// This contract is part of Zellic’s smart contract dataset, which is a collection of publicly available contract code gathered as of March 2023. //SPDX-License-Identifier: MIT pragma solidity ^0.8.0; interface IERC721 { function ownerOf(uint256 tokenId_) external view returns (address); function transferFrom(address from_, address to_, uint256 tokenId_) external; } interface iCM { function ownerOf(uint256 tokenId_) external view returns (address); function transferFrom(address from_, address to_, uint256 tokenId_) external; function contractAddressToTokenUploaded(address contractAddress_, uint256 tokenId_) external view returns (bool); function renderTypeAllowed(uint8 renderType_) external view returns (bool); } interface iMES { // View Functions function balanceOf(address address_) external view returns (uint256); function pendingRewards(address address_) external view returns (uint256); function getStorageClaimableTokens(address address_) external view returns (uint256); function getPendingClaimableTokens(address address_) external view returns (uint256); function getTotalClaimableTokens(address address_) external view returns (uint256); // Administration function setYieldRate(address address_, uint256 yieldRate_) external; function addYieldRate(address address_, uint256 yieldRateAdd_) external; function subYieldRate(address address_, uint256 yieldRateSub_) external; // Updating function updateReward(address address_) external; // Credits System function deductCredits(address address_, uint256 amount_) external; function addCredits(address address_, uint256 amount_) external; // Burn function burn(address from, uint256 amount_) external; } interface iCS { struct Character { uint8 race_; uint8 renderType_; uint16 transponderId_; uint16 spaceCapsuleId_; uint8 augments_; uint16 basePoints_; uint16 totalEquipmentBonus_; } struct Stats { uint8 strength_; uint8 agility_; uint8 constitution_; uint8 intelligence_; uint8 spirit_; } struct Equipment { uint8 weaponUpgrades_; uint8 chestUpgrades_; uint8 headUpgrades_; uint8 legsUpgrades_; uint8 vehicleUpgrades_; uint8 armsUpgrades_; uint8 artifactUpgrades_; uint8 ringUpgrades_; } // Create Character function createCharacter(uint tokenId_, Character memory Character_) external; // Characters function setName(uint256 tokenId_, string memory name_) external; function setBio(uint256 tokenId_, string memory bio_) external; function setRace(uint256 tokenId_, uint8 race_) external; function setRenderType(uint256 tokenId_, uint8 renderType_) external; function setTransponderId(uint256 tokenId_, uint16 transponderId_) external; function setSpaceCapsuleId(uint256 tokenId_, uint16 spaceCapsuleId_) external; function setAugments(uint256 tokenId_, uint8 augments_) external; function setBasePoints(uint256 tokenId_, uint16 basePoints_) external; function setBaseEquipmentBonus(uint256 tokenId_, uint16 baseEquipmentBonus_) external; function setTotalEquipmentBonus(uint256 tokenId_, uint16 totalEquipmentBonus) external; // Stats function setStrength(uint256 tokenId_, uint8 strength_) external; function setAgility(uint256 tokenId_, uint8 agility_) external; function setConstitution(uint256 tokenId_, uint8 constitution_) external; function setIntelligence(uint256 tokenId_, uint8 intelligence_) external; function setSpirit(uint256 tokenId_, uint8 spirit_) external; // Equipment function setWeaponUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setChestUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setHeadUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setLegsUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setVehicleUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setArmsUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setArtifactUpgrades(uint256 