌后,立刻使用一次逆焰之刃。\n装备有此牌的迪卢克每回合第2次使用逆焰之刃时,少花费1个火元素。\n(牌组中包含迪卢克,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1301]</color>时,装备此牌。\\n$[A1301]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13012]</color>。\\n装备有此牌的$[A1301]每回合第2次使用<color=#FFFFFFFF>$[S13012]</color>时,少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n(牌组中包含$[A1301],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>迪卢克</color>时,装备此牌。\\n迪卢克装备此牌后,立刻使用一次<color=#FFD780FF>逆焰之刃</color>。\\n装备有此牌的迪卢克每回合第2次使用<color=#FFFFFFFF>逆焰之刃</color>时,少花费1个{SPRITE_PRESET#1103}<color=#FF9999FF>火元素</color>。\\n(牌组中包含迪卢克,才能加入牌组)", "id": 213011, "name": "流火焦灼", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "source": "在猫尾酒馆中邀请迪卢克进行对局,完成相应挑战目标后获取", "storytext": "解决焦灼情况的一种简单手段。", "storytitle": "迪卢克·流火焦灼", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "friendshipeternal": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "手牌数小于4的牌手抓牌,直到手牌数各为4张。", "descriptionraw": "手牌数小于4的牌手抓牌,直到手牌数各为4张。", "descriptionreplaced": "手牌数小于4的牌手抓牌,直到手牌数各为4张。", "id": 332020, "name": "永远的友谊", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "在活动「决斗!召唤之巅!」中获得", "storytext": "朋友不会永远离去,而是以另一种形式陪在我们身边。", "storytitle": "挚友", "tags": [], "tagstext": [] }, "fruitoffulfillment": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n入场时:抓2张牌。\n(「法器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>抓2张牌。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>抓2张牌。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311105, "name": "盈满之实", 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"GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "行动阶段开始时:为角色附属「重嶂不移」。(提供2点护盾,保护该角色。)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>为角色附属<color=#FFFFFFFF>「$[C301201]」</color>。(提供2点$[K6],保护该角色。)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>为角色附属<color=#FFFFFFFF>「重嶂不移」</color>。(提供2点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护该角色。)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312009, "name": "将帅兜鍪", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「直至最后一滴血汇入大地,琉璃砂终又显露光泽。」", "storytitle": "誓愿无渝·将帅兜鍪", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "giantmutationstone": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方出战角色造成的伤害+2。\n进场时,初始具有3点「耐久」。(耗尽后,弃置此牌)\n我方角色被击倒后:此牌失去1点「耐久」。", "descriptionraw": "我方出战角色<color=#FFFFFFFF>造成的伤害+2</color>。\\n进场时,初始具有3点「耐久」。(耗尽后,弃置此牌)\\n<color=#FFFFFFFF>我方角色被击倒后</color>:此牌失去1点「耐久」。", "descriptionreplaced": "我方出战角色<color=#FFFFFFFF>造成的伤害+2</color>。\\n进场时,初始具有3点「耐久」。(耗尽后,弃置此牌)\\n<color=#FFFFFFFF>我方角色被击倒后</color>:此牌失去1点「耐久」。", "id": 422003, "name": "巨型异变之石", "playcost": [], "tags": [], "tagstext": [] }, "gloriousseason": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为芭芭拉时,装备此牌。\n芭芭拉装备此牌后,立刻使用一次演唱,开始♪。\n装备有此牌的芭芭拉在场时,歌声之环会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)\n(牌组中包含芭芭拉,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1201]</color>时,装备此牌。\\n$[A1201]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12012]</color>。\\n装备有此牌的$[A1201]在场时,<color=#FFFFFFFF>$[C112011]</color>会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)\\n(牌组中包含$[A1201],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>芭芭拉</color>时,装备此牌。\\n芭芭拉装备此牌后,立刻使用一次<color=#FFD780FF>演唱,开始♪</color>。\\n装备有此牌的芭芭拉在场时,<color=#FFFFFFFF>歌声之环</color>会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)\\n(牌组中包含芭芭拉,才能加入牌组)", "id": 212011, "name": "光辉的季节", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 } ], "source": "在猫尾酒馆中邀请芭芭拉进行对局,完成相应挑战目标后获取", "storytext": "将我的歌声与祝福献给你。", "storytitle": "芭芭拉·光辉的季节", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "grandexpectation": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为班尼特时,装备此牌。\n班尼特装备此牌后,立刻使用一次美妙旅程。\n装备有此牌的班尼特生成的鼓舞领域,其伤害提升效果改为总是生效,不再具有生命值限制。\n(牌组中包含班尼特,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1303]</color>时,装备此牌。\\n$[A1303]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13033]</color>。\\n装备有此牌的$[A1303]生成的<color=#FFFFFFFF>$[C113031]</color>,其伤害提升效果改为总是生效,不再具有生命值限制。\\n(牌组中包含$[A1303],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>班尼特</color>时,装备此牌。\\n班尼特装备此牌后,立刻使用一次<color=#FFD780FF>美妙旅程</color>。\\n装备有此牌的班尼特生成的<color=#FFFFFFFF>鼓舞领域</color>,其伤害提升效果改为总是生效,不再具有生命值限制。\\n(牌组中包含班尼特,才能加入牌组)", "id": 213031, "name": "冒险憧憬", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请班尼特进行对局,完成相应挑战目标后获取", "storytext": "最美妙的冒险永远是下一次。", "storytitle": "班尼特·冒险憧憬", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "grandnarukamishrine": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "每回合自动触发1次:生成1个随机的基础元素骰。\n可用次数:3", "descriptionraw": "<color=#FFFFFFFF>每回合自动触发1次:</color>生成1个随机的基础元素骰。\\n<color=#FFFFFFFF>$[K3]:3</color>", "descriptionreplaced": "<color=#FFFFFFFF>每回合自动触发1次:</color>生成1个随机的基础元素骰。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:3</color>", "id": 321008, "name": "鸣神大社", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「影向山樱常盛,一如鸣神永恒。」", "storytitle": "遐世的绯染之梦", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "guardiansoath": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "消灭所有「召唤物」。(不分敌我!)", "descriptionraw": "消灭所有「召唤物」。(不分敌我!)", "descriptionreplaced": "消灭所有「召唤物」。(不分敌我!)", "id": 332014, "name": "护法之誓", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 4 } ], "source": "初始牌组中获取", "storytext": "「三眼五显仙人,魈,听召前来守护。」", "storytitle": "诸邪退散", "tags": [], "tagstext": [] }, "hanachirusato": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "召唤物消失时:此牌累积1点「大祓」进度。(最多累积3点)\n我方打出「武器」或「圣遗物」装备时:如果「大祓」进度已达到3,则弃置此牌,使打出的卡牌少花费2个元素骰。", "descriptionraw": "<color=#FFFFFFFF>召唤物消失时:</color>此牌累积1点<color=#FFFFFFFF>「大祓」进度</color>。(最多累积3点)\\n<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备时:</color>如果<color=#FFFFFFFF>「大祓」进度</color>已达到3,则弃置此牌,使打出的卡牌少花费2个元素骰。", "descriptionreplaced": "<color=#FFFFFFFF>召唤物消失时:</color>此牌累积1点<color=#FFFFFFFF>「大祓」进度</color>。(最多累积3点)\\n<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备时:</color>如果<color=#FFFFFFFF>「大祓」进度</color>已达到3,则弃置此牌,使打出的卡牌少花费2个元素骰。", "id": 322013, "name": "花散里", "playcost": [], "storytext": "「与君相别离,不知何日是归期,我如朝露转瞬晞。」", "storytitle": "萦殃祓却·花散里", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "heartofdepth": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个水元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出水元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1102}<color=#80C0FFFF>水元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312202, "name": "沉沦之心", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「…因一切死皆是枉死,耽溺过往之人没有救赎。」", "storytitle": "浪舟残想·沉沦之心", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "heavystrike": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,当前我方出战角色下次「普通攻击」造成的伤害+1。\n此次「普通攻击」为重击时:伤害额外+1。", "descriptionraw": "本回合中,当前我方出战角色下次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n<color=#FFFFFFFF>此次「普通攻击」为$[K51]时:</color>伤害额外+1。", "descriptionreplaced": "本回合中,当前我方出战角色下次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n<color=#FFFFFFFF>此次「普通攻击」为<color=#FFFFFFFF>重击</color>时:</color>伤害额外+1。", "id": 332018, "name": "重攻击", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "对某些力气不是那么大的人来说…\n最好把「劈石破岩」仅仅看为「一个比喻」。", "storytitle": "劈石破岩法", "tags": [], "tagstext": [] }, "hilichurlarrowtower": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方出战中的射手丘丘人,冰箭丘丘人,雷箭丘丘人受到的伤害-2(每回合1次)。\n可用次数:2", "descriptionraw": "我方出战中的$[A3002],$[A3102],$[A3402]受到的伤害-2(每回合1次)。\\n<color=#FFFFFFFF>$[K3]:2</color>", "descriptionreplaced": "我方出战中的射手丘丘人,冰箭丘丘人,雷箭丘丘人受到的伤害-2(每回合1次)。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>", "id": 422001, "name": "丘丘人箭塔", "playcost": [], "tags": [], "tagstext": [] }, "igotyourback": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为诺艾尔时,装备此牌。\n诺艾尔装备此牌后,立刻使用一次护心铠。\n诺艾尔普通攻击后:如果此牌和护体岩铠仍在场,则治疗我方所有角色1点。(每回合1次)\n(牌组中包含诺艾尔,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1602]</color>时,装备此牌。\\n$[A1602]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16022]</color>。\\n$[A1602]<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>$[C116021]</color>仍在场,则治疗我方所有角色1点。(每回合1次)\\n(牌组中包含$[A1602],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>诺艾尔</color>时,装备此牌。\\n诺艾尔装备此牌后,立刻使用一次<color=#FFD780FF>护心铠</color>。\\n诺艾尔<color=#FFFFFFFF>普通攻击</color>后:如果此牌和<color=#FFFFFFFF>护体岩铠</color>仍在场,则治疗我方所有角色1点。(每回合1次)\\n(牌组中包含诺艾尔,才能加入牌组)", "id": 216021, "name": "支援就交给我吧", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 3 } ], "source": "在猫尾酒馆中邀请诺艾尔进行对局,完成相应挑战目标后获取", "storytext": "坚毅之心,才是最牢固的岩铠。", "storytitle": "诺艾尔·支援就交给我吧", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "ihaventlostyet": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合有我方角色被击倒,才能打出:\n生成1个万能元素,我方当前出战角色获得1点充能。", "descriptionraw": "本回合有我方角色被击倒,才能打出:\\n生成1个$[K411],我方当前出战角色获得1点$[K310]。", "descriptionreplaced": "本回合有我方角色被击倒,才能打出:\\n生成1个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>,我方当前出战角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。", "id": 332005, "name": "本大爷还没有输!", "playcost": [], "source": "初始牌组中获取", "storytext": "荒泷可以输但绝不认输名副其实男子汉一斗,永远可以再来一局。", "storytitle": "本大爷还没有输!", "tags": [], "tagstext": [] }, "instructorscap": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色引发元素反应后:生成1个此角色元素类型的元素骰。(每回合至多3次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色引发元素反应后:</color>生成1个此角色元素类型的元素骰。(每回合至多3次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色引发元素反应后:</color>生成1个此角色元素类型的元素骰。(每回合至多3次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312005, "name": "教官的帽子", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「我没有作为将校指挥军旅的能力,除当兵外也不胜任别的什么工作,\n不如让我来教小伙子们吃点苦头,好让他们在战场上能多活几分钟。」", "storytitle": "事预则立·教官的帽子", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "irontonguetian": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "结束阶段:我方一名充能未满的角色获得1点充能。(出战角色优先)\n可用次数:2", "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>我方一名充能未满的角色获得1点$[K310]。(出战角色优先)\\n<color=#FFFFFFFF>$[K3]:2</color>", "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>我方一名充能未满的角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(出战角色优先)\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>", "id": 322011, "name": "田铁嘴", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "source": "在大世界与牌手田铁嘴的冒险挑战中完成挑战目标后获取", "storytext": "「我来给您掰扯掰扯这个道理,您来听听原汁原味的评书!」", "storytitle": "书接上回·田铁嘴", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "jadechamber": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "投掷阶段:2个元素骰初始总是投出我方出战角色类型的元素。", "descriptionraw": "<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出我方出战角色类型的元素。", "descriptionreplaced": "<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出我方出战角色类型的元素。", "id": 321003, "name": "群玉阁", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "在大世界与牌手步云的冒险挑战中完成挑战目标后获取", "storytext": "「据说其中有千种珍宝,琳琅满目。」", "storytitle": "高阁入云坐看星", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "jueyunguoba": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,目标角色下一次「普通攻击」造成的伤害+1。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "本回合中,目标角色下一次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "本回合中,目标角色下一次<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333001, "name": "绝云锅巴", "playcost": [], "storytext": "香香脆脆的绝云锅巴,锅巴吃了都赞不绝口。", "storytitle": "绝云锅巴", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "kantensenmyoublessing": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "装备有此牌的神里绫华生成的冰元素附魔会使所附属角色造成的冰元素伤害+1。\n切换到装备有此牌的神里绫华时:少花费1个元素骰。(每回合1次)\n(牌组中包含神里绫华,才能加入牌组)", "descriptionraw": "装备有此牌的<color=#FFFFFFFF>$[A1105]</color>生成的<color=#FFFFFFFF>$[C111052]</color>会使所附属角色造成的<color=#99FFFFFF>$[K101]</color>+1。\\n切换到装备有此牌的$[A1105]时:少花费1个元素骰。(每回合1次)\\n(牌组中包含$[A1105],才能加入牌组)", "descriptionreplaced": "装备有此牌的<color=#FFFFFFFF>神里绫华</color>生成的<color=#FFFFFFFF>冰元素附魔</color>会使所附属角色造成的<color=#99FFFFFF>{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color></color>+1。\\n切换到装备有此牌的神里绫华时:少花费1个元素骰。(每回合1次)\\n(牌组中包含神里绫华,才能加入牌组)", "id": 211051, "name": "寒天宣命祝词", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 2 } ], "source": "在猫尾酒馆中邀请神里绫华进行对局,完成相应挑战目标后获取", "storytext": "雪鹤衔冰,翼影翩翩。", "storytitle": "神里绫华·寒天宣命祝词", "tags": [ "GCG_TAG_TALENT" ], "tagstext": [ "天赋" ] }, "katheryne": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方执行「切换角色」行动时:将此次切换视为「快速行动」而非「战斗行动」。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>将此次切换视为「$[K2]」而非「$[K1]」。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>将此次切换视为「<color=#FFFFFFFF>快速行动</color>」而非「<color=#FFFFFFFF>战斗行动</color>」。(每回合1次)", "id": 322002, "name": "凯瑟琳", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "在大世界与牌手岚姐的冒险挑战中完成挑战目标后获取", "storytext": "「向着星辰与深渊!欢迎来到冒险家协会。」", "storytitle": "协会招待员·凯瑟琳", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "keensight": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为提纳里时,装备此牌。\n提纳里装备此牌后,立刻使用一次识果种雷。\n装备有此牌的提纳里在附属通塞识状态期间,进行重击时少花费1个无色元素。\n(牌组中包含提纳里,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1702]</color>时,装备此牌。\\n$[A1702]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17022]</color>。\\n装备有此牌的$[A1702]在附属<color=#FFFFFFFF>$[C117021]</color>状态期间,进行$[K51]时少花费1个$[K309]。\\n(牌组中包含$[A1702],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>提纳里</color>时,装备此牌。\\n提纳里装备此牌后,立刻使用一次<color=#FFD780FF>识果种雷</color>。\\n装备有此牌的提纳里在附属<color=#FFFFFFFF>通塞识</color>状态期间,进行<color=#FFFFFFFF>重击</color>时少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n(牌组中包含提纳里,才能加入牌组)", "id": 217021, "name": "眼识殊明", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 4 } ], "source": "在猫尾酒馆中邀请提纳里进行对局,完成相应挑战目标后获取", "storytext": "犯错也是学习过程中的一环…但前提是,这些错误被发现且改正。", "storytitle": "提纳里·眼识殊明", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "kidkujirai": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:生成1点万能元素。然后,如果对方的支援区未满,则将此牌转移到对方的支援区。", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>生成1点$[K411]。然后,如果对方的支援区未满,则将此牌转移到对方的支援区。", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>生成1点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。然后,如果对方的支援区未满,则将此牌转移到对方的支援区。", "id": 322014, "name": "鲸井小弟", "playcost": [], "storytext": "「藏手鞠的人要在一首手鞠歌的时间内藏好,找的人也要在一首歌的时间内找到,这样游戏才公平!」", "storytitle": "藏鞠的心意·鲸井小弟", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "knightsoffavoniuslibrary": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "入场时:选择任意元素骰重投。\n投掷阶段:获得额外一次重投机会。", "descriptionraw": "<color=#FFFFFFFF>入场时:</color>选择任意元素骰重投。\\n<color=#FFFFFFFF>投掷阶段:</color>获得额外一次重投机会。", "descriptionreplaced": "<color=#FFFFFFFF>入场时:</color>选择任意元素骰重投。\\n<color=#FFFFFFFF>投掷阶段:</color>获得额外一次重投机会。", "id": 321002, "name": "骑士团图书馆", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "「大部分馆藏皆可自由借阅,只是,切忌逾期归还…」", "storytitle": "北陆书籍集成之所", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "kyoukafuushi": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为神里绫人时,装备此牌。\n神里绫人装备此牌后,立刻使用一次神里流·镜花。\n装备有此牌的神里绫人触发泷廻鉴花的效果时,对于生命值不多于6的敌人伤害额外+1。\n(牌组中包含神里绫人,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1206]</color>时,装备此牌。\\n$[A1206]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12062]</color>。