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import open3d as o3d
def load_mesh_from_path(path):
mesh = o3d.io.read_triangle_mesh(path)
return mesh
def load_mesh_from_vertices_and_triangles(vertices, triangles):
mesh = o3d.geometry.TriangleMesh()
mesh.vertices = o3d.utility.Vector3dVector(vertices)
mesh.triangles = o3d.utility.Vector3iVector(triangles)
return mesh
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