Commit
•
0f11a8b
1
Parent(s):
aaef972
Upload folder using huggingface_hub
Browse files- bin/FPS.pck +1 -1
- tbot_model.gd +1 -1
- tbot_model.tscn +82 -144
bin/FPS.pck
CHANGED
@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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-
oid sha256:
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size 22345984
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:4694c61d815c6d447d1073b41df4036874442ba0d795aa3f8a838999b827cab0
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size 22345984
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tbot_model.gd
CHANGED
@@ -10,7 +10,7 @@ func _ready():
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# $Armature/Skeleton3D.get_modification_stack().enable_all_modifications(true)
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# $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("")
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-
$Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("../../Gun/LeftHandMarker")
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func set_team(value):
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var material: Material
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# $Armature/Skeleton3D.get_modification_stack().enable_all_modifications(true)
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# $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("")
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+
# $Armature/Skeleton3D.modification_stack.get_modification(0).set_target_node("../../Gun/LeftHandMarker")
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func set_team(value):
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var material: Material
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tbot_model.tscn
CHANGED
@@ -1,71 +1,10 @@
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-
[gd_scene load_steps=
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[ext_resource type="Script" path="res://tbot_model.gd" id="1_g8q5f"]
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[ext_resource type="PackedScene" uid="uid://culjconqqcms7" path="res://blasterG.tscn" id="1_il16d"]
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[ext_resource type="AnimationLibrary" uid="uid://bbnr4kbmhd6ho" path="res://animation_library/shooter_pro.res" id="2_73ayx"]
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[ext_resource type="ArrayMesh" uid="uid://d08cwlncjksmy" path="res://tbot_model.tres" id="2_joplc"]
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-
[sub_resource type="SkeletonModification3DFABRIK" id="SkeletonModification3DFABRIK_y7x2o"]
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resource_local_to_scene = true
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target_nodepath = NodePath("../../Gun/LeftHandMarker")
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-
fabrik_data_chain_length = 3
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-
joint_data/0/bone_name = "LeftArm"
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-
joint_data/0/bone_index = 8
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-
joint_data/0/roll = 0.0
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-
joint_data/0/auto_calculate_length = true
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-
joint_data/0/use_tip_node = false
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-
joint_data/1/bone_name = "LeftForeArm"
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18 |
-
joint_data/1/bone_index = 9
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-
joint_data/1/roll = 0.0
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-
joint_data/1/auto_calculate_length = true
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-
joint_data/1/use_tip_node = false
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-
joint_data/1/magnet_position = Vector3(20, 0, 10)
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-
joint_data/2/bone_name = "LeftHand"
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-
joint_data/2/bone_index = 10
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-
joint_data/2/roll = 0.0
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-
joint_data/2/auto_calculate_length = true
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-
joint_data/2/use_tip_node = false
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-
joint_data/2/magnet_position = Vector3(0, 0, 0)
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-
joint_data/2/use_target_basis = true
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-
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-
[sub_resource type="SkeletonModification3DFABRIK" id="SkeletonModification3DFABRIK_le32m"]
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-
resource_local_to_scene = true
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target_nodepath = NodePath("../../Gun/RightHandMarker")
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-
fabrik_data_chain_length = 3
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-
joint_data/0/bone_name = "RightArm"
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-
joint_data/0/bone_index = 32
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-
joint_data/0/roll = 0.0
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-
joint_data/0/auto_calculate_length = true
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-
joint_data/0/use_tip_node = false
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-
joint_data/1/bone_name = "RightForeArm"
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-
joint_data/1/bone_index = 33
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-
joint_data/1/roll = 0.0
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-
joint_data/1/auto_calculate_length = true
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-
joint_data/1/use_tip_node = false
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-
joint_data/1/magnet_position = Vector3(-10, -20, -10)
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-
joint_data/2/bone_name = "RightHand"
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-
joint_data/2/bone_index = 34
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-
joint_data/2/roll = 0.0
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-
joint_data/2/auto_calculate_length = true
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-
joint_data/2/use_tip_node = false
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-
joint_data/2/magnet_position = Vector3(0, 0, 0)
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-
joint_data/2/use_target_basis = true
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-
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-
[sub_resource type="SkeletonModification3DLookAt" id="SkeletonModification3DLookAt_eafvs"]
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-
resource_local_to_scene = true
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-
bone_name = "Head"
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-
bone_index = 5
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-
target_nodepath = NodePath("../../Gun/HeadMarker")
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-
additional_rotation = Vector3(90, 180.017, 0)
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-
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-
[sub_resource type="SkeletonModificationStack3D" id="SkeletonModificationStack3D_x0s3r"]
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resource_local_to_scene = true
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-
enabled = true
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modification_count = 3
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modifications/0 = SubResource("SkeletonModification3DFABRIK_y7x2o")
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modifications/1 = SubResource("SkeletonModification3DFABRIK_le32m")
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-
modifications/2 = SubResource("SkeletonModification3DLookAt_eafvs")
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-
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[sub_resource type="Skin" id="Skin_3fblq"]
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resource_name = "Skin"
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bind_count = 65
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@@ -339,43 +278,43 @@ bones/0/name = "Hips"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, -8.78096e-05, -2.787e-06, 2.787e-06, 0, 1, -8.78096e-05, -1, 0, -6.75701e-06, 4.84474e-05, -99.7919)
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bones/0/enabled = true
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-
bones/0/position = Vector3(
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-
bones/0/rotation = Quaternion(-0.
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "Spine"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, -1.22161e-05, -7.43262e-07, 1.22161e-05, 0.992624, 0.121236, -7.43258e-07, -0.121236, 0.992624, 0.000859786, 9.92346, -1.22733)
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bones/1/enabled = true
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bones/1/position = Vector3(0.000859786, 9.92346, -1.22733)
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-
bones/1/rotation = Quaternion(0.
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "Spine1"
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 1.86323e-05, -7.30107e-09, -1.86323e-05, 1, -0.000392258, -7.60592e-12, 0.000392258, 1, -1.13096e-09, 11.732, 2.55078e-07)
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bones/2/enabled = true
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bones/2/position = Vector3(-1.13096e-09, 11.732, 2.55078e-07)
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-
bones/2/rotation = Quaternion(0.
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "Spine2"
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, -6.30587e-06, 4.7635e-06, 6.81277e-06, 0.993339, -0.115231, -4.00514e-06, 0.115231, 0.993339, -1.81899e-10, 13.4588, 1.93926e-06)
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bones/3/enabled = true
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bones/3/position = Vector3(-1.81899e-10, 13.4588, 1.93926e-06)
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-
bones/3/rotation = Quaternion(0.
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "Neck"
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bones/4/parent = 3
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bones/4/rest = Transform3D(1, 6.2332e-11, 3.40194e-12, -6.23117e-11, 0.999984, -0.0056553, -3.75439e-12, 0.0056553, 0.999984, 2.54817e-05, 15.0277, 0.877905)
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bones/4/enabled = true
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bones/4/position = Vector3(2.54817e-05, 15.0277, 0.877905)
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-
bones/4/rotation = Quaternion(
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "Head"
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bones/5/parent = 4
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bones/5/rest = Transform3D(1, -2.18268e-11, 3.67296e-13, 2.18268e-11, 1, 1.21453e-08, -3.67296e-13, -1.21453e-08, 1, 2.55987e-06, 10.3218, 3.14243)
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bones/5/enabled = true
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bones/5/position = Vector3(2.55987e-06, 10.3218, 3.14243)
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-
bones/5/rotation = Quaternion(-
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "HeadTop_End"
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bones/6/parent = 5
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@@ -389,49 +328,49 @@ bones/7/parent = 3
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bones/7/rest = Transform3D(-0.20123, 0.979319, -0.0210091, 0.00976813, -0.0194405, -0.999763, -0.979496, -0.201387, -0.00565422, 6.10582, 9.10625, 0.75706)
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bones/7/enabled = true
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bones/7/position = Vector3(6.10582, 9.10625, 0.75706)
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-
bones/7/rotation = Quaternion(-0.
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "LeftArm"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0.979535, -0.20123, -0.00422931, 0.201275, 0.979319, 0.0205813, 2.52388e-07, -0.0210114, 0.999779, 1.78814e-07, 12.9223, 2.17863e-05)
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bones/8/enabled = true
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-
bones/8/position = Vector3(
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-
bones/8/rotation = Quaternion(0.
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "LeftForeArm"
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bones/9/parent = 8
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bones/9/rest = Transform3D(1, 2.80404e-08, 1.58969e-08, -2.80404e-08, 1, -1.23929e-06, -1.5897e-08, 1.23929e-06, 1, 1.31777e-05, 27.4047, -1.72033e-06)
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bones/9/enabled = true
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-
bones/9/position = Vector3(1.
