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import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.utils.checkpoint as checkpoint
import numpy as np
from timm.models.layers import DropPath, trunc_normal_

class Mlp(nn.Module):
    def __init__(self, in_features, hidden_features=None, out_features=None, act_layer=nn.GELU, drop=0.):
        super().__init__()
        out_features = out_features or in_features
        hidden_features = hidden_features or in_features
        self.fc1 = nn.Linear(in_features, hidden_features)
        self.act = act_layer()
        self.fc2 = nn.Linear(hidden_features, out_features)
        self.drop = nn.Dropout(drop)

    def forward(self, x):
        x = self.fc1(x)
        x = self.act(x)
        x = self.drop(x)
        x = self.fc2(x)
        x = self.drop(x)
        return x

def window_partition(x, window_size):
    B, H, W, C = x.shape
    x = x.view(B, H // window_size, window_size, W // window_size, window_size, C)
    windows = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(-1, window_size, window_size, C)
    return windows

def window_reverse(windows, window_size, H, W):
    B = int(windows.shape[0] / (H * W / window_size / window_size))
    x = windows.view(B, H // window_size, W // window_size, window_size, window_size, -1)
    x = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(B, H, W, -1)
    return x

class WindowAttention(nn.Module):
    def __init__(self, dim, window_size, num_heads, qkv_bias=True, attn_drop=0., proj_drop=0.):
        super().__init__()
        self.dim = dim
        self.window_size = window_size
        self.num_heads = num_heads
        head_dim = dim // num_heads
        self.scale = head_dim ** -0.5

        self.qkv = nn.Linear(dim, dim * 3, bias=qkv_bias)
        self.attn_drop = nn.Dropout(attn_drop)
        self.proj = nn.Linear(dim, dim)
        self.proj_drop = nn.Dropout(proj_drop)

        self.softmax = nn.Softmax(dim=-1)

    def forward(self, x):
        B_, N, C = x.shape
        qkv = self.qkv(x).reshape(B_, N, 3, self.num_heads, C // self.num_heads).permute(2, 0, 3, 1, 4)
        q, k, v = qkv[0], qkv[1], qkv[2]

        q = q * self.scale
        attn = (q @ k.transpose(-2, -1))
        attn = self.softmax(attn)
        attn = self.attn_drop(attn)

        x = (attn @ v).transpose(1, 2).reshape(B_, N, C)
        x = self.proj(x)
        x = self.proj_drop(x)
        return x

class SwinTransformerBlock(nn.Module):
    def __init__(self, dim, num_heads, window_size=7, shift_size=0,
                 mlp_ratio=4., qkv_bias=True, drop=0., attn_drop=0., drop_path=0.,
                 act_layer=nn.GELU, norm_layer=nn.LayerNorm):
        super().__init__()
        self.dim = dim
        self.num_heads = num_heads
        self.window_size = window_size
        self.shift_size = shift_size
        self.mlp_ratio = mlp_ratio

        self.norm1 = norm_layer(dim)
        self.attn = WindowAttention(
            dim, window_size=window_size, num_heads=num_heads,
            qkv_bias=qkv_bias, attn_drop=attn_drop, proj_drop=drop)

        self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity()
        self.norm2 = norm_layer(dim)
        mlp_hidden_dim = int(dim * mlp_ratio)
        self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop)

    def forward(self, x):
        H, W = self.H, self.W
        B, L, C = x.shape
        assert L == H * W, "input feature has wrong size"

        shortcut = x
        x = self.norm1(x)
        x = x.view(B, H, W, C)

        # pad feature maps to multiples of window size
        pad_l = pad_t = 0
        pad_r = (self.window_size - W % self.window_size) % self.window_size
        pad_b = (self.window_size - H % self.window_size) % self.window_size
        x = F.pad(x, (0, 0, pad_l, pad_r, pad_t, pad_b))
        _, Hp, Wp, _ = x.shape

        # cyclic shift
        if self.shift_size > 0:
            shifted_x = torch.roll(x, shifts=(-self.shift_size, -self.shift_size), dims=(1, 2))
        else:
            shifted_x = x

        # partition windows
        x_windows = window_partition(shifted_x, self.window_size)
        x_windows = x_windows.view(-1, self.window_size * self.window_size, C)

