diff --git "a/C/arm-baremetal-ebook.pdf.txt" "b/C/arm-baremetal-ebook.pdf.txt" new file mode 100644--- /dev/null +++ "b/C/arm-baremetal-ebook.pdf.txt" @@ -0,0 +1,8062 @@ +Bare-metal programming for ARM + +A hands-on guide + +Daniels Umanovskis + + Contents + +0 Introduction + +. + +. + +. + +. + +. + +. + +. +Target audience . +. +. +Formatting and terminology . +. +. +. +. +Source code . +Licensing . +. +. +. +. +. +Credits and acknowledgments . + +. +. + +. +. + +. +. + +. +. + +. +. + +. +. + +1 Environment setup +. +Linux +. +. +. +. +. +. +. +. +QEMU . +GCC cross-compiler toolchain . +. +Build system essentials . + +. +. + +. +. + +. +. + +. +. + +. +. + +. +. + +. +. + +. +. + +. +. + +. + +. + +. + +2 The first boot + +. + +. + +. + +. + +. +. + +. +. +. + +. +. +. + +The first hang . + +. +. +. +. +Writing some code . +. +. +. +Assembling it . +. +. +. +And... Blastoff! . +. +. +. +What we did wrong . +. +Memory mappings . +. +Creating the vector table . +. +Creating the linker script . +What’s a linker anyway? +. +. +Hanging again - but better . + +. + +3 Adding a bootloader +. +Introduction . +. +. +Preparing U-Boot . +. +. +. +Creating a SD card . +Creating the uImage . +. +Booting everything . + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +5 +6 +6 +7 +7 +7 + +8 +8 +8 +9 +10 + +11 +12 +12 +13 +14 +14 +14 +16 +17 +17 +18 + +19 +19 +19 +21 +23 +24 + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. +. + +. +. +. +. + +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. + +2 + + Bare-metal programming for ARM + +ac090d8bfc + +. + +. + +. + +. + +. +. + +. +. + +. +. + +New startup code . + +4 Preparing a C environment +. +. +Setting up the stack . +. +Handling sections and data . +. +Handing over to C . +. +. +. +. +. +. +. + +. +. +Into the C . +. +Building and running . +. +Bonus: exploring the ELF file . + +. +. +. +. + +. +. +. +. + +. +. +. + +. +. + +. + +. + +. + +5 Build & debug system +. +Building and running . +Debugging in QEMU with GDB . + +. + +. + +. + +. + +. +. + +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. + +. +. + +6 UART driver development +. +Doing the homework . + +Writing the driver . + +. + +. + +. + +. + +. +. +. + +. +. +. + +. +. +. + +. +. +. + +. +. +. + +. +. +. + +. +. +. + +. +. +. +Basic UART operation . +Key PL011 registers . +. +. +PL011 - Versatile Express integration . +. +. +. +. +. + +. +. +. +. +. +. +. +. +. +What’s in the box? +. +. +Exposing the SFRs +Register access width . +. +Initializing and configuring the UART . +. +Read and write functions . +. +. +Putting it to use . +. +. +Doing a test run . +. +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. + +. +. +. + +. +. +. + +. +. +. + +. + +. + +. + +Summary . + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +7 Interrupts + +. + +. + +. + +. + +. + +. + +. + +Interrupt handling in ARMv7-A . +. +Generic Interrupt Controller of the Cortex-A9 . +. +. +First GIC implementation . +. +. +Handling an interrupt +. +. +. +. +Surviving the IRQ handler +. +Adapting the UART driver . +. +. +Handling different interrupt sources . +. +. +. +Summary . + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. +. +. +. + +. + +. + +. + +. + +. + +. + +. + +. + +. + +. + +. + +. + +Daniels Umanovskis + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. + +. +. + +. +. +. +. +. +. +. +. +. +. +. +. +. + +. +. +. +. +. +. +. +. + +26 +26 +26 +29 +33 +33 +35 +37 + +39 +42 +43 + +46 +46 +47 +47 +48 +49 +49 +49 +52 +53 +57 +59 +60 +61 + +62 +62 +64 +67 +74 +77 +79 +80 +83 + +3 + + Bare-metal programming for ARM + +ac090d8bfc + +. + +. +. + +. +. + +. +. + +8 Simple scheduling +. +Private Timer Driver +System Time . +. +. +Overflows and spaceships . +. +. +Scheduler types . +. +Cooperative scheduler . +. +. +. +Summary . + +. +. +. + +. + +. + +. + +. + +. + +. + +. + +. + +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +. +. +. +. +. +. + +84 +84 +87 +88 +89 +90 +95 + +Daniels Umanovskis + +4 + + 0 Introduction + +Modern programming takes many forms. There’s web development, desktop application development, +mobile development and more. Embedded programming is one of the areas of programming, and can +be radically different from the others. Embedded programming means programming for a computer +that’s mainly intended to be embedded within a larger system, and the embedded computer is usually +responsible for a particular task, instead of being a general-purpose computing device. The system +where it’s embedded might be a simple pocket calculator, or an industrial robot, or a spaceship. Some +embedded devices are microcontrollers with very little memory and low frequencies, others are more +powerful. + +Embedded computers may be running a fully-fleged operating system, or a minimalistic system that +just provides some scheduling of real-time functions. In cases when there’s no operating system at all, +the computer is said to be bare metal, and consequently bare metal programming is programming +directly for a (micro-)computer that lacks an operating system. Bare metal programming can be both +highly challenging and very different from other types of programming. Code interfaces directly with +the underlying hardware, and common abstractions aren’t available. There are no files, processes or +command lines. You cannot even get the simplest C code to work without some preparatory steps. And, +in one of the biggest challenges, failures tend to be absolute and mysterious. It’s not uncommon to see +embedded developers break out tools such as voltmeters and oscilloscopes to debug their software. + +Modern embedded hardware comes in very many types, but the field is dominated by CPUs +implementing an ARM architecture. Smartphones and other mobile devices often run Qualcomm +Snapdragon or Apple A-series CPUs, which are all based on the ARM architecture. Among +microcontrollers, ARM Cortex-M and Cortex-R series CPU cores are very popular. The ARM architectures +play a very significant role in modern computing. + +The subject of this ebook is bare-metal programming in C for an ARM system. Specifically, the ARMv7-A +architecture is used, which is the last purely 32-bit ARM architecture, unlike the newer ARMv8/AArch64. +The -A suffix in ARMv7-A indicates the A profile, which is intended for more resource-intensive +applications. The corresponding microcontroller architecture is ARMv7-M. + +Note that this is not a tutorial on how to write an OS. Some of the topics covered in this ebook are +relevant for OS development, but there are many OS-specific aspects that are not covered here. + +5 + + Bare-metal programming for ARM + +ac090d8bfc + +Target audience + +This ebook is aimed at people who have an interest in low-level programming, and in seeing how +to build a system from the ground up. Topics covered include system startup, driver development +and low-level memory management. For the most part, the chapters cover things from a practical +perspective, by building something, although background theory is provided. + +The reader should be familiar with C programming. This is not a C tutorial, and even though there are +occasional notes on the language, the ebook is probably difficult to follow without having programmed +in C. Some minimal exposure to an assembly language and understanding of computer architecture +are very useful, though the assembly code presented is explained line by line as it’s introduced. + +It’s also helpful to be familiar with Linux on a basic level. You should be able to navigate directories, +run shell scripts and do basic troubleshooting if something doesn’t work - fortunately, even for an +inexperienced Linux user, a simple online search is often enough to solve a problem. The ebook +assumes all development is done on Linux, although it should be possible to do it on OS X and even on +Windows with some creativity. + +Experienced embedded developers are unlikely to find much value in this text. + +Formatting and terminology + +The ebook tries to for the most part follow usual conventions for a programming-related text. +Commands, bits of code or references to variables are formatted like code, with bigger code +snippets presented separately like this: + +1 void do_amazing_things(void) { +2 +3 +4 } + +int answer = 42; +/* A lot happens here! */ + +If you are reading the PDF version, note that longer lines of code have to get wrapped to fit within the +page, but the indentation and line numbers inside each code block should help keep things clear. + +Due to some unfortunate historical legacy, there are two different definitions for data sizes in common +use. There’s the binary definition, where a kilobyte is 1024 bytes, and the metric definition, where a +kilobyte is 1000 bytes. Throughout this ebook, all references to data quantities are in the binary sense. +The meaning of “billion” in the book is 10^9. + +Daniels Umanovskis + +6 + + Bare-metal programming for ARM + +ac090d8bfc + +Source code + +For each chapter, the corresponding source code is available. If you’re reading this on GitHub, you +can explore the repository and check its readme file for more information. If you’re reading the PDF +version or other standalone copy, you can head to the GitHub repository to access the source code, +and perhaps updates to this ebook. The repository URL is https://github.com/umanovskis/ +baremetal-arm/. + +Licensing + +The ebook is licensed under Creative Commons Attribution-Share Alike (CC-BY-SA) license - see the Git +repository for more details on licensing. + +Credits and acknowledgments + +The PDF version of this ebook is typeset using the Eisvogel LaTeX template by Pascal Wagler. + +Daniels Umanovskis + +7 + + 1 Environment setup + +In this chapter, I’ll cover the basic environment setup to get started with ARM bare-metal programming +using an emulator. Some familiarity with using Linux is assumed. You don’t need to be a Linux expert, +but you should be able to use the command line and do some basic troubleshooting if the system +doesn’t behave as expected. + +Linux + +The first prerequisite is getting a Linux system up and running. Hopefully you are already familiar with +Linux and have some kind of Linux running. Otherwise you should install Linux, or set up a virtual +machine running Linux. + +If you are running Windows and want to run a virtual Linux, VirtualBox is recommended. As for Linux +distributions, any modern distribution should be fine, although in some cases you might need to install +software manually. I use Linux Mint Debian Edition, and double-check most of the work in a virtual +machine running Ubuntu, which is the most popular Linux distribution for beginners. + +QEMU + +To emulate an ARM machine, we will be using QEMU, a powerful emulation and virtualization tool that +works with a variety of architectures. While the code we write should eventually be able to boot on a +real ARM device, it is much easier to start with an emulator. Why? + +• No additional hardware is needed. + +• You don’t have to worry about software flashing / download process. + +• You have much better tools to inspect the state of the emulated hardware. When working with +real hardware, you would need a few drivers to get meaningful information from the software, or +use other more difficult methods. + +8 + + Bare-metal programming for ARM + +ac090d8bfc + +Since QEMU supports a wide range of systems, we’ll need to install the ARM version. On Debian/Ubuntu +based systems, the qemu-system-arm package will provide what you need, so let’s just go ahead and +install it: + +1 sudo apt-get install qemu-system-arm + +GCC cross-compiler toolchain + +The next step is the installation of a cross-compiler toolchain. You cannot use the regular gcc compiler +to build code that will run on an ARM system, instead you’ll need a cross-compiler. What is a cross- +compiler exactly? It’s simply a compiler that runs on one platform but creates executables for another +platform. In our case, we’re running Linux on the x86-64 platform, and we want executables for ARM, +so a cross compiler is the solution to that. + +The GNU build tools, and by extension GCC, use the concept of a target triplet to describe a platform. +The triplet lists the platform’s architecture, vendor and operating system or binary interface type. The +vendor part of target triplets is generally irrelevant. You can look up your own machine’s target triplet +by running gcc -dumpmachine. I get x86_64-linux-gnu, yours will likely be the same or similar. + +To compile for ARM, we need to select the correct cross-compiler toolchain, that is, the toolchain with a +target triplet matching our actual target. The fairly widespread gcc-arm-linux-gnueabi toolchain +will not work for our needs, and you can probably guess why – the name indicates that the toolchain is +intended to compile code for ARM devices running Linux. We’re going to do bare-metal programming, +so no Linux running on the target system. + +The toolchain we need is gcc-arm-none-eabi. We will need a version with GCC 6 or newer, for when +we later use U-Boot. On Ubuntu, you should be able to simply install the toolchain: + +1 sudo apt-get install gcc-arm-none-eabi + +You can run arm-none-eabi-gcc --version to check the version number. +If you’re using a +distribution that offers an old version of the package, you can download the toolchain from ARM +directly. In that case, it’s recommended that you add the toolchain’s folder to your environment’s +PATH after extracting it somewhere. + +Daniels Umanovskis + +9 + + Bare-metal programming for ARM + +ac090d8bfc + +Build system essentials + +Finally, we need the essential components of a build system. In the coming examples, we’ll be using +the standard Make build tool, as well as CMake. Debian-based systems provide a handy package called +build-essential, which installs Make and other relevant programs. CMake is available in a package +called cmake, so the installation is simple: + +1 sudo apt-get install build-essential cmake + +On some Linux variants, you might also need to install bison and flex if they are not already present. +Those tools are also required to build U-Boot. + +1 sudo apt-get install bison flex + +sort -R ~/facts-and-trivia | head -n1 + +The flex program is an implementation of lex, a standard lexical analyzer first developed in the +mid-1970s by Mike Lesk and Eric Schmidt, who served as the chairman of Google for some years. + +With this, your system should now have everything that is necessary to compile programs for ARM and +run them in an emulated machine. In the next chapter, we’ll continue our introduction by booting the +emulated machine and giving some of the just-installed tools a spin. + +Daniels Umanovskis + +10 + + 2 The first boot + +We’ll continue our introduction to bare-metal ARM by starting an emulated ARM machine in QEMU, +and using the cross-compiler toolchain to load the simplest possible code into it. + +Let us run QEMU for the very first time, with the following command: + +1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor + +telnet:127.0.0.1:1234,server,nowait + +The QEMU machine will spin up, briefly seem to do nothing, and then crash with an error message. +The crash is to be expected - we did not provide any executable to run so of course our emulated +system cannot accomplish anything. For documenation of the QEMU command line, you can check +man qemu-doc and online, but let’s go through the command we used and break it down into parts. + +• -M vexpress-a9. The -M switch selects the specific machine to be emulated. The ARM Versatile +Express is an ARM platform intended for prototyping and testing. Hardware boards with the +Versatile Express platform exist, and the platform is also a common choice for testing with +emulation. The vexpress-a9 variant has the Cortex A9 CPU, which powers a wide variety of +embedded devices that perform computationally-intensive tasks. + +• -m 32M. This simply sets the RAM of the emulated machine to 32 megabytes. + +• -no-reboot. Don’t reboot the system if it crashes. + +• -nographic. Run QEMU as a command-line application, outputting everything to a terminal + +console. The serial port is also redirected to the terminal. + +• -monitor telnet:127.0.0.1:1234,server,nowait. One of the advantages of QEMU is +that it comes with a powerful QEMU monitor, an interface to examine the emulated machine and +control it. Here we say that the monitor should run on localhost, port 1234, with the server, +nowait options meaning that QEMU will provide a telnet server but will continue running even +if nobody connects to it. + +That’s it for the first step - now you have a command to start an ARM system, although it will not +do anything except crashing with a message like qemu-system-arm: Trying to execute code + +outside RAM or ROM at 0x04000000. + +11 + + Bare-metal programming for ARM + +ac090d8bfc + +The first hang + +Writing some code + +Now we want to write some code, turn it into an executable that can run on an ARM system, and run it +in QEMU. This will also serve as our first cross-compilation attempt, so let’s go with the simplest code +possible - we will write a value to one of the CPU registers, and then enter an infinite loop, letting our +(emulated) hardware hang indefinitely. Since we’re doing bare-metal programming and have no form +of runtime or operating system, we have to write the code in assembly language. Create a file called +startup.s and write the following code: + +1 ldr r2,str1 +2 b . +3 str1: .word 0xDEADBEEF + +Line by line: + +1. We load the value at label str1 (which we will define shortly) into the register R2, which is one + +of the general-purpose registers in the ARM architecture. + +2. We enter an infinite loop. The period . is short-hand for current address, so b . means “branch + +to the current instruction address”, which is an infinite loop. + +3. We allocate a word (4 bytes) with the value 0xDEADBEEF, and give it the label str1. The value +0xDEADBEEF is a distinctive value that we should easily notice. Writing such values is a common +trick in low-level debugging, and 0xDEADBEEF is often used to indicate free memory or a general +software crash. Why will this work if we’re in an infinite loop? Because this is not executable +code, it’s just an instruction to the assembler to allocate the 4-byte word here. + +sort -R ~/facts-and-trivia | head -n1 + +Memorable hexadecimal values like 0xDEADBEEF have a long tradition, with different vendors and +systems having their own constants. Wikipedia has a separate article on these magic values. + +Daniels Umanovskis + +12 + + Bare-metal programming for ARM + +ac090d8bfc + +Assembling it + +Next we need to compile the code. Since we only wrote assembly code, compilation is not actually +relevant, so we will just assemble and link the code. The first time, let’s do this manually to see how to +use the cross-compiler toolchain correctly. What we’re doing here is very much not optimal even for an +example as simple as this, and we’ll improve the state of things soon. + +First, we need to assemble startup.s, which we can do like this, telling the GNU Assembler (as) to +place the output in startup.o. + +1 arm-none-eabi-as -o startup.o startup.s + +We do not yet have any C files, so we can go ahead and link the object file, obtaining an executable. + +1 arm-none-eabi-ld -o first-hang.elf startup.o + +This will create the executable file first-hang.elf. You will also see a warning about missing _start. +The linker expects your code to include a _start symbol, which is normally where the execution +would start from. We can ignore this now because we only need the ELF file as an intermediate step +anyway. The first-hang.elf which you obtained is a sizable executable, reaching 33 kilobytes on my +system. ELF executables are the standard for Linux and other Unix-like systems, but they need to be +loaded and executed by an operating system, which we do not have. An ELF executable is therefore +not something we can use on bare metal, so the next step is to convert the ELF to a raw binary dump of +the code, like this: + +1 arm-none-eabi-objcopy -O binary first-hang.elf first-hang.bin + +The resulting first-hang.bin is just a 12-byte file, that’s all the space necessary for the code we wrote +in startup.s. If we look at the hexdump of this file, we’ll see 00000000 00 20 9f e5 fe ff ff +ea ef be ad de. You can recognize our 0xDEADBEEF constant at the end. The first eight bytes +are our assembly instructions in raw form. The code starts with 0020 9fe5. The ldr instruction has +the opcode e5, then 9f is a reference to the program counter (PC) register, and the 20 refers to R2, +meaning this is in fact ldr r2, [pc] encoded. + +Looking at the hexdump of a binary and trying to match the bytes to assembly instructions is uncommon +even for low-level programming. It is somewhat useful here as an illustration, to see how we can go +from writing startup.s to code executable by an ARM CPU, but this is more detail than you would +typically need. + +Daniels Umanovskis + +13 + + Bare-metal programming for ARM + +ac090d8bfc + +And... Blastoff! + +We can finally run our code on the ARM machine! Let’s do so. + +1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor +telnet:127.0.0.1:1234,server,nowait -kernel first-hang.bin + +This runs QEMU like previously, but we also pass -kernel first-hang.bin, indicating that we want +to load our binary file into the emulated machine. This time you should see QEMU hang indefinitely. +The QEMU monitor allows us to read the emulated machine’s registers, among other things, so we +can check whether our code has actually executed. Open a telnet connection in another terminal with +telnet localhost 1234, which should drop you into the QEMU monitor’s command line, looking +something like this: + +1 QEMU 2.8.1 monitor - type 'help' for more information +2 (qemu) + +At the (qemu) prompt, type info registers. That’s the monitor command to view registers. Near +the beginning of the output, you should spot our 0xDEADBEEF constant that has been loaded into +R2: + +1 R00=00000000 R01=000008e0 R02=deadbeef R03=00000000 + +This means that yes indeed, QEMU has successfully executed the code we wrote. Not at all fancy, but it +worked. We have our first register write and hang. + +What we did wrong + +Our code worked, but even in this small example we didn’t really do things the right way. + +Memory mappings + +One issue is that we didn’t explicitly specify any start symbol that would show where our program +should begin executing. It works because when the CPU starts up, it begins executing from address +0x0, and we have placed a valid instruction at that address. But it could easily go wrong. Consider this +variation of startup.s, where we move the third line to the beginning. + +Daniels Umanovskis + +14 + + Bare-metal programming for ARM + +ac090d8bfc + +1 str1: .word 0xDEADBEEF +2 ldr r2,str1 +3 b . + +That is still valid assembly and feels like it should work, but it wouldn’t - the constant 0xDEADBEEF +would end up at address 0x0, and that’s not a valid instruction to begin the program with. Moreover, +even starting at address 0x0 isn’t really correct. On a real system, the interrupt vector table should be +located at address 0x0, and the general boot process should first have the bootloader starting, and +after that switch execution to your code, which is loaded somewhere else in memory. + +QEMU is primarily used for running Linux or other Unix-like kernels, which is reflected in how it’s +normally started. When we start QEMU with -kernel first-hang.bin, QEMU acts as if booting such +a kernel. It copies our code to the memory location 0x10000, that is, a 64 kilobyte offset from the +beginning of RAM. Then it starts executing