\\n装备有此牌的$[A1206]触发<color=#FFFFFFFF>$[C112061]</color>的效果时,对于生命值不多于6的敌人伤害额外+1。\\n(牌组中包含$[A1206],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>神里绫人</color>时,装备此牌。\\n神里绫人装备此牌后,立刻使用一次<color=#FFD780FF>神里流·镜花</color>。\\n装备有此牌的神里绫人触发<color=#FFFFFFFF>泷廻鉴花</color>的效果时,对于生命值不多于6的敌人伤害额外+1。\\n(牌组中包含神里绫人,才能加入牌组)", "id": 212061, "name": "镜华风姿", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 } ], "source": "在猫尾酒馆中邀请神里绫人进行对局,完成相应挑战目标后获取", "storytext": "在庭之椿,寒中清芬。", "storytitle": "神里绫人·镜华风姿", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "landsofdandelion": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为琴时,装备此牌。\n琴装备此牌后,立刻使用一次蒲公英之风。\n装备有此牌的琴在场时,蒲公英领域会使我方造成的风元素伤害+1。\n(牌组中包含琴,才能加入牌组)", "descriptionraw": 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"初始具有20点「耐久」,耗尽后弃置此牌。\\n<color=#FFFFFFFF>我方角色受到伤害时:</color>消耗此牌的「耐久」以抵消伤害。\\n<color=#FFFFFFFF>此牌被弃置时:</color>我方牌手输掉对局。", "id": 423005, "name": "地脉镇石·战线支点", "playcost": [], "tags": [], "tagstext": [] }, "liben": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "结束阶段:收集我方未使用的元素骰(每种最多1个)。\n行动阶段开始时:如果此牌已收集3个元素骰,则抓2张牌,生成2点万能元素,然后弃置此牌。", "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>收集我方未使用的元素骰(每种最多1个)。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果此牌已收集3个元素骰,则抓2张牌,生成2点$[K411],然后弃置此牌。", "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>收集我方未使用的元素骰(每种最多1个)。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果此牌已收集3个元素骰,则抓2张牌,生成2点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>,然后弃置此牌。", "id": 322008, "name": "立本", "playcost": [], "storytext": "「这个世界马上就要发生大事了!我这里有一笔好生意,你可愿意听听?」", "storytitle": "百货奇货·立本", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "lightningstiletto": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "战斗行动:将刻晴切换到场上,立刻使用星斗归位。本次星斗归位会为刻晴附属雷元素附魔,但是不会再生成雷楔。\n(刻晴使用星斗归位时,如果此牌在手中:不会再生成雷楔,而是改为弃置此牌,并为刻晴附属雷元素附魔)", "descriptionraw": "$[K1]:将$[A1403]切换到场上,立刻使用$[S14032]。本次$[S14032]会为$[A1403]附属<color=#FFFFFFFF>$[K1002]</color>,但是不会再生成雷楔。\\n($[A1403]使用$[S14032]时,如果此牌在手中:不会再生成雷楔,而是改为弃置此牌,并为$[A1403]附属<color=#FFFFFFFF>$[K1002]</color>)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:将刻晴切换到场上,立刻使用星斗归位。本次星斗归位会为刻晴附属<color=#FFFFFFFF><color=#FFFFFFFF>雷元素附魔</color></color>,但是不会再生成雷楔。\\n(刻晴使用星斗归位时,如果此牌在手中:不会再生成雷楔,而是改为弃置此牌,并为刻晴附属<color=#FFFFFFFF><color=#FFFFFFFF>雷元素附魔</color></color>)", "id": 114031, "name": "雷楔", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "lightningstorm": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为北斗时,装备此牌。\n北斗装备此牌后,立刻使用一次捉浪。\n装备有此牌的北斗使用踏潮时:如果准备技能期间受到过伤害,则使北斗本回合内「普通攻击」少花费1个无色元素。(最多触发2次)\n(牌组中包含北斗,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1405]</color>时,装备此牌。\\n$[A1405]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14052]</color>。\\n装备有此牌的$[A1405]使用<color=#FFFFFFFF>$[S14054]</color>时:如果$[K53]期间受到过伤害,则使$[A1405]本回合内「普通攻击」少花费1个$[K309]。(最多触发2次)\\n(牌组中包含$[A1405],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>北斗</color>时,装备此牌。\\n北斗装备此牌后,立刻使用一次<color=#FFD780FF>捉浪</color>。\\n装备有此牌的北斗使用<color=#FFFFFFFF>踏潮</color>时:如果<color=#FFFFFFFF>准备技能</color>期间受到过伤害,则使北斗本回合内「普通攻击」少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。(最多触发2次)\\n(牌组中包含北斗,才能加入牌组)", "id": 214051, "name": "霹雳连霄", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "source": "在猫尾酒馆中邀请北斗进行对局,完成相应挑战目标后获取", "storytext": "电光石火,霹雳连霄。", "storytitle": "北斗·霹雳连霄", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "lithicspear": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n入场时:我方队伍中每有一名「璃月」角色,此牌就为附属的角色提供1点护盾。(最多3点)\n(「长柄武器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>我方队伍中每有一名「{SPRITE_PRESET#3402}璃月」角色,此牌就为附属的角色提供<color=#FFFFFFFF>1点$[K6]</color>。(最多3点)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>入场时:</color>我方队伍中每有一名「{SPRITE_PRESET#3402}璃月」角色,此牌就为附属的角色提供<color=#FFFFFFFF>1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color></color>。(最多3点)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311402, "name": "千岩长枪", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "古代的千岩军爱用的武器。取孤云阁的岩片精工打造的长枪,枪尖坚固无比。", "storytitle": "重嶂不移·千岩长枪", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_POLE" ], "tagstext": [ "武器", "长柄武器" ] }, "liusu": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方切换角色后:如果切换到的角色没有充能,则使该角色获得1点充能。(每回合1次)\n可用次数:2", "descriptionraw": "<color=#FFFFFFFF>我方切换角色后:</color>如果切换到的角色没有$[K310],则使该角色获得1点$[K310]。(每回合1次)\\n<color=#FFFFFFFF>$[K3]:2</color>", "descriptionreplaced": "<color=#FFFFFFFF>我方切换角色后:</color>如果切换到的角色没有<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,则使该角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。(每回合1次)\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>", "id": 322012, "name": "刘苏", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "在大世界与牌手刘苏的冒险挑战中完成挑战目标后获取", "storytext": "「各位客官,接下来您们还想再听段什么?」", "storytitle": "且听下回·刘苏", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "liyueharborwharf": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "结束阶段:抓2张牌。\n可用次数:2", "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>抓2张牌。\\n$[K3]:2", "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>抓2张牌。\\n<color=#FFFFFFFF>可用次数</color>:2", "id": 321001, "name": "璃月港口", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "在大世界与牌手天叔的冒险挑战中完成挑战目标后获取", "storytext": "「风雨犹祝,山海同欢,是承天地之佑。」", "storytitle": "千帆络绎之港", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "lotusflowercrisp": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,目标角色下次受到的伤害-3。\n(每回合中每个角色最多食用1次「料理」)", "descriptionraw": "本回合中,目标角色下次受到的伤害-3。\\n(每回合中每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "本回合中,目标角色下次受到的伤害-3。\\n(每回合中每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333003, "name": "莲花酥", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "面团做成的花骨朵儿,放入宛若湖面一般的油锅中,花瓣便一层一层地绽放开来,真是赏心悦目。", "storytitle": "莲花酥", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "luckydogssilvercirclet": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「元素战技」后:治疗自身2点。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「元素战技」后:</color>治疗自身2点。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素战技」后:</color>治疗自身2点。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312002, "name": "幸运儿银冠", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「生来幸运的孩子,即便是凶险的陷阱,也为他准备着意想不到的宝藏。」", "storytitle": "无忧之冕·幸运儿银冠", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "magicguide": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n(「法器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311101, "name": "魔导绪论", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "第十二版《魔导绪论》。\n尽管部分内容错漏较多,但依然是当今最权威的魔导入门指南。", "storytitle": "止水息雷·魔导绪论", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CATALYST" ], "tagstext": [ "武器", "法器" ] }, "maskofsolitudebasalt": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个岩元素。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1106}<color=#FFE699FF>岩元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312601, "name": "不动玄石之相", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「臧否分明,从无失准。」", "storytitle": "玄岩嵯峨·不动玄石之相", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "masterofweaponry": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "将一个装备在我方角色的「武器」装备牌,转移给另一个武器类型相同的我方角色。", "descriptionraw": "将一个装备在我方角色的「{SPRITE_PRESET#3003}武器」装备牌,转移给另一个武器类型相同的我方角色。", "descriptionreplaced": "将一个装备在我方角色的「{SPRITE_PRESET#3003}武器」装备牌,转移给另一个武器类型相同的我方角色。", "id": 332010, "name": "诸武精通", "playcost": [], "source": "初始牌组中获取", "storytext": "「伙伴,看好了!真正的战士不会挑剔兵器!」", "storytitle": "诸武精通", "tags": [], "tagstext": [] }, "masterytalismanarmsandarmorhoned": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方角色进行重击时:造成的伤害+1。结算后,我方抓1张牌。", "descriptionraw": "<color=#FFFFFFFF>我方角色进行$[K51]时:</color>造成的伤害+1。结算后,我方抓1张牌。", "descriptionreplaced": "<color=#FFFFFFFF>我方角色进行<color=#FFFFFFFF>重击</color>时:</color>造成的伤害+1。结算后,我方抓1张牌。", "id": 423020, "name": "机巧符术·饰甲底兵", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanbattleready": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方同时装备了「武器」和「圣遗物」的角色使用技能时:少花费3个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方同时装备了「{SPRITE_PRESET#3003}武器」和「{SPRITE_PRESET#3004}圣遗物」的角色使用技能时:</color>少花费3个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方同时装备了「{SPRITE_PRESET#3003}武器」和「{SPRITE_PRESET#3004}圣遗物」的角色使用技能时:</color>少花费3个元素骰。(每回合1次)", "id": 423021, "name": "机巧符术·擐甲执锐", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismancascadingdefeat": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "敌方角色被击倒时:对所有敌方角色造成1点穿透伤害。", "descriptionraw": "<color=#FFFFFFFF>敌方角色被击倒时:</color>对所有敌方角色造成1点$[K5]。", "descriptionreplaced": "<color=#FFFFFFFF>敌方角色被击倒时:</color>对所有敌方角色造成1点<color=#FFFFFFFF>穿透伤害</color>。", "id": 423022, "name": "机巧符术·号唃大败", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanchaoticbanners": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "敌方角色受到元素反应伤害后:生成1个万能元素。(每回合最多触发3次)", "descriptionraw": "<color=#FFFFFFFF>敌方角色受到元素反应伤害后:</color>生成1个$[K411]。(每回合最多触发3次)", "descriptionreplaced": "<color=#FFFFFFFF>敌方角色受到元素反应伤害后:</color>生成1个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。(每回合最多触发3次)", "id": 423023, "name": "机巧符术·辙乱旂靡", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismancoldwar": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。\n我方引发的冰元素反应伤害+2。", "descriptionraw": "我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。\\n我方引发的冰元素反应伤害+2。", "descriptionreplaced": "我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。\\n我方引发的冰元素反应伤害+2。", "id": 423010, "name": "机巧符术·霜利兵戈", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismancyclecharge": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方执行「切换角色」行动时:少花费1个元素骰。(每回合2次)\n我方进行下落攻击时:造成的伤害+2。", "descriptionraw": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合2次)\\n<color=#FFFFFFFF>我方进行下落攻击时:</color>造成的伤害+2。", "descriptionreplaced": "<color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合2次)\\n<color=#FFFFFFFF>我方进行下落攻击时:</color>造成的伤害+2。", "id": 423009, "name": "机巧符术·轮转战法", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismandecisivebattle": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方剩余生命值不多于6的角色造成的伤害+2。", "descriptionraw": "我方剩余生命值不多于6的角色造成的伤害+2。", "descriptionreplaced": "我方剩余生命值不多于6的角色造成的伤害+2。", "id": 423011, "name": "机巧符术·决战阵势", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismandensevegetation": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "敌方角色受到草元素反应伤害后:生成2个万能元素。", "descriptionraw": "<color=#FFFFFFFF>敌方角色受到草元素反应伤害后:</color>生成2个$[K411]。", "descriptionreplaced": "<color=#FFFFFFFF>敌方角色受到草元素反应伤害后:</color>生成2个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。", "id": 423016, "name": "机巧符术·茂林深篁", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismandualprongedapproach": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方使用技能后:如果我方出战角色在护盾的保护下,则生成2个万能元素和1点护盾。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方使用技能后:</color>如果我方出战角色在$[K6]的保护下,则生成2个$[K411]和1点$[K6]。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方使用技能后:</color>如果我方出战角色在{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>的保护下,则生成2个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>和1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>。(每回合1次)", "id": 423015, "name": "机巧符术·攻守兼备", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanextendedexplosion": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "敌方角色受到元素反应伤害时:累积1点「联延进度」。如果已有至少3点,则消耗3点「联延进度」,对所有敌方角色造成4点穿透伤害。", "descriptionraw": "<color=#FFFFFFFF>敌方角色受到元素反应伤害时:</color>累积1点「联延进度」。如果已有至少3点,则消耗3点「联延进度」,对所有敌方角色造成4点<color=#FFFFFFFF>$[K5]</color>。", "descriptionreplaced": "<color=#FFFFFFFF>敌方角色受到元素反应伤害时:</color>累积1点「联延进度」。如果已有至少3点,则消耗3点「联延进度」,对所有敌方角色造成4点<color=#FFFFFFFF><color=#FFFFFFFF>穿透伤害</color></color>。", "id": 423012, "name": "机巧符术·联延爆轰", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanimmovable": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:如果我方出战角色受到护盾保护,则生成2个万能元素,抓2张牌。\n打出任意手牌时:少花费2个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方出战角色受到$[K6]保护,则生成2个$[K411],抓2张牌。\\n<color=#FFFFFFFF>打出任意手牌时:</color>少花费2个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方出战角色受到{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>保护,则生成2个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>,抓2张牌。\\n<color=#FFFFFFFF>打出任意手牌时:</color>少花费2个元素骰。(每回合1次)", "id": 423008, "name": "机巧符术·巍然不动", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanintelligenceupdate": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方切换角色后:生成1个我方出战角色类型的元素骰。(每回合最多触发2次)", "descriptionraw": "<color=#FFFFFFFF>我方切换角色后:</color>生成1个我方出战角色类型的元素骰。(每回合最多触发2次)", "descriptionreplaced": "<color=#FFFFFFFF>我方切换角色后:</color>生成1个我方出战角色类型的元素骰。(每回合最多触发2次)", "id": 423014, "name": "机巧符术·情报同步", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanplanninglongterm": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方打出总费用数至少为3的「武器」或「圣遗物」装备牌时:少花费3个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方打出总费用数至少为3的「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时:</color>少花费3个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方打出总费用数至少为3的「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时:</color>少花费3个元素骰。(每回合1次)", "id": 423019, "name": "机巧符术·执定久策", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanpracticemakesperfect": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。", "descriptionraw": "我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。", "descriptionreplaced": "我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。", "id": 423013, "name": "机巧符术·驾轻就熟", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanpresstheattack": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "敌方角色被击倒后:生成1个万能元素,抓1张牌。", "descriptionraw": "<color=#FFFFFFFF>敌方角色被击倒后:</color>生成1个$[K411],抓1张牌。", "descriptionreplaced": "<color=#FFFFFFFF>敌方角色被击倒后:</color>生成1个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>,抓1张牌。", "id": 423007, "name": "机巧符术·高歌猛进", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismansuddenambush": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方角色使用技能后:在对方场上生成一个角色元素类型的「奇筹诡雷」。「奇筹诡雷」会在敌方增援角色入场后,对其造成1点对应元素的伤害。", "descriptionraw": "<color=#FFFFFFFF>我方角色使用技能后:</color>在对方场上生成一个角色元素类型的「奇筹诡雷」。「奇筹诡雷」会在敌方增援角色入场后,对其造成1点对应元素的伤害。", "descriptionreplaced": "<color=#FFFFFFFF>我方角色使用技能后:</color>在对方场上生成一个角色元素类型的「奇筹诡雷」。「奇筹诡雷」会在敌方增援角色入场后,对其造成1点对应元素的伤害。", "id": 423024, "name": "机巧符术·运筹出奇", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismansurgingvigor": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:我方出战角色获得3点充能。\n可用次数:1", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>我方出战角色获得3点充能。\\n<color=#FFFFFFFF>$[K3]:1</color>", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>我方出战角色获得3点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>", "id": 423006, "name": "机巧符术·活力充盈", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismantheelementsentwined": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "双方角色受到元素反应伤害后:累积1点「连缀计数」。\n如果此牌已累积6点「连缀计数」:我方牌手赢得对局。", "descriptionraw": "<color=#FFFFFFFF>双方角色受到元素反应伤害后:</color>累积1点「连缀计数」。