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pragma solidity ^0.8.0;
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interface IERC721 {
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function ownerOf(uint256 tokenId_) external view returns (address);
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function transferFrom(address from_, address to_, uint256 tokenId_) external;
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}
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interface iCM {
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function ownerOf(uint256 tokenId_) external view returns (address);
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function transferFrom(address from_, address to_, uint256 tokenId_) external;
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function contractAddressToTokenUploaded(address contractAddress_, uint256 tokenId_) external view returns (bool);
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function renderTypeAllowed(uint8 renderType_) external view returns (bool);
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}
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interface iMES {
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function balanceOf(address address_) external view returns (uint256);
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function pendingRewards(address address_) external view returns (uint256);
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function getStorageClaimableTokens(address address_) external view returns (uint256);
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function getPendingClaimableTokens(address address_) external view returns (uint256);
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function getTotalClaimableTokens(address address_) external view returns (uint256);
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function setYieldRate(address address_, uint256 yieldRate_) external;
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function addYieldRate(address address_, uint256 yieldRateAdd_) external;
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function subYieldRate(address address_, uint256 yieldRateSub_) external;
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function updateReward(address address_) external;
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function deductCredits(address address_, uint256 amount_) external;
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function addCredits(address address_, uint256 amount_) external;
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function burn(address from, uint256 amount_) external;
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}
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interface iCS {
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struct Character {
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uint8 race_;
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uint8 renderType_;
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uint16 transponderId_;
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uint16 spaceCapsuleId_;
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uint8 augments_;
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uint16 basePoints_;
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uint16 totalEquipmentBonus_;
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}
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struct Stats {
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uint8 strength_;
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uint8 agility_;
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uint8 constitution_;
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uint8 intelligence_;
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uint8 spirit_;
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}
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struct Equipment {
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uint8 weaponUpgrades_;
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uint8 chestUpgrades_;
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uint8 headUpgrades_;
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uint8 legsUpgrades_;
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uint8 vehicleUpgrades_;
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uint8 armsUpgrades_;
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uint8 artifactUpgrades_;
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uint8 ringUpgrades_;
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}
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function createCharacter(uint tokenId_, Character memory Character_) external;
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function setName(uint256 tokenId_, string memory name_) external;
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function setBio(uint256 tokenId_, string memory bio_) external;
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function setRace(uint256 tokenId_, uint8 race_) external;
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function setRenderType(uint256 tokenId_, uint8 renderType_) external;
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function setTransponderId(uint256 tokenId_, uint16 transponderId_) external;
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function setSpaceCapsuleId(uint256 tokenId_, uint16 spaceCapsuleId_) external;
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function setAugments(uint256 tokenId_, uint8 augments_) external;