from the address 0x0, where QEMU already has some startup +code meant to prepare the machine and jump to the kernel. + +Sounds like we should be able to find our first-hang.bin at 0x10000 in the QEMU memory then. +Let’s try do to that in the QEMU monitor, using the xp command which displays physical memory. +In the QEMU monitor prompt, type xp /4w 0x100000 to display the four words starting with that +memory address. + +1 0000000000100000: 0x00000000 0x00000000 0x00000000 0x00000000 + +Everything is zero! If you check the address 0x0, you will find the same. How come? + +The answer is memory mapping - the address space of the device encompasses more than just the +RAM. It’s time to consult the most important document when developing for a particular device, its +Technical Reference Manual, or TRM for short. The TRM for any embedded device is likely to have a +section called “memory map” or something along those lines. The TRM for our device is available from +ARM, and it indeed contains a memory map. (Note: when working with any device, downloading a +PDF version of the TRM is a very good idea.) In this memory map, we can see that the device’s RAM +(denoted as “local DDR2”) begins at 0x60000000. + +That means we have to add 0x60000000 to RAM addresses to obtain the physical address, so our +0x10000 where we expect the binary code to be loaded is at physical address 0x60010000. Let’s +check if we can find the code at that address: xp /4w 0x60010000 shows us: + +1 0000000060010000: 0xe59f2000 0xeafffffe 0xdeadbeef 0x00000000 + +Daniels Umanovskis + +15 + + Bare-metal programming for ARM + +ac090d8bfc + +There it is indeed, our first-hang.bin loaded into memory! + +Creating the vector table + +Having our code start at address 0x0 isn’t acceptable as explained before, as that is the address where +the interrupt vector table is expected. We should also not rely on things just working out, with help +from QEMU or without, and should explicitly specify the entry point for our program. Finally, we should +separate code and data, placing them in separate sections. Let’s start by improving our startup.s a +bit: + +b Reset_Handler +b . /* 0x4 Undefined Instruction */ +b . /* 0x8 Software Interrupt */ +b . /* 0xC Prefetch Abort */ +b . /* 0x10 Data Abort */ +b . /* 0x14 Reserved */ +b . /* 0x18 IRQ */ +b . /* 0x1C FIQ */ + +1 .section .vector_table, "x" +2 .global _Reset +3 _Reset: +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 .section .text +14 Reset_Handler: +15 +16 +17 + +ldr r2, str1 +b . +str1: .word 0xDEADBEEF + +Here are the things we’re doing differently this time: + +1. We’re creating the vector table at address 0x0, putting it in a separate section called . +vector_table, and declaring the global symbol _Reset to point to its beginning. We leave +most items in the vector table undefined, except for the reset vector, where we place the +instruction b Reset_Handler. + +2. We moved our executable code to the .text section, which is the standard section for code. The +Reset_Handler label points to the code so that the reset interrupt vector will jump to it. + +Daniels Umanovskis + +16 + + Bare-metal programming for ARM + +ac090d8bfc + +Creating the linker script + +Linker scripts are a key component in building embedded software. They provide the linker with +information on how to place the various sections in memory, among other things. Let’s create a linker +script for our simple program, call it linkscript.ld. + +1 ENTRY(_Reset) +2 +3 SECTIONS +4 { +5 +6 +7 +8 } + +. = 0x0; +.text : { startup.o (.vector_table) *(.text) } +. = ALIGN(8); + +This script tells the linker that the program’s entry point is at the global symbol _Entry, which we +export from startup.s. Then the script goes on to list the section layout. Starting at address 0x0, we +create the .text section for code, consisting first of the .vector_table section from startup.o, +and then any and all other .text sections. We align the code to an 8-byte boundary as well. + +What’s a linker anyway? + +Indeed, what’s a linker and why are we using one? As developers, we often say “compilation” when +referring to the process by which source code turns into an executable. More accurately though, +compilation is just one step, normally followed by linking, and it’s this compile-and-link process that +often gets simply called compilation. The confusion isn’t helped by the fact that compiling and linking +are usually invoked with the same command in most tools. Whether you’re using an IDE or using GCC +from the command line, compilation and linking will usually occur together. + +The compiler takes source code and produces object files as the output, these files usually have the .o +extension. A linker takes one or more object files, possibly adds external libraries, and links it all into an +executable. In any non-trivial program, each object file is likely to refer to functions that are contained +in other object files, and resolving those dependencies is part of the linker’s job. So linkers themselves +are nothing specific to embedded programming, but due to the low abstraction level available when +programming for bare metal, it’s common to require more control over the linker’s actions. + +Linker scripts like the one above, in the broadest terms, tell the linker how to do its job. For now we’re +just giving it simple instructions, but later we’ll write a more sophisticated linker script. + +Daniels Umanovskis + +17 + + Bare-metal programming for ARM + +ac090d8bfc + +Hanging again - but better + +We can now build the updated software. Let’s do that in a similar manner to before: + +1 arm-none-eabi-as -o startup.o startup.s +2 arm-none-eabi-ld -T linkscript.ld -o better-hang.elf startup.o +3 arm-none-eabi-objcopy -O binary better-hang.elf better-hang.bin + +Note the addition of -T linkscript.ld to the linker command, specifying to use our newly created +linker script. We still cannot use the ELF file directly, but we could use objdump to verify that our +linkscript changed things. Call arm-none-eabi-objdump -h better-hang.elf to see the list of +sections. You’ll notice the .text section. And if you use objdump to view startup.o, you’ll also see +.vector_table. You can even observe that the sizes of .vector_table and .text in startup.o +add up to the size of .text in the ELF file, further indicating that things are probably as we wanted. + +We can now once again run the software in QEMU with qemu-system-arm -M vexpress-a9 - + +m 32M -no-reboot -nographic -monitor telnet:127.0.0.1:1234,server,nowait - +kernel better-hang.bin and observe the same results as before, and happily knowing things are +now done in a more proper way. + +In the next chapter, we will continue by introducing a bootloader into our experiments. + +Daniels Umanovskis + +18 + + 3 Adding a bootloader + +Introduction + +The bootloader is a critical piece of software that is necessary to get the hardware into a usable state, +and load other more useful programs, such as an operating system. On PCs and other fully-featured +devices, common bootloaders include GNU GRUB (which is most likely used to boot your Linux system), +bootmgr (for modern versions of MS Windows) and others. Developing bootloaders is a separate and +complicated subject. Bootloaders are generally full of esoteric, highly architecture-specific code, and +in my opinion learning about bootloaders if fun, but the knowledge is also somewhat less transferable +to other areas of development. + +Writing your own bootloader is certainly something that could be attempted, but in this series of posts +we will continue by doing something that is usually done in embedded development, namely using +Das U-Boot. + +Das U-Boot, usually referred to just as U-Boot, is a very popular bootloader for embedded devices. It +supports a number of architectures, including ARM, and has pre-made configurations for a very large +number of devices, including the Versatile Express series that we’re using. Our goal in this article will +be to build U-Boot, and combine it with our previously built software. This will not, strictly speaking, +change anything significant while we are running on an emulated target in QEMU, but we would need +a bootloader in order to run on real hardware. + +We will, in this article, change our boot sequence so that U-Boot starts, and then finds our program on +a simulated SD card, and subsequently boots it. I will only provide basic explanations for some of the +steps, because we’ll mostly be dealing with QEMU and Linux specifics here, not really related to ARM +programming. + +Preparing U-Boot + +First, you should download U-Boot. You could clone the project’s source tree, but the easiest way is to +download a release from the official FTP server. For writing this, I used u-boot-2018.09. This is also + +19 + + Bare-metal programming for ARM + +ac090d8bfc + +the reason why your cross-compiler toolchain needs gcc of at least version 6 - earlier versions cannot +compile U-Boot. + +After downloading U-Boot and extracting the sources (or cloning them), you need to run two commands +in the U-Boot folder. + +1 make vexpress_ca9x4_config ARCH=arm CROSS_COMPILE=arm-none-eabi- + +This command will prepare some U-Boot configuration, indicating that we want it for the ARM +architecture and, more specifically, we want to use the vexpress_ca9x4 configuration, which +corresponds to the CoreTile Express A9x4 implementation of the Versatile Express platform that +we’re using.‘ The configuration command should only take a few seconds to run, after which we can +build U-Boot: + +1 make all ARCH=arm CROSS_COMPILE=arm-none-eabi- + +If everything goes well, you should, after a short build process, see the file u-boot and u-boot.bin +created. You can quickly test by running QEMU as usual, except you start U-Boot, providing -kernel +u-boot on the command line (note that you’re booting u-boot and not u-boot.bin). You should +see U-Boot output some information, and you can drop into the U-Boot command mode if you hit a +key when prompted. + +Having confirmed that you can run U-Boot, make a couple of small modifications to it. In configs/ +vexpress_ca9x4_defconfig, change the CONFIG_BOOTCOMMAND line to the following: + +1 CONFIG_BOOTCOMMAND="run mmc_elf_bootcmd" + +The purpose of that will become clear a bit later on. Then open include/config_distro_bootcmd.h +and go to the end of the file. Find the last line that says done\0 and edit from there so that the file +looks like this: + +1 +2 +3 +4 +5 +6 +7 + +"done\0" + +\ +"bootcmd_bare_arm=" +"mmc dev 0;" +"ext2load mmc 0 0x60000000 bare-arm.uimg;" +"bootm 0x60000000;" +"\0" + +\ + +\ +\ +\ +\ + +Daniels Umanovskis + +20 + + Bare-metal programming for ARM + +ac090d8bfc + +Note that in the above snippet, the first line with done\0 was already in the file, but we add a backslash +\ to the end, and then we add the subsequent lines. See the edited file in the repository. Regenerate +the U-Boot config and rebuild it: + +1 make vexpress_ca9x4_config ARCH=arm CROSS_COMPILE=arm-none-eabi- +2 make all ARCH=arm CROSS_COMPILE=arm-none-eabi- + +Now would be a good time to start U-Boot in QEMU and verify that everything works. Start QEMU by +passing the built U-Boot binary to it in the -kernel parameter, like this (where u-boot-2018.09 is a +subfolder name that you might need to change): + +1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor +telnet:127.0.0.1:1234,server,nowait -kernel u-boot-2018.09/u-boot + +QEMU should show U-Boot starting up, and if you hit a key when U-Boot prompts Hit any key to +stop autoboot, you’ll be dropped into the U-Boot command line. With that, we can be satisfied +that U-Boot was built correctly and works, so next we can tell it to boot something specific, like our +program. + +Creating a SD card + +On a real hardware board, you would probably have U-Boot and your program stored in the program +flash. This doesn’t comfortably work with QEMU and the Versatile Express series, so we’ll take another +approach that is very similar to what you could on hardware. We will create a SD card image, place +our program there, and tell U-Boot to boot it. What follows is again not particularly related to ARM +programming, but rather a convenient way of preparing an image. + +First we’ll need an additional package that can be installed with sudo apt-get install qemu- +utils. + +Next we need the SD card image itself, which we can create with qemu-img. Then we will create an +ext2 partition on the SD card, and finally copy the uImage containing our code to the card (we’ll create +the uImage in the next section). It is not easily possible to manipulate partitions directly inside an +image file, so we will need to mount it using qemu-nbd, a tool that makes it possible to mount QEMU +images as network block devices. The following script, which I called create-sd.sh, can be used to +automate the process: + +Daniels Umanovskis + +21 + + Bare-metal programming for ARM + +ac090d8bfc + +1 #!/bin/bash +2 +3 SDNAME="$1" +4 UIMGNAME="$2" +5 +6 if [ "$#" -ne 2 ]; then +7 +8 +9 fi +10 +11 command -v qemu-img >/dev/null || { echo "qemu-img not installed"; exit + +echo "Usage: "$0" sdimage uimage" +exit 1 + +1; } + +12 command -v qemu-nbd >/dev/null || { echo "qemu-nbd not installed"; exit + +1; } + +13 +14 qemu-img create "$SDNAME" 64M +15 sudo qemu-nbd -c /dev/nbd0 "$SDNAME" +16 (echo o; +17 echo n; echo p +18 echo 1 +19 echo ; echo +20 echo w; echo p) | sudo fdisk /dev/nbd0 +21 sudo mkfs.ext2 /dev/nbd0p1 +22 +23 mkdir tmp || true +24 sudo mount -o user /dev/nbd0p1 tmp/ +25 sudo cp "$UIMGNAME" tmp/ +26 sudo umount /dev/nbd0p1 +27 rmdir tmp || true +28 sudo qemu-nbd -d /dev/nbd0 + +The script creates a 64 megabyte SD card image, mounts it as a network block device, creates a single +ext2 partition spanning the entire drive, and copies the supplied uImage to it. From the command line, +the script could then be used like + +1 ./create-sd.sh sdcard.img bare-arm.uimg + +to create an image called sdcard.img and copy the bare-arm.uimg uImage onto the emulated SD +card (we’ll create the image below, running the command at this point will fail). + +NOTE + +Depending on your system, you might get an error about /dev/nbd0 being unavailable when you run +the SD card creation script. The most likely cause of such an error is that you don’t have the nbd kernel + +Daniels Umanovskis + +22 + + Bare-metal programming for ARM + +ac090d8bfc + +module loaded. Loading it with sudo modprobe nbd should create /dev/nbd0. To permanently +add the module to the load list, you can do echo "nbd"| sudo tee -a /etc/modules + +Creating the uImage + +Now that we have created a SD card and can copy an uImage to it, we have to create the uImage itself. + +First of all, what is an uImage? The U-Boot bootloader can load applications from different types of +images. These images can consist of multiple parts, and be fairly complex, like how Linux gets booted. +We are not trying to boot a Linux kernel or anything else complicated, so we’ll be using an older image +format for U-Boot, which is then the uImage format. The uImage format consists of simply the raw data +and a header that describes the image. Such images can be created with the mkimage utility, which is +part of U-Boot itself. When we built U-Boot, mkimage should have been built as well. + +Let’s call mkimage and ask it to create an U-Boot uImage out of the application we had previously, the +“better hang” one. From now on, we’ll also be able to use ELF files instead of the raw binary dumps +because U-Boot knows how to load ELF files. mkimage should be located in the tools subfolder of +the U-Boot folder. Assuming our better-hang.elf is still present, we can do the following: + +1 u-boot-2018.09/tools/mkimage -A arm -C none -T kernel -a 0x60000000 -e + +0x60000000 -d better-hang.elf bare-arm.uimg + +With that, we say that we want an uncompressed (-C none) image for ARM (-A arm), the image will +contain an OS kernel (-T kernel). With -d better-hang.bin we tell mkimage to put that .bin +file into the image. We told U-Boot that our image will be a kernel, which is not really true because we +don’t have an operating system. But the kernel image type indicates to U-Boot that the application is +not going to return control to U-Boot, and that it will manage interrupts and other low-level things by +itself. This is what we want since we’re looking at how to do low-level programming in bare metal. + +We also indicate that the image should be loaded at 0x60000000 (with -a) and that the entry point for +the code will be at the same address (with -e). This choice of address is because we want to load the +image into the RAM of our device, and in the previous chapter we found that RAM starts at 0x60000000 +on the board. Is it safe to place our code into the beginning of RAM? Will it not overwrite U-Boot itself +and prevent a proper boot? Fortunately, we don’t have that complication. U-Boot is initially executed +from ROM, and then, on ARM system, it copies itself to the end of the RAM before continuing from +there. + +Daniels Umanovskis + +23 + + Bare-metal programming for ARM + +ac090d8bfc + +When the uImage is created, we need to copy it to the SD card. As noted previously, it can be done just +by executing ./create-sd.sh sdcard.img bare-arm.uimg thanks to the script created before. +If everything went well, we now have a SD card image that can be supplied to QEMU. + +Booting everything + +We’re ready to boot! Let’s start QEMU as usual, except that this time we’ll also add an extra parameter +telling QEMU that we want to use a SD card. + +1 qemu-system-arm -M vexpress-a9 -m 32M -no-reboot -nographic -monitor + +telnet:127.0.0.1:1234,server,nowait -kernel u-boot-2018.09/u-boot - +sd sdcard.img + +Hit a key when U-Boot prompts you to, in order to use the U-Boot command line interface. We can +now use a few commands to examine the state of things and confirm that everything is as we wanted. +First type mmc list and you should get a response like MMC: 0. This confirms the presence of an +emulated SD card. Then type ext2ls mmc 0. That is the equivalent of running ls on the SD card’s +filesystem, and you should see a response that includes the bare-arm.uimg file - our uImage. + +Let’s load the uImage into memory. We can tell U-Boot to do that with ext2load mmc 0 0x60000000 +bare-arm.uimg, which as can probably guess means to load bare-arm.uimg from the ext2 system +on the first MMC device into address 0x60000000. U-Boot should report success, and then we can +use iminfo 0x60000000 to verify whether the image is located at that address now. If everything +went well, U-Boot should report that a legacy ARM image has been found at the address, along with a +bit more information about the image. Now we can go and boot the image from memory: bootm 0 +x60000000. + +U-Boot will print Starting kernel... and seemingly hang. You can now check the QEMU monitor +(recall that you can connect to it with telnet localhost 1234), and issue the info registers +command to see that R2 is once again equal to 0xDEADBEEF. Success! Our program has now been +loaded from a SD card image and started through U-Boot! + +Better yet, the modifications we made earlier to U-Boot allow it to perform this boot sequence +automatically. With those modifications, we added a new environment variable to U-Boot, +bootcmd_bare_arm, which contains the boot commands. If you type printenv bootcmd_bare_arm +in the U-Boot command-line, you’ll see the boot sequence. + +If you start QEMU again and don’t press any keys to pause U-Boot, you should see If you type printenv +bootcmd_bare_arm in the U-Boot command-line, you’ll see the boot sequence. If you start QEMU + +again and don’t press any keys to pause U-Boot, you should see the boot continue automatically. + +Daniels Umanovskis + +24 + + Bare-metal programming for ARM + +ac090d8bfc + +NOTE + +Modifying the U-Boot source code in order to save a command sequence may seem strange, and indeed +we’re doing that because of QEMU emulation. Normally, running U-Boot from a writable device such +as a SD card would let us use U-Boot’s setenv and saveenv commands to permanently save changes +without recompiling the whole bootloader. + +Having now completed a boot sequence fairly similar to real hardware, we can continue with our own +programming. In the next chapter, we’ll continue by getting some C code running. + +Daniels Umanovskis + +25 + + 4 Preparing a C environment + +In this part, we will do some significant work to get a proper application up and running. What we have +done so far is hardly an application, we only execute one instruction before hanging, and everything is +done in the reset handler. Also, we haven’t written or run any C code so far. Programming in assembly is +harder than in C, so generally bare-metal programs will do a small amount of initialization in assembly +and then hand control over to C code as soon as possible. + +We are now going to write startup code that prepares a C environment and runs the main function in +C. This will require setting up the stack and also handling data relocation, that is, copying some data +from ROM to RAM. The first C code that we run will print some strings to the terminal by accessing the +UART peripheral device. This isn’t really using a proper driver, but performing some UART prints is a +very good way of seeing that things are working properly. + +New startup code + +Setting up the stack + +Our startup code is getting a major rework. It will do several new and exciting things, the most basic +of which is to prepare the stack. C code will not execute properly without a stack, which is necessary +among other things to have working function calls. + +Conceptually, preparing the stack is quite simple. We just pick two addresses in our memory space that +will be the start and end of the stack, and then set the initial stack pointer to the start of the stack. By +convention, the stack grows towards lower addresses, that is, your stack could be between addresses +like 0x60020000 and 0x60021000, which would give a stack of 0x1000 bytes, and the stack pointer +would initially point to the “end” address 0x600210000. This is called a descending stack. The ARM +Procedure Call Standard also specifies that a descending stack should be used. + +The ARMv7A architecture has, on a system level, several stack pointers and the CPU has several +processor modes. Consulting the ARMv7A reference manual, we can see that processor modes are: +user, FIQ, IRQ, supervisor, monitor, abort, undefined and system. To simplify things, we will only care +about three modes now - the FIQ and IRQ modes, which execute fast interrupt and normal interrupt +code respectively - and the supervisor mode, which is the default mode the processor starts in. + +26 + + Bare-metal programming for ARM + +ac090d8bfc + +Further consulting the manual (section B1.3.2 ARM core registers), we see that the ARM core registers, +R0 to R15, differ somewhat depending on the mode. We are now interested in the stack pointer register, +SP or R13, and the manual indicates that the “current” SP register an application sees depends on the +processor mode, with the supervisor, IRQ and FIQ modes each having their own SP register. + +NOTE + +Referring to ARM registers, SP and R13 always means the same thing. Similarly, LR is R14 and PC is R15. +The name used depends on the documentation or the tool you’re using, but don’t get confused by the +three special registers R13-R15 having multiple names. + +In our startup code, we are going to switch to all the relevant modes in order and set the initial stack +pointer in the SP register to a memory address that we allocate for the purpose. We’ll also fill the stack +with a garbage pattern to indicate