diff --git a/.gitattributes b/.gitattributes
index 28df5f900b358436f0267334b3e3e9af33f917ba..3f98c7bde9cc406c9f9a03888dc1723899a676ba 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -53,3 +53,6 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
+blender/robot.blend filter=lfs diff=lfs merge=lfs -text
+blender/static_decorations.blend filter=lfs diff=lfs merge=lfs -text
+textures/sky.exr filter=lfs diff=lfs merge=lfs -text
diff --git a/README.md b/README.md
new file mode 100644
index 0000000000000000000000000000000000000000..67b9623700bd374e09cd5243590d5987c33648e7
--- /dev/null
+++ b/README.md
@@ -0,0 +1,25 @@
+---
+library_name: godot-rl
+tags:
+- deep-reinforcement-learning
+- reinforcement-learning
+- godot-rl
+- environments
+- video-games
+---
+
+A RL environment called RobotVolleyball for the Godot Game Engine.
+
+This environment was created with: https://github.com/edbeeching/godot_rl_agents
+
+
+## Downloading the environment
+
+After installing Godot RL Agents, download the environment with:
+
+```
+gdrl.env_from_hub -r edbeeching/godot_rl_RobotVolleyball
+```
+
+
+
diff --git a/RobotVolleyball.csproj b/RobotVolleyball.csproj
new file mode 100644
index 0000000000000000000000000000000000000000..d820843920d40c0352bc42fa5b293ede725d5ea0
--- /dev/null
+++ b/RobotVolleyball.csproj
@@ -0,0 +1,11 @@
+
+
+ net6.0
+ net7.0
+ net8.0
+ true
+
+
+
+
+
\ No newline at end of file
diff --git a/RobotVolleyball.sln b/RobotVolleyball.sln
new file mode 100644
index 0000000000000000000000000000000000000000..3d48e095e419459071f71f2ae529985e72b954b4
--- /dev/null
+++ b/RobotVolleyball.sln
@@ -0,0 +1,19 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RobotVolleyball", "RobotVolleyball.csproj", "{D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ ExportDebug|Any CPU = ExportDebug|Any CPU
+ ExportRelease|Any CPU = ExportRelease|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
+ {D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
+ {D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
+ {D16F0B71-2C5E-479E-B683-CBFF6C9F71E7}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/addons/godot_rl_agents/controller/ai_controller_2d.gd b/addons/godot_rl_agents/controller/ai_controller_2d.gd
new file mode 100644
index 0000000000000000000000000000000000000000..0f3b67c3141078f5fbbe0a271a1d076179783415
--- /dev/null
+++ b/addons/godot_rl_agents/controller/ai_controller_2d.gd
@@ -0,0 +1,113 @@
+extends Node2D
+class_name AIController2D
+
+enum ControlModes { INHERIT_FROM_SYNC, HUMAN, TRAINING, ONNX_INFERENCE, RECORD_EXPERT_DEMOS }
+@export var control_mode: ControlModes = ControlModes.INHERIT_FROM_SYNC
+@export var onnx_model_path := ""
+@export var reset_after := 1000
+
+@export_group("Record expert demos mode options")
+## Path where the demos will be saved. The file can later be used for imitation learning.
+@export var expert_demo_save_path: String
+## The action that erases the last recorded episode from the currently recorded data.
+@export var remove_last_episode_key: InputEvent
+## Action will be repeated for n frames. Will introduce control lag if larger than 1.
+## Can be used to ensure that action_repeat on inference and training matches
+## the recorded demonstrations.
+@export var action_repeat: int = 1
+
+var onnx_model: ONNXModel
+
+var heuristic := "human"
+var done := false
+var reward := 0.0
+var n_steps := 0
+var needs_reset := false
+
+var _player: Node2D
+
+
+func _ready():
+ add_to_group("AGENT")
+
+
+func init(player: Node2D):
+ _player = player
+
+
+#-- Methods that need implementing using the "extend script" option in Godot --#
+func get_obs() -> Dictionary:
+ assert(false, "the get_obs method is not implemented when extending from ai_controller")
+ return {"obs": []}
+
+
+func get_reward() -> float:
+ assert(false, "the get_reward method is not implemented when extending from ai_controller")
+ return 0.0
+
+
+func get_action_space() -> Dictionary:
+ assert(
+ false,
+ "the get get_action_space method is not implemented when extending from ai_controller"
+ )
+ return {
+ "example_actions_continous": {"size": 2, "action_type": "continuous"},
+ "example_actions_discrete": {"size": 2, "action_type": "discrete"},
+ }
+
+
+func set_action(action) -> void:
+ assert(false, "the get set_action method is not implemented when extending from ai_controller")
+
+
+#-----------------------------------------------------------------------------#
+
+
+#-- Methods that sometimes need implementing using the "extend script" option in Godot --#
+# Only needed if you are recording expert demos with this AIController
+func get_action() -> Array:
+ assert(false, "the get set_action method is not implemented in extended AIController but demo_recorder is used")
+ return []
+
+# -----------------------------------------------------------------------------#
+
+func _physics_process(delta):
+ n_steps += 1
+ if n_steps > reset_after:
+ needs_reset = true
+
+
+func get_obs_space():
+ # may need overriding if the obs space is complex
+ var obs = get_obs()
+ return {
+ "obs": {"size": [len(obs["obs"])], "space": "box"},
+ }
+
+
+func reset():
+ n_steps = 0
+ needs_reset = false
+
+
+func reset_if_done():
+ if done:
+ reset()
+
+
+func set_heuristic(h):
+ # sets the heuristic from "human" or "model" nothing to change here
+ heuristic = h
+
+
+func get_done():
+ return done
+
+
+func set_done_false():
+ done = false
+
+
+func zero_reward():
+ reward = 0.0
diff --git a/addons/godot_rl_agents/controller/ai_controller_3d.gd b/addons/godot_rl_agents/controller/ai_controller_3d.gd
new file mode 100644
index 0000000000000000000000000000000000000000..089d63ceaf9ff1f37f6f6f4fff5e84451a5a4545
--- /dev/null
+++ b/addons/godot_rl_agents/controller/ai_controller_3d.gd
@@ -0,0 +1,114 @@
+extends Node3D
+class_name AIController3D
+
+enum ControlModes { INHERIT_FROM_SYNC, HUMAN, TRAINING, ONNX_INFERENCE, RECORD_EXPERT_DEMOS }
+@export var control_mode: ControlModes = ControlModes.INHERIT_FROM_SYNC
+@export var onnx_model_path := ""
+@export var reset_after := 1000
+
+@export_group("Record expert demos mode options")
+## Path where the demos will be saved. The file can later be used for imitation learning.
+@export var expert_demo_save_path: String
+## The action that erases the last recorded episode from the currently recorded data.
+@export var remove_last_episode_key: InputEvent
+## Action will be repeated for n frames. Will introduce control lag if larger than 1.
+## Can be used to ensure that action_repeat on inference and training matches
+## the recorded demonstrations.
+@export var action_repeat: int = 1
+
+var onnx_model: ONNXModel
+
+var heuristic := "human"
+var done := false
+var reward := 0.0
+var n_steps := 0
+var needs_reset := false
+
+var _player: Node3D
+
+
+func _ready():
+ add_to_group("AGENT")
+
+
+func init(player: Node3D):
+ _player = player
+
+
+#-- Methods that need implementing using the "extend script" option in Godot --#
+func get_obs() -> Dictionary:
+ assert(false, "the get_obs method is not implemented when extending from ai_controller")
+ return {"obs": []}
+
+
+func get_reward() -> float:
+ assert(false, "the get_reward method is not implemented when extending from ai_controller")
+ return 0.0
+
+
+func get_action_space() -> Dictionary:
+ assert(
+ false,
+ "the get get_action_space method is not implemented when extending from ai_controller"
+ )
+ return {
+ "example_actions_continous": {"size": 2, "action_type": "continuous"},
+ "example_actions_discrete": {"size": 2, "action_type": "discrete"},
+ }
+
+
+func set_action(action) -> void:
+ assert(false, "the get set_action method is not implemented when extending from ai_controller")
+
+
+#-----------------------------------------------------------------------------#
+
+
+#-- Methods that sometimes need implementing using the "extend script" option in Godot --#
+# Only needed if you are recording expert demos with this AIController
+func get_action() -> Array:
+ assert(false, "the get set_action method is not implemented in extended AIController but demo_recorder is used")
+ return []
+
+# -----------------------------------------------------------------------------#
+
+
+func _physics_process(delta):
+ n_steps += 1
+ if n_steps > reset_after:
+ needs_reset = true
+
+
+func get_obs_space():
+ # may need overriding if the obs space is complex
+ var obs = get_obs()
+ return {
+ "obs": {"size": [len(obs["obs"])], "space": "box"},
+ }
+
+
+func reset():
+ n_steps = 0
+ needs_reset = false
+
+
+func reset_if_done():
+ if done:
+ reset()
+
+
+func set_heuristic(h):
+ # sets the heuristic from "human" or "model" nothing to change here
+ heuristic = h
+
+
+func get_done():
+ return done
+
+
+func set_done_false():
+ done = false
+
+
+func zero_reward():
+ reward = 0.0
diff --git a/addons/godot_rl_agents/godot_rl_agents.gd b/addons/godot_rl_agents/godot_rl_agents.gd
new file mode 100644
index 0000000000000000000000000000000000000000..e4fe13693a598c808aca1b64051d1c0c70783296
--- /dev/null
+++ b/addons/godot_rl_agents/godot_rl_agents.gd
@@ -0,0 +1,16 @@
+@tool
+extends EditorPlugin
+
+
+func _enter_tree():
+ # Initialization of the plugin goes here.
+ # Add the new type with a name, a parent type, a script and an icon.
+ add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
+ #add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
+
+
+func _exit_tree():
+ # Clean-up of the plugin goes here.
+ # Always remember to remove it from the engine when deactivated.
+ remove_custom_type("Sync")
+ #remove_custom_type("RaycastSensor2D2")
diff --git a/addons/godot_rl_agents/icon.png b/addons/godot_rl_agents/icon.png
new file mode 100644
index 0000000000000000000000000000000000000000..ccb4ca000e3e1cf659fe367ab5bff67c1eb3467d
--- /dev/null
+++ b/addons/godot_rl_agents/icon.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e3a8bc372d3313ce1ede4e7554472e37b322178b9488bfb709e296585abd3c44
+size 198
diff --git a/addons/godot_rl_agents/icon.png.import b/addons/godot_rl_agents/icon.png.import
new file mode 100644
index 0000000000000000000000000000000000000000..9bf0cf5c247caa9943578824ec276d977c9c7908
--- /dev/null
+++ b/addons/godot_rl_agents/icon.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://g2osotvjho5v"
+path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/godot_rl_agents/icon.png"
+dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs b/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0741f0f263f34fffc44993e2b11a7544b0384ca1
--- /dev/null
+++ b/addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
@@ -0,0 +1,103 @@
+using Godot;
+using Microsoft.ML.OnnxRuntime;
+using Microsoft.ML.OnnxRuntime.Tensors;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace GodotONNX
+{
+ ///
+ public partial class ONNXInference : GodotObject
+ {
+
+ private InferenceSession session;
+ ///
+ /// Path to the ONNX model. Use Initialize to change it.