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function setBasePoints(uint256 tokenId_, uint16 basePoints_) external;
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function setBaseEquipmentBonus(uint256 tokenId_, uint16 baseEquipmentBonus_) external;
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function setTotalEquipmentBonus(uint256 tokenId_, uint16 totalEquipmentBonus) external;
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function setStrength(uint256 tokenId_, uint8 strength_) external;
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function setAgility(uint256 tokenId_, uint8 agility_) external;
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function setConstitution(uint256 tokenId_, uint8 constitution_) external;
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function setIntelligence(uint256 tokenId_, uint8 intelligence_) external;
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function setSpirit(uint256 tokenId_, uint8 spirit_) external;
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function setWeaponUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setChestUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setHeadUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setLegsUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setVehicleUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setArmsUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setArtifactUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function setRingUpgrades(uint256 tokenId_, uint8 upgrade_) external;
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function names(uint256 tokenId_) external view returns (string memory);
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function characters(uint256 tokenId_) external view returns (Character memory);
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function stats(uint256 tokenId_) external view returns (Stats memory);
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function equipments(uint256 tokenId_) external view returns (Equipment memory);
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function contractToRace(address contractAddress_) external view returns (uint8);
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}
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library Strings {
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function toString(uint256 value_) internal pure returns (string memory) {
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if (value_ == 0) { return "0"; }
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uint256 _iterate = value_; uint256 _digits;
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while (_iterate != 0) { _digits++; _iterate /= 10; }
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bytes memory _buffer = new bytes(_digits);
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while (value_ != 0) { _digits--; _buffer[_digits] = bytes1(uint8(48 + uint256(value_ % 10 ))); value_ /= 10; }
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return string(_buffer);
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}
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}
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library MTMLib {
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function getNameOfItem(uint8 item_) public pure returns (string memory) {
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if (item_ == 1) { return "WEAPONS"; }
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else if (item_ == 2) { return "CHEST"; }
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else if (item_ == 3) { return "HEAD"; }
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else if (item_ == 4) { return "LEGS"; }
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else if (item_ == 5) { return "VEHICLE"; }
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else if (item_ == 6) { return "ARMS"; }
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else if (item_ == 7) { return "ARTIFACTS"; }
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else if (item_ == 8) { return "RINGS"; }
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else { revert("Invalid Equipment Upgrades Query!"); }
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}
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function getItemRarity(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) {
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uint256 _rarity = uint256(keccak256(abi.encodePacked(keyPrefix_, Strings.toString(spaceCapsuleId_)))) % 21;
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return uint8(_rarity);
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}
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function queryEquipmentUpgradability(uint8 rarity_) public pure returns (uint8) {
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return rarity_ >= 19 ? rarity_ == 19 ? 4 : 4 : 4;
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}
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function queryBaseEquipmentTier(uint8 rarity_) public pure returns (uint8) {
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return rarity_ >= 19 ? rarity_ == 19 ? 1 : 2 : 0;
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}
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function queryAugmentCost(uint8 currentLevel_) public pure returns (uint256) {
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if (currentLevel_ == 0) { return 0; }
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else if (currentLevel_ == 1) { return 1 ether; }
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else if (currentLevel_ == 2) { return 2 ether; }
