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your app. Use this chapter as a starting point for possible technologies to explore. For a full overview of the
technologies available in iOS, see iOS Technology Overview .
User Interface
iOS has many frameworks and technologies for creating and enhancing your app鈥檚 user interface.
UIKit. The UIKit framework provides classes to create a touch-based user interface. Because all iOS apps are
based on UIKit, you can鈥檛 ship an app without this framework. UIKit provides the infrastructure for drawing to
the screen, handling events, and creating common user interface elements. UIKit also organizes a complex
app by managing the content that鈥檚 displayed onscreen. For more information, see UIKit Framework Reference .
Core Graphics. Core Graphics鈥攁 low-level, C-based framework鈥攊s the workhorse for handling high-quality
vector graphics, path-based drawing, transformations, images, data management, and more. Of course, the
simplest and most efficient way to create graphics in iOS is to use prerendered images with the standard views
and controls of the UIKit framework, letting iOS do the drawing. Because UIKit, a higher-level framework, also
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Games
provides classes for custom drawing鈥攊ncluding paths, colors, patterns, gradients, images, text, and
transformations鈥攗se it instead of Core Graphics whenever possible. For more information, see Core Graphics
Framework Reference .
Core Animation. Core Animation is a technology that allows you to make advanced animations and visual
effects. UIKit provides animations that are built on top of the Core Animation technology. If you need advanced
animations beyond the capabilities of UIKit, you can use Core Animation directly. The Core Animation interfaces
are contained in the Quartz Core framework. Using Core Animation, you create a hierarchy of layer objects
that you manipulate, rotate, scale, transform, and so forth. By using Core Animation鈥檚 familiar view-like
abstraction, you can create dynamic user interfaces without having to use low-level graphics APIs such as
OpenGL ES. For more information, see Core Animation Programming Guide .
Games
You have a number of different technologies to explore when developing games for iOS.
Game Kit. The Game Kit framework provides leaderboards, achievements, and other features to add to your
iOS game. For more information, see Game Kit Framework Reference .
Sprite Kit. The Sprite Kit framework provides graphics support for animating arbitrary textured images, or
sprites . In addition to being a graphics engine, it also includes physics support to bring objects to life. Sprite
Kit is a good choice for games and other apps that require complex animation chains. (For other kinds of user
interface animation, use Core Animation instead.) For more information, see Sprite Kit Programming Guide .
OpenGL ES. OpenGL ES is a low-level framework that provides tools to support hardware-accelerated 2D and
3D drawing. Apple鈥檚 implementation of the OpenGL ES standard works closely with the device hardware to
provide high frame rates for full-screen, game-style apps. Because OpenGL ES is a low-level, hardware-focused
API, it has a steep learning curve and a significant effect on the overall design of your app. (For apps that
require high-performance graphics for more specialized uses, consider using Sprite Kit or Core Animation.) For
more information, see OpenGL ES Programming Guide for iOS .
Game Controller. The Game Controller framework makes it easy to find controllers connected to a Mac or iOS
device. When a controller is discovered on your device, your game reads control inputs as part of its normal
gameplay. These controllers provide new ways for players to control your game. Apple has designed
specifications for hardware controllers to ensure that all of the controllers have consistent sets of control
elements that both players and game designers can rely on. For more information, see Game Controller
Framework Reference .
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Data
Data
When working with your app鈥檚 data, consider what capabilities are available to you in existing frameworks.
Core Data. The Core Data framework manages an app鈥檚 data model. With Core Data, you create model objects,
known as managed objects. You manage relationships between those objects and make changes to the data
through the framework. Core Data takes advantage of the built-in SQLite technology to store and manage
data efficiently. For more information, see Core Data Framework Reference .
Foundation. You worked with Foundation earlier in this guide. The Foundation framework defines a base layer
of Objective-C classes. In addition to providing a set of useful primitive object classes, this framework introduces
several paradigms that define behaviors not covered by the Objective-C language. Among other things, this
framework includes classes representing basic data types, such as strings and numbers, and collection classes
for storing other objects. For more information, see Foundation Framework Reference .
Media
Media frameworks provide a number of capabilities for working with audio and video in your app.
AV Foundation. AV Foundation is one of several frameworks that you can use to play and create time-based
audiovisual media. For example, you can use AV Foundation to examine, create, edit, or reencode media files.
You can also use it to get input streams from devices and manipulate video during real-time capture and
playback. For more information, see AV Foundation Framework Reference .
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Finding Information
As you develop your app, you鈥檒l want the information you鈥檝e learned鈥攁nd more鈥攁t your fingertips. You can
get all the information you need without leaving Xcode.
Xcode comes with a large documentation suite containing a number of different types of documents, including
general and conceptual guides, framework and class references, and focused help articles. You can access this