tokenId_, uint8 upgrade_) external; function setRingUpgrades(uint256 tokenId_, uint8 upgrade_) external; // Structs and Mappings function names(uint256 tokenId_) external view returns (string memory); function characters(uint256 tokenId_) external view returns (Character memory); function stats(uint256 tokenId_) external view returns (Stats memory); function equipments(uint256 tokenId_) external view returns (Equipment memory); function contractToRace(address contractAddress_) external view returns (uint8); } library Strings { function toString(uint256 value_) internal pure returns (string memory) { if (value_ == 0) { return "0"; } uint256 _iterate = value_; uint256 _digits; while (_iterate != 0) { _digits++; _iterate /= 10; } // get digits in value_ bytes memory _buffer = new bytes(_digits); while (value_ != 0) { _digits--; _buffer[_digits] = bytes1(uint8(48 + uint256(value_ % 10 ))); value_ /= 10; } // create bytes of value_ return string(_buffer); // return string converted bytes of value_ } } library MTMLib { // Static String Returns function getNameOfItem(uint8 item_) public pure returns (string memory) { if (item_ == 1) { return "WEAPONS"; } else if (item_ == 2) { return "CHEST"; } else if (item_ == 3) { return "HEAD"; } else if (item_ == 4) { return "LEGS"; } else if (item_ == 5) { return "VEHICLE"; } else if (item_ == 6) { return "ARMS"; } else if (item_ == 7) { return "ARTIFACTS"; } else if (item_ == 8) { return "RINGS"; } else { revert("Invalid Equipment Upgrades Query!"); } } // Static Rarity Stuff function getItemRarity(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) { uint256 _rarity = uint256(keccak256(abi.encodePacked(keyPrefix_, Strings.toString(spaceCapsuleId_)))) % 21; return uint8(_rarity); } function queryEquipmentUpgradability(uint8 rarity_) public pure returns (uint8) { return rarity_ >= 19 ? rarity_ == 19 ? 4 : 4 : 4; } function queryBaseEquipmentTier(uint8 rarity_) public pure returns (uint8) { return rarity_ >= 19 ? rarity_ == 19 ? 1 : 2 : 0; } // Character Modification Costs function queryAugmentCost(uint8 currentLevel_) public pure returns (uint256) { if (currentLevel_ == 0) { return 0; } else if (currentLevel_ == 1) { return 1 ether; } else if (currentLevel_ == 2) { return 2 ether; } else if (currentLevel_ == 3) { return 5 ether; } else if (currentLevel_ == 4) { return 10 ether; } else if (currentLevel_ == 5) { return 15 ether; } else if (currentLevel_ == 6) { return 25 ether; } else if (currentLevel_ == 7) { return 50 ether; } else if (currentLevel_ == 8) { return 100 ether; } else if (currentLevel_ == 9) { return 250 ether; } else { revert("Invalid level!"); } } function queryBasePointsUpgradeCost(uint16 currentLevel_) public pure returns (uint256) { uint8 _tier = uint8(currentLevel_ / 5); if (_tier == 0) { return 1 ether; } else if (_tier == 1) { return 2 ether; } else if (_tier == 2) { return 5 ether; } else if (_tier == 3) { return 10 ether; } else if (_tier == 4) { return 20 ether; } else if (_tier == 5) { return 30 ether; } else if (_tier == 6) { return 50 ether; } else if (_tier == 7) { return 70 ether; } else if (_tier == 8) { return 100 ether; } else if (_tier == 9) { return 150 ether; } else { revert("Invalid Level!"); } } function queryEquipmentUpgradeCost(uint8 currentLevel_) public pure returns (uint256) { if (currentLevel_ == 0) { return 50 ether; } else if (currentLevel_ == 1) { return 250 ether; } else if (currentLevel_ == 2) { return 750 ether; } else if (currentLevel_ == 3) { return 1500 ether; } else { revert("Invalid Level!"); } } // Yield Rate Constants function getBaseYieldRate(uint8 augments_) public pure returns (uint256) { if (augments_ == 0 ) { return 0.1 