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else if (currentLevel_ == 3) { return 5 ether; }
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else if (currentLevel_ == 4) { return 10 ether; }
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else if (currentLevel_ == 5) { return 15 ether; }
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else if (currentLevel_ == 6) { return 25 ether; }
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else if (currentLevel_ == 7) { return 50 ether; }
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else if (currentLevel_ == 8) { return 100 ether; }
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else if (currentLevel_ == 9) { return 250 ether; }
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else { revert("Invalid level!"); }
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}
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function queryBasePointsUpgradeCost(uint16 currentLevel_) public pure returns (uint256) {
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uint8 _tier = uint8(currentLevel_ / 5);
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if (_tier == 0) { return 1 ether; }
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else if (_tier == 1) { return 2 ether; }
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else if (_tier == 2) { return 5 ether; }
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else if (_tier == 3) { return 10 ether; }
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else if (_tier == 4) { return 20 ether; }
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else if (_tier == 5) { return 30 ether; }
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else if (_tier == 6) { return 50 ether; }
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else if (_tier == 7) { return 70 ether; }
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else if (_tier == 8) { return 100 ether; }
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else if (_tier == 9) { return 150 ether; }
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else { revert("Invalid Level!"); }
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}
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function queryEquipmentUpgradeCost(uint8 currentLevel_) public pure returns (uint256) {
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if (currentLevel_ == 0) { return 50 ether; }
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else if (currentLevel_ == 1) { return 250 ether; }
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else if (currentLevel_ == 2) { return 750 ether; }
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else if (currentLevel_ == 3) { return 1500 ether; }
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else { revert("Invalid Level!"); }
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}
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function getBaseYieldRate(uint8 augments_) public pure returns (uint256) {
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if (augments_ == 0 ) { return 0.1 ether; }
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else if (augments_ == 1 ) { return 1 ether; }
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else if (augments_ == 2 ) { return 2 ether; }
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else if (augments_ == 3 ) { return 3 ether; }
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else if (augments_ == 4 ) { return 4 ether; }
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else if (augments_ == 5 ) { return 5 ether; }
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else if (augments_ == 6 ) { return 6 ether; }
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else if (augments_ == 7 ) { return 7 ether; }
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else if (augments_ == 8 ) { return 8 ether; }
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else if (augments_ == 9 ) { return 9 ether; }
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else if (augments_ == 10) { return 10 ether; }
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else { return 0; }
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}
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function queryEquipmentModulus(uint8 rarity_, uint8 upgrades_) public pure returns (uint8) {
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uint8 _baseTier = queryBaseEquipmentTier(rarity_);
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uint8 _currentTier = _baseTier + upgrades_;
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if (_currentTier == 0) { return 0; }
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else if (_currentTier == 1) { return 2; }
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else if (_currentTier == 2) { return 5; }
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else if (_currentTier == 3) { return 10; }
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else if (_currentTier == 4) { return 20; }
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else if (_currentTier == 5) { return 35; }
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else if (_currentTier == 6) { return 50; }
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else { revert("Invalid Level!"); }
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}
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function getStatMultiplier(uint16 basePoints_) public pure returns (uint256) {
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return uint256( (basePoints_ * 2) + 100 );
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}