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-
bones/9/rotation = Quaternion(
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/name = "LeftHand"
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bones/10/parent = 9
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bones/10/rest = Transform3D(1, 1.28733e-07, -1.28721e-07, -1.28733e-07, 1, -1.41333e-06, 1.28721e-07, 1.41333e-06, 1, -6.16704e-07, 27.6144, -1.30551e-05)
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bones/10/enabled = true
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-
bones/10/position = Vector3(
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-
bones/10/rotation = Quaternion(
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "LeftHandThumb1"
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bones/11/parent = 10
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bones/11/rest = Transform3D(0.894428, -0.447212, -6.18398e-07, 0.387297, 0.774599, -0.499998, 0.223605, 0.447212, 0.866027, -3.00297, 3.78881, 2.16715)
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bones/11/enabled = true
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bones/11/position = Vector3(-3.00297, 3.78881, 2.16715)
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-
bones/11/rotation = Quaternion(0.
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/name = "LeftHandThumb2"
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bones/12/parent = 11
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bones/12/rest = Transform3D(1, -1.69128e-06, 4.64962e-07, 1.69129e-06, 1, -1.45972e-05, -4.64937e-07, 1.45972e-05, 1, 5.126e-06, 4.74499, 1.83501e-05)
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bones/12/enabled = true
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-
bones/12/position = Vector3(5.126e-06, 4.
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-
bones/12/rotation = Quaternion(-
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "LeftHandThumb3"
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bones/13/parent = 12
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bones/13/rest = Transform3D(1, 3.31551e-07, -6.60857e-08, -3.31551e-07, 1, -1.63216e-06, 6.60852e-08, 1.63216e-06, 1, -9.29832e-06, 4.38211, -1.71255e-05)
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bones/13/enabled = true
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433 |
-
bones/13/position = Vector3(
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-
bones/13/rotation = Quaternion(-
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "LeftHandThumb4"
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bones/14/parent = 13
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@@ -444,22 +383,22 @@ bones/15/name = "LeftHandIndex1"
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bones/15/parent = 10
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bones/15/rest = Transform3D(1, -9.37265e-06, 6.5752e-08, 9.37265e-06, 1, -1.29793e-06, -6.57398e-08, 1.29793e-06, 1, -2.82204, 12.2666, 0.231806)
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bones/15/enabled = true
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-
bones/15/position = Vector3(-2.
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448 |
-
bones/15/rotation = Quaternion(
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "LeftHandIndex2"
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bones/16/parent = 15
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bones/16/rest = Transform3D(1, 1.2435e-05, 9.08233e-08, -1.2435e-05, 1, 3.10738e-06, -9.07847e-08, -3.10738e-06, 1, 3.7328e-07, 3.89196, -9.80121e-06)
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bones/16/enabled = true
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-
bones/16/position = Vector3(3.
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-
bones/16/rotation = Quaternion(
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "LeftHandIndex3"
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bones/17/parent = 16
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bones/17/rest = Transform3D(1, 1.13482e-08, -1.13467e-08, -1.13482e-08, 1, -1.26296e-07, 1.13467e-08, 1.26296e-07, 1, 1.89294e-07, 3.41515, -4.69009e-06)
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bones/17/enabled = true
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bones/17/position = Vector3(1.89294e-07, 3.41515, -4.69009e-06)
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-
bones/17/rotation = Quaternion(
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "LeftHandIndex4"
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bones/18/parent = 17
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@@ -472,22 +411,22 @@ bones/19/name = "LeftHandMiddle1"
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bones/19/parent = 10
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bones/19/rest = Transform3D(1, -1.66073e-09, 1.2087e-07, 1.66059e-09, 1, 1.11592e-06, -1.2087e-07, -1.11592e-06, 1, -1.21494e-05, 12.7755, -2.19665e-05)
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bones/19/enabled = true
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475 |
-
bones/19/position = Vector3(-1.
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-
bones/19/rotation = Quaternion(
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "LeftHandMiddle2"
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bones/20/parent = 19
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bones/20/rest = Transform3D(1, -5.88088e-09, 5.8803e-09, 5.88088e-09, 1, -4.58436e-07, -5.8803e-09, 4.58436e-07, 1, 1.01905e-07, 3.61398, -9.29341e-07)
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bones/20/enabled = true
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-
bones/20/position = Vector3(
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-
bones/20/rotation = Quaternion(
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "LeftHandMiddle3"
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bones/21/parent = 20
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bones/21/rest = Transform3D(1, 8.2552e-09, -8.25436e-09, -8.25521e-09, 1, -1.13706e-06, 8.25435e-09, 1.13706e-06, 1, 2.9133e-05, 3.45976, 3.54843e-06)
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bones/21/enabled = true
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bones/21/position = Vector3(2.9133e-05, 3.45976, 3.54843e-06)
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-
bones/21/rotation = Quaternion(
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "LeftHandMiddle4"
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bones/22/parent = 21
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@@ -500,22 +439,22 @@ bones/23/name = "LeftHandRing1"
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bones/23/parent = 10
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bones/23/rest = Transform3D(1, -9.13638e-06, 1.97002e-07, 9.13638e-06, 1, 1.43093e-06, -1.97015e-07, -1.43092e-06, 1, 2.21664, 12.147, -0.0100107)
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bones/23/enabled = true
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503 |
-
bones/23/position = Vector3(2.21664, 12.147, -0.
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504 |
-
bones/23/rotation = Quaternion(
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/name = "LeftHandRing2"
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bones/24/parent = 23
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bones/24/rest = Transform3D(1, 1.61871e-05, -9.45088e-08, -1.61871e-05, 1, 3.29226e-06, 9.45621e-08, -3.29225e-06, 1, -3.68132e-07, 3.60118, 1.57171e-06)
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bones/24/enabled = true
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-
bones/24/position = Vector3(-
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511 |
-
bones/24/rotation = Quaternion(
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bones/24/scale = Vector3(1, 1, 1)
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bones/25/name = "LeftHandRing3"
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bones/25/parent = 24
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bones/25/rest = Transform3D(1, -4.06518e-07, 4.06481e-07, 4.06518e-07, 1, -5.56497e-07, -4.0648e-07, 5.56497e-07, 1, -3.70215e-07, 3.30733, 2.08608e-05)
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bones/25/enabled = true
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517 |
-
bones/25/position = Vector3(-
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518 |
-
bones/25/rotation = Quaternion(
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/name = "LeftHandRing4"
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bones/26/parent = 25
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@@ -528,22 +467,22 @@ bones/27/name = "LeftHandPinky1"
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bones/27/parent = 10
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bones/27/rest = Transform3D(1, -0.000281838, 3.45834e-07, 0.000281838, 1, -2.70877e-06, -3.4507e-07, 2.70887e-06, 1, 4.72584, 10.9082, 0.226117)
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bones/27/enabled = true
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-
bones/27/position = Vector3(4.72584, 10.9082, 0.
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532 |
-
bones/27/rotation = Quaternion(
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bones/27/scale = Vector3(1, 1, 1)
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534 |
bones/28/name = "LeftHandPinky2"
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535 |
bones/28/parent = 27
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536 |
bones/28/rest = Transform3D(1, 0.000736602, -8.76921e-07, -0.000736602, 1, 9.24715e-06, 8.83733e-07, -9.24651e-06, 1, 1.00286e-06, 4.13666, 1.56187e-05)
|
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bones/28/enabled = true
|
538 |
-
bones/28/position = Vector3(
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539 |
-
bones/28/rotation = Quaternion(
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "LeftHandPinky3"
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bones/29/parent = 28
|
543 |
bones/29/rest = Transform3D(1, -0.000460831, 1.2405e-06, 0.000460831, 1, -1.05882e-05, -1.23562e-06, 1.05888e-05, 1, -6.01052e-07, 2.59482, 1.86465e-05)
|
544 |
bones/29/enabled = true
|
545 |
-
bones/29/position = Vector3(6.
|
546 |
-
bones/29/rotation = Quaternion(
|
547 |
bones/29/scale = Vector3(1, 1, 1)
|
548 |
bones/30/name = "LeftHandPinky4"
|
549 |
bones/30/parent = 29
|
@@ -557,49 +496,49 @@ bones/31/parent = 3
|
|
557 |
bones/31/rest = Transform3D(-0.201228, -0.979319, 0.0210167, -0.00976938, -0.019448, -0.999763, 0.979496, -0.201385, -0.00565386, -6.1057, 9.10635, 0.757074)
|
558 |
bones/31/enabled = true
|
559 |
bones/31/position = Vector3(-6.1057, 9.10635, 0.757074)
|
560 |
-
bones/31/rotation = Quaternion(0.
|
561 |
bones/31/scale = Vector3(1, 1, 1)
|
562 |
bones/32/name = "RightArm"
|
563 |
bones/32/parent = 31
|
564 |
bones/32/rest = Transform3D(0.979535, 0.201228, 0.00423029, -0.201272, 0.979319, 0.020588, 6.68224e-08, -0.0210181, 0.999779, -4.17233e-07, 12.9223, 1.38109e-05)
|
565 |
bones/32/enabled = true
|
566 |
-
bones/32/position = Vector3(
|
567 |
-
bones/32/rotation = Quaternion(0.
