diff --git "a/C/gnu-c-manual.pdf.txt" "b/C/gnu-c-manual.pdf.txt" new file mode 100644--- /dev/null +++ "b/C/gnu-c-manual.pdf.txt" @@ -0,0 +1,5733 @@ +The GNU C Reference Manual + +Trevis Rothwell +James Youngman + + Copyright c(cid:13) 2007-2015 Free Software Foundation, Inc. +Permission is granted to copy, distribute and/or modify this document under the terms of +the GNU Free Documentation License, Version 1.3 or any later version published by the +Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts and no +Back-Cover Texts. A copy of the license is included in the section entitled “GNU Free +Documentation License.” + + i + +Table of Contents + +Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 +Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 + +1 Lexical Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +1.1 +Identifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +1.2 Keywords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +1.3 Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +1.3.1 Integer Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 +1.3.2 Character Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 +1.3.3 Real Number Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 +1.3.4 String Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 +1.4 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 +1.5 Separators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 +1.6 White Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 + +2 Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +2.1 Primitive Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +2.1.1 Integer Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +2.1.2 Real Number Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +2.1.3 Complex Number Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 +2.1.3.1 Standard Complex Number Types . . . . . . . . . . . . . . . . . . . 10 +2.1.3.2 GNU Extensions for Complex Number Types . . . . . . . . 11 +2.2 Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 +2.2.1 Defining Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 +2.2.2 Declaring Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +2.3 Unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +2.3.1 Defining Unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +2.3.2 Declaring Union Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 +2.3.2.1 Declaring Union Variables at Definition . . . . . . . . . . . . . . 13 +2.3.2.2 Declaring Union Variables After Definition . . . . . . . . . . . 13 +2.3.2.3 Initializing Union Members . . . . . . . . . . . . . . . . . . . . . . . . . . 13 +2.3.3 Accessing Union Members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 +2.3.4 Size of Unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 +2.4 Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +2.4.1 Defining Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +2.4.2 Declaring Structure Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +2.4.2.1 Declaring Structure Variables at Definition. . . . . . . . . . . 15 +2.4.2.2 Declaring Structure Variables After Definition . . . . . . . 16 +2.4.2.3 Initializing Structure Members . . . . . . . . . . . . . . . . . . . . . . . 16 +2.4.3 Accessing Structure Members. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 +2.4.4 Bit Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 +2.4.5 Size of Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 + + ii + +2.5 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +2.5.1 Declaring Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +2.5.2 Initializing Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 +2.5.3 Accessing Array Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 +2.5.4 Multidimensional Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 +2.5.5 Arrays as Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 +2.5.6 Arrays of Unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 +2.5.7 Arrays of Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +2.6 Pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +2.6.1 Declaring Pointers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +2.6.2 Initializing Pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 +2.6.3 Pointers to Unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 +2.6.4 Pointers to Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 +2.7 +Incomplete Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 +2.8 Type Qualifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 +2.9 Storage Class Specifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 +2.10 Renaming Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 + +3 Expressions and Operators . . . . . . . . . . . . . . . . . . . 28 +3.1 Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 +3.2 Assignment Operators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 +3.3 +Incrementing and Decrementing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 +3.4 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 +3.5 Complex Conjugation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 +3.6 Comparison Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 +3.7 Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 +3.8 Bit Shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 +3.9 Bitwise Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 +3.10 Pointer Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 +3.11 The sizeof Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 +3.12 Type Casts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 +3.13 Array Subscripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 +3.14 Function Calls as Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 +3.15 The Comma Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 +3.16 Member Access Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 +3.17 Conditional Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 +3.18 Statements and Declarations in Expressions . . . . . . . . . . . . . . . . . . 39 +3.19 Operator Precedence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 +3.20 Order of Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 +3.20.1 Side Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 +3.20.2 Sequence Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 +3.20.3 Sequence Points Constrain Expressions . . . . . . . . . . . . . . . . . . 42 +3.20.4 Sequence Points and Signal Delivery . . . . . . . . . . . . . . . . . . . . . 44 + + iii + +4 Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +4.1 Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +4.2 Expression Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +4.3 The if Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +4.4 The switch Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 +4.5 The while Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 +4.6 The do Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 +4.7 The for Statement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 +4.8 Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 +4.9 The Null Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 +4.10 The goto Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 +4.11 The break Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 +4.12 The continue Statement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 +4.13 The return Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 +4.14 The typedef Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 + +5 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +5.1 Function Declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +5.2 Function Definitions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +5.3 Calling Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 +5.4 Function Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 +5.5 Variable Length Parameter Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 +5.6 Calling Functions Through Function Pointers . . . . . . . . . . . . . . . . . . 60 +5.7 The main Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 +5.8 Recursive Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 +5.9 Static Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 +5.10 Nested Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 + +6 Program Structure and Scope . . . . . . . . . . . . . . . . 64 +6.1 Program Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 +6.2 Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 + +7 A Sample Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 +7.1 hello.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 +7.2 system.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 + +Appendix A Overflow. . . . . . . . . . . . . . . . . . . . . . . . . . . 71 +A.1 Basics of Integer Overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 +A.2 Examples of Code Assuming Wraparound Overflow . . . . . . . . . . . 71 +A.3 Optimizations That Break Wraparound Arithmetic . . . . . . . . . . . 73 +A.4 Practical Advice for Signed Overflow Issues . . . . . . . . . . . . . . . . . . . 74 +A.5 Signed Integer Division and Integer Overflow . . . . . . . . . . . . . . . . . . 75 + +GNU Free Documentation License. . . . . . . . . . . . . . . 76 + +Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 + + Preface + +Preface + +1 + +This is a reference manual for the C programming language as implemented by the GNU +Compiler Collection (GCC). Specifically, this manual aims to document: + +• The 1989 ANSI C standard, commonly known as “C89” +• The 1999 ISO C standard, commonly known as “C99”, to the extent that C99 is + +implemented by GCC + +• The current state of GNU extensions to standard C + +This manual describes C89 as its baseline. C99 features and GNU extensions are explicitly +labeled as such. + +By default, GCC will compile code as C89 plus GNU-specific extensions. Much of C99 +is supported; once full support is available, the default compilation dialect will be C99 +plus GNU-specific extensions. (Some of the GNU extensions to C89 ended up, sometimes +slightly modified, as standard language features in C99.) + +The C language includes a set of preprocessor directives, which are used for things +such as macro text replacement, conditional compilation, and file inclusion. Although +normally described in a C language manual, the GNU C preprocessor has been thoroughly +documented in The C Preprocessor, a separate manual which covers preprocessing for C, +C++, and Objective-C programs, so it is not included here. + +Credits + +Thanks to everyone who has helped with editing, proofreading, ideas, typesetting, and +administrivia, including: Diego Andres Alvarez Marin, Nelson H. F. Beebe, Karl Berry, +Robert Chassell, Hanfeng Chen, Mark de Volld, Antonio Diaz Diaz, dine, Andreas Foerster, +Denver Gingerich, Lisa Goldstein, Robert Hansen, Jean-Christophe Helary, Mogens Het- +sholm, Teddy Hogeborn, Joe Humphries, J. Wren Hunt, Dutch Ingraham, Adam Johansen, +Vladimir Kadlec, Benjamin Kagia, Dright Kayorent, Sugun Kedambadi, Felix Lee, Bjorn +Liencres, Steve Morningthunder, Aljosha Papsch, Matthew Plant, Jonathan Sisti, Richard +Stallman, J. Otto Tennant, Ole Tetlie, Keith Thompson, T.F. Torrey, James Youngman, +and Steve Zachar. Trevis Rothwell serves as project maintainer and, along with James +Youngman, wrote the bulk of the text. + +Some example programs are based on algorithms in Donald Knuth’s The Art of Com- + +puter Programming. + +Please send bug reports and suggestions to gnu-c-manual@gnu.org. + + Chapter 1: Lexical Elements + +2 + +1 Lexical Elements + +This chapter describes the lexical elements that make up C source code after preprocessing. +These elements are called tokens. There are five types of tokens: keywords, identifiers, +constants, operators, and separators. White space, sometimes required to separate tokens, +is also described in this chapter. + +1.1 Identifiers + +Identifiers are sequences of characters used for naming variables, functions, new data types, +and preprocessor macros. You can include letters, decimal digits, and the underscore char- +acter ‘_’ in identifiers. + +The first character of an identifier cannot be a digit. + +Lowercase letters and uppercase letters are distinct, such that foo and FOO are two + +different identifiers. + +When using GNU extensions, you can also include the dollar sign character ‘$’ in iden- + +tifiers. + +1.2 Keywords + +Keywords are special identifiers reserved for use as part of the programming language itself. +You cannot use them for any other purpose. + +Here is a list of keywords recognized by ANSI C89: + +auto break case char const continue default do double else enum extern +float for goto if int long register return short signed sizeof static +struct switch typedef union unsigned void volatile while + +ISO C99 adds the following keywords: + +inline _Bool _Complex _Imaginary + +and GNU extensions add these keywords: + +__FUNCTION__ __PRETTY_FUNCTION__ __alignof __alignof__ __asm +__asm__ __attribute __attribute__ __builtin_offsetof __builtin_va_arg +__complex __complex__ __const __extension__ __func__ __imag __imag__ +__inline __inline__ __label__ __null __real __real__ +__restrict __restrict__ __signed __signed__ __thread __typeof +__volatile __volatile__ + +In both ISO C99 and C89 with GNU extensions, the following is also recognized as a +keyword: + +restrict + +1.3 Constants + +A constant is a literal numeric or character value, such as 5 or ’m’. All constants are of a +particular data type; you can use type casting to explicitly specify the type of a constant, +or let the compiler use the default type based on the value of the constant. + + Chapter 1: Lexical Elements + +3 + +1.3.1 Integer Constants +An integer constant is a sequence of digits, with an optional prefix to denote a number base. +If the sequence of digits is preceded by 0x or 0X (zero x or zero X), then the constant is +considered to be hexadecimal (base 16). Hexadecimal values may use the digits from 0 to +9, as well as the letters a to f and A to F. Here are some examples: + +0x2f +0x88 +0xAB43 +0xAbCd +0x1 + +If the first digit is 0 (zero), and the next character is not ‘x’ or ‘X’, then the constant is +considered to be octal (base 8). Octal values may only use the digits from 0 to 7; 8 and 9 +are not allowed. Here are some examples: + +057 +012 +03 +0241 + +In all other cases, the sequence of digits is assumed to be decimal (base 10). Decimal + +values may use the digits from 0 to 9. Here are some examples: + +459 +23901 +8 +12 + +There are various integer data types, for short integers, long integers, signed integers, +and unsigned integers. You can force an integer constant to be of a long and/or unsigned +integer type by appending a sequence of one or more letters to the end of the constant: + +u +U + +l +L + +Unsigned integer type. + +Long integer type. + +For example, 45U is an unsigned int constant. You can also combine letters: 45UL is + +an unsigned long int constant. (The letters may be used in any order.) + +Both ISO C99 and GNU C extensions add the integer types long long int and unsigned +long long int. You can use two ‘L’s to get a long long int constant; add a ‘U’ to that +and you have an unsigned long long int constant. For example: 45ULL. + +1.3.2 Character Constants +A character constant is usually a single character enclosed within single quotation marks, +such as ’Q’. A character constant is of type int by default. + +Some characters, such as the single quotation mark character itself, cannot be represented +using only one character. To represent such characters, there are several “escape sequences” +that you can use: + +\\ + +Backslash character. + + Chapter 1: Lexical Elements + +4 + +\? + +\’ + +\" + +\a + +\b + +\e + +\f + +\n + +\r + +\t + +\v + +Question mark character. + +Single quotation mark. + +Double quotation mark. + +Audible alert. + +Backspace character. + + character. (This is a GNU extension.) + +Form feed. + +Newline character. + +Carriage return. + +Horizontal tab. + +Vertical tab. + +\o, \oo, \ooo + +Octal number. + +\xh, \xhh, \xhhh, ... + +Hexadecimal number. + +To use any of these escape sequences, enclose the sequence in single quotes, and treat it +as if it were any other character. For example, the letter m is ’m’ and the newline character +is ’\n’. + +The octal number escape sequence is the backslash character followed by one, two, or +three octal digits (0 to 7). For example, 101 is the octal equivalent of 65, which is the ASCII +character ’A’. Thus, the character constant ’\101’ is the same as the character constant +’A’. + +The hexadecimal escape sequence is the backslash character, followed by x and an un- + +limited number of hexadecimal digits (0 to 9, and a to f or A to F). + +While the length of possible hexadecimal digit strings is unlimited, the number of char- +acter constants in any given character set is not. (The much-used extended ASCII character +set, for example, has only 256 characters in it.) If you try to use a hexadecimal value that +is outside the range of characters, you will get a compile-time error. + +1.3.3 Real Number Constants +A real number constant is a value that represents a fractional (floating point) number. It +consists of a sequence of digits which represents the integer (or “whole”) part of the number, +a decimal point, and a sequence of digits which represents the fractional part. + +Either the integer part or the fractional part may be omitted, but not both. Here are + +some examples: + + Chapter 1: Lexical Elements + +5 + +double a, b, c, d, e, f; + +a = 4.7; + +b = 4.; + +c = 4; + +d = .7; + +e = 0.7; + +(In the third assignment statement, the integer constant 4 is automatically converted from +an integer value to a double value.) + +Real number constants can also be followed by e or E, and an integer exponent. The + +exponent can be either positive or negative. + +double x, y; + +x = 5e2; +y = 5e-2; /* y is 5 * (1/100), or 0.05. */ + +/* x is 5 * 100, or 500.0. */ + +You can append a letter to the end of a real number constant to cause it to be of a +particular type. If you append the letter F (or f) to a real number constant, then its type +is float. If you append the letter L (or l), then its type is long double. If you do not +append any letters, then its type is double. + +1.3.4 String Constants +A string constant is a sequence of zero or more characters, digits, and escape sequences +enclosed within double quotation marks. A string constant is of type “array of characters”. +All string constants contain a null termination character (\0) as their last character. Strings +are stored as arrays of characters, with no inherent size attribute. The null termination +character lets string-processing functions know where the string ends. + +Adjacent string constants are concatenated (combined) into one string, with the null + +termination character added to the end of the final concatenated string. + +A string cannot contain double quotation marks, as double quotation marks are used to +enclose the string. To include the double quotation mark character in a string, use the \" +escape sequence. You can use any of the escape sequences that can be used as character +constants in strings. Here are some example of string constants: + +/* This is a single string constant. */ +"tutti frutti ice cream" + +/* These string constants will be concatenated, same as above. */ +"tutti " "frutti" " ice " "cream" + +/* This one uses two escape sequences. */ +"\"hello, world!