it’s unused. + +First we add some defines at the beginning of our startup.s, with values for the different modes +taken from the ARMv7A manual. + +1 /* Some defines */ +2 .equ MODE_FIQ, 0x11 +3 .equ MODE_IRQ, 0x12 +4 .equ MODE_SVC, 0x13 + +Now we change our entry code in Reset_Handler so that it starts like this: + +/* FIQ stack */ +msr cpsr_c, MODE_FIQ +ldr r1, =_fiq_stack_start +ldr sp, =_fiq_stack_end +movw r0, #0xFEFE +movt r0, #0xFEFE + +1 Reset_Handler: +2 +3 +4 +5 +6 +7 +8 +9 fiq_loop: +10 +11 +12 + +cmp r1, sp +strlt r0, [r1], #4 +blt fiq_loop + +Daniels Umanovskis + +27 + + Bare-metal programming for ARM + +ac090d8bfc + +Let’s walk through the code in more detail. + +1 + +msr cpsr_c, MODE_FIQ + +One of the most important registers in an ARMv7 CPU is the CPSR register, which stands for Current +Program Status Register. This register can be written with the special msr instruction - a regular mov +will not work. cpsr_c is used in the instruction in order to change CPSR without affecting the condition +flags in bits 28-31 of the CPSR value. The least significant five bits of CPSR form the mode field, so +writing to it is the way to switch processor modes. By writing 0x11 to the CPSR mode field, we switch +the processor to FIQ mode. + +1 +2 + +ldr r1, =_fiq_stack_start +ldr sp, =_fiq_stack_end + +We load the end address of the FIQ stack into SP, and the start address into R1. Just setting the SP +register would be sufficient, but we’ll use the start address in R1 in order to fill the stack. The actual +addresses for _fiq_stack_end and other symbols we’re using in stack initialization will be output by +the linker with the help of our linkscript, covered later. + +1 +2 + +movw r0, #0xFEFE +movt r0, #0xFEFE + +These two lines just write the value 0xFEFEFEFE to R0. ARM assembly has limitations on what values +can be directly loaded into a register with the mov instruction, so one common way to load a 4-byte +constant into a register is to use movw and movt together. In general movt r0, x; movw r0, y +corresponds to loading x << 16 | y into R0. + +1 fiq_loop: +2 +3 +4 + +cmp r1, sp +strlt r0, [r1], #4 +blt fiq_loop + +NOTE + +The strlt and blt assembly instructions you see above are examples of ARM’s conditional execution +instructions. Many instructions have conditional forms, in which the instruction has a condition code + +Daniels Umanovskis + +28 + + Bare-metal programming for ARM + +ac090d8bfc + +suffix. These instructions are only executed if certain flags are set. The store instruction is normally +str, and then strlt is the conditional form that will only execute if the lt condition code is met, +standing for less-than. So a simplified way to state things is that strlt will only execute if the previous +compare instruction resulted in a less-than status. + +This is the loop that actually fills the stack with 0xFEFEFEFE. First it compares the value in R1 to the +value in SP. If R1 is less than SP, the value in R0 will be written to the address stored in R1, and R1 gets +increased by 4. Then the loop continues as long as R1 is less than SP. + +Once the loop is over and the FIQ stack is ready, we repeat the process with the IRQ stack, and finally +the supervisor mode stack (see the code in the full listing of startup.s at the end). + +Handling sections and data + +A rundown on sections + +To get the next steps right, we have to understand the main segments that a program normally contains, +and how they normally appear in ELF file sections. + +• The code segment, normally called .text. It contains the program’s executable code, which + +normally means it’s read-only and has a known size. + +• The data segment, normally called .data. It contains data that can be modified by the program +at runtime. In C terms, global and static variables that have a non-zero initial value will normally +go here. + +• The read-only data segment, usually with a corresponding section called .rodata, sometimes +merged with .text. Contains data that cannot be modified at runtime, in C terms constants will +be stored here. + +• The unitialized data segment, also known as the BSS segment and with the corresponding +section being .bss. Don’t worry about the strange name, it has a history dating back to the +1950s. C variables that are static and have no initial value will end up here. The BSS segment +is expected to be filled with zeroes, so variables here will end up initialized to zero. Modern +compilers are also smart enough to assign variables explicitly initialized with zero to BSS, that is, +static int x = 0; would end up in .bss. + +Thinking now about our program being stored in some kind of read-only memory, like the onboard +flash memory of a device, we can reason about which sections have to be copied into the RAM of the + +Daniels Umanovskis + +29 + + Bare-metal programming for ARM + +ac090d8bfc + +device. There’s no need to copy .text - code can be executed directly from ROM. Same for .rodata, +constants can be read from the ROM. However, .data is for modifiable variables and therefore needs +to be in RAM. .bss needs to be created in RAM and zeroed out. + +Most embedded programs need to take care of ROM-to-RAM data copying. The specifics depend on +the hardware and the use case. On larger, more capable single-board computers, like the popular +Raspberry Pi series, it’s reasonable to copy even the code (.text section) to RAM and run from RAM +because of the performance benefits as opposed to reading the ROM. On microcontrollers, copying the +code to RAM isn’t even an option much of the time, as a typical ARM-based microcontroller using a +Cortex-M3 CPU or similar might have around 1 megabyte flash memory but only 96 kilobytes of RAM. + +New section layout + +Previously we had written linkscript.ld, a small linker script. Now we will need a more complete +linker script that will define the data sections as well. It will also need to export the start and end +addresses of sections so that copying code can use them, and finally, the linker script will also export +some symbols for the stack, like the _fiq_stack_start that we used in our stack setup code. + +Normally, we would expect the program to be stored in flash or other form of ROM, as mentioned +before. With QEMU it is possible to emulate flash memory on a number of platforms, but unfortunately +not on the Versatile Express series. We’ll do something different then and pretend that a section of the +emulated RAM is actually ROM. Let’s say that the area at 0x60000000, where RAM actually starts, is +going to be treated as ROM. And let’s then say that we’ll use 0x70000000 as the pretend starting point +of RAM. There’s no need to skip so much memory - the two points are 256 MB apart - but it’s then very +easy to look at addresses and immediately know if it’s RAM from the first digit. + +The first thing to do in the linker script, then, is to define the two different memory areas, our (pretend) +ROM and RAM. We do this after the ENTRY directive, using a MEMORY block. + +1 MEMORY +2 { +3 +4 +5 } + +ROM (rx) : ORIGIN = 0x60000000, LENGTH = 1M +RAM (rwx): ORIGIN = 0x70000000, LENGTH = 32M + +NOTE + +Daniels Umanovskis + +30 + + Bare-metal programming for ARM + +ac090d8bfc + +The GNU linker, ld, can occasionally appear to be picky with the syntax. In the snippet above, the spaces +are also significant. If you write LENGTH=1M without spaces, it won’t work, and you’ll be rewarded with +a terse “syntax error” message from the linker. + +Our section definitions will now be like this: + +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 + +.text : { + +startup.o (.vector_table) +*(.text) +*(.rodata) + +} > ROM + +_text_end = .; +.data : AT(ADDR(.text) + SIZEOF(.text)) +{ + +_data_start = .; +*(.data) +. = ALIGN(8); +_data_end = .; + +} > RAM +.bss : { + +_bss_start = .; +*(.bss) +. = ALIGN(8); +_bss_end = .; + +} > RAM + +The .text section is similar to what we had before, but we’re also going to append .rodata to it +to make life easier with one section less. We write > ROM to indicate that .text should be linked to +ROM. The _text_end symbol exports the address where .text ends in ROM and hence where the +next section starts. + +.data follows next, and we use AT to specify the load address as being right after .text. We collect all +input .data sections in our output .data section and link it all to RAM, defining _data_start and +_data_end as the RAM addresses where the .data section will reside at runtime. These two symbols +are written inside the block that ends with > RAM, hence they will be RAM addresses. + +.bss is handled in a similar manner, linking it to RAM and exporting the start and end addresses. + +Copying ROM to RAM + +As discussed, we need to copy the .data section from ROM to RAM in our startup code. Thanks to the +linker script, we know where .data starts in ROM, and where it should start and end in RAM, which is + +Daniels Umanovskis + +31 + + Bare-metal programming for ARM + +ac090d8bfc + +all the information we need to perform the copying. In startup.s, after dealing with the stacks we +now have the following code: + +/* Start copying data */ +ldr r0, =_text_end +ldr r1, =_data_start +ldr r2, =_data_end + +1 +2 +3 +4 +5 +6 data_loop: +7 +8 +9 +10 + +cmp r1, r2 +ldrlt r3, [r0], #4 +strlt r3, [r1], #4 +blt data_loop + +We begin by preparing some data in registers. We load _text_end into R0, with _text_end being +the address in ROM where .text has ended and .data starts. _data_start is the address in RAM +at which .data should start, and _data_end is correspondingly the end address in RAM. Then the +loop itself compares R1 and R2 registers and, as long as R1 is smaller (meaning we haven’t reached +_data_end), we first load 4 bytes of data from ROM into R3, and then store these bytes at the memory +address in R1. The #4 operand in the load and store instructions ensures we’re increasing the values in +R0 and R1 correspondingly so that loop continues over the entirety of .data in ROM. + +With that done, we also initialize the .bss section with this small snippet: + +1 +2 +3 +4 +5 bss_loop: +6 +7 +8 + +mov r0, #0 +ldr r1, =_bss_start +ldr r2, =_bss_end + +cmp r1, r2 +strlt r0, [r1], #4 +blt bss_loop + +First we store the value 0 in R0 and then loop over memory between the addresses _bss_start and +_bss_end, writing 0 to each memory address. Note how this loop is simpler than the one for .data - +there is no ROM address stored in any registers. This is because there’s no need to copy anything from +ROM for .bss, it’s all going to be zeroes anyway. Indeed, the zeroes aren’t even stored in the binary +because they would just take up space. + +Daniels Umanovskis + +32 + + Bare-metal programming for ARM + +ac090d8bfc + +Handing over to C + +To summarize, to hand control over to C code, we need to make sure the stack is initialized, and that +the memory for modifiable variables is initialized as needed. Now that our startup code handles that, +there is no additional magic in how C code is started. It’s just a matter of calling the main function in C. +So we just do that in assembly and that’s it: + +1 + +bl main + +By using the branch-with-link instruction bl, we can continue running in case the main function returns. +However, we don’t actually want it to return, as it wouldn’t make any sense. We want to continue +running our application as long as the hardware is powered on (or QEMU is running), so a bare-metal +application will have an infinite loop of some sorts. In case main returns, we’ll just indicate an error, +same as with internal CPU exceptions. + +b Abort_Exception + +1 +2 +3 Abort_Exception: +4 + +swi 0xFF + +And the above branch should never execute. + +Into the C + +We’re finally ready to leave the complexities of linker scripts and assembly, and write some code in +good old C. Create a new file, such as cstart.c with the following code: + +1 #include +2 +3 volatile uint8_t* uart0 = (uint8_t*)0x10009000; +4 +5 void write(const char* str) +6 { +7 +8 +9 +10 } +11 +12 int main() { + +while (*str) { + +*uart0 = *str++; + +} + +Daniels Umanovskis + +33 + + Bare-metal programming for ARM + +ac090d8bfc + +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +24 +25 +26 } + +const char* s = "Hello world from bare-metal!\n"; +write(s); +*uart0 = 'A'; +*uart0 = 'B'; +*uart0 = 'C'; +*uart0 = '\n'; +while (*s != '\0') { +*uart0 = *s; +s++; + +} +while (1) {}; + +return 0; + +The code is simple and just outputs some text through the device’s Universal Asynchronous Receiver- +Transmitter (UART). The next part will discuss writing a UART driver in more detail, so let’s not worry +about any UART specifics for now, just note that the hardware’s UART0 (there are several UARTs) +control register is located at 0x10009000, and that a single character can be printed by writing to that +address. + +It’s pretty clear that the expected output is: + +1 Hello world from bare-metal! +2 ABC +3 Hello world from bare-metal! + +with the first line coming from the call to write and the other two being printed from main. + +The more interesting thing about this code is that it tests the stack, the read-only data section and the +regular data section. Let’s consider how the different sections would be used when linking the above +code. + +1 volatile uint8_t* uart0 = (uint8_t*)0x10009000; + +The uart0 variable is global, not constant, and is initialized with a non-zero value. It will therefore be +stored in the .data section, which means it will be copied to RAM by our startup code. + +1 const char* s = "Hello world from bare-metal!\n"; + +Here we have a string, which will be stored in .rodata because that’s how GCC handles most strings. + +And the lines printing individual letters, like *uart0 = 'A'; shouldn’t cause anything to be stored in + +Daniels Umanovskis + +34 + + Bare-metal programming for ARM + +ac090d8bfc + +any of the data sections, they will just be compiled to instructions storing the corresponding character +code in a register directly. The line printing A will do mov r2, #0x41 when compiled, with 0x41 or +65 in decimal being the ASCII code for A. + +Finally, the C code also uses the stack because of the write function. If the stack has not been set up +correctly, write will fail to receive any arguments when called like write(s), so the first line of the +expected output wouldn’t appear. The stack is also used to allocate the s pointer itself, meaning the +third line wouldn’t appear either. + +Building and running + +There are a few changes to how we need to build the application. Assembling the startup code in +startup.s is not going to change: + +1 arm-none-eabi-as -o startup.o startup.s + +The new C source file needs to be compiled, and a few special link options need to be passed to GCC: + +1 arm-none-eabi-gcc -c -nostdlib -nostartfiles -lgcc -o cstart.o cstart.c + +With -nostdlib we indicate that we’re not using the standard C library, or any other standard libraries +that GCC would like to link against. The C standard library provides the very useful standard functions +like printf, but it also assumes that the system implements certain requirements for those functions. +We have nothing of the sort, so we don’t link with the C library at all. However, since -nostdlib +disables all default libraries, we explicitly re-add libgcc with the -lgcc flag. libgcc doesn’t provide +standard C functions, but instead provides code to deal with CPU or architecture-specific issues. One +such issue on ARM is that there is no ARM instruction for division, so the compiler normally has to +provide a division routine, which is something GCC does in libgcc. We don’t really need it now but +include it anyway, which is good practice when compiling bare-metal ARM software with GCC. + +The -nostartfiles option tells GCC to omit standard startup code, since we are providing our own in +startup.s. + +We’re also providing the -c switch to stop after the compilation phase. We don’t want GCC to use its +default linker script, and we’ll perform the linking in the next step with ld. Later, when defining proper +build targets, this will become streamlined. + +Linking everything to obtain an ELF file has not undergone any changes, except for the addition of +cstart.o: + +Daniels Umanovskis + +35 + + Bare-metal programming for ARM + +ac090d8bfc + +1 arm-none-eabi-ld -T linkscript.ld -o cenv.elf startup.o cstart.o + +Even though previously we booted a hang example through U-Boot by using an ELF file directly, now +we’ll need to go back to using a plain binary, which means calling objcopy to convert the ELF file into +a binary. Why is this necessary? There’s an educational aspect and the practical aspect. From the +educational side, having a raw binary is much closer to the situation we would have on real hardware, +where the on-board flash memory would be written with the raw binary contents. The practical aspect +is that U-Boot’s support of ELF files is limited. It can load an ELF into memory and boot it, but U-Boot +doesn’t handle ELF sections correctly, as it doesn’t perform any relocation. When loading an ELF file, +U-Boot just copies it to RAM and ignores how the sections should be placed. This creates problems +starting with the .text section, which will not be in the expected memory location because U-Boot +retains the ELF file’s header and any padding that might exist between it and .text. Workarounds for +these problems are possible, but using a binary file is simpler and much more reasonable. + +We convert cenv.elf into a raw binary as follows: + +1 arm-none-eabi-objcopy -O binary cenv.elf cenv.bin + +Finally, when invoking mkimage to create the U-Boot image, we specify the binary as the input. After +that we can create the SD card image using the same create-sd.sh script we made in the previous +part. + +1 mkimage -A arm -C none -T kernel -a 0x60000000 -e 0x60000000 -d cenv. + +bin bare-arm.uimg + +2 ./create-sd.sh sdcard.img bare-arm.uimg + +That’s it for building the application! All that remains is to run QEMU (remember to specify the right +path to the U-Boot binary). One change in the QEMU command-line is that we will now use -m 512M +to provide the machine with 512 megabytes of RAM. Since we’re using RAM to also emulate ROM, we +need the memory at 0x60000000 to be accessible, but also the memory at 0x70000000. With those +addresses being 256 megabytes apart, we need to tell QEMU to emulate at least that much memory. + +1 qemu-system-arm -M vexpress-a9 -m 512M -no-reboot -nographic -monitor + +telnet:127.0.0.1:1234,server,nowait -kernel ../common_uboot/u-boot - +sd sdcard.img + +Run QEMU as above, and you should see the three lines written to UART by our C code. There’s now a +real program running on our ARM Versatile Express! + +Daniels Umanovskis + +36 + + Bare-metal programming for ARM + +ac090d8bfc + +Bonus: exploring the ELF file + +Dealing with linker scripts, ELF sections and relocations can be difficult. One indispensable tool is +objdump, capable of displaying all kinds of information about object files, as well as disassembling +them. Let’s look at some of the useful commands to run on our cenv.elf. First is the -h option, which +summarizes sections headers. + +0 .text + +1 arm-none-eabi-objdump -h cenv.elf +2 +3 Sections: +4 Idx Name +5 +6 +7 +8 +9 +10 + +Size +000001ea 60000000 +CONTENTS, ALLOC, LOAD, READONLY, CODE +00000008 70000000 +CONTENTS, ALLOC, LOAD, DATA +00000000 70000008 +ALLOC + +LMA +60000000 + +600001f2 + +600001ea + +1 .data + +2 .bss + +File off +00010000 + +00020008 + +00020000 + +VMA + +Algn +2**2 + +2**2 + +2**0 + +Of particular interest are the load address (LMA), which indicates where the section would be in ROM, +and the virtual address (VMA), which indicates where the section would be during runtime, which in +our case means RAM. We can also look at the contents of an individual section. Suppose we want to +know what’s in .data: + +1 arm-none-eabi-objdump -s -j .data cenv.elf +2 +3 Contents of section .data: +4 + +70000000 00900010 00000000 + +........ + +The 70000000 in the beginning is the address, and then we see the actual data - 00900010 can be +recognized as the little-endian 4-byte encoding of 0x10009000, the address of UART0. + +Running objdump with the -t switch shows the symbol table, so for arm-none-eabi-objdump -t +cenv.elf we would see quite a bit of output, some of it containing: + +1 00000011 l +2 00000012 l +3 00000013 l +4 60000034 l +5 6000004c l +6 600001ea g +7 70000008 g +8 00001000 g + +*ABS* 00000000 MODE_FIQ +*ABS* 00000000 MODE_IRQ +*ABS* 00000000 MODE_SVC +.text 00000000 fiq_loop +.text 00000000 irq_loop +.text 00000000 _text_end +.bss +*ABS* 00000000 _fiq_stack_size + +00000000 _bss_start + +Daniels Umanovskis + +37 + + Bare-metal programming for ARM + +ac090d8bfc + +9 70000008 g +10 600000dc g + +.bss + +00000000 _bss_end + +F .text 00000054 write + +You can see how smybols defined in the assembly, C function names and linker-exported symbols are +all available in the output. + +Finally, running arm-none-eabi-objdump -d cenv.elf will disassemble the code, something that +usually ends up being necessary at some point in low-level embedded development. + +Daniels Umanovskis + +38 + + 5 Build & debug system + +This part is going to be a detour from bare-metal programming in order to quickly set up a build system +using CMake, and briefly show how our program can be debugged while running in QEMU. If you’re not +interested, you can skip this part, though at least skimming it would be recommended. + +We will use CMake as our build manager. CMake provides a powerful language to define projects, and +doesn’t actually build them itself - CMake generates input for another build system, which will be GNU +Make since we’re developing on Linux. It’s also possible to use Make by itself, but for new projects I +prefer to use CMake even when its cross-platform capabilities and other powerful features are not +needed. + +It should also be noted here that I am far from a CMake expert, and build systems aren’t the focus of +these articles, so this could certainly be done better. + +To begin with, we’ll organize our project folder with some subfolders, and create a top-level +CMakeLists.txt, which is the input file CMake normally expects. The better-organized project +structure looks like this: + +- - create-sd.sh + +1 |-- CMakeLists.txt +2 |-- scripts +3 | +4 +5 +6 +7 + +|-- cstart.c +|-- linkscript.ld +- - startup.s + +- - src + +The src folder contains all the source code, the scripts folder is for utility scripts like the one creating +our SD card image, and at the top there’s CMakeLists.txt. + +We want CMake to handle the following for us: + +• Rebuild U-Boot if necessary + +• Build our program, including the binary converstion with objcopy + +• Create the SD card image for QEMU + +• Provide a way of running QEMU + +39 + + Bare-metal programming for ARM + +ac090d8bfc + +To accomplish that, CMakeLists.txt can contain the following: + +1 cmake_minimum_required (VERSION 2.8) +2 +3 set(CMAKE_SYSTEM_NAME Generic) +4 set(CMAKE_SYSTEM_PROCESSOR arm) +5 set(CMAKE_CROSSCOMPILING TRUE) +6 +7 set(UBOOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../common_uboot") +8 set(MKIMAGE "${UBOOT_PATH}/tools/mkimage") +9 +10 project (bare-metal-arm C ASM) +11 +12 set(CMAKE_C_COMPILER "arm-none-eabi-gcc") +13 set(CMAKE_ASM_COMPILER "arm-none-eabi-as") +14 set(CMAKE_OBJCOPY "arm-none-eabi-objcopy") +15 +16 file(GLOB LINKSCRIPT "src/linkscript.ld") +17 set(ASMFILES src/startup.s) +18 set(SRCLIST src/cstart.c) +19 +20 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -nostartfiles -nostdlib -g -Wall") +21 set(CMAKE_EXE_LINKER_FLAGS "-T ${LINKSCRIPT}") +22 +23 add_custom_target(u-boot +24 + +COMMAND make vexpress_ca9x4_config ARCH=arm CROSS_COMPILE= + +arm-none-eabi- + +COMMAND