ether; } else if (augments_ == 1 ) { return 1 ether; } else if (augments_ == 2 ) { return 2 ether; } else if (augments_ == 3 ) { return 3 ether; } else if (augments_ == 4 ) { return 4 ether; } else if (augments_ == 5 ) { return 5 ether; } else if (augments_ == 6 ) { return 6 ether; } else if (augments_ == 7 ) { return 7 ether; } else if (augments_ == 8 ) { return 8 ether; } else if (augments_ == 9 ) { return 9 ether; } else if (augments_ == 10) { return 10 ether; } else { return 0; } } function queryEquipmentModulus(uint8 rarity_, uint8 upgrades_) public pure returns (uint8) { uint8 _baseTier = queryBaseEquipmentTier(rarity_); uint8 _currentTier = _baseTier + upgrades_; if (_currentTier == 0) { return 0; } else if (_currentTier == 1) { return 2; } else if (_currentTier == 2) { return 5; } else if (_currentTier == 3) { return 10; } else if (_currentTier == 4) { return 20; } else if (_currentTier == 5) { return 35; } else if (_currentTier == 6) { return 50; } else { revert("Invalid Level!"); } } function getStatMultiplier(uint16 basePoints_) public pure returns (uint256) { return uint256( (basePoints_ * 2) + 100 ); } function getEquipmentMultiplier(uint16 totalEquipmentBonus_) public pure returns (uint256) { return uint256( totalEquipmentBonus_ + 100 ); } // Base Yield Rate Caclulations function getItemBaseBonus(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) { return queryEquipmentModulus( getItemRarity(spaceCapsuleId_, keyPrefix_), 0 ); } function getEquipmentBaseBonus(uint16 spaceCapsuleId_) public pure returns (uint16) { return uint16( getItemBaseBonus(spaceCapsuleId_, "WEAPONS") + getItemBaseBonus(spaceCapsuleId_, "CHEST") + getItemBaseBonus(spaceCapsuleId_, "HEAD") + getItemBaseBonus(spaceCapsuleId_, "LEGS") + getItemBaseBonus(spaceCapsuleId_, "VEHICLE") + getItemBaseBonus(spaceCapsuleId_, "ARMS") + getItemBaseBonus(spaceCapsuleId_, "ARTIFACTS") + getItemBaseBonus(spaceCapsuleId_, "RINGS") ); } // Yield Rate Calculation function getCharacterYieldRate(uint8 augments_, uint16 basePoints_, uint16 totalEquipmentBonus_) public pure returns (uint256) { uint256 _baseYield = getBaseYieldRate(augments_); uint256 _statMultiplier = getStatMultiplier(basePoints_); uint256 _eqMultiplier = getEquipmentMultiplier(totalEquipmentBonus_); return _baseYield * (_statMultiplier * _eqMultiplier) / 10000; } } library MTMStrings { function onlyAllowedCharacters(string memory string_) public pure returns (bool) { bytes memory _strBytes = bytes(string_); for (uint i = 0; i < _strBytes.length; i++) { if (_strBytes[i] < 0x20 || _strBytes[i] > 0x7A || _strBytes[i] == 0x26 || _strBytes[i] == 0x22 || _strBytes[i] == 0x3C || _strBytes[i] == 0x3E) { return false; } } return true; } } contract MTMCharactersController { // Access address public owner; constructor() { owner = msg.sender; } modifier onlyOwner { require(msg.sender == owner, "You are not the owner!"); _; } function setNewOwner(address address_) external onlyOwner { owner = address_; } // Burn Target address internal constant burnAddress = 0x000000000000000000000000000000000000dEaD; // Interfaces iCM public CM; iMES public MES; iCS public CS; IERC721 public SC; IERC721 public TP; function setContracts(address cm_, address mes_, address cs_, address sc_, address tp_) external onlyOwner { CM = iCM(cm_); MES = iMES(mes_); CS = iCS(cs_); SC = IERC721(sc_); TP = IERC721(tp_); } // Internal Write Functions function __MESPayment(address address_, uint256 amount_, bool useCredits_) internal { if (useCredits_) { require(amount_ <= MES.getTotalClaimableTokens(address_), "Not enough MES credits to do action!"); if (amount_ >= MES.getStorageClaimableTokens(address_)) { MES.updateReward(address_); } MES.deductCredits(address_, amount_); } else { require(amount_ <= MES.balanceOf(address_), "Not enough MES to do action!"); MES.burn(address_, amount_); } } function __updateReward(address address_) internal { MES.updateReward(address_); } function __addYieldRate(address address_, uint256 yieldRate_) internal { MES.addYieldRate(address_, yieldRate_); } // Internal Read Functions function __getCharacter(uint256 characterId_) internal view returns (iCS.Character memory) { return CS.characters(characterId_); } function __getEquipment(uint256 characterId_) internal view returns (iCS.Equipment memory) { return CS.equipments(characterId_); } function __getStats(uint256 characterId_) internal view returns (iCS.Stats memory) { return CS.stats(characterId_); } function __getAugments(uint256 characterId_) internal view returns (uint8) { return CS.characters(characterId_).augments_; } function __getBasePoints(uint256 characterId_) internal view returns (uint16) { return CS.characters(characterId_).basePoints_; } // Internal Equipment Administration function __getEquipmentUpgrades(iCS.Equipment memory Equipment_, uint8 item_) internal pure returns (uint8) { if (item_ == 1) { return Equipment_.weaponUpgrades_; } else if (item_ == 2) { return Equipment_.chestUpgrades_; } else if (item_ == 3) { return Equipment_.headUpgrades_; } else if (item_ == 4) { return Equipment_.legsUpgrades_; } else if (item_ == 5) { return Equipment_.vehicleUpgrades_; } else if (item_ == 6) { return Equipment_.armsUpgrades_; } else if (item_ == 7) { return Equipment_.artifactUpgrades_; } else if (item_ == 8) { return Equipment_.ringUpgrades_; } else { revert("Invalid Equipment Upgrades Query!"); } } function __setItemUpgrades(uint256 characterId_, uint8 newUpgrades_, uint8 item_) internal { if (item_ == 1) { CS.setWeaponUpgrades(characterId_, newUpgrades_); } else if (item_ == 2) { CS.setChestUpgrades(characterId_, newUpgrades_); } else if (item_ == 3) { CS.setHeadUpgrades(characterId_, newUpgrades_); } else if (item_ == 4) { CS.setLegsUpgrades(characterId_, newUpgrades_); } else if (item_ == 5) { CS.setVehicleUpgrades(characterId_, newUpgrades_); } else if (item_ == 6) { CS.setArmsUpgrades(characterId_, newUpgrades_); } else if (item_ == 7) { CS.setArtifactUpgrades(characterId_, newUpgrades_); } else if (item_ == 8) { CS.setRingUpgrades(characterId_, newUpgrades_); } else { revert("Invalid Equipment Set Upgrade Query!"); } } // Augment Character function augmentCharacter(uint256 characterId_, uint256[] memory charactersToBurn_, bool useCredits_) public { require(msg.sender == CM.ownerOf(characterId_), "You don't own this character!"); iCS.Character memory _Character = __getCharacter(characterId_); uint8 _augments = _Character.augments_; uint8 _numberOfAugments = uint8(charactersToBurn_.length); // Calculate the Augmentation Cost uint256 _totalAugmentCost; for (uint8 i = 0; i < _numberOfAugments; i++) { _totalAugmentCost += MTMLib.queryAugmentCost(_augments + i); } // Check $MES Requirements and Burn $MES! __MESPayment(msg.sender, _totalAugmentCost, useCredits_); // Check Character Requirements and Loop-Burn Characters! for (uint8 i = 0; i < _numberOfAugments; i++) { require(characterId_ != charactersToBurn_[i], "Cannot Burn Augmenting Character!"); require(msg.sender == CM.ownerOf(charactersToBurn_[i]), "Unowned Character to Burn!"); CM.transferFrom(msg.sender, burnAddress, charactersToBurn_[i]); } // Update Reward __updateReward(msg.sender); // Calculate Current Character Yield Rate before Augment uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_augments, _Character.basePoints_, _Character.totalEquipmentBonus_); // Set New Augment Level uint8 _newAugments = _augments + _numberOfAugments; CS.setAugments(characterId_, _newAugments); // Calculate