+ ///
+ private string modelPath;
+ private int batchSize;
+
+ private SessionOptions SessionOpt;
+
+ //init function
+ ///
+ public void Initialize(string Path, int BatchSize)
+ {
+ modelPath = Path;
+ batchSize = BatchSize;
+ SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
+ session = LoadModel(modelPath);
+
+ }
+ ///
+ public Godot.Collections.Dictionary> RunInference(Godot.Collections.Array obs, int state_ins)
+ {
+ //Current model: Any (Godot Rl Agents)
+ //Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
+
+ //Fill the input tensors
+ // create span from inputSize
+ var span = new float[obs.Count]; //There's probably a better way to do this
+ for (int i = 0; i < obs.Count; i++)
+ {
+ span[i] = obs[i];
+ }
+
+ IReadOnlyCollection inputs = new List
+ {
+ NamedOnnxValue.CreateFromTensor("obs", new DenseTensor(span, new int[] { batchSize, obs.Count })),
+ NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor(new float[] { state_ins }, new int[] { batchSize }))
+ };
+ IReadOnlyCollection outputNames = new List { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
+
+ IDisposableReadOnlyCollection results;
+ //We do not use "using" here so we get a better exception explaination later
+ try
+ {
+ results = session.Run(inputs, outputNames);
+ }
+ catch (OnnxRuntimeException e)
+ {
+ //This error usually means that the model is not compatible with the input, beacause of the input shape (size)
+ GD.Print("Error at inference: ", e);
+ return null;
+ }
+ //Can't convert IEnumerable to Variant, so we have to convert it to an array or something
+ Godot.Collections.Dictionary> output = new Godot.Collections.Dictionary>();
+ DisposableNamedOnnxValue output1 = results.First();
+ DisposableNamedOnnxValue output2 = results.Last();
+ Godot.Collections.Array output1Array = new Godot.Collections.Array();
+ Godot.Collections.Array output2Array = new Godot.Collections.Array();
+
+ foreach (float f in output1.AsEnumerable())
+ {
+ output1Array.Add(f);
+ }
+
+ foreach (float f in output2.AsEnumerable())
+ {
+ output2Array.Add(f);
+ }
+
+ output.Add(output1.Name, output1Array);
+ output.Add(output2.Name, output2Array);
+
+ //Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
+ results.Dispose();
+ return output;
+ }
+ ///
+ public InferenceSession LoadModel(string Path)
+ {
+ using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
+ byte[] model = file.GetBuffer((int)file.GetLength());
+ //file.Close(); file.Dispose(); //Close the file, then dispose the reference.
+ return new InferenceSession(model, SessionOpt); //Load the model
+ }
+ public void FreeDisposables()
+ {
+ session.Dispose();
+ SessionOpt.Dispose();
+ }
+ }
+}
diff --git a/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs b/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ad7a41cfee0dc3d497d9c1d03bd0752b09d49f3a
--- /dev/null
+++ b/addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
@@ -0,0 +1,131 @@
+using Godot;
+using Microsoft.ML.OnnxRuntime;
+
+namespace GodotONNX
+{
+ ///
+
+ public static class SessionConfigurator
+ {
+ public enum ComputeName
+ {
+ CUDA,
+ ROCm,
+ DirectML,
+ CoreML,
+ CPU
+ }
+
+ ///
+ public static SessionOptions MakeConfiguredSessionOptions()
+ {
+ SessionOptions sessionOptions = new();
+ SetOptions(sessionOptions);
+ return sessionOptions;
+ }
+
+ private static void SetOptions(SessionOptions sessionOptions)
+ {
+ sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
+ ApplySystemSpecificOptions(sessionOptions);
+ }
+
+ ///
+ static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
+ {
+ //Most code for this function is verbose only, the only reason it exists is to track
+ //implementation progress of the different compute APIs.
+
+ //December 2022: CUDA is not working.
+
+ string OSName = OS.GetName(); //Get OS Name
+
+ //ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
+ // //TODO: Get CPU architecture
+
+ //Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
+ //Windows can use OpenVINO (C#) on x64
+ //TODO: try TensorRT instead of CUDA
+ //TODO: Use OpenVINO for Intel Graphics
+
+ // Temporarily using CPU on all platforms to avoid errors detected with DML
+ ComputeName ComputeAPI = ComputeName.CPU;
+
+ //match OS and Compute API
+ GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
+
+ // CPU is set by default without appending necessary
+ // sessionOptions.AppendExecutionProvider_CPU(0);
+
+ /*
+ switch (OSName)
+ {
+ case "Windows": //Can use CUDA, DirectML
+ if (ComputeAPI is ComputeName.CUDA)
+ {
+ //CUDA
+ //sessionOptions.AppendExecutionProvider_CUDA(0);
+ //sessionOptions.AppendExecutionProvider_DML(0);
+ }
+ else if (ComputeAPI is ComputeName.DirectML)
+ {
+ //DirectML
+ //sessionOptions.AppendExecutionProvider_DML(0);
+ }
+ break;
+ case "X11": //Can use CUDA, ROCm
+ if (ComputeAPI is ComputeName.CUDA)
+ {
+ //CUDA
+ //sessionOptions.AppendExecutionProvider_CUDA(0);
+ }
+ if (ComputeAPI is ComputeName.ROCm)
+ {
+ //ROCm, only works on x86
+ //Research indicates that this has to be compiled as a GDNative plugin
+ //GD.Print("ROCm not supported yet, using CPU.");
+ //sessionOptions.AppendExecutionProvider_CPU(0);
+ }
+ break;
+ case "macOS": //Can use CoreML
+ if (ComputeAPI is ComputeName.CoreML)
+ { //CoreML
+ //TODO: Needs testing
+ //sessionOptions.AppendExecutionProvider_CoreML(0);
+ //CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
+ }
+ break;
+ default:
+ GD.Print("OS not Supported.");
+ break;
+ }
+ */
+ }
+
+
+ ///
+ public static ComputeName ComputeCheck()
+ {
+ string adapterName = Godot.RenderingServer.GetVideoAdapterName();
+ //string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
+ adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
+ //TODO: GPU vendors for MacOS, what do they even use these days?
+
+ if (adapterName.Contains("INTEL"))
+ {
+ return ComputeName.DirectML;
+ }
+ if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
+ {
+ return ComputeName.DirectML;
+ }
+ if (adapterName.Contains("NVIDIA"))
+ {
+ return ComputeName.CUDA;
+ }
+
+ GD.Print("Graphics Card not recognized."); //Should use CPU
+ return ComputeName.CPU;
+ }
+ }
+}
diff --git a/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml b/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
new file mode 100644
index 0000000000000000000000000000000000000000..91b07d607dc89f11e957e13758d8c0ee4fb72be8
--- /dev/null
+++ b/addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
@@ -0,0 +1,31 @@
+
+
+
+
+ The main ONNXInference Class that handles the inference process.
+
+
+
+
+ Starts the inference process.
+
+ Path to the ONNX model, expects a path inside resources.
+ How many observations will the model recieve.
+
+
+
+ Runs the given input through the model and returns the output.
+
+ Dictionary containing all observations.
+ How many different agents are creating these observations.
+ A Dictionary of arrays, containing instructions based on the observations.
+
+
+
+ Loads the given model into the inference process, using the best Execution provider available.
+
+ Path to the ONNX model, expects a path inside resources.
+ InferenceSession ready to run.
+
+
+
\ No newline at end of file
diff --git a/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml b/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml
new file mode 100644
index 0000000000000000000000000000000000000000..f160c02f0d4cab92e10f799b6f4c5a71d4d6c0f2
--- /dev/null
+++ b/addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml
@@ -0,0 +1,29 @@
+
+
+
+
+ The main SessionConfigurator Class that handles the execution options and providers for the inference process.
+
+
+
+
+ Creates a SessionOptions with all available execution providers.
+
+ SessionOptions with all available execution providers.
+
+
+
+ Appends any execution provider available in the current system.
+
+
+ This function is mainly verbose for tracking implementation progress of different compute APIs.
+
+
+
+
+ Checks for available GPUs.
+
+ An integer identifier for each compute platform.
+
+
+
\ No newline at end of file
diff --git a/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd b/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
new file mode 100644
index 0000000000000000000000000000000000000000..d573582b995a2b8fe05553f7cf58fb2e3b58d482
--- /dev/null
+++ b/addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
@@ -0,0 +1,27 @@
+extends Resource
+class_name ONNXModel
+var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
+
+var inferencer = null
+
+
+# Must provide the path to the model and the batch size
+func _init(model_path, batch_size):
+ inferencer = inferencer_script.new()
+ inferencer.Initialize(model_path, batch_size)
+
+
+# This function is the one that will be called from the game,
+# requires the observation as an array and the state_ins as an int
+# returns an Array containing the action the model takes.
+func run_inference(obs: Array, state_ins: int) -> Dictionary:
+ if inferencer == null:
+ printerr("Inferencer not initialized")
+ return {}
+ return inferencer.RunInference(obs, state_ins)
+
+
+func _notification(what):
+ if what == NOTIFICATION_PREDELETE:
+ inferencer.FreeDisposables()
+ inferencer.free()
diff --git a/addons/godot_rl_agents/plugin.cfg b/addons/godot_rl_agents/plugin.cfg
new file mode 100644
index 0000000000000000000000000000000000000000..b1bc988c80e3fe68e6d4279691fd5892e5ef323d
--- /dev/null
+++ b/addons/godot_rl_agents/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="GodotRLAgents"
+description="Custom nodes for the godot rl agents toolkit "
+author="Edward Beeching"
+version="0.1"
+script="godot_rl_agents.gd"
diff --git a/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn b/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..5edb6c7fc9da56e625d57185bdbafdbcc3fc67c5
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
@@ -0,0 +1,48 @@
+[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
+
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
+
+[sub_resource type="GDScript" id="2"]
+script/source = "extends Node2D
+
+
+
+func _physics_process(delta: float) -> void:
+ print(\"step start\")
+
+"
+
+[sub_resource type="GDScript" id="1"]
+script/source = "extends RayCast2D
+
+var steps = 1
+
+func _physics_process(delta: float) -> void:
+ print(\"processing raycast\")
+ steps += 1
+ if steps % 2:
+ force_raycast_update()
+
+ print(is_colliding())
+"
+
+[sub_resource type="CircleShape2D" id="3"]
+
+[node name="ExampleRaycastSensor2D" type="Node2D"]
+script = SubResource("2")
+
+[node name="ExampleAgent" type="Node2D" parent="."]
+position = Vector2(573, 314)
+rotation = 0.286234
+
+[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
+script = ExtResource("1")
+
+[node name="TestRayCast2D" type="RayCast2D" parent="."]
+script = SubResource("1")
+
+[node name="StaticBody2D" type="StaticBody2D" parent="."]