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function getEquipmentMultiplier(uint16 totalEquipmentBonus_) public pure returns (uint256) {
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return uint256( totalEquipmentBonus_ + 100 );
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}
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function getItemBaseBonus(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) {
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return queryEquipmentModulus( getItemRarity(spaceCapsuleId_, keyPrefix_), 0 );
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}
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function getEquipmentBaseBonus(uint16 spaceCapsuleId_) public pure returns (uint16) {
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return uint16(
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getItemBaseBonus(spaceCapsuleId_, "WEAPONS") +
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getItemBaseBonus(spaceCapsuleId_, "CHEST") +
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getItemBaseBonus(spaceCapsuleId_, "HEAD") +
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getItemBaseBonus(spaceCapsuleId_, "LEGS") +
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getItemBaseBonus(spaceCapsuleId_, "VEHICLE") +
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getItemBaseBonus(spaceCapsuleId_, "ARMS") +
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getItemBaseBonus(spaceCapsuleId_, "ARTIFACTS") +
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getItemBaseBonus(spaceCapsuleId_, "RINGS")
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);
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}
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function getCharacterYieldRate(uint8 augments_, uint16 basePoints_, uint16 totalEquipmentBonus_) public pure returns (uint256) {
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uint256 _baseYield = getBaseYieldRate(augments_);
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uint256 _statMultiplier = getStatMultiplier(basePoints_);
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uint256 _eqMultiplier = getEquipmentMultiplier(totalEquipmentBonus_);
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return _baseYield * (_statMultiplier * _eqMultiplier) / 10000;
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}
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}
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library MTMStrings {
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function onlyAllowedCharacters(string memory string_) public pure returns (bool) {
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bytes memory _strBytes = bytes(string_);
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for (uint i = 0; i < _strBytes.length; i++) {
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if (_strBytes[i] < 0x20 || _strBytes[i] > 0x7A || _strBytes[i] == 0x26 || _strBytes[i] == 0x22 || _strBytes[i] == 0x3C || _strBytes[i] == 0x3E) {
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return false;
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}
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}
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return true;
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}
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}
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contract MTMCharactersController {
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address public owner;
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constructor() { owner = msg.sender; }
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modifier onlyOwner { require(msg.sender == owner, "You are not the owner!"); _; }
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function setNewOwner(address address_) external onlyOwner { owner = address_; }
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address internal constant burnAddress = 0x000000000000000000000000000000000000dEaD;
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iCM public CM; iMES public MES; iCS public CS;
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IERC721 public SC; IERC721 public TP;
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function setContracts(address cm_, address mes_, address cs_, address sc_, address tp_) external onlyOwner {
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CM = iCM(cm_); MES = iMES(mes_); CS = iCS(cs_);
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SC = IERC721(sc_); TP = IERC721(tp_);
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}
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function __MESPayment(address address_, uint256 amount_, bool useCredits_) internal {
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if (useCredits_) {
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require(amount_ <= MES.getTotalClaimableTokens(address_), "Not enough MES credits to do action!");
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if (amount_ >= MES.getStorageClaimableTokens(address_)) { MES.updateReward(address_); }
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MES.deductCredits(address_, amount_);
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} else {
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require(amount_ <= MES.balanceOf(address_), "Not enough MES to do action!");
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MES.burn(address_, amount_);
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}
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}
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function __updateReward(address address_) internal {
