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{
  "language": "Solidity",
  "sources": {
    "contracts/EyeConstants.sol": {
      "content": "/* --------------------------------- ******* ----------------------------------- \n                                       THE\n\n                            ███████╗██╗   ██╗███████╗\n                            ██╔════╝╚██╗ ██╔╝██╔════╝\n                            █████╗   ╚████╔╝ █████╗  \n                            ██╔══╝    ╚██╔╝  ██╔══╝  \n                            ███████╗   ██║   ███████╗\n                            ╚══════╝   ╚═╝   ╚══════╝\n                                 FOR ADVENTURERS\n                                                                                   \n                             .-=++=-.........-=++=-                  \n                        .:..:++++++=---------=++++++:.:::            \n                     .=++++----=++-------------===----++++=.         \n                    .+++++=---------------------------=+++++.\n                 .:-----==------------------------------------:.     \n                =+++=---------------------------------------=+++=    \n               +++++=---------------------------------------=++++=   \n               ====-------------=================-------------===-   \n              -=-------------=======================-------------=-. \n            :+++=----------============ A ============----------=+++:\n            ++++++--------======= MAGICAL DEVICE =======---------++++=\n            -++=----------============ THAT ============----------=++:\n             ------------=========== CONTAINS ==========------------ \n            :++=---------============== AN =============----------=++-\n            ++++++--------========== ON-CHAIN =========--------++++++\n            :+++=----------========== WORLD ==========----------=+++:\n              .==-------------=======================-------------=-  \n                -=====----------===================----------======   \n               =+++++---------------------------------------++++++   \n                =+++-----------------------------------------+++=    \n                  .-=----===---------------------------===-----:.     \n                      .+++++=---------------------------=+++++.        \n                       .=++++----=++-------------++=----++++=:         \n                         :::.:++++++=----------++++++:.:::            \n                                -=+++-.........-=++=-.                 \n\n                            HTTPS://EYEFORADVENTURERS.COM\n   ----------------------------------- ******* ---------------------------------- */\n\n//SPDX-License-Identifier: Unlicense\npragma solidity ^0.8.8;\n\ncontract EyeConstants {\n    uint16 public constant NAME_PREFIX_COUNT = 69;\n    uint16 public constant NAME_SUFFIX_COUNT = 18;\n    uint16 public constant ORDER_COUNT = 16;\n    uint16 public constant VISION_COUNT = 64;\n    uint16 public constant CONDITION_COUNT = 4;\n\n    function getConditionCount() external pure returns (uint16) {\n        return CONDITION_COUNT;\n    }\n\n    function getVisionCount() external pure returns (uint16) {\n        return VISION_COUNT;\n    }\n\n    function getNamePrefixCount() external pure returns (uint16) {\n        return NAME_PREFIX_COUNT;\n    }\n\n    function getNameSuffixCount() external pure returns (uint16) {\n        return NAME_SUFFIX_COUNT;\n    }\n\n    function getOrderCount() external pure returns (uint16) {\n        return ORDER_COUNT;\n    }\n\n    function getVisionName(uint256 index)\n        external\n        pure\n        returns (string memory visionName)\n    {\n        if (index == 0) {\n            return \"Catacombs\";\n        } else if (index == 1) {\n            return \"Lost Realm\";\n        } else if (index == 2) {\n            return \"The Mist\";\n        } else if (index == 3) {\n            return \"Riverlands\";\n        } else if (index == 4) {\n            return \"Star Field\";\n        } else if (index == 5) {\n            return \"Interface\";\n        } else if (index == 6) {\n            return \"Pure Stone\";\n        } else if (index == 7) {\n            return \"Watcher\";\n        } else if (index == 8) {\n            return \"Grotto\";\n        } else if (index == 9) {\n            return \"Shrine\";\n        } else if (index == 10) {\n            return \"Eve\";\n        } else if (index == 11) {\n            return \"Prison\";\n        } else if (index == 12) {\n            return \"The Eternal Flame\";\n        } else if (index == 13) {\n            return \"Dream\";\n        } else if (index == 14) {\n            return \"Dragonskin\";\n        } else if (index == 15) {\n            return \"Labyrinth\";\n        } else if (index == 16) {\n            return \"The Rift\";\n        } else if (index == 17) {\n            return \"Mana Spirit\";\n        } else if (index == 18) {\n            return \"The Depths\";\n        } else if (index == 19) {\n            return \"The Soulless Well\";\n        } else if (index == 20) {\n            return \"The Mother Grove\";\n        } else if (index == 21) {\n            return \"Wheel\";\n        } else if (index == 22) {\n            return \"Willows\";\n        } else if (index == 23) {\n            return \"True Ice\";\n        } else if (index == 