+position = Vector2(1, 52)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
+shape = SubResource("3")
diff --git a/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd b/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..da170ba93919a8f28510ea8fc1ab876fe5876d34
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd
@@ -0,0 +1,235 @@
+@tool
+extends ISensor2D
+class_name GridSensor2D
+
+@export var debug_view := false:
+ get:
+ return debug_view
+ set(value):
+ debug_view = value
+ _update()
+
+@export_flags_2d_physics var detection_mask := 0:
+ get:
+ return detection_mask
+ set(value):
+ detection_mask = value
+ _update()
+
+@export var collide_with_areas := false:
+ get:
+ return collide_with_areas
+ set(value):
+ collide_with_areas = value
+ _update()
+
+@export var collide_with_bodies := true:
+ get:
+ return collide_with_bodies
+ set(value):
+ collide_with_bodies = value
+ _update()
+
+@export_range(1, 200, 0.1) var cell_width := 20.0:
+ get:
+ return cell_width
+ set(value):
+ cell_width = value
+ _update()
+
+@export_range(1, 200, 0.1) var cell_height := 20.0:
+ get:
+ return cell_height
+ set(value):
+ cell_height = value
+ _update()
+
+@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
+ get:
+ return grid_size_x
+ set(value):
+ grid_size_x = value
+ _update()
+
+@export_range(1, 21, 2, "or_greater") var grid_size_y := 3:
+ get:
+ return grid_size_y
+ set(value):
+ grid_size_y = value
+ _update()
+
+var _obs_buffer: PackedFloat64Array
+var _rectangle_shape: RectangleShape2D
+var _collision_mapping: Dictionary
+var _n_layers_per_cell: int
+
+var _highlighted_cell_color: Color
+var _standard_cell_color: Color
+
+
+func get_observation():
+ return _obs_buffer
+
+
+func _update():
+ if Engine.is_editor_hint():
+ if is_node_ready():
+ _spawn_nodes()
+
+
+func _ready() -> void:
+ _set_colors()
+
+ if Engine.is_editor_hint():
+ if get_child_count() == 0:
+ _spawn_nodes()
+ else:
+ _spawn_nodes()
+
+
+func _set_colors() -> void:
+ _standard_cell_color = Color(100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0)
+ _highlighted_cell_color = Color(255.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0)
+
+
+func _get_collision_mapping() -> Dictionary:
+ # defines which layer is mapped to which cell obs index
+ var total_bits = 0
+ var collision_mapping = {}
+ for i in 32:
+ var bit_mask = 2 ** i
+ if (detection_mask & bit_mask) > 0:
+ collision_mapping[i] = total_bits
+ total_bits += 1
+
+ return collision_mapping
+
+
+func _spawn_nodes():
+ for cell in get_children():
+ cell.name = "_%s" % cell.name # Otherwise naming below will fail
+ cell.queue_free()
+
+ _collision_mapping = _get_collision_mapping()
+ #prints("collision_mapping", _collision_mapping, len(_collision_mapping))
+ # allocate memory for the observations
+ _n_layers_per_cell = len(_collision_mapping)
+ _obs_buffer = PackedFloat64Array()
+ _obs_buffer.resize(grid_size_x * grid_size_y * _n_layers_per_cell)
+ _obs_buffer.fill(0)
+ #prints(len(_obs_buffer), _obs_buffer )
+
+ _rectangle_shape = RectangleShape2D.new()
+ _rectangle_shape.set_size(Vector2(cell_width, cell_height))
+
+ var shift := Vector2(
+ -(grid_size_x / 2) * cell_width,
+ -(grid_size_y / 2) * cell_height,
+ )
+
+ for i in grid_size_x:
+ for j in grid_size_y:
+ var cell_position = Vector2(i * cell_width, j * cell_height) + shift
+ _create_cell(i, j, cell_position)
+
+
+func _create_cell(i: int, j: int, position: Vector2):
+ var cell := Area2D.new()
+ cell.position = position
+ cell.name = "GridCell %s %s" % [i, j]
+ cell.modulate = _standard_cell_color
+
+ if collide_with_areas:
+ cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
+ cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
+
+ if collide_with_bodies:
+ cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
+ cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
+
+ cell.collision_layer = 0
+ cell.collision_mask = detection_mask
+ cell.monitorable = true
+ add_child(cell)
+ cell.set_owner(get_tree().edited_scene_root)
+
+ var col_shape := CollisionShape2D.new()
+ col_shape.shape = _rectangle_shape
+ col_shape.name = "CollisionShape2D"
+ cell.add_child(col_shape)
+ col_shape.set_owner(get_tree().edited_scene_root)
+
+ if debug_view:
+ var quad = MeshInstance2D.new()
+ quad.name = "MeshInstance2D"
+ var quad_mesh = QuadMesh.new()
+
+ quad_mesh.set_size(Vector2(cell_width, cell_height))
+
+ quad.mesh = quad_mesh
+ cell.add_child(quad)
+ quad.set_owner(get_tree().edited_scene_root)
+
+
+func _update_obs(cell_i: int, cell_j: int, collision_layer: int, entered: bool):
+ for key in _collision_mapping:
+ var bit_mask = 2 ** key
+ if (collision_layer & bit_mask) > 0:
+ var collison_map_index = _collision_mapping[key]
+
+ var obs_index = (
+ (cell_i * grid_size_x * _n_layers_per_cell)
+ + (cell_j * _n_layers_per_cell)
+ + collison_map_index
+ )
+ #prints(obs_index, cell_i, cell_j)
+ if entered:
+ _obs_buffer[obs_index] += 1
+ else:
+ _obs_buffer[obs_index] -= 1
+
+
+func _toggle_cell(cell_i: int, cell_j: int):
+ var cell = get_node_or_null("GridCell %s %s" % [cell_i, cell_j])
+
+ if cell == null:
+ print("cell not found, returning")
+
+ var n_hits = 0
+ var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
+ for i in _n_layers_per_cell:
+ n_hits += _obs_buffer[start_index + i]
+
+ if n_hits > 0:
+ cell.modulate = _highlighted_cell_color
+ else:
+ cell.modulate = _standard_cell_color
+
+
+func _on_cell_area_entered(area: Area2D, cell_i: int, cell_j: int):
+ #prints("_on_cell_area_entered", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, area.collision_layer, true)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
+ #print(_obs_buffer)
+
+
+func _on_cell_area_exited(area: Area2D, cell_i: int, cell_j: int):
+ #prints("_on_cell_area_exited", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, area.collision_layer, false)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
+
+
+func _on_cell_body_entered(body: Node2D, cell_i: int, cell_j: int):
+ #prints("_on_cell_body_entered", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, body.collision_layer, true)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
+
+
+func _on_cell_body_exited(body: Node2D, cell_i: int, cell_j: int):
+ #prints("_on_cell_body_exited", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, body.collision_layer, false)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
diff --git a/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd b/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..67669a1d71a3e37d780b396633951d7d1ac79edb
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
@@ -0,0 +1,25 @@
+extends Node2D
+class_name ISensor2D
+
+var _obs: Array = []
+var _active := false
+
+
+func get_observation():
+ pass
+
+
+func activate():
+ _active = true
+
+
+func deactivate():
+ _active = false
+
+
+func _update_observation():
+ pass
+
+
+func reset():
+ pass
diff --git a/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..9bb54ede90a6f6ffd5e65d89bf1bd561bc0832ed
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
@@ -0,0 +1,118 @@
+@tool
+extends ISensor2D
+class_name RaycastSensor2D
+
+@export_flags_2d_physics var collision_mask := 1:
+ get:
+ return collision_mask
+ set(value):
+ collision_mask = value
+ _update()
+
+@export var collide_with_areas := false:
+ get:
+ return collide_with_areas
+ set(value):
+ collide_with_areas = value
+ _update()
+
+@export var collide_with_bodies := true:
+ get:
+ return collide_with_bodies
+ set(value):
+ collide_with_bodies = value
+ _update()
+
+@export var n_rays := 16.0:
+ get:
+ return n_rays
+ set(value):
+ n_rays = value
+ _update()
+
+@export_range(5, 3000, 5.0) var ray_length := 200:
+ get:
+ return ray_length
+ set(value):
+ ray_length = value
+ _update()
+@export_range(5, 360, 5.0) var cone_width := 360.0:
+ get:
+ return cone_width
+ set(value):
+ cone_width = value
+ _update()
+
+@export var debug_draw := true:
+ get:
+ return debug_draw
+ set(value):
+ debug_draw = value
+ _update()
+
+var _angles = []
+var rays := []
+
+
+func _update():
+ if Engine.is_editor_hint():
+ if debug_draw:
+ _spawn_nodes()
+ else:
+ for ray in get_children():
+ if ray is RayCast2D:
+ remove_child(ray)
+
+
+func _ready() -> void:
+ _spawn_nodes()
+
+
+func _spawn_nodes():
+ for ray in rays:
+ ray.queue_free()
+ rays = []
+
+ _angles = []
+ var step = cone_width / (n_rays)
+ var start = step / 2 - cone_width / 2
+
+ for i in n_rays:
+ var angle = start + i * step
+ var ray = RayCast2D.new()
+ ray.set_target_position(
+ Vector2(ray_length * cos(deg_to_rad(angle)), ray_length * sin(deg_to_rad(angle)))
+ )
+ ray.set_name("node_" + str(i))
+ ray.enabled = false
+ ray.collide_with_areas = collide_with_areas
+ ray.collide_with_bodies = collide_with_bodies
+ ray.collision_mask = collision_mask
+ add_child(ray)
+ rays.append(ray)
+
+ _angles.append(start + i * step)
+
+
+func get_observation() -> Array:
+ return self.calculate_raycasts()
+
+
+func calculate_raycasts() -> Array:
+ var result = []
+ for ray in rays:
+ ray.enabled = true
+ ray.force_raycast_update()
+ var distance = _get_raycast_distance(ray)
+ result.append(distance)
+ ray.enabled = false
+ return result
+
+
+func _get_raycast_distance(ray: RayCast2D) -> float:
+ if !ray.is_colliding():
+ return 0.0
+
+ var distance = (global_position - ray.get_collision_point()).length()
+ distance = clamp(distance, 0.0, ray_length)
+ return (ray_length - distance) / ray_length
diff --git a/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..5ca402c08305efedbfc6afd0a1893a0ca2e11cfd
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://drvfihk5esgmv"]
+
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
+
+[node name="RaycastSensor2D" type="Node2D"]
+script = ExtResource("1")
+n_rays = 17.0
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn b/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..a8057c7619cbb835709d2704074b0d5ebfa00a0c
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
@@ -0,0 +1,6 @@
+[gd_scene format=3 uid="uid://biu787qh4woik"]
+
+[node name="ExampleRaycastSensor3D" type="Node3D"]
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..03593cc04d74ce0d0f16a4518e59b9309a09a5a7
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd
@@ -0,0 +1,258 @@
+@tool
+extends ISensor3D
+class_name GridSensor3D
+
+@export var debug_view := false:
+ get:
+ return debug_view
+ set(value):
+ debug_view = value
+ _update()
+
+@export_flags_3d_physics var detection_mask := 0:
+ get:
+ return detection_mask
+ set(value):
+ detection_mask = value
+ _update()
+
+@export var collide_with_areas := false:
+ get:
+ return collide_with_areas
+ set(value):
+ collide_with_areas = value
+ _update()
+
+@export var collide_with_bodies := false:
+ # NOTE! The sensor will not detect StaticBody3D, add an area to static bodies to detect them
+ get:
+ return collide_with_bodies
+ set(value):
+ collide_with_bodies = value
+ _update()
+
+@export_range(0.1, 2, 0.1) var cell_width := 1.0:
+ get:
+ return cell_width
+ set(value):
+ cell_width = value
+ _update()
+
+@export_range(0.1, 2, 0.1) var cell_height := 1.0:
+ get:
+ return cell_height
+ set(value):
+ cell_height = value
+ _update()
+
+@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
+ get:
+ return grid_size_x
+ set(value):
+ grid_size_x = value
+ _update()
+
+@export_range(1, 21, 2, "or_greater") var grid_size_z := 3:
+ get:
+ return grid_size_z
+ set(value):
+ grid_size_z = value
+ _update()
+
+var _obs_buffer: PackedFloat64Array
+var _box_shape: BoxShape3D
+var _collision_mapping: Dictionary
+var _n_layers_per_cell: int
+
+var _highlighted_box_material: StandardMaterial3D
+var _standard_box_material: StandardMaterial3D
+
+
+func get_observation():
+ return _obs_buffer
+
+
+func reset():
+ _obs_buffer.fill(0)
+
+
+func _update():
+ if Engine.is_editor_hint():
+ if is_node_ready():
+ _spawn_nodes()
+
+
+func _ready() -> void:
+ _make_materials()
+
+ if Engine.is_editor_hint():
+ if get_child_count() == 0:
+ _spawn_nodes()
+ else:
+ _spawn_nodes()
+
+
+func _make_materials() -> void:
+ if _highlighted_box_material != null and _standard_box_material != null:
+ return
+
+ _standard_box_material = StandardMaterial3D.new()
+ _standard_box_material.set_transparency(1) # ALPHA
+ _standard_box_material.albedo_color = Color(
+ 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0
+ )
+
+ _highlighted_box_material = StandardMaterial3D.new()
+ _highlighted_box_material.set_transparency(1) # ALPHA
+ _highlighted_box_material.albedo_color = Color(
+ 255.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0, 100.0 / 255.0
+ )
+
+
+func _get_collision_mapping() -> Dictionary:
+ # defines which layer is mapped to which cell obs index
+ var total_bits = 0
+ var collision_mapping = {}
+ for i in 32:
+ var bit_mask = 2 ** i
+ if (detection_mask & bit_mask) > 0:
+ collision_mapping[i] = total_bits
+ total_bits += 1
+
+ return collision_mapping
+
+
+func _spawn_nodes():
+ for cell in get_children():
+ cell.name = "_%s" % cell.name # Otherwise naming below will fail
+ cell.queue_free()
+
+ _collision_mapping = _get_collision_mapping()
+ #prints("collision_mapping", _collision_mapping, len(_collision_mapping))
+ # allocate memory for the observations
+ _n_layers_per_cell = len(_collision_mapping)
+ _obs_buffer = PackedFloat64Array()
+ _obs_buffer.resize(grid_size_x * grid_size_z * _n_layers_per_cell)
+ _obs_buffer.fill(0)
+ #prints(len(_obs_buffer), _obs_buffer )
+
+ _box_shape = BoxShape3D.new()
+ _box_shape.set_size(Vector3(cell_width, cell_height, cell_width))
+
+ var shift := Vector3(
+ -(grid_size_x / 2) * cell_width,
+ 0,
+ -(grid_size_z / 2) * cell_width,
+ )
+
+ for i in grid_size_x:
+ for j in grid_size_z:
+ var cell_position = Vector3(i * cell_width, 0.0, j * cell_width) + shift
+ _create_cell(i, j, cell_position)
+
+
+func _create_cell(i: int, j: int, position: Vector3):
+ var cell := Area3D.new()
+ cell.position = position
+ cell.name = "GridCell %s %s" % [i, j]
+
+ if collide_with_areas:
+ cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
+ cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
+
+ if collide_with_bodies:
+ cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
+ cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
+
+# cell.body_shape_entered.connect(_on_cell_body_shape_entered.bind(i, j))
+# cell.body_shape_exited.connect(_on_cell_body_shape_exited.bind(i, j))
+
+ cell.collision_layer = 0
+ cell.collision_mask = detection_mask
+ cell.monitorable = true
+ cell.input_ray_pickable = false
+ add_child(cell)
+ cell.set_owner(get_tree().edited_scene_root)
+
+ var col_shape := CollisionShape3D.new()
+ col_shape.shape = _box_shape
+ col_shape.name = "CollisionShape3D"
+ cell.add_child(col_shape)
+ col_shape.set_owner(get_tree().edited_scene_root)
+
+ if debug_view:
+ var box = MeshInstance3D.new()
+ box.name = "MeshInstance3D"
+ var box_mesh = BoxMesh.new()
+
+ box_mesh.set_size(Vector3(cell_width, cell_height, cell_width))
+ box_mesh.material = _standard_box_material
+
+ box.mesh = box_mesh
+ cell.add_child(box)
+ box.set_owner(get_tree().edited_scene_root)
+
+
+func _update_obs(cell_i: int, cell_j: int, collision_layer: int, entered: bool):
+ for key in _collision_mapping:
+ var bit_mask = 2 ** key
+ if (collision_layer & bit_mask) > 0:
+ var collison_map_index = _collision_mapping[key]
+
+ var obs_index = (
+ (cell_i * grid_size_x * _n_layers_per_cell)
+ + (cell_j * _n_layers_per_cell)
+ + collison_map_index
+ )
+ #prints(obs_index, cell_i, cell_j)
+ if entered:
+ _obs_buffer[obs_index] += 1
+ else:
+ _obs_buffer[obs_index] -= 1
+
+
+func _toggle_cell(cell_i: int, cell_j: int):
+ var cell = get_node_or_null("GridCell %s %s" % [cell_i, cell_j])
+
+ if cell == null:
+ print("cell not found, returning")
+
+ var n_hits = 0
+ var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
+ for i in _n_layers_per_cell:
+ n_hits += _obs_buffer[start_index + i]
+
+ var cell_mesh = cell.get_node_or_null("MeshInstance3D")
+ if n_hits > 0:
+ cell_mesh.mesh.material = _highlighted_box_material
+ else:
+ cell_mesh.mesh.material = _standard_box_material
+
+
+func _on_cell_area_entered(area: Area3D, cell_i: int, cell_j: int):
+ #prints("_on_cell_area_entered", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, area.collision_layer, true)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
+ #print(_obs_buffer)
+
+
+func _on_cell_area_exited(area: Area3D, cell_i: int, cell_j: int):
+ #prints("_on_cell_area_exited", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, area.collision_layer, false)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
+
+
+func _on_cell_body_entered(body: Node3D, cell_i: int, cell_j: int):
+ #prints("_on_cell_body_entered", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, body.collision_layer, true)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
+
+
+func _on_cell_body_exited(body: Node3D, cell_i: int, cell_j: int):
+ #prints("_on_cell_body_exited", cell_i, cell_j)
+ _update_obs(cell_i, cell_j, body.collision_layer, false)
+ if debug_view:
+ _toggle_cell(cell_i, cell_j)
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..aca3c2db480c5f61058d565ae4652916af4c51ad
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
@@ -0,0 +1,25 @@
+extends Node3D
+class_name ISensor3D
+
+var _obs: Array = []
+var _active := false
+
+
+func get_observation():
+ pass
+
+
+func activate():
+ _active = true
+
+
+func deactivate():
+ _active = false
+
+
+func _update_observation():
+ pass
+
+
+func reset():
+ pass
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..1037e970c3dccd26c6b987533115d12fca790549
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
@@ -0,0 +1,21 @@
+extends Node3D
+class_name RGBCameraSensor3D
+var camera_pixels = null
+
+@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
+@onready var sub_viewport := $SubViewport as SubViewport
+
+
+func get_camera_pixel_encoding():
+ return camera_texture.get_texture().get_image().get_data().hex_encode()
+
+
+func get_camera_shape() -> Array:
+ assert(
+ sub_viewport.size.x >= 36 and sub_viewport.size.y >= 36,
+ "SubViewport size must be 36x36 or larger."
+ )
+ if sub_viewport.transparent_bg:
+ return [4, sub_viewport.size.y, sub_viewport.size.x]
+ else:
+ return [3, sub_viewport.size.y, sub_viewport.size.x]
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..052b5577db16ab7d25f5f473a539b3099f400db8
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
@@ -0,0 +1,41 @@
+[gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"]
+
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"]
+
+[sub_resource type="ViewportTexture" id="1"]
+viewport_path = NodePath("SubViewport")
+
+[node name="RGBCameraSensor3D" type="Node3D"]
+script = ExtResource("1")
+
+[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
+remote_path = NodePath("../SubViewport/Camera3D")
+
+[node name="SubViewport" type="SubViewport" parent="."]
+size = Vector2i(32, 32)
+render_target_update_mode = 3
+
+[node name="Camera3D" type="Camera3D" parent="SubViewport"]
+near = 0.5
+
+[node name="Control" type="Control" parent="."]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="TextureRect" type="ColorRect" parent="Control"]
+layout_mode = 0
+offset_left = 1096.0
+offset_top = 534.0
+offset_right = 1114.0
+offset_bottom = 552.0
+scale = Vector2(10, 10)
+color = Color(0.00784314, 0.00784314, 0.00784314, 1)
+
+[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
+texture = SubResource("1")
+offset = Vector2(9, 9)
+flip_v = true
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
new file mode 100644
index 0000000000000000000000000000000000000000..1357529f9232c3323316212cc84042bde1afb6f2
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
@@ -0,0 +1,185 @@
+@tool
+extends ISensor3D
+class_name RayCastSensor3D
+@export_flags_3d_physics var collision_mask = 1:
+ get:
+ return collision_mask
+ set(value):
+ collision_mask = value
+ _update()
+@export_flags_3d_physics var boolean_class_mask = 1:
+ get:
+ return boolean_class_mask
+ set(value):
+ boolean_class_mask = value
+ _update()
+
+@export var n_rays_width := 6.0:
+ get:
+ return n_rays_width
+ set(value):
+ n_rays_width = value
+ _update()
+
+@export var n_rays_height := 6.0:
+ get:
+ return n_rays_height
+ set(value):
+ n_rays_height = value
+ _update()
+
+@export var ray_length := 10.0:
+ get:
+ return ray_length
+ set(value):
+ ray_length = value
+ _update()
+
+@export var cone_width := 60.0:
+ get:
+ return cone_width
+ set(value):
+ cone_width = value
+ _update()
+
+@export var cone_height := 60.0:
+ get:
+ return cone_height
+ set(value):
+ cone_height = value
+ _update()
+
+@export var collide_with_areas := false:
+ get:
+ return collide_with_areas
+ set(value):
+ collide_with_areas = value
+ _update()
+
+@export var collide_with_bodies := true:
+ get:
+ return collide_with_bodies
+ set(value):
+ collide_with_bodies = value
+ _update()
+
+@export var class_sensor := false
+
+var rays := []
+var geo = null
+
+
+func _update():
+ if Engine.is_editor_hint():
+ if is_node_ready():
+ _spawn_nodes()
+
+
+func _ready() -> void:
+ if Engine.is_editor_hint():
+ if get_child_count() == 0:
+ _spawn_nodes()
+ else:
+ _spawn_nodes()
+
+
+func _spawn_nodes():
+ print("spawning nodes")
+ for ray in get_children():
+ ray.queue_free()
+ if geo:
+ geo.clear()
+ #$Lines.remove_points()
+ rays = []
+
+ var horizontal_step = cone_width / (n_rays_width)
+ var vertical_step = cone_height / (n_rays_height)
+
+ var horizontal_start = horizontal_step / 2 - cone_width / 2
+ var vertical_start = vertical_step / 2 - cone_height / 2
+
+ var points = []
+
+ for i in n_rays_width:
+ for j in n_rays_height:
+ var angle_w = horizontal_start + i * horizontal_step
+ var angle_h = vertical_start + j * vertical_step
+ #angle_h = 0.0
+ var ray = RayCast3D.new()
+ var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
+ ray.set_target_position(cast_to)
+
+ points.append(cast_to)
+
+ ray.set_name("node_" + str(i) + " " + str(j))
+ ray.enabled = true
+ ray.collide_with_bodies = collide_with_bodies
+ ray.collide_with_areas = collide_with_areas
+ ray.collision_mask = collision_mask
+ add_child(ray)
+ ray.set_owner(get_tree().edited_scene_root)
+ rays.append(ray)
+ ray.force_raycast_update()
+
+
+# if Engine.editor_hint:
+# _create_debug_lines(points)
+
+
+func _create_debug_lines(points):
+ if not geo:
+ geo = ImmediateMesh.new()
+ add_child(geo)
+
+ geo.clear()
+ geo.begin(Mesh.PRIMITIVE_LINES)
+ for point in points:
+ geo.set_color(Color.AQUA)
+ geo.add_vertex(Vector3.ZERO)
+ geo.add_vertex(point)
+ geo.end()
+
+
+func display():
+ if geo:
+ geo.display()
+
+
+func to_spherical_coords(r, inc, azimuth) -> Vector3:
+ return Vector3(
+ r * sin(deg_to_rad(inc)) * cos(deg_to_rad(azimuth)),
+ r * sin(deg_to_rad(azimuth)),
+ r * cos(deg_to_rad(inc)) * cos(deg_to_rad(azimuth))
+ )
+
+
+func get_observation() -> Array:
+ return self.calculate_raycasts()
+
+
+func calculate_raycasts() -> Array:
+ var result = []
+ for ray in rays:
+ ray.set_enabled(true)
+ ray.force_raycast_update()
+ var distance = _get_raycast_distance(ray)
+
+ result.append(distance)
+ if class_sensor:
+ var hit_class: float = 0
+ if ray.get_collider():
+ var hit_collision_layer = ray.get_collider().collision_layer
+ hit_collision_layer = hit_collision_layer & collision_mask
+ hit_class = (hit_collision_layer & boolean_class_mask) > 0
+ result.append(float(hit_class))
+ ray.set_enabled(false)
+ return result
+
+
+func _get_raycast_distance(ray: RayCast3D) -> float:
+ if !ray.is_colliding():
+ return 0.0
+
+ var distance = (global_transform.origin - ray.get_collision_point()).length()
+ distance = clamp(distance, 0.0, ray_length)
+ return (ray_length - distance) / ray_length
diff --git a/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..35f9796596b2fb79bfcfe31e3d3a9637d9008e55
--- /dev/null
+++ b/addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
@@ -0,0 +1,27 @@
+[gd_scene load_steps=2 format=3 uid="uid://b803cbh1fmy66"]
+
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="1"]
+
+[node name="RaycastSensor3D" type="Node3D"]
+script = ExtResource("1")
+n_rays_width = 4.0
+n_rays_height = 2.0
+ray_length = 11.0
+
+[node name="node_1 0" type="RayCast3D" parent="."]