\\n<color=#FFFFFFFF>如果此牌已累积6点「连缀计数」:</color>我方牌手赢得对局。", "descriptionreplaced": "<color=#FFFFFFFF>双方角色受到元素反应伤害后:</color>累积1点「连缀计数」。\\n<color=#FFFFFFFF>如果此牌已累积6点「连缀计数」:</color>我方牌手赢得对局。", "id": 422012, "name": "机巧符术·元素连缀", "playcost": [], "tags": [], "tagstext": [] }, "masterytalismanvictoriousrepute": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "敌方角色被击倒时:我方抓1张牌,并使我方当前出战角色在本场对局中造成的伤害+1(可叠加,最多叠加到+3)。", "descriptionraw": "<color=#FFFFFFFF>敌方角色被击倒时:</color>我方抓1张牌,并使我方当前出战角色在本场对局中造成的伤害+1(可叠加,最多叠加到+3)。", "descriptionreplaced": "<color=#FFFFFFFF>敌方角色被击倒时:</color>我方抓1张牌,并使我方当前出战角色在本场对局中造成的伤害+1(可叠加,最多叠加到+3)。", "id": 423018, "name": "机巧符术·胜绩威明", "playcost": [], "tags": [], "tagstext": [] }, "masterzhang": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方打出「武器」手牌时:少花费1个元素骰;我方场上每有一个已装备「武器」的角色,就额外少花费1个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」手牌时:</color>少花费1个元素骰;我方场上每有一个已装备「{SPRITE_PRESET#3003}武器」的角色,就额外少花费1个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」手牌时:</color>少花费1个元素骰;我方场上每有一个已装备「{SPRITE_PRESET#3003}武器」的角色,就额外少花费1个元素骰。(每回合1次)", "id": 322018, "name": "老章", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "在成为一柄利剑前,铁块总是得经历许多焦灼的挫折。", "storytitle": "宝兵百锻出·老章", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "mintymeatrolls": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "目标角色在本回合结束前,之后三次「普通攻击」都少花费1个无色元素。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "目标角色在本回合结束前,之后三次<color=#FFFFFFFF>「普通攻击」</color>都少花费1个$[K309]。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "目标角色在本回合结束前,之后三次<color=#FFFFFFFF>「普通攻击」</color>都少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333008, "name": "兽肉薄荷卷", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "初始牌组中获取", "storytext": "虽然如今是这样的造型,但仔细想想,一开始到底是薄荷先卷的兽肉,还是兽肉先卷的薄荷呢?", "storytitle": "兽肉薄荷卷", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "mirrorcage": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为愚人众·藏镜仕女时,装备此牌。\n愚人众·藏镜仕女装备此牌后,立刻使用一次潋波绽破。\n装备有此牌的愚人众·藏镜仕女生成的水光破镜获得以下效果:\n初始持续回合+1,并且会使所附属角色切换到其他角色时元素骰费用+1。\n(牌组中包含愚人众·藏镜仕女,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2202]</color>时,装备此牌。\\n$[A2202]装备此牌后,立刻使用一次<color=#FFD780FF>$[S22022]</color>。\\n装备有此牌的$[A2202]生成的<color=#FFFFFFFF>$[C122021]</color>获得以下效果:\\n初始$[K4]+1,并且会使所附属角色切换到其他角色时元素骰费用+1。\\n(牌组中包含$[A2202],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>愚人众·藏镜仕女</color>时,装备此牌。\\n愚人众·藏镜仕女装备此牌后,立刻使用一次<color=#FFD780FF>潋波绽破</color>。\\n装备有此牌的愚人众·藏镜仕女生成的<color=#FFFFFFFF>水光破镜</color>获得以下效果:\\n初始<color=#FFFFFFFF>持续回合</color>+1,并且会使所附属角色切换到其他角色时元素骰费用+1。\\n(牌组中包含愚人众·藏镜仕女,才能加入牌组)", "id": 222021, "name": "镜锢之笼", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度藏镜仕女中完成挑战目标后获取", "storytext": "「镜子啊,镜子啊,请你倒映…我的敌人,现在哪里?」", "storytitle": "藏于镜中之秘", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "mondstadthashbrown": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "治疗目标角色2点。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "治疗目标角色2点。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "治疗目标角色2点。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333006, "name": "蒙德土豆饼", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "达成牌手手册的奖励条件后领取", "storytext": "香甜的口感,验证了某位提瓦特知名美食家的名言——能被冠以当地地名的菜肴,绝对不会难吃。", "storytitle": "蒙德土豆饼", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "mushroompizza": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "治疗目标角色1点,两回合内结束阶段再治疗此角色1点。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "治疗目标角色1点,两回合内结束阶段再治疗此角色1点。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "治疗目标角色1点,两回合内结束阶段再治疗此角色1点。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333007, "name": "烤蘑菇披萨", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "据说有学者曾通过精密计算,研究出披萨的「最公平切法」,但由于太麻烦,根本没有人使用…", "storytitle": "烤蘑菇披萨", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "mutationstone": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方出战角色造成的伤害+2。\n进场时,初始具有2点「耐久」。(耗尽后,弃置此牌)\n我方角色被击倒后:此牌失去1点「耐久」。", "descriptionraw": "我方出战角色<color=#FFFFFFFF>造成的伤害+2</color>。\\n进场时,初始具有2点「耐久」。(耗尽后,弃置此牌)\\n<color=#FFFFFFFF>我方角色被击倒后</color>:此牌失去1点「耐久」。", "descriptionreplaced": "我方出战角色<color=#FFFFFFFF>造成的伤害+2</color>。\\n进场时,初始具有2点「耐久」。(耗尽后,弃置此牌)\\n<color=#FFFFFFFF>我方角色被击倒后</color>:此牌失去1点「耐久」。", "id": 422002, "name": "异变之石", "playcost": [], "tags": [], "tagstext": [] }, "mysticalabandon": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为申鹤时,装备此牌。\n申鹤装备此牌后,立刻使用一次仰灵威召将役咒。\n装备有此牌的申鹤生成的冰翎被我方角色的「普通攻击」触发时:不消耗可用次数。(每回合1次)\n(牌组中包含申鹤,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1107]</color>时,装备此牌。\\n$[A1107]装备此牌后,立刻使用一次<color=#FFD780FF>$[S11072]</color>。\\n装备有此牌的$[A1107]生成的<color=#FFFFFFFF>$[C111071]</color>被我方角色的<color=#FFFFFFFF>「普通攻击」</color>触发时:不消耗可用次数。(每回合1次)\\n(牌组中包含$[A1107],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>申鹤</color>时,装备此牌。\\n申鹤装备此牌后,立刻使用一次<color=#FFD780FF>仰灵威召将役咒</color>。\\n装备有此牌的申鹤生成的<color=#FFFFFFFF>冰翎</color>被我方角色的<color=#FFFFFFFF>「普通攻击」</color>触发时:不消耗可用次数。(每回合1次)\\n(牌组中包含申鹤,才能加入牌组)", "id": 211071, "name": "忘玄", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 3 } ], "source": "在猫尾酒馆中邀请申鹤进行对局,完成相应挑战目标后获取", "storytext": "炼气化神,意生冰身。", "storytitle": "申鹤·忘玄", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "naganoharameteorswarm": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为宵宫时,装备此牌。\n宵宫装备此牌后,立刻使用一次焰硝庭火舞。\n装备有此牌的宵宫触发庭火焰硝后:额外造成1点火元素伤害。\n(牌组中包含宵宫,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1305]</color>时,装备此牌。\\n$[A1305]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13052]</color>。\\n装备有此牌的$[A1305]触发<color=#FFFFFFFF>$[C113051]</color>后:额外造成1点$[K103]。\\n(牌组中包含$[A1305],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>宵宫</color>时,装备此牌。\\n宵宫装备此牌后,立刻使用一次<color=#FFD780FF>焰硝庭火舞</color>。\\n装备有此牌的宵宫触发<color=#FFFFFFFF>庭火焰硝</color>后:额外造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n(牌组中包含宵宫,才能加入牌组)", "id": 213051, "name": "长野原龙势流星群", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 2 } ], "source": "在猫尾酒馆中邀请宵宫进行对局,完成相应挑战目标后获取", "storytext": "长野原·优势烟花储量学说。", "storytitle": "宵宫·长野原龙势流星群", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "natureandwisdom": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "抓1张牌。然后,选择任意手牌替换。\n(牌组包含至少2个「须弥」角色,才能加入牌组)", "descriptionraw": "抓1张牌。然后,选择任意手牌替换。\\n(牌组包含至少2个「{SPRITE_PRESET#3404}须弥」角色,才能加入牌组)", "descriptionreplaced": "抓1张牌。然后,选择任意手牌替换。\\n(牌组包含至少2个「{SPRITE_PRESET#3404}须弥」角色,才能加入牌组)", "id": 331804, "name": "草与智慧", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "「大家的欢舞里蕴藏着宇宙的一切。『生命』一直都是目的,『智慧』才是手段。」", "storytitle": "诸灵欢悦之智", "tags": [], "tagstext": [] }, "northernsmokedchicken": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,目标角色下一次「普通攻击」少花费1个无色元素。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "本回合中,目标角色下一次<color=#FFFFFFFF>「普通攻击」</color>少花费1个$[K309]。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "本回合中,目标角色下一次<color=#FFFFFFFF>「普通攻击」</color>少花费1个<color=#FFFFFFFF>{SPRITE_PRESET#1109}无色元素</color>。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333004, "name": "北地烟熏鸡", "playcost": [], "storytext": "北境常见的待客佳肴,这次端上来是要「招待」怎样的客人呢?", "storytitle": "北地烟熏鸡", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "nre": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "入场时:从牌组中随机抽取1张「料理」事件。\n我方打出「料理」事件牌时:从牌组中随机抽取1张「料理」事件。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>入场时:</color>从牌组中随机抽取1张「{SPRITE_PRESET#3101}料理」事件。\\n<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3101}料理」事件牌时:</color>从牌组中随机抽取1张「{SPRITE_PRESET#3101}料理」事件。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>入场时:</color>从牌组中随机抽取1张「{SPRITE_PRESET#3101}料理」事件。\\n<color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3101}料理」事件牌时:</color>从牌组中随机抽取1张「{SPRITE_PRESET#3101}料理」事件。(每回合1次)", "id": 323002, "name": "便携营养袋", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「及时补充营养,以便剧烈运动。」", "storytitle": "应急摄入·便携料理", "tags": [ "GCG_TAG_ITEM" ], "tagstext": [ "道具" ] }, "ornatekabuto": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "其他我方角色使用「元素爆发」后:所附属角色获得1点充能。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点$[K310]。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>其他我方角色使用「元素爆发」后:</color>所附属角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312007, "name": "华饰之兜", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「浮生若梦十三年,影峠绯雪翩跹烟,再顾君已远。」", "storytitle": "往岁霆光·华饰之兜", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "paidinfull": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为愚人众·火之债务处理人时,装备此牌。\n愚人众·火之债务处理人装备此牌后,立刻使用一次伺机而动。\n装备有此牌的愚人众·火之债务处理人生成的潜行获得以下效果:\n初始可用次数+1,并且使所附属角色造成的物理伤害变为火元素伤害。\n(牌组中包含愚人众·火之债务处理人,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2301]</color>时,装备此牌。\\n$[A2301]装备此牌后,立刻使用一次<color=#FFD780FF>$[S23012]</color>。\\n装备有此牌的$[A2301]生成的<color=#FFFFFFFF>$[C123012]</color>获得以下效果:\\n初始$[K3]+1,并且使所附属角色造成的$[K100]变为$[K103]。\\n(牌组中包含$[A2301],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>愚人众·火之债务处理人</color>时,装备此牌。\\n愚人众·火之债务处理人装备此牌后,立刻使用一次<color=#FFD780FF>伺机而动</color>。\\n装备有此牌的愚人众·火之债务处理人生成的<color=#FFFFFFFF>潜行</color>获得以下效果:\\n初始<color=#FFFFFFFF>可用次数</color>+1,并且使所附属角色造成的{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>变为{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。\\n(牌组中包含愚人众·火之债务处理人,才能加入牌组)", "id": 223011, "name": "悉数讨回", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度火之债务处理人中完成挑战目标后获取", "storytext": "那是你要记得一生的事:你知道你亏欠了谁,你知道自己应在何时奉还。", "storytitle": "隐秘回收", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "paimon": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:生成2点万能元素。\n可用次数:2", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>生成2点$[K411]。\\n<color=#FFFFFFFF>$[K3]:2</color>", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>生成2点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>", "id": 322001, "name": "派蒙", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "source": "达成牌手手册的奖励条件后领取", "storytext": "「没错!你的幸福就是派蒙的幸福呀!所以反过来说,派蒙幸福,你也幸福。」", "storytitle": "最棒的向导·派蒙", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "parametrictransformer": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "双方角色使用技能后:如果造成了元素伤害,此牌累积1个「质变进度」。\n当此牌已累积3个「质变进度」时,弃置此牌:生成3个不同的基础元素骰子。", "descriptionraw": "<color=#FFFFFFFF>双方角色使用技能后:</color>如果造成了元素伤害,此牌累积<color=#FFFFFFFF>1个「质变进度」</color>。\\n当此牌已累积<color=#FFFFFFFF>3个「质变进度」</color>时,弃置此牌:生成3个不同的基础元素骰子。", "descriptionreplaced": "<color=#FFFFFFFF>双方角色使用技能后:</color>如果造成了元素伤害,此牌累积<color=#FFFFFFFF>1个「质变进度」</color>。\\n当此牌已累积<color=#FFFFFFFF>3个「质变进度」</color>时,弃置此牌:生成3个不同的基础元素骰子。", "id": 323001, "name": "参量质变仪", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「普遍而言,地上地下的一切都在循环,记忆与元素在地脉中恒常奔涌。」\n「或许,古早的文明正试图触达…从尘土到瑰宝的轮转法则。」", "storytitle": "恒态轮转·参量质变", "tags": [ "GCG_TAG_ITEM" ], "tagstext": [ "道具" ] }, "plungingstrike": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "战斗行动:切换到目标角色,然后该角色进行「普通攻击」。", "descriptionraw": "$[K1]:切换到目标角色,然后该角色进行<color=#FFFFFFFF>「普通攻击」</color>。", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:切换到目标角色,然后该角色进行<color=#FFFFFFFF>「普通攻击」</color>。", "id": 332017, "name": "下落斩", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「…不要半途打开风之翼啊!要被发现了!」", "storytitle": "坠空急袭法", "tags": [ "GCG_TAG_SLOWLY" ], "tagstext": [ "战斗行动" ] }, "poeticsoffuubutsu": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为枫原万叶时,装备此牌。\n枫原万叶装备此牌后,立刻使用一次千早振。\n装备有此牌的枫原万叶引发扩散反应后:使我方角色和召唤物接下来2次所造成的被扩散元素类型的伤害+1。(每种元素类型分别计算次数)\n(牌组中包含枫原万叶,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1505]</color>时,装备此牌。\\n$[A1505]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15052]</color>。\\n装备有此牌的$[A1505]引发扩散反应后:使我方角色和召唤物接下来2次所造成的被扩散元素类型的伤害+1。(每种元素类型分别计算次数)\\n(牌组中包含$[A1505],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>枫原万叶</color>时,装备此牌。\\n枫原万叶装备此牌后,立刻使用一次<color=#FFD780FF>千早振</color>。\\n装备有此牌的枫原万叶引发扩散反应后:使我方角色和召唤物接下来2次所造成的被扩散元素类型的伤害+1。(每种元素类型分别计算次数)\\n(牌组中包含枫原万叶,才能加入牌组)", "id": 215051, "name": "风物之诗咏", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 } ], "source": "在猫尾酒馆中邀请枫原万叶进行对局,完成相应挑战目标后获取", "storytext": "在对局之中,也隐有风雅之礼。\n至少…对局双方都「落牌无悔」。", "storytitle": "枫原万叶·风物之诗咏", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "poundingsurprise": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为可莉时,装备此牌。\n可莉装备此牌后,立刻使用一次蹦蹦炸弹。\n装备有此牌的可莉生成的爆裂火花的可用次数+1。\n(牌组中包含可莉,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1306]</color>时,装备此牌。\\n$[A1306]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13062]</color>。\\n装备有此牌的$[A1306]生成的<color=#FFFFFFFF>$[C113061]</color>的$[K3]+1。\\n(牌组中包含$[A1306],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>可莉</color>时,装备此牌。\\n可莉装备此牌后,立刻使用一次<color=#FFD780FF>蹦蹦炸弹</color>。\\n装备有此牌的可莉生成的<color=#FFFFFFFF>爆裂火花</color>的<color=#FFFFFFFF>可用次数</color>+1。\\n(牌组中包含可莉,才能加入牌组)", "id": 213061, "name": "砰砰礼物", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 3 } ], "source": "在猫尾酒馆中邀请可莉进行对局,完成相应挑战目标后获取", "storytext": "抽到这张牌时,发出一阵欢乐的大笑吧。", "storytitle": "可莉·砰砰礼物", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "proliferatingspores": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为翠翎恐蕈时,装备此牌。\n翠翎恐蕈装备此牌后,立刻使用一次不稳定孢子云。\n装备有此牌的翠翎恐蕈,可累积的「活化激能」层数+1。\n(牌组中包含翠翎恐蕈,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2701]</color>时,装备此牌。\\n$[A2701]装备此牌后,立刻使用一次<color=#FFD780FF>$[S27012]</color>。\\n装备有此牌的$[A2701],可累积的「活化激能」层数+1。\\n(牌组中包含$[A2701],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>翠翎恐蕈</color>时,装备此牌。\\n翠翎恐蕈装备此牌后,立刻使用一次<color=#FFD780FF>不稳定孢子云</color>。\\n装备有此牌的翠翎恐蕈,可累积的「活化激能」层数+1。\\n(牌组中包含翠翎恐蕈,才能加入牌组)", "id": 227011, "name": "孢子增殖", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度翠翎恐蕈中完成挑战目标后获取", "storytext": "那是智慧远超一般生物的蕈兽之王布设的陷阱,鲜少有人能安然无恙地通过。", "storytitle": "粉尘孢子云", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "prophecyofsubmersion": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为莫娜时,装备此牌。\n莫娜装备此牌后,立刻使用一次星命定轨。\n装备有此牌的莫娜出战期间,我方引发的水元素相关反应伤害额外+2。\n(牌组中包含莫娜,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1203]</color>时,装备此牌。\\n$[A1203]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12033]</color>。\\n装备有此牌的$[A1203]出战期间,我方引发的$[K212]伤害额外+2。\\n(牌组中包含$[A1203],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>莫娜</color>时,装备此牌。\\n莫娜装备此牌后,立刻使用一次<color=#FFD780FF>星命定轨</color>。\\n装备有此牌的莫娜出战期间,我方引发的<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素相关反应</color>伤害额外+2。\\n(牌组中包含莫娜,才能加入牌组)", "id": 212031, "name": "沉没的预言", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "source": "在猫尾酒馆中邀请莫娜进行对局,完成相应挑战目标后获取", "storytext": "「嗨!应该出那一张!」\n「好吧,你就是不听我的。」", "storytitle": "莫娜·沉没的预言", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "quickknit": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "选择一个我方「召唤物」,使其「可用次数」+1。", "descriptionraw": "选择一个我方「召唤物」,使其「$[K3]」+1。", "descriptionreplaced": "选择一个我方「召唤物」,使其「<color=#FFFFFFFF>可用次数</color>」+1。", "id": 332012, "name": "快快缝补术", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "初始牌组中获取", "storytext": "兔兔伯爵八百九十三世,经久耐用的秘诀就在于此。", "storytitle": "兔兔缝补", "tags": [], "tagstext": [] }, "rana": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方角色使用「元素战技」后:生成1个我方下一个后台角色类型的元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方角色使用「元素战技」后:</color>生成1个我方下一个后台角色类型的元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方角色使用「元素战技」后:</color>生成1个我方下一个后台角色类型的元素骰。