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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="ItemSortingCartExample"
config/description="A RL example of a cart that sorts items by category."
run/main_scene="res://scenes/training_scene.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://icon.svg"

[dotnet]

project/assembly_name="CartExamples"

[editor_plugins]

enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")