+target_position = Vector3(-1.38686, -2.84701, 10.5343)
+
+[node name="node_1 1" type="RayCast3D" parent="."]
+target_position = Vector3(-1.38686, 2.84701, 10.5343)
+
+[node name="node_2 0" type="RayCast3D" parent="."]
+target_position = Vector3(1.38686, -2.84701, 10.5343)
+
+[node name="node_2 1" type="RayCast3D" parent="."]
+target_position = Vector3(1.38686, 2.84701, 10.5343)
+
+[node name="node_3 0" type="RayCast3D" parent="."]
+target_position = Vector3(4.06608, -2.84701, 9.81639)
+
+[node name="node_3 1" type="RayCast3D" parent="."]
+target_position = Vector3(4.06608, 2.84701, 9.81639)
diff --git a/addons/godot_rl_agents/sync.gd b/addons/godot_rl_agents/sync.gd
new file mode 100644
index 0000000000000000000000000000000000000000..ed9cf0a9c0baf9a512bf1536b4f92544b29aa9e1
--- /dev/null
+++ b/addons/godot_rl_agents/sync.gd
@@ -0,0 +1,540 @@
+extends Node
+
+# --fixed-fps 2000 --disable-render-loop
+
+enum ControlModes { HUMAN, TRAINING, ONNX_INFERENCE }
+@export var control_mode: ControlModes = ControlModes.TRAINING
+@export_range(1, 10, 1, "or_greater") var action_repeat := 8
+@export_range(0, 10, 0.1, "or_greater") var speed_up := 1.0
+@export var onnx_model_path := ""
+
+# Onnx model stored for each requested path
+var onnx_models: Dictionary
+
+@onready var start_time = Time.get_ticks_msec()
+
+const MAJOR_VERSION := "0"
+const MINOR_VERSION := "7"
+const DEFAULT_PORT := "11008"
+const DEFAULT_SEED := "1"
+var stream: StreamPeerTCP = null
+var connected = false
+var message_center
+var should_connect = true
+
+var all_agents: Array
+var agents_training: Array
+var agents_inference: Array
+var agents_heuristic: Array
+
+## For recording expert demos
+var agent_demo_record: Node
+## Stores recorded trajectories
+var demo_trajectories: Array
+## A trajectory includes obs: Array, acts: Array, terminal (set in Python env instead)
+var current_demo_trajectory: Array
+
+var need_to_send_obs = false
+var args = null
+var initialized = false
+var just_reset = false
+var onnx_model = null
+var n_action_steps = 0
+
+var _action_space: Dictionary
+var _action_space_inference: Array[Dictionary] = []
+var _obs_space: Dictionary
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ await get_tree().root.ready
+ get_tree().set_pause(true)
+ _initialize()
+ await get_tree().create_timer(1.0).timeout
+ get_tree().set_pause(false)
+
+
+func _initialize():
+ _get_agents()
+ args = _get_args()
+ Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
+ Engine.time_scale = _get_speedup() * 1.0
+ prints(
+ "physics ticks",
+ Engine.physics_ticks_per_second,
+ Engine.time_scale,
+ _get_speedup(),
+ speed_up
+ )
+
+ _set_heuristic("human", all_agents)
+
+ _initialize_training_agents()
+ _initialize_inference_agents()
+ _initialize_demo_recording()
+
+ _set_seed()
+ _set_action_repeat()
+ initialized = true
+
+
+func _initialize_training_agents():
+ if agents_training.size() > 0:
+ _obs_space = agents_training[0].get_obs_space()
+ _action_space = agents_training[0].get_action_space()
+ connected = connect_to_server()
+ if connected:
+ _set_heuristic("model", agents_training)
+ _handshake()
+ _send_env_info()
+ else:
+ push_warning(
+ "Couldn't connect to Python server, using human controls instead. ",
+ "Did you start the training server using e.g. `gdrl` from the console?"
+ )
+
+
+func _initialize_inference_agents():
+ if agents_inference.size() > 0:
+ if control_mode == ControlModes.ONNX_INFERENCE:
+ assert(
+ FileAccess.file_exists(onnx_model_path),
+ "Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path
+ )
+ onnx_models[onnx_model_path] = ONNXModel.new(onnx_model_path, 1)
+
+ for agent in agents_inference:
+ _action_space_inference.append(agent.get_action_space())
+
+ var agent_onnx_model: ONNXModel
+ if agent.onnx_model_path.is_empty():
+ assert(
+ onnx_models.has(onnx_model_path),
+ (
+ "Node %s has no onnx model path set " % agent.get_path()
+ + "and sync node's control mode is not set to OnnxInference. "
+ + "Either add the path to the AIController, "
+ + "or if you want to use the path set on sync node instead, "
+ + "set control mode to OnnxInference."
+ )
+ )
+ prints(
+ "Info: AIController %s" % agent.get_path(),
+ "has no onnx model path set.",
+ "Using path set on the sync node instead."
+ )
+ agent_onnx_model = onnx_models[onnx_model_path]
+ else:
+ if not onnx_models.has(agent.onnx_model_path):
+ assert(
+ FileAccess.file_exists(agent.onnx_model_path),
+ (
+ "Onnx Model Path set on %s node does not exist: %s"
+ % [agent.get_path(), agent.onnx_model_path]
+ )
+ )
+ onnx_models[agent.onnx_model_path] = ONNXModel.new(agent.onnx_model_path, 1)
+ agent_onnx_model = onnx_models[agent.onnx_model_path]
+
+ agent.onnx_model = agent_onnx_model
+ _set_heuristic("model", agents_inference)
+
+
+func _initialize_demo_recording():
+ if agent_demo_record:
+ InputMap.add_action("RemoveLastDemoEpisode")
+ InputMap.action_add_event(
+ "RemoveLastDemoEpisode", agent_demo_record.remove_last_episode_key
+ )
+ current_demo_trajectory.resize(2)
+ current_demo_trajectory[0] = []
+ current_demo_trajectory[1] = []
+ agent_demo_record.heuristic = "demo_record"
+
+
+func _physics_process(_delta):
+ # two modes, human control, agent control
+ # pause tree, send obs, get actions, set actions, unpause tree
+
+ _demo_record_process()
+
+ if n_action_steps % action_repeat != 0:
+ n_action_steps += 1
+ return
+
+ n_action_steps += 1
+
+ _training_process()
+ _inference_process()
+ _heuristic_process()
+
+
+func _training_process():
+ if connected:
+ get_tree().set_pause(true)
+
+ if just_reset:
+ just_reset = false
+ var obs = _get_obs_from_agents(agents_training)
+
+ var reply = {"type": "reset", "obs": obs}
+ _send_dict_as_json_message(reply)
+ # this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
+ get_tree().set_pause(false)
+ return
+
+ if need_to_send_obs:
+ need_to_send_obs = false
+ var reward = _get_reward_from_agents()
+ var done = _get_done_from_agents()
+ #_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
+
+ var obs = _get_obs_from_agents(agents_training)
+
+ var reply = {"type": "step", "obs": obs, "reward": reward, "done": done}
+ _send_dict_as_json_message(reply)
+
+ var handled = handle_message()
+
+
+func _inference_process():
+ if agents_inference.size() > 0:
+ var obs: Array = _get_obs_from_agents(agents_inference)
+ var actions = []
+
+ for agent_id in range(0, agents_inference.size()):
+ var action = agents_inference[agent_id].onnx_model.run_inference(
+ obs[agent_id]["obs"], 1.0
+ )
+ action["output"] = clamp_array(action["output"], -1.0, 1.0)
+ var action_dict = _extract_action_dict(
+ action["output"], _action_space_inference[agent_id]
+ )
+ actions.append(action_dict)
+
+ _set_agent_actions(actions, agents_inference)
+ _reset_agents_if_done(agents_inference)
+ get_tree().set_pause(false)
+
+
+func _demo_record_process():
+ if not agent_demo_record:
+ return
+
+ if Input.is_action_just_pressed("RemoveLastDemoEpisode"):
+ print("[Sync script][Demo recorder] Removing last recorded episode.")
+ demo_trajectories.remove_at(demo_trajectories.size() - 1)
+ print("Remaining episode count: %d" % demo_trajectories.size())
+
+ if n_action_steps % agent_demo_record.action_repeat != 0:
+ return
+
+ var obs_dict: Dictionary = agent_demo_record.get_obs()
+
+ # Get the current obs from the agent
+ assert(
+ obs_dict.has("obs"),
+ "Demo recorder needs an 'obs' key in get_obs() returned dictionary to record obs from."
+ )
+ current_demo_trajectory[0].append(obs_dict.obs)
+
+ # Get the action applied for the current obs from the agent
+ agent_demo_record.set_action()
+ var acts = agent_demo_record.get_action()
+
+ var terminal = agent_demo_record.get_done()
+ # Record actions only for non-terminal states
+ if terminal:
+ agent_demo_record.set_done_false()
+ else:
+ current_demo_trajectory[1].append(acts)
+
+ if terminal:
+ #current_demo_trajectory[2].append(true)
+ demo_trajectories.append(current_demo_trajectory.duplicate(true))
+ print("[Sync script][Demo recorder] Recorded episode count: %d" % demo_trajectories.size())
+ current_demo_trajectory[0].clear()
+ current_demo_trajectory[1].clear()
+
+
+func _heuristic_process():
+ for agent in agents_heuristic:
+ _reset_agents_if_done(agents_heuristic)
+
+
+func _extract_action_dict(action_array: Array, action_space: Dictionary):
+ var index = 0
+ var result = {}
+ for key in action_space.keys():
+ var size = action_space[key]["size"]
+ if action_space[key]["action_type"] == "discrete":
+ result[key] = round(action_array[index])
+ else:
+ result[key] = action_array.slice(index, index + size)
+ index += size
+
+ return result
+
+
+## For AIControllers that inherit mode from sync, sets the correct mode.