make all ARCH=arm CROSS_COMPILE=arm-none-eabi- +WORKING_DIRECTORY ${UBOOT_PATH}) + +25 +26 +27 +28 add_executable(bare-metal ${SRCLIST} ${ASMFILES}) +29 set_target_properties(bare-metal PROPERTIES OUTPUT_NAME "bare-metal.elf + +") + +30 add_dependencies(bare-metal u-boot) +31 +32 add_custom_command(TARGET bare-metal POST_BUILD COMMAND ${CMAKE_OBJCOPY + +33 + +} +-O binary bare-metal.elf bare-metal.bin COMMENT "Converting ELF to + +binary") + +34 +35 add_custom_command(TARGET bare-metal POST_BUILD COMMAND ${MKIMAGE} +36 + +-A arm -C none -T kernel -a 0x60000000 -e 0x60000000 -d bare-metal. + +bin bare-arm.uimg + +COMMENT "Building U-Boot image") + +37 +38 +39 add_custom_command(TARGET bare-metal POST_BUILD COMMAND bash ${ + +40 +41 + +CMAKE_CURRENT_SOURCE_DIR}/scripts/create-sd.sh +sdcard.img bare-arm.uimg +COMMENT "Creating SD card image") + +Daniels Umanovskis + +40 + + Bare-metal programming for ARM + +ac090d8bfc + +42 +43 add_custom_target(run) +44 add_custom_command(TARGET run POST_BUILD COMMAND +45 + +qemu-system-arm -M vexpress-a9 -m 512M -no-reboot - + +46 + +47 + +nographic + +-monitor telnet:127.0.0.1:1234,server,nowait -kernel $ +{UBOOT_PATH}/u-boot -sd sdcard.img -serial mon: +stdio + +COMMENT "Running QEMU...") + +We begin with some preparation, telling CMake that we’ll be cross-compiling so it doesn’t assume it’s +building a Linux application, and we store the U-Boot path in a variable. Then there’s the specification +of the project itself: + +1 project (bare-metal-arm C ASM) + +bare-metal-arm is an arbitrary project name, and we indicate that C and assembly files are used in +it. The next few lines explicitly specify the cross-compiler toolchain elements to be used. After that, we +list the source files included in the project: + +1 file(GLOB LINKSCRIPT "src/linkscript.ld") +2 set(ASMFILES src/startup.s) +3 set(SRCLIST src/cstart.c) + +Some people prefer to specify wildcards so that all .c files are included automatically, but CMake +guidelines recommend against this approach. This is a matter of debate, but here I chose to go with +explicitly listed files, meaning that new files will need to manually be added here. + +CMake lets us specify flags to be passed to the compiler and linker, which we do: + +1 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -nostartfiles -nostdlib -g -Wall") +2 set(CMAKE_EXE_LINKER_FLAGS "-T ${LINKSCRIPT}") + +Those are like what we used previously, except for the addition of -g -Wall. The -g switch enables +generation of debug symbols, which we’ll need soon, and -Wall enables all compiler warnings and is +very good to use as a matter of general practice. + +We then define a custom target to build U-Boot, which just runs U-Boot’s regular make commands. +After that we’re ready to define our main target, which we say is an executable that should be built out +of source files in the SRCLIST and ASMFILES variables, and should be called bare-metal.elf: + +Daniels Umanovskis + +41 + + Bare-metal programming for ARM + +ac090d8bfc + +1 add_executable(bare-metal ${SRCLIST} ${ASMFILES}) +2 set_target_properties(bare-metal PROPERTIES OUTPUT_NAME "bare-metal.elf + +") + +The two subsequent uses of add_custom_command are to invoke objcopy and call the create-sd. +sh script to build the U-Boot uimage. + +That’s everything we need to build our entire program, all the way to the U-Boot image containing it. It +is, however, also convenient to have a way of running QEMU from the same environment, so we also +define a target called run and provide the QEMU command-line to it. The addition of -serial mon: +stdio in the QEMU command line means that we’ll be able to issue certain QEMU monitor commands +directly in the terminal, giving us a cleaner shutdown option. + +Building and running + +When building the project, I strongly recommend doing what’s known as an out of source build. It +simply means that all the files resulting from the build should go into a separate folder, and not your +source folder. This is cleaner (no mixing of source and object files), easier to use with Git (just ignore +the whole build folder), and allows you to have several builds at the same time. + +To build with CMake, first you need to tell CMake to generate the build configuration from CMakeLists +.txt. The easiest way to perform a build is: + +1 cmake -S . -Bbuild + +The -S . option says to look for the source, starting with CMakeLists.txt, in the current folder, +and -Bbuild specifies that a folder called build should contain the generated configuration. After +running that command, you’ll have the build folder containing configurations generated by CMake. +You can then use make inside that folder. There’s no need to call CMake itself again unless the build +configuration is supposed to change. If you, for instance, add a new source file to the project, you need +to include it in CMakeLists.txt and call CMake again. + +From the newly created build folder, simply invoking the default make target will build everything. + +1 make + +You’ll see compilation of U-Boot and our own project, and the other steps culminating in the creation +of sdcard.img. Since we also defined a CMake target to run QEMU, it can also be invoked directly +after building. Just do: + +Daniels Umanovskis + +42 + + Bare-metal programming for ARM + +ac090d8bfc + +1 make run + +and QEMU will run our program. Far more convenent than what we had been doing. + +HINT + +If you run QEMU with make run and then terminate it with Ctrl-C, you’ll get messages about the target +having failed. This is harmless but doesn’t look nice. Instead, you can cleanly quit QEMU with Ctrl-A, +X (that is Ctrl-A first and then X without the Ctrl key). It’s a feature of the QEMU monitor, and works +because of adding -serial mon:stdio to the QEMU command-line. + +Debugging in QEMU with GDB + +While the QEMU monitor provides many useful features, it’s not a proper debugger. When running +software on a PC through QEMU, as opposed to running on real hardware, it would be a waste not to +take advantage of the superior debug capabilities available. We can debug our bare-metal program +using the GDB, the GNU debugger. GDB provides remote debugging capabilities, with a server called +gdbserver running on the machine to be debugged, and then the main gdb client communicatng +with the server. QEMU is able to start an instance of gdbserver along with the program it’s emulating, +so remote debugging is a possibility with QEMU and GDB. + +Starting gdbserver when running QEMU is as easy as adding -gdb tcp::2159 to the QEMU +command line (2159 is the standard port for GDB remote debugging). Given that we’re using +CMake, we can use it to define a new target for a debug run of QEMU. These are the additions in +CMakeLists.txt: + +1 string(CONCAT GDBSCRIPT "target remote localhost:2159\n" +2 +3 file(WRITE ${CMAKE_BINARY_DIR}/gdbscript ${GDBSCRIPT}) +4 +5 add_custom_target(drun) +6 add_custom_command(TARGET drun PRE_BUILD COMMAND ${CMAKE_COMMAND} -E + +"file bare-metal.elf") + +cmake_echo_color --cyan + +7 + +"To connect the debugger, run arm-none-eabi-gdb -x + +gdbscript") + +Daniels Umanovskis + +43 + + Bare-metal programming for ARM + +ac090d8bfc + +8 add_custom_command(TARGET drun PRE_BUILD COMMAND ${CMAKE_COMMAND} -E + +cmake_echo_color --cyan + +9 +10 +11 add_custom_command(TARGET drun POST_BUILD COMMAND +12 + +"To start execution, type continue in gdb") + +qemu-system-arm -S -M vexpress-a9 -m 512M -no-reboot - + +13 + +14 + +nographic -gdb tcp::2159 + +-monitor telnet:127.0.0.1:1234,server,nowait -kernel $ +{UBOOT_PATH}/u-boot -sd sdcard.img -serial mon: +stdio + +COMMENT "Running QEMU with debug server...") + +The drun target (for debug run) adds -gdb tcp::2159 to start gdbserver, and -S, which tells QEMU +not to start execution after loading. That option is useful for debugging because it gives you the time +to set breakpoints, letting you debug the code very early if you need to. + +When debugging remotely, GDB needs to know what server to connect to, and where to get the debug +symbols. We can connect using the GDB command target remote localost:2159 and then load +the ELF file using file bare-metal.elf. To avoid typing those commands manually all the time, we +ask CMake to put them into a file called gdbscript that GDB can read when started. + +Let’s rebuild and try a quick debug session. + +1 cmake -S . -Bbuild +2 cd build +3 make +4 make drun + +You should see CMake print some hints that we provided, and then QEMU will wait doing nothing. In +another terminal now, you can start GDB from the build folder, telling it to read commands from the +gdbscript file: + +1 arm-none-eabi-gdb -x gdbscript + +If you’re using a Linux distribution from 2018 or later (Ubuntu 18.04 or Debian 10 for example), there +might be no arm-none-eabi-gdb. In that case, run gdb-multiarch instead (after installing with +sudo apt-get install gdb-multiarch if needed). + +Now you have GDB running and displaying (gdb), its command prompt. You can set a breakpoint +using the break command, let’s try to set one in the main function, and then continue execution with +c (short for continue): + +Daniels Umanovskis + +44 + + Bare-metal programming for ARM + +ac090d8bfc + +1 (gdb) break main +2 (gdb) c + +As soon as you issue the c command, you’ll see QEMU running. After U-Boot output, it will stop again, +and GDB will show that it hit a breakpoint, something like the following: + +1 Breakpoint 1, main () at /some/path/to/repo/src/05_cmake/src/cstart.c + +:13 + +2 13 + +const char* s = "Hello world from bare-metal!\n"; + +From there, you can use the n command to step through the source code, info stack to see the stack +trace, and any other GDB commands. + +I won’t be covering GDB in additional detail here, that’s outside the scope of these tutorials. GDB has a +comprehensive, if overwhelming, manual, and there’s a lot more material available online. Beej’s guide +to GDB, authored by Brian Hall, is perhaps the best getting-started guide for GDB. If you’d rather use a +graphical front-end, there is also a large selection. When looking for GDB-related information online, +don’t be alarmed if you find old articles - GDB dates back to the 1980s, and while it keeps getting new +features, the basics haven’t changed in a very long time. + +Our project now has a half-decent build system, we are no longer relying on manual steps, and can +debug our program. This is a good place to continue from! + +Daniels Umanovskis + +45 + + 6 UART driver development + +This chapter will concern driver development, a crucial part of bare-metal programming. We will walk +through writing a UART driver for the Versatile Express series, but the ambition here is not so much to +cover that particular UART in detail as it is to show the general approach and patterns when writing a +similar driver. As always with programming, there is a lot that can be debated, and there are parts that +can be done differently. Starting with a UART driver specifically has its advantages. UARTs are very +common peripherals, they’re much simpler than other serial buses such as SPI or I2C, and the UART +pretty much corresponds to standard input/output when run in QEMU. + +Doing the homework + +Writing a peripheral driver is not something you should just jump into. You need to understand the +device itself, and how it integrates with the rest of the hardware. If you start coding off the hip, you’re +likely to end up with major design issues, or just a driver that mysteriously fails to work because you +missed a small but crucial detail. Thinking before doing should apply to most programming, but driver +programming is particularly unforgiving if you fail to follow that rule. + +Before writing a peripheral device driver, we need to understand, in broad strokes, the following about +the device: + +• How it performs its function(s). Whether it’s a communication device, a signal converter, or +anything else, there are going to be many details of how the device operates. In the case of a +UART device, some of the things that fall here are, what baud rates does it support? Are there +input and output buffers? When does it sample incoming data? + +• How it is controlled. Most of the time, the peripheral device will have several registers, writing + +and reading them is what controls the device. You need to know what the registers do. + +• How it integrates with the hardware. When the device is part of a larger system, which could be a +system-on-a-chip or a motherboard-based design, it somehow connects to the rest of the system. +Does the device take an external input clock and, if so, where from? Does enabling the device +require some other system conditions to be met? The registers for controlling the device are +somehow accessible from the CPU, typically by being mapped to a particular memory address. + +46 + + Bare-metal programming for ARM + +ac090d8bfc + +From a CPU perspective, registers that control peripherals are Special Function Registers (SFR), +though not all SFRs correspond to peripherals. + +Let’s then look at the UART of the Versatile Express and learn enough about it to be ready to create the +driver. + +Basic UART operation + +UART is a fairly simple communications bus. Data is sent out on one wire, and received on another. Two +UARTs can thus communicate directly, and there is no clock signal or synchronization of any kind, it’s +instead expected that both UARTs are configured to use the same baud rate. UART data is transmitted +in packets, which always begin with a start bit, followed by 5 to 9 data bits, then optionally a parity bit, +then 1 or 2 stop bits. A packet could look like this: + +1 +-------+---+---+---+---+---+---+---+---+---+---+ +2 | Start | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | P | S | +3 | bit +| +| +4 | +5 +-------+---+---+---+---+---+---+---+---+---+---+ + +| +| + +| +| + +| +| + +| +| + +| +| + +| +| + +| +| + +| +| + +| +| + +| +| + +A pair of UARTs needs to use the same frame formatting for successful communication. In practice, the +most common format is 8 bits of data, no parity bit, and 1 stop bit. This is sometimes written as 8-N-1 +in shorthand, and can be written together with the baud rate like 115200/8-N-1 to describe a UART’s +configuration. + +On to the specific UART device that we have. The Versatile Express hardware series comes with the +PrimeCell UART PL011, the reference manual is also available from the ARM website. Reading through +the manual, we can see that the PL011 is a typical UART with programmable baud rate and packet +format settings, that it supports infrared transmission, and FIFO buffers both for transmission and +reception. Additionally there’s Direct Memory Access (DMA) support, and support for hardware flow +control. In the context of UART, hardware flow control means making use of two additional physical +signals so that one UART can inform another when it’s ready to send, or ready to receive, data. + +Key PL011 registers + +The PL011 UART manual also describes the registers that control the peripheral, and we can identify +the most important registers that our driver will need to access in order to make the UART work. We +will need to work with: + +• Data register (DR). The data received, or to be transmitted, will be accessed through DR. + +Daniels Umanovskis + +47 + + Bare-metal programming for ARM + +ac090d8bfc + +• Receive status / error clear register (RSRECR). Errors are indicated here, and the error flag can + +also be cleared from here. + +• Flag register (FR). Various flags indicating the UART’s status are collected in FR. + +• Integer baud rate register (IBRD) and Fractional baud rate register (FBRD). Used together to set + +the baud rate. + +• Line control register (LCR_H). Used primarily to program the frame format. + +• Control register (CR). Global control of the peripheral, including turning it on and off. + +In addition, there are registers related to interrupts, but we will begin by using polling, which is +inefficient but simpler. We will also not care about the DMA feature. + +As is often the case, reading register descriptions in the manual also reveals some special considerations +that apply to the particular hardware. For example, it turns out that writing the IBRD or FBRD registers +will not actually have any effect until writing the LCR_H - so even if you only want to update IBRD, you +need to perform a sequence of two writes, one to IBRD and another to LCR_H. It is very common in +embedded programming to run into such special rules for reading or writing registers, which is one of +the reasons reading the manual for the device you’re about to program is so important. + +PL011 - Versatile Express integration + +Now that we are somewhat familiar with the PL011 UART peripheral itself, it’s time to look at how +integrates with the Versatile Express hardware. The VE hardware itself consists of a motherboard and +daughter board, and the UARTs are on the motherboard, which is called the Motherboard Express µATX +and of course has its own reference manual. + +One important thing from the PL011 manual is the reference clock, UARTCLK. Some peripherals have +their own independent clock, but most of them, especially simpler peripherals, use an external +reference clock that is then often divided further as needed. For external clocks, the peripheral’s +manual cannot provide specifics, so the information on what the clock is has to be found elsewhere. In +our case, the motherboard’s documentation has a separate section on clocks (2.3 Clock architecture in +the linked PDF), where we can see that UARTs are clocked by the OSC2 clock from the motherboard, +which has a frequency of 24 MHz. This is very convenient, we will not need to worry about the reference +clock possibly having different values, we can just say it’s 24 MHz. + +Next we need to find where the UART SFRs are located from the CPU’s perspective. The motherboard’s +manual has memory maps, which differ depending on the daughter board. We’re using the CoreTile +Express A9x4, so it has what the manual calls the ARM Legacy memory map in section 4.2. It says that +the address for UART0 is 0x9000, using SMB (System Memory Bus) chip select CS7, with the chip select +introducing an additional offset that the daughter board defines. Then it’s on to the CoreTile Express + +Daniels Umanovskis + +48 + + Bare-metal programming for ARM + +ac090d8bfc + +A9x4 manual, which explains that the board’s memory controller places most motherboard peripherals +under CS7, and in 3.2 Daughterboard memory map we see that CS7 memory mappings for accessing +the motherboard’s peripherals start at 0x10000000. Thus the address of UART0 from the perspective +of the CPU running our code is CS7 base 0x10000000 plus an offset of 0x9000, so 0x10009000 is +ultimately the address we need. + +Yes, this means that we have to check two different manuals just to find the peripheral’s address. This +is, once again, nothing unusual in an embedded context. + +Writing the driver + +What’s in the box? + +In higher-level programming, you can usually treat drivers as a black box, if you even give them any +consideration. They’re there, they do things with hardware, and they only have a few functions you’re +exposed to. Now that we’re writing a driver, we have to consider what it consists of, the things we need +to implement. Broadly, we can say that a driver has: + +• An initialization function. It starts the device, performing whatever steps are needed. This is + +usually relatively simple. + +• Configuration functions. Most devices can be configured to perform their functions differently. +For a UART, programming the baud rate and frame format would fall here. Configuration can be +simple or very complex. + +• Runtime functions. These are the reason for having the driver in the first place, the interesting + +stuff happens here. In the case of UART, this means functions to transmit and read data. + +• A deinitialization function. It turns the device off, and is quite often omitted. + +• Interrupt handlers. Most peripherals have some interrupts, which need to be handled in special +functions called interrupt handlers, or interrupt service routines. We won’t be covering that for +now. + +Now we have a rough outline of what we need to implement. We will need code to start and configure +the UART, and to send and receive data. Let’s get on with the implementation. + +Exposing the SFRs + +We know by now that programming the UART will be done by accessing the SFRs. It is possible, of +course, to access the memory locations directly, but a better way is to define a C struct that reflects + +Daniels Umanovskis + +49 + + Bare-metal programming for ARM + +ac090d8bfc + +what the SFRs look like. We again refer to the PL011 manual for the register summary. It begins like +this: + +Figure 6.1: PL011 register summary + +Looking at the table, we can define it in code as follows: + +1 typedef volatile struct __attribute__((packed)) { +2 +3 + +/* 0x0 Data Register */ +/* 0x4 Receive status / error clear + +uint32_t DR; +uint32_t RSRECR; +register */ + +4 +5 +6 +7 +8 +9 +10 +11 +12 } uart_registers; + +uint32_t _reserved0[4]; +const uint32_t FR; +uint32_t _reserved1; +uint32_t ILPR; +uint32_t IBRD; +uint32_t FBRD; +uint32_t LCRH; +uint32_t CR; + +/* 0x8 - 0x14 reserved */ +/* 0x18 Flag register */ +/* 0x1C reserved */ +/* 0x20 Low-power counter register */ +/* 0x24 Integer baudrate register */ +/* 0x28 Fractional baudrate register */ +/* 0x2C Line control register */ +/* 0x30 Control register */ + +There are several things to note about the code. One is that it uses fixed-size types like uint32_t. +Since the C99 standard was adopted, C has included the stdint.h header that defines exact-width + +Daniels Umanovskis + +50 + + Bare-metal programming for ARM + +ac090d8bfc + +integer types. So uint32_t is guaranteed to be a 32-bit type, as opposed to unsigned int, for which +there is no guaranteed fixed size. The layout and size of the SFRs is fixed, as described in the manual, +so the struct has to match in terms of field sizes. + +For the same reason, __attribute__((packed)) is provided. Normally, the compiler is allowed +to insert padding between struct fields in order to align the whole struct to some size suited for the +architecture. Consider the following example: + +1 typedef struct { +2 +3 +4 +5 } example; + +char a; /* 1 byte */ +int b; /* 4 bytes */ +char c; /* 1 byte */ + +If you compile that struct for a typical x86 system where int is 4 bytes, the compiler will probably try +to align the struct to a 4-byte boundary, and align the individual members to such a boundary as well, +inserting 3 bytes after a and another 3 bytes after c, giving the struct a total size of 12 bytes. + +When working with SFRs, we definitely don’t want the compiler to insert any padding bytes or take +any other liberties with the code. __attribute__((packed)) is a GCC attribute (also recognized by +some other compilers like clang) that tells the compiler to use the struct as it is written, using the least +amount of memory possible to represent it. Forcing structs to be packed is generally not a great idea +when working with “normal” data, but it’s very good practice for structs that represent SFRs. + +Sometimes there might be reserved memory locations between various registers. In our case of +the PL011 UART, there are reserved bytes between the RSRECR and FR registers, and four more after +FR. There’s no general way in C to mark such struct fields as unusable, so giving them names like +_reserved0 indicates the purpose. In our struct definition, we define uint32_t _reserved0[4]; +to skip 16 bytes, and uint32_t _reserved1; to skip another 4 bytes later. + +Some SFRs are read-only, like the FR, in which case it’s helpful