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MES.updateReward(address_);
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}
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function __addYieldRate(address address_, uint256 yieldRate_) internal {
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MES.addYieldRate(address_, yieldRate_);
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}
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function __getCharacter(uint256 characterId_) internal view returns (iCS.Character memory) {
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return CS.characters(characterId_);
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}
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function __getEquipment(uint256 characterId_) internal view returns (iCS.Equipment memory) {
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return CS.equipments(characterId_);
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}
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function __getStats(uint256 characterId_) internal view returns (iCS.Stats memory) {
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return CS.stats(characterId_);
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}
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function __getAugments(uint256 characterId_) internal view returns (uint8) {
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return CS.characters(characterId_).augments_;
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}
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function __getBasePoints(uint256 characterId_) internal view returns (uint16) {
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return CS.characters(characterId_).basePoints_;
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}
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function __getEquipmentUpgrades(iCS.Equipment memory Equipment_, uint8 item_) internal pure returns (uint8) {
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if (item_ == 1) { return Equipment_.weaponUpgrades_; }
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else if (item_ == 2) { return Equipment_.chestUpgrades_; }
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else if (item_ == 3) { return Equipment_.headUpgrades_; }
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else if (item_ == 4) { return Equipment_.legsUpgrades_; }
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else if (item_ == 5) { return Equipment_.vehicleUpgrades_; }
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else if (item_ == 6) { return Equipment_.armsUpgrades_; }
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else if (item_ == 7) { return Equipment_.artifactUpgrades_; }
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else if (item_ == 8) { return Equipment_.ringUpgrades_; }
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else { revert("Invalid Equipment Upgrades Query!"); }
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}
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function __setItemUpgrades(uint256 characterId_, uint8 newUpgrades_, uint8 item_) internal {
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if (item_ == 1) { CS.setWeaponUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 2) { CS.setChestUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 3) { CS.setHeadUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 4) { CS.setLegsUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 5) { CS.setVehicleUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 6) { CS.setArmsUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 7) { CS.setArtifactUpgrades(characterId_, newUpgrades_); }
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else if (item_ == 8) { CS.setRingUpgrades(characterId_, newUpgrades_); }
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else { revert("Invalid Equipment Set Upgrade Query!"); }
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}
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function augmentCharacter(uint256 characterId_, uint256[] memory charactersToBurn_, bool useCredits_) public {
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require(msg.sender == CM.ownerOf(characterId_), "You don't own this character!");
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iCS.Character memory _Character = __getCharacter(characterId_);
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uint8 _augments = _Character.augments_;
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uint8 _numberOfAugments = uint8(charactersToBurn_.length);
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uint256 _totalAugmentCost;
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for (uint8 i = 0; i < _numberOfAugments; i++) {
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_totalAugmentCost += MTMLib.queryAugmentCost(_augments + i);
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}
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__MESPayment(msg.sender, _totalAugmentCost, useCredits_);
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for (uint8 i = 0; i < _numberOfAugments; i++) {
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require(characterId_ != charactersToBurn_[i], "Cannot Burn Augmenting Character!");
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require(msg.sender == CM.ownerOf(charactersToBurn_[i]), "Unowned Character to Burn!");
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CM.transferFrom(msg.sender, burnAddress, charactersToBurn_[i]);
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}
