; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "Node2D", "class": &"ISensor2D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd" }, { "base": "Node3D", "class": &"ISensor3D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd" }, { "base": "Node3D", "class": &"RGBCameraSensor3D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" }, { "base": "ISensor3D", "class": &"RayCastSensor3D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" }, { "base": "ISensor2D", "class": &"RaycastSensor2D", "language": &"GDScript", "path": "res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" }] _global_script_class_icons={ "ISensor2D": "", "ISensor3D": "", "RGBCameraSensor3D": "", "RayCastSensor3D": "", "RaycastSensor2D": "" } [application] config/name="JumperHard" run/main_scene="res://BatchEnvs.tscn" config/features=PackedStringArray("4.0") config/icon="res://icon.png" [autoload] DebugDraw="*res://debug_draw.gd" [editor_plugins] enabled=PackedStringArray() [input] move_forwards={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null) ] } move_backwards={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null) ] } turn_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) ] } turn_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"unicode":0,"echo":false,"script":null) ] } jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null) ] } r_key={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] quality/filters/msaa=1 environment/default_environment="res://default_env.tres"