to declare the corresponding field as +const. Attempts to write a read-only register would fail anyway (the register would remain unchanged), +but marking it as const lets the compiler check for attempts to write the register. + +Having defined a struct that mimics the SFR layout, we can create a static variable in our driver that +will point to the UART0 device: + +1 static uart_registers* uart0 = (uart_registers*)0x10009000u; + +A possible alternative to the above would be to declare a macro that would point to the SFRs, +such as #define UART0 ((uart_registers*)0x10009000u). That choice is largely a matter of +preference. + +Daniels Umanovskis + +51 + + Bare-metal programming for ARM + +ac090d8bfc + +Register access width + +An important, but easy to overlook, aspect of writing to SFRs is access width. A device might require +its SFRs to be written all at once, with one write instruction, or the device might introduce other +constraints. The corresponding device manual should indicate how it expects the registers to be +accessed. Commonly encountered types of access are: + +• Word access. The access operation should have the same width as the machine word, e.g. 32 + +bits on a 32-bit system. A SFR is usually the size of one word. + +• Half-word access. As the name indicates, this means accessing half of a word at a time, so 16 bits + +on a 32-bit system. + +• Byte access. Any byte within the register can be written individually. + +Requiring word access, possibly with allowing half-word access, is common. Allowing byte access to +SFRs is somewhat less common. + +What does this mean in practice, and how to make sure access is of the right width? You have to be +aware of how your code is going to access SFRs, consider the following: + +1 sfr->SOMEFIELD |= 0xFu; + +Most likely, the line would result in assembly code that performs a whole-word write, such as, if the +address of SOMEFIELD is in register R0 + +1 ldr r1, [r0] ; load value in SOMEFIELD into R1 +2 orr r2, r1, #15 ; save SOMEFIELD | 0xF into R2 +3 str r2, [r0] ; write back to SOMEFIELD + +or other optimized code that would be even better. However, it’s possible that the line would be +compiled into code that performs multiple accesses, i.e. one for each byte of SOMEFIELD. + +A single word-wide write can be ensured by explicitly asking for a write to a uint32_t* such as: + +1 *(uint32_t*)sfr->SOMEFIELD = some_val; + +This is not particularly important for the PL011 UART specifically, which does not specify any restrictions +on register access, but using word access explicitly would be good practice nonetheless. In the next +chapter, dealing with the interrupt controller, register access width becomes more important. + +Daniels Umanovskis + +52 + + Bare-metal programming for ARM + +ac090d8bfc + +Initializing and configuring the UART + +Let’s now write uart_configure(), which will initialize and configure the UART. For some drivers +you might want a separate init function, but a uart_init() here wouldn’t make much sense, the +device is quite simple. The functionitself is not particularly complex either, but can showcase some +patterns. + +First we need to define a couple of extra types. For the return type, we want something that can indicate +failure or success. It’s very useful for functions to be able to indicate success or failure, and driver +functions can often fail in many ways. Protecting against possible programmer errors is of particular +interest - it’s definitely possible to use the driver incorrectly! So one of the approaches is to define error +codes for each driver (or each driver type perhaps), like the following: + +1 typedef enum { +2 +3 +4 +5 +6 +7 +8 } uart_error; + +UART_OK = 0, +UART_INVALID_ARGUMENT_BAUDRATE, +UART_INVALID_ARGUMENT_WORDSIZE, +UART_INVALID_ARGUMENT_STOP_BITS, +UART_RECEIVE_ERROR, +UART_NO_DATA + +A common convention is to give the success code a value of 0, and then we add some more error +codes to the enumeration. Let’s use this uart_error type as the return type for our configuration +function. + +Then we need to pass some configuration to the driver, in order to set the baud rate, word size, etc. +One possibility is to define the following struct describing a config: + +1 typedef struct { +uint8_t +2 +uint8_t +3 +bool +4 +5 +uint32_t +6 } uart_config; + +data_bits; +stop_bits; +parity; +baudrate; + +This approach, of course, dictates that uart_configure would take a parameter of the uart_config +type, giving us: + +1 uart_error uart_configure(uart_config* config) + +Daniels Umanovskis + +53 + + Bare-metal programming for ARM + +ac090d8bfc + +There are other possible design choices. You could omit the struct, and just pass in multiple +parameters, like uart_configure(uint8_t data_bits, uint8_t stop_bits, bool parity +, unit32_t baudrate). +I prefer a struct because those values logically belong together. Yet +another option would be to have separate functions per parameter, such as uart_set_baudrate +and uart_set_data_bits, but I think that is a weaker choice, as it can create issues with the order +in which those functions are called. + +On to the function body. You can see the entire source in the corresponding file for this chapter, and +here I’ll go through it block by block. + +First, we perform some validation of the configuration, returning the appropriate error code if some +parameter is outside the acceptable range. + +1 +2 +3 +4 +5 +6 +7 +8 +9 + +if (config->data_bits < 5u || config->data_bits > 8u) { + +return UART_INVALID_ARGUMENT_WORDSIZE; + +} +if (config->stop_bits == 0u || config->stop_bits > 2u) { + +return UART_INVALID_ARGUMENT_STOP_BITS; + +} +if (config->baudrate < 110u || config->baudrate > 460800u) { + +return UART_INVALID_ARGUMENT_BAUDRATE; + +} + +UART only allows 5 to 8 bits as the data size, and the only choices for the stop bit is to have one or two. +For the baudrate check, we just constrain the baudrate to be between two standard values. + +With validation done, the rest of the function essentially follows the PL011 UART’s manual for how to +configure it. First the UART needs to be disabled, allowed to finish an ongoing transmission, if any, and +its transmit FIFO should be flushed. Here’s the code: + +1 +2 +3 +4 +5 + +/* Disable the UART */ +uart0->CR &= ~CR_UARTEN; +/* Finish any current transmission, and flush the FIFO */ +while (uart0->FR & FR_BUSY); +uart0->LCRH &= ~LCRH_FEN; + +Having a similar while loop is common in driver code when waiting on some hardware process. In +this case, the PL011’s FR has a BUSY bit that indicates if a transmission is ongoing. Setting the FEN bit +in LCRH to 0 is the way to flush the transmit queue. + +What about all those defines like CR_UARTEN in the lines above though? Here they are from the +corresponding header file: + +Daniels Umanovskis + +54 + + Bare-metal programming for ARM + +ac090d8bfc + +1 #define FR_BUSY +2 #define LCRH_FEN +3 #define CR_UARTEN + +(1 << 3u) +(1 << 4u) +(1 << 0u) + +Typically, one SFR has many individual settings, with one setting often using just one or two bits. +The locations of the bits are always in the corresponding manual, but using them directly doesn’t +make for the most readable code. Consider uart0->CR &= ~(1u) or while (uart0->FR & (1 +<< 3u)). Any time you read such a line, you’d have to refer to the manual to check what the bit or +mask means. Symbolic names make such code much more readable, and here I use the pattern of +SFRNAME_BITNAME, so CR_UARTEN is the bit called UARTEN in the CR SFR. I won’t include more of +those defines in this chapter, but they’re all in the full header file. + +NOTE + +Bit manipulation is usually a very important part of driver code, such as the above snippet. Bitwise +operators and shift operators are a part of C, and I won’t be covering them here. Hopefully you’re +familiar enough with bit manipulation to read the code presented here. Just in case though, this cheat +sheet might be handy: + +Assuming that b is one bit, + +x |= b sets bit b in x + +x &= ~b clears bit b in x + +x & b checks if b is set + +One bit in position n can be conveniently written as 1 left-shifted n places. E.g. bit 4 is 1 << 4 and bit +0 is 1 << 0 + +Next we configure the UART’s baudrate. This is another operation that translates to fairly simple code, +but requires a careful reading of the manual. To obtain a certain baudrate, we need to divide the +(input) reference clock with a certain divisor value. The divisor value is stored in two SFRs, IBRD for +the integer part and FBRD for the fractional part. Accordig to the manual, baudrate divisor = +reference clock / (16 * baudrate). The integer part of that result is used directly, and the +fractional part needs to be converted to a 6-bit number m, where m = integer((fractional part + +* 64)+ 0.5). We can translate that into C code as follows: + +Daniels Umanovskis + +55 + + Bare-metal programming for ARM + +ac090d8bfc + +1 +2 + +3 +4 +5 +6 + +double intpart, fractpart; +double baudrate_divisor = (double)refclock / (16u * config-> + +baudrate); + +fractpart = modf(baudrate_divisor, &intpart); + +uart0->IBRD = (uint16_t)intpart; +uart0->FBRD = (uint8_t)((fractpart * 64u) + 0.5); + +It’s possible to obtain the fractional part with some arithmetics, but we can just use the standard C +modf function that exists for that purpose and is available after including . While we cannot +use the entire C standard library on bare-metal without performing some extra work, mathematical +functions do not require anything extra, so we can use them. + +Since our reference clock is 24 MHz, as we established before, the refclock variable is 24000000u. +Assuming that we want to set a baudrate of 9600, first the baudrate_divisor will be calculated +as 24000000 / (16 * 9600), giving 156.25. The modf function will helpfully set intpart to 156 +and fractpart to 0.25. Following the manual’s instructions, we directly write the 156 to IBRD, and +convert 0.25 to a 6-bit number. 0.25 * 64 + 0.5 is 16.5, we only take the integer part of that, +so 16 goes into FBRD. Note that 16 makes sense as a representation of 0.25 if you consider that the +largest 6-bit number is 63. + +We continue now by setting up the rest of the configuration - data bits, parity and the stop bit. + +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 + +uint32_t lcrh = 0u; + +/* Set data word size */ +switch (config->data_bits) +{ +case 5: + +lcrh |= LCRH_WLEN_5BITS; +break; + +case 6: + +lcrh |= LCRH_WLEN_6BITS; +break; + +case 7: + +lcrh |= LCRH_WLEN_7BITS; +break; + +case 8: + +lcrh |= LCRH_WLEN_8BITS; +break; + +} + +/* Set parity. If enabled, use even parity */ +if (config->parity) { +lcrh |= LCRH_PEN; +lcrh |= LCRH_EPS; + +Daniels Umanovskis + +56 + + Bare-metal programming for ARM + +ac090d8bfc + +24 +25 +26 +27 +28 +29 +30 +31 +32 +33 +34 +35 +36 +37 +38 +39 +40 +41 + +lcrh |= LCRH_SPS; + +} else { + +lcrh &= ~LCRH_PEN; +lcrh &= ~LCRH_EPS; +lcrh &= ~LCRH_SPS; + +} + +/* Set stop bits */ +if (config->stop_bits == 1u) { + +lcrh &= ~LCRH_STP2; + +} else if (config->stop_bits == 2u) { + +lcrh |= LCRH_STP2; + +} + +/* Enable FIFOs */ +lcrh |= LCRH_FEN; + +uart0->LCRH = lcrh; + +That is a longer piece of code, but there’s not much remarkable about it. For the most part it’s just +picking the correct bits to set or clear depending on the provided configuration. One thing to note is +the use of the temporary lcrh variable where the value is built, before actually writing it to the LCRH +register at the end. It is sometimes necessary to make sure an entire register is written at once, in which +case this is the technique to use. In the case of this particular device, LCRH can be written bit-by-bit, +but writing to it also triggers updates of IBRD and FBRD, so we might as well avoid doing that many +times. + +At the end of the above snippet, we enable FIFOs for potentially better performance, and write the +LCRH as discussed. After that, everything is configured, and all that remains is to actually turn the UART +on: + +1 + +uart0->CR |= CR_UARTEN; + +Read and write functions + +We can start the UART with our preferred configuration now, so it’s a good time to implement functions +that actually perform useful work - that is, send and receive data. + +Code for sending is very straightforward: + +1 void uart_putchar(char c) { +2 + +while (uart0->FR & FR_TXFF); + +Daniels Umanovskis + +57 + + Bare-metal programming for ARM + +ac090d8bfc + +uart0->DR = c; + +3 +4 } +5 +6 void uart_write(const char* data) { +7 +8 +9 +10 } + +uart_putchar(*data++); + +while (*data) { + +} + +Given any string, we just output it one character at a time. The TXFF bit in FR that uart_putchar() +waits for indicates a full transmit queue - we just wait until that’s no longer the case. + +These two functions have void return type, they don’t return uart_error. Why? It’s again a design +decision, meaning you could argue against it, but the write functions don’t have any meaningful way of +detecting errors anyway. Data is sent out on the bus and that’s it. The UART doesn’t know if anybody’s +receiving it, and it doesn’t have any error flags that are useful when transmitting. So the void return +type here is intended to suggest that the function isn’t capable of providing any useful information +regarding its own status. + +The data reception code is a bit more interesting because it actually has error checks: + +} + +return UART_NO_DATA; + +if (uart0->FR & FR_RXFE) { + +1 uart_error uart_getchar(char* c) { +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 } + +} +return UART_OK; + +/* The character had an error */ +uart0->RSRECR &= RSRECR_ERR_MASK; +return UART_RECEIVE_ERROR; + +*c = uart0->DR & DR_DATA_MASK; +if (uart0->RSRECR & RSRECR_ERR_MASK) { + +First it checks if the receive FIFO is empty, using the RXFE bit in FR. Returning UART_NO_DATA in that +case tells the user of this code not to expect any character. Otherwise, if data is present, the function +first reads it from the data register DR, and then checks the corresponding error status - it has to be +done in this order, once again according to the all-knowing manual. The PL011 UART can distinguish +between several kinds of errors (framing, parity, break, overrun) but here we treat them all the same, +using RSRECR_ERR_MASK as a bitmask to check if any error is present. In that case, a write to the +RSRECR register is performed to reset the error flags. + +Daniels Umanovskis + +58 + + Bare-metal programming for ARM + +ac090d8bfc + +Putting it to use + +We need some code to make use of our new driver! One possibility is to rewrite cstart.c like the +following: + +if (!strncmp("help\r", buf, strlen("help\r"))) { + +uart_write("Just type and see what happens!\n"); +} else if (!strncmp("uname\r", buf, strlen("uname\r"))) { + +uart_write("bare-metal arm 06_uart\n"); + +} + +uart_config config = { +.data_bits = 8, +.stop_bits = 1, +.parity = false, +.baudrate = 9600 + +1 #include +2 #include +3 #include +4 #include "uart_pl011.h" +5 +6 char buf[64]; +7 uint8_t buf_idx = 0u; +8 +9 static void parse_cmd(void) { +10 +11 +12 +13 +14 +15 } +16 +17 int main() { +18 +19 +20 +21 +22 +23 +24 +25 +26 +27 +28 +29 +30 +31 +32 +33 +34 +35 +36 +37 +38 +39 +40 +41 +42 +43 +44 + +uart_putchar('A'); +uart_putchar('B'); +uart_putchar('C'); +uart_putchar('\n'); + +} + +}; +uart_configure(&config); + +uart_write("I love drivers!\n"); +uart_write("Type below...\n"); + +while (1) { +char c; +if (uart_getchar(&c) == UART_OK) { + +uart_putchar(c); +buf[buf_idx % 64] = c; +buf_idx++; +if (c == '\r') { + +uart_write("\n"); +buf_idx = 0u; +parse_cmd(); + +Daniels Umanovskis + +59 + + Bare-metal programming for ARM + +ac090d8bfc + +45 +46 +47 +48 +49 } + +} + +} + +return 0; + +The main function asks the UART driver to configure it for 9600/8-N-1, a commonly used mode, +and then outputs some text to the screen much as the previous chapter’s example did. Some more +interesting things happen within the while loop now though - it constantly polls the UART for incoming +data and appends any characters read to a buffer, and prints that same character back to the screen. +Then, when a carriage return (\r) is read, it calls parse_cmd().That’s a very basic method of waiting +for something to be input and reacting on the Enter key. + +parse_cmd() is a simple function that has responses in case the input line was help or uname. This +way, without writing anything fancy, we grant our bare-metal program the ability to respond to user +input! + +Doing a test run + +To build our program with the new driver, it needs to be added to the source file list in CMake, and we +need to change a couple of flags as well. To add the driver file, just add the file to the appropriate list in +CMakeLists.txt: + +1 set(SRCLIST src/cstart.c src/uart_pl011.c) + +We are using the C standard library now, and we need to link against libm, so the compiler and linker +flags should now look like this: + +1 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -nostartfiles -g -Wall") +2 set(CMAKE_EXE_LINKER_FLAGS "-T ${LINKSCRIPT} -lgcc -lm") + +When building C programs with GCC, the -lm flag is necessary if the program uses mathematical +functions declared in the standard header math.h. For the rest of the standard library, no separate +flag is needed. This special treatment of libm stems from technical decisions made a long time ago, +and is by now best treated simply as a bit of legacy to remember. + +Rebuild everything (since we changed CMakeLists.txt that means you also need to invoke cmake +), run the program in QEMU and, after some output, you should be able to type into the terminal +and see what you type. That’s the UART driver at work! Each character you type gets returned by + +Daniels Umanovskis + +60 + + Bare-metal programming for ARM + +ac090d8bfc + +uart_getchar and then output to the screen by uart_putchar. Try writing help and hitting the +Enter key - you should see the output as defined in parse_cmd. + +Unfortunately, this is also the first point where using QEMU is a disadvantage. QEMU emulation of +devices has limitations, and the PL011 UART is no exception. Our driver will work in QEMU no matter +the baudrate. No matter if we connect the UART to standard input/output (as now) or a Linux character +device, the baudrate will not matter. There’s also no enable/disable mechanism for the emulated UART +- the driver would work even if we never enabled the device in the CR register. + +There’s no real way around those issues short of running on real hardware, the best we can do is try +and write the driver as if for the actual hardware device. + +Summary + +We’ve written our first driver that interfaces with the hardware directly, and we wrote some proof-of- +concept code making use of the driver. A big takeaway is that carefully reading the manual is at least +half the work involved in writing a driver. In writing the actual driver code, we also saw how it can be +quite different from most non-driver code. There’s a lot of bit manipulation, and operations that are +order-sensitive in ways that may not be intuitive. The fact that the same location in memory, like the +DR SFR, acts differently when being read versus written is also something rarely encountered outside +of driver code. + +Unsurprisingly, the driver written in this chapter is not perfect. Some possibilities for improvement: + +• Interrupt handling. Currently the driver is being used in polling mode, constantly asking it if new +characters have been received. In most practical cases, polling is too inefficient and interrupts +are desired. This is something that the next chapter handles. + +• More robustness. Error handling, sanity checks and other measures preventing the driver from +being incorrectly are good! The driver could return different error codes for different types of +receive errors instead of lumping them all together. The driver could keep track of its own status +and prevent functions like uart_write from executing before the configuration has been done +with uart_configure. + +• The reference clock is hardcoded as 24 MHz now, the driver should instead query the hardware + +to find the reference clock’s frequency. + +Daniels Umanovskis + +61 + + 7 Interrupts + +There’s no reasonable way of handling systems programming, such as embedded development or +operating system development, without interrupts being a major consideration. + +What’s an interrupt, anyway? It’s a kind of notification signal that a CPU receives as an indication that +something important needs to be handled. An interrupt is often sent by another hardware device, in +which case that’s a hardware interrupt. The CPU responds to an interrupt by interrupting its current +activity (hence the name), and switching to a special function called an interrupt handler or an interrupt +service routine - ISR for short. After dealing with the interrupt, the CPU will resume whatever it was +doing previously. + +There are also software interrupts, which can be triggered by the CPU itself upon detecting an error, or +may be possible for the programmer to trigger with code. + +Interrupts are used primarily for performance reasons. A polling-based approach, where external +devices are continuously asked for some kind of status, are inefficient. The UART driver we wrote in +the previous chapter is a prime example of that. We use it to let the user send data to our program by +typing, and typing is far slower than the frequency at which the CPU can check for new data. Interrupts +solve this problem by instead letting the device notify the CPU of an event, such as the UART receiving +a new data byte. + +If you read the manual for the PL011 UART in the previous chapter, you probably remember seeing +some registers that control interrupt settings, which we ignored at the time. So, changing the driver to +work with interrupts should be just a matter of setting some registers to enable interrupts and writing +an ISR to handle them, right? + +No, not even close. Inerrupt handling is often quite complicated, and there’s work to be done before +any interrupts can be used at all, and then there are additional considerations for any ISRs. Let’s get to +it. + +Interrupt handling in ARMv7-A + +Interrupt handling is very hardware-dependent. We need to look into the general interrupt handling +procedure of the particular architecture, and then into specifics of a particular implementation like a + +62 + + Bare-metal programming for ARM + +ac090d8bfc + +specific CPU. The ARMv7-A manual provides quite a lot of useful information about interrupt handling +on that architecture. + +ARMv7-A uses the generic term exception to refer, in general terms, to interrupts and some other +exception types like CPU errors. An interrupt is called an IRQ exception in ARMv7-A, so that’s the term +the manual names a lot.When an ARMv7-A CPU takes an exception, it transfers control to an instruction +located at the appropriate location in the vector table, depending on the exception type. The very first +code we wrote for startup began with the vector table. + +As a reminder: + +1 _Reset: +2 +3 +4 +5 +6 +7 +8 + +b Reset_Handler +b . /* 0x4 Undefined Instruction */ +b . /* 0x8 Software Interrupt */ +b . /* 0xC Prefetch Abort */ +b . /* 0x10 Data Abort */ +b . /* 0x14 Reserved */ +b . /* 0x18 IRQ */ + +In the code above, we had an instruction at offset 0x0, for the reset exception, and dead loops for +the other exception types, including IRQs at 0x18. So normally, an ARMv7-A CPU will execute the +instruction at 0x18 starting from the vector table’s beginning when it takes an IRQ exception. + +There’s more that happens, too. When an IRQ exception is taken, the CPU will switch its mode to the +IRQ mode, affecting how some registers are seen by the CPU. When we were initially preparing