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__updateReward(msg.sender);
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uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_augments, _Character.basePoints_, _Character.totalEquipmentBonus_);
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uint8 _newAugments = _augments + _numberOfAugments;
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CS.setAugments(characterId_, _newAugments);
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uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_newAugments, _Character.basePoints_, _Character.totalEquipmentBonus_);
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uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
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__addYieldRate(msg.sender, _increasedYieldRate);
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}
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function augmentCharacterWithMats(uint256 characterId_, uint256[] memory transponders_, uint256[] memory spaceCapsules_, bool useCredits_) public {
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require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
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require(transponders_.length == spaceCapsules_.length, "Pair length mismatch!");
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iCS.Character memory _Character = __getCharacter(characterId_);
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uint8 _augments = __getAugments(characterId_);
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uint8 _numberOfAugments = uint8(transponders_.length);
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uint256 _totalAugmentCost;
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for (uint8 i = 0; i < _numberOfAugments; i++) {
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_totalAugmentCost += MTMLib.queryAugmentCost(_augments + i);
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}
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__MESPayment(msg.sender, _totalAugmentCost, useCredits_);
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for (uint8 i = 0; i < _numberOfAugments; i++) {
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require(msg.sender == TP.ownerOf(transponders_[i]) && msg.sender == SC.ownerOf(spaceCapsules_[i]), "Not owner of pair!");
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TP.transferFrom(msg.sender, burnAddress, transponders_[i]);
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SC.transferFrom(msg.sender, burnAddress, spaceCapsules_[i]);
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}
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__updateReward(msg.sender);
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uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_augments, _Character.basePoints_, _Character.totalEquipmentBonus_);
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uint8 _newAugments = _augments + _numberOfAugments;
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CS.setAugments(characterId_, _newAugments);
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uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_newAugments, _Character.basePoints_, _Character.totalEquipmentBonus_);
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uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
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__addYieldRate(msg.sender, _increasedYieldRate);
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}
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function levelUp(uint256 characterId_, uint16 amount_, bool useCredits_) public {
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require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
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iCS.Character memory _Character = __getCharacter(characterId_);
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uint16 _currentBasePoints = __getBasePoints(characterId_);
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uint256 _levelUpCost;
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for (uint16 i = 0; i < amount_; i++) {
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_levelUpCost += MTMLib.queryBasePointsUpgradeCost(_currentBasePoints + i);
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}
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__MESPayment(msg.sender, _levelUpCost, useCredits_);
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__updateReward(msg.sender);
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uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(
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_Character.augments_, _currentBasePoints, _Character.totalEquipmentBonus_);
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uint16 _newBasePoints = _currentBasePoints + amount_;
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CS.setBasePoints(characterId_, _newBasePoints);
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uint256 _newYieldRate = MTMLib.getCharacterYieldRate(
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_Character.augments_, _newBasePoints, _Character.totalEquipmentBonus_);
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uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
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__addYieldRate(msg.sender, _increasedYieldRate);
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}
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function multiLevelUp(uint256[] memory characterIds_, uint16[] memory amounts_, bool useCredits_) public {
