extends PlayerState | |
func unhandled_input(event): | |
_parent.unhandled_input(event) | |
func process(delta): | |
_parent.process(delta) | |
func physics_process(delta): | |
_parent.physics_process(delta) | |
if player.velocity.length() < 0.01 and player.is_on_floor(): | |
_state_machine.transition_to("Move/Idle") | |
player.character.set_velocity(player.transform.basis.inverse() * player.velocity) | |
func enter(msg: ={}): | |
player.character.transition_to(player.character.States.RUN) | |
_parent.enter(msg) | |
func exit(): | |
_parent.exit() | |