New Character Yield Rate and Difference uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_newAugments, _Character.basePoints_, _Character.totalEquipmentBonus_); uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate; // Add Increased Yield Rate __addYieldRate(msg.sender, _increasedYieldRate); } function augmentCharacterWithMats(uint256 characterId_, uint256[] memory transponders_, uint256[] memory spaceCapsules_, bool useCredits_) public { require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); require(transponders_.length == spaceCapsules_.length, "Pair length mismatch!"); iCS.Character memory _Character = __getCharacter(characterId_); uint8 _augments = __getAugments(characterId_); uint8 _numberOfAugments = uint8(transponders_.length); // Calculate the Augmentation Cost uint256 _totalAugmentCost; for (uint8 i = 0; i < _numberOfAugments; i++) { _totalAugmentCost += MTMLib.queryAugmentCost(_augments + i); } // Check $MES Requirements and Burn $MES! __MESPayment(msg.sender, _totalAugmentCost, useCredits_); // Check TP/SC Requirements and Loop-Burn TP/SC! for (uint8 i = 0; i < _numberOfAugments; i++) { require(msg.sender == TP.ownerOf(transponders_[i]) && msg.sender == SC.ownerOf(spaceCapsules_[i]), "Not owner of pair!"); TP.transferFrom(msg.sender, burnAddress, transponders_[i]); SC.transferFrom(msg.sender, burnAddress, spaceCapsules_[i]); } // Update Reward __updateReward(msg.sender); // Calculate Current Character Yield Rate before Augment uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_augments, _Character.basePoints_, _Character.totalEquipmentBonus_); // Set New Augment Level uint8 _newAugments = _augments + _numberOfAugments; CS.setAugments(characterId_, _newAugments); // Calculate New Character Yield Rate and Difference uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_newAugments, _Character.basePoints_, _Character.totalEquipmentBonus_); uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate; // Add Increased Yield Rate __addYieldRate(msg.sender, _increasedYieldRate); } // Level Up Base Points function levelUp(uint256 characterId_, uint16 amount_, bool useCredits_) public { require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); iCS.Character memory _Character = __getCharacter(characterId_); uint16 _currentBasePoints = __getBasePoints(characterId_); // Calculate $MES Cost for Level Up uint256 _levelUpCost; for (uint16 i = 0; i < amount_; i++) { _levelUpCost += MTMLib.queryBasePointsUpgradeCost(_currentBasePoints + i); } // Check $MES Requires and Burn $MES! __MESPayment(msg.sender, _levelUpCost, useCredits_); // Update Reward __updateReward(msg.sender); // Calculate Current Character Yield Rate before Augment uint256 _currentYieldRate = MTMLib.getCharacterYieldRate( _Character.augments_, _currentBasePoints, _Character.totalEquipmentBonus_); // Set New Base Points uint16 _newBasePoints = _currentBasePoints + amount_; CS.setBasePoints(characterId_, _newBasePoints); // Calculate Yield Rate Benefits uint256 _newYieldRate = MTMLib.getCharacterYieldRate( _Character.augments_, _newBasePoints, _Character.totalEquipmentBonus_); uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate; // Add Increased Yield Rate __addYieldRate(msg.sender, _increasedYieldRate); } function multiLevelUp(uint256[] memory characterIds_, uint16[] memory amounts_, bool useCredits_) public { // User must make sure they have enough $MES for the entire loop otherwise it will revert. Use with care. require(characterIds_.length == amounts_.length, "Mismatched length of arrays!"); for (uint256 i = 0; i < characterIds_.length; i++) { levelUp(characterIds_[i], amounts_[i], useCredits_); } } // Equipment Upgrade function upgradeEquipment(uint256 