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require(characterIds_.length == amounts_.length, "Mismatched length of arrays!");
|
|
for (uint256 i = 0; i < characterIds_.length; i++) {
|
|
levelUp(characterIds_[i], amounts_[i], useCredits_);
|
|
}
|
|
}
|
|
|
|
|
|
function upgradeEquipment(uint256 characterId_, uint8 amount_, uint8 item_, bool useCredits_) public {
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
|
|
iCS.Character memory _Character = __getCharacter(characterId_);
|
|
iCS.Equipment memory _Equipment = __getEquipment(characterId_);
|
|
|
|
uint8 _rarity = MTMLib.getItemRarity(_Character.spaceCapsuleId_, MTMLib.getNameOfItem(item_));
|
|
uint8 _currentUpgrades = __getEquipmentUpgrades(_Equipment, item_);
|
|
|
|
require(_currentUpgrades + amount_ <= MTMLib.queryEquipmentUpgradability(_rarity), "Request to upgrade past upgradability!");
|
|
|
|
|
|
uint256 _upgradeCost;
|
|
for (uint8 i = 0; i < amount_; i++) {
|
|
_upgradeCost += MTMLib.queryEquipmentUpgradeCost(_currentUpgrades + i);
|
|
}
|
|
|
|
|
|
__MESPayment(msg.sender, _upgradeCost, useCredits_);
|
|
|
|
|
|
__updateReward(msg.sender);
|
|
|
|
|
|
uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_Character.augments_, _Character.basePoints_, _Character.totalEquipmentBonus_);
|
|
|
|
|
|
uint8 _newUpgrades = _currentUpgrades + amount_;
|
|
__setItemUpgrades(characterId_, _newUpgrades, item_);
|
|
|
|
|
|
uint16 _newTotalEquipmentBonus = _Character.totalEquipmentBonus_ + ( MTMLib.queryEquipmentModulus(_rarity, _newUpgrades) - MTMLib.queryEquipmentModulus(_rarity, _currentUpgrades) );
|
|
CS.setTotalEquipmentBonus(characterId_, _newTotalEquipmentBonus);
|
|
|
|
|
|
uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_Character.augments_, _Character.basePoints_, _newTotalEquipmentBonus);
|
|
uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
|
|
|
|
|
|
__addYieldRate(msg.sender, _increasedYieldRate);
|
|
}
|
|
function multiUpgradeEquipment(uint256 characterId_, uint8[] memory amounts_, uint8[] memory items_, bool useCredits_) public {
|
|
require(amounts_.length == items_.length, "Amounts and Items length mismatch!");
|
|
for (uint256 i = 0; i < amounts_.length; i++) {
|
|
upgradeEquipment(characterId_, amounts_[i], items_[i], useCredits_);
|
|
}
|
|
}
|
|
|
|
|
|
function __getTotalStatsLeveled(iCS.Stats memory Stats_) internal pure returns (uint8) {
|
|
return Stats_.strength_ + Stats_.agility_ + Stats_.constitution_ + Stats_.intelligence_ + Stats_.spirit_;
|
|
}
|
|
function __getCharacterLevel(iCS.Stats memory Stats_, uint8 attribute_) internal pure returns (uint8) {
|
|
if (attribute_ == 1) { return Stats_.strength_; }
|
|
else if (attribute_ == 2) { return Stats_.agility_; }
|
|
else if (attribute_ == 3) { return Stats_.constitution_; }
|
|
else if (attribute_ == 4) { return Stats_.intelligence_; }
|
|
else if (attribute_ == 5) { return Stats_.spirit_; }
|
|
else { revert("Invalid attribute type!"); }
|
|
}
|
|
function __setCharacterLevel(uint256 characterId_, uint8 attribute_, uint8 level_) internal {
|
|
if (attribute_ == 1) { CS.setStrength(characterId_, level_); }
|
|
else if (attribute_ == 2) { CS.setAgility(characterId_, level_); }
|
|
else if (attribute_ == 3) { CS.setConstitution(characterId_, level_); }
|
|
else if (attribute_ == 4) { CS.setIntelligence(characterId_, level_); }
|
|
else if (attribute_ == 5) { CS.setSpirit(characterId_, level_); }
|
|
else { revert("Invalid attribute type!"); }
|
|
}
|
|
function levelCharacterStat(uint256 characterId_, uint8 attribute_, uint8 amount_) public {
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
|
|
iCS.Character memory _Character = __getCharacter(characterId_);
|
|
iCS.Stats memory _Stats = __getStats(characterId_);
|
|
require(__getTotalStatsLeveled(_Stats) + amount_ <= _Character.basePoints_, "Request to upgrade stats above available base points!");
|
|
|
|
|
|
uint8 _currentLevel = __getCharacterLevel(_Stats, attribute_);
|
|
uint8 _newLevel = _currentLevel + amount_;
|
|
|
|
|
|
__setCharacterLevel(characterId_, attribute_, _newLevel);
|
|
}
|
|
function multiLevelCharacterStat(uint256 characterId_, uint8[] memory attributes_, uint8[] memory amounts_) public {
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
require(attributes_.length == amounts_.length, "Attributes and Amounts length mismatch!");
|
|
|
|
|
|
iCS.Character memory _Character = __getCharacter(characterId_);
|
|
iCS.Stats memory _Stats = __getStats(characterId_);
|
|
|
|
|
|
uint16 _amountToAdd;
|
|
for (uint256 i = 0; i < amounts_.length; i++) {
|
|
_amountToAdd += amounts_[i];
|
|
}
|
|
|
|
|
|
require(__getTotalStatsLeveled(_Stats) + _amountToAdd <= _Character.basePoints_, "Request to upgrade stats above available base points!");
|
|
|
|
|
|
for (uint256 i = 0; i < amounts_.length; i++) {
|
|
uint8 _currentLevel = __getCharacterLevel(_Stats, attributes_[i]);
|
|
uint8 _newLevel = _currentLevel + amounts_[i];
|
|
|
|
__setCharacterLevel(characterId_, attributes_[i], _newLevel);
|
|
}
|
|
}
|
|
|
|
|
|
uint256 nameChangeCost = 5 ether;
|
|
uint256 bioChangeCost = 20 ether;
|
|
uint256 rerollRaceCost = 10 ether;
|
|
uint256 uploadRaceCost = 50 ether;
|
|
uint256 renderTypeChangeCost = 10 ether;
|
|
function __setCostmeticCost(uint8 type_, uint256 cost_) internal {
|
|
if (type_ == 1) { nameChangeCost = cost_; }
|
|
else if (type_ == 2) { bioChangeCost = cost_; }
|
|
else if (type_ == 3) { rerollRaceCost = cost_; }
|
|
else if (type_ == 4) { uploadRaceCost = cost_; }
|
|
else if (type_ == 5) { renderTypeChangeCost = cost_; }
|
|
else { revert("Invalid Type!"); }
|
|
}
|
|
function setCosmeticCosts(uint8[] memory types_, uint256[] memory costs_) public onlyOwner {
