extends Node3D | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
for child in get_children(): | |
child = child as MeshInstance3D | |
if child: | |
child.create_trimesh_collision() | |
extends Node3D | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
for child in get_children(): | |
child = child as MeshInstance3D | |
if child: | |
child.create_trimesh_collision() | |