characterId_, uint8 amount_, uint8 item_, bool useCredits_) public { require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); iCS.Character memory _Character = __getCharacter(characterId_); iCS.Equipment memory _Equipment = __getEquipment(characterId_); uint8 _rarity = MTMLib.getItemRarity(_Character.spaceCapsuleId_, MTMLib.getNameOfItem(item_)); uint8 _currentUpgrades = __getEquipmentUpgrades(_Equipment, item_); require(_currentUpgrades + amount_ <= MTMLib.queryEquipmentUpgradability(_rarity), "Request to upgrade past upgradability!"); // Calculate the Upgrade Cost uint256 _upgradeCost; for (uint8 i = 0; i < amount_; i++) { _upgradeCost += MTMLib.queryEquipmentUpgradeCost(_currentUpgrades + i); } // Check $MES Requires and Burn $MES! __MESPayment(msg.sender, _upgradeCost, useCredits_); // Update Reward __updateReward(msg.sender); // Calculate the Curent Yield Rate before Upgrading uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_Character.augments_, _Character.basePoints_, _Character.totalEquipmentBonus_); // Calculate and Set the New Item Level uint8 _newUpgrades = _currentUpgrades + amount_; __setItemUpgrades(characterId_, _newUpgrades, item_); // Calculate and Set the New Total Equipment Bonus of the Character uint16 _newTotalEquipmentBonus = _Character.totalEquipmentBonus_ + ( MTMLib.queryEquipmentModulus(_rarity, _newUpgrades) - MTMLib.queryEquipmentModulus(_rarity, _currentUpgrades) ); CS.setTotalEquipmentBonus(characterId_, _newTotalEquipmentBonus); // Calculate the Yield Rate Difference uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_Character.augments_, _Character.basePoints_, _newTotalEquipmentBonus); uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate; // Adjust the Yield Rate accordingly __addYieldRate(msg.sender, _increasedYieldRate); } function multiUpgradeEquipment(uint256 characterId_, uint8[] memory amounts_, uint8[] memory items_, bool useCredits_) public { require(amounts_.length == items_.length, "Amounts and Items length mismatch!"); for (uint256 i = 0; i < amounts_.length; i++) { upgradeEquipment(characterId_, amounts_[i], items_[i], useCredits_); } } // Role Play Stats function __getTotalStatsLeveled(iCS.Stats memory Stats_) internal pure returns (uint8) { return Stats_.strength_ + Stats_.agility_ + Stats_.constitution_ + Stats_.intelligence_ + Stats_.spirit_; } function __getCharacterLevel(iCS.Stats memory Stats_, uint8 attribute_) internal pure returns (uint8) { if (attribute_ == 1) { return Stats_.strength_; } else if (attribute_ == 2) { return Stats_.agility_; } else if (attribute_ == 3) { return Stats_.constitution_; } else if (attribute_ == 4) { return Stats_.intelligence_; } else if (attribute_ == 5) { return Stats_.spirit_; } else { revert("Invalid attribute type!"); } } function __setCharacterLevel(uint256 characterId_, uint8 attribute_, uint8 level_) internal { if (attribute_ == 1) { CS.setStrength(characterId_, level_); } else if (attribute_ == 2) { CS.setAgility(characterId_, level_); } else if (attribute_ == 3) { CS.setConstitution(characterId_, level_); } else if (attribute_ == 4) { CS.setIntelligence(characterId_, level_); } else if (attribute_ == 5) { CS.setSpirit(characterId_, level_); } else { revert("Invalid attribute type!"); } } function levelCharacterStat(uint256 characterId_, uint8 attribute_, uint8 amount_) public { require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); iCS.Character memory _Character = __getCharacter(characterId_); iCS.Stats memory _Stats = __getStats(characterId_); require(__getTotalStatsLeveled(_Stats) + amount_ <= _Character.basePoints_, "Request to upgrade stats above available base points!"); // Get Current Level and New Level of Attribute uint8 _currentLevel = __getCharacterLevel(_Stats, attribute_); uint8 _newLevel = _currentLevel + amount_; // Set New Level for Attribute __setCharacterLevel(characterId_, attribute_, _newLevel); } function multiLevelCharacterStat(uint256 characterId_, uint8[] memory attributes_, uint8[] memory amounts_) public { require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); require(attributes_.length == amounts_.length, "Attributes and Amounts length mismatch!"); // Load Character and Stats into local memory iCS.Character memory _Character = __getCharacter(characterId_); iCS.Stats memory _Stats = __getStats(characterId_); // Calculate total Amounts to add uint16 _amountToAdd; for (uint256 i = 0; i < amounts_.length; i++) { _amountToAdd += amounts_[i]; } // Make sure stat upgrades are not above base points require(__getTotalStatsLeveled(_Stats) + _amountToAdd <= _Character.basePoints_, "Request to upgrade stats above available base points!"); // Loop-Level each stat for (uint256 i = 0; i < amounts_.length; i++) { uint8 _currentLevel = __getCharacterLevel(_Stats, attributes_[i]); uint8 _newLevel = _currentLevel + amounts_[i]; __setCharacterLevel(characterId_, attributes_[i], _newLevel); } } // General Cosmetics Variables uint256 nameChangeCost = 5 ether; uint256 bioChangeCost = 20 ether; uint256 rerollRaceCost = 10 ether; uint256 uploadRaceCost = 50 ether; uint256 renderTypeChangeCost = 10 ether; function __setCostmeticCost(uint8 type_, uint256 cost_) internal { if (type_ == 1) { nameChangeCost = cost_; } else if (type_ == 2) { bioChangeCost = cost_; } else if (type_ == 3) { rerollRaceCost = cost_; } else if (type_ == 4) { uploadRaceCost = cost_; } else if (type_ == 5) { renderTypeChangeCost = cost_; } else { revert("Invalid Type!"); } } function setCosmeticCosts(uint8[] memory types_, uint256[] memory costs_) public onlyOwner { require(types_.length == costs_.length, "Array length mismatch!"); for (uint256 i = 0; i < costs_.length; i++) { __setCostmeticCost(types_[i], costs_[i]); } } // Change Name bool public characterChangeNameable = true; function setCharacterChangeNameable(bool bool_) external onlyOwner { characterChangeNameable = bool_; } function changeName(uint256 characterId_, string memory name_, bool useCredits_) public { require(characterChangeNameable, "Characters not namable!"); require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); require(MTMStrings.onlyAllowedCharacters(name_), "Name contains unallowed characters!"); require(20 >= bytes(name_).length, "Name can only contain 20 characters max!"); __MESPayment(msg.sender, nameChangeCost, useCredits_); CS.setName(characterId_, name_); } // Change Bio bool public characterChangeBioable = true; function setCharacterChangeBioable(bool bool_) external onlyOwner { characterChangeBioable = bool_; } function changeBio(uint256 characterId_, string memory bio_, bool useCredits_) public { require(characterChangeBioable, "Characters not bio changable!"); require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); require(MTMStrings.onlyAllowedCharacters(bio_), "Bio contains unallowed characters!"); // require(160 >= bytes(bio_).length, "Bio can only contain 160 characters max!"); __MESPayment(msg.sender, bioChangeCost, useCredits_); CS.setBio(characterId_, bio_); } // Reroll Race bool public characterRerollable; function setCharacterRerollable(bool bool_) public onlyOwner { characterRerollable = bool_; } function rerollRace(uint256 characterId_, bool useCredits_) public { require(characterRerollable, "Character model is not rerollable!"); require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); __MESPayment(msg.sender, rerollRaceCost, useCredits_); uint8 _race = uint8( (uint256(keccak256(abi.encodePacked(msg.sender, block.timestamp, block.difficulty, characterId_))) % 10) + 1 ); // RNG (1-10) CS.setRace(characterId_, _race); } // Upload Race bool public characterUploadable; function setCharacterUploadable(bool bool_) public onlyOwner { characterUploadable = bool_; } mapping(address => mapping(uint256 => bool)) public contractAddressToTokenUploaded; function uploadRace(uint256 characterId_, address contractAddress_, uint256 uploadId_, bool useCredits_) public { require(characterUploadable, "Character type is not uploadable!"); require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); require(!CM.contractAddressToTokenUploaded(contractAddress_, uploadId_), "This character has already been uploaded!"); // from CM require(contractAddressToTokenUploaded[contractAddress_][uploadId_], "This character has already been uploaded"); // from this contract __MESPayment(msg.sender, uploadRaceCost, useCredits_); contractAddressToTokenUploaded[contractAddress_][uploadId_] = true; uint8 _race = CS.contractToRace(contractAddress_); CS.setRace(characterId_, _race); } // Change Render Type bool public renderTypeChangable; function setRenderTypeChangable(bool bool_) public onlyOwner { renderTypeChangable = bool_; } function changeRenderType(uint256 characterId_, uint8 renderType_, bool useCredits_) public { require(renderTypeChangable, "Render type is not changable!"); require(CM.renderTypeAllowed(renderType_), "Render type is not supported!"); require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!"); __MESPayment(msg.sender, uploadRaceCost, useCredits_); CS.setRenderType(characterId_, renderType_); } // Public View Functions (Mainly for Interfacing) function getCharacterYieldRate(uint256 characterId_) public view returns (uint256) { iCS.Character memory Character_ = __getCharacter(characterId_); return MTMLib.getCharacterYieldRate(Character_.augments_, Character_.basePoints_, Character_.totalEquipmentBonus_); } function queryCharacterYieldRate(uint8 augments_, uint16 basePoints_, uint16 totalEquipmentBonus_) public pure returns (uint256) { return MTMLib.getCharacterYieldRate(augments_, basePoints_, totalEquipmentBonus_); } function getItemRarity(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) { return MTMLib.getItemRarity(spaceCapsuleId_, keyPrefix_); } function queryBaseEquipmentTier(uint8 rarity_) public pure returns (uint8) { return MTMLib.queryBaseEquipmentTier(rarity_); } function getEquipmentBaseBonus(uint16 spaceCapsuleId_) public pure returns (uint16) { return MTMLib.getEquipmentBaseBonus(spaceCapsuleId_); } // Add GetCurrentItemLevel public view function function getNameOfItem(uint8 itemType_) public pure returns (string memory) { return MTMLib.getNameOfItem(itemType_); } function getCurrentItemLevel(uint256 characterId_, uint8 itemType_) public view returns (uint8) { iCS.Character memory _Character = __getCharacter(characterId_); iCS.Equipment memory _Equipment = __getEquipment(characterId_); uint8 _rarity = getItemRarity(_Character.spaceCapsuleId_, getNameOfItem(itemType_)); uint8 _baseEquipmentTier = queryBaseEquipmentTier(_rarity); uint8 _upgrades; if (itemType_ == 1) { _upgrades = _Equipment.weaponUpgrades_; } else if (itemType_ == 2) { _upgrades = _Equipment.chestUpgrades_; } else if (itemType_ == 3) { _upgrades = _Equipment.headUpgrades_; } else if (itemType_ == 4) { _upgrades = _Equipment.legsUpgrades_; } else if (itemType_ == 5) { _upgrades = _Equipment.vehicleUpgrades_; } else if (itemType_ == 6) { _upgrades = _Equipment.armsUpgrades_; } else if (itemType_ == 7) { _upgrades = _Equipment.artifactUpgrades_; } else if (itemType_ == 8) { _upgrades = _Equipment.ringUpgrades_; } else { revert("Invalid Item!"); } return _baseEquipmentTier + _upgrades; } }