|
568 |
bones/32/scale = Vector3(1, 1, 1)
|
569 |
bones/33/name = "RightForeArm"
|
570 |
bones/33/parent = 32
|
571 |
bones/33/rest = Transform3D(1, -5.84677e-08, 3.90717e-08, 5.84677e-08, 1, -4.48963e-07, -3.90717e-08, 4.48963e-07, 1, -7.08949e-07, 27.4047, -1.37893e-06)
|
572 |
bones/33/enabled = true
|
573 |
bones/33/position = Vector3(-7.08949e-07, 27.4047, -1.37893e-06)
|
574 |
-
bones/33/rotation = Quaternion(
|
575 |
bones/33/scale = Vector3(1, 1, 1)
|
576 |
bones/34/name = "RightHand"
|
577 |
bones/34/parent = 33
|
578 |
bones/34/rest = Transform3D(1, -4.75952e-09, 4.7599e-09, 4.75952e-09, 1, 5.92689e-07, -4.7599e-09, -5.92689e-07, 1, 1.3798e-05, 27.6144, -7.08925e-06)
|
579 |
bones/34/enabled = true
|
580 |
bones/34/position = Vector3(1.3798e-05, 27.6144, -7.08925e-06)
|
581 |
-
bones/34/rotation = Quaternion(-
|
582 |
bones/34/scale = Vector3(1, 1, 1)
|
583 |
bones/35/name = "RightHandThumb1"
|
584 |
bones/35/parent = 34
|
585 |
bones/35/rest = Transform3D(0.894428, 0.447212, -9.46224e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
|
586 |
bones/35/enabled = true
|
587 |
bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
|
588 |
-
bones/35/rotation = Quaternion(0.
|
589 |
bones/35/scale = Vector3(1, 1, 1)
|
590 |
bones/36/name = "RightHandThumb2"
|
591 |
bones/36/parent = 35
|
592 |
bones/36/rest = Transform3D(1, 1.20327e-06, -1.26747e-07, -1.20327e-06, 1, -1.53482e-05, 1.26729e-07, 1.53482e-05, 1, 3.45707e-06, 4.74495, -5.20925e-05)
|
593 |
bones/36/enabled = true
|
594 |
-
bones/36/position = Vector3(
|
595 |
-
bones/36/rotation = Quaternion(-
|
596 |
bones/36/scale = Vector3(1, 1, 1)
|
597 |
bones/37/name = "RightHandThumb3"
|
598 |
bones/37/parent = 36
|
599 |
bones/37/rest = Transform3D(1, -6.89179e-07, 1.31526e-06, 6.89178e-07, 1, 5.7567e-07, -1.31526e-06, -5.75669e-07, 1, -6.07967e-06, 4.38216, 3.825e-05)
|
600 |
bones/37/enabled = true
|
601 |
-
bones/37/position = Vector3(
|
602 |
-
bones/37/rotation = Quaternion(-
|
603 |
bones/37/scale = Vector3(1, 1, 1)
|
604 |
bones/38/name = "RightHandThumb4"
|
605 |
bones/38/parent = 37
|
@@ -612,22 +551,22 @@ bones/39/name = "RightHandIndex1"
|
|
612 |
bones/39/parent = 34
|
613 |
bones/39/rest = Transform3D(1, 9.55643e-06, -1.00891e-07, -9.55643e-06, 1, -9.57109e-08, 1.0089e-07, 9.57118e-08, 1, 2.82204, 12.2666, 0.231829)
|
614 |
bones/39/enabled = true
|
615 |
-
bones/39/position = Vector3(2.82204, 12.2666, 0.
|
616 |
-
bones/39/rotation = Quaternion(
|
617 |
bones/39/scale = Vector3(1, 1, 1)
|
618 |
bones/40/name = "RightHandIndex2"
|
619 |
bones/40/parent = 39
|
620 |
bones/40/rest = Transform3D(1, -8.32292e-06, 1.78601e-07, 8.32292e-06, 1, -3.10355e-06, -1.78575e-07, 3.10355e-06, 1, -3.73548e-08, 3.89197, -5.99455e-06)
|
621 |
bones/40/enabled = true
|
622 |
-
bones/40/position = Vector3(-
|
623 |
-
bones/40/rotation = Quaternion(
|
624 |
bones/40/scale = Vector3(1, 1, 1)
|
625 |
bones/41/name = "RightHandIndex3"
|
626 |
bones/41/parent = 40
|
627 |
bones/41/rest = Transform3D(1, -2.59014e-08, 2.59035e-08, 2.59014e-08, 1, 1.26285e-07, -2.59035e-08, -1.26285e-07, 1, -1.32272e-05, 3.41516, -1.10742e-05)
|
628 |
bones/41/enabled = true
|
629 |
-
bones/41/position = Vector3(-
|
630 |
-
bones/41/rotation = Quaternion(
|
631 |
bones/41/scale = Vector3(1, 1, 1)
|
632 |
bones/42/name = "RightHandIndex4"
|
633 |
bones/42/parent = 41
|
@@ -640,22 +579,22 @@ bones/43/name = "RightHandMiddle1"
|
|
640 |
bones/43/parent = 34
|
641 |
bones/43/rest = Transform3D(1, 7.9996e-07, 3.4435e-08, -7.9996e-07, 1, -2.50553e-06, -3.4437e-08, 2.50553e-06, 1, 1.70008e-05, 12.7755, 1.92457e-05)
|
642 |
bones/43/enabled = true
|
643 |
-
bones/43/position = Vector3(1.
|
644 |
-
bones/43/rotation = Quaternion(
|
645 |
bones/43/scale = Vector3(1, 1, 1)
|
646 |
bones/44/name = "RightHandMiddle2"
|
647 |
bones/44/parent = 43
|
648 |
bones/44/rest = Transform3D(1, -7.31343e-08, 7.31408e-08, 7.31343e-08, 1, 4.58433e-07, -7.31408e-08, -4.58433e-07, 1, -8.16369e-08, 3.61397, 5.22253e-07)
|
649 |
bones/44/enabled = true
|
650 |
-
bones/44/position = Vector3(-
|
651 |
-
bones/44/rotation = Quaternion(
|
652 |
bones/44/scale = Vector3(1, 1, 1)
|
653 |
bones/45/name = "RightHandMiddle3"
|
654 |
bones/45/parent = 44
|
655 |
bones/45/rest = Transform3D(1, 4.70179e-08, -4.7022e-08, -4.70178e-08, 1, 1.13706e-06, 4.7022e-08, -1.13706e-06, 1, -2.87637e-05, 3.45976, -4.36688e-06)
|
656 |
bones/45/enabled = true
|
657 |
-
bones/45/position = Vector3(-2.
|
658 |
-
bones/45/rotation = Quaternion(
|
659 |
bones/45/scale = Vector3(1, 1, 1)
|
660 |
bones/46/name = "RightHandMiddle4"
|
661 |
bones/46/parent = 45
|
@@ -669,21 +608,21 @@ bones/47/parent = 34
|
|
669 |
bones/47/rest = Transform3D(1, 9.66599e-06, -2.15347e-08, -9.66599e-06, 1, -2.81994e-06, 2.15075e-08, 2.81994e-06, 1, -2.21663, 12.147, -0.00999729)
|
670 |
bones/47/enabled = true
|
671 |
bones/47/position = Vector3(-2.21663, 12.147, -0.00999729)
|
672 |
-
bones/47/rotation = Quaternion(
|
673 |
bones/47/scale = Vector3(1, 1, 1)
|
674 |
bones/48/name = "RightHandRing2"
|
675 |
bones/48/parent = 47
|
676 |
bones/48/rest = Transform3D(1, -1.60845e-05, 3.26054e-09, 1.60845e-05, 1, 1.32059e-06, -3.28178e-09, -1.32059e-06, 1, -2.49033e-07, 3.6012, -7.75123e-07)
|
677 |
bones/48/enabled = true
|
678 |
bones/48/position = Vector3(-2.49033e-07, 3.6012, -7.75123e-07)
|
679 |
-
bones/48/rotation = Quaternion(
|
680 |
bones/48/scale = Vector3(1, 1, 1)
|
681 |
bones/49/name = "RightHandRing3"
|
682 |
bones/49/parent = 48
|
683 |
bones/49/rest = Transform3D(1, -2.25764e-07, 2.25784e-07, 2.25764e-07, 1, 1.11976e-07, -2.25784e-07, -1.11976e-07, 1, 2.83803e-08, 3.3073, -4.63963e-06)
|
684 |
bones/49/enabled = true
|
685 |
-
bones/49/position = Vector3(
|
686 |
-
bones/49/rotation = Quaternion(
|
687 |
bones/49/scale = Vector3(1, 1, 1)
|
688 |
bones/50/name = "RightHandRing4"
|
689 |
bones/50/parent = 49
|
@@ -696,22 +635,22 @@ bones/51/name = "RightHandPinky1"
|
|
696 |
bones/51/parent = 34
|
697 |
bones/51/rest = Transform3D(1, 6.22466e-06, -6.6552e-08, -6.22466e-06, 1, -2.36667e-06, 6.65373e-08, 2.36667e-06, 1, -4.72583, 10.9082, 0.226133)
|
698 |
bones/51/enabled = true
|
699 |
-
bones/51/position = Vector3(-4.72583, 10.9082, 0.
