godot_rl_FPS / projectile_impact.tscn
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[gd_scene load_steps=7 format=3 uid="uid://lqaiiw8tlnuw"]
[ext_resource type="Material" uid="uid://bqsk3pllkvs3s" path="res://projectile_mat.tres" id="1_0lss6"]
[ext_resource type="Script" path="res://projectile_impact.gd" id="1_bfhg6"]
[sub_resource type="Curve" id="Curve_3wa3r"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.256724, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_h3rh8"]
curve = SubResource("Curve_3wa3r")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m3c3g"]
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 0.8
initial_velocity_max = 1.2
angular_velocity_max = 720.0
linear_accel_min = 1.0
linear_accel_max = 1.0
scale_curve = SubResource("CurveTexture_h3rh8")
attractor_interaction_enabled = false
[sub_resource type="SphereMesh" id="SphereMesh_n2se1"]
radius = 0.1
height = 0.2
[node name="ProjectileImpact" type="Node3D"]
script = ExtResource("1_bfhg6")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
material_override = ExtResource("1_0lss6")
amount = 20
explosiveness = 0.9
trail_enabled = true
process_material = SubResource("ParticleProcessMaterial_m3c3g")
draw_pass_1 = SubResource("SphereMesh_n2se1")
[node name="Timer" type="Timer" parent="."]
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]