(每回合1次)", "id": 322017, "name": "拉娜", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「我们还有很长的时间,一起重新认识森林的大、世界的大、未来的无限。」", "storytitle": "记忆之珍·拉娜", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "ravenbow": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n(「弓」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311201, "name": "鸦羽弓", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "相传渡鸦是死的使者。因此,猎人会将鸦羽装饰在弓臂上,射出的每一箭都宣告着猎物的终末。", "storytitle": "踏火止水·鸦羽弓", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_BOW" ], "tagstext": [ "武器", "弓" ] }, "redfeatherfan": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方切换角色后:本回合中,我方执行的下次「切换角色」行动视为「快速行动」而非「战斗行动」,并且少花费1个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方切换角色后:</color>本回合中,我方执行的下次「切换角色」行动视为「$[K2]」而非「$[K1]」,并且少花费1个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方切换角色后:</color>本回合中,我方执行的下次「切换角色」行动视为「<color=#FFFFFFFF>快速行动</color>」而非「<color=#FFFFFFFF>战斗行动</color>」,并且少花费1个元素骰。(每回合1次)", "id": 323003, "name": "红羽团扇", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "据说在天狗手中,这把团扇可以发挥各种各样的力量。\n在一般人手中,它只有着「让身体稍微变得轻盈一点」程度的能力。\n但即使是这种程度的能力,也足够一般人运用了。", "storytitle": "莫名风来·红羽团扇", "tags": [ "GCG_TAG_ITEM" ], "tagstext": [ "道具" ] }, "rhythmofthegreatdream": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "我方下次打出「武器」或「圣遗物」手牌时:少花费1个元素骰。", "descriptionraw": "<color=#FFFFFFFF>我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。", "descriptionreplaced": "<color=#FFFFFFFF>我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。", "id": 332021, "name": "大梦的曲调", "playcost": [], "storytext": "「进入我们的梦、我们的世界。」\n「写下善良、勇敢、正直的故事。」", "storytitle": "大梦的曲调", "tags": [], "tagstext": [] }, "rightoffinalinterpretation": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为烟绯时,装备此牌。\n烟绯装备此牌后,立刻使用一次火漆制印。\n装备有此牌的烟绯进行重击时:对生命值不多于6的敌人造成的伤害+1。\n(牌组中包含烟绯,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1308]</color>时,装备此牌。\\n$[A1308]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13081]</color>。\\n装备有此牌的$[A1308]进行$[K51]时:对生命值不多于6的敌人造成的伤害+1。\\n(牌组中包含$[A1308],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>烟绯</color>时,装备此牌。\\n烟绯装备此牌后,立刻使用一次<color=#FFD780FF>火漆制印</color>。\\n装备有此牌的烟绯进行<color=#FFFFFFFF>重击</color>时:对生命值不多于6的敌人造成的伤害+1。\\n(牌组中包含烟绯,才能加入牌组)", "id": 213081, "name": "最终解释权", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 1 }, { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "source": "在猫尾酒馆中邀请烟绯进行对局,完成相应挑战目标后获取", "storytext": "「在打牌这方面,自然是…律无禁止即可为呀。」", "storytitle": "烟绯·最终解释权", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "sacrificialbow": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)\n(「弓」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311202, "name": "祭礼弓", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "经历漫长岁月的猎弓,上面的仪式性装饰依然清晰可见。", "storytitle": "气定神闲·祭礼弓", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_BOW" ], "tagstext": [ "武器", "弓" ] }, "sacrificialfragments": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)\n(「法器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311102, "name": "祭礼残章", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "经历漫长岁月的歌谱残章,其上记载的颂词已经无法辨认。", "storytitle": "气定神闲·祭礼残章", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CATALYST" ], "tagstext": [ "武器", "法器" ] }, "sacrificialgreatsword": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)\n(「双手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311302, "name": "祭礼大剑", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "经历漫长岁月的大剑,曾属于善战勇猛而早夭的斗士一族。", "storytitle": "气定神闲·祭礼大剑", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CLAYMORE" ], "tagstext": [ "武器", "双手剑" ] }, "sacrificialsword": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用「元素战技」后:生成1个此角色类型的元素骰。(每回合1次)\n(「单手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>生成1个此角色类型的元素骰。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311502, "name": "祭礼剑", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "经历漫长岁月的道具用剑,在时间之风中变得如钢铁般锋利。", "storytitle": "气定神闲·祭礼剑", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_SWORD" ], "tagstext": [ "武器", "单手剑" ] }, "sangonomiyashrine": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "结束阶段:治疗所有我方角色1点。\n可用次数:2", "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>治疗所有我方角色1点。\\n<color=#FFFFFFFF>$[K3]:2</color>", "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>治疗所有我方角色1点。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:2</color>", "id": 321009, "name": "珊瑚宫", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「珊瑚宫者,初为海渊,后有大蛇渡来,盘桓而升涡流,塑珊瑚而成岛。」", "storytitle": "珠光弥布的宫阙", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "sanguinerouge": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为胡桃时,装备此牌。\n胡桃装备此牌后,立刻使用一次蝶引来生。\n装备有此牌的胡桃在生命值不多于6时,造成的火元素伤害+1。\n(牌组中包含胡桃,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1307]</color>时,装备此牌。\\n$[A1307]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13072]</color>。\\n装备有此牌的$[A1307]在生命值不多于6时,造成的$[K103]+1。\\n(牌组中包含$[A1307],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>胡桃</color>时,装备此牌。\\n胡桃装备此牌后,立刻使用一次<color=#FFD780FF>蝶引来生</color>。\\n装备有此牌的胡桃在生命值不多于6时,造成的{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>+1。\\n(牌组中包含胡桃,才能加入牌组)", "id": 213071, "name": "血之灶火", "playcost": [ { "costtype": "GCG_COST_DICE_PYRO", "count": 2 } ], "source": "在猫尾酒馆中邀请胡桃进行对局,完成相应挑战目标后获取", "storytext": "在处理一些特定事务时,胡堂主所需要的火力还得再大些。", "storytitle": "胡桃·血之灶火", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "sashimiplatter": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "目标角色在本回合结束前,「普通攻击」造成的伤害+1。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "目标角色在本回合结束前,<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "目标角色在本回合结束前,<color=#FFFFFFFF>「普通攻击」</color>造成的伤害+1。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333010, "name": "刺身拼盘", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "在厨师高超的刀工下,食材保留着最为巅峰的口感。入口时,仿佛依然带着生命力在唇齿间跳跃…\n等一等,难道这些食材真的还…", "storytitle": "刺身拼盘", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "sendoff": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "选择一个敌方「召唤物」,使其「可用次数」-2。", "descriptionraw": "选择一个敌方「召唤物」,使其「$[K3]」-2。", "descriptionreplaced": "选择一个敌方「召唤物」,使其「<color=#FFFFFFFF>可用次数</color>」-2。", "id": 332013, "name": "送你一程", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「一波送走~往生堂服务品质保证,包您满意!」", "storytitle": "送你一程", "tags": [], "tagstext": [] }, "shakennotpurred": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为迪奥娜时,装备此牌。\n迪奥娜装备此牌后,立刻使用一次猫爪冻冻。\n装备有此牌的迪奥娜生成的猫爪护盾,所提供的护盾值+1。\n(牌组中包含迪奥娜,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1102]</color>时,装备此牌。\\n$[A1102]装备此牌后,立刻使用一次<color=#FFD780FF>$[S11022]</color>。\\n装备有此牌的$[A1102]生成的<color=#FFFFFFFF>$[C111021]</color>,所提供的$[K6]值+1。\\n(牌组中包含$[A1102],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>迪奥娜</color>时,装备此牌。\\n迪奥娜装备此牌后,立刻使用一次<color=#FFD780FF>猫爪冻冻</color>。\\n装备有此牌的迪奥娜生成的<color=#FFFFFFFF>猫爪护盾</color>,所提供的{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>值+1。\\n(牌组中包含迪奥娜,才能加入牌组)", "id": 211021, "name": "猫爪冰摇", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 4 } ], "source": "在猫尾酒馆中邀请迪奥娜进行对局,完成相应挑战目标后获取", "storytext": "摇晃摇晃,混合均匀。您要的续杯!", "storytitle": "迪奥娜·猫爪冰摇", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "shimenawasreminiscence": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「元素战技」或装备「天赋」时:少花费1个元素骰。(每回合1次)\n如果角色具有至少2点充能,就使角色「普通攻击」和「元素战技」造成的伤害+1。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n<color=#FFFFFFFF>如果角色具有至少2点$[K310],</color>就使角色「普通攻击」和「元素战技」造成的伤害+1。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素战技」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n<color=#FFFFFFFF>如果角色具有至少2点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>,</color>就使角色「普通攻击」和「元素战技」造成的伤害+1。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312014, "name": "追忆之注连", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「…世界之理本就无常,痴恋瞬灭之物,将遗失隽永的记忆,」\n「失去记忆之人,无异于失去生命,是乃永恒黑暗的死亡…」", "storytitle": "万彩瞬灭·追忆之注连", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "sinofpride": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为九条裟罗时,装备此牌。\n九条裟罗装备此牌后,立刻使用一次煌煌千道镇式。\n装备有此牌的九条裟罗在场时,我方附属有鸣煌护持的雷元素角色,元素战技和元素爆发造成的伤害额外+1。\n(牌组中包含九条裟罗,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1406]</color>时,装备此牌。\\n$[A1406]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14063]</color>。\\n装备有此牌的$[A1406]在场时,我方附属有<color=#FFFFFFFF>$[C114063]</color>的{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,<color=#FFFFFFFF>元素战技</color>和<color=#FFFFFFFF>元素爆发</color>造成的伤害额外+1。\\n(牌组中包含$[A1406],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>九条裟罗</color>时,装备此牌。\\n九条裟罗装备此牌后,立刻使用一次<color=#FFD780FF>煌煌千道镇式</color>。\\n装备有此牌的九条裟罗在场时,我方附属有<color=#FFFFFFFF>鸣煌护持</color>的{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>角色,<color=#FFFFFFFF>元素战技</color>和<color=#FFFFFFFF>元素爆发</color>造成的伤害额外+1。\\n(牌组中包含九条裟罗,才能加入牌组)", "id": 214061, "name": "我界", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请九条裟罗进行对局,完成相应挑战目标后获取", "storytext": "「持心正弦,遇敌必除!」", "storytitle": "九条裟罗·我界", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "skywardatlas": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。\n(「法器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3201}法器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311103, "name": "天空之卷", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "全称为「千风万云通览」。\n以诗与图鉴的形式,细致记载了北地天空的风与云。", "storytitle": "千风万云·天空之卷", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CATALYST" ], "tagstext": [ "武器", "法器" ] }, "skywardblade": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。\n(「单手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311504, "name": "天空之刃", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "贯穿高天之牙。当恶秽的仇敌陨灭,风之龙亦陷入沉眠。\n沉睡百年,蒙德的众生忘却了特瓦林的死战。\n这柄利剑是风龙恢复名誉的祈愿。", "storytitle": "穿刺高天·天空之刃", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_SWORD" ], "tagstext": [ "武器", "单手剑" ] }, "skywardharp": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。\n(「弓」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3202}弓」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311203, "name": "天空之翼", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "通透高天之琴,释弦时的鸣声是风之神的偏爱。", "storytitle": "回响长诗·天空之翼", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_BOW" ], "tagstext": [ "武器", "弓" ] }, "skywardpride": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。\n(「双手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311304, "name": "天空之傲", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "撼动高天之勇。守护万众的意志,让风之龙必诛恶秽的仇敌。", "storytitle": "斩裂晴空·天空之傲", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CLAYMORE" ], "tagstext": [ "武器", "双手剑" ] }, "skywardspine": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n每回合1次:角色使用「普通攻击」造成的伤害额外+1。\n(「长柄武器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>每回合1次:</color>角色使用<color=#FFFFFFFF>「普通攻击」</color>造成的伤害额外+1。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311403, "name": "天空之脊", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "支撑高天之脊。坚硬不移的意志,支撑着风之龙与恶秽的仇敌誓死厮杀。", "storytitle": "斫贯黑翼·天空之脊", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_POLE" ], "tagstext": [ "武器", "长柄武器" ] }, "starsigns": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "我方当前出战角色获得1点充能。", "descriptionraw": "我方当前出战角色<color=#FFFFFFFF>获得1点$[K310]</color>。", "descriptionreplaced": "我方当前出战角色<color=#FFFFFFFF>获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color></color>。", "id": 332008, "name": "星天之兆", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「此乃命运,无可违逆。」", "storytitle": "命星轨迹", "tags": [], "tagstext": [] }, "steadybreathing": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为重云时,装备此牌。\n重云装备此牌后,立刻使用一次重华叠霜。\n装备有此牌的重云生成的重华叠霜领域获得以下效果:\n初始持续回合+1,并且使我方单手剑、双手剑或长柄武器角色的普通攻击伤害+1。\n(牌组中包含重云,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1104]</color>时,装备此牌。\\n$[A1104]装备此牌后,立刻使用一次<color=#FFD780FF>$[S11042]</color>。\\n装备有此牌的$[A1104]生成的<color=#FFFFFFFF>$[C111041]</color>获得以下效果:\\n初始$[K4]+1,并且使我方单手剑、双手剑或长柄武器角色的<color=#FFFFFFFF>普通攻击</color>伤害+1。\\n(牌组中包含$[A1104],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>重云</color>时,装备此牌。\\n重云装备此牌后,立刻使用一次<color=#FFD780FF>重华叠霜</color>。\\n装备有此牌的重云生成的<color=#FFFFFFFF>重华叠霜领域</color>获得以下效果:\\n初始<color=#FFFFFFFF>持续回合</color>+1,并且使我方单手剑、双手剑或长柄武器角色的<color=#FFFFFFFF>普通攻击</color>伤害+1。\\n(牌组中包含重云,才能加入牌组)", "id": 211041, "name": "吐纳真定", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 4 } ], "source": "在猫尾酒馆中邀请重云进行对局,完成相应挑战目标后获取", "storytext": "吐纳霜华,心神真定。", "storytitle": "重云·吐纳真定", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "stellarpredator": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为菲谢尔时,装备此牌。\n菲谢尔装备此牌后,立刻使用一次夜巡影翼。\n装备有此牌的菲谢尔生成的奥兹,会在菲谢尔普通攻击后造成2点雷元素伤害。(需消耗可用次数)\n(牌组中包含菲谢尔,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1401]</color>时,装备此牌。\\n$[A1401]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14012]</color>。\\n装备有此牌的$[A1401]生成的<color=#FFFFFFFF>$[C114011]</color>,会在$[A1401]<color=#FFFFFFFF>普通攻击</color>后造成2点$[K104]。(需消耗$[K3])\\n(牌组中包含$[A1401],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>菲谢尔</color>时,装备此牌。\\n菲谢尔装备此牌后,立刻使用一次<color=#FFD780FF>夜巡影翼</color>。\\n装备有此牌的菲谢尔生成的<color=#FFFFFFFF>奥兹</color>,会在菲谢尔<color=#FFFFFFFF>普通攻击</color>后造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。(需消耗<color=#FFFFFFFF>可用次数</color>)\\n(牌组中包含菲谢尔,才能加入牌组)", "id": 214011, "name": "噬星魔鸦", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "source": "在猫尾酒馆中邀请菲谢尔进行对局,完成相应挑战目标后获取", "storytext": "「奥兹华尔多·赫芙那梵茵斯展现权能的一瞬。」", "storytitle": "菲谢尔·噬星魔鸦", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "stoneandcontracts": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "下回合行动阶段开始时:生成3点万能元素。\n(牌组包含至少2个「璃月」角色,才能加入牌组)", "descriptionraw": "<color=#FFFFFFFF>下回合行动阶段开始时:</color>生成3点$[K411]。\\n(牌组包含至少2个「{SPRITE_PRESET#3402}璃月」角色,才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>下回合行动阶段开始时:</color>生成3点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。\\n(牌组包含至少2个「{SPRITE_PRESET#3402}璃月」角色,才能加入牌组)", "id": 331802, "name": "岩与契约", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「这是我对众生的信任,辜负了它就是玷污了我的血。」", "storytitle": "亘古不移之契", "tags": [], "tagstext": [] }, "stonehidereforged": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为丘丘岩盔王时,装备此牌。\n丘丘岩盔王装备此牌后,立刻使用一次Upa Shato。\n装备有此牌的丘丘岩盔王击倒敌方角色后;丘丘岩盔王重新附属岩盔和坚岩之力。\n(牌组中包含丘丘岩盔王,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2601]</color>时,装备此牌。\\n$[A2601]装备此牌后,立刻使用一次<color=#FFD780FF>$[S26013]</color>。\\n装备有此牌的$[A2601]击倒敌方角色后;$[A2601]重新附属<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。\\n(牌组中包含$[A2601],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>丘丘岩盔王</color>时,装备此牌。\\n丘丘岩盔王装备此牌后,立刻使用一次<color=#FFD780FF>Upa Shato</color>。\\n装备有此牌的丘丘岩盔王击倒敌方角色后;丘丘岩盔王重新附属<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>坚岩之力</color>。