+func _set_agent_mode(agent: Node):
+ var agent_inherits_mode: bool = agent.control_mode == agent.ControlModes.INHERIT_FROM_SYNC
+
+ if agent_inherits_mode:
+ match control_mode:
+ ControlModes.HUMAN:
+ agent.control_mode = agent.ControlModes.HUMAN
+ ControlModes.TRAINING:
+ agent.control_mode = agent.ControlModes.TRAINING
+ ControlModes.ONNX_INFERENCE:
+ agent.control_mode = agent.ControlModes.ONNX_INFERENCE
+
+
+func _get_agents():
+ all_agents = get_tree().get_nodes_in_group("AGENT")
+ for agent in all_agents:
+ _set_agent_mode(agent)
+
+ if agent.control_mode == agent.ControlModes.TRAINING:
+ agents_training.append(agent)
+ elif agent.control_mode == agent.ControlModes.ONNX_INFERENCE:
+ agents_inference.append(agent)
+ elif agent.control_mode == agent.ControlModes.HUMAN:
+ agents_heuristic.append(agent)
+ elif agent.control_mode == agent.ControlModes.RECORD_EXPERT_DEMOS:
+ assert(
+ not agent_demo_record,
+ "Currently only a single AIController can be used for recording expert demos."
+ )
+ agent_demo_record = agent
+
+
+func _set_heuristic(heuristic, agents: Array):
+ for agent in agents:
+ agent.set_heuristic(heuristic)
+
+
+func _handshake():
+ print("performing handshake")
+
+ var json_dict = _get_dict_json_message()
+ assert(json_dict["type"] == "handshake")
+ var major_version = json_dict["major_version"]
+ var minor_version = json_dict["minor_version"]
+ if major_version != MAJOR_VERSION:
+ print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
+ if minor_version != MINOR_VERSION:
+ print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
+
+ print("handshake complete")
+
+
+func _get_dict_json_message():
+ # returns a dictionary from of the most recent message
+ # this is not waiting
+ while stream.get_available_bytes() == 0:
+ stream.poll()
+ if stream.get_status() != 2:
+ print("server disconnected status, closing")
+ get_tree().quit()
+ return null
+
+ OS.delay_usec(10)
+
+ var message = stream.get_string()
+ var json_data = JSON.parse_string(message)
+
+ return json_data
+
+
+func _send_dict_as_json_message(dict):
+ stream.put_string(JSON.stringify(dict, "", false))
+
+
+func _send_env_info():
+ var json_dict = _get_dict_json_message()
+ assert(json_dict["type"] == "env_info")
+
+ var message = {
+ "type": "env_info",
+ "observation_space": _obs_space,
+ "action_space": _action_space,
+ "n_agents": len(agents_training)
+ }
+ _send_dict_as_json_message(message)
+
+
+func connect_to_server():
+ print("Waiting for one second to allow server to start")
+ OS.delay_msec(1000)
+ print("trying to connect to server")
+ stream = StreamPeerTCP.new()
+
+ # "localhost" was not working on windows VM, had to use the IP
+ var ip = "127.0.0.1"
+ var port = _get_port()
+ var connect = stream.connect_to_host(ip, port)
+ stream.set_no_delay(true) # TODO check if this improves performance or not
+ stream.poll()
+ # Fetch the status until it is either connected (2) or failed to connect (3)
+ while stream.get_status() < 2:
+ stream.poll()
+ return stream.get_status() == 2
+
+
+func _get_args():
+ print("getting command line arguments")
+ var arguments = {}
+ for argument in OS.get_cmdline_args():
+ print(argument)
+ if argument.find("=") > -1:
+ var key_value = argument.split("=")
+ arguments[key_value[0].lstrip("--")] = key_value[1]
+ else:
+ # Options without an argument will be present in the dictionary,
+ # with the value set to an empty string.
+ arguments[argument.lstrip("--")] = ""
+
+ return arguments
+
+
+func _get_speedup():
+ print(args)
+ return args.get("speedup", str(speed_up)).to_float()
+
+
+func _get_port():
+ return args.get("port", DEFAULT_PORT).to_int()
+
+
+func _set_seed():
+ var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
+ seed(_seed)
+
+
+func _set_action_repeat():
+ action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
+
+
+func disconnect_from_server():
+ stream.disconnect_from_host()
+
+
+func handle_message() -> bool:
+ # get json message: reset, step, close
+ var message = _get_dict_json_message()
+ if message["type"] == "close":
+ print("received close message, closing game")
+ get_tree().quit()
+ get_tree().set_pause(false)
+ return true
+
+ if message["type"] == "reset":
+ print("resetting all agents")
+ _reset_agents()
+ just_reset = true
+ get_tree().set_pause(false)
+ #print("resetting forcing draw")
+# RenderingServer.force_draw()
+# var obs = _get_obs_from_agents()
+# print("obs ", obs)
+# var reply = {
+# "type": "reset",
+# "obs": obs
+# }
+# _send_dict_as_json_message(reply)
+ return true
+
+ if message["type"] == "call":
+ var method = message["method"]
+ var returns = _call_method_on_agents(method)
+ var reply = {"type": "call", "returns": returns}
+ print("calling method from Python")
+ _send_dict_as_json_message(reply)
+ return handle_message()
+
+ if message["type"] == "action":
+ var action = message["action"]
+ _set_agent_actions(action, agents_training)
+ need_to_send_obs = true
+ get_tree().set_pause(false)
+ return true
+
+ print("message was not handled")
+ return false
+
+
+func _call_method_on_agents(method):
+ var returns = []
+ for agent in all_agents:
+ returns.append(agent.call(method))
+
+ return returns
+
+
+func _reset_agents_if_done(agents = all_agents):
+ for agent in agents:
+ if agent.get_done():
+ agent.set_done_false()
+
+
+func _reset_agents(agents = all_agents):
+ for agent in agents:
+ agent.needs_reset = true
+ #agent.reset()
+
+
+func _get_obs_from_agents(agents: Array = all_agents):
+ var obs = []
+ for agent in agents:
+ obs.append(agent.get_obs())
+ return obs
+
+
+func _get_reward_from_agents(agents: Array = agents_training):
+ var rewards = []
+ for agent in agents:
+ rewards.append(agent.get_reward())
+ agent.zero_reward()
+ return rewards
+
+
+func _get_done_from_agents(agents: Array = agents_training):
+ var dones = []
+ for agent in agents:
+ var done = agent.get_done()
+ if done:
+ agent.set_done_false()
+ dones.append(done)
+ return dones
+
+
+func _set_agent_actions(actions, agents: Array = all_agents):
+ for i in range(len(actions)):
+ agents[i].set_action(actions[i])
+
+
+func clamp_array(arr: Array, min: float, max: float):
+ var output: Array = []
+ for a in arr:
+ output.append(clamp(a, min, max))
+ return output
+
+
+## Save recorded export demos on window exit (Close window instead of "Stop" button in Godot Editor)
+func _notification(what):
+ if not agent_demo_record:
+ return
+
+ if what == NOTIFICATION_PREDELETE:
+ var json_string = JSON.stringify(demo_trajectories, "", false)
+ var file = FileAccess.open(agent_demo_record.expert_demo_save_path, FileAccess.WRITE)
+
+ if not file:
+ var error: Error = FileAccess.get_open_error()
+ assert(not error, "There was an error opening the file: %d" % error)
+
+ file.store_line(json_string)
+ var error = file.get_error()
+ assert(not error, "There was an error after trying to write to the file: %d" % error)
diff --git a/asset-license.md b/asset-license.md
new file mode 100644
index 0000000000000000000000000000000000000000..9c8b461b966ef0e713ee419d99ad618e63fb0e8e
--- /dev/null
+++ b/asset-license.md
@@ -0,0 +1,5 @@
+Robot Volleyball Environment made by Ivan-267 using Godot, Godot RL Agents, and Blender.
+
+The following license is only for the assets (.blend files and .png files) in the folder "blender" and "sky.exr" file in the folder "textures":
+Author: https://github.com/Ivan-267
+License: https://creativecommons.org/licenses/by/4.0/
\ No newline at end of file
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new file mode 100644
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new file mode 100644
index 0000000000000000000000000000000000000000..a5b2f4778410697a87c59460ec0b04e7764b48b2
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index 0000000000000000000000000000000000000000..ea9d6394730e0604d85836e3c11824556160c389
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index 0000000000000000000000000000000000000000..b370ceb72740b9a759fe11b364f0d4de27df42f8
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+++ b/icon.svg
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+
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diff --git a/onnx/volleyball.onnx b/onnx/volleyball.onnx
new file mode 100644
index 0000000000000000000000000000000000000000..ebd6e01f961226d74d850b53972cbcf83e3f7162
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diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000000000000000000000000000000000000..bd9d950250e46aacb02df21ee04aa067a8c24f1f
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,58 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="RobotVolleyball"
+run/main_scene="res://scenes/training_scene/training_scene.tscn"
+config/features=PackedStringArray("4.2", "C#", "Forward Plus")
+config/icon="res://icon.svg"
+
+[display]
+
+window/size/mode=4
+
+[dotnet]
+
+project/assembly_name="RobotVolleyball"
+
+[editor_plugins]
+
+enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
+
+[input]
+
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+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
+]
+}
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+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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+]
+}
+jump={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
+, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
+]
+}
+
+[physics]
+
+3d/default_linear_damp=0.0
+3d/default_angular_damp=0.0
diff --git a/readme.md b/readme.md
new file mode 100644
index 0000000000000000000000000000000000000000..b8432dc63da9ff76f666f74ab9870ee3f6839d5b
--- /dev/null
+++ b/readme.md
@@ -0,0 +1,63 @@
+## Robot Volleyball
+
+A simple minigame arcade-style Volleyball example with AI vs AI and Human VS AI modes.
+
+### Observations:
+- Position of the ball in robot's local reference,
+- Position of the ball in the robot's goal's local reference (to tell on what side of the field the ball is in),
+- Velocity of the robot in robot's local reference,
+- Velocity of the ball in robot's local reference,
+- Whether the jump sensor is colliding (which means that the robot can jump),
+- Whether the robot is serving,
+- Whether the ball has been served,
+- Hit count of the ball in a row (hitting the ball more than 2 times in a row by the same robot causes a fault),
+- How many steps has passed without hitting the ball (only counted if serving, there is a time limit in that case).
+
+### Action space:
+```gdscript
+func get_action_space() -> Dictionary:
+ return {
+ "jump": {"size": 1, "action_type": "continuous"},
+ "movement": {"size": 1, "action_type": "continuous"}
+ }
+```
+
+### Rewards:
+- Positive reward for hitting the ball once when serving,
+- Negative reward if the same robot hits the ball more than 2 times in a row,
+- Negative reward if the ball hits the robots own goal
+
+### Game over / episode end conditions:
+In infinite game mode or training mode, there are no specified end conditions.
+It's possible to disable these modes in the GameScene node in which case a winner will be announced,
+and the scores will be restarted, after a certain amount of points is reached.
+
+### Running inference:
+#### AI vs AI
+Open the scene `res://scenes/testing_scenes/ai_vs_ai.tscn` in Godot Editor, and press `F6` or click on `Run Current Scene`.
+
+#### Human vs AI
+To play VS the AI, open the scene `res://scenes/testing_scenes/human_vs_ai.tscn` in Godot Editor, and press `F6` or click on `Run Current Scene`.
+
+Controls (you can adjust them in Project Settings in Godot Editor):
+
+![Volleyball Controls](https://github.com/edbeeching/godot_rl_agents_examples/assets/61947090/26809560-815d-4d8e-b3ea-2f539a9e1fa3)
+
+### Training:
+The default scene `res://scenes/training_scene/training_scene.tscn` can be used for training.