the +stack for the C environment, we set several stacks up for different CPU modes, IRQ mode being one of +them. + +At this point it’s worth noting that IRQ (and FIQ) exceptions can be disabled or enabled globally. The +CPSR register, which you might recall we used to explicitly switch to different modes in Chapter 4, also +holds the I and F bits that control whether IRQs and FIQs are enabled respectively. + +Ignoring some advanced ARMv7 features like monitor and hypervisor modes, the sequence upon taking +an IRQ exception is the following: + +1. Figure out the address of the next instruction to be executed after handling the interrupt, and + +write it into the LR register. + +2. Save the CPSR register, which contains the current processor status, into the SPSR register. + +3. Switch to IRQ mode, by changing the mode bits in CPSR to 0x12. + +4. Make some additional changes in CPSR, such as clearing conditional execution flags. + +Daniels Umanovskis + +63 + + Bare-metal programming for ARM + +ac090d8bfc + +5. Check the VE (Interrupt Vectors Enabled) bit in the SCTLR (system control register). If VE is 0, go +to the start of the vector table plus 0x18. If VE is 1, go to the appropriate implementation-defined +location for the interrupt vector. + +That last part sounds confusing. What’s with that implementation-defined location? + +Remember that ARMv7-A is not a CPU. It’s a CPU architecture. In this architecture, interrupts are +supported as just discussed, and there’s always the possibility to use an interrupt handler at 0x18 +bytes into the vector table. That is, however, not always convenient. Consider that there can be many +different interrupt sources, while the vector table can only contain one branch instruction at 0x18. +This means that the the function taking care of interrupts would first have to figure out which interrupt +was triggered, and then act appropriately. Such an approach puts extra burden on the CPU as it has to +check all possible interrupt sources. + +The solution to that is known as vectored interrupts. In a vectored interrupt system, each interrupt has +its own vector (a unique ID). Then some kind of vectored interrupt controller is in place that knows +which ISR to route each interrupt vector to. + +The ARMv7-A architecture has numerous implementations, as in specific CPUs. The architecture +description says that vectored interrupts may be supported, but the details are left up to the +implementation. The choice of which interrupt system to use, though, is controlled by the architecture- +defined SCTLR register. In our case, implementation-defined will mean that vectored interrupts are +not supported - the CPU we’re using doesn’t allow vectored interrupts. + +Generic Interrupt Controller of the Cortex-A9 + +We’re programming for a CoreTile Express A9x4 daughterboard, which contains the Cortex-A9 MPCore +CPU. The MPCore means it’s a CPU that can consist of one to four individual Cortex-A9 cores. So it’s +the Cortex-A9 MPCore manual that becomes our next stop. There’s a chapter in the manual for the +interrupt controller - so far so good - but it immediately refers to another manual. Turns out that the +Cortex-A9 has an interrupt controller of the ARM Generic Interrupt Controller type, for which there’s a +separate manual (note that GIC version 4.0 makes a lot of references to the ARMv8 architecture). The +Cortex-A9 manual refers to version 1.0 of the GIC specification, but reading version 2.0 is also fine, there +aren’t too many differences and none in the basic features. + +The GIC is one of the major interrupt controller implementations. This is one of the area where the +difference between A-profile and R-profile of ARMv7 matters. ARMv7-R CPUs such as the Cortex-R4 +normally use a vectored controller like the appropriately named VIC. + +The GIC has its own set of SFRs that control its operation, and the GIC as a whole is responsible for +forwarding interrupt requests to the correct A9 core in the A9-MPCore. There are two main components + +Daniels Umanovskis + +64 + + Bare-metal programming for ARM + +ac090d8bfc + +in the GIC - the Distributor and the CPU interfaces. The Distributor receives interrupt requests, prioritizes +them, and forwards them to the CPU interfaces, each of which corresponds to an A9 core. + +Let’s clarify with a schematic drawing. The Distributor and the CPU interfaces are all part of the GIC, with +each CPU then using its own assigned CPU interface to communicate with the GIC. The communication +is two-way because CPUs need to not only receive interrupts but also, at least, to inform the GIC when +interrupt handling completes. + +| | + +ARM GIC + +IRQ source | | Distrib- | | CPU + +IRQ source +------------------------+ +| +| +-------+ | + +1 +2 +3 +-------------> +----------+ +4 +5 +6 +-------------> | utor +| | +7 +IRQ source | | +8 +9 +-------------> | +10 +| | +11 +IRQ source | | +12 +-------------> | +13 +| 1 +14 +IRQ source | +| +15 +-------------> ++-------+ | +| +16 ++------------------------+ +17 + +| | I-face| | +| | +| | 0 +<-----+ +| | +| +-------+ | +| +| +| +-------+ | +| | +| | CPU + ++-----------+ +| +----------+ | I-face+-----> Cortex A-9| +| +| | +| +| +<-----+ CPU 1 +| +| ++-----------+ + ++-----------+ ++-----> Cortex A-9| +| +| +| ++-----------+ + +| +| CPU 0 + +To enable interrupts, we’ll need to program the GIC Distributor, telling it to enable certain interrupts, +and forward them to our CPU. Once we have some form of working interrupt handling, we’ll need +to tell our program to report back to the GIC, using the CPU Interface part, when the handling of an +interrupt has been finished. + +The general sequence for an interrupt is as follows: + +1. The GIC receives an interrupt request. That particular interrupt is now considered pending. + +2. If the specific interrupt is enabled in the GIC, the Distributor determines the core or cores to + +forward it to. + +3. Among all pending interrupts, the Distributor chooses the one with the highest priority for each + +CPU interface. + +4. The GIC’s CPU interface forwards the interrupt to the processor, if priority rules tell it to do so. + +5. The processor acknowledges the interrupt, informing the GIC. The interrupt is now active or, + +possibly, active and pending if the interrupt has been requested again. + +Daniels Umanovskis + +65 + + Bare-metal programming for ARM + +ac090d8bfc + +6. The software running on the processor handles the interrupt and then informs the GIC that the + +handling is complete. The interrupt is now inactive. + +Note that interrupts can also be preempted, that is, a higher-priority interrupt can be forwarded to a +CPU while it’s already processing an active lower-priority interrupt. + +Just as with the UART driver previously, it’s wise to identify some key registers of the GIC that we will +need to program to process interrupts. I’ll once again omit the GIC prefix in register names for brevity. +Registers whose names start with D (or GICD in full) belong to the Distributor system, those with C +names belong to the CPU interface system. + +For the Distributor, key registers include: + +• DCTLR - the global Distributor Control Register, containing the enable bit - no interrupts will be + +forwarded to CPUs without turning that bit on. + +• DISENABLERn - interrupt set-enable registers. There are multiple such registers, hence the n at + +the end. Writing to these registers enables specific interrupts. + +• DICENABLERn - interrupt clear-enable registers. Like the above, but writing to these registers + +disables interrupts. + +• DIPRIORITYRn - interrupt priorty registers. Lets each interrupt have a different priority level, with +these priorities determining which interrupt actually gets forwarded to a CPU when there are +multiple pending interrupts. + +• DITARGETSRn - interrupt processor target registers. These determine which CPU will get notified + +for each interrupt. + +• DICFGRn - interrupt configuration registers. They identify whether each interrupt is edge- +triggered or level-sensitive. Edge-triggered interrupts can be deasserted (marked as no longer +pending) by the peripheral that triggered them in the first place, level-sensitive interrupts can +only be cleared by the CPU. + +There are more Distributor registers but the ones above would let us get some interrupt handling in +place. That’s just the Distributor part of the GIC though, there’s also the CPU interface part, with key +registers including: + +• CCTLR - CPU interface control register, enabling or disabling interrupt forwarding to the particular + +CPU connected to that interface. + +• CCPMR - interrupt priority mask register. Acts as a filter of sorts between the Distributor and the +CPUs - this register defines the minimum priority level for an intrrupt to be forwarded to the CPU. + +• CIAR - interrupt acknowledge register. The CPU receiving the interrupt is expected to read from + +this register in order to obtain the interrupt ID, and thereby acknowledge the interrupt. + +Daniels Umanovskis + +66 + + Bare-metal programming for ARM + +ac090d8bfc + +• CEOIR - end of interrupt register. The CPU is expected to write to this register after completing + +the handling of an interrupt. + +First GIC implementation + +Let us say that the first goal is to successfully react to an interrupt. For that, we will need a basic GIC +driver and an interrupt handler, as well as some specific interrupt to enable and react to. The UART can +act as an interrupt source, as a UART data reception (keypress in the terminal) triggers an interrupt. +From there, we’ll be able to iterate and improve the implementation with better interrupt hanlders +and the use of vectorized interrupts. + +This section has quite a lot of information and again refers to multiple manuals, so do not worry if it +initially seems complicated! + +We begin by defining the appropriate structures in a header file that could be called gic.h, taking the +register map from the GIC manual as the source of information. The result looks something like this: + +1 typedef volatile struct __attribute__((packed)) { +2 + +uint32_t DCTLR; + +/* 0x0 Distributor Control register + +3 +4 + +5 + +6 + +7 + +8 + +9 + +10 + +11 + +12 + +13 + +14 +15 + +*/ + +const uint32_t DTYPER; +const uint32_t DIIDR; + +register */ + +/* 0x4 Controller type register */ +/* 0x8 Implementer identification + +uint32_t _reserved0[29]; + +/* 0xC - 0x80; reserved and + +implementation-defined */ + +uint32_t DIGROUPR[32]; + +/* 0x80 - 0xFC Interrupt group + +registers */ + +uint32_t DISENABLER[32]; +enable registers */ +uint32_t DICENABLER[32]; +enable registers */ +uint32_t DISPENDR[32]; + +pending registers */ + +uint32_t DICPENDR[32]; + +pending registers */ + +uint32_t DICDABR[32]; + +Registers (GIC v1) */ +uint32_t _reserved1[32]; + +*/ + +/* 0x100 - 0x17C Interrupt set- + +/* 0x180 - 0x1FC Interrupt clear- + +/* 0x200 - 0x27C Interrupt set- + +/* 0x280 - 0x2FC Interrupt clear- + +/* 0x300 - 0x3FC Active Bit + +/* 0x380 - 0x3FC reserved on GIC v1 + +uint32_t DIPRIORITY[255]; + +/* 0x400 - 0x7F8 Interrupt priority + +registers */ +uint32_t _reserved2; +const uint32_t DITARGETSRO[8]; + +targets, RO */ + +/* 0x7FC reserved */ +/* 0x800 - 0x81C Interrupt CPU + +Daniels Umanovskis + +67 + + 25 + +26 +27 + +28 + +29 + +30 + +31 + +32 + +33 + +34 + +Bare-metal programming for ARM + +ac090d8bfc + +16 + +17 +18 + +19 + +uint32_t DITARGETSR[246]; + +/* 0x820 - 0xBF8 Interrupt CPU + +targets */ + +uint32_t _reserved3; +uint32_t DICFGR[64]; +registers */ + +/* 0xBFC reserved */ +/* 0xC00 - 0xCFC Interrupt config + +/* Some PPI, SPI status registers and identification registers + +beyond this. +Don't care about them */ + +20 +21 } gic_distributor_registers; +22 +23 typedef volatile struct __attribute__((packed)) { +24 + +uint32_t CCTLR; +register */ +uint32_t CCPMR; +register */ +uint32_t CBPR; +const uint32_t CIAR; + +register */ +uint32_t CEOIR; + +*/ + +const uint32_t CRPR; + +*/ + +const uint32_t CHPPIR; + +interrupt register */ + +uint32_t CABPR; +register */ + +const uint32_t CAIAR; + +acknowledge register */ + +uint32_t CAEOIR; +register */ + +/* 0x0 CPU Interface control + +/* 0x4 Interrupt priority mask + +/* 0x8 Binary point register */ +/* 0xC Interrupt acknowledge + +/* 0x10 End of interrupt register + +/* 0x14 Running priority register + +/* 0x18 Higher priority pending + +/* 0x1C Aliased binary point + +/* 0x20 Aliased interrupt + +/* 0x24 Aliased end of interrupt + +const uint32_t CAHPPIR; + +/* 0x28 Aliased highest priority + +pending interrupt register */ + +35 } gic_cpu_interface_registers; + +There is nothing particularly noteworthy about the structs, they follow the same patterns as explained +in the previous chapter. Note that Distributor and CPU Interface stuctures cannot be joined together +because they may not be contiguous in memory (and indeed aren’t on the Cortex-A CPUs). + +When that’s done, we need to write gic.c, our implementation file. The first version can be really +simple, but it will nonetheless reveal several things that we had not had to consider before. JHere’s +how gic.c begins: + +1 #include "gic.h" +2 +3 static gic_distributor_registers* gic_dregs; +4 static gic_cpu_interface_registers* gic_ifregs; +5 +6 void gic_init(void) { + +Daniels Umanovskis + +68 + + Bare-metal programming for ARM + +ac090d8bfc + +7 +8 +9 +10 + +11 + +12 +13 + +14 + +gic_ifregs = (gic_cpu_interface_registers*)GIC_IFACE_BASE; +gic_dregs = (gic_distributor_registers*)GIC_DIST_BASE; + +WRITE32(gic_ifregs->CCPMR, 0xFFFFu); /* Enable all interrupt + +priorities */ + +WRITE32(gic_ifregs->CCTLR, CCTRL_ENABLE); /* Enable interrupt + +forwarding to this CPU */ + +gic_distributor_registers* gic_dregs = (gic_distributor_registers*) + +GIC_DIST_BASE; + +WRITE32(gic_dregs->DCTLR, DCTRL_ENABLE); /* Enable the interrupt + +distributor */ + +15 } + +We define static variables to hold pointers to the Distributor and the CPU Interface, and write an +initialization function. Here you might already notice one difference from the UART driver earlier. The +UART driver had its pointer initialized to the hardware address the hardware uses, like this: + +1 static uart_registers* uart0 = (uart_registers*)0x10009000u; + +With GIC registers, we cannot do the same because their address is implementation-dependent. +Hardcoding the address for a particular board is possible (and it is what QEMU itself does) but we +can implement the more correct way, setting those register addresses in gic_init. The Cortex-A9 +MPCore manual states that the GIC is within the CPU’s private memory region, specifically the CPU +interface is at 0x0100 from PERIPHBASE and the Distributor is at 0x1000 from PERIPHBASE. What’s +this PERIPHBASE then? The A9 MPCore manual also states that: + +Figure 7.1: Description of PERIPHBASE + +It should be clear that the GIC Distributor is located at PERIPHBASE + 0x1000 but obtaining +PERIPHBASE seems confusing. Let’s take a look at the GIC_DIST_BASE and GIC_IFACE_BASE +macros that gic_init uses. + +1 #define GIC_DIST_BASE + +((cpu_get_periphbase() + GIC_DISTRIBUTOR_OFFSET + +)) + +2 #define GIC_IFACE_BASE ((cpu_get_periphbase() + GIC_IFACE_OFFSET)) + +Daniels Umanovskis + +69 + + Bare-metal programming for ARM + +ac090d8bfc + +I put the offsets themselves into a different CPU-specific header file cpu_a9.h, but it can of course be +organized however you want. The cpu_get_periphbase function is implemented like this: + +1 inline uint32_t cpu_get_periphbase(void) { +2 +3 +4 +5 } + +uint32_t result; +asm ("mrc p15, #4, %0, c15, c0, #0" : "=r" (result)); +return result; + +Just what is going on there? It’s a function with a weirdly-formatted assembly line, and the assembly +itself refers to strange things like p15. Let’s break this down. + +C functions can use what is known as inline assembly in order to include assembly code directly. Inline +assembly is generally used either for manual optimization of critical code, or to perform operations +that are not exposed to ordinary code. We have the latter case. When writing inline assembly for GCC, +you can use the extended assembly syntax, letting you read or write C variables. When you see a colon +: in an inline assembly block, that’s extended assembly syntax, which is documented by GCC and +in the simplest case looks like asm("asm-code-here": "output"), where the output refers to C +variables that will be modified. + +The %0 part in our extended assembly block is just a placeholder, and will be replaced by the first (and, +in this case, the only) output operand, which is "=r"(result). That output syntax in turn means that +we want to use some register (=r) and that it should write to the result variable. The choice of the +specific register is left to GCC. If we were writing in pure assembly, the instruction would be, assuming +the R0 register gets used for output + +1 mrc p15, #4, r0, c15, c0, #0 + +That’s still one strange-looking instruction. ARM processors (not just ARMv7 but also older architectures) +support coprocessors, which may include additional functionality outside the core processor chip +itself. Coprocessor 15, or CP15 for short, is dedicated to important control and configuration functions. +Coprocessors are accessed through the special instructions mrc (read) and mcr (write). Those +instructions contain additional opcodes, the meaning of which depends on the coprocessor. + +The A9 MPCore manual makes a reference to the “CP15 c15 Configuration Base Address Register” when +describing PERIPHBASE. CP15 is, as we now know, coprocessor 15, but the c15 part refers, confusingly, +to something else, namely to a specific register in CP15. The mrc instruction has a generic format, +which is: + +Daniels Umanovskis + +70 + + Bare-metal programming for ARM + +ac090d8bfc + +1 mrc coproc, op1, Rd, CRn, CRm [,op2] + +So the coprocessor number comes first, Rd refers to the ARM register to read data to, while op1 and +optionally op2 are operation codes defined by the coprocessor, and CRn and CRm are coprocessor +registers. This means that, in order to do something with a coprocessor, we need to look up its own +documentation. The coprocessor’s features fall under the corresponding processor features, and we +can find what interests us in the Cortex A9 manual. Chapter 4, System Control concerns CP15, and a +register summary lists the various operations and registers that are available. Under c15, we find the +following: + +Figure 7.2: CP15 c15 register summary + +Looking through the table, we can finally find out that reading the Configuration Base Register, which +contains the PERIPHBASE value, requires accessing CP15 with Rn=c15, op1 = 4, CRm = c0, and +op2 = 0. Putting it all together gives the mrc instruction that we use in cpu_get_periphbase. + +The remainder of gic_init is quite unremarkable. We enable forwarding of interrupts with all +priorities to the current CPU, and enable the GIC Distributor so that interrupts from external sources +could reach the CPU. Note the use of the WRITE32 macro. Register access width was mentioned in the +previous chapter, and unlike the PL011 UART, the GIC explicitly states that all registers permit 32-bit +word access, with only a few Distributor registers allowing byte access. So we should take care to write +the registers with one 32-bit write with this macro. + +Daniels Umanovskis + +71 + + Bare-metal programming for ARM + +ac090d8bfc + +1 #define WRITE32(_reg, _val) (*(volatile uint32_t*)&_reg = _val) + +The next order of business is to let specific interrupts be enabled. Initializing the GIC means we can +now receive interrupts in general. As said before, upon receiving an interrupt, the GIC Distributor +checks if the particular interrupt is enabled before forwarding it to the CPU interface. The Set-Enable +registers, GICD_ISENABLER[n], control whether a particular interrupt is enabled. Each ISENABLER +register can enable up to 32 interrupts, and having many such registers allows the hardware to have +more than 32 different interrupt sources. Given an interrupt with id N, enabling it means setting the bit +N % 32 in register N / 32, where integer division is used. For example, interrupt 45 would be bit 13 +(45 % 32 = 13) in ISENABLER[1] (45 / 32 = 1). + +For each interrupt, you also need to select which CPU interface(s) to forward the interrupt to, done in +the GICD_ITARGETSR[n] registers. The calculation for these registers is slightly different, for interrupt +with id N the register is N / 4, and the target list has to be written to byte N % 4 in that register. The +target list is just a byte where bit 0 represents CPU interface 0, bit 1 represents CPU interface 1 and so on. +We don’t need anything fancy here, we just want to forward any enabled interrupts to CPU Interface +0. + +With that knowledge, writing the following function becomes quite simple: + +uint32_t reg_val = gic_dregs->DISENABLER[reg]; +reg_val |= (1u << bit); +WRITE32(gic_dregs->DISENABLER[reg], reg_val); + +/* Enable the interrupt */ +uint8_t reg = number / 32; +uint8_t bit = number % 32; + +1 void gic_enable_interrupt(uint8_t number) { +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 } + +/* Forward interrupt to CPU Interface 0 */ +reg = number / 4; +bit = (number % 4) * 8; /* Can result in bit 0, 8, 16 or 24 */ +reg_val = gic_dregs->DITARGETSR[reg]; +reg_val |= (1u << bit); +WRITE32(gic_dregs->DITARGETSR[reg], reg_val); + +Now we have gic_init to initialize the GIC and gic_enable_interrupt to enable a specific +interrupt. The preparation is almost done, we just need functions to globally disable and enable +interrupts. When using an interrupt controller, it’s a good idea to disable interrupts on startup, and +then enable them after the interrupt controller is ready. + +Disabling interrupts is easy, we can do it somewhere in the assembly startup code in startup.s. At +some point when the CPU is in supervisor mode, add the cpsid if instruction to disable all interrupts + +Daniels Umanovskis + +72 + + Bare-metal programming for ARM + +ac090d8bfc + +- the if part means both IRQs and FIQs. One possible place to do that would be right before the +bl main instruction that jumps to C code. + +Enabling interrupts is done similarly, with the cpsie if instruction. We’ll want to call this from C code +eventually so it’s convenient to create a C function with inline assembly in some header file, like this: + +1 inline void cpu_enable_interrupts(void) { +2 +3 } + +asm ("cpsie if"); + +Looks like we’re done! Just to make sure the new functions are getting used, call gic_init() and then +cpu_enable_interrupts() from somewhere in the main function (after the initial UART outputs +perhaps). At this point you can try building the program (remember to add gic.c to the source file +list in CMakeLists.txt), but surprisingly enough, the program won’t compile, and you’ll get an error +like + +1 /tmp/ccluurNJ.s:146: Error: selected processor does not support + +cpsie + +if' in ARM mode + +This is our first practical encounter with the fact that ARMv7 (same goes for some other ARM +architectures) has two instruction sets, ARM and Thumb (Thumb version 2 to be exact). Thumb +instructions are smaller at 16 bits compared to the 32 bits of an ARM instruction, and so can be +more efficient, at the cost of losing some flexibility. ARM CPUs can freely switch between the two +instruction sets, but Thumb should be the primary choice. In the above error message, GCC is telling +us that cpsie if is not available as an ARM instruction. It is indeed not, it’s a Thumb instruction. We +need to change the compiler options and add -mthumb to request generation of Thumb code. In +CMakeLists.txt, that means editing the line that sets CMAKE_C_FLAGS. After adding -mthumb to it +we can try to recompile. The