|
700 |
-
bones/51/rotation = Quaternion(
|
701 |
bones/51/scale = Vector3(1, 1, 1)
|
702 |
bones/52/name = "RightHandPinky2"
|
703 |
bones/52/parent = 51
|
704 |
bones/52/rest = Transform3D(1, -2.08421e-05, 1.41745e-07, 2.08421e-05, 1, 3.20223e-07, -1.41752e-07, -3.2022e-07, 1, -8.76768e-07, 4.13664, -4.06382e-06)
|
705 |
bones/52/enabled = true
|
706 |
-
bones/52/position = Vector3(-8.76768e-07, 4.
|
707 |
-
bones/52/rotation = Quaternion(
|
708 |
bones/52/scale = Vector3(1, 1, 1)
|
709 |
bones/53/name = "RightHandPinky3"
|
710 |
bones/53/parent = 52
|
711 |
bones/53/rest = Transform3D(1, 2.11417e-05, -1.62765e-07, -2.11417e-05, 1, -5.11217e-07, 1.62755e-07, 5.11221e-07, 1, -1.52861e-06, 2.59484, -7.68066e-06)
|
712 |
bones/53/enabled = true
|
713 |
-
bones/53/position = Vector3(-
|
714 |
-
bones/53/rotation = Quaternion(
|
715 |
bones/53/scale = Vector3(1, 1, 1)
|
716 |
bones/54/name = "RightHandPinky4"
|
717 |
bones/54/parent = 53
|
@@ -725,28 +664,28 @@ bones/55/parent = 0
|
|
725 |
bones/55/rest = Transform3D(-0.999982, 0.00593887, 7.83062e-05, -0.00593938, -0.999902, -0.0126999, 2.87533e-06, -0.0127002, 0.999919, 9.12387, -6.6572, -0.0554031)
|
726 |
bones/55/enabled = true
|
727 |
bones/55/position = Vector3(9.12387, -6.6572, -0.0554031)
|
728 |
-
bones/55/rotation = Quaternion(
|
729 |
bones/55/scale = Vector3(1, 1, 1)
|
730 |
bones/56/name = "LeftLeg"
|
731 |
bones/56/parent = 55
|
732 |
bones/56/rest = Transform3D(0.99993, 0.0118315, 0.000579731, -0.0118447, 0.999273, 0.0362199, -0.000150774, -0.0362242, 0.999344, -8.63162e-07, 40.5994, -1.24564e-08)
|
733 |
bones/56/enabled = true
|
734 |
bones/56/position = Vector3(-8.63162e-07, 40.5994, -1.24564e-08)
|
735 |
-
bones/56/rotation = Quaternion(-0.
|
736 |
bones/56/scale = Vector3(1, 1, 1)
|
737 |
bones/57/name = "LeftFoot"
|
738 |
bones/57/parent = 56
|
739 |
bones/57/rest = Transform3D(0.998342, -0.0264272, 0.0511338, 0.0574903, 0.414367, -0.908292, 0.00281544, 0.909726, 0.415199, -4.34017e-07, 42.099, -5.27361e-07)
|
740 |
bones/57/enabled = true
|
741 |
bones/57/position = Vector3(-4.34017e-07, 42.099, -5.27361e-07)
|
742 |
-
bones/57/rotation = Quaternion(0.
|
743 |
bones/57/scale = Vector3(1, 1, 1)
|
744 |
bones/58/name = "LeftToeBase"
|
745 |
bones/58/parent = 57
|
746 |
bones/58/rest = Transform3D(0.997412, 0.0150935, -0.0702888, -0.0447132, 0.89584, -0.442121, 0.0562943, 0.444119, 0.894197, 1.08691e-06, 15.7216, 3.57628e-07)
|
747 |
bones/58/enabled = true
|
748 |
bones/58/position = Vector3(1.08691e-06, 15.7216, 3.57628e-07)
|
749 |
-
bones/58/rotation = Quaternion(0.
|
750 |
bones/58/scale = Vector3(1, 1, 1)
|
751 |
bones/59/name = "LeftToe_End"
|
752 |
bones/59/parent = 58
|
@@ -760,28 +699,28 @@ bones/60/parent = 0
|
|
760 |
bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.49555e-05, 0.006115, -0.999901, -0.0126672, 2.50601e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
|
761 |
bones/60/enabled = true
|
762 |
bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
|
763 |
-
bones/60/rotation = Quaternion(-
|
764 |
bones/60/scale = Vector3(1, 1, 1)
|
765 |
bones/61/name = "RightLeg"
|
766 |
bones/61/parent = 60
|
767 |
bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580209, 0.0118448, 0.999271, 0.0362854, 0.000150474, -0.0362897, 0.999341, -9.69931e-08, 40.5995, -9.51695e-08)
|
768 |
bones/61/enabled = true
|
769 |
bones/61/position = Vector3(-9.69931e-08, 40.5995, -9.51695e-08)
|
770 |
-
bones/61/rotation = Quaternion(-0.
|
771 |
bones/61/scale = Vector3(1, 1, 1)
|
772 |
bones/62/name = "RightFoot"
|
773 |
bones/62/parent = 61
|
774 |
bones/62/rest = Transform3D(0.998342, 0.0264271, -0.0511337, -0.0574901, 0.414337, -0.908306, -0.00281731, 0.90974, 0.415169, 2.58864e-07, 42.099, -6.77537e-08)
|
775 |
bones/62/enabled = true
|
776 |
bones/62/position = Vector3(2.58864e-07, 42.099, -6.77537e-08)
|
777 |
-
bones/62/rotation = Quaternion(0.
|
778 |
bones/62/scale = Vector3(1, 1, 1)
|
779 |
bones/63/name = "RightToeBase"
|
780 |
bones/63/parent = 62
|
781 |
bones/63/rest = Transform3D(0.997471, -0.0150664, 0.0694586, 0.044322, 0.895832, -0.442177, -0.0555613, 0.444137, 0.894234, 3.6331e-07, 15.7216, 4.41074e-06)
|
782 |
bones/63/enabled = true
|
783 |
bones/63/position = Vector3(3.6331e-07, 15.7216, 4.41074e-06)
|
784 |
-
bones/63/rotation = Quaternion(0.
|
785 |
bones/63/scale = Vector3(1, 1, 1)
|
786 |
bones/64/name = "RightToe_End"
|
787 |
bones/64/parent = 63
|
@@ -790,7 +729,6 @@ bones/64/enabled = true
|
|
790 |
bones/64/position = Vector3(-1.2666e-07, 10, 1.3411e-07)
|
791 |
bones/64/rotation = Quaternion(6.31553e-09, 1.21654e-08, -2.43745e-09, 1)
|
792 |
bones/64/scale = Vector3(1, 1, 1)
|
793 |
-
modification_stack = SubResource("SkeletonModificationStack3D_x0s3r")
|
794 |
|
795 |
[node name="Mesh" type="MeshInstance3D" parent="Armature/Skeleton3D"]
|
796 |
mesh = ExtResource("2_joplc")
|
|
|
1 |
+
[gd_scene load_steps=22 format=3 uid="uid://c0q56uljpdjod"]
|
2 |
|
3 |
[ext_resource type="Script" path="res://tbot_model.gd" id="1_g8q5f"]
|
4 |
[ext_resource type="PackedScene" uid="uid://culjconqqcms7" path="res://blasterG.tscn" id="1_il16d"]
|
5 |
[ext_resource type="AnimationLibrary" uid="uid://bbnr4kbmhd6ho" path="res://animation_library/shooter_pro.res" id="2_73ayx"]
|
6 |
[ext_resource type="ArrayMesh" uid="uid://d08cwlncjksmy" path="res://tbot_model.tres" id="2_joplc"]
|
7 |
|
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|
8 |
[sub_resource type="Skin" id="Skin_3fblq"]
|
9 |
resource_name = "Skin"
|
10 |
bind_count = 65
|
|
|
278 |
bones/0/parent = -1
|
279 |
bones/0/rest = Transform3D(1, -8.78096e-05, -2.787e-06, 2.787e-06, 0, 1, -8.78096e-05, -1, 0, -6.75701e-06, 4.84474e-05, -99.7919)
|
280 |
bones/0/enabled = true
|
281 |
+
bones/0/position = Vector3(-6.75701e-06, 4.84474e-05, -99.7919)
|
282 |
+
bones/0/rotation = Quaternion(-0.707107, 3.006e-05, 3.20307e-05, 0.707107)
|
283 |
bones/0/scale = Vector3(1, 1, 1)
|
284 |
bones/1/name = "Spine"
|
285 |
bones/1/parent = 0
|