+
+These were the parameters used to train the included onnx file (they can be applied by modifying [stable_baselines3_example.py](https://github.com/edbeeching/godot_rl_agents/blob/main/examples/stable_baselines3_example.py)):
+```python
+ policy_kwargs = dict(log_std_init=log(1.0))
+ model: PPO = PPO("MultiInputPolicy", env, verbose=1, n_epochs=10, learning_rate=0.0003, clip_range=0.2, ent_coef=0.0085, n_steps=128, batch_size=160, policy_kwargs=policy_kwargs, tensorboard_log=args.experiment_dir)
+```
+
+The arguments provided to the example for training were (feel free to adjust these):
+```bash
+--timesteps=6_500_000
+--n_parallel=5
+--speedup=15
+--env_path=[write the path to exported exe file here or remove this and n_parallel above for in-editor training]
+--onnx_export_path=volleyball.onnx
+```
+
diff --git a/scenes/game_scene/ball.gd b/scenes/game_scene/ball.gd
new file mode 100644
index 0000000000000000000000000000000000000000..a906cbddc560b2dbeb865e3339c28f4033936bc1
--- /dev/null
+++ b/scenes/game_scene/ball.gd
@@ -0,0 +1,34 @@
+extends RigidBody3D
+class_name Ball
+
+@export var max_velocity: float = 8.0
+
+var is_resetting: bool
+var ball_served: bool
+var new_position: Vector3
+
+
+func _integrate_forces(state):
+ state.linear_velocity = state.linear_velocity.limit_length(max_velocity)
+
+
+func reset(position_after_reset: Vector3):
+ ball_served = false
+ is_resetting = true
+ gravity_scale = 0
+ linear_velocity = Vector3.ZERO
+ angular_velocity = Vector3.ZERO
+ global_position = position_after_reset
+ new_position = position_after_reset
+
+
+func _on_body_entered(body):
+ if ball_served:
+ return
+
+ var player = body as Robot
+
+ if player and player.ai_controller.is_serving and not ball_served:
+ ball_served = true
+ player.ai_controller.is_serving = false
+ gravity_scale = 1.45
diff --git a/scenes/game_scene/game_manager.gd b/scenes/game_scene/game_manager.gd
new file mode 100644
index 0000000000000000000000000000000000000000..cc952f49581f4745a638184db28a724417cd8bdd
--- /dev/null
+++ b/scenes/game_scene/game_manager.gd
@@ -0,0 +1,127 @@
+## TODO: Try not ending episodes, just giving the rewards.
+
+extends Node3D
+class_name GameManager
+
+@export var players: Array[Robot]
+
+## Training mode disables UI and game-resetting
+@export var training_mode: bool = true
+## Applies if the training mode is disabled
+@export var infinite_game: bool = true
+## Applies if the training mode is disabled
+@export var victory_at_score: int = 11
+@export var ui: UI
+
+var ball_hit_in_row_count: int
+var last_ball_hit_player: Robot
+
+@onready var ball = $Ball
+
+var game_just_reset: bool = false
+
+
+func get_hit_ball_count(robot: Robot):
+ if last_ball_hit_player != robot:
+ return 0.0
+ return ball_hit_in_row_count / 2.0
+
+
+func _ready():
+ for player in players:
+ player.ball = ball
+ player.game_manager = self
+ activate_game_reset()
+
+
+func _physics_process(_delta):
+ if ball.global_position.y < -2:
+ activate_game_reset()
+
+ if game_just_reset and not training_mode:
+ reset_ball(players.pick_random())
+ process_mode = Node.PROCESS_MODE_DISABLED
+ ui.show_get_ready_text(3)
+ await get_tree().create_timer(3, true, true).timeout
+ game_just_reset = false
+
+ for player in players:
+ player = player as Robot
+ player.score = 0
+ player.global_position = player.initial_position
+ player.linear_velocity = Vector3.ZERO
+
+ ball_hit_in_row_count = 0
+ process_mode = Node.PROCESS_MODE_ALWAYS
+
+
+func _on_ball_body_entered(body):
+ var player = body as Robot
+ if player:
+ if not ball.ball_served:
+ player.ai_controller.reward += 1.0
+
+ if last_ball_hit_player == player:
+ ball_hit_in_row_count += 1
+ else:
+ ball_hit_in_row_count = 1
+ last_ball_hit_player = player
+
+ if ball_hit_in_row_count > 2:
+ player.ai_controller.reward -= 1.0
+ player.other_player.score += 1
+ reset_ball(player.other_player)
+
+
+func handle_goal_hit(goal: Area3D):
+ for player in players:
+ if player.goal == goal:
+ player.ai_controller.reward -= 1.0
+ player.other_player.score += 1
+ reset_ball(player.other_player)
+
+
+func calc_ball_position(player: Robot):
+ return player.initial_position + Vector3.UP * 1.1 + Vector3.RIGHT * randf_range(-0.5, 0.5)
+
+
+func _on_goal_ball_entered(goal):
+ handle_goal_hit(goal)
+
+
+func reset_ball(player: Robot):
+ handle_victory(player)
+ ball_hit_in_row_count = 0
+ ball.ball_served = false
+ player.ai_controller.is_serving = true
+ player.other_player.ai_controller.is_serving = false
+
+ for robot in players:
+ robot.ai_controller.steps_without_ball_hit_while_serving = 0
+
+ ball.reset(calc_ball_position(player))
+
+
+func handle_victory(potential_winner: Robot):
+ if training_mode:
+ return
+
+ if check_if_game_winner(potential_winner):
+ if potential_winner.ai_controller.control_mode == AIController3D.ControlModes.HUMAN:
+ ui.show_winner_text("Player", 3)
+ else:
+ ui.show_winner_text(potential_winner.name, 3)
+ activate_game_reset()
+
+
+func check_if_game_winner(robot: Robot):
+ if infinite_game:
+ return
+
+ if robot.score >= victory_at_score:
+ return true
+ return false
+
+
+func activate_game_reset():
+ game_just_reset = true
diff --git a/scenes/game_scene/game_scene.tscn b/scenes/game_scene/game_scene.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..048a3f315470e0b58c7065841c34854f92f24de3
--- /dev/null
+++ b/scenes/game_scene/game_scene.tscn
@@ -0,0 +1,377 @@
+[gd_scene load_steps=36 format=3 uid="uid://2x5filmso32a"]
+
+[ext_resource type="Script" path="res://scenes/game_scene/game_manager.gd" id="1_g4wvl"]
+[ext_resource type="Script" path="res://scenes/game_scene/goal.gd" id="2_ypwf4"]
+[ext_resource type="PackedScene" uid="uid://3gt386v3b1ej" path="res://scenes/robot/robot.tscn" id="3_y4pr4"]
+[ext_resource type="Shader" uid="uid://der346ayua0mt" path="res://shaders/sway.tres" id="4_dl2k6"]
+[ext_resource type="PackedScene" uid="uid://bfwxkao4uhtdy" path="res://blender/static_decorations.blend" id="5_5d1h1"]
+[ext_resource type="Texture2D" uid="uid://7pxcpp75142j" path="res://blender/grass.png" id="5_kw2hd"]
+[ext_resource type="Script" path="res://scenes/game_scene/ball.gd" id="5_xjnfp"]
+[ext_resource type="Texture2D" uid="uid://cc7p54wl68umy" path="res://blender/grass2.png" id="6_oqveb"]
+[ext_resource type="Texture2D" uid="uid://bqnr3brm7i4i7" path="res://blender/grass3.png" id="7_h2k6l"]
+
+[sub_resource type="Gradient" id="Gradient_0rod8"]
+colors = PackedColorArray(0.683594, 0.683594, 0.683594, 1, 1, 1, 1, 1)
+
+[sub_resource type="FastNoiseLite" id="FastNoiseLite_kgiw2"]
+frequency = 0.1
+
+[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_i1j55"]
+color_ramp = SubResource("Gradient_0rod8")
+noise = SubResource("FastNoiseLite_kgiw2")
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_si1yy"]
+albedo_color = Color(0.729412, 0.670588, 0.0352941, 1)
+albedo_texture = SubResource("NoiseTexture2D_i1j55")
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v4edw"]
+albedo_color = Color(1, 0.6, 0, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tsppj"]
+transparency = 1
+albedo_color = Color(0.0156863, 0.627451, 0.721569, 0.211765)
+metallic = 0.85
+roughness = 0.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_20bsr"]
+size = Vector3(10, 10, 5)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_nucsm"]
+size = Vector3(10, 10, 5)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_7q7xm"]
+size = Vector3(30, 20, 15)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_u865r"]
+size = Vector3(0.2, 1.162, 2)
+
+[sub_resource type="CylinderShape3D" id="CylinderShape3D_ho4bs"]
+radius = 0.1
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_efmyo"]
+size = Vector3(3, 1, 2)
+
+[sub_resource type="Gradient" id="Gradient_epedm"]
+colors = PackedColorArray(0.811765, 0.811765, 0.811765, 1, 1, 1, 1, 1)
+
+[sub_resource type="FastNoiseLite" id="FastNoiseLite_quakn"]
+fractal_octaves = 4
+fractal_lacunarity = 7.155
+fractal_gain = 0.415
+fractal_weighted_strength = 0.5
+
+[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vmvmy"]
+width = 1280
+height = 1280
+color_ramp = SubResource("Gradient_epedm")
+noise = SubResource("FastNoiseLite_quakn")
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_unsk7"]
+albedo_color = Color(0, 0.517647, 0.0235294, 1)
+albedo_texture = SubResource("NoiseTexture2D_vmvmy")
+
+[sub_resource type="PlaneMesh" id="PlaneMesh_o0rtt"]
+size = Vector2(20, 20)
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_ie7u0"]
+resource_name = "grass"
+render_priority = 0
+shader = ExtResource("4_dl2k6")
+shader_parameter/albedo = Color(1, 1, 1, 1)
+shader_parameter/point_size = 1.0
+shader_parameter/roughness = 0.5
+shader_parameter/metallic_texture_channel = null
+shader_parameter/specular = 0.5
+shader_parameter/metallic = 0.0
+shader_parameter/uv1_scale = Vector3(1, 1, 1)
+shader_parameter/uv1_offset = Vector3(0, 0, 0)
+shader_parameter/uv2_scale = Vector3(1, 1, 1)
+shader_parameter/uv2_offset = Vector3(0, 0, 0)
+shader_parameter/sway_frequency = 1.0
+shader_parameter/sway_scale = 0.1
+shader_parameter/texture_albedo = ExtResource("5_kw2hd")
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_pa0jt"]
+resource_name = "grass2"
+render_priority = 0
+shader = ExtResource("4_dl2k6")
+shader_parameter/albedo = Color(1, 1, 1, 1)
+shader_parameter/point_size = 1.0
+shader_parameter/roughness = 0.5
+shader_parameter/metallic_texture_channel = null
+shader_parameter/specular = 0.5
+shader_parameter/metallic = 0.0
+shader_parameter/uv1_scale = Vector3(1, 1, 1)
+shader_parameter/uv1_offset = Vector3(0, 0, 0)
+shader_parameter/uv2_scale = Vector3(1, 1, 1)
+shader_parameter/uv2_offset = Vector3(0, 0, 0)
+shader_parameter/sway_frequency = 1.0
+shader_parameter/sway_scale = 0.1
+shader_parameter/texture_albedo = ExtResource("6_oqveb")
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_og20f"]
+resource_name = "grass3"
+render_priority = 0
+shader = ExtResource("4_dl2k6")
+shader_parameter/albedo = Color(1, 1, 1, 1)
+shader_parameter/point_size = 1.0
+shader_parameter/roughness = 0.5
+shader_parameter/metallic_texture_channel = null
+shader_parameter/specular = 0.5
+shader_parameter/metallic = 0.0
+shader_parameter/uv1_scale = Vector3(1, 1, 1)