24) {\n            return \"Deeptides\";\n        } else if (index == 25) {\n            return \"Holy Mirror\";\n        } else if (index == 26) {\n            return \"Night Moon\";\n        } else if (index == 27) {\n            return \"The Origin Oasis\";\n        } else if (index == 28) {\n            return \"Eternal Orchard\";\n        } else if (index == 29) {\n            return \"Brightsilk\";\n        } else if (index == 30) {\n            return \"Endless Landscape\";\n        } else if (index == 31) {\n            return \"Spectre\";\n        } else if (index == 32) {\n            return \"Mythic Trees\";\n        } else if (index == 33) {\n            return \"Vale\";\n        } else if (index == 34) {\n            return \"Hideout\";\n        } else if (index == 35) {\n            return \"Graveyard\";\n        } else if (index == 36) {\n            return \"Altar of the Void\";\n        } else if (index == 37) {\n            return \"Canvas\";\n        } else if (index == 38) {\n            return \"Mountain\";\n        } else if (index == 39) {\n            return \"Ring of Fire\";\n        } else if (index == 40) {\n            return \"Lair\";\n        } else if (index == 41) {\n            return \"Demonhide\";\n        } else if (index == 42) {\n            return \"Maze\";\n        } else if (index == 43) {\n            return \"Watchtower\";\n        } else if (index == 44) {\n            return \"Divine Light\";\n        } else if (index == 45) {\n            return \"Longship\";\n        } else if (index == 46) {\n            return \"Lagoona\";\n        } else if (index == 47) {\n            return \"Healtreey\";\n        } else if (index == 48) {\n            return \"Ancient Cross\";\n        } else if (index == 49) {\n            return \"Shield\";\n        } else if (index == 50) {\n            return \"Noctii\";\n        } else if (index == 51) {\n            return \"Day Star\";\n        } else if (index == 52) {\n            return \"The Celestial Vertex\";\n        } else if (index == 53) {\n            return \"Reflection\";\n        } else if (index == 54) {\n            return \"Fog\";\n        } else if (index == 55) {\n            return \"Sanctum\";\n        } else if (index == 56) {\n            return \"A voice whispers through the Mist\";\n        } else if (index == 57) {\n            return \"All that stands will burn\";\n        } else if (index == 58) {\n            return \"The forbidden magick of Deriving\";\n        } else if (index == 59) {\n            return \"An invitation to build\";\n        } else if (index == 60) {\n            return \"An infinitely-expansive Librarium\";\n        } else if (index == 61) {\n            return \"XXXXXX\";\n        } else if (index == 62) {\n            return \"??????\";\n        } else if (index == 63) {\n            return \"!!!!!!\";\n        } else {\n            return \"\";\n        }\n    }\n\n    function getNameSuffix(uint256 index)\n        external\n        pure\n        returns (string memory namePrefix)\n    {\n        if (index == 0) {\n            return \"Bane\";\n        } else if (index == 1) {\n            return \"Root\";\n        } else if (index == 2) {\n            return \"Bite\";\n        } else if (index == 3) {\n            return \"Song\";\n        } else if (index == 4) {\n            return \"Roar\";\n        } else if (index == 5) {\n            return \"Grasp\";\n        } else if (index == 6) {\n            return \"Instrument\";\n        } else if (index == 7) {\n            return \"Glow\";\n        } else if (index == 8) {\n            return \"Bender\";\n        } else if (index == 9) {\n            return \"Shadow\";\n        } else if (index == 10) {\n            return \"Whisper\";\n        } else if (index == 11) {\n            return \"Shout\";\n        } else if (index == 12) {\n            return \"Growl\";\n        } else if (index == 13) {\n            return \"Tear\";\n        } else if (index == 14) {\n            return \"Peak\";\n        } else if (index == 15) {\n            return \"Form\";\n        } else if (index == 16) {\n            return \"Sun\";\n        } else if (index == 17) {\n            return \"Moon\";\n        } else {\n            return \"\";\n        }\n    }\n\n    function getNamePrefix(uint256 index)\n        external\n        pure\n        returns (string memory namePrefix)\n    {\n        if (index == 0) {\n            return \"Agony\";\n        } else if (index == 1) {\n            return \"Apocalypse\";\n        } else if (index == 2) {\n            return \"Armageddon\";\n        } else if (index == 3) {\n            return \"Beast\";\n        } else if (index == 4) {\n            return \"Behemoth\";\n        } else if (index == 5) {\n            return \"Blight\";\n        } else if (index == 6) {\n            return \"Blood\";\n        } else if (index == 7) {\n            return \"Bramble\";\n        } else if (index == 8) {\n            return \"Brimstone\";\n        } else if (index == 9) {\n            return \"Brood\";\n        } else if (index == 10) {\n            return \"Carrion\";\n        } else if (index == 11) {\n            return \"Cataclysm\";\n        } else if (index == 12) {\n            return \"Chimeric\";\n        } else if (index == 13) {\n            return \"Corpse\";\n        } else if (index == 14) {\n            return \"Corruption\";\n        } else if (index == 15) {\n            return \"Damnation\";\n        } else if (index == 16) {\n            return \"Death\";\n        } else if (index == 17) {\n            return \"Demon\";\n        } else if (index == 18) {\n            return \"Dire\";\n        } else if (index == 19) {\n            return \"Dragon\";\n        } else if (index == 20) {\n            return \"Dread\";\n        } else if (index == 21) {\n            return \"Doom\";\n        } else if (index == 22) {\n            return \"Dusk\";\n        } else if (index == 23) {\n            return \"Eagle\";\n        } else if (index == 24) {\n            return \"Empyrean\";\n        } else if (index == 25) {\n            return \"Fate\";\n        } else if (index == 26) {\n            return \"Foe\";\n        } else if (index == 27) {\n            return \"Gale\";\n        } else if (index == 28) {\n            return \"Ghoul\";\n        } else if (index == 29) {\n            return \"Gloom\";\n        } else if (index == 30) {\n            return \"Glyph\";\n        } else if (index == 31) {\n            return \"Golem\";\n        } else if (index == 32) {\n            return \"Grim\";\n        } else if (index == 33) {\n            return \"Hate\";\n        } else if (index == 34) {\n            return \"Havoc\";\n        } else if (index == 35) {\n            return \"Honour\";\n        } else if (index == 36) {\n            return \"Horror\";\n        } else if (index == 37) {\n            return \"Hypnotic\";\n        } else if (index == 38) {\n            return \"Kraken\";\n        } else if (index == 39) {\n            return \"Loath\";\n        } else if (index == 40) {\n            return \"Maelstrom\";\n        } else if (index == 41) {\n            return \"Mind\";\n        } else if (index == 42) {\n            return \"Miracle\";\n        } else if (index == 43) {\n            return \"Morbid\";\n        } else if (index == 44) {\n            return \"Oblivion\";\n        } else if (index == 45) {\n            return \"Onslaught\";\n        } else if (index == 46) {\n            return \"Pain\";\n        } else if (index == 47) {\n            return \"Pandemonium\";\n        } else if (index == 48) {\n            return \"Phoenix\";\n        } else if (index == 49) {\n            return \"Plague\";\n        } else if (index == 50) {\n            return \"Rage\";\n        } else if (index == 51) {\n            return \"Rapture\";\n        } else if (index == 52) {\n            return \"Rune\";\n        } else if (index == 53) {\n            return \"Skull\";\n        } else if (index == 54) {\n            return \"Sol\";\n        } else if (index == 55) {\n            return \"Soul\";\n        } else if (index == 56) {\n            return \"Sorrow\";\n        } else if (index == 57) {\n            return \"Spirit\";\n        } else if (index == 58) {\n            return \"Storm\";\n        } else if (index == 59) {\n            return \"Tempest\";\n        } else if (index == 60) {\n            return \"Torment\";\n        } else if (index == 61) {\n            return \"Vengeance\";\n        } else if (index == 62) {\n            return \"Victory\";\n        } else if (index == 63) {\n            return \"Viper\";\n        } else if (index == 64) {\n            return \"Vortex\";\n        } else if (index == 65) {\n            return \"Woe\";\n        } else if (index == 66) {\n            return \"Wrath\";\n        } else if (index == 67) {\n            return \"Light's\";\n        } else if (index == 68) {\n            return \"Shimmering\";\n        } else {\n            return \"\";\n        }\n    }\n\n    function getOrderName(uint256 order)\n        external\n        pure\n        returns (string memory orderName)\n    {\n        if (order == 0) {\n            orderName = \"Power\";\n        } else if (order == 1) {\n            orderName = \"Giants\";\n        } else if (order == 2) {\n            orderName = \"Titans\";\n        } else if (order == 3) {\n            orderName = \"Skill\";\n        } else if (order == 4) {\n            orderName = \"Perfection\";\n        } else if (order == 5) {\n            orderName = \"Brilliance\";\n        } else if (order == 6) {\n            orderName = \"Enlightenment\";\n        } else if (order == 7) {\n            orderName = \"Protection\";\n        } else if (order == 8) {\n            orderName = \"Anger\";\n        } else if (order == 9) {\n            orderName = \"Rage\";\n        } else if (order == 10) {\n            orderName = \"Fury\";\n        } else if (order == 11) {\n            orderName = \"Vitriol\";\n        } else if (order == 12) {\n            orderName = \"the Fox\";\n        } else if (order == 13) {\n            orderName = \"Detection\";\n        } else if (order == 14) {\n            orderName = \"Reflection\";\n        } else if (order == 15) {\n            orderName = \"the Twins\";\n        }\n    }\n}\n"
    }
  },
  "settings": {
    "optimizer": {
      "enabled": true,
      "runs": 200
    },
    "outputSelection": {
      "*": {
        "*": [
          "evm.bytecode",
          "evm.deployedBytecode",
          "devdoc",
          "userdoc",
          "metadata",
          "abi"
        ]
      }
    },
    "libraries": {}
  }
}