|
|
require(types_.length == costs_.length, "Array length mismatch!");
|
|
for (uint256 i = 0; i < costs_.length; i++) {
|
|
__setCostmeticCost(types_[i], costs_[i]);
|
|
}
|
|
}
|
|
|
|
|
|
bool public characterChangeNameable = true;
|
|
function setCharacterChangeNameable(bool bool_) external onlyOwner { characterChangeNameable = bool_; }
|
|
|
|
function changeName(uint256 characterId_, string memory name_, bool useCredits_) public {
|
|
require(characterChangeNameable, "Characters not namable!");
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
require(MTMStrings.onlyAllowedCharacters(name_), "Name contains unallowed characters!");
|
|
require(20 >= bytes(name_).length, "Name can only contain 20 characters max!");
|
|
__MESPayment(msg.sender, nameChangeCost, useCredits_);
|
|
CS.setName(characterId_, name_);
|
|
}
|
|
|
|
|
|
bool public characterChangeBioable = true;
|
|
function setCharacterChangeBioable(bool bool_) external onlyOwner { characterChangeBioable = bool_; }
|
|
|
|
function changeBio(uint256 characterId_, string memory bio_, bool useCredits_) public {
|
|
require(characterChangeBioable, "Characters not bio changable!");
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
require(MTMStrings.onlyAllowedCharacters(bio_), "Bio contains unallowed characters!");
|
|
|
|
__MESPayment(msg.sender, bioChangeCost, useCredits_);
|
|
CS.setBio(characterId_, bio_);
|
|
}
|
|
|
|
|
|
bool public characterRerollable;
|
|
function setCharacterRerollable(bool bool_) public onlyOwner { characterRerollable = bool_; }
|
|
|
|
function rerollRace(uint256 characterId_, bool useCredits_) public {
|
|
require(characterRerollable, "Character model is not rerollable!");
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
__MESPayment(msg.sender, rerollRaceCost, useCredits_);
|
|
uint8 _race = uint8( (uint256(keccak256(abi.encodePacked(msg.sender, block.timestamp, block.difficulty, characterId_))) % 10) + 1 );
|
|
CS.setRace(characterId_, _race);
|
|
}
|
|
|
|
|
|
bool public characterUploadable;
|
|
function setCharacterUploadable(bool bool_) public onlyOwner { characterUploadable = bool_; }
|
|
mapping(address => mapping(uint256 => bool)) public contractAddressToTokenUploaded;
|
|
|
|
function uploadRace(uint256 characterId_, address contractAddress_, uint256 uploadId_, bool useCredits_) public {
|
|
require(characterUploadable, "Character type is not uploadable!");
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
require(!CM.contractAddressToTokenUploaded(contractAddress_, uploadId_), "This character has already been uploaded!");
|
|
require(contractAddressToTokenUploaded[contractAddress_][uploadId_], "This character has already been uploaded");
|
|
|
|
__MESPayment(msg.sender, uploadRaceCost, useCredits_);
|
|
|
|
contractAddressToTokenUploaded[contractAddress_][uploadId_] = true;
|
|
|
|
uint8 _race = CS.contractToRace(contractAddress_);
|
|
CS.setRace(characterId_, _race);
|
|
}
|
|
|
|
|
|
bool public renderTypeChangable;
|
|
function setRenderTypeChangable(bool bool_) public onlyOwner { renderTypeChangable = bool_; }
|
|
|
|
function changeRenderType(uint256 characterId_, uint8 renderType_, bool useCredits_) public {
|
|
require(renderTypeChangable, "Render type is not changable!");
|
|
require(CM.renderTypeAllowed(renderType_), "Render type is not supported!");
|
|
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
|
|
__MESPayment(msg.sender, uploadRaceCost, useCredits_);
|
|
CS.setRenderType(characterId_, renderType_);
|
|
}
|
|
|
|
|
|
function getCharacterYieldRate(uint256 characterId_) public view returns (uint256) {
|
|
iCS.Character memory Character_ = __getCharacter(characterId_);
|
|
return MTMLib.getCharacterYieldRate(Character_.augments_, Character_.basePoints_, Character_.totalEquipmentBonus_);
|
|
}
|
|
function queryCharacterYieldRate(uint8 augments_, uint16 basePoints_, uint16 totalEquipmentBonus_) public pure returns (uint256) {
|
|
return MTMLib.getCharacterYieldRate(augments_, basePoints_, totalEquipmentBonus_);
|
|
}
|
|
function getItemRarity(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) {
|
|
return MTMLib.getItemRarity(spaceCapsuleId_, keyPrefix_);
|
|
}
|
|
function queryBaseEquipmentTier(uint8 rarity_) public pure returns (uint8) {
|
|
return MTMLib.queryBaseEquipmentTier(rarity_);
|
|
}
|
|
function getEquipmentBaseBonus(uint16 spaceCapsuleId_) public pure returns (uint16) {
|
|
return MTMLib.getEquipmentBaseBonus(spaceCapsuleId_);
|
|
}
|
|
|
|
|
|
function getNameOfItem(uint8 itemType_) public pure returns (string memory) {
|
|
return MTMLib.getNameOfItem(itemType_);
|
|
}
|
|
function getCurrentItemLevel(uint256 characterId_, uint8 itemType_) public view returns (uint8) {
|
|
iCS.Character memory _Character = __getCharacter(characterId_);
|
|
iCS.Equipment memory _Equipment = __getEquipment(characterId_);
|
|
|
|
uint8 _rarity = getItemRarity(_Character.spaceCapsuleId_, getNameOfItem(itemType_));
|
|
uint8 _baseEquipmentTier = queryBaseEquipmentTier(_rarity);
|
|
|
|
uint8 _upgrades;
|
|
if (itemType_ == 1) { _upgrades = _Equipment.weaponUpgrades_; }
|
|
else if (itemType_ == 2) { _upgrades = _Equipment.chestUpgrades_; }
|
|
else if (itemType_ == 3) { _upgrades = _Equipment.headUpgrades_; }
|
|
else if (itemType_ == 4) { _upgrades = _Equipment.legsUpgrades_; }
|
|
else if (itemType_ == 5) { _upgrades = _Equipment.vehicleUpgrades_; }
|
|
else if (itemType_ == 6) { _upgrades = _Equipment.armsUpgrades_; }
|
|
else if (itemType_ == 7) { _upgrades = _Equipment.artifactUpgrades_; }
|
|
else if (itemType_ == 8) { _upgrades = _Equipment.ringUpgrades_; }
|
|
else { revert("Invalid Item!"); }
|
|
|
|
return _baseEquipmentTier + _upgrades;
|
|
}
|
|
} |