interrupt-enabling instruction no longer causes any problems but another +issue crops up: + +1 /tmp/ccC72j7I.s:37: Error: selected processor does not support + +mrc p15 + +,#4,r2,c15,c0,#0' in Thumb mode + +Indeed, accessing the coprocessors is only possible with ARM instructions. The mrc instruction does +not exist in the Thumb instruction set. It’s possible to control the CPU’s instruction set and freely switch +between the two, but fortunately, GCC can figure things out by itself if we tell it what specific CPU we’re +using. So far we’ve just been compiling for a generic ARM CPU, but we can easily specify the CPU by +also adding -mcpu=cortex-a9 to the compilation flags. So now with -mthumb -mcpu=cortex-a9 +added to the compile flags, we can finally compile and run the application just as before. + +Daniels Umanovskis + +73 + + Bare-metal programming for ARM + +ac090d8bfc + +You should see that the program works just like it did at the end of the previous chapter. Indeed, we’ve +enabled the GIC, and have interrupts enabled globally for the CPU, but we haven’t enabled any specific +interrupts yet, so the GIC will never forward any interrupts that may get triggered. + +NOTE + +With the GIC enabled, you can view its registers with a debugger or in the QEMU monitor, with some +caveats. If you’re using QEMU older than version 3.0, then the Distributor’s control register will show +the value 0 when read that way, even if the Distributor is actually enabled. And if you try to access the +CPU Interface registers (starting at 0x1e000100) with an external debugger like GDB, QEMU will crash, +at least up to and including version 3.1.0 + +Handling an interrupt + +Let’s now put the GIC to use and enable the UART interrupt, which should be triggered any time the +UART receives data, which corresponds to us pressing a key in the terminal when running with QEMU. +After receiving an interrupt, we’ll need to properly handle it to continue program execution. + +Enabling the UART interrupt should be easy since we already wrote the gic_enable_interrupt +function, all we need to do now is to call it with the correct interrupt number. That means once again +going back to the manuals to find the interrupt ID numbe we need to use. Interrupt numbers usually +differ depending on the board, and in our case the CoreTile Express A9x4 manual can be the first stop. +The section 2.6 Interrupts explains that the integrated test chip for the Cortex-A9 MPCore on this board +is directly connected to the motherboard (where the UART is located as we remember from the previous +chapter), and that motherboard interrupts 0-42 map to interrupts 32-74 on the daughterboard. This +means we need to check the motherboard manual and add 32 to the interrupt number we find there. + +The Motherboard Express µATX manual explains in 2.6 Interrupt signals that the motherboard has no +interrupt controller, but connects interrupt signals to the daughterboard. The signal list says that +UART0INTR, the interrupt signal for UART0, is number 5. Since the daughterboard remaps interrupts, +we’ll need to enable interrupt 37 in order to receive UART interrupts in our program. The following +snippet in main should do just fine: + +Daniels Umanovskis + +74 + + Bare-metal programming for ARM + +ac090d8bfc + +1 gic_init(); +2 gic_enable_interrupt(37); +3 cpu_enable_interrupts(); + +And we need an interrupt handler, which we need to point out in the vector table in startup.s. It +should now look something like + +1 _Reset: +2 +3 +4 +5 +6 +7 +8 +9 + +b Reset_Handler +b Abort_Exception /* 0x4 +b . /* 0x8 Software Interrupt */ +b Abort_Exception /* 0xC +b Abort_Exception /* 0x10 Data Abort */ +b . /* 0x14 Reserved */ +b IrqHandler /* 0x18 IRQ */ +b . /* 0x1C FIQ */ + +Prefetch Abort */ + +Undefined Instruction */ + +The seventh entry in the vector table, at offset 0x18, will now jump to IrqHandler. We can add it to +the end of startup.s, and the simplest implementation that would tell us things are working fine +can just store the data that the UART received in some register and hang. + +1 IrqHandler: +2 +3 +4 + +ldr r0, =0x10009000 +ldr r1, [r0] +b . + +Reading from the UART register at 0x10009000 gives the data byte that was received, and we proceed +to store it in R1 before hanging. Why hang? Continuing execution isn’t as simple as just returning from +the IRQ handler, you have to take care to save the program state before the IRQ, then restore it, which +we’re not doing. Our handler, the way it’s written above, breaks the program state completely. + +Let’s compile and test now! Once the program has started in QEMU and written its greetings to the +UART, press a key in the terminal to trigger the now-enabled UART interrupt. Then check the registers +with info registers in QEMU monitors, and unfortunately you’ll notice a problem. The IRQ handler +doesn’t seem to be running and the program is just hanging. Output could be something similar to: + +1 (qemu) info registers +2 R00=00000005 R01=00000000 R02=00000008 R03=00000090 +3 R04=00000000 R05=7ffd864c R06=60000000 R07=00000000 +4 R08=00000400 R09=7fef5ef8 R10=00000001 R11=00000001 +5 R12=00000000 R13=00000013 R14=7ff96264 R15=7ff96240 +6 PSR=00000192 ---- A S irq32 + +Daniels Umanovskis + +75 + + Bare-metal programming for ARM + +ac090d8bfc + +Good news first, the program status register PSR indicates that the CPU is running in IRQ mode (0x192 +& 0x1F is 0x12, which is IRQ mode, but QEMU helpfully points it out by writing irq32 on the same +line). The bad news is that R0 and R1 don’t contain the values we would expect from IrqHandler, +and the CPU seems to be currently running code at some strange address in R15 (remember that R15 is +just another name for PC, the program counter register). The address doesn’t correspond to anything +we’ve loaded into memory so the conclusion is that the CPU did receive an interrupt, but failed to run +IrqHandler. + +This is one more detail that happens due to QEMU emulation not being perfect. If you remember +the discussion about memory and section layout from Chapter 4, we’re pretending that our ROM +starts at 0x60000000. The Cortex-A9 CPU, however, expects the vector table to be located at address +0x0, according to the architecture, and IRQ handling starts by executing the instruction at 0x18 from +the vector table base. Unfortunately, our vector table is actually at 0x60000000 and address 0x0 is +reserved by QEMU for the program flash memory, which we cannot emulate. + +We then need to make a QEMU-specific modification to our code and indicate that the vector table +base is at 0x60000000. This is a very low-level modification of the CPU configuration, so you might be +able to guess that the system control coprocessor, CP15, is involved again. We previously used its c15 +register to read PERIPHBASE, and the ARMv7-A manual will reveal that the c12 register contains the +vector table base address, which may also be modified. To write to the coprocessor, we use the mcr +instruction (as opposed to mrc for reading), and the instructions we need will be: + +1 ldr r0, =0x60000000 +2 mcr p15, #0, r0, c12, c0, #0 + +Those two instructions should be somewhere early in the startup code, such as right after the +Reset_Handler label. Having done that modification, we can perform another rebuild and test run. +Press a key in the terminal, and check the registers in the QEMU monitor. Now you should see that R0 +contains the UART address, and R1 contains the code code of the key you pressed, such as 0x66 for f +or 0x61 for a. + +1 R00=10009000 R01=00000066 R02=00000008 R03=00000090 + +With that, we have correctly jumped into an interrupt handler after an external interrupt triggers, which +is a major step towards improving our bare-metal system. + +Daniels Umanovskis + +76 + + Bare-metal programming for ARM + +ac090d8bfc + +Surviving the IRQ handler + +Our basic implementation of the IRQ handler isn’t good for much, the biggest issue being that the +program hangs completely and never leaves the IRQ mode. + +Interrupt handlers, as the name suggests, interrupt whatever the program was doing previously. This +means that state needs to be saved before the handler, and restored after. The general-purpose ARM +registers, for example, are shared between modes, so if your register R0 contains something, and then +an interrupt handler writes to it, the old value is lost. This is part of the reason why a separate IRQ stack +is needed (which we prepare in the startup code), as the IRQ stack is normally where the context would +be saved. + +When writing interrupt handlers in assembly, we have to take care of context saving and restoring, and +correctly returning from the handler. Hand-written assembly interrupt handlers should be reserved for +cases where fine-tuned assembly is critical, but generally it’s much easier to write interrupt handlers +in C, where they become regular functions for the most part. The compiler can handle context save +and restore, and everything else that’s needed for interrupt handling, if told that a particular function +is an interrupt handler. In GCC, __attribute__((interrupt)) is a decoration that can be used to +indicate that a function is an interrupt handler. + +We can write a new function in the UART driver that would respond to the interrupt. + +1 void __attribute__((interrupt)) uart_isr(void) { +2 +3 } + +uart_write("Interrupt!\n"); + +Then just changing b IrqHandler to b uart_isr in the vector table will ensure that the uart_isr +function is the one called when interrupts occur. If you test this, you’ll see that the program just +keeps spamming Interrupt! endlessly after a keypress. Our ISR needs to communicate with the GIC, +acknowledge the interrupt and signal the GIC when the ISR is done. In the GIC, we need a function that +acknowledges an interrupt. + +1 uint32_t gic_acknowledge_interrupt(void) { +2 +3 } + +return gic_ifregs->CIAR & CIAR_ID_MASK; + +CIAR_ID_MASK is 0x3FF because the lowest 9 bits of CIAR contain the interrupt ID of the interrupt +that the GIC is signaling. After a read from CIAR, the interrupt is said to change from pending state to +active. Another function is necessary to signal the end of the interrupt, which is done by writing the +interrupt ID to the EOIR register. + +Daniels Umanovskis + +77 + + Bare-metal programming for ARM + +ac090d8bfc + +1 void gic_end_interrupt(uint16_t number) { +2 +3 } + +WRITE32(gic_ifregs->CEOIR, (number & CEOIR_ID_MASK)); + +The ISR could then use those two functions and do something along the lines of: + +uint16_t irq = gic_acknowledge_interrupt(); +if (irq == 37) { + +1 void __attribute__((interrupt)) uart_isr(void) { +2 +3 +4 +5 +6 +7 } + +} +gic_end_interrupt(37); + +uart_write("Interrupt!\n"); + +This implementation is better but would still result in endless outputs. The end-of-interrupt would +be correctly signaled to the GIC, but the GIC would forward a new UART interrupt to the CPU. This is +because the interrupt is generated by the UART peripheral, the GIC just forwards it. The code above lets +the GIC know we’re done handling the interrupt, but doesn’t inform the UART peripheral of that. The +PL011 UART has an interrupt clear register, ICR, which is already in the header file from the last chapter. +Clearing all interrupts can be done by writing 1 to bits 0-10, meaning the mask is 0x7FF. If we clear all +interrupt sources in the UART before signaling end-of-interrupt to the GIC, everything will work. + +uint16_t irq = gic_acknowledge_interrupt(); +if (irq == 37) { + +1 void __attribute__((interrupt)) uart_isr(void) { +2 +3 +4 +5 +6 +7 +8 } + +} +uart0->ICR = ICR_ALL_MASK; +gic_end_interrupt(37); + +uart_write("Interrupt!\n"); + +With that interrupt handler, our program will write Interrupt! every time you press a key in the +terminal, after which it will resume normal execution. You can verify for yourself that the CPU returns +to the supervisor (SVC) mode after handling the interrupt. It can also be interesting to disassemble the +ELF file and note how the code for uart_isr differs from any other functions - GCC will have generated +stmdb and ldmia instructions to save several registers to the stack and restore them later. + +Daniels Umanovskis + +78 + + Bare-metal programming for ARM + +ac090d8bfc + +Adapting the UART driver + +We now finally have working interrupt handling with a properly functional ISR that handles an interrupt, +clears the interrupt source and passes control back to whatever code was running before the interrupt. +Next let us apply interrupts in a useful manner, by adapting the UART driver and making the interrupts +do something useful. + +The first thing to note is that what we’ve been calling “the UART interrupt” is a specific interrupt signal, +UART0INT that the motherboard forwards to the GIC. From the point of view of the PL011 UART itself +though, several different interrupts exist. The PL011 manual has a section devoted to interrupts, which +lists eleven different interrupts that the peripheral can generate, and it also generates an interrupt +UARTINTR that is an OR of the individual interrupts (that is, UARTINTR is active if any of the others is). +It’s this UARTINTR that corresponds to the interrupt number 37 which we enabled, but our driver code +should check which interrupt occurred specifically and react accordingly. + +The UARTMIS register can be used to read the masked interrupt status, with the UARTRIS providing +the raw interrupt status. The difference between those is that, if an interrupt is masked (disabled) in +the UART’s configuration, it can still show as active in the raw register but not the masked one. By +default all interrupts all unmasked (enabled) on the PL011 so this distinction doesn’t matter for us. Of +the individual UART interrupts, only the receive interrupt is really interesting in the basic use case, so +let’s implement that one properly, as well as one of the error interrupts. + +All interrupt-related PL011 registers use the same pattern, where bits 0-10 correspond to the same +interrupts. The receive (RX) interrupt is bit 4, the break error (BE) interrupt is bit 9. We can express that +nicely with a couple of defines: + +1 #define RX_INTERRUPT +2 #define BE_INTERRUPT + +(1u << 4u) +(1u << 9u) + +We’re using the UART as a terminal, so when the receive interrupt occurs, we’d like to print the character +that was received. If the break error occurs, we can’t do much except clear the error flag (in the RSRECR +register) and write an error message. Let’s write a new ISR that checks for the actual underlying UART +interrupt and reacts accordingly. + +(void)gic_acknowledge_interrupt(); + +1 void __attribute__((interrupt)) uart_isr(void) { +2 +3 +4 +5 +6 + +uint32_t status = uart0->MIS; +if (status & RX_INTERRUPT) { + +/* Read the received character and print it back*/ + +Daniels Umanovskis + +79 + + Bare-metal programming for ARM + +ac090d8bfc + +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 } + +char c = uart0->DR & DR_DATA_MASK; +uart_putchar(c); +if (c == '\r') { + +uart_write("\n"); + +} + +} else if (status & BE_INTERRUPT) { + +uart_write("Break error detected!\n"); +/* Clear the error flag */ +uart0->RSRECR = ECR_BE; +/* Clear the interrupt */ +uart0->ICR = BE_INTERRUPT; + +} + +gic_end_interrupt(UART0_INTERRUPT); + +In the previous chapter, we had a loop in main that polled the UART. That is no longer necessary, but +remember that main should not terminate so the while (1) loop should still be there. The terminal +functionality is now available and interrupt-driven! + +Handling different interrupt sources + +The interrupt handling solution at this point has a major flaw. No matter what interrupt the CPU +receives, the b uart_isr from the vector table will take us to that interrupt handler, which is of course +only suitable for the UART interrupt. Early on in this chapter, there was mention of vectored interrupts, +which we cannot use since our hardware uses the GIC, a non-vectored interrupt controller. Therefore +we’ll need to use a software solution, writing a top-level interrupt handler that will be responsible for +finding out which interrupt got triggered and then calling the appropriate function. + +In the simplest case, we’d then write a function like the following: + +1 void __attribute__((interrupt)) irq_handler(void) { +uint16_t irq = gic_acknowledge_interrupt(); +2 +switch (irq) { +3 +4 +case UART0_INTERRUPT: +5 +6 +7 +8 +9 +10 +11 +12 } + +uart_write("Unknown interrupt!\n"); +break; + +} +gic_end_interrupt(irq); + +uart_isr(); +break; + +default: + +Daniels Umanovskis + +80 + + Bare-metal programming for ARM + +ac090d8bfc + +This top-level irq_handler should then be pointed to by the vector table, and adding support for +new interrupts would just mean adding them to the switch statement. The top-level handler takes +care of the GIC acknowledge/end-of-interrupt calls, so individual handlers like uart_isr no longer +have to do it, nor do they need the __attribute__((interrupt)) anymore because the top-level +handler is where the switch to IRQ mode should happen. + +Purely from an embedded code perspective, there’s no problem with such a handler and having a +long list of interrupts in the switch statement. It’s not a great solution in terms of general software +design though. It creates quite tight coupling between the top-level IRQ handler, which should be +considered to be a separate module from the GIC, and the handler would have to know about all +other relevant modules. If we place the above handler into a separate file like irq.c, it would have +to include uart_pl011.h for the header’s declaration of uart_isr. If we then add a timer module, +irq.c would also need to include timer.h and irq_handler would have to be modified to call some +timer ISR, which is not a good, maintainable way to structure the code. + +A better solution is to make the IRQ handler use callbacks, and allow individual modules to register +those callbacks. We can then offload some important work to a separate IRQ component, with irq.h: + +(1024) +(ISR_COUNT - 1) + +1 #ifndef IRQ_H +2 #define IRQ_H +3 +4 #include +5 +6 typedef void (*isr_ptr)(void); +7 +8 #define ISR_COUNT +9 #define MAX_ISR +10 +11 +12 typedef enum { +13 +14 +15 +16 } irq_error; +17 +18 irq_error irq_register_isr(uint16_t irq_number, isr_ptr callback); +19 +20 #endif + +IRQ_OK = 0, +IRQ_INVALID_IRQ_ID, +IRQ_ALREADY_REGISTERED + +The header defines a function irq_register_isr that other modules would then call to register their +own ISRs. The isr_ptr type is a function pointer to an ISR - typedef void (*isr_ptr)(void); +means that isr_ptr is a pointer to a function that returns void and takes no parameters. If the syntax +is confusing, take a moment to read up on C function pointers online - conceptually function pointers +are not difficult but the syntax tends to feel obscure until you get used to it. + +Daniels Umanovskis + +81 + + Bare-metal programming for ARM + +ac090d8bfc + +The implementation in irq.c is: + +isr(); + +} +gic_end_interrupt(irq); + +uint16_t irq = gic_acknowledge_interrupt(); +isr_ptr isr = callback(irq); +if (isr != NULL) { + +1 #include +2 #include "irq.h" +3 #include "gic.h" +4 +5 static isr_ptr callbacks[1024] = { NULL }; +6 +7 static isr_ptr callback(uint16_t number); +8 +9 void __attribute__((interrupt)) irq_handler(void) { +10 +11 +12 +13 +14 +15 +16 } +17 +18 irq_error irq_register_isr(uint16_t irq_number, isr_ptr callback) { +19 +20 +21 +22 +23 +24 +25 +26 +27 } +28 +29 static isr_ptr callback(uint16_t number) { +30 +31 +32 +33 +34 } + +} +return callbacks[number]; + +} else if (callbacks[irq_number] != NULL) { + +return IRQ_ALREADY_REGISTERED; + +} +return IRQ_OK; + +callbacks[irq_number] = callback; + +if (irq_number > MAX_ISR) { + +return IRQ_INVALID_IRQ_ID; + +if (number > MAX_ISR) { + +return NULL; + +} else { + +We use an array that can store up 1024 ISRs, which is enough to use all the interrupts the GIC supports +if desired. The top-level irq_handler talks to the GIC and calls whatever ISR has been registered for +the particular interrupt. The UART driver then registers its own ISR in uart_init just before enabling +the UART peripheral, like this: + +1 /* Register the interrupt */ +2 (void)irq_register_isr(UART0_INTERRUPT, uart_isr); + +Such a solution no longer requires the IRQ handler to know which specific ISRs exist beforehand, and + +Daniels Umanovskis + +82 + + Bare-metal programming for ARM + +ac090d8bfc + +is easier to maintain. + +Summary + +In this chapter, we went over interrupt handling in general, the ARM Generic Interrupt Controller, and +we wrote some interrupt handlers. + +Interrupt controllers +Interrupts are often among the trickiest topics in embedded development. +themselves are quite complicated - we used the GIC in pretty much the simplest way possible, but it +can quickly get complicated once you start grouping interrupts, working with their priorities and so +on. Another complication arises from the hard-to-predict nature of interrupts. You don’t know what +regular code will be executed when an interrupt happens. Many interrupts in the real world depend on +timing or external data sources, so debugging with breakpoints affects the behavior of the program. + +As a broad generalization, interrupt handling becomes trickier and more important as you develop +on more limited hardware. When dealing with microcontrollers, you often have to understand the +amount of time spent in interrupts, and may also find that the switching between normal and IRQ +modes creates real performance issues. Fast interrupts, FIQs, which we didn’t cover in this chapter +exist in ARMv7 to help alleviate the overhead of regular IRQs. + +In a real embedded system that does something useful, interrupts are likely to drive some critical parts +of functionality. For example, most systems need some way of measuring time or triggering some code +in a time-based manner, and that usually happens by having a timer that generates interrupts. + +Daniels Umanovskis + +83 + + 8 Simple scheduling + +Very few embedded applications can be useful without some kind of time-keeping and scheduling. +Being able to program things like “do this every X seconds” or “measure the time between events A +and B” is a key aspect of nearly all practically useful applications. + +In this chapter, we’ll look at two related concepts. Timers, which are a hardware feature that allows +software to keep track of time, and scheduling, which is how you program a system to run some code, +or a task, on some kind of time-based schedule - hence the name. Scheduling in particular is a complex +subject, some discussion of which will follow later, but first we’ll need to set up some kind of time +measurement system. + +In order to keep track of time in our system, we’re going to use two tiers of “ticks”. First, closer to the +hardware, we’ll have a timer driver for a hardware timer of the Cortex-A9 CPU. This driver will generate +interrupts at regular intervals. We will use those interrupts to keep track of system time, a separate +counter that we’ll use in the rest of the system as “the time”. + +Such a split is not necessary in a simple tutorial system, but is good practice due to the system time +thus not being directly connected to a particular hardware clock or driver implementation. This allows +better portability as it becomes possible to switch the underlying timer driver without affecting uses of +system time. + +The first task then is to create a timer driver. Since its purpose will be to generate regular interrupts, +note that this work builds directly on the previous chapter, where interrupt handling capability was +added. + +Private Timer Driver + +A Cortex-A9 MPCore CPU provides a global timer and private timers. There’s one private