\"" + + Chapter 1: Lexical Elements + +6 + +If a string is too long to fit on one line, you can use a backslash \ to break it up onto +separate lines. + +"Today’s special is a pastrami sandwich on rye bread with \ +a potato knish and a cherry soda." + +Adjacent strings are automatically concatenated, so you can also have string constants span +multiple lines by writing them as separate, adjacent, strings. For example: + +"Tomorrow’s special is a corned beef sandwich on " +"pumpernickel bread with a kasha knish and seltzer water." + +is the same as + +"Tomorrow’s special is a corned beef sandwich on \ +pumpernickel bread with a kasha knish and seltzer water." + +To insert a newline character into the string, so that when the string is printed it will + +be printed on two different lines, you can use the newline escape sequence ‘\n’. + +printf ("potato\nknish"); + +prints + +potato +knish + +1.4 Operators + +An operator is a special token that performs an operation, such as addition or subtraction, +on either one, two, or three operands. Full coverage of operators can be found in a later +chapter. See Chapter 3 [Expressions and Operators], page 28. + +1.5 Separators + +A separator separates tokens. White space (see next section) is a separator, but it is not a +token. The other separators are all single-character tokens themselves: + +( ) [ ] { } ; , . : + +1.6 White Space + +White space is the collective term used for several characters: the space character, the tab +character, the newline character, the vertical tab character, and the form-feed character. +White space is ignored (outside of string and character constants), and is therefore optional, +except when it is used to separate tokens. This means that + +#include + +int +main() +{ + +printf( "hello, world\n" ); +return 0; + +} + +and + + Chapter 1: Lexical Elements + +7 + +#include int main(){printf("hello, world\n"); +return 0;} + +are functionally the same program. + +Although you must use white space to separate many tokens, no white space is required +between operators and operands, nor is it required between other separators and that which +they separate. + +/* All of these are valid. */ + +x++; +x ++ ; +x=y+z; +x = y + z ; +x=array[2]; +x = array [ 2 ] ; +fraction=numerator / *denominator_ptr; +fraction = numerator / * denominator_ptr ; + +Furthermore, wherever one space is allowed, any amount of white space is allowed. + +/* These two statements are functionally identical. */ +x++; + +x + +++ + +; + +In string constants, spaces and tabs are not ignored; rather, they are part of the string. + +Therefore, + +"potato knish" + +is not the same as + +"potato + +knish" + + Chapter 2: Data Types + +8 + +2 Data Types + +2.1 Primitive Data Types + +2.1.1 Integer Types +The integer data types range in size from at least 8 bits to at least 32 bits. The C99 standard +extends this range to include integer sizes of at least 64 bits. You should use integer types +for storing whole number values (and the char data type for storing characters). The sizes +and ranges listed for these types are minimums; depending on your computer platform, +these sizes and ranges may be larger. + +While these ranges provide a natural ordering, the standard does not require that any +two types have a different range. For example, it is common for int and long to have +the same range. The standard even allows signed char and long to have the same range, +though such platforms are very unusual. + +• signed char + +The 8-bit signed char data type can hold integer values in the range of −128 to 127. + +• unsigned char + +The 8-bit unsigned char data type can hold integer values in the range of 0 to 255. + +• char + +Depending on your system, the char data type is defined as having the same range as +either the signed char or the unsigned char data type (they are three distinct types, +however). By convention, you should use the char data type specifically for storing +ASCII characters (such as ‘m’), including escape sequences (such as ‘\n’). + +• short int + +The 16-bit short int data type can hold integer values in the range of −32,768 to +32,767. You may also refer to this data type as short, signed short int, or signed +short. + +• unsigned short int + +The 16-bit unsigned short int data type can hold integer values in the range of 0 to +65,535. You may also refer to this data type as unsigned short. + +• int + +The 32-bit int data type can hold integer values in the range of −2,147,483,648 to +2,147,483,647. You may also refer to this data type as signed int or signed. + +• unsigned int + +The 32-bit unsigned int data type can hold integer values in the range of 0 to +4,294,967,295. You may also refer to this data type simply as unsigned. + +• long int + +The 32-bit long int data type can hold integer values in the range of at least +−2,147,483,648 to 2,147,483,647. (Depending on your system, this data type might be +64-bit, in which case its range is identical to that of the long long int data type.) +You may also refer to this data type as long, signed long int, or signed long. + +• unsigned long int + +The 32-bit unsigned long int data type can hold integer values in the range of at + + Chapter 2: Data Types + +9 + +least 0 to 4,294,967,295. (Depending on your system, this data type might be 64-bit, +in which case its range is identical to that of the unsigned long long int data type.) +You may also refer to this data type as unsigned long. + +• long long int + +The 64-bit long long int data type can hold integer values in the range of +−9,223,372,036,854,775,808 to 9,223,372,036,854,775,807. You may also refer to this +data type as long long, signed long long int or signed long long. This type is +not part of C89, but is both part of C99 and a GNU C extension. + +• unsigned long long int + +The 64-bit unsigned long long int data type can hold integer values in the range +of at least 0 to 18,446,744,073,709,551,615. You may also refer to this data type as +unsigned long long. This type is not part of C89, but is both part of C99 and a GNU +C extension. + +Here are some examples of declaring and defining integer variables: + +int foo; +unsigned int bar = 42; +char quux = ’a’; + +The first line declares an integer named foo but does not define its value; it is left unini- +tialized, and its value should not be assumed to be anything in particular. + +2.1.2 Real Number Types +There are three data types that represent fractional numbers. While the sizes and ranges +of these types are consistent across most computer systems in use today, historically the +sizes of these types varied from system to system. As such, the minimum and maximum +values are stored in macro definitions in the library header file float.h. In this section, +we include the names of the macro definitions in place of their possible values; check your +system’s float.h for specific numbers. + +• float + +The float data type is the smallest of the three floating point types, if they differ in +size at all. Its minimum value is stored in the FLT_MIN, and should be no greater than +1e-37. Its maximum value is stored in FLT_MAX, and should be no less than 1e37. + +• double + +The double data type is at least as large as the float type, and it may be larger. Its +minimum value is stored in DBL_MIN, and its maximum value is stored in DBL_MAX. + +• long double + +The long double data type is at least as large as the float type, and it may be larger. +Its minimum value is stored in LDBL_MIN, and its maximum value is stored in LDBL_MAX. + +All floating point data types are signed; trying to use unsigned float, for example, will +cause a compile-time error. + +Here are some examples of declaring and defining real number variables: + +float foo; +double bar = 114.3943; + +The first line declares a float named foo but does not define its value; it is left uninitialized, +and its value should not be assumed to be anything in particular. + + Chapter 2: Data Types + +10 + +The real number types provided in C are of finite precision, and accordingly, not all real +numbers can be represented exactly. Most computer systems that GCC compiles for use a +binary representation for real numbers, which is unable to precisely represent numbers such +as, for example, 4.2. For this reason, we recommend that you consider not comparing real +numbers for exact equality with the == operator, but rather check that real numbers are +within an acceptable tolerance. + +There are other more subtle implications of these imprecise representations; for more +details, see David Goldberg’s paper What Every Computer Scientist Should Know About +Floating-Point Arithmetic and section 4.2.2 of Donald Knuth’s The Art of Computer Pro- +gramming. + +2.1.3 Complex Number Types +GCC introduced some complex number types as an extension to C89. Similar features +were introduced in C991, but there were a number of differences. We describe the standard +complex number types first. + +2.1.3.1 Standard Complex Number Types +Complex types were introduced in C99. There are three complex types: + +float _Complex + +double _Complex + +long double _Complex + +The names here begin with an underscore and an uppercase letter in order to avoid +identifiers. However, the C99 standard header file + +conflicts with existing programs’ + introduces some macros which make using complex types easier. + +complex +Expands to _Complex. This allows a variable to be declared as double complex which +seems more natural. + +I +A constant of type const float _Complex having the value of the imaginary unit +normally referred to as i. + +The header file also declares a number of functions for performing compu- +tations on complex numbers, for example the creal and cimag functions which respectively +return the real and imaginary parts of a double complex number. Other functions are also +provided, as shown in this example: + +#include +#include + +void example (void) +{ + +complex double z = 1.0 + 3.0*I; +printf ("Phase is %f, modulus is %f\n", carg (z), cabs (z)); + +} + +1 C++ also has complex number support, but it is incompatible with the ISO C99 types. + + Chapter 2: Data Types + +11 + +2.1.3.2 GNU Extensions for Complex Number Types +GCC also introduced complex types as a GNU extension to C89, but the spelling is different. +The floating-point complex types in GCC’s C89 extension are: + +__complex__ float + +__complex__ double + +__complex__ long double + +GCC’s extension allow for complex types other than floating-point, so that you can +declare complex character types and complex integer types; in fact __complex__ can be used +with any of the primitive data types. We won’t give you a complete list of all possibilities, +but here are some examples: + +• __complex__ float + +The __complex__ float data type has two components: a real part and an imaginary +part, both of which are of the float data type. + +• __complex__ int + +The __complex__ int data type also has two components: a real part and an imaginary +part, both of which are of the int data type. + +To extract the real part of a complex-valued expression, use the keyword __real__, + +followed by the expression. Likewise, use __imag__ to extract the imaginary part. + +__complex__ float a = 4 + 3i; + +float b = __real__ a; +float c = __imag__ a; + +/* b is now 4. */ +/* c is now 3. */ + +This example creates a complex floating point variable a, and defines its real part as 4 +and its imaginary part as 3. Then, the real part is assigned to the floating point variable +b, and the imaginary part is assigned to the floating point variable c. + +2.2 Enumerations + +An enumeration is a custom data type used for storing constant integer values and referring +to them by names. By default, these values are of type signed int; however, you can use +the -fshort-enums GCC compiler option to cause the smallest possible integer type to be +used instead. Both of these behaviors conform to the C89 standard, but mixing the use of +these options within the same program can produce incompatibilities. + +2.2.1 Defining Enumerations +You define an enumeration using the enum keyword, followed by the name of the enumeration +(this is optional), followed by a list of constant names (separated by commas and enclosed +in braces), and ending with a semicolon. + +enum fruit {grape, cherry, lemon, kiwi}; + +That example defines an enumeration, fruit, which contains four constant integer val- +ues, grape, cherry, lemon, and kiwi, whose values are, by default, 0, 1, 2, and 3, respec- +tively. You can also specify one or more of the values explicitly: + +enum more_fruit {banana = -17, apple, blueberry, mango}; + + Chapter 2: Data Types + +12 + +That example defines banana to be −17, and the remaining values are incremented +by 1: apple is −16, blueberry is −15, and mango is -14. Unless specified otherwise, an +enumeration value is equal to one more than the previous value (and the first value defaults +to 0). + +You can also refer to an enumeration value defined earlier in the same enumeration: + +enum yet_more_fruit {kumquat, raspberry, peach, + +plum = peach + 2}; + +In that example, kumquat is 0, raspberry is 1, peach is 2, and plum is 4. +You can’t use the same name for an enum as a struct or union in the same scope. + +2.2.2 Declaring Enumerations +You can declare variables of an enumeration type both when the enumeration is defined +and afterward. This example declares one variable, named my_fruit of type enum fruit, +all in a single statement: + +enum fruit {banana, apple, blueberry, mango} my_fruit; + +while this example declares the type and variable separately: + +enum fruit {banana, apple, blueberry, mango}; +enum fruit my_fruit; + +(Of course, you couldn’t declare it that way if you hadn’t named the enumeration.) + +Although such variables are considered to be of an enumeration type, you can assign them +any value that you could assign to an int variable, including values from other enumerations. +Furthermore, any variable that can be assigned an int value can be assigned a value from +an enumeration. + +However, you cannot change the values in an enumeration once it has been defined; they + +are constant values. For example, this won’t work: + +enum fruit {banana, apple, blueberry, mango}; +banana = 15; /* You can’t do this! */ + +Enumerations are useful in conjunction with the switch statement, because the compiler +can warn you if you have failed to handle one of the enumeration values. Using the example +above, if your code handles banana, apple and mango only but not blueberry, GCC can +generate a warning. + +2.3 Unions + +A union is a custom data type used for storing several variables in the same memory space. +Although you can access any of those variables at any time, you should only read from one +of them at a time—assigning a value to one of them overwrites the values in the others. + +2.3.1 Defining Unions +You define a union using the union keyword followed by the declarations of the union’s +members, enclosed in braces. You declare each member of a union just as you would +normally declare a variable—using the data type followed by one or more variable names +separated by commas, and ending with a semicolon. Then end the union definition with a +semicolon after the closing brace. + + Chapter 2: Data Types + +13 + +You should also include a name for the union between the union keyword and the opening +brace. This is syntactically optional, but if you leave it out, you can’t refer to that union +data type later on (without a typedef, see Section 4.14 [The typedef Statement], page 54). + +Here is an example of defining a simple union for holding an integer value and a floating + +point value: + +union numbers + +{ + +int i; +float f; + +}; + +That defines a union named numbers, which contains two members, i and f, which are + +of type int and float, respectively. + +2.3.2 Declaring Union Variables +You can declare variables of a union type when both you initially define the union and after +the definition, provided you gave the union type a name. + +2.3.2.1 Declaring Union Variables at Definition +You can declare variables of a union type when you define the union type by putting the +variable names after the closing brace of the union definition, but before the final semicolon. +You can declare more than one such variable by separating the names with commas. + +union numbers + +{ + +int i; +float f; + +} first_number, second_number; + +That example declares two variables of type union numbers, first_number and second_ + +number. + +2.3.2.2 Declaring Union Variables After Definition +You can declare variables of a union type after you define the union by using the union +keyword and the name you gave the union type, followed by one or more variable names +separated by commas. + +union numbers + +{ + +int i; +float f; + +}; + +union numbers first_number, second_number; + +That example declares two variables of type union numbers, first_number and second_ + +number. + +2.3.2.3 Initializing Union Members +You can initialize the first member of a union variable when you declare it: + + Chapter 2: Data Types + +14 + +union numbers + +{ + +int i; +float f; + +}; + +union numbers first_number = { 5 }; + +In that example, the i member of first_number gets the value 5. The f member is left + +alone. + +Another way to initialize a union member is to specify the name of the member to +initialize. This way, you can initialize whichever member you want to, not just the first one. +There are two methods that you can use—either follow the member name with a colon, and +then its value, like this: + +union numbers first_number = { f: 3.14159 }; + +or precede the member name with a period and assign a value with the assignment operator, +like this: + +union numbers first_number = { .f = 3.14159 }; + +You can also initialize a union member when you declare the union variable during the + +definition: + +union numbers + +{ + +int i; +float f; + +} first_number = { 5 }; + +2.3.3 Accessing Union Members +You can access the members of a union variable using the member access operator. You +put the name of the union variable on the left side of the operator, and the name of the +member on the right side. + +union numbers + +{ + +int i; +float f; + +}; + +union numbers first_number; +first_number.i = 5; +first_number.f = 3.9; + +Notice in that example that giving a value to the f member overrides the value stored + +in the i member. + +2.3.4 Size of Unions +This size of a union is equal to the size of its largest member. Consider the first union +example from this section: + + Chapter 2: Data Types + +15 + +union numbers + +{ + +int i; +float f; + +}; + +The size of the union data type is the same as sizeof (float), because the float type +is larger than the int type. Since all of the members of a union occupy the same memory +space, the union data type size doesn’t need to be large enough to hold the sum of all their +sizes; it just needs to be large enough to hold the largest member. + +2.4 Structures + +A structure is a programmer-defined data type made up of variables of other data types +(possibly including other structure types). + +2.4.1 Defining Structures +You define a structure using the struct keyword followed by the declarations of the struc- +ture’s members, enclosed in braces. You declare each member of a structure just as you +would normally declare a variable—using the data type followed by one or more variable +names separated by commas, and ending with a semicolon. Then end the structure defini- +tion with a semicolon after the closing brace. + +You should also include a name for the structure in between the struct keyword and +the opening brace. This is optional, but if you leave it out, you can’t refer to that structure +data type later on (without a typedef, see Section 4.14 [The typedef Statement], page 54). + +Here is an example of defining a simple structure for holding the X and Y coordinates + +of a point: + +struct point + +{ + +int x, y; + +}; + +That defines a structure type named struct point, which contains two members, x and + +y, both of which are of type int. + +Structures (and unions) may contain instances of other structures and unions, but of +course not themselves. It is possible for a structure or union type to contain a field which +is a pointer to the same type (see Section 2.7 [Incomplete Types], page 25). + +2.4.2 Declaring Structure Variables +You can declare variables of a structure type when both you initially define the structure +and after the definition, provided you gave the structure type a name. + +2.4.2.1 Declaring Structure Variables at Definition +You can declare variables of a structure type when you define the structure type by putting +the variable names after the closing brace of the structure definition, but before the final +semicolon. You can declare more than one such variable by separating the names with +commas. + + Chapter 2: Data Types + +16 + +struct point + +{ + +int x, y; + +} first_point, second_point; + +That example declares two variables of type struct point, first_point and second_ + +point. + +2.4.2.2 Declaring Structure Variables After Definition +You can declare variables of a structure type after defining the structure by using the struct +keyword and the name you gave the structure type, followed by one or more variable names +separated by commas. + +struct point + +{ + +int x, y; + +}; + +struct point first_point, second_point; + +That example declares two variables of type struct point, first_point and second_ + +point. + +2.4.2.3 Initializing Structure Members +You can initialize the members of a structure type to have certain values when you declare +structure variables. + +If you do not initialize a structure variable, the effect depends on whether it has static +storage (see Section 2.9 [Storage Class Specifiers], page 26) or not. If it is, members with +integral types are initialized with 0 and pointer members are initialized to NULL; otherwise, +the value of the structure’s members is indeterminate. + +One way to initialize a structure is to specify the values in a set of braces and separated +by commas. Those values are assigned to the structure members in the same order that the +members are declared in the structure in definition. + +struct point + +{ + +int x, y; + +}; + +struct point first_point = { 5, 10 }; + +In that example, the x member of first_point gets the value 5, and the y member gets + +the value 10. + +Another way to initialize the members is to specify the name of the member to initialize. +This way, you can initialize the members in any order you like, and even leave some of them +uninitialized. There are two methods that you can use. The first method is available in +C99 and as a C89 extension in GCC: + +struct point first_point = { .y = 10, .x = 5 }; + +You can also omit the period and use a colon instead of ‘=’, though this is a GNU C + +extension: + + Chapter 2: Data Types + +17 + +struct point first_point = { y: 10, x: 5 }; + +You can also initialize the structure variable’s members when you declare the variable + +during the structure definition: + +struct point + +{ + +int x, y; + +} first_point = { 5, 10 }; + +You can also initialize fewer than all of a structure variable’s members: + +struct