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extends RigidBody3D
class_name Item
var item_category: int = 0
@onready var material: StandardMaterial3D = $MeshInstance3D.get_active_material(0)
@export var category_material: StandardMaterial3D
@export var category2_material: StandardMaterial3D
func set_category(category: int):
item_category = category
var color: Color
if category == 0:
color = category_material.albedo_color
else:
color = category2_material.albedo_color
color.a = 1
material.albedo_color = color
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