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import torch |
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import re |
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import numpy as np |
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import cv2 as cv |
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def as_intrinsics_matrix(intrinsics): |
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""" |
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Get matrix representation of intrinsics. |
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""" |
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K = np.eye(3) |
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K[0, 0] = intrinsics[0] |
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K[1, 1] = intrinsics[1] |
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K[0, 2] = intrinsics[2] |
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K[1, 2] = intrinsics[3] |
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return K |
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def alphanum_key(s): |
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""" Turn a string into a list of string and number chunks. |
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"z23a" -> ["z", 23, "a"] |
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""" |
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return [int(x) if x.isdigit() else x for x in re.split('([0-9]+)', s)] |
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def radial_distortion(grid_x, grid_y, fx, fy, cx, cy, dists): |
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""" |
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radial distortion, |
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""" |
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k1, k2, k3 = dists[0], dists[1], dists[2] |
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x, y = (grid_x - cx) / fx, (grid_y - cy) / fy |
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r2 = x ** 2 + y ** 2 |
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grid_x = fx * (x * (1 + k1 * r2 + k2 * r2 ** 2 + k3 * r2 ** 3)) + cx |
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grid_y = fy * (y * (1 + k1 * r2 + k2 * r2 ** 2 + k3 * r2 ** 3)) + cy |
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return grid_x, grid_y |
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def get_camera_rays(H, W, fx, fy=None, cx=None, cy=None, davis_distortion=None, type='OpenGL'): |
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"""Get ray origins, directions from a pinhole camera.""" |
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i, j = torch.meshgrid(torch.arange(W, dtype=torch.float32), torch.arange(H, dtype=torch.float32), indexing='xy') |
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if cx is None: |
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cx, cy = 0.5 * W, 0.5 * H |
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if fy is None: |
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fy = fx |
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if davis_distortion is not None: |
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points = np.stack((i.numpy(), j.numpy()), axis=-1).reshape(-1, 1, 2) |
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points = cv.undistortPoints(points, as_intrinsics_matrix([fx, fy, cx, cy]), np.array(davis_distortion)) |
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points = torch.from_numpy(points).reshape(H, W, 2) * torch.tensor([fx, fy]) + torch.tensor([cx, cy]) |
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i, j = points[...,0], points[..., 1] |
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if type is 'OpenGL': |
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dirs = torch.stack([(i - cx)/fx, -(j - cy)/fy, -torch.ones_like(i)], -1) |
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elif type is 'OpenCV': |
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dirs = torch.stack([(i - cx)/fx, (j - cy)/fy, torch.ones_like(i)], -1) |
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else: |
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raise NotImplementedError() |
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rays_d = dirs |
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return rays_d |