pointy + +{ + +int x, y; +char *p; + +}; + +struct pointy first_pointy = { 5 }; + +Here, x is initialized with 5, y is initialized with 0, and p is initialized with NULL. The +rule here is that y and p are initialized just as they would be if they were static variables. + +Here is another example that initializes a structure’s members which are structure vari- + +ables themselves: + +struct point + +{ + +int x, y; + +}; + +struct rectangle + +{ + +struct point top_left, bottom_right; + +}; + +struct rectangle my_rectangle = { {0, 5}, {10, 0} }; + +That example defines the rectangle structure to consist of two point structure vari- +ables. Then it declares one variable of type struct rectangle and initializes its members. +Since its members are structure variables, we used an extra set of braces surrounding the +members that belong to the point structure variables. However, those extra braces are not +necessary; they just make the code easier to read. + +2.4.3 Accessing Structure Members +You can access the members of a structure variable using the member access operator. You +put the name of the structure variable on the left side of the operator, and the name of the +member on the right side. + + Chapter 2: Data Types + +18 + +struct point + +{ + +int x, y; + +}; + +struct point first_point; + +first_point.x = 0; +first_point.y = 5; + +You can also access the members of a structure variable which is itself a member of a + +structure variable. + +struct rectangle + +{ + +struct point top_left, bottom_right; + +}; + +struct rectangle my_rectangle; + +my_rectangle.top_left.x = 0; +my_rectangle.top_left.y = 5; + +my_rectangle.bottom_right.x = 10; +my_rectangle.bottom_right.y = 0; + +2.4.4 Bit Fields +You can create structures with integer members of nonstandard sizes, called bit fields. You +do this by specifying an integer (int, char, long int, etc.) member as usual, and inserting +a colon and the number of bits that the member should occupy in between the member’s +name and the semicolon. +struct card + +{ + +unsigned int suit : 2; +unsigned int face_value : 4; + +}; + +That example defines a structure type with two bit fields, suit and face_value, which +take up 2 bits and 4 bits, respectively. suit can hold values from 0 to 3, and face_value +can hold values from 0 to 15. Notice that these bit fields were declared as unsigned int; +had they been signed integers, then their ranges would have been from −2 to 1, and from +−8 to 7, respectively. + +More generally, the range of an unsigned bit field of N bits is from 0 to 2N − 1, and the + +range of a signed bit field of N bits is from −(2N )/2 to ((2N )/2) − 1. + +Bit fields can be specified without a name in order to control which actual bits within +the containing unit are used. However, the effect of this is not very portable and it is rarely +useful. You can also specify a bit field of size 0, which indicates that subsequent bit fields +not further bit fields should be packed into the unit containing the previous bit field. This +is likewise not generally useful. + + Chapter 2: Data Types + +19 + +You may not take the address of a bit field with the address operator & (see Section 3.10 + +[Pointer Operators], page 35). + +2.4.5 Size of Structures +The size of a structure type is equal to the sum of the size of all of its members, possibly +including padding to cause the structure type to align to a particular byte boundary. The +details vary depending on your computer platform, but it would not be atypical to see +structures padded to align on four- or eight-byte boundaries. This is done in order to speed +up memory accesses of instances of the structure type. + +As a GNU extension, GCC allows structures with no members. Such structures have + +zero size. + +If you wish to explicitly omit padding from your structure types (which may, in turn, +decrease the speed of structure memory accesses), then GCC provides multiple methods +of turning packing off. The quick and easy method is to use the -fpack-struct compiler +option. For more details on omitting packing, please see the GCC manual which corresponds +to your version of the compiler. + +2.5 Arrays + +An array is a data structure that lets you store one or more elements consecutively in +memory. In C, array elements are indexed beginning at position zero, not one. + +2.5.1 Declaring Arrays +You declare an array by specifying the data type for its elements, its name, and the number +of elements it can store. Here is an example that declares an array that can store ten +integers: + +int my_array[10]; + +For standard C code, the number of elements in an array must be positive. + +As a GNU extension, the number of elements can be as small as zero. Zero-length arrays +are useful as the last element of a structure which is really a header for a variable-length +object: + +struct line +{ + +int length; +char contents[0]; + +}; + +{ + +struct line *this_line = (struct line *) + +malloc (sizeof (struct line) + this_length); + +this_line -> length = this_length; + +} + +Another GNU extension allows you to declare an array size using variables, rather than +only constants. For example, here is a function definition that declares an array using its +parameter as the number of elements: + + Chapter 2: Data Types + +20 + +int +my_function (int number) +{ + +int my_array[number]; +...; + +} + +2.5.2 Initializing Arrays +You can initialize the elements in an array when you declare it by listing the initializing +values, separated by commas, in a set of braces. Here is an example: + +int my_array[5] = { 0, 1, 2, 3, 4 }; + +You don’t have to explicitly initialize all of the array elements. For example, this code +initializes the first three elements as specified, and then initializes the last two elements to +a default value of zero: + +int my_array[5] = { 0, 1, 2 }; + +When using either ISO C99, or C89 with GNU extensions, you can initialize array +elements out of order, by specifying which array indices to initialize. To do this, include +the array index in brackets, and optionally the assignment operator, before the value. Here +is an example: + +int my_array[5] = { [2] 5, [4] 9 }; + +Or, using the assignment operator: + +int my_array[5] = { [2] = 5, [4] = 9 }; + +Both of those examples are equivalent to: + +int my_array[5] = { 0, 0, 5, 0, 9 }; + +When using GNU extensions, you can initialize a range of elements to the same value, by +specifying the first and last indices, in the form [first] ... [last] . Here is an example: + +int new_array[100] = { [0 ... 9] = 1, [10 ... 98] = 2, 3 }; + +That initializes elements 0 through 9 to 1, elements 10 through 98 to 2, and element 99 +to 3. (You also could explicitly write [99] = 3.) Also, notice that you must have spaces on +both sides of the ‘...’. + +If you initialize every element of an array, then you do not have to specify its size; its + +size is determined by the number of elements you initialize. Here is an example: + +int my_array[] = { 0, 1, 2, 3, 4 }; + +Although this does not explicitly state that the array has five elements using my_ + +array[5], it initializes five elements, so that is how many it has. + +Alternately, if you specify which elements to initialize, then the size of the array is equal + +to the highest element number initialized, plus one. For example: + +int my_array[] = { 0, 1, 2, [99] = 99 }; + +In that example, only four elements are initialized, but the last one initialized is element + +number 99, so there are 100 elements. + + Chapter 2: Data Types + +21 + +2.5.3 Accessing Array Elements +You can access the elements of an array by specifying the array name, followed by the +element index, enclosed in brackets. Remember that the array elements are numbered +starting with zero. Here is an example: + +my_array[0] = 5; + +That assigns the value 5 to the first element in the array, at position zero. You can treat +individual array elements like variables of whatever data type the array is made up of. For +example, if you have an array made of a structure data type, you can access the structure +elements like this: + +struct point +{ + +int x, y; + +}; +struct point point_array[2] = { {4, 5}, {8, 9} }; +point_array[0].x = 3; + +2.5.4 Multidimensional Arrays +You can make multidimensional arrays, or “arrays of arrays”. You do this by adding an +extra set of brackets and array lengths for every additional dimension you want your array +to have. For example, here is a declaration for a two-dimensional array that holds five +elements in each dimension (a two-element array consisting of five-element arrays): + +int two_dimensions[2][5] { {1, 2, 3, 4, 5}, {6, 7, 8, 9, 10} }; + +Multidimensional array elements are accessed by specifying the desired index of both + +dimensions: + +two_dimensions[1][3] = 12; + +In our example, two_dimensions[0] is + +The element two_ +dimensions[0][2] is followed by two_dimensions[0][3], not by two_dimensions[1][2]. + +itself an array. + +2.5.5 Arrays as Strings +You can use an array of characters to hold a string (see Section 1.3.4 [String Constants], +page 5). The array may be built of either signed or unsigned characters. + +When you declare the array, you can specify the number of elements it will have. That +number will be the maximum number of characters that should be in the string, including +the null character used to end the string. If you choose this option, then you do not have +to initialize the array when you declare it. Alternately, you can simply initialize the array +to a value, and its size will then be exactly large enough to hold whatever string you used +to initialize it. + +There are two different ways to initialize the array. You can specify of comma-delimited +list of characters enclosed in braces, or you can specify a string literal enclosed in double +quotation marks. + +Here are some examples: + + Chapter 2: Data Types + +22 + +char blue[26]; +char yellow[26] = {’y’, ’e’, ’l’, ’l’, ’o’, ’w’, ’\0’}; +char orange[26] = "orange"; +char gray[] = {’g’, ’r’, ’a’, ’y’, ’\0’}; +char salmon[] = "salmon"; + +In each of these cases, the null character \0 is included at the end of the string, even +when not explicitly stated. (Note that if you initialize a string using an array of individual +characters, then the null character is not guaranteed to be present. It might be, but such +an occurrence would be one of chance, and should not be relied upon.) + +After initialization, you cannot assign a new string literal to an array using the assign- + +ment operator. For example, this will not work : + +char lemon[26] = "custard"; +lemon = "steak sauce"; + +/* Fails! */ + +However, there are functions in the GNU C library that perform operations (including copy) +on string arrays. You can also change one character at a time, by accessing individual string +elements as you would any other array: + +char name[] = "bob"; +name[0] = ’r’; + +It is possible for you to explicitly state the number of elements in the array, and then +initialize it using a string that has more characters than there are elements in the array. +This is not a good thing. The larger string will not override the previously specified size of +the array, and you will get a compile-time warning. Since the original array size remains, +any part of the string that exceeds that original size is being written to a memory location +that was not allocated for it. + +2.5.6 Arrays of Unions +You can create an array of a union type just as you can an array of a primitive data type. + +union numbers + +{ + +int i; +float f; + +}; + +union numbers number_array [3]; + +That example creates a 3-element array of union numbers variables called number_ + +array. You can also initialize the first members of the elements of a number array: + +union numbers number_array [3] = { {3}, {4}, {5} }; + +The additional inner grouping braces are optional. + +After initialization, you can still access the union members in the array using the member +access operator. You put the array name and element number (enclosed in brackets) to the +left of the operator, and the member name to the right. + +union numbers number_array [3]; +number_array[0].i = 2; + + Chapter 2: Data Types + +23 + +2.5.7 Arrays of Structures +You can create an array of a structure type just as you can an array of a primitive data +type. + +struct point + +{ + +int x, y; + +}; + +struct point point_array [3]; + +That example creates a 3-element array of struct point variables called point_array. + +You can also initialize the elements of a structure array: + +struct point point_array [3] = { {2, 3}, {4, 5}, {6, 7} }; + +As with initializing structures which contain structure members, the additional inner +grouping braces are optional. But, if you use the additional braces, then you can partially +initialize some of the structures in the array, and fully initialize others: +struct point point_array [3] = { {2}, {4, 5}, {6, 7} }; + +In that example, the first element of the array has only its x member initialized. Because +of the grouping braces, the value 4 is assigned to the x member of the second array element, +not to the y member of the first element, as would be the case without the grouping braces. +After initialization, you can still access the structure members in the array using the +member access operator. You put the array name and element number (enclosed in brackets) +to the left of the operator, and the member name to the right. + +struct point point_array [3]; +point_array[0].x = 2; +point_array[0].y = 3; + +2.6 Pointers + +Pointers hold memory addresses of stored constants or variables. For any data type, includ- +ing both primitive types and custom types, you can create a pointer that holds the memory +address of an instance of that type. + +2.6.1 Declaring Pointers +You declare a pointer by specifying a name for it and a data type. The data type indicates +of what type of variable the pointer will hold memory addresses. + +To declare a pointer, include the indirection operator (see Section 3.10 [Pointer Opera- + +tors], page 35) before the identifier. Here is the general form of a pointer declaration: + +data-type * name; + +White space is not significant around the indirection operator: + +data-type *name; +data-type* name; + +Here is an example of declaring a pointer to hold the address of an int variable: + +int *ip; + +Be careful, though: when declaring multiple pointers in the same statement, you must + +explicitly declare each as a pointer, using the indirection operator: + + Chapter 2: Data Types + +24 + +int *foo, *bar; /* Two pointers. */ +int *baz, quux; + +/* A pointer and an integer variable. */ + +2.6.2 Initializing Pointers +You can initialize a pointer when you first declare it by specifying a variable address to store +in it. For example, the following code declares an int variable ‘i’, and a pointer which is +initialized with the address of ‘i’: + +int i; +int *ip = &i; + +Note the use of the address operator (see Section 3.10 [Pointer Operators], page 35), +used to get the memory address of a variable. After you declare a pointer, you do not use +the indirection operator with the pointer’s name when assigning it a new address to point +to. On the contrary, that would change the value of the variable that the points to, not the +value of the pointer itself. For example: + +int i, j; +int *ip = &i; /* ‘ip’ now holds the address of ‘i’. */ +/* ‘ip’ now holds the address of ‘j’. */ +ip = &j; +/* ‘j’ now holds the address of ‘i’. */ +*ip = &i; + +The value stored in a pointer is an integral number: a location within the computer’s +memory space. If you are so inclined, you can assign pointer values explicitly using literal +integers, casting them to the appropriate pointer type. However, we do not recommend this +practice unless you need to have extremely fine-tuned control over what is stored in memory, +and you know exactly what you are doing. It would be all too easy to accidentally overwrite +something that you did not intend to. Most uses of this technique are also non-portable. + +It is important to note that if you do not initialize a pointer with the address of some +other existing object, it points nowhere in particular and will likely make your program +crash if you use it (formally, this kind of thing is called undefined behavior). + +2.6.3 Pointers to Unions +You can create a pointer to a union type just as you can a pointer to a primitive data type. + +union numbers + +{ + +int i; +float f; + +}; + +union numbers foo = {4}; +union numbers *number_ptr = &foo; + +That example creates a new union type, union numbers, and declares (and initializes +the first member of) a variable of that type named foo. Finally, it declares a pointer to the +type union numbers, and gives it the address of foo. + +You can access the members of a union variable through a pointer, but you can’t use +the regular member access operator anymore. Instead, you have to use the indirect member +access operator (see Section 3.16 [Member Access Expressions], page 38). Continuing with +the previous example, the following example will change the value of the first member of +foo: + + Chapter 2: Data Types + +25 + +number_ptr -> i = 450; + +Now the i member in foo is 450. + +2.6.4 Pointers to Structures +You can create a pointer to a structure type just as you can a pointer to a primitive data +type. + +struct fish + +{ + +float length, weight; + +}; + +struct fish salmon = {4.3, 5.8}; +struct fish *fish_ptr = &salmon; + +That example creates a new structure type, struct fish, and declares (and initializes) +a variable of that type named salmon. Finally, it declares a pointer to the type struct +fish, and gives it the address of salmon. + +You can access the members of a structure variable through a pointer, but you can’t use +the regular member access operator anymore. Instead, you have to use the indirect member +access operator (see Section 3.16 [Member Access Expressions], page 38). Continuing with +the previous example, the following example will change the values of the members of +salmon: + +fish_ptr -> length = 5.1; +fish_ptr -> weight = 6.2; + +Now the length and width members in salmon are 5.1 and 6.2, respectively. + +2.7 Incomplete Types + +You can define structures, unions, and enumerations without listing their members (or +values, in the case of enumerations). Doing so results in an incomplete type. You can’t +declare variables of incomplete types, but you can work with pointers to those types. + +struct point; + +At some time later in your program you will want to complete the type. You do this by + +defining it as you usually would: + +struct point + +{ + +int x, y; + +}; + +This technique is commonly used to for linked lists: + +struct singly_linked_list + +{ + +struct singly_linked_list *next; +int x; +/* other members here perhaps */ + +}; + +struct singly_linked_list *list_head; + + Chapter 2: Data Types + +26 + +2.8 Type Qualifiers + +There are two type qualifiers that you can prepend to your variable declarations which +change how the variables may be accessed: const and volatile. + +const causes the variable to be read-only; after initialization, its value may not be + +changed. + +const float pi = 3.14159f; + +In addition to helping to prevent accidental value changes, declaring variables with const +can aid the compiler in code optimization. + +volatile tells the compiler that the variable is explicitly changeable, and seemingly +useless accesses of the variable (for instance, via pointers) should not be optimized away. +You might use volatile variables to store data that is updated via callback functions or +signal handlers. Section 3.20.4 [Sequence Points and Signal Delivery], page 44. + +volatile float currentTemperature = 40.0; + +2.9 Storage Class Specifiers + +There are four storage class specifiers that you can prepend to your variable declarations +which change how the variables are stored in memory: auto, extern, register, and static. +You use auto for variables which are local to a function, and whose values should be +discarded upon return from the function in which they are declared. This is the default +behavior for variables declared within functions. + +void +foo (int value) +{ + +auto int x = value; +... +return; + +} + +register is nearly identical in purpose to auto, except that it also suggests to the +compiler that the variable will be heavily used, and, if possible, should be stored in a +register. You cannot use the address-of operator to obtain the address of a variable declared +with register. This means that you cannot refer to the elements of an array declared with +storage class register. In fact the only thing you can do with such an array is measure +its size with sizeof. GCC normally makes good choices about which values to hold in +registers, and so register is not often used. + +static is essentially the opposite of auto: when applied to variables within a function +or block, these variables will retain their value even when the function or block is finished. +This is known as static storage duration. + +int +sum (int x) +{ + +static int sumSoFar = 0; +sumSoFar = sumSoFar + x; +return sumSoFar; + +} + + Chapter 2: Data Types + +27 + +You can also declare variables (or functions) at the top level (that is, not inside a function) +to be static; such variables are visible (global) to the current source file (but not other +source files). This gives an unfortunate double meaning to static; this second meaning is +known as static linkage. Two functions or variables having static linkage in separate files +are entirely separate; neither is visible outside the file in which it is declared. + +Uninitialized variables that are declared as extern are given default values of 0, 0.0, or +NULL, depending on the type. Uninitialized variables that are declared as auto or register +(including the default usage of auto) are left uninitialized, and hence should not be assumed +to hold any particular value. + +extern is useful for declaring variables that you want to be visible to all source files +that are linked into your project. You cannot initialize a variable in an extern declaration, +as no space is actually allocated during the declaration. You must make both an extern +declaration (typically in a header file that is included by the other source files which need to +access the variable) and a non-extern declaration which is where space is actually allocated +to store the variable. The extern declaration may be repeated multiple times. + +extern int numberOfClients; + +... + +int numberOfClients = 0; + +See Chapter 6 [Program Structure and Scope], page 64, for related information. + +2.10 Renaming Types + +Sometimes it is convenient to give a new name to a type. You can do this using the typedef +statement. See Section 4.14 [The typedef Statement], page 54, for more information. + + Chapter 3: Expressions and Operators + +28 + +3 Expressions and Operators + +3.1 Expressions + +An expression consists of at least one operand and zero or more operators. Operands are +typed objects such as constants, variables, and function calls that return values. Here are +some examples: + +47 +2 + 2 +cosine(3.14159) /* We presume this returns a floating point value. */ + +Parentheses group subexpressions: + +( 2 * ( ( 3 + 10 ) - ( 2 * 6 ) ) ) + +Innermost expressions are evaluated first. In the above example, 3 + 10 and 2 * 6 evaluate +to 13 and 12, respectively. Then 12 is subtracted from 13, resulting in 1. Finally, 1 is +multiplied by 2, resulting in 2. The outermost parentheses are completely optional. + +An operator specifies an operation to be performed on its operand(s). Operators may + +have one, two, or three operands, depending on the operator. + +3.2 Assignment Operators + +Assignment operators store values in variables. C provides several variations of assignment +operators. + +The standard assignment operator = simply stores the value of its right operand in the +variable specified by its left operand. As with all assignment operators, the left operand +(commonly referred to as the “lvalue”) cannot be a literal or constant value. + +int x = 10; +float y = 45.12 + 2.0; +int z = (2 * (3 + function () )); + +struct foo { +int bar; +int baz; + +} quux = {3, 4}; + +Note that, unlike the other assignment operators described below, you can use the plain +assignment operator to store values of a structure type. + +Compound assignment operators perform an operation involving both the left and right +operands, and then assign the resulting expression to the left operand. Here is a list of the +compound assignment operators, and a brief description of what they do: + +• += + +Adds the two operands together, and then assign the result of the addition to the left +operand. + +• -= + +Subtract the right operand from the left operand, and then assign the result of the +subtraction to the left operand. + + Chapter 3: Expressions and Operators + +29 + +• *= + +Multiply the two operands together, and then assign the result of the multiplication to +the left operand. + +• /= + +Divide the left operand by the right operand, and assign the result of the division to +the left operand. + +• %= + +Perform modular division on the two operands, and assign the result of the division to +the left operand. + +• <<= + +Perform a left shift operation on the left operand, shifting by the number of bits +specified by the right operand, and assign the result of the shift to the left operand. + +• >>= + +Perform a right shift operation on the left operand, shifting by the number of bits +specified by the right operand, and assign the result of the shift to the left operand. + +• &= + +Perform a bitwise conjunction operation on the two operands, and assign the result of +the operation to the left operand. + +• ^= + +Performs a bitwise exclusive disjunction operation on the two operands, and assign the +result of the operation to the left operand. + +• |= + +Performs a bitwise inclusive disjunction operation on the two operands, and assign the +result of the operation to the left operand. + +Here is an example of using one of the compound assignment operators: + +x += y; + +Since there are no side effects wrought by evaluating the variable x as an lvalue, the above +code produces the same result as: + +x = x + y; + +3.3 Incrementing and Decrementing + +The increment operator ++ adds 1 to its operand. The operand must be a either a variable +of one of the primitive data types, a pointer, or an enumeration variable. You can apply +the increment operator either before or after the operand. Here are some examples: + + Chapter 3: Expressions and Operators + +30 + +char w = ’1’; +int x = 5; +char y = ’B’; +float z = 5.2; +int *p = &x; + +++w; +x++; +++y; +z++; +++p; + +/* w is now the character ‘2’ (not the value 2). */ +/* x is now 6. */ +/* y is now ‘C’ (on ASCII systems). */ +/* z is now 6.2. */ +/* p is now &x + sizeof(int). */ + +(Note that incrementing a pointer only makes sense if you have reason to believe that the +new pointer value will be a valid memory address.) + +A prefix increment adds 1 before the operand is evaluated. A postfix increment adds +1 after the operand is evaluated. In the previous examples, changing the position of the +operator would make no difference. However, there are cases where it does make a difference: + +int x = 5; +printf ("%d \n", x++); +/* x is now equal to 6. */ +printf ("%d \n", ++x); + +/* Print x and then increment it. */ + +/* Increment x and then print it. */ + +The output of the above example is: + +5 +7 + +Likewise, you can subtract 1 from an operand using the decrement operator: + +int x = 5; + +x--; /* x is now 4. */ + +The concepts of prefix and postfix application apply here as with the increment operator. + +3.4 Arithmetic Operators + +C provides operators for standard arithmetic operations: addition, subtraction, multiplica- +tion, and division, along with modular division and negation. Usage of these operators is +straightforward; here are some examples: + +/* Addition. */ +x = 5 + 3; +y = 10.23 + 37.332; +quux_pointer = foo_pointer + bar_pointer; + +/* Subtraction. */ +x = 5 - 3; +y = 57.223 - 10.903; +quux_pointer = foo_pointer - bar_pointer; + +You can add and subtract memory pointers, but you cannot multiply or divide them. + + Chapter 3: Expressions and Operators + +31 + +/* Multiplication. */ +x = 5 * 3; +y = 47.4 * 1.001; +/* Division. */ +x = 5 / 3; +y = 940.0 / 20.2; + +Integer division of positive values truncates towards zero, so 5/3 is 1. However, if ei- +ther operand is negative, the direction of rounding is implementation-defined. Section A.5 +[Signed Integer Division], page 75 for information about overflow in signed integer division. +You use the modulus operator % to obtain the remainder produced by dividing its two +operands. You put the operands on either side of the operator, and it does matter which +operand goes on which side: 3 % 5 and 5 % 3 do not have the same result. The operands +must be expressions of a primitive data type. + +/* Modular division. */ +x = 5 % 3; +y = 74 % 47; + +Modular division returns the remainder produced after performing integer division on the +two operands. The operands must be of a primitive integer type. + +/* Negation. */ +int x = -5; +float y = -3.14159; + +If the operand you use with the negative operator is of an unsigned data type, then the +result cannot negative, but rather is the maximum value of the unsigned data type, minus +the value of the operand. + +Many systems use twos-complement arithmetic, and on such systems the most negative +value a signed type can hold is further away from zero than the most positive value. For +example, on one platform, this program: + +#include +#include + +int main (int argc, char *argv[]) +{ + +int x; +x = INT_MAX; +printf("INT_MAX = %d\n", x); +x = INT_MIN; +printf("INT_MIN = %d\n", x); +x = -x; +printf("-INT_MIN = %d\n", x); +return 0; + +} + +Produces this output: + +INT_MAX = 2147483647 +INT_MIN = -2147483648 +-INT_MIN = -2147483648 + + Chapter 3: Expressions and Operators + +32 + +Trivially, you can also apply a positive operator to a numeric expression: + +int x = +42; + +Numeric values are assumed to be positive unless explicitly made negative, so this operator +has no effect on program operation. + +3.5 Complex Conjugation + +As a GNU extension, you can use the complex conjugation operator ~ to perform complex +conjugation on its operand — that is, it reverses the sign of its imaginary component. The +operand must be an expression of a complex number type. Here is an example: + +__complex__ int x = 5 + 17i; + +printf ("%d \n", (x * ~x)); + +Since an imaginary number (a + bi) multiplied by its conjugate is equal to a2 + b2, the + +above printf statement will print 314, which is equal to 25 + 289. + +3.6 Comparison Operators + +You use the comparison operators to determine how two operands relate to each other: are +they equal to each other, is one larger than the other, is one smaller than the other, and +so on. When you use any of the comparison operators, the result is either 1 or 0, meaning +true or false, respectively. + +(In the following code examples, the variables x and y stand for any two expressions of + +arithmetic types, or pointers.) + +The equal-to operator == tests its two operands for equality. The result is 1 if the + +operands are equal, and 0 if the operands are not equal. + +if (x == y) + +puts ("x is equal to y"); + +else + +puts ("x is not equal to y"); + +The not-equal-to operator != tests its two operands for inequality. The result is 1 if the + +operands are not equal, and 0 if the operands are equal. + +if (x != y) + +puts ("x is not equal to y"); + +else + +puts ("x is equal to y"); + +Comparing floating-point values for exact equality or inequality can produce unexpected + +results. Section 2.1.2 [Real Number Types], page 9 for more information. + +You can compare function pointers for equality or inequality; the comparison tests if two + +function pointers point to the same function or not. + +Beyond equality and inequality, there are operators you can use to test if one value is less +than, greater than, less-than-or-equal-to, or greater-than-or-equal-to another value. Here +are some code samples that exemplify usage of these operators: + +if (x < y) + +puts ("x is less than y"); + + Chapter 3: Expressions and Operators + +33 + +if (x <= y) + +puts ("x is less than or equal to y"); + +if (x > y) + +puts ("x is greater than y"); + +if (x >= y) + +puts ("x is greater than or equal to y"); + +3.7 Logical Operators + +Logical operators test the truth value of a pair of operands. Any nonzero expression is +considered true in C, while an expression that evaluates to zero is considered false. + +The logical conjunction operator && tests if two expressions are both true. If the first + +expression is false, then the second expression is not evaluated. + +if ((x == 5) && (y == 10)) + +printf ("x is 5 and y is 10"); + +The logical disjunction operator || tests if at least one of two expressions it true. If the + +first expression is true, then the second expression is not evaluated. + +if ((x == 5) || (y == 10)) + +printf ("x is 5 or y is 10"); + +You can prepend a logical expression with a negation operator ! to flip the truth value: + +if (!(x == 5)) + +printf ("x is not 5"); + +Since the second operand in a logical expression pair is not necessarily evaluated, you + +can write code with perhaps unintuitive results: + +if (foo && x++) + +bar(); + +If foo is ever zero, then not only would bar not be called, but x would not be incremented. +If you intend to increment x regardless of the value of foo, you should do so outside of the +conjunction expression. + +3.8 Bit Shifting + +You use the left-shift operator << to shift its first operand’s bits to the left. The second +operand denotes the number of bit places to shift. Bits shifted off the left side of the value +are discarded; new bits added on the right side will all be 0. + +x = 47; +x << 1; + +/* 47 is 00101111 in binary. */ +/* 00101111 << 1 is 01011110. */ + +Similarly, you use the right-shift operator >> to shift its first operand’s bits to the right. +Bits shifted off the right side are discarded; new bits added on the left side are usually 0, +but if the first operand is a signed negative value, then the added bits will be either 0 or +whatever value was previously in the leftmost bit position. + +x = 47; +x >> 1; + +/* 47 is 00101111 in binary. */ +/* 00101111 >> 1 is 00010111. */ + +For both << and >>, if the second operand is greater than the bit-width of the first + +operand, or the second operand is negative, the behavior is undefined. + + Chapter 3: Expressions and Operators + +34 + +You can use the shift operators to perform a variety of interesting hacks. For example, +given a date with the day of the month numbered as d, the month numbered as m, and the +year y, you can store the entire date in a single number x: + +int d = 12; +int m = 6; +int y = 1983; +int x = (((y << 4) + m) << 5) + d; + +You can then extract the original day, month, and year out of x using a combination of +shift operators and modular division: + +d = x % 32; +m = (x >> 5) % 16; +y = x >> 9; + +3.9 Bitwise Logical Operators + +C provides operators for performing bitwise conjunction, inclusive disjunction, exclusive +disjunction, and negation (complement). + +Biwise conjunction examines each bit in its two operands, and when two corresponding +bits are both 1, the resulting bit is 1. All other resulting bits are 0. Here is an example of +how this works, using binary numbers: + +11001001 & 10011011 = 10001001 + +Bitwise inclusive disjunction examines each bit in its two operands, and when two cor- + +responding bits are both 0, the resulting bit is 0. All other resulting bits are 1. + +11001001 | 10011011 = 11011011 + +Bitwise exclusive disjunction examines each bit in its two operands, and when two cor- + +responding bits are different, the resulting bit is 1. All other resulting bits are 0. + +11001001 ^ 10011011 = 01010010 + +Bitwise negation reverses each bit in its operand: + +~11001001 = 00110110 + +In C, you can only use these operators with operands of an integer (or character) type, +and for maximum portability, you should only use the bitwise negation operator with un- +signed integer types. Here are some examples of using these operators in C code: + +unsigned int foo = 42; +unsigned int bar = 57; +unsigned int quux; + +quux = foo & bar; +quux = foo | bar; +quux = foo ^ bar; +quux = ~foo; + + Chapter 3: Expressions and Operators + +35 + +3.10 Pointer Operators + +You can use the address operator & to obtain the memory address of an object. + +int x = 5; +int *pointer_to_x = &x; + +It is not necessary to use this operator to obtain the address of a function, although you + +can: + +extern int foo (void); +int (*fp1) (void) = foo; /* fp1 points to foo */ +int (*fp2) (void) = &foo; /* fp2 also points to foo */ + +Function pointers and data pointers are not compatible, in the sense that you cannot +expect to store the address of a function into a data pointer, and then copy that into a +function pointer and call it successfully. +It might work on some systems, but it’s not a +portable technique. + +As a GNU extension to C89, you can also obtain the address of a label with the label +address operator &&. The result is a void* pointer which can be used with goto. See +Section 4.10 [The goto Statement], page 52. + +Given a memory address stored in a pointer, you can use the indirection operator * to + +obtain the value stored at the address. (This is called dereferencing the pointer.) + +int x = 5; +int y; +int *ptr; + +ptr = &x; + +/* ptr now holds the address of x. */ + +y = *ptr; + +/* y gets the value stored at the address + +stored in ptr. */ + +Avoid using dereferencing pointers that have not been initialized to a known memory loca- +tion. + +3.11 The sizeof Operator + +You can use the sizeof operator to obtain the size (in bytes) of the data type of its operand. +The operand may be an actual type specifier (such as int or float), as well as any valid +expression. When the operand is a type name, it must be enclosed in parentheses. Here are +some examples: + +size_t a = sizeof(int); +size_t b = sizeof(float); +size_t c = sizeof(5); +size_t d = sizeof(5.143); +size_t e = sizeof a; + +The result of the sizeof operator is of a type called size_t, which is defined in the +header file . size_t is an unsigned integer type, perhaps identical to unsigned +int or unsigned long int; it varies from system to system. + +The size_t type is often a convenient type for a loop index, since it is guaranteed to be +able to hold the number of elements in any array; this is not the case with int, for example. + + Chapter 3: Expressions and Operators + +36 + +The sizeof operator can be used to automatically compute the number of elements in + +an array: + +#include +#include + +static const int values[] = { 1, 2, 48, 681 }; +#define ARRAYSIZE(x) (sizeof x/sizeof x[0]) + +int main (int argc, char *argv[]) +{ + +size_t i; +for (i = 0; i < ARRAYSIZE(values); i++) +{ + +printf("%d\n", values[i]); + +} +return 0; + +} + +There are two cases where this technique does not work. The first is where the array +element has zero size (GCC supports zero-sized structures as a GNU extension). The second +is where the array is in fact a function parameter (see Section 5.4 [Function Parameters], +page 58). + +3.12 Type Casts + +You can use a type cast to explicitly cause an expression to be of a specified data type. A +type cast consists of a type specifier enclosed in parentheses, followed by an expression. To +ensure proper casting, you should also enclose the expression that follows the type specifier +in parentheses. Here is an example: + +float x; +int y = 7; +int z = 3; +x = (float) (y / z); + +In that example, since y and z are both integers, integer division is performed, and even +though x is a floating-point variable, it receives the value 2. Explicitly casting the result of +the division to float does no good, because the computed value of y/z is already 2. + +To fix this problem, you need to convert one of the operands to a floating-point type + +before the division takes place: + +float x; +int y = 7; +int z = 3; +x = (y / (float)z); + +Here, a floating-point value close to 2.333. . . is assigned to x. + +Type casting only works with scalar types (that is, integer, floating-point or pointer + +types). Therefore, this is not allowed: + + Chapter 3: Expressions and Operators + +37 + +struct fooTag { /* members ... */ }; +struct fooTag foo; +unsigned char byteArray[8]; + +foo = (struct fooType) byteArray; /* Fail! */ + +3.13 Array Subscripts + +You can access array elements by specifying the name of the array, and the array subscript +(or index, or element number) enclosed in brackets. Here is an example, supposing an +integer array called my_array: + +my_array[0] = 5; + +The array subscript expression A[i] is defined as being identical to the expression +(*((A)+(i))). This means that many uses of an array name are equivalent to a pointer +expression. It also means that you cannot subscript an array having the register storage +class. + +3.14 Function Calls as Expressions + +A call to any function which returns a value is an expression. + +int function(void); +... +a = 10 + function(); + +3.15 The Comma Operator + +You use the comma operator , to separate two (ostensibly related) expressions. For instance, +the first expression might produce a value that is used by the second expression: + +x++, y = x * x; + +More commonly, the comma operator is used in for statements, like this: + +/* Using the comma operator in a for statement. */ + +for (x = 1, y = 10; x <=10 && y >=1; x++, y--) + +{ + +} + +... + +This lets you conveniently set, monitor, and modify multiple control expressions for the for +statement. + +A comma is also used to separate function parameters; however, this is not the comma +operator in action. +In fact, if the comma operator is used as we have discussed here in +a function call, then the compiler will interpret that as calling the function with an extra +parameter. + +If you want to use the comma operator in a function argument, you need to put parenthe- +ses around it. That’s because commas in a function argument list have a different meaning: +they separate arguments. Thus, + + Chapter 3: Expressions and Operators + +38 + +foo (x, y=47, x, z); + +is interpreted as a function call with four arguments, but + +foo (x, (y=47, x), z); + +is a function call with just three arguments. (The second argument is (y=47, x).) + +3.16 Member Access Expressions + +You can use the member access operator . to access the