\\n(牌组中包含丘丘岩盔王,才能加入牌组)", "id": 226011, "name": "重铸:岩盔", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度丘丘岩盔王中完成挑战目标后获取", "storytext": "似磐岩中生长而出的躯体,坚固之力在其身躯中流转。", "storytitle": "刚躯岩铸", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "strategicreserve": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为凝光时,装备此牌。\n凝光装备此牌后,立刻使用一次璇玑屏。\n装备有此牌的凝光在场时,璇玑屏会使我方造成的岩元素伤害+1。\n(牌组中包含凝光,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1601]</color>时,装备此牌。\\n$[A1601]装备此牌后,立刻使用一次<color=#FFD780FF>$[S16012]</color>。\\n装备有此牌的$[A1601]在场时,<color=#FFFFFFFF>$[C116011]</color>会使我方造成的<color=#FFE699FF>$[K106]</color>+1。\\n(牌组中包含$[A1601],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>凝光</color>时,装备此牌。\\n凝光装备此牌后,立刻使用一次<color=#FFD780FF>璇玑屏</color>。\\n装备有此牌的凝光在场时,<color=#FFFFFFFF>璇玑屏</color>会使我方造成的<color=#FFE699FF>{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color></color>+1。\\n(牌组中包含凝光,才能加入牌组)", "id": 216011, "name": "储之千日,用之一刻", "playcost": [ { "costtype": "GCG_COST_DICE_GEO", "count": 4 } ], "source": "在猫尾酒馆中邀请凝光进行对局,完成相应挑战目标后获取", "storytext": "余裕,是自信的代名词。", "storytitle": "凝光·储之千日,用之一刻", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "strategize": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "抓2张牌。", "descriptionraw": "抓2张牌。", "descriptionreplaced": "抓2张牌。", "id": 332004, "name": "运筹帷幄", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "source": "初始牌组中获取", "storytext": "「形势虽然错综复杂,但不外乎一百八十七种情况。」", "storytitle": "运筹帷幄", "tags": [], "tagstext": [] }, "streamingsurge": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为纯水精灵·洛蒂娅时,装备此牌。\n纯水精灵·洛蒂娅装备此牌后,立刻使用一次潮涌与激流。\n装备有此牌的纯水精灵·洛蒂娅施放潮涌与激流时,使我方所有召唤物可用次数+1。\n(牌组中包含纯水精灵·洛蒂娅,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2201]</color>时,装备此牌。\\n$[A2201]装备此牌后,立刻使用一次<color=#FFD780FF>$[S22014]</color>。\\n装备有此牌的$[A2201]施放<color=#FFFFFFFF>$[S22014]</color>时,使我方所有召唤物$[K3]+1。\\n(牌组中包含$[A2201],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>纯水精灵·洛蒂娅</color>时,装备此牌。\\n纯水精灵·洛蒂娅装备此牌后,立刻使用一次<color=#FFD780FF>潮涌与激流</color>。\\n装备有此牌的纯水精灵·洛蒂娅施放<color=#FFFFFFFF>潮涌与激流</color>时,使我方所有召唤物<color=#FFFFFFFF>可用次数</color>+1。\\n(牌组中包含纯水精灵·洛蒂娅,才能加入牌组)", "id": 222011, "name": "百川奔流", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度纯水精灵·洛蒂娅中完成挑战目标后获取", "storytext": "奔涌之水,是对已殁神灵敬爱的显现。", "storytitle": "如流悬泄", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "sumerucity": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方角色使用技能或装备「天赋」时:如果我方元素骰数量不多于手牌数量,则少花费1个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>我方角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>如果我方元素骰数量不多于手牌数量,则少花费1个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>我方角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>如果我方元素骰数量不多于手牌数量,则少花费1个元素骰。(每回合1次)", "id": 321010, "name": "须弥城", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "在繁枝茂叶的圣树之下,学城的贤者们已遍计所有的知识。", "storytitle": "一切智慧具足之城", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "sweetmadame": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "治疗目标角色1点。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "治疗目标角色1点。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "治疗目标角色1点。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333005, "name": "甜甜花酿鸡", "playcost": [], "source": "初始牌组中获取", "storytext": "或许可能有人没见过鸡跑,但肯定没有人没吃过甜甜花酿鸡!", "storytitle": "甜甜花酿鸡", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "tamakushicasket": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为珊瑚宫心海时,装备此牌。\n珊瑚宫心海装备此牌后,立刻使用一次海人化羽。\n装备有此牌的珊瑚宫心海使用海人化羽时:如果化海月在场,则刷新其可用次数。\n仪来羽衣存在期间,化海月造成的伤害+1。\n(牌组中包含珊瑚宫心海,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1205]</color>时,装备此牌。\\n$[A1205]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12053]</color>。\\n装备有此牌的$[A1205]使用<color=#FFFFFFFF>$[S12053]</color>时:如果<color=#FFFFFFFF>$[C112051]</color>在场,则刷新其$[K3]。\\n<color=#FFFFFFFF>$[C112052]</color>存在期间,<color=#FFFFFFFF>$[C112051]</color>造成的伤害+1。\\n(牌组中包含$[A1205],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>珊瑚宫心海</color>时,装备此牌。\\n珊瑚宫心海装备此牌后,立刻使用一次<color=#FFD780FF>海人化羽</color>。\\n装备有此牌的珊瑚宫心海使用<color=#FFFFFFFF>海人化羽</color>时:如果<color=#FFFFFFFF>化海月</color>在场,则刷新其<color=#FFFFFFFF>可用次数</color>。\\n<color=#FFFFFFFF>仪来羽衣</color>存在期间,<color=#FFFFFFFF>化海月</color>造成的伤害+1。\\n(牌组中包含珊瑚宫心海,才能加入牌组)", "id": 212051, "name": "匣中玉栉", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请珊瑚宫心海进行对局,完成相应挑战目标后获取", "storytext": "匣中有智,潮起沧海。", "storytitle": "珊瑚宫心海·匣中玉栉", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "tandooriroastchicken": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "本回合中,所有我方角色下一次「元素战技」造成的伤害+2。\n(每回合每个角色最多食用1次「料理」)", "descriptionraw": "本回合中,所有我方角色下一次<color=#FFFFFFFF>「元素战技」</color>造成的伤害+2。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "本回合中,所有我方角色下一次<color=#FFFFFFFF>「元素战技」</color>造成的伤害+2。\\n(每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333011, "name": "唐杜尔烤鸡", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "鸡肉在舌尖伴随着香料的节奏,跳了一支神秘迷人的须弥舞蹈,仿佛将人带入了节庆时分的宴会之中…\n但就像烤鸡总会吃完,宴会也终有落幕之时。", "storytitle": "唐杜尔烤鸡", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "tenacityofthemillelith": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "行动阶段开始时:为角色附属「重嶂不移」。(提供2点护盾,保护该角色。)\n角色受到伤害后:如果所附属角色为「出战角色」,则生成1个此角色元素类型的元素骰。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>为角色附属<color=#FFFFFFFF>「$[C301201]」</color>。(提供2点$[K6],保护该角色。)\\n<color=#FFFFFFFF>角色受到伤害后:</color>如果所附属角色为「出战角色」,则生成1个此角色元素类型的元素骰。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>为角色附属<color=#FFFFFFFF>「重嶂不移」</color>。(提供2点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>,保护该角色。)\\n<color=#FFFFFFFF>角色受到伤害后:</color>如果所附属角色为「出战角色」,则生成1个此角色元素类型的元素骰。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312010, "name": "千岩牢固", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「…为了保障难民的安全撤离,不辜负岩主的目光,\n头戴兜鍪的首领们率先向深渊刺出了手中的长枪。」", "storytitle": "千岩牢固·将帅兜鍪", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "tenshukaku": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:如果我方的元素骰包含5种不同的元素,则生成1个万能元素。", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方的元素骰包含5种不同的元素,则生成1个$[K411]。", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>如果我方的元素骰包含5种不同的元素,则生成1个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。", "id": 321007, "name": "天守阁", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「仅由此身,为这天下人间代行永恒。」", "storytitle": "千手百眼·天下人间", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "teyvatfriedegg": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "复苏目标角色,并治疗此角色1点。\n(每回合中,最多通过「料理」复苏1个角色,并且每个角色最多食用1次「料理」)", "descriptionraw": "复苏目标角色,并治疗此角色1点。\\n(每回合中,最多通过「{SPRITE_PRESET#3101}料理」复苏1个角色,并且每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "descriptionreplaced": "复苏目标角色,并治疗此角色1点。\\n(每回合中,最多通过「{SPRITE_PRESET#3101}料理」复苏1个角色,并且每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)", "id": 333009, "name": "提瓦特煎蛋", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "有着阳光般和煦的口感,只一口便涌入了蓬勃生命力。\n吃的时候务必细嚼慢咽,不要让蓬勃的生命力噎住了命运的喉咙。", "storytitle": "提瓦特煎蛋", "tags": [ "GCG_TAG_FOOD" ], "tagstext": [ "料理" ] }, "thebell": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色使用技能后:为我方出战角色提供1点护盾。(每回合1次,可叠加到2点)\n(「双手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用技能后:</color>为我方出战角色提供1点$[K6]。(每回合1次,可叠加到2点)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n<color=#FFFFFFFF>角色使用技能后:</color>为我方出战角色提供1点{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>。(每回合1次,可叠加到2点)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311305, "name": "钟剑", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "某位叛逆者曾向堕落的族人挥剑。\n虽然此人最终被贬黜,但据说他的组织却一直在工作。\n传说,就连「幼狼」鲁斯坦也与之有关…", "storytitle": "叛逆守护·钟剑", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CLAYMORE" ], "tagstext": [ "武器", "双手剑" ] }, "thebestesttravelcompanion": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "将所花费的元素骰转换为2个万能元素。", "descriptionraw": "将所花费的元素骰转换为2个$[K411]。", "descriptionreplaced": "将所花费的元素骰转换为2个<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。", "id": 332001, "name": "最好的伙伴!", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "source": "达成牌手手册的奖励条件后领取", "storytext": "「你是万千星辰中的一颗,于我而言却是整个世界。」", "storytitle": "最好的伙伴!", "tags": [], "tagstext": [] }, "thelegendofvennessa": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "生成4个不同类型的基础元素骰。", "descriptionraw": "生成4个不同类型的基础元素骰。", "descriptionreplaced": "生成4个不同类型的基础元素骰。", "id": 332019, "name": "温妮莎传奇", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「林中孤独的微风集聚,吹垮了暴君的高塔。」\n「幼狮在风中昂首,终于挣脱了镣铐。」", "storytitle": "莫弃自由之希望", "tags": [], "tagstext": [] }, "theoverflow": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为坎蒂丝时,装备此牌。\n坎蒂丝装备此牌后,立刻使用一次圣仪·灰鸰衒潮。\n装备有此牌的坎蒂丝生成的赤冕祝祷额外具有以下效果:我方角色普通攻击后:造成1点水元素伤害。(每回合1次)\n(牌组中包含坎蒂丝,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1207]</color>时,装备此牌。\\n$[A1207]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12073]</color>。\\n装备有此牌的$[A1207]生成的<color=#FFFFFFFF>$[C112072]</color>额外具有以下效果:<color=#FFFFFFFF>我方角色普通攻击后:</color>造成1点$[K102]。(每回合1次)\\n(牌组中包含$[A1207],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>坎蒂丝</color>时,装备此牌。\\n坎蒂丝装备此牌后,立刻使用一次<color=#FFD780FF>圣仪·灰鸰衒潮</color>。\\n装备有此牌的坎蒂丝生成的<color=#FFFFFFFF>赤冕祝祷</color>额外具有以下效果:<color=#FFFFFFFF>我方角色普通攻击后:</color>造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。(每回合1次)\\n(牌组中包含坎蒂丝,才能加入牌组)", "id": 212071, "name": "衍溢的汐潮", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请坎蒂丝进行对局,完成相应挑战目标后获取", "storytext": "在打牌时不遵纪者。是…\n所有卡牌游戏爱好者的敌人。", "storytitle": "坎蒂丝·衍溢的汐潮", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "thescentremained": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为行秋时,装备此牌。\n行秋装备此牌后,立刻使用一次画雨笼山。\n装备有此牌的行秋生成的雨帘剑,初始可用次数+1。\n(牌组中包含行秋,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1202]</color>时,装备此牌。\\n$[A1202]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12022]</color>。\\n装备有此牌的$[A1202]生成的<color=#FFFFFFFF>$[C112021]</color>,初始$[K3]+1。\\n(牌组中包含$[A1202],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>行秋</color>时,装备此牌。\\n行秋装备此牌后,立刻使用一次<color=#FFD780FF>画雨笼山</color>。\\n装备有此牌的行秋生成的<color=#FFFFFFFF>雨帘剑</color>,初始<color=#FFFFFFFF>可用次数</color>+1。\\n(牌组中包含行秋,才能加入牌组)", "id": 212021, "name": "重帘留香", "playcost": [ { "costtype": "GCG_COST_DICE_HYDRO", "count": 4 } ], "source": "在猫尾酒馆中邀请行秋进行对局,完成相应挑战目标后获取", "storytext": "他的运笔方法一直让人印象深刻。", "storytitle": "行秋·重帘留香", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "theseedofstoredknowledge": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为纳西妲时,装备此牌。\n纳西妲装备此牌后,立刻使用一次心景幻成。\n装备有此牌的纳西妲在场时,根据我方队伍中存在的元素类型提供效果:\n火元素:摩耶之殿在场时,自身受到元素反应触发蕴种印的敌方角色,所受蕴种印的穿透伤害改为草元素伤害;\n雷元素:摩耶之殿入场时,使当前对方场上蕴种印的可用次数+1;\n水元素:装备有此牌的纳西妲所生成的摩耶之殿初始持续回合+1。\n(牌组中包含纳西妲,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1703]</color>时,装备此牌。\\n$[A1703]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17034]</color>。\\n装备有此牌的$[A1703]在场时,根据我方队伍中存在的元素类型提供效果:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>:<color=#FFFFFFFF>$[C117032]</color>在场时,自身受到元素反应触发<color=#FFFFFFFF>$[C117031]</color>的敌方角色,所受<color=#FFFFFFFF>$[C117031]</color>的$[K5]改为$[K107];\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>:<color=#FFFFFFFF>$[C117032]</color>入场时,使当前对方场上<color=#FFFFFFFF>$[C117031]</color>的$[K3]+1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>:装备有此牌的$[A1703]所生成的<color=#FFFFFFFF>$[C117032]</color>初始$[K4]+1。\\n(牌组中包含$[A1703],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>纳西妲</color>时,装备此牌。\\n纳西妲装备此牌后,立刻使用一次<color=#FFD780FF>心景幻成</color>。\\n装备有此牌的纳西妲在场时,根据我方队伍中存在的元素类型提供效果:\\n{SPRITE_PRESET#2103}<color=#FF9999FF>火元素</color>:<color=#FFFFFFFF>摩耶之殿</color>在场时,自身受到元素反应触发<color=#FFFFFFFF>蕴种印</color>的敌方角色,所受<color=#FFFFFFFF>蕴种印</color>的<color=#FFFFFFFF>穿透伤害</color>改为{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>;\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素</color>:<color=#FFFFFFFF>摩耶之殿</color>入场时,使当前对方场上<color=#FFFFFFFF>蕴种印</color>的<color=#FFFFFFFF>可用次数</color>+1;\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素</color>:装备有此牌的纳西妲所生成的<color=#FFFFFFFF>摩耶之殿</color>初始<color=#FFFFFFFF>持续回合</color>+1。\\n(牌组中包含纳西妲,才能加入牌组)", "id": 217031, "name": "心识蕴藏之种", "playcost": [ { "costtype": "GCG_COST_DICE_DENDRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请纳西妲进行对局,完成相应挑战目标后获取", "storytext": "「知识,与你分享。」", "storytitle": "纳西妲·心识蕴藏之种", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "theshrinessacredshade": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为八重神子时,装备此牌。\n八重神子装备此牌后,立刻使用一次大密法·天狐显真。\n装备有此牌的八重神子通过大密法·天狐显真消灭了杀生樱后,本回合下次使用野干役咒·杀生樱时少花费2个元素骰。\n(牌组中包含八重神子,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1408]</color>时,装备此牌。\\n$[A1408]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14083]</color>。\\n装备有此牌的$[A1408]通过<color=#FFFFFFFF>$[S14083]</color>消灭了<color=#FFFFFFFF>$[C114081]</color>后,本回合下次使用<color=#FFFFFFFF>$[S14082]</color>时少花费2个元素骰。\\n(牌组中包含$[A1408],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>八重神子</color>时,装备此牌。\\n八重神子装备此牌后,立刻使用一次<color=#FFD780FF>大密法·天狐显真</color>。\\n装备有此牌的八重神子通过<color=#FFFFFFFF>大密法·天狐显真</color>消灭了<color=#FFFFFFFF>杀生樱</color>后,本回合下次使用<color=#FFFFFFFF>野干役咒·杀生樱</color>时少花费2个元素骰。\\n(牌组中包含八重神子,才能加入牌组)", "id": 214081, "name": "神篱之御荫", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 }, { "costtype": "GCG_COST_ENERGY", "count": 2 } ], "source": "在猫尾酒馆中邀请八重神子进行对局,完成相应挑战目标后获取", "storytext": "「欸…雷光凄美啊…」", "storytitle": "八重神子·神篱之御荫", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "thunderandeternity": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "将我方所有元素骰转换为当前出战角色的类型。\n(牌组包含至少2个「稻妻」角色,才能加入牌组)", "descriptionraw": "将我方所有元素骰转换为当前出战角色的类型。\\n(牌组包含至少2个「{SPRITE_PRESET#3403}稻妻」角色,才能加入牌组)", "descriptionreplaced": "将我方所有元素骰转换为当前出战角色的类型。\\n(牌组包含至少2个「{SPRITE_PRESET#3403}稻妻」角色,才能加入牌组)", "id": 331803, "name": "雷与永恒", "playcost": [], "storytext": "「此身曾许诺予臣民一梦,既是千世万代不变不移的『永恒』。」", "storytitle": "浮世众生之梦", "tags": [], "tagstext": [] }, "thunderingfury": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个雷元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出雷元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1104}<color=#FFACFFFF>雷元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1104}<color=#FFACFFFF>雷元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1104}<color=#FFACFFFF>雷元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1104}<color=#FFACFFFF>雷元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312402, "name": "如雷的盛怒", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「当你同雷雨再来时,我唱别的歌给你听。」", "storytitle": "霆天片羽·如雷的盛怒", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "thunderingpenance": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为刻晴时,装备此牌。\n刻晴装备此牌后,立刻使用一次星斗归位。\n装备有此牌的刻晴生成的雷元素附魔获得以下效果:\n初始持续回合+1,并且会使所附属角色造成的雷元素伤害+1。\n(牌组中包含刻晴,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1403]</color>时,装备此牌。\\n$[A1403]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14032]</color>。\\n装备有此牌的$[A1403]生成的<color=#FFFFFFFF>$[C114032]</color>获得以下效果:\\n初始$[K4]+1,并且会使所附属角色造成的$[K104]+1。\\n(牌组中包含$[A1403],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>刻晴</color>时,装备此牌。\\n刻晴装备此牌后,立刻使用一次<color=#FFD780FF>星斗归位</color>。