godot_rl_JumperHard / .godot /editor /ExampleRaycastSensor3D.tscn-folding-1222b1ceeacbc57c3f8fe0e4235d9be0.cfg
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[folding]
node_unfolds=[NodePath("Camera3D"), PackedStringArray("Transform")]
resource_unfolds=[]
nodes_folded=[]