members of a structure or union +variable. You put the name of the structure variable on the left side of the operator, and +the name of the member on the right side. + +struct point +{ + +int x, y; + +}; + +struct point first_point; + +first_point.x = 0; +first_point.y = 5; + +You can also access the members of a structure or union variable via a pointer by using + +the indirect member access operator ->. x->y is equivalent to (*x).y. + +struct fish + +{ + +int length, weight; + +}; + +struct fish salmon; + +struct fish *fish_pointer = &salmon; + +fish_pointer->length = 3; +fish_pointer->weight = 9; +See Section 2.6 [Pointers], page 23. + +3.17 Conditional Expressions + +You use the conditional operator to cause the entire conditional expression to evaluate to +either its second or its third operand, based on the truth value of its first operand. Here’s +an example: + +a ? b : c + +If expression a is true, then expression b is evaluated and the result is the value of b. + +Otherwise, expression c is evaluated and the result is c. + +Expressions b and c must be compatible. That is, they must both be + +1. arithmetic types +2. compatible struct or union types + + Chapter 3: Expressions and Operators + +39 + +3. pointers to compatible types (one of which might be the NULL pointer) + +Alternatively, one operand is a pointer and the other is a void* pointer. +Here is an example + +a = (x == 5) ? y : z; + +Here, if x equals 5, then a will receive the value of y. Otherwise, a will receive the value +of z. This can be considered a shorthand method for writing a simple if. . . else statement. +The following example will accomplish the same task as the previous one: + +if (x == 5) + +a = y; + +else + +a = z; + +If the first operand of the conditional operator is true, then the third operand is never +evaluated. Similarly, if the first operand is false, then the second operand is never evaluated. +The first operand is always evaluated. + +3.18 Statements and Declarations in Expressions + +As a GNU C extension, you can build an expression using compound statement enclosed +in parentheses. This allows you to included loops, switches, and local variables within an +expression. + +Recall that a compound statement (also known as a block) is a sequence of statements +In this construct, parentheses go around the braces. Here is an + +surrounded by braces. +example: + +({ int y = function (); int z; + +if (y > 0) z = y; + +else z = - y; +z; }) + +That is a valid (though slightly more complex than necessary) expression for the absolute + +value of function (). + +The last thing in the compound statement should be an expression followed by a semi- +colon; the value of this subexpression serves as the value of the entire construct. (If you use +some other kind of statement last within the braces, the construct has type void, and thus +effectively no value.) + +This feature is especially useful in making macro definitions “safe” (so that they evaluate +each operand exactly once). For example, the “maximum” function is commonly defined +as a macro in standard C as follows: + +#define max(a,b) ((a) > (b) ? (a) : (b)) + +But this definition computes either a or b twice, with bad results if the operand has side +effects. In GNU C, if you know the type of the operands (here let’s assume int), you can +define the macro safely as follows: + +#define maxint(a,b) \ + +({int _a = (a), _b = (b); _a > _b ? _a : _b; }) + +If you don’t know the type of the operand, you can still do this, but you must use typeof + +expressions or type naming. + + Chapter 3: Expressions and Operators + +40 + +Embedded statements are not allowed in constant expressions, such as the value of an + +enumeration constant, the width of a bit field, or the initial value of a static variable. + +3.19 Operator Precedence + +When an expression contains multiple operators, such as a + b * f(), the operators are +grouped based on rules of precedence. For instance, the meaning of that expression is to +call the function f with no arguments, multiply the result by b, then add that result to a. +That’s what the C rules of operator precedence determine for this expression. + +The following is a list of types of expressions, presented in order of highest precedence +first. Sometimes two or more operators have equal precedence; all those operators are +applied from left to right unless stated otherwise. + +1. Function calls, array subscripting, and membership access operator expressions. + +2. Unary operators, including logical negation, bitwise complement, increment, decre- +ment, unary positive, unary negative, indirection operator, address operator, type cast- +ing, and sizeof expressions. When several unary operators are consecutive, the later +ones are nested within the earlier ones: !-x means !(-x). +3. Multiplication, division, and modular division expressions. + +4. Addition and subtraction expressions. + +5. Bitwise shifting expressions. + +6. Greater-than, less-than, greater-than-or-equal-to, and less-than-or-equal-to + +expressions. + +7. Equal-to and not-equal-to expressions. + +8. Bitwise AND expressions. + +9. Bitwise exclusive OR expressions. + +10. Bitwise inclusive OR expressions. + +11. Logical AND expressions. + +12. Logical OR expressions. + +13. Conditional expressions (using ?:). When used as subexpressions, these are evaluated + +right to left. + +14. All assignment expressions, including compound assignment. When multiple assign- +ment statements appear as subexpressions in a single larger expression, they are eval- +uated right to left. + +15. Comma operator expressions. + +The above list is somewhat dry and is apparently straightforward, but it does hide some + +pitfalls. Take this example: + +foo = *p++; + +Here p is incremented as a side effect of the expression, but foo takes the value of *(p++) +rather than (*p)++, since the unary operators bind right to left. There are other examples +of potential surprises lurking behind the C precedence table. For this reason if there is the +slightest risk of the reader misunderstanding the meaning of the program, you should use +parentheses to make your meaning clear. + + Chapter 3: Expressions and Operators + +41 + +3.20 Order of Evaluation + +In C you cannot assume that multiple subexpressions are evaluated in the order that seems +natural. For instance, consider the expression ++a * f(). Does this increment a before or +after calling the function f? The compiler could do it in either order, so you cannot make +assumptions. + +This manual explains the semantics of the C language in the abstract. However, an +actual compiler translates source code into specific actions in an actual computer, and may +re-order operations for the sake of efficiency. The correspondence between the program you +write and the things the computer actually does are specified in terms of side effects and +sequence points. + +3.20.1 Side Effects +A side effect is one of the following: + +1. accessing a volatile object +2. modifying an object + +3. modifying a file + +4. a call to a function which performs any of the above side effects + +These are essentially the externally-visible effects of running a program. They are called +side effects because they are effects of expression evalation beyond the expression’s actual +resulting value. + +The compiler is allowed to perform the operations of your program in an order different +to the order implied by the source of your program, provided that in the end all the nec- +essary side effects actually take place. The compiler is also allowed to entirely omit some +operations; for example it’s allowed to skip evaluating part of an expression if it can be +certain that the value is not used and evaluating that part of the expression won’t produce +any needed side effects. + +3.20.2 Sequence Points +Another requirement on the compiler is that side effects should take place in the correct +order. In order to provide this without over-constraining the compiler, the C89 and C90 +standards specify a list of sequence points. A sequence point is one of the following: + +1. a call to a function (after argument evaluation is complete) +2. the end of the left-hand operand of the and operator && +3. the end of the left-hand operand of the or operator || +4. the end of the left-hand operand of the comma operator , +5. the end of the first operand of the ternary operator a ? b : c +6. the end of a full declarator1 +7. the end of an initialisation expression +8. the end of an expression statement (i.e. an expression followed by ;) +9. the end of the controlling expression of an if or switch statement + +1 a full declarator is a declaration of a function or an object which is not part of another object + + Chapter 3: Expressions and Operators + +42 + +10. the end of the controlling expression of a while or do statement +11. the end of any of the three controlling expressions of a for statement +12. the end of the expression in a return statement +13. +14. after the actions associated with an item of formatted I/O (as used for example with + +immediately before the return of a library function + +15. + +the strftime or the printf and scanf famlies of functions). +immediately before and after a call to a comparison function (as called for example by +qsort) + +At a sequence point, all the side effects of previous expression evaluations must be + +complete, and no side effects of later evaluations may have taken place. + +This may seem a little hard to grasp, but there is another way to consider this. Imagine +you wrote a library (some of whose functions are external and perhaps others not) and +compiled it, allowing someone else to call one of your functions from their code. The +definitions above ensure that, at the time they call your function, the data they pass in +has values which are consistent with the behaviour specified by the abstract machine, and +any data returned by your function has a state which is also consistent with the abstract +machine. This includes data accessible via pointers (i.e. not just function parameters and +identifiers with external linkage). + +The above is a slight simplification, since compilers exist that perform whole-program +optimisation at link time. Importantly however, although they might perform optimisations, +the visible side effects of the program must be the same as if they were produced by the +abstract machine. + +3.20.3 Sequence Points Constrain Expressions +The code fragment +i = i + 1; + +is quite normal and no doubt occurs in many programs. However, the quite similar code + +fragment + +i = ++i + 1; + +is a little harder to understand; what is the final value of i? The C standards (both C89 + +and C99) both forbid this construct in conforming programs. + +Between two sequence points, + +1. an object may have its stored value modified at most once by the evaluation of an + +expression + +2. the prior value of the object shall be read only to determine the value to be stored. + +The first of these two conditions forbids expressions like foo(x=2, ++x). The second + +condition forbids expressions like a[i++] = i. + +int x=0; foo(++x, ++x) + +Not allowed in a conforming program; modifies x twice before argument evalu- +ation is complete. + +int x=0; bar((++x,++x)) + +Allowed; the function bar takes one argument (the value 2 is passed here), and +there is a sequence point at the comma operator. + + Chapter 3: Expressions and Operators + +43 + +*p++ || *p++ + +Allowed; there is a sequence point at ||. + +int x = 1, y = x++; + +Allowed; there is a sequence point after the full declarator of x. + +x=2; x++; Allowed; there is a sequence point at the end of the first expression statement. + +if (x++ > MAX) x = 0; + +Allowed; there is a sequence point at the end of the controlling expression of +the if2. + +(x=y) ? ++x : x--; + +Allowed; there is a sequence point before the ?, and only one of the two following +expressions is evaluated. + +int *p=malloc(sizeof(*p)), *q=p; *p=foo(); bar((*p)++,(*q)++); + +Not allowed; the object at p is being modified twice before the evaluation of +the arguments to bar is complete. The fact that this is done once via p and +once via q is irrelevant, since they both point to the same object. + +Let’s go back to the example we used to introduce the problem of the order of evaluation, + +++a * f(). Suppose the code actually looks like this: + +static int a = 1; + +static int f (void) +{ + +a = 100; +return 3; + +} + +int foo (void) +{ + +return ++a * f(); + +} + +Is this code allowed in a standard-conforming program? Although the expression in foo + +modifies a twice, this is not a problem. Let’s look at the two possible cases. + +The right operand f() is evaluated first + +Since f returns a value other than void, it must contain a return statement. +Therefore, there is a sequence point at the end of the return expression. That +comes between the modification to a that f makes and the evaluation of the +left operand. + +The left operand ++a is evaluated first + +First, a is incremented. Then the arguments to f are evaluated (there are zero +of them). Then there is a sequence point before f is actually called. + +2 However if for example MAX is INT_MAX and x is of type int, we clearly have a problem with overflow. + +See Appendix A [Overflow], page 71. + + Chapter 3: Expressions and Operators + +44 + +So, we see that our program is standard-conforming. Notice that the above argument +does not actually depend on the details of the body of the function f. It only depends on +the function containing something ending in a sequence point – in our example this is a +return statement, but an expression statement or a full declarator would do just as well. + +However, the result of executing this code depends on the order of evaluation of the +operands of *. +If the left-hand operand is evaluated first, foo returns 6. Otherwise, it +returns 303. The C standard does not specify in which order the operands should be +evaluated, and also does not require an implementation either to document the order or +even to stick to one order. The effect of this code is unspecified, meaning that one of several +specific things will happen, but the C standards do not say which. + +3.20.4 Sequence Points and Signal Delivery +Signals are mainly documented in the GNU C Library manual rather than this document, +even though the C standards consider the compiler and the C library together to be “the +implementation”. + +When a signal is received, this will happen between sequence points. Side effects on +volatile objects prior to the previous sequence point will have occurred, but other updates +may not have occurred yet. This even applies to straight assignments, such as x=0;, because +the code generated for that statement may require more than one instruction, meaning that +it can be interrupted part-way through by the delivery of a signal. + +The C standard is quite restrictive about what data access can occur within a signal +handler. They can of course use auto variables, but in terms of reading or writing other +objects, they must be volatile sig_atomic_t. The volatile type qualifier ensures that +access to the variable in the other parts of the program doesn’t span sequence points and +the use of the sig_atomic_t type ensures that changes to the variable are atomic with +respect to signal delivery. + +The POSIX standard also allows a small number of library functions to be called from +a signal handler. These functions are referred to as the set of async-signal-safe functions. +If your program is intended to run on a POSIX system but not on other systems, you can +safely call these from your signal handler too. + + Chapter 4: Statements + +45 + +4 Statements + +You write statements to cause actions and to control flow within your programs. You can +also write statements that do not do anything at all, or do things that are uselessly trivial. + +4.1 Labels + +You can use labels to identify a section of source code for use with a later goto (see +Section 4.10 [The goto Statement], page 52). A label consists of an identifier (such as those +used for variable names) followed by a colon. Here is an example: + +treet: + +You should be aware that label names do not interfere with other identifier names: + +int treet = 5; +treet: + +/* treet the variable. */ +/* treet the label. */ + +The ISO C standard mandates that a label must be followed by at least one statement, +possibly a null statement (see Section 4.9 [The Null Statement], page 52). GCC will compile +code that does not meet this requirement, but be aware that if you violate it, your code +may have portability issues. + +4.2 Expression Statements + +You can turn any expression into a statement by adding a semicolon to the end of the +expression. Here are some examples: + +5; +2 + 2; +10 >= 9; + +In each of those, all that happens is that each expression is evaluated. However, they +are useless because they do not store a value anywhere, nor do they actually do anything, +other than the evaluation itself. The compiler is free to ignore such statements. + +Expression statements are only useful when they have some kind of side effect, such as +storing a value, calling a function, or (this is esoteric) causing a fault in the program. Here +are some more useful examples: + +x++; +y = x + 25; +puts ("Hello, user!"); +*cucumber; + +The last of those statements, *cucumber;, could potentially cause a fault in the program + +if the value of cucumber is both not a valid pointer and has been declared as volatile. + +4.3 The if Statement +You can use the if statement to conditionally execute part of your program, based on the +truth value of a given expression. Here is the general form of an if statement: + +if (test) + +then-statement + +else + +else-statement + + Chapter 4: Statements + +46 + +If test evaluates to true, then then-statement is executed and else-statement is not. If +test evaluates to false, then else-statement is executed and then-statement is not. The else +clause is optional. + +Here is an actual example: + +if (x == 10) + +puts ("x is 10"); + +If x == 10 evaluates to true, then the statement puts ("x is 10"); is executed. If x == + +10 evaluates to false, then the statement puts ("x is 10"); is not executed. + +Here is an example using else: + +if (x == 10) + +puts ("x is 10"); + +else + +puts ("x is not 10"); + +You can use a series of if statements to test for multiple conditions: + +if (x == 1) + +puts ("x is 1"); + +else if (x == 2) + +puts ("x is 2"); + +else if (x == 3) + +puts ("x is 3"); + +else + +puts ("x is something else"); + +This function calculates and displays the date of Easter for the given year y: + +void +easterDate (int y) +{ + +int n = 0; +int g = (y % 19) + 1; +int c = (y / 100) + 1; +int x = ((3 * c) / 4) - 12; +int z = (((8 * c) + 5) / 25) - 5; +int d = ((5 * y) / 4) - x - 10; +int e = ((11 * g) + 20 + z - x) % 30; + +if (((e == 25) && (g > 11)) || (e == 24)) + +e++; + +n = 44 - e; + +if (n < 21) +n += 30; + +n = n + 7 - ((d + n) % 7); + +if (n > 31) + + Chapter 4: Statements + +47 + +printf ("Easter: %d April %d", n - 31, y); + +else + +printf ("Easter: %d March %d", n, y); + +} + +4.4 The switch Statement +You can use the switch statement to compare one expression with others, and then execute +a series of sub-statements based on the result of the comparisons. Here is the general form +of a switch statement: + +switch (test) + +{ + +} + +case compare-1: + +if-equal-statement-1 + +case compare-2: + +if-equal-statement-2 + +... +default: + +default-statement + +The switch statement compares test to each of the compare expressions, until it finds +one that is equal to test. Then, the statements following the successful case are executed. +All of the expressions compared must be of an integer type, and the compare-N expressions +must be of a constant integer type (e.g., a literal integer or an expression built of literal +integers). + +Optionally, you can specify a default case. + +If test doesn’t match any of the specific +cases listed prior to the default case, then the statements for the default case are executed. +Traditionally, the default case is put after the specific cases, but that isn’t required. + +switch (x) + +{ + +case 0: + +puts ("x is 0"); +break; + +case 1: + +puts ("x is 1"); +break; +default: + +puts ("x is something else"); +break; + +} + +Notice the usage of the break statement in each of the cases. This is because, once a +matching case is found, not only are its statements executed, but so are the statements for +all following cases: + + Chapter 4: Statements + +48 + +int x = 0; +switch (x) + +{ + +} + +case 0: + +puts ("x is 0"); + +case 1: + +puts ("x is 1"); + +default: + +puts ("x is something else"); + +The output of that example is: + +x is 0 +x is 1 +x is something else + +This is often not desired. Including a break statement at the end of each case redirects + +program flow to after the switch statement. + +As a GNU C extension, you can also specify a range of consecutive integer values in a + +single case label, like this: + +case low ... high: + +This has the same effect as the corresponding number of individual case labels, one for +each integer value from low to high, inclusive. + +This feature is especially useful for ranges of ASCII character codes: + +case ’A’ ... ’Z’: + +Be careful to include spaces around the ...; otherwise it may be parsed incorrectly when + +you use it with integer values. For example, write this: + +case 1 ... 