286 |
bones/1/rest = Transform3D(1, -1.22161e-05, -7.43262e-07, 1.22161e-05, 0.992624, 0.121236, -7.43258e-07, -0.121236, 0.992624, 0.000859786, 9.92346, -1.22733)
|
287 |
bones/1/enabled = true
|
288 |
bones/1/position = Vector3(0.000859786, 9.92346, -1.22733)
|
289 |
+
bones/1/rotation = Quaternion(-0.0607301, 7.11857e-13, 6.11935e-06, 0.998154)
|
290 |
bones/1/scale = Vector3(1, 1, 1)
|
291 |
bones/2/name = "Spine1"
|
292 |
bones/2/parent = 1
|
293 |
bones/2/rest = Transform3D(1, 1.86323e-05, -7.30107e-09, -1.86323e-05, 1, -0.000392258, -7.60592e-12, 0.000392258, 1, -1.13096e-09, 11.732, 2.55078e-07)
|
294 |
bones/2/enabled = true
|
295 |
bones/2/position = Vector3(-1.13096e-09, 11.732, 2.55078e-07)
|
296 |
+
bones/2/rotation = Quaternion(0.000196129, -1.82336e-09, -9.31615e-06, 1)
|
297 |
bones/2/scale = Vector3(1, 1, 1)
|
298 |
bones/3/name = "Spine2"
|
299 |
bones/3/parent = 2
|
300 |
bones/3/rest = Transform3D(1, -6.30587e-06, 4.7635e-06, 6.81277e-06, 0.993339, -0.115231, -4.00514e-06, 0.115231, 0.993339, -1.81899e-10, 13.4588, 1.93926e-06)
|
301 |
bones/3/enabled = true
|
302 |
bones/3/position = Vector3(-1.81899e-10, 13.4588, 1.93926e-06)
|
303 |
+
bones/3/rotation = Quaternion(0.0577117, 2.19582e-06, 3.28514e-06, 0.998333)
|
304 |
bones/3/scale = Vector3(1, 1, 1)
|
305 |
bones/4/name = "Neck"
|
306 |
bones/4/parent = 3
|
307 |
bones/4/rest = Transform3D(1, 6.2332e-11, 3.40194e-12, -6.23117e-11, 0.999984, -0.0056553, -3.75439e-12, 0.0056553, 0.999984, 2.54817e-05, 15.0277, 0.877905)
|
308 |
bones/4/enabled = true
|
309 |
bones/4/position = Vector3(2.54817e-05, 15.0277, 0.877905)
|
310 |
+
bones/4/rotation = Quaternion(0.00282766, 1.78909e-12, -3.1161e-11, 0.999996)
|
311 |
bones/4/scale = Vector3(1, 1, 1)
|
312 |
bones/5/name = "Head"
|
313 |
bones/5/parent = 4
|
314 |
bones/5/rest = Transform3D(1, -2.18268e-11, 3.67296e-13, 2.18268e-11, 1, 1.21453e-08, -3.67296e-13, -1.21453e-08, 1, 2.55987e-06, 10.3218, 3.14243)
|
315 |
bones/5/enabled = true
|
316 |
bones/5/position = Vector3(2.55987e-06, 10.3218, 3.14243)
|
317 |
+
bones/5/rotation = Quaternion(-6.07265e-09, 1.83648e-13, 1.09134e-11, 1)
|
318 |
bones/5/scale = Vector3(1, 1, 1)
|
319 |
bones/6/name = "HeadTop_End"
|
320 |
bones/6/parent = 5
|
|
|
328 |
bones/7/rest = Transform3D(-0.20123, 0.979319, -0.0210091, 0.00976813, -0.0194405, -0.999763, -0.979496, -0.201387, -0.00565422, 6.10582, 9.10625, 0.75706)
|
329 |
bones/7/enabled = true
|
330 |
bones/7/position = Vector3(6.10582, 9.10625, 0.75706)
|
331 |
+
bones/7/rotation = Quaternion(-0.453835, -0.544849, 0.551139, -0.439794)
|
332 |
bones/7/scale = Vector3(1, 1, 1)
|
333 |
bones/8/name = "LeftArm"
|
334 |
bones/8/parent = 7
|
335 |
bones/8/rest = Transform3D(0.979535, -0.20123, -0.00422931, 0.201275, 0.979319, 0.0205813, 2.52388e-07, -0.0210114, 0.999779, 1.78814e-07, 12.9223, 2.17863e-05)
|
336 |
bones/8/enabled = true
|
337 |
+
bones/8/position = Vector3(1.78814e-07, 12.9223, 2.17863e-05)
|
338 |
+
bones/8/rotation = Quaternion(-0.0104524, -0.0010629, 0.101151, 0.994816)
|
339 |
bones/8/scale = Vector3(1, 1, 1)
|
340 |
bones/9/name = "LeftForeArm"
|
341 |
bones/9/parent = 8
|
342 |
bones/9/rest = Transform3D(1, 2.80404e-08, 1.58969e-08, -2.80404e-08, 1, -1.23929e-06, -1.5897e-08, 1.23929e-06, 1, 1.31777e-05, 27.4047, -1.72033e-06)
|
343 |
bones/9/enabled = true
|
344 |
+
bones/9/position = Vector3(1.31777e-05, 27.4047, -1.72033e-06)
|
345 |
+
bones/9/rotation = Quaternion(6.19645e-07, 7.94849e-09, -1.40202e-08, 1)
|
346 |
bones/9/scale = Vector3(1, 1, 1)
|
347 |
bones/10/name = "LeftHand"
|
348 |
bones/10/parent = 9
|
349 |
bones/10/rest = Transform3D(1, 1.28733e-07, -1.28721e-07, -1.28733e-07, 1, -1.41333e-06, 1.28721e-07, 1.41333e-06, 1, -6.16704e-07, 27.6144, -1.30551e-05)
|
350 |
bones/10/enabled = true
|
351 |
+
bones/10/position = Vector3(-6.16704e-07, 27.6144, -1.30551e-05)
|
352 |
+
bones/10/rotation = Quaternion(7.06665e-07, -6.43605e-08, -6.43665e-08, 1)
|
353 |
bones/10/scale = Vector3(1, 1, 1)
|
354 |
bones/11/name = "LeftHandThumb1"
|
355 |
bones/11/parent = 10
|
356 |
bones/11/rest = Transform3D(0.894428, -0.447212, -6.18398e-07, 0.387297, 0.774599, -0.499998, 0.223605, 0.447212, 0.866027, -3.00297, 3.78881, 2.16715)
|
357 |
bones/11/enabled = true
|
358 |
bones/11/position = Vector3(-3.00297, 3.78881, 2.16715)
|
359 |
+
bones/11/rotation = Quaternion(0.251894, -0.059464, 0.221923, 0.940087)
|
360 |
bones/11/scale = Vector3(1, 1, 1)
|
361 |
bones/12/name = "LeftHandThumb2"
|
362 |
bones/12/parent = 11
|
363 |
bones/12/rest = Transform3D(1, -1.69128e-06, 4.64962e-07, 1.69129e-06, 1, -1.45972e-05, -4.64937e-07, 1.45972e-05, 1, 5.126e-06, 4.74499, 1.83501e-05)
|
364 |
bones/12/enabled = true
|
365 |
+
bones/12/position = Vector3(5.126e-06, 4.74499, 1.83501e-05)
|
366 |
+
bones/12/rotation = Quaternion(7.2986e-06, 2.32475e-07, 8.45643e-07, 1)
|
367 |
bones/12/scale = Vector3(1, 1, 1)
|
368 |
bones/13/name = "LeftHandThumb3"
|
369 |
bones/13/parent = 12
|
370 |
bones/13/rest = Transform3D(1, 3.31551e-07, -6.60857e-08, -3.31551e-07, 1, -1.63216e-06, 6.60852e-08, 1.63216e-06, 1, -9.29832e-06, 4.38211, -1.71255e-05)
|
371 |
bones/13/enabled = true
|
372 |
+
bones/13/position = Vector3(-9.29832e-06, 4.38211, -1.71255e-05)
|
373 |
+
bones/13/rotation = Quaternion(8.1608e-07, -3.30427e-08, -1.65775e-07, 1)
|
374 |
bones/13/scale = Vector3(1, 1, 1)
|
375 |
bones/14/name = "LeftHandThumb4"
|
376 |
bones/14/parent = 13
|
|
|
383 |
bones/15/parent = 10
|
384 |
bones/15/rest = Transform3D(1, -9.37265e-06, 6.5752e-08, 9.37265e-06, 1, -1.29793e-06, -6.57398e-08, 1.29793e-06, 1, -2.82204, 12.2666, 0.231806)
|
385 |
bones/15/enabled = true
|
386 |
+
bones/15/position = Vector3(-2.82204, 12.2666, 0.231806)
|
387 |
+
bones/15/rotation = Quaternion(6.48965e-07, 3.28729e-08, 4.68633e-06, 1)
|
388 |
bones/15/scale = Vector3(1, 1, 1)
|
389 |
bones/16/name = "LeftHandIndex2"
|
390 |
bones/16/parent = 15
|
391 |