\\n装备有此牌的刻晴生成的<color=#FFFFFFFF>雷元素附魔</color>获得以下效果:\\n初始<color=#FFFFFFFF>持续回合</color>+1,并且会使所附属角色造成的{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>+1。\\n(牌组中包含刻晴,才能加入牌组)", "id": 214031, "name": "抵天雷罚", "playcost": [ { "costtype": "GCG_COST_DICE_ELECTRO", "count": 3 } ], "source": "在猫尾酒馆中邀请刻晴进行对局,完成相应挑战目标后获取", "storytext": "只要你没有真正作弊,这就只是一张卡牌而已。", "storytitle": "刻晴·抵天雷罚", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "thunderingpoise": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「普通攻击」或装备「天赋」时:少花费1个元素骰。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312011, "name": "虺雷之姿", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「…天遒有夜叉,四臂何磊魁。\n远来层岩里,诸部扬讴歌…」", "storytitle": "震息幽祸·虺雷之姿", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "thundersummonerscrown": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个雷元素。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1104}<color=#FFACFFFF>雷元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1104}<color=#FFACFFFF>雷元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312401, "name": "唤雷的头冠", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「直至清澈的歌声穿透低鸣的雷雨、撕裂空中的阴霭,将小小的光传给那高天的鸟儿。」", "storytitle": "紫电骤雨·唤雷的头冠", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "timaeus": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "入场时附带2个「合成材料」。\n结束阶段:补充1个「合成材料」。\n打出「圣遗物」手牌时:如可能,则支付等同于「圣遗物」总费用数量的「合成材料」,以免费装备此「圣遗物」。(每回合1次)", "descriptionraw": "入场时附带2个「合成材料」。\\n<color=#FFFFFFFF>结束阶段:</color>补充1个「合成材料」。\\n<color=#FFFFFFFF>打出「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>如可能,则支付等同于「{SPRITE_PRESET#3004}圣遗物」总费用数量的「合成材料」,以免费装备此「{SPRITE_PRESET#3004}圣遗物」。(每回合1次)", "descriptionreplaced": "入场时附带2个「合成材料」。\\n<color=#FFFFFFFF>结束阶段:</color>补充1个「合成材料」。\\n<color=#FFFFFFFF>打出「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>如可能,则支付等同于「{SPRITE_PRESET#3004}圣遗物」总费用数量的「合成材料」,以免费装备此「{SPRITE_PRESET#3004}圣遗物」。(每回合1次)", "id": 322003, "name": "蒂玛乌斯", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "在大世界与牌手蒂玛乌斯的冒险挑战中完成挑战目标后获取", "storytext": "「你好…哦,是想要借用合成台吗?当然可以,请便。」", "storytitle": "炼金学者·蒂玛乌斯", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "timmie": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "每回合自动触发1次:此牌累积1只「鸽子」。\n如果此牌已累积3只「鸽子」,则弃置此牌:抓1张牌,生成一点万能元素。", "descriptionraw": "<color=#FFFFFFFF>每回合自动触发1次:</color>此牌累积<color=#FFFFFFFF>1只「鸽子」</color>。\\n如果此牌已累积<color=#FFFFFFFF>3只「鸽子」</color>,则弃置此牌:抓1张牌,生成一点$[K411]。", "descriptionreplaced": "<color=#FFFFFFFF>每回合自动触发1次:</color>此牌累积<color=#FFFFFFFF>1只「鸽子」</color>。\\n如果此牌已累积<color=#FFFFFFFF>3只「鸽子」</color>,则弃置此牌:抓1张牌,生成一点<color=#FFFFFFFF>{SPRITE_PRESET#1111}万能元素</color>。", "id": 322007, "name": "提米", "playcost": [], "source": "在大世界与牌手提米的冒险挑战中完成挑战目标后获取", "storytext": "「飞走的鸽子,还会回来吗?」", "storytitle": "纯白守候·提米", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "tossup": { "cardtype": "GCG_CARD_EVENT", "cardtypetext": "事件牌", "description": "选择任意元素骰重投,可重投2次。", "descriptionraw": "选择任意元素骰<color=#FFFFFFFF>重投</color>,可重投2次。", "descriptionreplaced": "选择任意元素骰<color=#FFFFFFFF>重投</color>,可重投2次。", "id": 332003, "name": "一掷乾坤", "playcost": [], "source": "达成牌手手册的奖励条件后领取", "storytext": "骰子掷下之前,无人知晓自己的命运。", "storytitle": "一掷乾坤", "tags": [], "tagstext": [] }, "transcendentautomaton": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为魔偶剑鬼时,装备此牌。\n魔偶剑鬼装备此牌后,立刻使用一次孤风刀势。\n装备有此牌的魔偶剑鬼施放孤风刀势后,我方切换到后一个角色;施放霜驰影突后,我方切换到前一个角色。\n(牌组中包含魔偶剑鬼,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A2501]</color>时,装备此牌。\\n$[A2501]装备此牌后,立刻使用一次<color=#FFD780FF>$[S25012]</color>。\\n装备有此牌的$[A2501]施放<color=#FFFFFFFF>$[S25012]</color>后,我方切换到后一个角色;施放<color=#FFFFFFFF>$[S25013]</color>后,我方切换到前一个角色。\\n(牌组中包含$[A2501],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>魔偶剑鬼</color>时,装备此牌。\\n魔偶剑鬼装备此牌后,立刻使用一次<color=#FFD780FF>孤风刀势</color>。\\n装备有此牌的魔偶剑鬼施放<color=#FFFFFFFF>孤风刀势</color>后,我方切换到后一个角色;施放<color=#FFFFFFFF>霜驰影突</color>后,我方切换到前一个角色。\\n(牌组中包含魔偶剑鬼,才能加入牌组)", "id": 225011, "name": "机巧神通", "playcost": [ { "costtype": "GCG_COST_DICE_ANEMO", "count": 3 } ], "source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度魔偶剑鬼中完成挑战目标后获取", "storytext": "毫厘不差的斩击,或已斩出千万次。", "storytitle": "剑豪人形", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "travelershandysword": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n(「单手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3205}单手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311501, "name": "旅行剑", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "趁手的钢剑,剑柄里藏着各类方便旅行的小物件。", "storytitle": "旅者之伴·旅行剑", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_SWORD" ], "tagstext": [ "武器", "单手剑" ] }, "travelingdoctorshandkerchief": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「元素爆发」后:治疗所有我方角色1点。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>治疗所有我方角色1点。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「元素爆发」后:</color>治疗所有我方角色1点。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312003, "name": "游医的方巾", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "「无论是晴日当空、还是大雨瓢泼,都无法阻挡游医坚定的行步。」", "storytitle": "悬壶林藂·游医的方巾", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "treasureseekingseelie": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "我方角色使用技能后:此牌累积1个「寻宝线索」。\n当此牌已累积3个「寻宝线索」时,弃置此牌:抓3张牌。", "descriptionraw": "<color=#FFFFFFFF>我方角色使用技能后:</color>此牌累积<color=#FFFFFFFF>1个「寻宝线索」</color>。\\n当此牌已累积<color=#FFFFFFFF>3个「寻宝线索」</color>时,弃置此牌:抓3张牌。", "descriptionreplaced": "<color=#FFFFFFFF>我方角色使用技能后:</color>此牌累积<color=#FFFFFFFF>1个「寻宝线索」</color>。\\n当此牌已累积<color=#FFFFFFFF>3个「寻宝线索」</color>时,弃置此牌:抓3张牌。", "id": 323004, "name": "寻宝仙灵", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 1 } ], "storytext": "能引人寻宝的奇异仙灵。据说,有某人能与它们交流…?", "storytitle": "或可解语·寻宝仙灵", "tags": [ "GCG_TAG_ITEM" ], "tagstext": [ "道具" ] }, "tubby": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "打出「场地」支援牌时:少花费2个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3104}场地」支援牌时:</color>少花费2个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3104}场地」支援牌时:</color>少花费2个元素骰。(每回合1次)", "id": 322006, "name": "阿圆", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "storytext": "「沏一壶茶,守一方洞天。陪旅者和派蒙,等阿萍和老友。观云卷云舒,赏空澈天色。无需关注仙家要务的日子,甚是悠哉…」\n「啊呀,一不小心又睡着了,还好没人发现。」", "storytitle": "销虹霁雨·阿圆", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "undividedheart": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "战斗行动:我方出战角色为甘雨时,装备此牌。\n甘雨装备此牌后,立刻使用一次霜华矢。\n装备有此牌的甘雨使用霜华矢时:如果此技能在本场对局中曾经被使用过,则其对敌方后台角色造成的穿透伤害改为3点。\n(牌组中包含甘雨,才能加入牌组)", "descriptionraw": "$[K1]:我方出战角色为<color=#FFFFFFFF>$[A1101]</color>时,装备此牌。\\n$[A1101]装备此牌后,立刻使用一次<color=#FFD780FF>$[S11013]</color>。\\n装备有此牌的$[A1101]使用<color=#FFFFFFFF>$[S11013]</color>时:如果此技能在本场对局中曾经被使用过,则其对敌方后台角色造成的$[K5]改为3点。\\n(牌组中包含$[A1101],才能加入牌组)", "descriptionreplaced": "<color=#FFFFFFFF>战斗行动</color>:我方出战角色为<color=#FFFFFFFF>甘雨</color>时,装备此牌。\\n甘雨装备此牌后,立刻使用一次<color=#FFD780FF>霜华矢</color>。\\n装备有此牌的甘雨使用<color=#FFFFFFFF>霜华矢</color>时:如果此技能在本场对局中曾经被使用过,则其对敌方后台角色造成的<color=#FFFFFFFF>穿透伤害</color>改为3点。\\n(牌组中包含甘雨,才能加入牌组)", "id": 211011, "name": "唯此一心", "playcost": [ { "costtype": "GCG_COST_DICE_CRYO", "count": 5 } ], "source": "在猫尾酒馆中邀请甘雨进行对局,完成相应挑战目标后获取", "storytext": "先矢夺人,好箭成霜。", "storytitle": "甘雨·唯此一心", "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY" ], "tagstext": [ "天赋", "战斗行动" ] }, "vanarana": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "结束阶段:收集最多2个未使用的元素骰。\n行动阶段开始时:拿回此牌所收集的元素骰。", "descriptionraw": "<color=#FFFFFFFF>结束阶段:</color>收集最多2个未使用的元素骰。\\n<color=#FFFFFFFF>行动阶段开始时:</color>拿回此牌所收集的元素骰。", "descriptionreplaced": "<color=#FFFFFFFF>结束阶段:</color>收集最多2个未使用的元素骰。\\n<color=#FFFFFFFF>行动阶段开始时:</color>拿回此牌所收集的元素骰。", "id": 321011, "name": "桓那兰那", "playcost": [], "storytext": "「进入众多树木的记忆中吧,进入梦叶的苗圃,进入无忧的世界。」", "storytitle": "若循群林小径所至", "tags": [ "GCG_TAG_PLACE" ], "tagstext": [ "场地" ] }, "vermillionhereafter": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用「普通攻击」或装备「天赋」时:少花费1个元素骰。(每回合1次)\n角色被切换为「出战角色」后:本回合中,角色「普通攻击」造成的伤害+1。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n<color=#FFFFFFFF>角色被切换为「出战角色」后:</color>本回合中,角色「普通攻击」造成的伤害+1。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用「普通攻击」或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个元素骰。(每回合1次)\\n<color=#FFFFFFFF>角色被切换为「出战角色」后:</color>本回合中,角色「普通攻击」造成的伤害+1。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312012, "name": "辰砂往生录", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "「君不闻,朔风萧瑟鼓角落,人杰淹冉没回涡。」\n「竟不见,夜叉酣斗争天曙,空余长叹何蹉跎。」", "storytitle": "浓云夕照·辰砂往生录", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "viridescentvenerer": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个风元素。(每回合1次)\n投掷阶段:2个元素骰初始总是投出风元素。\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。(每回合1次)\\n<color=#FFFFFFFF>投掷阶段:</color>2个元素骰初始总是投出{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312502, "name": "翠绿之影", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 3 } ], "storytext": "「终有一日…在无边无际的猎场中,我们将再度相逢。」", "storytitle": "碎叶之梦·翠绿之影", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "viridescentvenerersdiadem": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色使用技能或装备「天赋」时:少花费1个风元素。(每回合1次)\n(角色最多装备1件「圣遗物」)", "descriptionraw": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "descriptionreplaced": "<color=#FFFFFFFF>角色使用技能或装备「{SPRITE_PRESET#3006}天赋」时:</color>少花费1个{SPRITE_PRESET#1105}<color=#80FFD7FF>风元素</color>。(每回合1次)\\n(角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)", "id": 312501, "name": "翠绿的猎人之冠", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 2 } ], "source": "初始牌组中获取", "storytext": "「无人能为最杰出的猎人加冕,因为高于她的只有地与天。」", "storytitle": "青翠之风·翠绿的猎人之冠", "tags": [ "GCG_TAG_ARTIFACT" ], "tagstext": [ "圣遗物" ] }, "vortexvanquisher": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n角色如果在护盾角色状态或护盾出战状态的保护下,则造成的伤害额外+1。\n角色使用「元素战技」后:如果我方存在提供「护盾」的出战状态,则为一个此类出战状态补充1点「护盾」。(每回合1次)\n(「长柄武器」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n角色如果在$[K6]角色状态或$[K6]出战状态的保护下,则造成的伤害额外+1。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>如果我方存在提供「$[K6]」的出战状态,则为一个此类出战状态补充1点「$[K6]」。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n角色如果在{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>角色状态或{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>出战状态的保护下,则造成的伤害额外+1。\\n<color=#FFFFFFFF>角色使用「元素战技」后:</color>如果我方存在提供「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」的出战状态,则为一个此类出战状态补充1点「{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>」。(每回合1次)\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3204}长柄武器」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311404, "name": "贯虹之槊", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "在坊间的传说故事之中,深海里盘踞着巨大的阴影,吞没来往的舰船…\n在故事的结尾,岩王帝君曾以长枪贯穿长虹,将肆虐大海的漩涡钉死在深海的中央。", "storytitle": "金璋皇极·贯虹之槊", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_POLE" ], "tagstext": 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"支援牌", "description": "初始具有4点「生之烛计数」。\n我方角色使用技能后:扣除1点「生之烛计数」。\n「生之烛计数」为0时,使对方牌手输掉对局。", "descriptionraw": "初始具有4点「生之烛计数」。\\n<color=#FFFFFFFF>我方角色使用技能后:</color>扣除1点「生之烛计数」。\\n<color=#FFFFFFFF>「生之烛计数」为0时,使对方牌手输掉对局。</color>", "descriptionreplaced": "初始具有4点「生之烛计数」。\\n<color=#FFFFFFFF>我方角色使用技能后:</color>扣除1点「生之烛计数」。\\n<color=#FFFFFFFF>「生之烛计数」为0时,使对方牌手输掉对局。</color>", "id": 422007, "name": "死域的侵蚀", "playcost": [], "tags": [], "tagstext": [] }, "witheringcorrosion-01": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "初始具有5点「生之烛计数」。\n我方角色使用技能后:扣除1点「生之烛计数」。\n「生之烛计数」为0时,使对方牌手输掉对局。", "descriptionraw": "初始具有5点「生之烛计数」。\\n<color=#FFFFFFFF>我方角色使用技能后:</color>扣除1点「生之烛计数」。\\n<color=#FFFFFFFF>「生之烛计数」为0时,使对方牌手输掉对局。</color>", "descriptionreplaced": "初始具有5点「生之烛计数」。\\n<color=#FFFFFFFF>我方角色使用技能后:</color>扣除1点「生之烛计数」。\\n<color=#FFFFFFFF>「生之烛计数」为0时,使对方牌手输掉对局。</color>", "id": 422008, "name": "死域的侵蚀", "playcost": [], "tags": [], "tagstext": [] }, "witheringcorrosion-02": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "初始具有4点「生之烛计数」。\n我方角色使用技能后:扣除1点「生之烛计数」。\n「生之烛计数」为0时,使对方牌手输掉对局。", "descriptionraw": "初始具有4点「生之烛计数」。\\n<color=#FFFFFFFF>我方角色使用技能后:</color>扣除1点「生之烛计数」。\\n<color=#FFFFFFFF>「生之烛计数」为0时,使对方牌手输掉对局。</color>", "descriptionreplaced": "初始具有4点「生之烛计数」。\\n<color=#FFFFFFFF>我方角色使用技能后:</color>扣除1点「生之烛计数」。\\n<color=#FFFFFFFF>「生之烛计数」为0时,使对方牌手输掉对局。</color>", "id": 422009, "name": "死域的侵蚀", "playcost": [], "tags": [], "tagstext": [] }, "wolfsgravestone": { "cardtype": "GCG_CARD_MODIFY", "cardtypetext": "装备牌", "description": "角色造成的伤害+1。\n攻击剩余生命值不多于6的目标时,伤害额外+2。\n(「双手剑」角色才能装备。角色最多装备1件「武器」)", "descriptionraw": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n攻击剩余生命值不多于6的目标时,伤害额外+2。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "descriptionreplaced": "<color=#FFFFFFFF>角色造成的伤害+1</color>。\\n攻击剩余生命值不多于6的目标时,伤害额外+2。\\n(<color=#FFFFFFFF>「{SPRITE_PRESET#3203}双手剑」角色</color>才能装备。角色最多装备1件「{SPRITE_PRESET#3003}武器」)", "id": 311303, "name": "狼的末路", "playcost": [ { "costtype": "GCG_COST_DICE_SAME", "count": 3 } ], "storytext": "被誉为北风的骑士所使的大剑,在他与狼的情谊中获得了神话般的力量。", "storytitle": "巡狩山行·狼的末路", "tags": [ "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_CLAYMORE" ], "tagstext": [ "武器", "双手剑" ] }, "xudong": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "打出「料理」事件牌时:少花费2个元素骰。(每回合1次)", "descriptionraw": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌时:</color>少花费2个元素骰。(每回合1次)", "descriptionreplaced": "<color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌时:</color>少花费2个元素骰。(每回合1次)", "id": 322015, "name": "旭东", "playcost": [ { "costtype": "GCG_COST_DICE_VOID", "count": 2 } ], "storytext": "「有问题?哎呀,吃饱再说也不迟。」", "storytitle": "吃饱再说·旭东", "tags": [ "GCG_TAG_ALLY" ], "tagstext": [ "伙伴" ] }, "zerohourinvokationalloutaggression": { "cardtype": "GCG_CARD_ASSIST", "cardtypetext": "支援牌", "description": "行动阶段开始时:所有我方角色获得2点充能。\n可用次数:1", "descriptionraw": "<color=#FFFFFFFF>行动阶段开始时:</color>所有我方角色获得2点充能。\\n<color=#FFFFFFFF>$[K3]:1</color>", "descriptionreplaced": "<color=#FFFFFFFF>行动阶段开始时:</color>所有我方角色获得2点充能。