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Update metadata in dataset card (#4)

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- Update metadata in dataset card (e7ba0237985f3ba7ca316f829ce4e570bf52a39a)

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  1. README.md +24 -12
README.md CHANGED
@@ -204,17 +204,18 @@ dataset_info:
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  - **Homepage:** [https://compguesswhat.github.io/](https://compguesswhat.github.io/)
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  - **Repository:** [More Information Needed](https://github.com/huggingface/datasets/blob/master/CONTRIBUTING.md#how-to-contribute-to-the-dataset-cards)
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- - **Paper:** [More Information Needed](https://github.com/huggingface/datasets/blob/master/CONTRIBUTING.md#how-to-contribute-to-the-dataset-cards)
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- - **Point of Contact:** [More Information Needed](https://github.com/huggingface/datasets/blob/master/CONTRIBUTING.md#how-to-contribute-to-the-dataset-cards)
 
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  - **Size of downloaded dataset files:** 112.05 MB
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  - **Size of the generated dataset:** 271.11 MB
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  - **Total amount of disk used:** 383.16 MB
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  ### Dataset Summary
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- CompGuessWhat?! is an instance of a multi-task framework for evaluating the quality of learned neural representations,
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- in particular concerning attribute grounding. Use this dataset if you want to use the set of games whose reference
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- scene is an image in VisualGenome. Visit the website for more details: https://compguesswhat.github.io
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  ### Supported Tasks and Leaderboards
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@@ -417,13 +418,24 @@ The data fields are the same among all splits.
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  ### Citation Information
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  ```
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- @inproceedings{suglia2020compguesswhat,
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- title={CompGuessWhat?!: a Multi-task Evaluation Framework for Grounded Language Learning},
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- author={Suglia, Alessandro, Konstas, Ioannis, Vanzo, Andrea, Bastianelli, Emanuele, Desmond Elliott, Stella Frank and Oliver Lemon},
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- booktitle={Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics},
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- year={2020}
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- }
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-
 
 
 
 
 
 
 
 
 
 
 
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  ```
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  - **Homepage:** [https://compguesswhat.github.io/](https://compguesswhat.github.io/)
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  - **Repository:** [More Information Needed](https://github.com/huggingface/datasets/blob/master/CONTRIBUTING.md#how-to-contribute-to-the-dataset-cards)
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+ - **Paper:** https://arxiv.org/abs/2006.02174
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+ - **Paper:** https://doi.org/10.18653/v1/2020.acl-main.682
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+ - **Point of Contact:** [Alessandro Suglia](mailto:alessandro.suglia@gmail.com)
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  - **Size of downloaded dataset files:** 112.05 MB
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  - **Size of the generated dataset:** 271.11 MB
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  - **Total amount of disk used:** 383.16 MB
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  ### Dataset Summary
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+ CompGuessWhat?! is an instance of a multi-task framework for evaluating the quality of learned neural representations,
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+ in particular concerning attribute grounding. Use this dataset if you want to use the set of games whose reference
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+ scene is an image in VisualGenome. Visit the website for more details: https://compguesswhat.github.io
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  ### Supported Tasks and Leaderboards
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  ### Citation Information
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  ```
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+ @inproceedings{suglia-etal-2020-compguesswhat,
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+ title = "{C}omp{G}uess{W}hat?!: A Multi-task Evaluation Framework for Grounded Language Learning",
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+ author = "Suglia, Alessandro and
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+ Konstas, Ioannis and
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+ Vanzo, Andrea and
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+ Bastianelli, Emanuele and
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+ Elliott, Desmond and
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+ Frank, Stella and
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+ Lemon, Oliver",
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+ booktitle = "Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics",
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+ month = jul,
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+ year = "2020",
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+ address = "Online",
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+ publisher = "Association for Computational Linguistics",
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+ url = "https://www.aclweb.org/anthology/2020.acl-main.682",
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+ pages = "7625--7641",
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+ abstract = "Approaches to Grounded Language Learning are commonly focused on a single task-based final performance measure which may not depend on desirable properties of the learned hidden representations, such as their ability to predict object attributes or generalize to unseen situations. To remedy this, we present GroLLA, an evaluation framework for Grounded Language Learning with Attributes based on three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a new dataset CompGuessWhat?! as an instance of this framework for evaluating the quality of learned neural representations, in particular with respect to attribute grounding. To this end, we extend the original GuessWhat?! dataset by including a semantic layer on top of the perceptual one. Specifically, we enrich the VisualGenome scene graphs associated with the GuessWhat?! images with several attributes from resources such as VISA and ImSitu. We then compare several hidden state representations from current state-of-the-art approaches to Grounded Language Learning. By using diagnostic classifiers, we show that current models{'} learned representations are not expressive enough to encode object attributes (average F1 of 44.27). In addition, they do not learn strategies nor representations that are robust enough to perform well when novel scenes or objects are involved in gameplay (zero-shot best accuracy 50.06{\%}).",
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+ }
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  ```
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