bones/16/rest = Transform3D(1, 1.2435e-05, 9.08233e-08, -1.2435e-05, 1, 3.10738e-06, -9.07847e-08, -3.10738e-06, 1, 3.7328e-07, 3.89196, -9.80121e-06)
|
392 |
bones/16/enabled = true
|
393 |
+
bones/16/position = Vector3(3.7328e-07, 3.89196, -9.80121e-06)
|
394 |
+
bones/16/rotation = Quaternion(-1.55369e-06, 4.5402e-08, -6.2175e-06, 1)
|
395 |
bones/16/scale = Vector3(1, 1, 1)
|
396 |
bones/17/name = "LeftHandIndex3"
|
397 |
bones/17/parent = 16
|
398 |
bones/17/rest = Transform3D(1, 1.13482e-08, -1.13467e-08, -1.13482e-08, 1, -1.26296e-07, 1.13467e-08, 1.26296e-07, 1, 1.89294e-07, 3.41515, -4.69009e-06)
|
399 |
bones/17/enabled = true
|
400 |
bones/17/position = Vector3(1.89294e-07, 3.41515, -4.69009e-06)
|
401 |
+
bones/17/rotation = Quaternion(6.3148e-08, -5.67335e-09, -5.6741e-09, 1)
|
402 |
bones/17/scale = Vector3(1, 1, 1)
|
403 |
bones/18/name = "LeftHandIndex4"
|
404 |
bones/18/parent = 17
|
|
|
411 |
bones/19/parent = 10
|
412 |
bones/19/rest = Transform3D(1, -1.66073e-09, 1.2087e-07, 1.66059e-09, 1, 1.11592e-06, -1.2087e-07, -1.11592e-06, 1, -1.21494e-05, 12.7755, -2.19665e-05)
|
413 |
bones/19/enabled = true
|
414 |
+
bones/19/position = Vector3(-1.21494e-05, 12.7755, -2.19665e-05)
|
415 |
+
bones/19/rotation = Quaternion(-5.5796e-07, 6.0435e-08, 8.30329e-10, 1)
|
416 |
bones/19/scale = Vector3(1, 1, 1)
|
417 |
bones/20/name = "LeftHandMiddle2"
|
418 |
bones/20/parent = 19
|
419 |
bones/20/rest = Transform3D(1, -5.88088e-09, 5.8803e-09, 5.88088e-09, 1, -4.58436e-07, -5.8803e-09, 4.58436e-07, 1, 1.01905e-07, 3.61398, -9.29341e-07)
|
420 |
bones/20/enabled = true
|
421 |
+
bones/20/position = Vector3(1.01905e-07, 3.61398, -9.29341e-07)
|
422 |
+
bones/20/rotation = Quaternion(2.29218e-07, 2.94015e-09, 2.94044e-09, 1)
|
423 |
bones/20/scale = Vector3(1, 1, 1)
|
424 |
bones/21/name = "LeftHandMiddle3"
|
425 |
bones/21/parent = 20
|
426 |
bones/21/rest = Transform3D(1, 8.2552e-09, -8.25436e-09, -8.25521e-09, 1, -1.13706e-06, 8.25435e-09, 1.13706e-06, 1, 2.9133e-05, 3.45976, 3.54843e-06)
|
427 |
bones/21/enabled = true
|
428 |
bones/21/position = Vector3(2.9133e-05, 3.45976, 3.54843e-06)
|
429 |
+
bones/21/rotation = Quaternion(5.6853e-07, -4.12718e-09, -4.1276e-09, 1)
|
430 |
bones/21/scale = Vector3(1, 1, 1)
|
431 |
bones/22/name = "LeftHandMiddle4"
|
432 |
bones/22/parent = 21
|
|
|
439 |
bones/23/parent = 10
|
440 |
bones/23/rest = Transform3D(1, -9.13638e-06, 1.97002e-07, 9.13638e-06, 1, 1.43093e-06, -1.97015e-07, -1.43092e-06, 1, 2.21664, 12.147, -0.0100107)
|
441 |
bones/23/enabled = true
|
442 |
+
bones/23/position = Vector3(2.21664, 12.147, -0.0100107)
|
443 |
+
bones/23/rotation = Quaternion(-7.1546e-07, 9.85042e-08, 4.56819e-06, 1)
|
444 |
bones/23/scale = Vector3(1, 1, 1)
|
445 |
bones/24/name = "LeftHandRing2"
|
446 |
bones/24/parent = 23
|
447 |
bones/24/rest = Transform3D(1, 1.61871e-05, -9.45088e-08, -1.61871e-05, 1, 3.29226e-06, 9.45621e-08, -3.29225e-06, 1, -3.68132e-07, 3.60118, 1.57171e-06)
|
448 |
bones/24/enabled = true
|
449 |
+
bones/24/position = Vector3(-3.68132e-07, 3.60118, 1.57171e-06)
|
450 |
+
bones/24/rotation = Quaternion(-1.64613e-06, -4.72677e-08, -8.09355e-06, 1)
|
451 |
bones/24/scale = Vector3(1, 1, 1)
|
452 |
bones/25/name = "LeftHandRing3"
|
453 |
bones/25/parent = 24
|
454 |
bones/25/rest = Transform3D(1, -4.06518e-07, 4.06481e-07, 4.06518e-07, 1, -5.56497e-07, -4.0648e-07, 5.56497e-07, 1, -3.70215e-07, 3.30733, 2.08608e-05)
|
455 |
bones/25/enabled = true
|
456 |
+
bones/25/position = Vector3(-3.70215e-07, 3.30733, 2.08608e-05)
|
457 |
+
bones/25/rotation = Quaternion(2.78248e-07, 2.0324e-07, 2.03259e-07, 1)
|
458 |
bones/25/scale = Vector3(1, 1, 1)
|
459 |
bones/26/name = "LeftHandRing4"
|
460 |
bones/26/parent = 25
|
|
|
467 |
bones/27/parent = 10
|
468 |
bones/27/rest = Transform3D(1, -0.000281838, 3.45834e-07, 0.000281838, 1, -2.70877e-06, -3.4507e-07, 2.70887e-06, 1, 4.72584, 10.9082, 0.226117)
|
469 |
bones/27/enabled = true
|
470 |
+
bones/27/position = Vector3(4.72584, 10.9082, 0.226117)
|
471 |
+
bones/27/rotation = Quaternion(1.35441e-06, 1.72726e-07, 0.000140919, 1)
|
472 |
bones/27/scale = Vector3(1, 1, 1)
|
473 |
bones/28/name = "LeftHandPinky2"
|
474 |
bones/28/parent = 27
|
475 |
bones/28/rest = Transform3D(1, 0.000736602, -8.76921e-07, -0.000736602, 1, 9.24715e-06, 8.83733e-07, -9.24651e-06, 1, 1.00286e-06, 4.13666, 1.56187e-05)
|
476 |
bones/28/enabled = true
|
477 |
+
bones/28/position = Vector3(1.00286e-06, 4.13666, 1.56187e-05)
|
478 |
+
bones/28/rotation = Quaternion(-4.62342e-06, -4.40164e-07, -0.000368301, 1)
|
479 |
bones/28/scale = Vector3(1, 1, 1)
|
480 |
bones/29/name = "LeftHandPinky3"
|
481 |
bones/29/parent = 28
|
482 |
bones/29/rest = Transform3D(1, -0.000460831, 1.2405e-06, 0.000460831, 1, -1.05882e-05, -1.23562e-06, 1.05888e-05, 1, -6.01052e-07, 2.59482, 1.86465e-05)
|
483 |
bones/29/enabled = true
|
484 |
+
bones/29/position = Vector3(-6.01052e-07, 2.59482, 1.86465e-05)
|
485 |
+
bones/29/rotation = Quaternion(5.29426e-06, 6.1903e-07, 0.000230416, 1)
|
486 |
bones/29/scale = Vector3(1, 1, 1)
|
487 |
bones/30/name = "LeftHandPinky4"
|
488 |
bones/30/parent = 29
|
|
|
496 |
bones/31/rest = Transform3D(-0.201228, -0.979319, 0.0210167, -0.00976938, -0.019448, -0.999763, 0.979496, -0.201385, -0.00565386, -6.1057, 9.10635, 0.757074)
|
497 |
bones/31/enabled = true
|
498 |
bones/31/position = Vector3(-6.1057, 9.10635, 0.757074)
|
499 |
+
bones/31/rotation = Quaternion(0.453837, -0.544847, 0.55114, 0.439793)
|
500 |
bones/31/scale = Vector3(1, 1, 1)
|
501 |
bones/32/name = "RightArm"
|
502 |
bones/32/parent = 31
|
503 |
bones/32/rest = Transform3D(0.979535, 0.201228, 0.00423029, -0.201272, 0.979319, 0.020588, 6.68224e-08, -0.0210181, 0.999779, -4.17233e-07, 12.9223, 1.38109e-05)
|
504 |
bones/32/enabled = true
|
505 |
+
bones/32/position = Vector3(-4.17233e-07, 12.9223, 1.38109e-05)
|
506 |
+
bones/32/rotation = Quaternion(-0.0104557, 0.00106307, -0.101149, 0.994816)
|
507 |
bones/32/scale = Vector3(1, 1, 1)
|
508 |
bones/33/name = "RightForeArm"
|
509 |
bones/33/parent = 32
|