\\n<color=#FFFFFFFF><color=#FFFFFFFF>可用次数</color>:1</color>", "id": 423017, "name": "零时召唤·盛势攻法", "playcost": [], "tags": [], "tagstext": [] } }, "meta": { "aliases": {}, "categories": { "GCG_CARD_ASSIST": [ "changtheninth", "chefmao", "chinjuforest", "dawnwinery", "dunyarzad", "elementalorb", "elementalorbdissipated", "elementalorbenduring", "elementalorbplentiful", "ellin", "favoniuscathedral", "giantmutationstone", "grandnarukamishrine", "hanachirusato", "hilichurlarrowtower", "irontonguetian", "jadechamber", "katheryne", "kidkujirai", "knightsoffavoniuslibrary", "leylinedisorderaegisoftheabyss", "leylinedisorderbelligerenceunfettered", "leylinedisorderblazingwill", "leylinedisorderdireechoes", "leylinedisorderdrivingrain", "leylinedisorderengulfingstorm", "leylinedisorderfightorflight-01", "leylinedisorderfightorflight", "leylinedisorderfreezingice", "leylinedisorderhightemperature", "leylinedisorderhonedfactor", "leylinedisorderignitedmorale", "leylinedisorderlightweightdefense", "leylinedisordermechanicsofpenetration", "leylinedisorderovergrowth", "leylinedisordershamaniccurse", "leylinedisorderslimshielding", "leylinedisordersmolderingflames", "leylinedisordersoaringwinds", "leylinedisorderstrongfeedback", "leylinedisorderswiftwind", "leylinedisorderthunderstorm", "leylinedisorderwet", "leylinemonolithfrontlinefulcrum", "liben", "liusu", "liyueharborwharf", "masterytalismanarmsandarmorhoned", "masterytalismanbattleready", "masterytalismancascadingdefeat", "masterytalismanchaoticbanners", "masterytalismancoldwar", "masterytalismancyclecharge", "masterytalismandecisivebattle", "masterytalismandensevegetation", "masterytalismandualprongedapproach", "masterytalismanextendedexplosion", "masterytalismanimmovable", "masterytalismanintelligenceupdate", "masterytalismanplanninglongterm", "masterytalismanpracticemakesperfect", "masterytalismanpresstheattack", "masterytalismansuddenambush", "masterytalismansurgingvigor", "masterytalismantheelementsentwined", "masterytalismanvictoriousrepute", "masterzhang", "mutationstone", "nre", "paimon", "parametrictransformer", "rana", "redfeatherfan", "sangonomiyashrine", "sumerucity", "tenshukaku", "timaeus", "timmie", "treasureseekingseelie", "tubby", "vanarana", "wagner", "wangshuinn", "witheringcorrosion-01", "witheringcorrosion-02", "witheringcorrosion", "xudong", "zerohourinvokationalloutaggression" ], "GCG_CARD_EVENT": [ "absorbingprism", "abyssalsummons", "adeptustemptation", "ancientcourtyard", "blessingofthedivinerelicsinstallation", "buttercrab", "calxsarts", "changingshifts", "covenantofrock", "elementalresonanceenduringrock", "elementalresonanceferventflames", "elementalresonancehighvoltage", "elementalresonanceimpetuouswinds", "elementalresonanceshatteringice", "elementalresonancesoothingwater", "elementalresonancesprawlinggreenery", "elementalresonancewovenflames", "elementalresonancewovenice", "elementalresonancewovenstone", "elementalresonancewoventhunder", "elementalresonancewovenwaters", "elementalresonancewovenweeds", "elementalresonancewovenwinds", "fatuiconspiracy", "friendshipeternal", "guardiansoath", "heavystrike", "ihaventlostyet", "jueyunguoba", "leaveittome", "lightningstiletto", "lotusflowercrisp", "masterofweaponry", "mintymeatrolls", "mondstadthashbrown", "mushroompizza", "natureandwisdom", "northernsmokedchicken", "plungingstrike", "quickknit", "rhythmofthegreatdream", "sashimiplatter", "sendoff", "starsigns", "stoneandcontracts", "strategize", "sweetmadame", "tandooriroastchicken", "teyvatfriedegg", "thebestesttravelcompanion", "thelegendofvennessa", "thunderandeternity", "tossup", "whenthecranereturned", "windandfreedom" ], "GCG_CARD_MODIFY": [ "abyssalmayhemhydrospout", "adventurersbandana", "amosbow", "aquilafavonia", "aratakiichiban", "archaicpetra", "athousandfloatingdreams", "awakening", "blizzardstrayer", "brokenrimesecho", "bunnytriggered", "capriciousvisage", "chaoticentropy", "cicinscoldglare", "coldbloodedstrike", "conquerorofevilguardianyaksha", "crimsonwitchofflames", "crossfire", "deepwoodmemories", "dominanceofearth", "elegyfortheend", "embersrekindled", "emblemofseveredfate", "embraceofwinds", "engulfinglightning", "exilescirclet", "favoniussword", "featherfalljudgment", "floralsidewinder", "flowingflame", "fruitoffulfillment", "gamblersearrings", "generalsancienthelm", "gloriousseason", "grandexpectation", "heartofdepth", "igotyourback", "instructorscap", "kantensenmyoublessing", "keensight", "kyoukafuushi", "landsofdandelion", "laurelcoronet", "lightningstorm", "lithicspear", "luckydogssilvercirclet", "magicguide", "maskofsolitudebasalt", "mirrorcage", "mysticalabandon", "naganoharameteorswarm", "ornatekabuto", "paidinfull", "poeticsoffuubutsu", "poundingsurprise", "proliferatingspores", "prophecyofsubmersion", "ravenbow", "rightoffinalinterpretation", "sacrificialbow", "sacrificialfragments", "sacrificialgreatsword", "sacrificialsword", "sanguinerouge", "shakennotpurred", "shimenawasreminiscence", "sinofpride", "skywardatlas", "skywardblade", "skywardharp", "skywardpride", "skywardspine", "steadybreathing", "stellarpredator", "stonehidereforged", "strategicreserve", "streamingsurge", "tamakushicasket", "tenacityofthemillelith", "thebell", "theoverflow", "thescentremained", "theseedofstoredknowledge", "theshrinessacredshade", "thunderingfury", "thunderingpenance", "thunderingpoise", "thundersummonerscrown", "transcendentautomaton", "travelershandysword", "travelingdoctorshandkerchief", "undividedheart", "vermillionhereafter", "viridescentvenerer", "viridescentvenerersdiadem", "vortexvanquisher", "wellspringofwarlust", "whiteirongreatsword", "whitetassel", "winestainedtricorne", "wishesunnumbered", "witchsscorchinghat", "wolfsgravestone" ], "GCG_COST_DICE_ANEMO": [ "chaoticentropy", "conquerorofevilguardianyaksha", "elementalresonanceimpetuouswinds", "embraceofwinds", "landsofdandelion", "poeticsoffuubutsu", "transcendentautomaton" ], "GCG_COST_DICE_CRYO": [ "cicinscoldglare", "coldbloodedstrike", "elementalresonanceshatteringice", "kantensenmyoublessing", "mysticalabandon", "shakennotpurred", "steadybreathing", "undividedheart", "wellspringofwarlust" ], "GCG_COST_DICE_DENDRO": [ "elementalresonancesprawlinggreenery", "floralsidewinder", "keensight", "proliferatingspores", "theseedofstoredknowledge" ], "GCG_COST_DICE_ELECTRO": [ "absorbingprism", "awakening", "elementalresonancehighvoltage", "featherfalljudgment", "lightningstiletto", "lightningstorm", "sinofpride", "stellarpredator", "theshrinessacredshade", "thunderingpenance", "wishesunnumbered" ], "GCG_COST_DICE_GEO": [ "aratakiichiban", "dominanceofearth", "elementalresonanceenduringrock", "igotyourback", "stonehidereforged", "strategicreserve" ], "GCG_COST_DICE_HYDRO": [ "abyssalmayhemhydrospout", "elementalresonancesoothingwater", "gloriousseason", "kyoukafuushi", "mirrorcage", "prophecyofsubmersion", "streamingsurge", "tamakushicasket", "theoverflow", "thescentremained" ], "GCG_COST_DICE_PYRO": [ "bunnytriggered", "crossfire", "elementalresonanceferventflames", "embersrekindled", "flowingflame", "grandexpectation", "naganoharameteorswarm", "paidinfull", "poundingsurprise", "rightoffinalinterpretation", "sanguinerouge" ], "GCG_COST_DICE_SAME": [ "abyssalsummons", "adventurersbandana", "amosbow", "aquilafavonia", "athousandfloatingdreams", "brokenrimesecho", "calxsarts", "capriciousvisage", "chefmao", "chinjuforest", "dawnwinery", "dunyarzad", "elegyfortheend", "ellin", "engulfinglightning", "fatuiconspiracy", "favoniuscathedral", "favoniussword", "friendshipeternal", "gamblersearrings", "generalsancienthelm", "grandnarukamishrine", "guardiansoath", "heavystrike", "jadechamber", "katheryne", "knightsoffavoniuslibrary", "laurelcoronet", "lithicspear", "liusu", "liyueharborwharf", "lotusflowercrisp", "magicguide", "maskofsolitudebasalt", "masterzhang", "mintymeatrolls", "mondstadthashbrown", "mushroompizza", "natureandwisdom", "paimon", "plungingstrike", "quickknit", "rana", "ravenbow", "redfeatherfan", "sacrificialbow", "sacrificialfragments", "sacrificialgreatsword", "sacrificialsword", "sangonomiyashrine", "sashimiplatter", "sendoff", "shimenawasreminiscence", "skywardatlas", "skywardblade", "skywardharp", "skywardpride", "skywardspine", "strategize", "sumerucity", "tenacityofthemillelith", "tenshukaku", "teyvatfriedegg", "thebell", "thelegendofvennessa", "thunderingpoise", "thundersummonerscrown", "timaeus", "travelershandysword", "travelingdoctorshandkerchief", "treasureseekingseelie", "tubby", "vermillionhereafter", "viridescentvenerersdiadem", "vortexvanquisher", "wagner", "wangshuinn", "whenthecranereturned", "whiteirongreatsword", "whitetassel", "windandfreedom", "winestainedtricorne", "witchsscorchinghat", "wolfsgravestone" ], "GCG_COST_DICE_VOID": [ "adeptustemptation", "aratakiichiban", "archaicpetra", "blizzardstrayer", "buttercrab", "crimsonwitchofflames", "deepwoodmemories", "emblemofseveredfate", "exilescirclet", "fruitoffulfillment", "heartofdepth", "instructorscap", "irontonguetian", "luckydogssilvercirclet", "nre", "ornatekabuto", "parametrictransformer", "rightoffinalinterpretation", "starsigns", "stoneandcontracts", "tandooriroastchicken", "thebestesttravelcompanion", "thunderingfury", "viridescentvenerer", "xudong" ], "GCG_COST_ENERGY": [ "chaoticentropy", "conquerorofevilguardianyaksha", "grandexpectation", "landsofdandelion", "prophecyofsubmersion", "sinofpride", "stonehidereforged", "streamingsurge", "tamakushicasket", "theoverflow", "theseedofstoredknowledge", "theshrinessacredshade", "wellspringofwarlust", "wishesunnumbered" ], "GCG_COST_LEGEND": [ "ancientcourtyard", "covenantofrock" ], "GCG_TAG_ALLY": [ "changtheninth", "chefmao", "dunyarzad", "ellin", "hanachirusato", "irontonguetian", "katheryne", "kidkujirai", "liben", "liusu", "masterzhang", "paimon", "rana", "timaeus", "timmie", "tubby", "wagner", "xudong" ], "GCG_TAG_ARTIFACT": [ "adventurersbandana", "archaicpetra", "blizzardstrayer", "brokenrimesecho", "capriciousvisage", "crimsonwitchofflames", "deepwoodmemories", "emblemofseveredfate", "exilescirclet", "gamblersearrings", "generalsancienthelm", "heartofdepth", "instructorscap", "laurelcoronet", "luckydogssilvercirclet", "maskofsolitudebasalt", "ornatekabuto", "shimenawasreminiscence", "tenacityofthemillelith", "thunderingfury", "thunderingpoise", "thundersummonerscrown", "travelingdoctorshandkerchief", "vermillionhereafter", "viridescentvenerer", "viridescentvenerersdiadem", "winestainedtricorne", "witchsscorchinghat" ], "GCG_TAG_FOOD": [ "adeptustemptation", "buttercrab", "jueyunguoba", "lotusflowercrisp", "mintymeatrolls", "mondstadthashbrown", "mushroompizza", "northernsmokedchicken", "sashimiplatter", "sweetmadame", "tandooriroastchicken", "teyvatfriedegg" ], "GCG_TAG_ITEM": [ "nre", "parametrictransformer", "redfeatherfan", "treasureseekingseelie" ], "GCG_TAG_LEGEND": [ "ancientcourtyard", "covenantofrock" ], "GCG_TAG_PLACE": [ "chinjuforest", "dawnwinery", "favoniuscathedral", "grandnarukamishrine", "jadechamber", "knightsoffavoniuslibrary", "liyueharborwharf", "sangonomiyashrine", "sumerucity", "tenshukaku", "vanarana", "wangshuinn" ], "GCG_TAG_RESONANCE": [ "elementalresonanceenduringrock", "elementalresonanceferventflames", "elementalresonancehighvoltage", "elementalresonanceimpetuouswinds", "elementalresonanceshatteringice", "elementalresonancesoothingwater", "elementalresonancesprawlinggreenery", "elementalresonancewovenflames", "elementalresonancewovenice", "elementalresonancewovenstone", "elementalresonancewoventhunder", "elementalresonancewovenwaters", "elementalresonancewovenweeds", "elementalresonancewovenwinds" ], "GCG_TAG_SLOWLY": [ "absorbingprism", "abyssalmayhemhydrospout", "aratakiichiban", "awakening", "bunnytriggered", "chaoticentropy", "cicinscoldglare", "coldbloodedstrike", "conquerorofevilguardianyaksha", "crossfire", "dominanceofearth", "embraceofwinds", "featherfalljudgment", "floralsidewinder", "flowingflame", "gloriousseason", "grandexpectation", "igotyourback", "keensight", "kyoukafuushi", "landsofdandelion", "lightningstiletto", "lightningstorm", "mirrorcage", "mysticalabandon", "naganoharameteorswarm", "paidinfull", "plungingstrike", "poeticsoffuubutsu", "poundingsurprise", "proliferatingspores", "prophecyofsubmersion", "rightoffinalinterpretation", "sanguinerouge", "shakennotpurred", "sinofpride", "steadybreathing", "stellarpredator", "stonehidereforged", "strategicreserve", "streamingsurge", "tamakushicasket", "theoverflow", "thescentremained", "theseedofstoredknowledge", "theshrinessacredshade", "thunderingpenance", "transcendentautomaton", "undividedheart", "wellspringofwarlust", "wishesunnumbered" ], "GCG_TAG_TALENT": [ "absorbingprism", "abyssalmayhemhydrospout", "aratakiichiban", "awakening", "bunnytriggered", "chaoticentropy", "cicinscoldglare", "coldbloodedstrike", "conquerorofevilguardianyaksha", "crossfire", "dominanceofearth", "embersrekindled", "embraceofwinds", "featherfalljudgment", "floralsidewinder", "flowingflame", "gloriousseason", "grandexpectation", "igotyourback", "kantensenmyoublessing", "keensight", "kyoukafuushi", "landsofdandelion", "lightningstiletto", "lightningstorm", "mirrorcage", "mysticalabandon", "naganoharameteorswarm", "paidinfull", "poeticsoffuubutsu", "poundingsurprise", "proliferatingspores", "prophecyofsubmersion", "rightoffinalinterpretation", "sanguinerouge", "shakennotpurred", "sinofpride", "steadybreathing", "stellarpredator", "stonehidereforged", "strategicreserve", "streamingsurge", "tamakushicasket", "theoverflow", "thescentremained", "theseedofstoredknowledge", "theshrinessacredshade", "thunderingpenance", "transcendentautomaton", "undividedheart", "wellspringofwarlust", "wishesunnumbered" ], "GCG_TAG_WEAPON": [ "amosbow", "aquilafavonia", "athousandfloatingdreams", "elegyfortheend", "engulfinglightning", "favoniussword", "fruitoffulfillment", "lithicspear", "magicguide", "ravenbow", "sacrificialbow", "sacrificialfragments", "sacrificialgreatsword", "sacrificialsword", "skywardatlas", "skywardblade", "skywardharp", "skywardpride", "skywardspine", "thebell", "travelershandysword", "vortexvanquisher", "whiteirongreatsword", "whitetassel", "wolfsgravestone" ], "GCG_TAG_WEAPON_BOW": [ "amosbow", "elegyfortheend", "ravenbow", "sacrificialbow", "skywardharp" ], "GCG_TAG_WEAPON_CATALYST": [ "athousandfloatingdreams", "fruitoffulfillment", "magicguide", "sacrificialfragments", "skywardatlas" ], "GCG_TAG_WEAPON_CLAYMORE": [ "sacrificialgreatsword", "skywardpride", "thebell", "whiteirongreatsword", "wolfsgravestone" ], "GCG_TAG_WEAPON_POLE": [ "engulfinglightning", "lithicspear", "skywardspine", "vortexvanquisher", "whitetassel" ], "GCG_TAG_WEAPON_SWORD": [ "aquilafavonia", "favoniussword", "sacrificialsword", "skywardblade", "travelershandysword" ] }, "namemap": { "absorbingprism": "汲能棱晶", "abyssalmayhemhydrospout": "深渊之灾·凝水盛放", "abyssalsummons": "深渊的呼唤", "adeptustemptation": "仙跳墙", "adventurersbandana": "冒险家头带", "amosbow": "阿莫斯之弓", "ancientcourtyard": "旧时庭园", "aquilafavonia": "风鹰剑", "aratakiichiban": "荒泷第一", "archaicpetra": "悠古的磐岩", "athousandfloatingdreams": "千夜浮梦", "awakening": "觉醒", "blessingofthedivinerelicsinstallation": "神宝迁宫祝词", "blizzardstrayer": "冰风迷途的勇士", "brokenrimesecho": "破冰踏雪的回音", "bunnytriggered": "一触即发", "buttercrab": "黄油蟹蟹", "calxsarts": "白垩之术", "capriciousvisage": "无常之面", "changingshifts": "换班时间", "changtheninth": "常九爷", "chaoticentropy": "混元熵增论", "chefmao": "卯师傅", "chinjuforest": "镇守之森", "cicinscoldglare": "冰萤寒光", "coldbloodedstrike": "冷血之剑", "conquerorofevilguardianyaksha": "降魔·护法夜叉", "covenantofrock": "磐岩盟契", "crimsonwitchofflames": "炽烈的炎之魔女", "crossfire": "交叉火力", "dawnwinery": "晨曦酒庄", "deepwoodmemories": "深林的记忆", "dominanceofearth": "炊金馔玉", "dunyarzad": "迪娜泽黛", "elegyfortheend": "终末嗟叹之诗", "elementalorb": "元素晶球", "elementalorbdissipated": "元素晶球·逸散", "elementalorbenduring": "元素晶球·持续", "elementalorbplentiful": "元素晶球·充沛", "elementalresonanceenduringrock": "元素共鸣:坚定之岩", "elementalresonanceferventflames": "元素共鸣:热诚之火", "elementalresonancehighvoltage": "元素共鸣:强能之雷", "elementalresonanceimpetuouswinds": "元素共鸣:迅捷之风", "elementalresonanceshatteringice": "元素共鸣:粉碎之冰", "elementalresonancesoothingwater": "元素共鸣:愈疗之水", "elementalresonancesprawlinggreenery": "元素共鸣:蔓生之草", "elementalresonancewovenflames": "元素共鸣:交织之火", "elementalresonancewovenice": "元素共鸣:交织之冰", "elementalresonancewovenstone": "元素共鸣:交织之岩", "elementalresonancewoventhunder": "元素共鸣:交织之雷", "elementalresonancewovenwaters": "元素共鸣:交织之水", "elementalresonancewovenweeds": "元素共鸣:交织之草", "elementalresonancewovenwinds": "元素共鸣:交织之风", "ellin": "艾琳", "embersrekindled": "烬火重燃", "emblemofseveredfate": "绝缘之旗印", "embraceofwinds": "绪风之拥", "engulfinglightning": "薙草之稻光", "exilescirclet": "流放者头冠", "fatuiconspiracy": "愚人众的阴谋", "favoniuscathedral": "西风大教堂", "favoniussword": "西风剑", "featherfalljudgment": "落羽的裁择", "floralsidewinder": "飞叶迴斜", "flowingflame": "流火焦灼", "friendshipeternal": "永远的友谊", "fruitoffulfillment": "盈满之实", "gamblersearrings": "赌徒的耳环", "generalsancienthelm": "将帅兜鍪", "giantmutationstone": "巨型异变之石", "gloriousseason": "光辉的季节", "grandexpectation": "冒险憧憬", "grandnarukamishrine": "鸣神大社", "guardiansoath": "护法之誓", "hanachirusato": "花散里", "heartofdepth": "沉沦之心", "heavystrike": "重攻击", "hilichurlarrowtower": "丘丘人箭塔", "igotyourback": "支援就交给我吧", "ihaventlostyet": "本大爷还没有输!", "instructorscap": "教官的帽子", "irontonguetian": "田铁嘴", "jadechamber": "群玉阁", "jueyunguoba": "绝云锅巴", "kantensenmyoublessing": "寒天宣命祝词", "katheryne": "凯瑟琳", "keensight": "眼识殊明", "kidkujirai": "鲸井小弟", "knightsoffavoniuslibrary": "骑士团图书馆", "kyoukafuushi": "镜华风姿", "landsofdandelion": "蒲公英的国土", "laurelcoronet": "月桂的宝冠", "leaveittome": "交给我吧!", "leylinedisorderaegisoftheabyss": "地脉异常·深渊加护", "leylinedisorderbelligerenceunfettered": "地脉异常·战意倍增", "leylinedisorderblazingwill": "地脉异常·灼热斗志", "leylinedisorderdireechoes": "地脉异常·绝境回响", "leylinedisorderdrivingrain": "地脉异常·降雨", "leylinedisorderengulfingstorm": "地脉异常·嗜能之雷", "leylinedisorderfightorflight": "地脉异常·应激反应", "leylinedisorderfightorflight-01": "地脉异常·应激反应", "leylinedisorderfreezingice": "地脉异常·冰结", "leylinedisorderhightemperature": "地脉异常·高热", "leylinedisorderhonedfactor": "地脉异常·锋锐因子", "leylinedisorderignitedmorale": "地脉异常·士气鼓动", "leylinedisorderlightweightdefense": "地脉异常·轻盈屏护", "leylinedisordermechanicsofpenetration": "地脉异常·穿透机理", "leylinedisorderovergrowth": "地脉异常·蔓生", "leylinedisordershamaniccurse": "地脉异常·萨满的咒说", "leylinedisorderslimshielding": "地脉异常·纤薄屏障", "leylinedisordersmolderingflames": "地脉异常·阴燃之火", "leylinedisordersoaringwinds": "地脉异常·飙速风场", "leylinedisorderstrongfeedback": "地脉异常·强效回馈", "leylinedisorderswiftwind": "地脉异常·迅捷风场", "leylinedisorderthunderstorm": "地脉异常·霆雷", "leylinedisorderwet": "地脉异常·潮湿", "leylinemonolithfrontlinefulcrum": "地脉镇石·战线支点", "liben": "立本", "lightningstiletto": "雷楔", "lightningstorm": "霹雳连霄", "lithicspear": "千岩长枪", "liusu": "刘苏", "liyueharborwharf": "璃月港口", "lotusflowercrisp": "莲花酥", "luckydogssilvercirclet": "幸运儿银冠", "magicguide": "魔导绪论", "maskofsolitudebasalt": "不动玄石之相", "masterofweaponry": "诸武精通", "masterytalismanarmsandarmorhoned": "机巧符术·饰甲底兵", "masterytalismanbattleready": "机巧符术·擐甲执锐", "masterytalismancascadingdefeat": "机巧符术·号唃大败", "masterytalismanchaoticbanners": "机巧符术·辙乱旂靡", "masterytalismancoldwar": "机巧符术·霜利兵戈", "masterytalismancyclecharge": "机巧符术·轮转战法", "masterytalismandecisivebattle": "机巧符术·决战阵势", "masterytalismandensevegetation": "机巧符术·茂林深篁", "masterytalismandualprongedapproach": "机巧符术·攻守兼备", "masterytalismanextendedexplosion": "机巧符术·联延爆轰", "masterytalismanimmovable": "机巧符术·巍然不动", "masterytalismanintelligenceupdate": "机巧符术·情报同步", "masterytalismanplanninglongterm": "机巧符术·执定久策", "masterytalismanpracticemakesperfect": "机巧符术·驾轻就熟", "masterytalismanpresstheattack": "机巧符术·高歌猛进", "masterytalismansuddenambush": "机巧符术·运筹出奇", "masterytalismansurgingvigor": "机巧符术·活力充盈", "masterytalismantheelementsentwined": "机巧符术·元素连缀", "masterytalismanvictoriousrepute": "机巧符术·胜绩威明", "masterzhang": "老章", "mintymeatrolls": "兽肉薄荷卷", "mirrorcage": "镜锢之笼", "mondstadthashbrown": "蒙德土豆饼", "mushroompizza": "烤蘑菇披萨", "mutationstone": "异变之石", "mysticalabandon": "忘玄", "naganoharameteorswarm": "长野原龙势流星群", "natureandwisdom": "草与智慧", "northernsmokedchicken": "北地烟熏鸡", "nre": "便携营养袋", "ornatekabuto": "华饰之兜", "paidinfull": "悉数讨回", "paimon": "派蒙", "parametrictransformer": "参量质变仪", "plungingstrike": "下落斩", "poeticsoffuubutsu": "风物之诗咏", "poundingsurprise": "砰砰礼物", "proliferatingspores": "孢子增殖", "prophecyofsubmersion": "沉没的预言", "quickknit": "快快缝补术", "rana": "拉娜", "ravenbow": "鸦羽弓", "redfeatherfan": "红羽团扇", "rhythmofthegreatdream": "大梦的曲调", "rightoffinalinterpretation": "最终解释权", "sacrificialbow": "祭礼弓", "sacrificialfragments": "祭礼残章", "sacrificialgreatsword": "祭礼大剑", "sacrificialsword": "祭礼剑", "sangonomiyashrine": "珊瑚宫", "sanguinerouge": "血之灶火", "sashimiplatter": "刺身拼盘", "sendoff": "送你一程", "shakennotpurred": "猫爪冰摇", "shimenawasreminiscence": "追忆之注连", "sinofpride": "我界", "skywardatlas": "天空之卷", "skywardblade": "天空之刃", "skywardharp": "天空之翼", "skywardpride": "天空之傲", "skywardspine": "天空之脊", "starsigns": "星天之兆", "steadybreathing": "吐纳真定", "stellarpredator": "噬星魔鸦", "stoneandcontracts": "岩与契约", "stonehidereforged": "重铸:岩盔", "strategicreserve": "储之千日,用之一刻", "strategize": "运筹帷幄", "streamingsurge": "百川奔流", "sumerucity": "须弥城", "sweetmadame": "甜甜花酿鸡", "tamakushicasket": "匣中玉栉", "tandooriroastchicken": "唐杜尔烤鸡", "tenacityofthemillelith": "千岩牢固", "tenshukaku": "天守阁", "teyvatfriedegg": "提瓦特煎蛋", "thebell": "钟剑", "thebestesttravelcompanion": "最好的伙伴!", "thelegendofvennessa": "温妮莎传奇", "theoverflow": "衍溢的汐潮", "thescentremained": "重帘留香", "theseedofstoredknowledge": "心识蕴藏之种", "theshrinessacredshade": "神篱之御荫", "thunderandeternity": "雷与永恒", "thunderingfury": "如雷的盛怒", "thunderingpenance": "抵天雷罚", "thunderingpoise": "虺雷之姿", "thundersummonerscrown": "唤雷的头冠", "timaeus": "蒂玛乌斯", "timmie": "提米", "tossup": "一掷乾坤", "transcendentautomaton": "机巧神通", "travelershandysword": "旅行剑", "travelingdoctorshandkerchief": "游医的方巾", "treasureseekingseelie": "寻宝仙灵", "tubby": "阿圆", "undividedheart": "唯此一心", "vanarana": "桓那兰那", "vermillionhereafter": "辰砂往生录", "viridescentvenerer": "翠绿之影", "viridescentvenerersdiadem": "翠绿的猎人之冠", "vortexvanquisher": "贯虹之槊", "wagner": "瓦格纳", "wangshuinn": "望舒客栈", "wellspringofwarlust": "战欲涌现", "whenthecranereturned": "鹤归之时", "whiteirongreatsword": "白铁大剑", "whitetassel": "白缨枪", "windandfreedom": "风与自由", "winestainedtricorne": "酒渍船帽", "wishesunnumbered": "万千的愿望", "witchsscorchinghat": "焦灼的魔女帽", "witheringcorrosion": "死域的侵蚀", "witheringcorrosion-01": "死域的侵蚀", "witheringcorrosion-02": "死域的侵蚀", "wolfsgravestone": "狼的末路", "xudong": "旭东", "zerohourinvokationalloutaggression": "零时召唤·盛势攻法" }, "names": { "一掷乾坤": "tossup", "一触即发": "bunnytriggered", "万千的愿望": "wishesunnumbered", "下落斩": "plungingstrike", "不动玄石之相": "maskofsolitudebasalt", "丘丘人箭塔": "hilichurlarrowtower", "交叉火力": "crossfire", "交给我吧!": "leaveittome", "仙跳墙": "adeptustemptation", "便携营养袋": "nre", "储之千日,用之一刻": "strategicreserve", "元素共鸣:交织之冰": "elementalresonancewovenice", "元素共鸣:交织之岩": "elementalresonancewovenstone", "元素共鸣:交织之水": "elementalresonancewovenwaters", "元素共鸣:交织之火": "elementalresonancewovenflames", "元素共鸣:交织之草": "elementalresonancewovenweeds", "元素共鸣:交织之雷": "elementalresonancewoventhunder", "元素共鸣:交织之风": "elementalresonancewovenwinds", "元素共鸣:坚定之岩": "elementalresonanceenduringrock", "元素共鸣:强能之雷": "elementalresonancehighvoltage", "元素共鸣:愈疗之水": "elementalresonancesoothingwater", "元素共鸣:热诚之火": "elementalresonanceferventflames", "元素共鸣:粉碎之冰": "elementalresonanceshatteringice", "元素共鸣:蔓生之草": "elementalresonancesprawlinggreenery", "元素共鸣:迅捷之风": "elementalresonanceimpetuouswinds", "元素晶球": "elementalorb", "元素晶球·充沛": "elementalorbplentiful", "元素晶球·持续": "elementalorbenduring", "元素晶球·逸散": "elementalorbdissipated", "光辉的季节": "gloriousseason", "兽肉薄荷卷": "mintymeatrolls", "冒险家头带": "adventurersbandana", "冒险憧憬": "grandexpectation", "冰萤寒光": "cicinscoldglare", "冰风迷途的勇士": "blizzardstrayer", "冷血之剑": "coldbloodedstrike", "凯瑟琳": "katheryne", "刘苏": "liusu", "刺身拼盘": "sashimiplatter", "北地烟熏鸡": "northernsmokedchicken", "匣中玉栉": "tamakushicasket", "千夜浮梦": "athousandfloatingdreams", "千岩牢固": "tenacityofthemillelith", "千岩长枪": "lithicspear", "华饰之兜": "ornatekabuto", "卯师傅": "chefmao", "参量质变仪": "parametrictransformer", "吐纳真定": "steadybreathing", "唐杜尔烤鸡": "tandooriroastchicken", "唤雷的头冠": "thundersummonerscrown", "唯此一心": "undividedheart", "噬星魔鸦": "stellarpredator", "地脉异常·冰结": "leylinedisorderfreezingice", "地脉异常·嗜能之雷": "leylinedisorderengulfingstorm", "地脉异常·士气鼓动": "leylinedisorderignitedmorale", "地脉异常·应激反应": "leylinedisorderfightorflight-01", "地脉异常·强效回馈": "leylinedisorderstrongfeedback", "地脉异常·战意倍增": "leylinedisorderbelligerenceunfettered", "地脉异常·深渊加护": "leylinedisorderaegisoftheabyss", "地脉异常·潮湿": "leylinedisorderwet", "地脉异常·灼热斗志": "leylinedisorderblazingwill", "地脉异常·穿透机理": "leylinedisordermechanicsofpenetration", "地脉异常·纤薄屏障": "leylinedisorderslimshielding", "地脉异常·绝境回响": "leylinedisorderdireechoes", "地脉异常·萨满的咒说": "leylinedisordershamaniccurse", "地脉异常·蔓生": "leylinedisorderovergrowth", "地脉异常·轻盈屏护": "leylinedisorderlightweightdefense", "地脉异常·迅捷风场": "leylinedisorderswiftwind", "地脉异常·锋锐因子": "leylinedisorderhonedfactor", "地脉异常·阴燃之火": "leylinedisordersmolderingflames", "地脉异常·降雨": "leylinedisorderdrivingrain", "地脉异常·霆雷": "leylinedisorderthunderstorm", "地脉异常·飙速风场": "leylinedisordersoaringwinds", "地脉异常·高热": "leylinedisorderhightemperature", "地脉镇石·战线支点": "leylinemonolithfrontlinefulcrum", "大梦的曲调": "rhythmofthegreatdream", "天守阁": "tenshukaku", "天空之傲": "skywardpride", "天空之刃": "skywardblade", "天空之卷": "skywardatlas", "天空之翼": "skywardharp", "天空之脊": "skywardspine", "如雷的盛怒": "thunderingfury", "孢子增殖": "proliferatingspores", "寒天宣命祝词": "kantensenmyoublessing", "寻宝仙灵": "treasureseekingseelie", "将帅兜鍪": "generalsancienthelm", "岩与契约": "stoneandcontracts", "巨型异变之石": "giantmutationstone", "常九爷": "changtheninth", "幸运儿银冠": "luckydogssilvercirclet", "异变之石": "mutationstone", "心识蕴藏之种": "theseedofstoredknowledge", "忘玄": "mysticalabandon", "快快缝补术": "quickknit", "悉数讨回": "paidinfull", "悠古的磐岩": "archaicpetra", "愚人众的阴谋": "fatuiconspiracy", "我界": "sinofpride", "战欲涌现": "wellspringofwarlust", "护法之誓": "guardiansoath", "抵天雷罚": "thunderingpenance", "拉娜": "rana", "换班时间": "changingshifts", "提瓦特煎蛋": "teyvatfriedegg", "提米": "timmie", "支援就交给我吧": "igotyourback", "教官的帽子": "instructorscap", "旅行剑": "travelershandysword", "无常之面": "capriciousvisage", "旧时庭园": "ancientcourtyard", "旭东": "xudong", "星天之兆": "starsigns", "晨曦酒庄": "dawnwinery", "最好的伙伴!": "thebestesttravelcompanion", "最终解释权": "rightoffinalinterpretation", "月桂的宝冠": "laurelcoronet", "望舒客栈": "wangshuinn", "本大爷还没有输!": "ihaventlostyet", "机巧神通": "transcendentautomaton", "机巧符术·元素连缀": "masterytalismantheelementsentwined", "机巧符术·决战阵势": "masterytalismandecisivebattle", "机巧符术·号唃大败": "masterytalismancascadingdefeat", "机巧符术·巍然不动": "masterytalismanimmovable", "机巧符术·情报同步": "masterytalismanintelligenceupdate", "机巧符术·执定久策": "masterytalismanplanninglongterm", "机巧符术·擐甲执锐": "masterytalismanbattleready", "机巧符术·攻守兼备": "masterytalismandualprongedapproach", "机巧符术·活力充盈": "masterytalismansurgingvigor", "机巧符术·联延爆轰": "masterytalismanextendedexplosion", "机巧符术·胜绩威明": "masterytalismanvictoriousrepute", "机巧符术·茂林深篁": "masterytalismandensevegetation", "机巧符术·轮转战法": "masterytalismancyclecharge", "机巧符术·辙乱旂靡": "masterytalismanchaoticbanners", "机巧符术·运筹出奇": "masterytalismansuddenambush", "机巧符术·霜利兵戈": "masterytalismancoldwar", "机巧符术·饰甲底兵": "masterytalismanarmsandarmorhoned", "机巧符术·驾轻就熟": "masterytalismanpracticemakesperfect", "机巧符术·高歌猛进": "masterytalismanpresstheattack", "桓那兰那": "vanarana", "死域的侵蚀": "witheringcorrosion-01", "永远的友谊": "friendshipeternal", "汲能棱晶": "absorbingprism", "沉没的预言": "prophecyofsubmersion", "沉沦之心": "heartofdepth", "派蒙": "paimon", "流放者头冠": "exilescirclet", "流火焦灼": "flowingflame", "深林的记忆": "deepwoodmemories", "深渊之灾·凝水盛放": "abyssalmayhemhydrospout", "深渊的呼唤": "abyssalsummons", "混元熵增论": "chaoticentropy", "温妮莎传奇": "thelegendofvennessa", "游医的方巾": "travelingdoctorshandkerchief", "炊金馔玉": "dominanceofearth", "炽烈的炎之魔女": "crimsonwitchofflames", "烤蘑菇披萨": "mushroompizza", "烬火重燃": "embersrekindled", "焦灼的魔女帽": "witchsscorchinghat", "狼的末路": "wolfsgravestone", "猫爪冰摇": "shakennotpurred", "珊瑚宫": "sangonomiyashrine", "璃月港口": "liyueharborwharf", "瓦格纳": "wagner", "甜甜花酿鸡": "sweetmadame", "田铁嘴": "irontonguetian", "白垩之术": "calxsarts", "白缨枪": "whitetassel", "白铁大剑": "whiteirongreatsword", "百川奔流": "streamingsurge", "盈满之实": "fruitoffulfillment", "眼识殊明": "keensight", "砰砰礼物": "poundingsurprise", "破冰踏雪的回音": "brokenrimesecho", "磐岩盟契": "covenantofrock", "神宝迁宫祝词": "blessingofthedivinerelicsinstallation", "神篱之御荫": "theshrinessacredshade", "祭礼剑": "sacrificialsword", "祭礼大剑": "sacrificialgreatsword", "祭礼弓": "sacrificialbow", "祭礼残章": "sacrificialfragments", "立本": "liben", "红羽团扇": "redfeatherfan", "终末嗟叹之诗": "elegyfortheend", "绝云锅巴": "jueyunguoba", "绝缘之旗印": "emblemofseveredfate", "绪风之拥": "embraceofwinds", "群玉阁": "jadechamber", "翠绿之影": "viridescentvenerer", "翠绿的猎人之冠": "viridescentvenerersdiadem", "老章": "masterzhang", "艾琳": "ellin", "花散里": "hanachirusato", "草与智慧": "natureandwisdom", "荒泷第一": "aratakiichiban", "莲花酥": "lotusflowercrisp", "落羽的裁择": "featherfalljudgment", "蒂玛乌斯": "timaeus", "蒙德土豆饼": "mondstadthashbrown", "蒲公英的国土": "landsofdandelion", "薙草之稻光": "engulfinglightning", "虺雷之姿": "thunderingpoise", "血之灶火": "sanguinerouge", "衍溢的汐潮": "theoverflow", "西风剑": "favoniussword", "西风大教堂": "favoniuscathedral", "觉醒": "awakening", "诸武精通": "masterofweaponry", "贯虹之槊": "vortexvanquisher", "赌徒的耳环": "gamblersearrings", "辰砂往生录": "vermillionhereafter", "运筹帷幄": "strategize", "迪娜泽黛": "dunyarzad", "追忆之注连": "shimenawasreminiscence", "送你一程": "sendoff", "酒渍船帽": "winestainedtricorne", "重帘留香": "thescentremained", "重攻击": "heavystrike", "重铸:岩盔": "stonehidereforged", "钟剑": "thebell", "镇守之森": "chinjuforest", "镜华风姿": "kyoukafuushi", "镜锢之笼": "mirrorcage", "长野原龙势流星群": "naganoharameteorswarm", "阿圆": "tubby", "阿莫斯之弓": "amosbow", "降魔·护法夜叉": "conquerorofevilguardianyaksha", "零时召唤·盛势攻法": "zerohourinvokationalloutaggression", "雷与永恒": "thunderandeternity", "雷楔": "lightningstiletto", "霹雳连霄": "lightningstorm", "须弥城": "sumerucity", "风与自由": "windandfreedom", "风物之诗咏": "poeticsoffuubutsu", "风鹰剑": "aquilafavonia", "飞叶迴斜": "floralsidewinder", "骑士团图书馆": "knightsoffavoniuslibrary", "魔导绪论": "magicguide", "鲸井小弟": "kidkujirai", "鸣神大社": "grandnarukamishrine", "鸦羽弓": "ravenbow", "鹤归之时": "whenthecranereturned", "黄油蟹蟹": "buttercrab" }, "properties": { "cardtype": [ "GCG_CARD_EVENT", "GCG_CARD_MODIFY", "GCG_CARD_ASSIST" ], "playcost[].costtype": [ "GCG_COST_DICE_ELECTRO", "GCG_COST_DICE_HYDRO", "GCG_COST_DICE_SAME", "GCG_COST_DICE_VOID", "GCG_COST_LEGEND", "GCG_COST_DICE_GEO", "GCG_COST_DICE_PYRO", "GCG_COST_DICE_ANEMO", "GCG_COST_ENERGY", "GCG_COST_DICE_CRYO", "GCG_COST_DICE_DENDRO" ], "tags": [ "GCG_TAG_TALENT", "GCG_TAG_SLOWLY", "GCG_TAG_FOOD", "GCG_TAG_ARTIFACT", "GCG_TAG_WEAPON", "GCG_TAG_WEAPON_BOW", "GCG_TAG_LEGEND", "GCG_TAG_WEAPON_SWORD", "GCG_TAG_WEAPON_CATALYST", "GCG_TAG_ALLY", "GCG_TAG_PLACE", "GCG_TAG_RESONANCE", "GCG_TAG_WEAPON_POLE", "GCG_TAG_ITEM", "GCG_TAG_WEAPON_CLAYMORE" ] } } }