        # W-MSA/SW-MSA
        attn_windows = self.attn(x_windows)

        # merge windows
        attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C)
        shifted_x = window_reverse(attn_windows, self.window_size, Hp, Wp)

        # reverse cyclic shift
        if self.shift_size > 0:
            x = torch.roll(shifted_x, shifts=(self.shift_size, self.shift_size), dims=(1, 2))
        else:
            x = shifted_x

        if pad_r > 0 or pad_b > 0:
            x = x[:, :H, :W, :].contiguous()

        x = x.view(B, H * W, C)

        # FFN
        x = shortcut + self.drop_path(x)
        x = x + self.drop_path(self.mlp(self.norm2(x)))

        return x

class PatchEmbed(nn.Module):
    def __init__(self, patch_size=4, in_chans=3, embed_dim=96, norm_layer=None):
        super().__init__()
        self.patch_size = patch_size
        self.in_chans = in_chans
        self.embed_dim = embed_dim

        self.proj = nn.Conv2d(in_chans, embed_dim, kernel_size=patch_size, stride=patch_size)
        self.norm = norm_layer(embed_dim) if norm_layer else nn.Identity()

    def forward(self, x):
        _, _, H, W = x.shape
        
        # padding
        pad_input = (H % self.patch_size != 0) or (W % self.patch_size != 0)
        if pad_input:
            x = F.pad(x, (0, self.patch_size - W % self.patch_size,
                         0, self.patch_size - H % self.patch_size,
                         0, 0))
        
        x = self.proj(x)
        x = x.flatten(2).transpose(1, 2)  # B Ph*Pw C
        x = self.norm(x)
        return x

class SwinTransformer(nn.Module):
    def __init__(self, img_size=32, patch_size=4, in_chans=3, num_classes=10,
                 embed_dim=96, depths=[2, 2, 6, 2], num_heads=[3, 6, 12, 24],
                 window_size=7, mlp_ratio=4., qkv_bias=True,
                 drop_rate=0., attn_drop_rate=0., drop_path_rate=0.1,
                 norm_layer=nn.LayerNorm, patch_norm=True):
        super().__init__()

        self.num_classes = num_classes
        self.num_layers = len(depths)
        self.embed_dim = embed_dim
        self.patch_norm = patch_norm
        
        # split image into non-overlapping patches
        self.patch_embed = PatchEmbed(
            patch_size=patch_size, in_chans=in_chans, embed_dim=embed_dim,
            norm_layer=norm_layer if self.patch_norm else None)

        self.pos_drop = nn.Dropout(p=drop_rate)

        # build layers
        layers = []
        for i_layer in range(self.num_layers):
            layer = SwinTransformerBlock(
                dim=embed_dim,
                num_heads=num_heads[i_layer],
                window_size=window_size,
                shift_size=0 if (i_layer % 2 == 0) else window_size // 2,
                mlp_ratio=mlp_ratio,
                qkv_bias=qkv_bias,
                drop=drop_rate,
                attn_drop=attn_drop_rate,
                drop_path=drop_path_rate,
                norm_layer=norm_layer)
            layers.append(layer)

        self.layers = nn.ModuleList(layers)
        self.norm = norm_layer(embed_dim)
        self.avgpool = nn.AdaptiveAvgPool1d(1)
        self.head = nn.Linear(embed_dim, num_classes)

        self.apply(self._init_weights)

    def _init_weights(self, m):
        if isinstance(m, nn.Linear):
            trunc_normal_(m.weight, std=.02)
            if isinstance(m, nn.Linear) and m.bias is not None:
                nn.init.constant_(m.bias, 0)
        elif isinstance(m, nn.LayerNorm):
            nn.init.constant_(m.bias, 0)
            nn.init.constant_(m.weight, 1.0)

    def forward(self, x):
        x = self.patch_embed(x)
        x = self.pos_drop(x)

        for layer in self.layers:
            layer.H, layer.W = x.size(1), x.size(2)
            x = layer(x)

        x = self.norm(x)
        x = self.avgpool(x.transpose(1, 2))
        x = torch.flatten(x, 1)
        x = self.head(x)

        return x