5: + +instead of this: + +case 1...5: + +It is common to use a switch statement to handle various possible values of errno. In +this case a portable program should watch out for the possibility that two macros for errno +values in fact have the same value, for example EWOULDBLOCK and EAGAIN. + +4.5 The while Statement +The while statement is a loop statement with an exit test at the beginning of the loop. +Here is the general form of the while statement: + +while (test) +statement + +The while statement first evaluates test. If test evaluates to true, statement is executed, +and then test is evaluated again. statement continues to execute repeatedly as long as test +is true after each execution of statement. + +This example prints the integers from zero through nine: + + Chapter 4: Statements + +49 + +int counter = 0; +while (counter < 10) + +printf ("%d ", counter++); + +A break statement can also cause a while loop to exit. + +4.6 The do Statement +The do statement is a loop statement with an exit test at the end of the loop. Here is the +general form of the do statement: + +do + +statement +while (test); + +The do statement first executes statement. After that, it evaluates test. If test is true, +then statement is executed again. statement continues to execute repeatedly as long as test +is true after each execution of statement. + +This example also prints the integers from zero through nine: + +int x = 0; +do + +printf ("%d ", x++); + +while (x < 10); + +A break statement can also cause a do loop to exit. + +4.7 The for Statement +The for statement is a loop statement whose structure allows easy variable initialization, +expression testing, and variable modification. +It is very convenient for making counter- +controlled loops. Here is the general form of the for statement: + +for (initialize; test; step) + +statement + +The for statement first evaluates the expression initialize. Then it evaluates the expres- +sion test. If test is false, then the loop ends and program control resumes after statement. +Otherwise, if test is true, then statement is executed. Finally, step is evaluated, and the +next iteration of the loop begins with evaluating test again. + +Most often, initialize assigns values to one or more variables, which are generally used as +counters, test compares those variables to a predefined expression, and step modifies those +variables’ values. Here is another example that prints the integers from zero through nine: + +int x; +for (x = 0; x < 10; x++) + +printf ("%d ", x); + +First, it evaluates initialize, which assigns x the value 0. Then, as long as x is less than +10, the value of x is printed (in the body of the loop). Then x is incremented in the step +clause and the test re-evaluated. + +All three of the expressions in a for statement are optional, and any combination of +the three is valid. Since the first expression is evaluated only once, it is perhaps the most +commonly omitted expression. You could also write the above example as: + + Chapter 4: Statements + +50 + +int x = 1; +for (; x <= 10; x++) +printf ("%d ", x); + +In this example, x receives its value prior to the beginning of the for statement. + +If you leave out the test expression, then the for statement is an infinite loop (unless +you put a break or goto statement somewhere in statement). This is like using 1 as test; +it is never false. + +This for statement starts printing numbers at 1 and then continues indefinitely, always + +printing x incremented by 1: + +for (x = 1; ; x++) + +printf ("%d ", x); + +If you leave out the step expression, then no progress is made toward completing the + +loop—at least not as is normally expected with a for statement. + +This example prints the number 1 over and over, indefinitely: + +for (x = 1; x <= 10;) +printf ("%d ", x); + +Perhaps confusingly, you cannot use the comma operator (see Section 3.15 [The Comma +Operator], page 37) for monitoring multiple variables in a for statement, because as usual +the comma operator discards the result of its left operand. This loop: + +int x, y; +for (x = 1, y = 10; x <= 10, y >= 1; x+=2, y--) + +printf ("%d %d\n", x, y); + +Outputs: + +1 10 +3 9 +5 8 +7 7 +9 6 +11 5 +13 4 +15 3 +17 2 +19 1 + +If you need to test two conditions, you will need to use the && operator: + +int x, y; +for (x = 1, y = 10; x <= 10 && y >= 1; x+=2, y--) + +printf ("%d %d\n", x, y); + +A break statement can also cause a for loop to exit. + +Here is an example of a function that computes the summation of squares, given a + +starting integer to square and an ending integer to square: + + Chapter 4: Statements + +51 + +int +sum_of_squares (int start, int end) +{ + +int i, sum = 0; +for (i = start; i <= end; i++) + +sum += i * i; + +return sum; + +} + +4.8 Blocks + +A block is a set of zero or more statements enclosed in braces. Blocks are also known as +compound statements. Often, a block is used as the body of an if statement or a loop +statement, to group statements together. + +for (x = 1; x <= 10; x++) + +{ + +} + +printf ("x is %d\n", x); + +if ((x % 2) == 0) + +printf ("%d is even\n", x); + +else + +printf ("%d is odd\n", x); + +You can also put blocks inside other blocks: + +for (x = 1; x <= 10; x++) + +{ + +if ((x % 2) == 0) + +{ + +printf ("x is %d\n", x); +printf ("%d is even\n", x); + +} +else +{ + +printf ("x is %d\n", x); +printf ("%d is odd\n", x); + +} + +} + +You can declare variables inside a block; such variables are local to that block. In C89, +declarations must occur before other statements, and so sometimes it is useful to introduce +a block simply for this purpose: + +{ + +int x = 5; +printf ("%d\n", x); + +} +printf ("%d\n", x); + +/* Compilation error! x exists only + +in the preceding block. */ + + Chapter 4: Statements + +52 + +4.9 The Null Statement + +The null statement is merely a semicolon alone. + +; + +A null statement does not do anything. It does not store a value anywhere. It does not + +cause time to pass during the execution of your program. + +Most often, a null statement is used as the body of a loop statement, or as one or more +of the expressions in a for statement. Here is an example of a for statement that uses the +null statement as the body of the loop (and also calculates the integer square root of n, just +for fun): + +for (i = 1; i*i < n; i++) + +; + +Here is another example that uses the null statement as the body of a for loop and also + +produces output: + +for (x = 1; x <= 5; printf ("x is now %d\n", x), x++) + +; + +A null statement is also sometimes used to follow a label that would otherwise be the + +last thing in a block. + +4.10 The goto Statement +You can use the goto statement to unconditionally jump to a different place in the program. +Here is the general form of a goto statement: + +goto label; + +You have to specify a label to jump to; when the goto statement is executed, program + +control jumps to that label. See Section 4.1 [Labels], page 45. Here is an example: + +goto end_of_program; +... +end_of_program: + +The label can be anywhere in the same function as the goto statement that jumps to it, + +but a goto statement cannot jump to a label in a different function. + +You can use goto statements to simulate loop statements, but we do not recommend +it—it makes the program harder to read, and GCC cannot optimize it as well. You should +use for, while, and do statements instead of goto statements, when possible. + +As an extension, GCC allows a goto statement to jump to an address specified by a +void* variable. To make this work, you also need to take the address of a label by using +the unary operator && (not &). Here is a contrived example: + + Chapter 4: Statements + +53 + +enum Play { ROCK=0, PAPER=1, SCISSORS=2 }; +enum Result { WIN, LOSE, DRAW }; + +static enum Result turn (void) +{ + +const void * const jumptable[] = {&&rock, &&paper, &&scissors}; +enum Play opp; +goto *jumptable[select_option (&opp)]; + +/* opponent’s play */ + +rock: + +return opp == ROCK ? DRAW : (opp == PAPER ? LOSE : WIN); + +paper: + +return opp == ROCK ? WIN + +: (opp == PAPER ? DRAW : LOSE); + +scissors: + +return opp == ROCK ? LOSE : (opp == PAPER ? WIN + +: DRAW); + +} + +4.11 The break Statement +You can use the break statement to terminate a while, do, for, or switch statement. Here +is an example: +int x; +for (x = 1; x <= 10; x++) + +{ + +} + +if (x == 8) +break; + +else + +printf ("%d ", x); + +That example prints numbers from 1 to 7. When x is incremented to 8, x == 8 is true, + +so the break statement is executed, terminating the for loop prematurely. + +If you put a break statement inside of a loop or switch statement which itself is inside +of a loop or switch statement, the break only terminates the innermost loop or switch +statement. + +4.12 The continue Statement +You can use the continue statement in loops to terminate an iteration of the loop and +begin the next iteration. Here is an example: + +for (x = 0; x < 100; x++) + +{ + +} + +if (x % 2 == 0) + +continue; + +else + +sum_of_odd_numbers + = x; + +If you put a continue statement inside a loop which itself is inside a loop, then it affects + +only the innermost loop. + + Chapter 4: Statements + +54 + +4.13 The return Statement +You can use the return statement to end the execution of a function and return program +control to the function that called it. Here is the general form of the return statement: + +return return-value; + +return-value is an optional expression to return. If the function’s return type is void, +then it is invalid to return an expression. You can, however, use the return statement +without a return value. + +If the function’s return type is not the same as the type of return-value, and automatic + +type conversion cannot be performed, then returning return-value is invalid. + +If the function’s return type is not void and no return value is specified, then the return +statement is valid unless the function is called in a context that requires a return value. For +example: + +x = cosine (y); + +In that case, the function cosine was called in a context that required a return value, + +so the value could be assigned to x. + +Even in contexts where a return value is not required, it is a bad idea for a non-void +function to omit the return value. With GCC, you can use the command line option +-Wreturn-type to issue a warning if you omit the return value in such functions. + +Here are some examples of using the return statement, in both a void and non-void + +function: + +void +print_plus_five (int x) +{ + +printf ("%d ", x + 5); +return; + +} + +int +square_value (int x) +{ + +return x * x; + +} + +4.14 The typedef Statement +You can use the typedef statement to create new names for data types. Here is the general +form of the typedef statement: + +typedef old-type-name new-type-name + +old-type-name is the existing name for the type, and may consist of more than one +token (e.g., unsigned long int). new-type-name is the resulting new name for the type, +and must be a single identifier. Creating this new name for the type does not cause the old +name to cease to exist. Here are some examples: + +typedef unsigned char byte_type; +typedef double real_number_type; + + Chapter 4: Statements + +55 + +In the case of custom data types, you can use typedef to make a new name for the type +while defining the type: + +typedef struct fish +{ + +float weight; +float length; +float probability_of_being_caught; + +} fish_type; + +To make a type definition of an array, you first provide the type of the element, and then +establish the number of elements at the end of the type definition: + +typedef char array_of_bytes [5]; +array_of_bytes five_bytes = {0, 1, 2, 3, 4}; + +When selecting names for types, you should avoid ending your type names with a _t +suffix. The compiler will allow you to do this, but the POSIX standard reserves use of the +_t suffix for standard library type names. + + Chapter 5: Functions + +5 Functions + +56 + +You can write functions to separate parts of your program into distinct subprocedures. To +write a function, you must at least create a function definition. It is a good idea also to have +an explicit function declaration; you don’t have to, but if you leave it out, then the default +implicit declaration might not match the function itself, and you will get some compile-time +warnings. + +Every program requires at least one function, called main. That is where the program’s + +execution begins. + +5.1 Function Declarations + +You write a function declaration to specify the name of a function, a list of parameters, +and the function’s return type. A function declaration ends with a semicolon. Here is the +general form: + +return-type function-name (parameter-list); + +return-type indicates the data type of the value returned by the function. You can + +declare a function that doesn’t return anything by using the return type void. + +function-name can be any valid identifier (see Section 1.1 [Identifiers], page 2). + +parameter-list consists of zero or more parameters, separated by commas. A typical +parameter consists of a data type and an optional name for the parameter. You can also +declare a function that has a variable number of parameters (see Section 5.5 [Variable +Length Parameter Lists], page 59), or no parameters using void. Leaving out parameter- +list entirely also indicates no parameters, but it is better to specify it explicitly with void. + +Here is an example of a function declaration with two parameters: + +int foo (int, double); + +If you include a name for a parameter, the name immediately follows the data type, like + +this: + +int foo (int x, double y); + +The parameter names can be any identifier (see Section 1.1 [Identifiers], page 2), and if +you have more than one parameter, you can’t use the same name more than once within a +single declaration. The parameter names in the declaration need not match the names in +the definition. + +You should write the function declaration above the first use of the function. You can +put it in a header file and use the #include directive to include that function declaration +in any source code files that use the function. + +5.2 Function Definitions + +You write a function definition to specify what a function actually does. A function def- +inition consists of information regarding the function’s name, return type, and types and +names of parameters, along with the body of the function. The function body is a series of +statements enclosed in braces; in fact it is simply a block (see Section 4.8 [Blocks], page 51). + +Here is the general form of a function definition: + + Chapter 5: Functions + +57 + +return-type +function-name (parameter-list) +{ + +function-body + +} + +return-type and function-name are the same as what you use in the function declaration + +(see Section 5.1 [Function Declarations], page 56). + +parameter-list is the same as the parameter list used in the function declaration (see +Section 5.1 [Function Declarations], page 56), except you must include names for the pa- +rameters in a function definition. + +Here is an simple example of a function definition—it takes two integers as its parameters + +and returns the sum of them as its return value: + +int +add_values (int x, int y) +{ + +return x + y; + +} + +For compatibility with the original design of C, you can also specify the type of the + +function parameters after the closing parenthesis of the parameter list, like this: + +int +add_values (x, y) +int x, int y; + +{ + +} + +return x + y; + +However, we strongly discourage this style of coding; it can cause subtle problems with type +casting, among other problems. + +5.3 Calling Functions + +You can call a function by using its name and supplying any needed parameters. Here is +the general form of a function call: + +function-name (parameters) + +A function call can make up an entire statement, or it can be used as a subexpression. + +Here is an example of a standalone function call: + +foo (5); + +In that example, the function ‘foo’ is called with the parameter 5. +Here is an example of a function call used as a subexpression: + +a = square (5); + +Supposing that the function ‘square’ squares its parameter, the above example assigns the +value 25 to a. + +If a parameter takes more than one argument, you separate parameters with commas: + +a = quux (5, 10); + + Chapter 5: Functions + +58 + +5.4 Function Parameters + +Function parameters can be any expression—a literal value, a value stored in variable, an +address in memory, or a more complex expression built by combining these. + +Within the function body, the parameter is a local copy of the value passed into the + +function; you cannot change the value passed in by changing the local copy. + +int x = 23; +foo (x); +... +/* Definition for function foo. */ +int foo (int a) +{ + +a = 2 * a; +return a; + +} + +In that example, even though the parameter a is modified in the function ‘foo’, the variable +x that is passed to the function does not change. If you wish to use the function to change the +original value of x, then you would have to incorporate the function call into an assignment +statement: + +x = foo (x); + +If the value that you pass to a function is a memory address (that is, a pointer), then +you can access (and change) the data stored at the memory address. This achieves an effect +similar to pass-by-reference in other languages, but is not the same: the memory address +is simply a value, just like any other value, and cannot itself be changed. The difference +between passing a pointer and passing an integer lies in what you can do using the value +within the function. + +Here is an example of calling a function with a pointer parameter: + +void +foo (int *x) +{ + +*x = *x + 42; + +} +... +int a = 15; +foo (&a); + +The formal parameter for the function is of type pointer-to-int, and we call the function +by passing it the address of a variable of type int. By dereferencing the pointer within +the function body, we can both see and change the value stored in the address. The above +changes the value of a to ‘57’. + +Even if you don’t want to change the value stored in the address, passing the address of +a variable rather than the variable itself can be useful if the variable type is large and you +need to conserve memory space or limit the performance impact of parameter copying. For +example: + + Chapter 5: Functions + +59 + +struct foo +{ + +int x; +float y; +double z; + +}; + +void bar (const struct foo *a); + +In this case, unless you are working on a computer with very large memory addresses, it +will take less memory to pass a pointer to the structure than to pass an instance of the +structure. + +One type of parameter that is always passed as a pointer is any sort of array: + +void foo (int a[]); +... +int x[100]; +foo (x); + +In this example, calling the function foo with the parameter a does not copy the entire +array into a new local parameter within foo; rather, it passes x as a pointer to the first +element in x. Be careful, though: within the function, you cannot use sizeof to determine +the size of the array x—sizeof instead tells you the size of the pointer x. Indeed, the above +code is equivalent to: + +void foo (int *a); +... +int x[100]; +foo (x); + +Explicitly specifying the length of the array in the parameter declaration will not help. If +you really need to pass an array by value, you can wrap it in a struct, though doing this +will rarely be useful (passing a const-qualified pointer is normally sufficient to indicate that +the caller should not modify the array). + +5.5 Variable Length Parameter Lists + +You can write a function that takes a variable number of arguments; these are called variadic +functions. To do this, the function needs to have at least one parameter of a known data +type, but the remaining parameters are optional, and can vary in both quantity and data +type. + +You list the initial parameters as normal, but then after that, use an ellipsis: ‘...’. Here + +is an example function prototype: + +int add_multiple_values (int number, ...); + +To work with the optional parameters in the function definition, you need to use macros +that are defined in the library header file ‘’, so you must #include that file. +For a detailed description of these macros, see The GNU C Library manual’s section on +variadic functions. + +Here is an example: + + Chapter 5: Functions + +60 + +int +add_multiple_values (int number, ...) +{ + +int counter, total = 0; + +/* Declare a variable of type ‘va_list’. */ +va_list parameters; + +/* Call the ‘va_start’ function. */ +va_start (parameters, number); + +for (counter = 0; counter < number; counter++) + +{ + +} + +/* Get the values of the optional parameters. */ +total += va_arg (parameters, int); + +/* End use of the ‘parameters’ variable. */ +va_end (parameters); + +return total; + +} + +To use optional parameters, you need to have a way to know how many there are. This +can vary, so it can’t be hard-coded, but if you don’t know how many optional parameters +you have, then you could have difficulty knowing when to stop using the ‘va_arg’ function. +In the above example, the first parameter to the ‘add_multiple_values’ function, ‘number’, +is the number of optional parameters actually passed. So, we might call the function like +this: + +sum = add_multiple_values (3, 12, 34, 190); + +The first parameter indicates how many optional parameters follow it. +Also, note that you don’t actually need to use ‘va_end’ function. In fact, with GCC it +doesn’t do anything at all. However, you might want to include it to maximize compatibility +with other compilers. + +See Section “Variadic Functions” in The GNU C Library Reference Manual. + +5.6 Calling Functions Through Function Pointers + +You can also call a function identified by a pointer. The indirection operator * is optional +when doing this. + +#include + +void foo (int i) +{ + +printf ("foo %d!