timer per core. +The global timer is constantly counting up, even with the CPU paused in debug mode. The per-core +private timers count down from some starting value to zero, sending an interrupt when zero is reached. +It’s possible to use either timer for scheduling, but the typical solution is to use the private timer. It’s +somewhat easier to handle due to being 32 bits wide (the global timer is 64 bits) and due to stopping +when the CPU is stopped. + +84 + + Bare-metal programming for ARM + +ac090d8bfc + +The Cortex-A9 MPCore manual explains the private timer in Chapter 4.1. The timer’s operation is quite +simple. A certain starting load value is loaded into the load register LR. When the timer is started, it +keeps counting down from that load value, and generates an interrupt when the counter reaches 0. +Then, if the auto-reload function is enabled, the counter automatically restarts from the load value. +As is common with other devices, the private timer has its own control register CTRL, which controls +whether auto-reload is enabled, whether interrupt generation is enabled, and whether the whole timer +is enabled. + +From the same manual, we can see that the private timer’s registers are at offset 0x600 from +PERIPHBASE, and we already used PERIPHBASE in the previous chapter for GIC registers. Finally, the +manual gives the formula to calculate the timer’s period. + +Figure 8.1: Private timer period formula + +A prescaler can essentially reduce the incoming clock frequency, but using that is optional. If we simplify +with the assumption that prescaler is 0, we can get Load value = (period * PERIPHCLK)- 1. +The peripheral clock, PERIPHCLK, is the same 24 MHz clock from the motherboard that clocks the +UART. + +I will not go through the timer driver in every detail here, as it just applies concepts from the previous +two chapters. As always, you can examine the full source in this chapter’s corresponding source code +folder. We call the driver ptimer, implement it in ptimer.h and ptimer.c, and the initialization +function is as follows: + +} +uint32_t load_val = millisecs_to_timer_value(millisecs); +WRITE32(regs->LR, load_val); /* Load the initial timer value */ + +return PTIMER_INVALID_PERIOD; + +regs = (private_timer_registers*)PTIMER_BASE; +if (!validate_config(millisecs)) { + +1 ptimer_error ptimer_init(uint16_t millisecs) { +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 } + +return PTIMER_OK; + +/* Register the interrupt */ +(void)irq_register_isr(PTIMER_INTERRUPT, ptimer_isr); + +uint32_t ctrl = CTRL_AUTORELOAD | CTRL_IRQ_ENABLE | CTRL_ENABLE; +WRITE32(regs->CTRL, ctrl); /* Configure and start the timer */ + +Daniels Umanovskis + +85 + + Bare-metal programming for ARM + +ac090d8bfc + +The function accepts the desired timer tick period, in milliseconds, calculates the corresponding load +value for LR and then enables interrupt generation, auto-reload and starts the timer. + +One bit of interest here is the ISR registration, for which the interrupt number is defined as #define +PTIMER_INTERRUPT (29u). The CPU manual says that the private timer generates interrupt 29 +when the counter reaches zero. And in the code we’re actually using 29, unlike with the UART driver, +where we mapped UART0INTR, number 5, to 37 in the code. But this interrupt remapping only applies +to certain interrupts that are generated on the motherboard. The private timer is part of the A9 CPU +itself, so no remapping is needed. + +The millisecs_to_timer_value function calculates the value to be written into LR from the desired +timer frequency in milliseconds. Normally it should look like this: + +1 static uint32_t millisecs_to_timer_value(uint16_t millisecs) { +2 +3 +4 } + +double period = millisecs * 0.001; +return (period * refclock) - 1; + +However, things are quite different for us due to using QEMU. It doesn’t emulate the 24 MHz peripheral +clock, and QEMU in general does not attempt to provide timings that are similar to the hardware being +emulated. For our UART driver, this means that the baud rate settings don’t have any real effect, but +that wasn’t a problem. For the timer though, it means that the period won’t be the same as on real +hardware, so the actual implementation used for this tutorial is: + +double period = millisecs * 0.001; +uint32_t value = (period * refclock) - 1; +value *= 3; /* Additional QEMU slowdown factor */ + +1 static uint32_t millisecs_to_timer_value(uint16_t millisecs) { +2 +3 +4 +5 +6 +7 } + +return value; + +With the timer driver in place, the simplest way to test is to make the timer ISR print something out, +and initialize the timer with a one-second period. Here’s the straightforward ISR: + +1 void ptimer_isr(void) { +2 +3 +4 } + +uart_write("Ptimer!\n"); +WRITE32(regs->ISR, ISR_CLEAR); /* Clear the interrupt */ + +And somewhere in our main function: + +Daniels Umanovskis + +86 + + Bare-metal programming for ARM + +ac090d8bfc + +1 gic_enable_interrupt(PTIMER_INTERRUPT); +2 +3 if (ptimer_init(1000u) != PTIMER_OK) { +4 +5 } + +uart_write("Failed to initialize CPU timer!\n"); + +Note the call to gic_enable_interrupt, and recall that each interrupt needs to be enabled in the +GIC, it’s not enough to just register a handler with irq_register_isr. This code should result in the +private timer printing out a message every second or, due to the very approximate calculation in the +emulated version, approximately every second. + +Build everything and run (if you’re implementing yourself as you read, remember to add the new C file +to CMakeLists.txt), and you should see regular outputs from the timer. + +HINT + +You can use gawk, the GNU version of awk to print timestamps to the terminal. Instead of just make +run, type make run | gawk '{ print strftime("[%H:%M:%S]"), $0 }' and you’ll see the +local time before every line of output. This is useful to ascertain that the private timer, when set to +1000 milliseconds, procudes output roughly every second. + +System Time + +As discussed previously, we want to use some kind of system time system-wide. This is going to have +a very straightforward implementation. The private timer will tick every millisecond, and its ISR +will increment the system time. So system time itself will also be measured in milliseconds. Then +systime.c is exceedingly simple: + +1 #include "systime.h" +2 +3 static volatile systime_t systime; +4 +5 void systime_tick(void) { +6 +7 } + +systime++; + +Daniels Umanovskis + +87 + + Bare-metal programming for ARM + +ac090d8bfc + +8 +9 systime_t systime_get(void) { +10 +11 } + +return systime; + +The systime_t type is defined in the corresponding header file, as typedef uint32_t systime_t +. + +To make use of this, the private timer’s ISR is modified so it simply calls systime_tick after clearing +the hardware interrupt flag. + +1 void ptimer_isr(void) { +2 +3 +4 } + +WRITE32(regs->ISR, ISR_CLEAR); /* Clear the interrupt */ +systime_tick(); + +That’s it, just change the ptimer_init call in main to use a 1-millisecond period, and you have a +system-wide time that can be accessed whenever needed. + +Overflows and spaceships + +A discussion of timers is an opportune time to not only make a bad pun but also to mention overflows. +By no means limited to embedded programming, overflows are nonetheless more prominent in low- +level systems programming. As a refresher, an overflow occurs when the result of a calculation exceeds +the maximum range of its datatype. A uint8_t has the maximum value 255 and so 255 + 1 would +cause an overflow. + +Timers in particular tend to overflow. For example, our use of uint32_t for system time means that +the maximum system timer value is 0xFF FF FF FF, or just shy of 4.3 billion in decimal. A timer that +ticks every millisecond will reach that number after 49 days. So code that assumes a timer will always +keep inceasing can break in mysterious ways after 49 days. This kind of bug is notoriously difficult to +track to down. + +One solution is of course to use a bigger data type. Using a 64-bit integer to represent a millisecond +timer would be sufficient for 292 billion years. This does little to address problems in older systems, +however. Many UNIX-based systems begin counting time from the 1st of January, 1970, and use a 32-bit +integer, giving rise to what’s known as the Year 2038 problem, as such systems cannot represent any +time after January 19, 2038. + +When overflows are possible, code should account for them. Sometimes overflows can be disregarded, +but saying that something “cannot happen” is dangerous. It’s reasonable to assume, for example, that + +Daniels Umanovskis + +88 + + Bare-metal programming for ARM + +ac090d8bfc + +a microwave oven won’t be running for 49 days in a row, but in some circumstances such assumptions +should not be made. + +One example of an expensive, irrecoverable overflow bug is the NASA spacecraft Deep Impact. After +more than eight years in space, and multiple significant accomplishments including excavating a +comet, Deep Impact suddenly lost contact with Earth. That was due to a 32-bit timer overflowing and +causing the onboard computers to continuously reboot. + +Overflow bugs can go unnoticed for many years. The binary search algorithm, which is very widely +used, is often implemented incorrectly due to an overflow bug, and that bug was not noticed for two +decades, in which it even made its way into the Java language’s standard library. + +Scheduler types + +A scheduler is responsible for allocating necessary resources to do some work. To make various bits +of code run on a schedule, CPU time is the resource to be allocated, and the various tasks comprise +work. Different types of schedulers and different scheduling algorithms exist, with a specific choice +depending on the use case and the system’s constraints. + +One useful concept to understand is that of real-time systems. Such a system has constraints, or +deadlines, on some timings, and these deadlines are expressed in specific time measurements. A “fast +response” isn’t specific, “response within 2 milliseconds” is. Further, a real-time system is said to be +hard real-time if it cannot be allowed to miss any deadlines at all, that is, a single missed deadline +constitutes a system failure. Real-time systems are commonly found in embedded systems controlling +aircraft, cars, industrial or medical equipment, and so on.By contrast, most consumer-oriented software +isn’t real-time. + +A real-time system requires a scheduler that can guarantee adherence to the required deadlines. Such +systems will typically run a real-time operating system (RTOS) which provides the necessary scheduling +support. We’re not dealing with real-time constraints, and we’re not writing an operating system, so +putting RTOS aside, there are two classes of schedulers to consider. + +Cooperative schedulers provide cooperative (or non-preemptive) multitasking. In this case, every task is +allowed to run until it returns control to the scheduler, at which point the scheduler can start another +task. Cooperative scedulers are easy to implement, but their major downside is relying on each task +to make reasonable use of CPU resources. A poorly-written task can cause the entire system to slow +down or even hang entirely. Implementing individual tasks is also simpler in the cooperative case - the +task can assume that it will not be interrupted, and will instead run from start to finish. + +Cooperative scheduling is fairly common in low-resource embedded systems, and the implementation +only requires that some kind of system-wide time exists. One example of a suitable system could be a + +Daniels Umanovskis + +89 + + Bare-metal programming for ARM + +ac090d8bfc + +thermostat. It can have several tasks (measure room temperature, calculate necessary output, read +user settings, log some data) running with the same periods indefinitely. + +Preemptive schedulers use interrupts to preempt, or suspend, a task and hand control over to another +task. This ensures that one task is not able to hang the entire system, or just take too long before letting +other tasks run. Such schedulers implement some kind of algorithm for choosing when to interrupt a +task and what task to execute next, and implementing actual preemption is another challenge. + +Cooperative scheduler + +To implement a basic cooperative scheduler, we don’t need much code. We need to keep track of what +tasks exist in the system, how often they want to run, and then the scheduler should execute those +tasks. The scheduler’s header file can be written so: + +task_entry_ptr entry; +systime_t period; +systime_t last_run; + +1 #include "systime.h" +2 +3 typedef void (*task_entry_ptr)(void); +4 +5 typedef struct { +6 +7 +8 +9 } task_desc; +10 +11 typedef enum { +12 +13 +14 } sched_error; +15 +16 #define MAX_NUM_TASKS (10u) +17 +18 sched_error sched_add_task(task_entry_ptr entry, systime_t period); +19 void sched_run(void); + +SCHED_OK = 0, +SCHED_TOO_MANY_TASKS + +Each task should have an entry point, a function that returns void and has no parameters. A pointer +to the entry point, together with the desired task period and the time of the last run, form the task +descriptor in the task_desc type. The scheduler provides a function sched_add_task, which can +add tasks to the scheduler at run-time. Let’s look at the implementation. Here’s how sched.c starts: + +1 #include +2 #include +3 #include "sched.h" + +Daniels Umanovskis + +90 + + Bare-metal programming for ARM + +ac090d8bfc + +} + +return SCHED_TOO_MANY_TASKS; + +if (table_idx >= MAX_NUM_TASKS) { + +4 +5 static task_desc task_table[MAX_NUM_TASKS] = {0}; +6 static uint_8 table_idx = 0; +7 +8 sched_error sched_add_task(task_entry_ptr entry, systime_t period) { +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 } + +}; +task_table[table_idx++] = task; + +.entry = entry, +.period = period, +.last_run = 0 + +return SCHED_OK; + +task_desc task = { + +The task_table array is where all the task descriptors are kept. sched_add_task is pretty simple - +if there’s free space in the task table, the function creates a task descriptor and adds it to the table. The +task’s last run time is set to 0. Then the interesting work happens in the scheduler’s sched_run: + +for (uint8_t i = 0; i < MAX_NUM_TASKS; i++) { + +task_desc* task = &task_table[i]; +if (task->entry == NULL) { + +1 void sched_run(void) { +while (1) { +2 +3 +4 +5 +6 +7 +8 +9 + +} + +continue; + +if (task->last_run + task->period <= systime_get()) { /* + +Overflow bug! */ +task->last_run = systime_get(); +task->entry(); + +} + +} + +} + +10 +11 +12 +13 +14 +15 } + +NOTE + +The source code from the repository for this chapter includes sched.c with this example, but doesn’t +built it by default, instead it builds sched_preemptive.c for the preemptive scheduler that we will +cover later. Change CMakeLists.txt if you wish to build the cooperative scheduler. + +Daniels Umanovskis + +91 + + Bare-metal programming for ARM + +ac090d8bfc + +You may have noticed that the function is contained within an infinite while (1) loop. The scheduler +isn’t supposed to terminate, and sched_run will be able to replace the infinite loop that we’ve had in +main all along. + +The actual work is done in the scheduler’s for-loop, which loops through the entire task table, and +looks for tasks whose time to run has come, that is, the system time has increased by at least period +since the task’s last run time stored in last_run. When the scheduler finds such a task, it updates the +last run time and executes the task by calling its entry point. + +All that remains in order to test the scheduler is to add a couple of tasks, and schedule them in main. + +1 void task0(void) { +2 +3 +4 +5 +6 +7 +8 } +9 +10 void task1(void) { +11 +12 +13 +14 +15 +16 +17 } + +systime_t start = systime_get(); +uart_write("Entering task 0... systime "); +uart_write_uint(start); +uart_write("\n"); +while (start + 1000u > systime_get()); +uart_write("Exiting task 0...\n"); + +systime_t start = systime_get(); +uart_write("Entering task 1... systime "); +uart_write_uint(start); +uart_write("\n"); +while (start + 1000u > systime_get()); +uart_write("Exiting task 1...\n"); + +The above defines two tasks. Note how there’s nothing special about those functions, it’s sufficient for +them to be void functions with no parameters for them to be scheduled with our implementation. +Both tasks have the same behavior - print a message with the current system time, wait for 1000 +system time ticks and exit with another message. To actually schedule them and hand control over to +the scheduler, modify main to get rid of the infinite loop and instead do: + +1 (void)sched_add_task(&task0, 5000u); +2 (void)sched_add_task(&task1, 2000u); +3 +4 sched_run(); + +That will schedule task 0 to run every 5000 ticks (roughly 5 seconds) and task 1 for every 2000 ticks. + +Daniels Umanovskis + +92 + + Bare-metal programming for ARM + +ac090d8bfc + +NOTE + +The tasks use uart_write_uint to print the current systime, a new function not part of the previously- +written UART driver. We cannot use standard C library functions such as sprintf without performing +additional work, so this new function is a quick way to output unsigned numbers like systime. For +completeness, here’s the implementation: + +char buf[8]; +int8_t i = 0; +do { + +1 void uart_write_uint(uint32_t num) { +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 } + +uint8_t remainder = num % 10; +buf[i++] = '0' + remainder; +num /= 10; +} while (num != 0); +for (i--; i >= 0; i--) { + +uart_putchar(buf[i]); + +} + +Running the system now should produce some output indicating the scheduler’s hard at work. + +1 Welcome to Chapter 8, Scheduling! +2 Entering task 1... systime 2000 +3 Exiting task 1... +4 Entering task 1... systime 4000 +5 Exiting task 1... +6 Entering task 0... systime 5000 +7 Exiting task 0... +8 Entering task 1... systime 6000 +9 Exiting task 1... +10 Entering task 1... systime 8000 +11 Exiting task 1... +12 Entering task 0... systime 10000 +13 Exiting task 0... +14 Entering task 1... systime 11000 +15 Exiting task 1... +16 Entering task 1... systime 13000 +17 Exiting task 1... +18 Entering task 0... systime 15000 + +Daniels Umanovskis + +93 + + Bare-metal programming for ARM + +ac090d8bfc + +19 Exiting task 0... +20 Entering task 1... systime 16000 +21 Exiting task 1... + +What does that tell us? Well, the scheduler seems to be working fine. Task 0 first gets executed at +systime 5000, which is enough time for task 1 to run twice, starting at times 2000 and 4000. We can +also see that this is very much not a real-time system, as the schedule we’ve provided serves as a +suggestion for the scheduler but isn’t strictly enforced. At systime 10000, it’s time for both tasks to be +executed (task 0 for the 2nd time and task 1 for the 5th time), but task 0 gets the execution slot (due +to having its entry earlier in the task table), and task 1 gets delayed until systime 11000, when task 0 +finishes. + +In the scheduler’s sched_run loop, you may have noticed a comment about an overflow bug on +one line. After saying how spacecraft can get lost due to overflows, it wouldn’t feel right to omit an +example. + +1 if (task->last_run + task->period <= systime_get()) { /* Overflow bug! + +*/ + +The normal case for that line is straightforward - if at least period ticks have passed since last_run +, the task needs to be run. How about when some of these variables approach UINT32_MAX, the +maximum value they can hold? Suppose last_run is almost at the maximum value, e.g. UINT32_MAX +- 10 (that’s 0xFF FF FF F5). Let’s say period is 100. So the task ran at UINT32_MAX - 10 +ticks, took some time to complete, and the scheduler loop runs against at, for instance, systime +UINT32_MAX - 8. Two ticks have passed since the last execution, so the task shouldn’t run. But the +calculation last_run + period is UINT32_MAX - 10 + 100, which overflows! Unsigned integers +wrap around to zero on overflow, and so the result becomes 89. That is less than the current system +time, and the task will run again. And the problem will repeat in the next iteration as well, until +eventually fixing itself after system time also overflows and wraps around to zero. + +That’s a potentially serious bug that is much easier to introduce than to notice. How to perform that +calculation safely, then? Instead of adding the timestamps, you should use subtraction so that the +intermediate result is a duration. That check should be: + +1 if (systime_get() - task->last_run >= task->period) + +It might seem like such a calculation can go wrong. Supppose last_run is close to overflow, as in the +example before, and systime has recently rolled over. So you’d be subtracting a very large last_run +from the small positive result of systime_get, which would result in a large negative number under + +Daniels Umanovskis + +94 + + Bare-metal programming for ARM + +ac090d8bfc + +ordinary arithmetic. But with unsigned integers, that will still result in a correct calculation. So if the +above calculation amounts to something like: + +1 if (20 - (UINT32_MAX - 10) >= 100) + +the left side will evaluate to 31, and the if will evaluate to false. + +Mathematically speaking, unsigned integers in C implement arithmetics modulo the type’s maximum +value plus one. So a uint8_t, holding the maximum value 255, performs all operations modulo 256. +Importantly, only unsigned integers have overflow behavior that is guaranteed by the C standard. +Signed integer overflow is undefined behavior, and you should avoid writing code that relies on signed +integer overflows. + +Life is good when you have a working scheduler, and indeed this kind of simple scheduler is pretty +similar to what some embedded systems run in the real world. There are small improvements that can +be made to the scheduler without fundamentally changing it, such as allowing each task to have a +priority, so that the highest-priority task would be chosen at times when multiple tasks wish to run, +such as at systime 10000 above. Note the low memory overhead of this scheduler. It uses 1 byte for the +table_idx variable and creates a 12-byte task descriptor for each task. This kind of memory use is +one of the reasons why such simple cooperative schedulers are a valid choice for resource-constrained +embedded systems. + +It is also easy to introduce some problems that a cooperative scheduler won’t be able to manage well. +For example, create a third task that just runs a while (1); loop. The scheduler will run the task +and the system will hang with no hope of recovery. In a real system, a watchdog would probably be +configured and reset everything, but a reset loop is not much better than a plain hang. + +Summary + +In this chapter, we looked at the simplest way of making a bare-metal system perform some useful +work on a schedule. Doing this required a small new driver, and we built an abstract system time on +top of it. From there, it was just a few more steps to have a working scheduler that runs predefined +tasks on a predefined schedule. + +A real-world cooperative scheduler would be slightly more complex, but not by much. For all its +simplicity, a cooperative scheduler is appropriate in simple embedded systems that don’t have to +quickly react to external input, and have well-known tasks that don’t interfere with one another and +aren’t expected to run for long. At the same time, the scheduler is anything but robust - a single error +in a task can cause it to hang permanently. + +Daniels Umanovskis + +95 + + Bare-metal programming for ARM + +ac090d8bfc + +We also saw how overflow errors are easy to introduce, and happen to often be associated with timing +code. + +Daniels Umanovskis + +96 + + \ No newline at end of file