godot_rl_JumperHard / .godot /editor /BatchEnvs.tscn-folding-e0c93c3e5af95d0922ba36d1569eeaa1.cfg
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[folding]
node_unfolds=[NodePath("Node3D/JumperHard2"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard3"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard4"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard5"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard6"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard7"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard8"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard9"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard10"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard11"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard12"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard13"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard14"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard15"), PackedStringArray("Transform"), NodePath("Node3D/JumperHard16"), PackedStringArray("Transform"), NodePath("DirectionalLight2"), PackedStringArray("Transform", "Shadow")]
resource_unfolds=[]
nodes_folded=[]