\n", i); + +} + + Chapter 5: Functions + +61 + +void bar (int i) +{ + +printf ("%d bar!\n", i); + +} + +void message (void (*func)(int), int times) +{ + +int j; +for (j=0; j +#include "system.h" + +/* String containing name the program is called with. +const char *program_name; + +*/ + +static const struct option longopts[] = +{ + +{ "greeting", required_argument, NULL, ’g’ }, +{ "help", no_argument, NULL, ’h’ }, +{ "next-generation", no_argument, NULL, ’n’ }, +{ "traditional", no_argument, NULL, ’t’ }, +{ "version", no_argument, NULL, ’v’ }, +{ NULL, 0, NULL, 0 } + +}; + +static void print_help (void); +static void print_version (void); + +int +main (int argc, char *argv[]) +{ + +int optc; +int t = 0, n = 0, lose = 0; + + Chapter 7: A Sample Program + +67 + +const char *greeting = NULL; + +program_name = argv[0]; + +/* Set locale via LC_ALL. +setlocale (LC_ALL, ""); + +*/ + +#if ENABLE_NLS + +/* Set the text message domain. +bindtextdomain (PACKAGE, LOCALEDIR); +textdomain (PACKAGE); + +*/ + +#endif + +/* Even exiting has subtleties. + +The /dev/full device on GNU/Linux + +can be used for testing whether writes are checked properly. +instance, hello >/dev/full should exit unsuccessfully. +if any writes failed, change the exit status. +This is +implemented in the Gnulib module "closeout". + +*/ + +For + +On exit, + +atexit (close_stdout); + +while ((optc = getopt_long (argc, argv, "g:hntv", longopts, NULL)) != -1) + +switch (optc) + +{ +/* One goal here is having --help and --version exit immediately, + +per GNU coding standards. + +*/ + +case ’v’: + +print_version (); +exit (EXIT_SUCCESS); +break; +case ’g’: + +greeting = optarg; +break; +case ’h’: + +print_help (); +exit (EXIT_SUCCESS); +break; +case ’n’: +n = 1; +break; +case ’t’: +t = 1; +break; +default: + +lose = 1; +break; + +} + +if (lose || optind < argc) + +{ + +/* Print error message and exit. +if (optind < argc) + +*/ + +fprintf (stderr, _("%s: extra operand: %s\n"), + +program_name, argv[optind]); + +fprintf (stderr, _("Try ‘%s --help’ for more information.\n"), + +program_name); + +exit (EXIT_FAILURE); + +} + + Chapter 7: A Sample Program + +68 + +/* Print greeting message and exit. */ +if (t) + +printf (_("hello, world\n")); + +else if (n) + +/* TRANSLATORS: Use box drawing characters or other fancy stuff + +if your encoding (e.g., UTF-8) allows it. +following note, please: + +If done so add the + +[Note: For best viewing results use a UTF-8 locale, please.] + +*/ + +printf (_("\ ++---------------+\n\ +| Hello, world! |\n\ ++---------------+\n\ +")); + +else +{ + +if (!greeting) + +greeting = _("Hello, world!"); + +puts (greeting); + +} + +exit (EXIT_SUCCESS); + +} + +/* Print help info. + +This long message is split into + +several pieces to help translators be able to align different +blocks and identify the various pieces. + +*/ + +static void +print_help (void) +{ + +/* TRANSLATORS: --help output 1 (synopsis) + +no-wrap */ + +printf (_("\ + +Usage: %s [OPTION]...\n"), program_name); + +/* TRANSLATORS: --help output 2 (brief description) + +no-wrap */ + +fputs (_("\ + +Print a friendly, customizable greeting.\n"), stdout); + +puts (""); +/* TRANSLATORS: --help output 3: options 1/2 + +no-wrap */ + +fputs (_("\ +-h, --help +-v, --version + +display this help and exit\n\ +display version information and exit\n"), stdout); + +puts (""); +/* TRANSLATORS: --help output 4: options 2/2 + +no-wrap */ + +fputs (_("\ + + Chapter 7: A Sample Program + +69 + +-t, --traditional +-n, --next-generation +-g, --greeting=TEXT + +use traditional greeting format\n\ +use next-generation greeting format\n\ +use TEXT as the greeting message\n"), stdout); + +printf ("\n"); +/* TRANSLATORS: --help output 5 (end) + +TRANSLATORS: the placeholder indicates the bug-reporting address +for this application. +address for translation bugs. +no-wrap */ + +Please add _another line_ with the + +printf (_("\ + +Report bugs to <%s>.\n"), PACKAGE_BUGREPORT); +} + +/* Print version and copyright information. + +*/ + +static void +print_version (void) +{ + +printf ("hello (GNU %s) %s\n", PACKAGE, VERSION); +/* xgettext: no-wrap */ +puts (""); + +/* It is important to separate the year from the rest of the message, + +as done here, to avoid having to retranslate the message when a new +year comes around. + +*/ + +printf (_("\ + +Copyright (C) %s Free Software Foundation, Inc.\n\ +License GPLv3+: GNU GPL version 3 or later\ +\n\ +This is free software: you are free to change and redistribute it.\n\ +There is NO WARRANTY, to the extent permitted by law.\n"), + +} + +"2007"); + +7.2 system.h + +/* system.h: system-dependent declarations; include this first. + +Copyright (C) 1996, 2005, 2006, 2007 Free Software Foundation, Inc. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 3, or (at your option) +any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +GNU General Public License for more details. + +See the + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software Foundation, +Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + +*/ + +#ifndef HELLO_SYSTEM_H + + Chapter 7: A Sample Program + +70 + +#define HELLO_SYSTEM_H + +/* Assume ANSI C89 headers are available. +#include +#include +#include +#include + +*/ + +/* Use POSIX headers. + +If they are not available, we use the substitute + +provided by gnulib. + +*/ + +#include +#include + +/* Internationalization. +#include "gettext.h" +#define _(str) gettext (str) +#define N_(str) gettext_noop (str) + +*/ + +/* Check for errors on write. +#include "closeout.h" + +*/ + +#endif /* HELLO_SYSTEM_H */ + + Appendix A: Overflow + +71 + +Appendix A Overflow + +[This appendix, written principally by Paul Eggert, is from the GNU Autoconf manual. We +thought that it would be helpful to include here. –TJR] + +In practice many portable C programs assume that signed integer overflow wraps around +reliably using two’s complement arithmetic. Yet the C standard says that program behavior +is undefined on overflow, and in a few cases C programs do not work on some modern +implementations because their overflows do not wrap around as their authors expected. +Conversely, in signed integer remainder, the C standard requires overflow behavior that is +commonly not implemented. + +A.1 Basics of Integer Overflow + +In languages like C, unsigned integer overflow reliably wraps around; e.g., UINT_MAX + 1 +yields zero. This is guaranteed by the C standard and is portable in practice, unless you +specify aggressive, nonstandard optimization options suitable only for special applications. +In contrast, the C standard says that signed integer overflow leads to undefined behavior +where a program can do anything, including dumping core or overrunning a buffer. The +misbehavior can even precede the overflow. Such an overflow can occur during addition, +subtraction, multiplication, division, and left shift. + +Despite this requirement of the standard, many C programs assume that signed integer +overflow silently wraps around modulo a power of two, using two’s complement arithmetic, +so long as you cast the resulting value to a signed integer type or store it into a signed +integer variable. +If you use conservative optimization flags, such programs are generally +portable to the vast majority of modern platforms, with a few exceptions discussed later. + +For historical reasons the C standard also allows implementations with ones’ complement + +or signed magnitude arithmetic, but it is safe to assume two’s complement nowadays. + +Also, overflow can occur when converting an out-of-range value to a signed integer type. +Here a standard implementation must define what happens, but this might include raising +an exception. In practice all known implementations support silent wraparound in this case, +so you need not worry about other possibilities. + +A.2 Examples of Code Assuming Wraparound Overflow + +There has long been a tension between what the C standard requires for signed integer +overflow, and what C programs commonly assume. The standard allows aggressive opti- +mizations based on assumptions that overflow never occurs, but many practical C programs +rely on overflow wrapping around. These programs do not conform to the standard, but +they commonly work in practice because compiler writers are understandably reluctant to +implement optimizations that would break many programs, unless perhaps a user specifies +aggressive optimization. + +The C Standard says that if a program has signed integer overflow its behavior is un- +defined, and the undefined behavior can even precede the overflow. To take an extreme +example: + +if (password == expected_password) +allow_superuser_privileges (); + + Appendix A: Overflow + +72 + +else if (counter++ == INT_MAX) + +abort (); + +else + +printf ("%d password mismatches\n", counter); + +If the int variable counter equals INT_MAX, counter++ must overflow and the behavior is +undefined, so the C standard allows the compiler to optimize away the test against INT_ +MAX and the abort call. Worse, if an earlier bug in the program lets the compiler deduce +that counter == INT_MAX or that counter previously overflowed, the C standard allows +the compiler to optimize away the password test and generate code that allows superuser +privileges unconditionally. + +Despite this requirement by the standard, it has long been common for C code to assume +wraparound arithmetic after signed overflow, and all known practical C implementations +support some C idioms that assume wraparound signed arithmetic, even if the idioms do +not conform strictly to the standard. If your code looks like the following examples it will +almost surely work with real-world compilers. + +Here is an example derived from the 7th Edition Unix implementation of atoi (1979- + +01-10): + +char *p; +int f, n; +... +while (*p >= ’0’ && *p <= ’9’) + +n = n * 10 + *p++ - ’0’; + +return (f ? -n : n); + +Even if the input string is in range, on most modern machines this has signed overflow when +computing the most negative integer (the -n overflows) or a value near an extreme integer +(the first + overflows). + +Here is another example, derived from the 7th Edition implementation of rand (1979-01- + +10). Here the programmer expects both multiplication and addition to wrap on overflow: + +static long int randx = 1; +... +randx = randx * 1103515245 + 12345; +return (randx >> 16) & 077777; + +In the following example, derived from the GNU C Library 2.5 implementation of mktime + +(2006-09-09), the code assumes wraparound arithmetic in + to detect signed overflow: + +time_t t, t1, t2; +int sec_requested, sec_adjustment; +... +t1 = t + sec_requested; +t2 = t1 + sec_adjustment; +if (((t1 < t) != (sec_requested < 0)) + +|| ((t2 < t1) != (sec_adjustment < 0))) + +return -1; + +If your code looks like these examples, it is probably safe even though it does not strictly +conform to the C standard. This might lead one to believe that one can generally assume +wraparound on overflow, but that is not always true, as can be seen in the next section. + + Appendix A: Overflow + +73 + +A.3 Optimizations That Break Wraparound Arithmetic + +Compilers sometimes generate code that is incompatible with wraparound integer arith- +metic. A simple example is an algebraic simplification: a compiler might translate (i * +2000) / 1000 to i * 2 because it assumes that i * 2000 does not overflow. The transla- +tion is not equivalent to the original when overflow occurs: e.g., in the typical case of 32-bit +signed two’s complement wraparound int, if i has type int and value 1073742, the original +expression returns −2147483 but the optimized version returns the mathematically correct +value 2147484. + +More subtly, loop induction optimizations often exploit the undefined behavior of signed + +overflow. Consider the following contrived function sumc: + +int +sumc (int lo, int hi) +{ + +int sum = 0; +int i; +for (i = lo; i <= hi; i++) + +sum ^= i * 53; + +return sum; + +} + +To avoid multiplying by 53 each time through the loop, an optimizing compiler might +internally transform sumc to the equivalent of the following: + +int +transformed_sumc (int lo, int hi) +{ + +int sum = 0; +int hic = hi * 53; +int ic; +for (ic = lo * 53; ic <= hic; ic += 53) + +sum ^= ic; + +return sum; + +} + +This transformation is allowed by the C standard, but it is invalid for wraparound arithmetic +when INT_MAX / 53 < hi, because then the overflow in computing expressions like hi * 53 +can cause the expression i <= hi to yield a different value from the transformed expression +ic <= hic. + +For this reason, compilers that use loop induction and similar techniques often do not +support reliable wraparound arithmetic when a loop induction variable like ic is involved. +Since loop induction variables are generated by the compiler, and are not visible in the +source code, it is not always trivial to say whether the problem affects your code. + +Hardly any code actually depends on wraparound arithmetic in cases like these, so in +practice these loop induction optimizations are almost always useful. However, edge cases +in this area can cause problems. For example: + +int j; +for (j = 1; 0 < j; j *= 2) + +test (j); + + Appendix A: Overflow + +74 + +Here, the loop attempts to iterate through all powers of 2 that int can represent, but the +C standard allows a compiler to optimize away the comparison and generate an infinite +loop, under the argument that behavior is undefined on overflow. As of this writing this +optimization is not done by any production version of GCC with -O2, but it might be +performed by other compilers, or by more aggressive GCC optimization options, and the +GCC developers have not decided whether it will continue to work with GCC and -O2. + +A.4 Practical Advice for Signed Overflow Issues + +Ideally the safest approach is to avoid signed integer overflow entirely. For example, instead +of multiplying two signed integers, you can convert them to unsigned integers, multiply the +unsigned values, then test whether the result is in signed range. + +Rewriting code in this way will be inconvenient, though, particularly if the signed values +might be negative. Also, it may hurt performance. Using unsigned arithmetic to check for +overflow is particularly painful to do portably and efficiently when dealing with an integer +type like uid_t whose width and signedness vary from platform to platform. + +Furthermore, many C applications pervasively assume wraparound behavior and typi- +cally it is not easy to find and remove all these assumptions. Hence it is often useful to +maintain nonstandard code that assumes wraparound on overflow, instead of rewriting the +code. The rest of this section attempts to give practical advice for this situation. + +If your code wants to detect signed integer overflow in sum = a + b, it is generally safe + +to use an expression like (sum < a) != (b < 0). + +If your code uses a signed loop index, make sure that the index cannot overflow, along +with all signed expressions derived from the index. Here is a contrived example of problem- +atic code with two instances of overflow. + +for (i = INT_MAX - 10; i <= INT_MAX; i++) + +if (i + 1 < 0) + +{ + +} + +report_overflow (); +break; + +Because of the two overflows, a compiler might optimize away or transform the two com- +parisons in a way that is incompatible with the wraparound assumption. + +If your code uses an expression like (i * 2000) / 1000 and you actually want the mul- +tiplication to wrap around on overflow, use unsigned arithmetic to do it, e.g., ((int) (i * +2000u)) / 1000. + +If your code assumes wraparound behavior and you want to insulate it against any GCC +optimizations that would fail to support that behavior, you should use GCC’s -fwrapv +option, which causes signed overflow to wrap around reliably (except for division and re- +mainder, as discussed in the next section). + +If you need to port to platforms where signed integer overflow does not reliably wrap +around (e.g., due to hardware overflow checking, or to highly aggressive optimizations), +you should consider debugging with GCC’s -ftrapv option, which causes signed overflow +to raise an exception. + + Appendix A: Overflow + +75 + +A.5 Signed Integer Division and Integer Overflow + +Overflow in signed integer division is not always harmless: for example, on CPUs of the +i386 family, dividing INT_MIN by -1 yields a SIGFPE signal which by default terminates the +program. Worse, taking the remainder of these two values typically yields the same signal +on these CPUs, even though the C standard requires INT_MIN % -1 to yield zero because +the expression does not overflow. + + GNU Free Documentation License + +76 + +GNU Free Documentation License + +Version 1.3, 3 November 2008 + +Copyright c(cid:13) 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. +http://fsf.org/ + +Everyone is permitted to copy and distribute verbatim copies +of this license document, but changing it is not allowed. + +0. PREAMBLE + +The purpose of this License is to make a manual, textbook, or other functional and +useful document free in the sense of freedom: to assure everyone the effective freedom +to copy and redistribute it, with or without modifying it, either commercially or non- +commercially. 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Make the same adjustment +to the section titles in the list of Invariant Sections in the license notice of the combined +work. + +In the combination, you must combine any sections Entitled “History” in the vari- +ous original documents, forming one section Entitled “History”; likewise combine any +sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You +must delete all sections Entitled “Endorsements.” + +6. COLLECTIONS OF DOCUMENTS + +You may make a collection consisting of the Document and other documents released +under this License, and replace the individual copies of this License in the various +documents with a single copy that is included in the collection, provided that you +follow the rules of this License for verbatim copying of each of the documents in all +other respects. + +You may extract a single document from such a collection, and distribute it individu- +ally under this License, provided you insert a copy of this License into the extracted +document, and follow this License in all other respects regarding verbatim copying of +that document. + + GNU Free Documentation License + +81 + +7. AGGREGATION WITH INDEPENDENT WORKS + +A compilation of the Document or its derivatives with other separate and independent +documents or works, in or on a volume of a storage or distribution medium, is called +an “aggregate” if the copyright resulting from the compilation is not used to limit the +legal rights of the compilation’s users beyond what the individual works permit. When +the Document is included in an aggregate, this License does not apply to the other +works in the aggregate which are not themselves derivative works of the Document. + +If the Cover Text requirement of section 3 is applicable to these copies of the Document, +then if the Document is less than one half of the entire aggregate, the Document’s Cover +Texts may be placed on covers that bracket the Document within the aggregate, or the +electronic equivalent of covers if the Document is in electronic form. Otherwise they +must appear on printed covers that bracket the whole aggregate. + +8. TRANSLATION + +Translation is considered a kind of modification, so you may distribute translations +of the Document under the terms of section 4. Replacing Invariant Sections with +translations requires special permission from their copyright holders, but you may +include translations of some or all Invariant Sections in addition to the original versions +of these Invariant Sections. You may include a translation of this License, and all the +license notices in the Document, and any Warranty Disclaimers, provided that you +also include the original English version of this License and the original versions of +those notices and disclaimers. In case of a disagreement between the translation and +the original version of this License or a notice or disclaimer, the original version will +prevail. + +If a section in the Document is Entitled “Acknowledgements”, “Dedications”, or “His- +tory”, the requirement (section 4) to Preserve its Title (section 1) will typically require +changing the actual title. + +9. TERMINATION + +You may not copy, modify, sublicense, or distribute the Document except as expressly +provided under this License. Any attempt otherwise to copy, modify, sublicense, or +distribute it is void, and will automatically