510 |
bones/33/rest = Transform3D(1, -5.84677e-08, 3.90717e-08, 5.84677e-08, 1, -4.48963e-07, -3.90717e-08, 4.48963e-07, 1, -7.08949e-07, 27.4047, -1.37893e-06)
|
511 |
bones/33/enabled = true
|
512 |
bones/33/position = Vector3(-7.08949e-07, 27.4047, -1.37893e-06)
|
513 |
+
bones/33/rotation = Quaternion(2.24481e-07, 1.95359e-08, 2.92338e-08, 1)
|
514 |
bones/33/scale = Vector3(1, 1, 1)
|
515 |
bones/34/name = "RightHand"
|
516 |
bones/34/parent = 33
|
517 |
bones/34/rest = Transform3D(1, -4.75952e-09, 4.7599e-09, 4.75952e-09, 1, 5.92689e-07, -4.7599e-09, -5.92689e-07, 1, 1.3798e-05, 27.6144, -7.08925e-06)
|
518 |
bones/34/enabled = true
|
519 |
bones/34/position = Vector3(1.3798e-05, 27.6144, -7.08925e-06)
|
520 |
+
bones/34/rotation = Quaternion(-2.96344e-07, 2.37995e-09, 2.37976e-09, 1)
|
521 |
bones/34/scale = Vector3(1, 1, 1)
|
522 |
bones/35/name = "RightHandThumb1"
|
523 |
bones/35/parent = 34
|
524 |
bones/35/rest = Transform3D(0.894428, 0.447212, -9.46224e-07, -0.387297, 0.774597, -0.500001, -0.223606, 0.447215, 0.866025, 3.00297, 3.7888, 2.16716)
|
525 |
bones/35/enabled = true
|
526 |
bones/35/position = Vector3(3.00297, 3.7888, 2.16716)
|
527 |
+
bones/35/rotation = Quaternion(0.251896, 0.0594641, -0.221923, 0.940086)
|
528 |
bones/35/scale = Vector3(1, 1, 1)
|
529 |
bones/36/name = "RightHandThumb2"
|
530 |
bones/36/parent = 35
|
531 |
bones/36/rest = Transform3D(1, 1.20327e-06, -1.26747e-07, -1.20327e-06, 1, -1.53482e-05, 1.26729e-07, 1.53482e-05, 1, 3.45707e-06, 4.74495, -5.20925e-05)
|
532 |
bones/36/enabled = true
|
533 |
+
bones/36/position = Vector3(3.45707e-06, 4.74495, -5.20925e-05)
|
534 |
+
bones/36/rotation = Quaternion(7.6741e-06, -6.33691e-08, -6.01634e-07, 1)
|
535 |
bones/36/scale = Vector3(1, 1, 1)
|
536 |
bones/37/name = "RightHandThumb3"
|
537 |
bones/37/parent = 36
|
538 |
bones/37/rest = Transform3D(1, -6.89179e-07, 1.31526e-06, 6.89178e-07, 1, 5.7567e-07, -1.31526e-06, -5.75669e-07, 1, -6.07967e-06, 4.38216, 3.825e-05)
|
539 |
bones/37/enabled = true
|
540 |
+
bones/37/position = Vector3(-6.07967e-06, 4.38216, 3.825e-05)
|
541 |
+
bones/37/rotation = Quaternion(-2.87835e-07, 6.5763e-07, 3.44589e-07, 1)
|
542 |
bones/37/scale = Vector3(1, 1, 1)
|
543 |
bones/38/name = "RightHandThumb4"
|
544 |
bones/38/parent = 37
|
|
|
551 |
bones/39/parent = 34
|
552 |
bones/39/rest = Transform3D(1, 9.55643e-06, -1.00891e-07, -9.55643e-06, 1, -9.57109e-08, 1.0089e-07, 9.57118e-08, 1, 2.82204, 12.2666, 0.231829)
|
553 |
bones/39/enabled = true
|
554 |
+
bones/39/position = Vector3(2.82204, 12.2666, 0.231829)
|
555 |
+
bones/39/rotation = Quaternion(4.78557e-08, -5.04452e-08, -4.77822e-06, 1)
|
556 |
bones/39/scale = Vector3(1, 1, 1)
|
557 |
bones/40/name = "RightHandIndex2"
|
558 |
bones/40/parent = 39
|
559 |
bones/40/rest = Transform3D(1, -8.32292e-06, 1.78601e-07, 8.32292e-06, 1, -3.10355e-06, -1.78575e-07, 3.10355e-06, 1, -3.73548e-08, 3.89197, -5.99455e-06)
|
560 |
bones/40/enabled = true
|
561 |
+
bones/40/position = Vector3(-3.73548e-08, 3.89197, -5.99455e-06)
|
562 |
+
bones/40/rotation = Quaternion(1.55177e-06, 8.9294e-08, 4.16146e-06, 1)
|
563 |
bones/40/scale = Vector3(1, 1, 1)
|
564 |
bones/41/name = "RightHandIndex3"
|
565 |
bones/41/parent = 40
|
566 |
bones/41/rest = Transform3D(1, -2.59014e-08, 2.59035e-08, 2.59014e-08, 1, 1.26285e-07, -2.59035e-08, -1.26285e-07, 1, -1.32272e-05, 3.41516, -1.10742e-05)
|
567 |
bones/41/enabled = true
|
568 |
+
bones/41/position = Vector3(-1.32272e-05, 3.41516, -1.10742e-05)
|
569 |
+
bones/41/rotation = Quaternion(-6.31425e-08, 1.29517e-08, 1.29507e-08, 1)
|
570 |
bones/41/scale = Vector3(1, 1, 1)
|
571 |
bones/42/name = "RightHandIndex4"
|
572 |
bones/42/parent = 41
|
|
|
579 |
bones/43/parent = 34
|
580 |
bones/43/rest = Transform3D(1, 7.9996e-07, 3.4435e-08, -7.9996e-07, 1, -2.50553e-06, -3.4437e-08, 2.50553e-06, 1, 1.70008e-05, 12.7755, 1.92457e-05)
|
581 |
bones/43/enabled = true
|
582 |
+
bones/43/position = Vector3(1.70008e-05, 12.7755, 1.92457e-05)
|
583 |
+
bones/43/rotation = Quaternion(1.25276e-06, 1.7218e-08, -3.9998e-07, 1)
|
584 |
bones/43/scale = Vector3(1, 1, 1)
|
585 |
bones/44/name = "RightHandMiddle2"
|
586 |
bones/44/parent = 43
|
587 |
bones/44/rest = Transform3D(1, -7.31343e-08, 7.31408e-08, 7.31343e-08, 1, 4.58433e-07, -7.31408e-08, -4.58433e-07, 1, -8.16369e-08, 3.61397, 5.22253e-07)
|
588 |
bones/44/enabled = true
|
589 |
+
bones/44/position = Vector3(-8.16369e-08, 3.61397, 5.22253e-07)
|
590 |
+
bones/44/rotation = Quaternion(-2.29216e-07, 3.65704e-08, 3.65672e-08, 1)
|
591 |
bones/44/scale = Vector3(1, 1, 1)
|
592 |
bones/45/name = "RightHandMiddle3"
|
593 |
bones/45/parent = 44
|
594 |
bones/45/rest = Transform3D(1, 4.70179e-08, -4.7022e-08, -4.70178e-08, 1, 1.13706e-06, 4.7022e-08, -1.13706e-06, 1, -2.87637e-05, 3.45976, -4.36688e-06)
|
595 |
bones/45/enabled = true
|
596 |
+
bones/45/position = Vector3(-2.87637e-05, 3.45976, -4.36688e-06)
|
597 |
+
bones/45/rotation = Quaternion(-5.6853e-07, -2.3511e-08, -2.35089e-08, 1)
|
598 |
bones/45/scale = Vector3(1, 1, 1)
|
599 |
bones/46/name = "RightHandMiddle4"
|
600 |
bones/46/parent = 45
|
|
|
608 |
bones/47/rest = Transform3D(1, 9.66599e-06, -2.15347e-08, -9.66599e-06, 1, -2.81994e-06, 2.15075e-08, 2.81994e-06, 1, -2.21663, 12.147, -0.00999729)
|
609 |
bones/47/enabled = true
|
610 |
bones/47/position = Vector3(-2.21663, 12.147, -0.00999729)
|
611 |
+
bones/47/rotation = Quaternion(1.40997e-06, -1.07606e-08, -4.83299e-06, 1)
|
612 |
bones/47/scale = Vector3(1, 1, 1)
|
613 |
bones/48/name = "RightHandRing2"
|
614 |
bones/48/parent = 47
|
615 |
bones/48/rest = Transform3D(1, -1.60845e-05, 3.26054e-09, 1.60845e-05, 1, 1.32059e-06, -3.28178e-09, -1.32059e-06, 1, -2.49033e-07, 3.6012, -7.75123e-07)
|
616 |
bones/48/enabled = true
|
617 |
bones/48/position = Vector3(-2.49033e-07, 3.6012, -7.75123e-07)
|
618 |
+
bones/48/rotation = Quaternion(-6.60295e-07, 1.63558e-09, 8.04225e-06, 1)
|
619 |
bones/48/scale = Vector3(1, 1, 1)
|
620 |