terminate your rights under this License. + +However, if you cease all violation of this License, then your license from a particular +copyright holder is reinstated (a) provisionally, unless and until the copyright holder +explicitly and finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means prior to 60 days +after the cessation. + +Moreover, your license from a particular copyright holder is reinstated permanently if +the copyright holder notifies you of the violation by some reasonable means, this is the +first time you have received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after your receipt of the +notice. + +Termination of your rights under this section does not terminate the licenses of parties +who have received copies or rights from you under this License. If your rights have +been terminated and not permanently reinstated, receipt of a copy of some or all of the +same material does not give you any rights to use it. + + GNU Free Documentation License + +82 + +10. FUTURE REVISIONS OF THIS LICENSE + +The Free Software Foundation may publish new, revised versions of the GNU Free +Documentation License from time to time. Such new versions will be similar in spirit +to the present version, but may differ in detail to address new problems or concerns. +See http://www.gnu.org/copyleft/. +Each version of the License is given a distinguishing version number. If the Document +specifies that a particular numbered version of this License “or any later version” +applies to it, you have the option of following the terms and conditions either of that +specified version or of any later version that has been published (not as a draft) by +the Free Software Foundation. If the Document does not specify a version number of +this License, you may choose any version ever published (not as a draft) by the Free +Software Foundation. If the Document specifies that a proxy can decide which future +versions of this License can be used, that proxy’s public statement of acceptance of a +version permanently authorizes you to choose that version for the Document. + +11. RELICENSING + +“Massive Multiauthor Collaboration Site” (or “MMC Site”) means any World Wide +Web server that publishes copyrightable works and also provides prominent facilities +for anybody to edit those works. A public wiki that anybody can edit is an example of +such a server. A “Massive Multiauthor Collaboration” (or “MMC”) contained in the +site means any set of copyrightable works thus published on the MMC site. +“CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0 license pub- +lished by Creative Commons Corporation, a not-for-profit corporation with a principal +place of business in San Francisco, California, as well as future copyleft versions of that +license published by that same organization. +“Incorporate” means to publish or republish a Document, in whole or in part, as part +of another Document. +An MMC is “eligible for relicensing” if it is licensed under this License, and if all works +that were first published under this License somewhere other than this MMC, and +subsequently incorporated in whole or in part into the MMC, (1) had no cover texts +or invariant sections, and (2) were thus incorporated prior to November 1, 2008. +The operator of an MMC Site may republish an MMC contained in the site under +CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is +eligible for relicensing. + + GNU Free Documentation License + +83 + +ADDENDUM: How to use this License for your documents + +To use this License in a document you have written, include a copy of the License in the +document and put the following copyright and license notices just after the title page: + +your name. + +Copyright (C) year +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover +Texts. +Free Documentation License’’. + +A copy of the license is included in the section entitled ‘‘GNU + +If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the + +“with. . . Texts.” line with this: + +with the Invariant Sections being list their titles, with +the Front-Cover Texts being list, and with the Back-Cover Texts +being list. + +If you have Invariant Sections without Cover Texts, or some other combination of the + +three, merge those two alternatives to suit the situation. + +If your document contains nontrivial examples of program code, we recommend releasing +these examples in parallel under your choice of free software license, such as the GNU +General Public License, to permit their use in free software. + + Index + +Index + +84 + +A +accessing array elements . . . . . . . . . . . . . . . . . . . . . . . 21 +accessing structure members . . . . . . . . . . . . . . . . . . . 17 +accessing union members . . . . . . . . . . . . . . . . . . . . . . 14 +arithmetic operators . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 +array elements, accessing . . . . . . . . . . . . . . . . . . . . . . 21 +array subscripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 +arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +arrays as strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 +arrays of structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +arrays of unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 +arrays, declaring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +arrays, initializing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 +arrays, multidimensional . . . . . . . . . . . . . . . . . . . . . . . 21 +assignment operators . . . . . . . . . . . . . . . . . . . . . . . . . . 28 +auto storage class specifier . . . . . . . . . . . . . . . . . . . . . 26 + +B +bit fields. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 +bit shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 +bitwise logical operators . . . . . . . . . . . . . . . . . . . . . . . 34 +blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 +break statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 + +C +calling functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 +casts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 +char data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +character constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 +comma operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 +comparison operators . . . . . . . . . . . . . . . . . . . . . . . . . . 32 +complex conjugation . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 +complex number types . . . . . . . . . . . . . . . . . . . . . . . . . 10 +compound statements. . . . . . . . . . . . . . . . . . . . . . . . . . 51 +conditional expressions . . . . . . . . . . . . . . . . . . . . . . . . 38 +conjugation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 +const type qualifier. . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 +constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +constants, character. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 +constants, floating point . . . . . . . . . . . . . . . . . . . . . . . . 4 +constants, integer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 +constants, real number . . . . . . . . . . . . . . . . . . . . . . . . . . 4 +continue statement . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 + +D +data types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +data types, array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +data types, complex number . . . . . . . . . . . . . . . . . . . 10 +data types, enumeration . . . . . . . . . . . . . . . . . . . . . . . 11 +data types, floating point . . . . . . . . . . . . . . . . . . . . . . . 9 +data types, integer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 + +data types, pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +data types, primitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +data types, real number . . . . . . . . . . . . . . . . . . . . . . . . . 9 +data types, structure . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +data types, union . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +declarations inside expressions . . . . . . . . . . . . . . . . . 39 +declarations, function . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +declaring arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +declaring enumerations . . . . . . . . . . . . . . . . . . . . . . . . 12 +declaring pointers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +declaring string arrays . . . . . . . . . . . . . . . . . . . . . . . . . 21 +declaring structure variables . . . . . . . . . . . . . . . . . . . 15 +declaring structure variables after definition . . . . 16 +declaring structure variables at definition . . . . . . 15 +declaring union variables . . . . . . . . . . . . . . . . . . . . . . . 13 +declaring union variables after definition . . . . . . . 13 +declaring union variables at definition . . . . . . . . . . 13 +decrement operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 +defining enumerations . . . . . . . . . . . . . . . . . . . . . . . . . 11 +defining structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +defining unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +definitions, function . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +division, integer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 +do statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 +double data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 + +E +else statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 +enumerations, declaring . . . . . . . . . . . . . . . . . . . . . . . . 12 +enumerations, defining . . . . . . . . . . . . . . . . . . . . . . . . . 11 +enumerations, incomplete . . . . . . . . . . . . . . . . . . . . . . 25 +exit status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 +EXIT_FAILURE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 +EXIT_SUCCESS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 +expression statements . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 +expressions containing statements . . . . . . . . . . . . . . 39 +expressions, conditional . . . . . . . . . . . . . . . . . . . . . . . . 38 +extern storage class specifier . . . . . . . . . . . . . . . . . . 26 + +F +fields, bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 +float data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +floating point constants . . . . . . . . . . . . . . . . . . . . . . . . . 4 +floating point types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +for statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 +function calls, as expressions . . . . . . . . . . . . . . . . . . . 37 +function declarations . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +function definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +function parameter lists, variable length . . . . . . . . 59 +function parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 + + Index + +85 + +function pointers, calling through . . . . . . . . . . . . . . 60 +function, main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 +functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 +functions, calling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 +functions, nested . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 +functions, recursive . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 +functions, static . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 + +G +goto statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 + +H +hello program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 +hello.c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 + +I +identifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +if statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +incomplete types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 +increment operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 +indirect member access operator . . . . . . . . . . . . . . . 38 +initializing arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 +initializing pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 +initializing string arrays. . . . . . . . . . . . . . . . . . . . . . . . 21 +initializing structure members. . . . . . . . . . . . . . . . . . 16 +initializing union members . . . . . . . . . . . . . . . . . . . . . 13 +int data type. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +integer constants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 +integer overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71, 74 +integer types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 + +K +keywords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 + +L +labeled statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +lexical elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 +logical operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 +logical operators, bitwise . . . . . . . . . . . . . . . . . . . . . . . 34 +long double data type . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +long int data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +long long int data type . . . . . . . . . . . . . . . . . . . . . . . . 9 +loop induction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 + +M +macros, statements in expressions . . . . . . . . . . . . . . 39 +main function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 +member access expressions . . . . . . . . . . . . . . . . . . . . . 38 +multidimensional arrays . . . . . . . . . . . . . . . . . . . . . . . 21 + +N +nested functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 +null statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 + +O +operator precedence . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 +operator, decrement . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 +operator, increment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 +operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 +operators as lexical elements . . . . . . . . . . . . . . . . . . . . 6 +operators, arithmetic . . . . . . . . . . . . . . . . . . . . . . . . . . 30 +operators, assignment . . . . . . . . . . . . . . . . . . . . . . . . . . 28 +operators, comparison . . . . . . . . . . . . . . . . . . . . . . . . . 32 +overflow, signed integer . . . . . . . . . . . . . . . . . . . . 71, 74 + +P +parameters lists, variable length. . . . . . . . . . . . . . . . 59 +parameters, function . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 +pointer operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 +pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +pointers to structures . . . . . . . . . . . . . . . . . . . . . . . . . . 25 +pointers to unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 +pointers, declaring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +pointers, initializing . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 +precedence, operator . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 +preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 +primitive data types . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +program structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 + +Q +qualifiers, type. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 + +R +real number constants . . . . . . . . . . . . . . . . . . . . . . . . . . 4 +real number types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +recursive functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 +register storage class specifier . . . . . . . . . . . . . . . . 26 +renaming types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 +return statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 +return value of main . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 + +S +sample program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 +scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 +separators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 +sequence point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 +shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 +short int data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +side effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 +side effects, macro argument . . . . . . . . . . . . . . . . . . . 39 +signed char data type . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +signed integer overflow . . . . . . . . . . . . . . . . . . . . . 71, 74 + + Index + +86 + +size of structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +size of unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 +sizeof operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 +specifiers, storage class. . . . . . . . . . . . . . . . . . . . . . . . . 26 +statement, null . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 +statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +statements inside expressions . . . . . . . . . . . . . . . . . . 39 +statements, expression . . . . . . . . . . . . . . . . . . . . . . . . . 45 +statements, labeled . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 +static functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 +static linkage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 +static storage class specifier . . . . . . . . . . . . . . . . . . 26 +storage class specifiers . . . . . . . . . . . . . . . . . . . . . . . . . 26 +string arrays, declaring . . . . . . . . . . . . . . . . . . . . . . . . 21 +string arrays, initializing . . . . . . . . . . . . . . . . . . . . . . . 21 +string constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 +string literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 +strings, arrays as . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 +structure members, accessing . . . . . . . . . . . . . . . . . . 17 +structure members, initializing . . . . . . . . . . . . . . . . . 16 +structure variables, declaring. . . . . . . . . . . . . . . . . . . 15 +structure variables, declaring after definition . . . 16 +structure variables, declaring at definition . . . . . . 15 +structure, program. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 +structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +structures, arrays of . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +structures, defining . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +structures, incomplete . . . . . . . . . . . . . . . . . . . . . . . . . 25 +structures, pointers to . . . . . . . . . . . . . . . . . . . . . . . . . 25 +structures, size of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +switch statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 +system.h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 + +T +ternary operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 +type casts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 +type qualifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 +typedef statement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 +types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +types, array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 +types, complex number . . . . . . . . . . . . . . . . . . . . . . . . 10 + +types, enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 +types, floating point . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +types, incomplete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 +types, integer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +types, pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 +types, primitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 +types, real number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 +types, renaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 +types, structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 +types, union . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 + +U +union members, accessing . . . . . . . . . . . . . . . . . . . . . . 14 +union members, initializing . . . . . . . . . . . . . . . . . . . . 13 +union variables, declaring . . . . . . . . . . . . . . . . . . . . . . 13 +union variables, declaring after definition . . . . . . . 13 +union variables, declaring at definition . . . . . . . . . 13 +unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +unions, arrays of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 +unions, defining. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 +unions, incomplete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 +unions, pointers to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 +unions, size of . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 +unsigned char data type . . . . . . . . . . . . . . . . . . . . . . . 8 +unsigned int data type . . . . . . . . . . . . . . . . . . . . . . . . . 8 +unsigned long int data type . . . . . . . . . . . . . . . . . . . 8 +unsigned long long int data type . . . . . . . . . . . . . . 9 +unsigned short int data type . . . . . . . . . . . . . . . . . . 8 +unspecified behaviour . . . . . . . . . . . . . . . . . . . . . . . . . . 44 + +V +variable length parameter lists . . . . . . . . . . . . . . . . . 59 +volatile type qualifier . . . . . . . . . . . . . . . . . . . . . . . . 26 + +W +while statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 +white space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 +wraparound arithmetic . . . . . . . . . . . . . . . . . . . . . 71, 74 + + \ No newline at end of file