bones/49/name = "RightHandRing3"
|
621 |
bones/49/parent = 48
|
622 |
bones/49/rest = Transform3D(1, -2.25764e-07, 2.25784e-07, 2.25764e-07, 1, 1.11976e-07, -2.25784e-07, -1.11976e-07, 1, 2.83803e-08, 3.3073, -4.63963e-06)
|
623 |
bones/49/enabled = true
|
624 |
+
bones/49/position = Vector3(2.83803e-08, 3.3073, -4.63963e-06)
|
625 |
+
bones/49/rotation = Quaternion(-5.5988e-08, 1.12892e-07, 1.12882e-07, 1)
|
626 |
bones/49/scale = Vector3(1, 1, 1)
|
627 |
bones/50/name = "RightHandRing4"
|
628 |
bones/50/parent = 49
|
|
|
635 |
bones/51/parent = 34
|
636 |
bones/51/rest = Transform3D(1, 6.22466e-06, -6.6552e-08, -6.22466e-06, 1, -2.36667e-06, 6.65373e-08, 2.36667e-06, 1, -4.72583, 10.9082, 0.226133)
|
637 |
bones/51/enabled = true
|
638 |
+
bones/51/position = Vector3(-4.72583, 10.9082, 0.226133)
|
639 |
+
bones/51/rotation = Quaternion(1.18333e-06, -3.32723e-08, -3.11233e-06, 1)
|
640 |
bones/51/scale = Vector3(1, 1, 1)
|
641 |
bones/52/name = "RightHandPinky2"
|
642 |
bones/52/parent = 51
|
643 |
bones/52/rest = Transform3D(1, -2.08421e-05, 1.41745e-07, 2.08421e-05, 1, 3.20223e-07, -1.41752e-07, -3.2022e-07, 1, -8.76768e-07, 4.13664, -4.06382e-06)
|
644 |
bones/52/enabled = true
|
645 |
+
bones/52/position = Vector3(-8.76768e-07, 4.13664, -4.06382e-06)
|
646 |
+
bones/52/rotation = Quaternion(-1.60111e-07, 7.08743e-08, 1.04211e-05, 1)
|
647 |
bones/52/scale = Vector3(1, 1, 1)
|
648 |
bones/53/name = "RightHandPinky3"
|
649 |
bones/53/parent = 52
|
650 |
bones/53/rest = Transform3D(1, 2.11417e-05, -1.62765e-07, -2.11417e-05, 1, -5.11217e-07, 1.62755e-07, 5.11221e-07, 1, -1.52861e-06, 2.59484, -7.68066e-06)
|
651 |
bones/53/enabled = true
|
652 |
+
bones/53/position = Vector3(-1.52861e-06, 2.59484, -7.68066e-06)
|
653 |
+
bones/53/rotation = Quaternion(2.5561e-07, -8.13802e-08, -1.05708e-05, 1)
|
654 |
bones/53/scale = Vector3(1, 1, 1)
|
655 |
bones/54/name = "RightHandPinky4"
|
656 |
bones/54/parent = 53
|
|
|
664 |
bones/55/rest = Transform3D(-0.999982, 0.00593887, 7.83062e-05, -0.00593938, -0.999902, -0.0126999, 2.87533e-06, -0.0127002, 0.999919, 9.12387, -6.6572, -0.0554031)
|
665 |
bones/55/enabled = true
|
666 |
bones/55/position = Vector3(9.12387, -6.6572, -0.0554031)
|
667 |
+
bones/55/rotation = Quaternion(2.02959e-05, -0.00635019, 0.999975, -0.00296964)
|
668 |
bones/55/scale = Vector3(1, 1, 1)
|
669 |
bones/56/name = "LeftLeg"
|
670 |
bones/56/parent = 55
|
671 |
bones/56/rest = Transform3D(0.99993, 0.0118315, 0.000579731, -0.0118447, 0.999273, 0.0362199, -0.000150774, -0.0362242, 0.999344, -8.63162e-07, 40.5994, -1.24564e-08)
|
672 |
bones/56/enabled = true
|
673 |
bones/56/position = Vector3(-8.63162e-07, 40.5994, -1.24564e-08)
|
674 |
+
bones/56/rotation = Quaternion(-0.0181143, 0.000182659, -0.00592012, 0.999818)
|
675 |
bones/56/scale = Vector3(1, 1, 1)
|
676 |
bones/57/name = "LeftFoot"
|
677 |
bones/57/parent = 56
|
678 |
bones/57/rest = Transform3D(0.998342, -0.0264272, 0.0511338, 0.0574903, 0.414367, -0.908292, 0.00281544, 0.909726, 0.415199, -4.34017e-07, 42.099, -5.27361e-07)
|
679 |
bones/57/enabled = true
|
680 |
bones/57/position = Vector3(-4.34017e-07, 42.099, -5.27361e-07)
|
681 |
+
bones/57/rotation = Quaternion(0.54055, 0.0143665, 0.0249511, 0.840819)
|
682 |
bones/57/scale = Vector3(1, 1, 1)
|
683 |
bones/58/name = "LeftToeBase"
|
684 |
bones/58/parent = 57
|
685 |
bones/58/rest = Transform3D(0.997412, 0.0150935, -0.0702888, -0.0447132, 0.89584, -0.442121, 0.0562943, 0.444119, 0.894197, 1.08691e-06, 15.7216, 3.57628e-07)
|
686 |
bones/58/enabled = true
|
687 |
bones/58/position = Vector3(1.08691e-06, 15.7216, 3.57628e-07)
|
688 |
+
bones/58/rotation = Quaternion(0.227692, -0.0325216, -0.0153655, 0.973069)
|
689 |
bones/58/scale = Vector3(1, 1, 1)
|
690 |
bones/59/name = "LeftToe_End"
|
691 |
bones/59/parent = 58
|
|
|
699 |
bones/60/rest = Transform3D(-0.999981, -0.00611455, -7.49555e-05, 0.006115, -0.999901, -0.0126672, 2.50601e-06, -0.0126674, 0.99992, -9.12503, -6.6556, -0.0553527)
|
700 |
bones/60/enabled = true
|
701 |
bones/60/position = Vector3(-9.12503, -6.6556, -0.0553527)
|
702 |
+
bones/60/rotation = Quaternion(-1.81128e-05, -0.0063338, 0.999975, 0.00305746)
|
703 |
bones/60/scale = Vector3(1, 1, 1)
|
704 |
bones/61/name = "RightLeg"
|
705 |
bones/61/parent = 60
|
706 |
bones/61/rest = Transform3D(0.99993, -0.0118315, -0.000580209, 0.0118448, 0.999271, 0.0362854, 0.000150474, -0.0362897, 0.999341, -9.69931e-08, 40.5995, -9.51695e-08)
|
707 |
bones/61/enabled = true
|
708 |
bones/61/position = Vector3(-9.69931e-08, 40.5995, -9.51695e-08)
|
709 |
+
bones/61/rotation = Quaternion(-0.0181471, -0.000182704, 0.00592016, 0.999818)
|
710 |
bones/61/scale = Vector3(1, 1, 1)
|
711 |
bones/62/name = "RightFoot"
|
712 |
bones/62/parent = 61
|
713 |
bones/62/rest = Transform3D(0.998342, 0.0264271, -0.0511337, -0.0574901, 0.414337, -0.908306, -0.00281731, 0.90974, 0.415169, 2.58864e-07, 42.099, -6.77537e-08)
|
714 |
bones/62/enabled = true
|
715 |
bones/62/position = Vector3(2.58864e-07, 42.099, -6.77537e-08)
|
716 |
+
bones/62/rotation = Quaternion(0.540564, -0.014366, -0.0249513, 0.84081)
|
717 |
bones/62/scale = Vector3(1, 1, 1)
|
718 |
bones/63/name = "RightToeBase"
|
719 |
bones/63/parent = 62
|
720 |
bones/63/rest = Transform3D(0.997471, -0.0150664, 0.0694586, 0.044322, 0.895832, -0.442177, -0.0555613, 0.444137, 0.894234, 3.6331e-07, 15.7216, 4.41074e-06)
|
721 |
bones/63/enabled = true
|
722 |
bones/63/position = Vector3(3.6331e-07, 15.7216, 4.41074e-06)
|
723 |
+
bones/63/rotation = Quaternion(0.227708, 0.0321197, 0.0152578, 0.97308)
|
724 |
bones/63/scale = Vector3(1, 1, 1)
|
725 |
bones/64/name = "RightToe_End"
|
726 |
bones/64/parent = 63
|
|
|
729 |
bones/64/position = Vector3(-1.2666e-07, 10, 1.3411e-07)
|
730 |
bones/64/rotation = Quaternion(6.31553e-09, 1.21654e-08, -2.43745e-09, 1)
|
731 |
bones/64/scale = Vector3(1, 1, 1)
|
|
|
732 |
|
733 |
[node name="Mesh" type="MeshInstance3D" parent="Armature/Skeleton3D"]
|
734 |
mesh = ExtResource("2_joplc")
|