+shader_parameter/uv1_offset = Vector3(0, 0, 0)
+shader_parameter/uv2_scale = Vector3(1, 1, 1)
+shader_parameter/uv2_offset = Vector3(0, 0, 0)
+shader_parameter/sway_frequency = 1.0
+shader_parameter/sway_scale = 0.1
+shader_parameter/texture_albedo = ExtResource("7_h2k6l")
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_askja"]
+_surfaces = [{
+"aabb": AABB(-8.41681, -0.240389, -8.58835, 17.0486, 0.943132, 17.8912),
+"format": 34896613377,
+"index_count": 210,
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23, 218, 193, 153, 174, 59, 241, 28, 39, 212, 214, 153, 174, 15, 231, 172, 221, 62, 193, 153, 174, 193, 241, 110, 237, 56, 214, 153, 174, 37, 200, 173, 10, 199, 184, 56, 179, 236, 207, 92, 31, 5, 206, 56, 179, 233, 200, 108, 229, 252, 183, 56, 179, 176, 208, 27, 250, 59, 205, 56, 179, 0, 0, 54, 51, 106, 227, 172, 181, 135, 5, 79, 45, 138, 246, 172, 181, 178, 0, 121, 215, 99, 227, 172, 181, 57, 6, 146, 209, 131, 246, 172, 181, 80, 31, 103, 58, 112, 145, 141, 194, 237, 29, 230, 48, 84, 165, 141, 194, 149, 31, 226, 211, 166, 145, 141, 194, 50, 30, 97, 202, 138, 165, 141, 194, 17, 49, 121, 26, 101, 164, 41, 201, 220, 43, 97, 59, 253, 184, 41, 201, 56, 49, 102, 201, 176, 163, 41, 201, 4, 44, 79, 234, 72, 184, 41, 201, 69, 61, 90, 23, 102, 184, 153, 174, 248, 71, 28, 39, 96, 205, 153, 174, 203, 61, 172, 221, 202, 183, 153, 174, 126, 72, 110, 237, 196, 204, 153, 174, 226, 30, 173, 10, 82, 175, 56, 179, 169, 38, 92, 31, 145, 196, 56, 179, 165, 31, 108, 229, 136, 174, 56, 179, 108, 39, 27, 250, 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123, 136, 246, 234, 126, 218, 254, 234, 126, 218, 254, 234, 126, 218, 254, 234, 126, 218, 254, 48, 127, 184, 245, 48, 127, 184, 245, 48, 127, 184, 245, 48, 127, 184, 245, 176, 139, 83, 253, 176, 139, 83, 253, 176, 139, 83, 253, 176, 139, 83, 253, 83, 127, 92, 254, 83, 127, 92, 254, 83, 127, 92, 254, 83, 127, 92, 254, 135, 118, 63, 255, 135, 118, 63, 255, 135, 118, 63, 255, 135, 118, 63, 255, 244, 118, 130, 252, 244, 118, 130, 252, 244, 118, 130, 252, 244, 118, 130, 252, 21, 124, 153, 253, 21, 124, 153, 253, 21, 124, 153, 253, 21, 124, 153, 253, 115, 137, 76, 239, 115, 137, 76, 239, 115, 137, 76, 239, 115, 137, 76, 239, 41, 123, 99, 253, 41, 123, 99, 253, 41, 123, 99, 253, 41, 123, 99, 253, 26, 110, 79, 246, 26, 110, 79, 246, 26, 110, 79, 246, 26, 110, 79, 246, 1, 111, 42, 248, 1, 111, 42, 248, 1, 111, 42, 248, 1, 111, 42, 248, 165, 132, 226, 245, 165, 132, 226, 245, 165, 132, 226, 245, 165, 132, 226, 245, 90, 128, 53, 252, 90, 128, 53, 252, 90, 128, 53, 252, 90, 128, 53, 252, 156, 136, 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+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_askja")
+
+[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7eqbu"]
+friction = 0.0
+bounce = 1.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5bx48"]
+albedo_color = Color(1, 0.94902, 0, 1)
+
+[sub_resource type="SphereMesh" id="SphereMesh_3ng7x"]
+radius = 0.235
+height = 0.469
+
+[sub_resource type="SphereShape3D" id="SphereShape3D_sg3a8"]
+margin = 0.455
+radius = 0.235
+
+[node name="GameScene" type="Node3D" node_paths=PackedStringArray("players")]
+script = ExtResource("1_g4wvl")
+players = [NodePath("Robot"), NodePath("Robot2")]
+
+[node name="Field" type="Node3D" parent="."]
+
+[node name="Floor" type="CSGBox3D" parent="Field"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0820313, 0)
+size = Vector3(6, 0.164, 2)
+material = SubResource("StandardMaterial3D_si1yy")
+
+[node name="Net" type="CSGPolygon3D" parent="Field/Floor"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0451662, 1)
+polygon = PackedVector2Array(-0.05, 0, -0.05, 1, -0.05, 1.03, -0.001, 1.04, 0.05, 1.03, 0.05, 1, 0.05, 0)
+depth = 2.0
+material = SubResource("StandardMaterial3D_v4edw")
+
+[node name="Floor2" type="CSGBox3D" parent="Field"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
+material_override = SubResource("StandardMaterial3D_v4edw")
+size = Vector3(6, 0.1, 0.1)
+
+[node name="Floor3" type="CSGBox3D" parent="Field"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
+material_override = SubResource("StandardMaterial3D_v4edw")
+size = Vector3(6, 0.1, 0.1)
+
+[node name="Floor4" type="CSGBox3D" parent="Field"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3, 0, 0)
+material_override = SubResource("StandardMaterial3D_v4edw")
+size = Vector3(2.1, 0.1, 0.1)
+
+[node name="Floor5" type="CSGBox3D" parent="Field"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -3, 0, 0)
+material_override = SubResource("StandardMaterial3D_v4edw")
+size = Vector3(2.1, 0.1, 0.1)
+
+[node name="Wall" type="CSGBox3D" parent="Field"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3, 1.95, 0)
+material_override = SubResource("StandardMaterial3D_tsppj")
+size = Vector3(2.1, 4, 0.1)
+
+[node name="Wall2" type="CSGBox3D" parent="Field"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -3, 1.95, -2.62268e-07)
+material_override = SubResource("StandardMaterial3D_tsppj")
+size = Vector3(2.1, 4, 0.1)
+
+[node name="Wall3" type="CSGBox3D" parent="Field"]
+transform = Transform3D(-4.37114e-08, 1, 4.37114e-08, 0, -4.37114e-08, 1, 1, 4.37114e-08, 0, 8.74228e-08, 3.95, 0)
+material_override = SubResource("StandardMaterial3D_tsppj")
+size = Vector3(2.1, 6.1, 0.1)
+
+[node name="FieldColliders" type="StaticBody3D" parent="Field"]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Field/FieldColliders"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0.5, 0)
+shape = SubResource("BoxShape3D_20bsr")
+
+[node name="CollisionShape3D2" type="CollisionShape3D" parent="Field/FieldColliders"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1.17, 0)
+shape = SubResource("BoxShape3D_nucsm")
+
+[node name="CollisionShape3D5" type="CollisionShape3D" parent="Field/FieldColliders"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14, 0)
+shape = SubResource("BoxShape3D_7q7xm")
+
+[node name="CollisionShape3D6" type="CollisionShape3D" parent="Field/FieldColliders"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0)
+shape = SubResource("BoxShape3D_7q7xm")
+
+[node name="CollisionShape3D7" type="CollisionShape3D" parent="Field/FieldColliders"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.418945, 0)
+shape = SubResource("BoxShape3D_u865r")
+
+[node name="CollisionShape3D8" type="CollisionShape3D" parent="Field/FieldColliders"]
+transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 0, 0.9985, 0)
+shape = SubResource("CylinderShape3D_ho4bs")
+
+[node name="Goal" type="Area3D" parent="Field"]
+process_mode = 1
+collision_layer = 0
+collision_mask = 4
+monitorable = false
+script = ExtResource("2_ypwf4")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Field/Goal"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.4, 0)
+shape = SubResource("BoxShape3D_efmyo")
+
+[node name="Goal2" type="Area3D" parent="Field"]
+process_mode = 1
+transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
+collision_layer = 0
+collision_mask = 4
+monitorable = false
+script = ExtResource("2_ypwf4")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Field/Goal2"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.4, 0)
+shape = SubResource("BoxShape3D_efmyo")
+
+[node name="Decorations" type="Node3D" parent="Field"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0384959, 0)
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Field/Decorations"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0506201, 0)
+material_override = SubResource("StandardMaterial3D_unsk7")
+mesh = SubResource("PlaneMesh_o0rtt")
+skeleton = NodePath("../../..")
+
+[node name="static_decorations" parent="Field/Decorations" instance=ExtResource("5_5d1h1")]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
+
+[node name="grass" parent="Field/Decorations/static_decorations" index="2"]
+mesh = SubResource("ArrayMesh_1dxiy")
+
+[node name="Robot" parent="." node_paths=PackedStringArray("other_player", "goal") instance=ExtResource("3_y4pr4")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -1.5, 0.2, 0)
+other_player = NodePath("../Robot2")
+goal = NodePath("../Field/Goal")
+
+[node name="Robot2" parent="." node_paths=PackedStringArray("other_player", "goal") instance=ExtResource("3_y4pr4")]
+transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 1.5, 0.2, 0)
+other_player = NodePath("../Robot")
+goal = NodePath("../Field/Goal2")
+
+[node name="Ball" type="RigidBody3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.560747, 1.45254, 0)
+collision_layer = 4
+collision_mask = 3
+axis_lock_linear_z = true
+mass = 0.1
+physics_material_override = SubResource("PhysicsMaterial_7eqbu")
+gravity_scale = 1.25
+sleeping = true
+lock_rotation = true
+continuous_cd = true
+max_contacts_reported = 1
+contact_monitor = true
+linear_damp_mode = 1
+angular_damp_mode = 1
+script = ExtResource("5_xjnfp")
+max_velocity = 9.0
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="Ball"]
+material_override = SubResource("StandardMaterial3D_5bx48")
+mesh = SubResource("SphereMesh_3ng7x")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Ball"]
+shape = SubResource("SphereShape3D_sg3a8")
+
+[connection signal="ball_entered" from="Field/Goal" to="." method="_on_goal_ball_entered"]
+[connection signal="ball_entered" from="Field/Goal2" to="." method="_on_goal_ball_entered"]
+[connection signal="body_entered" from="Ball" to="." method="_on_ball_body_entered"]
+[connection signal="body_entered" from="Ball" to="Ball" method="_on_body_entered"]
+
+[editable path="Field/Decorations/static_decorations"]
diff --git a/scenes/game_scene/goal.gd b/scenes/game_scene/goal.gd
new file mode 100644
index 0000000000000000000000000000000000000000..04a15d071721d9a5732865bcff70c5e2f5f86d3d
--- /dev/null
+++ b/scenes/game_scene/goal.gd
@@ -0,0 +1,13 @@
+extends Area3D
+class_name Goal
+
+signal ball_entered(goal: Goal)
+
+
+func _ready():
+ connect("body_entered", on_body_entered)
+
+
+func on_body_entered(body):
+ if body is Ball:
+ ball_entered.emit(self)
diff --git a/scenes/robot/RobotAIController.gd b/scenes/robot/RobotAIController.gd
new file mode 100644
index 0000000000000000000000000000000000000000..a26bdf3defa3ac4fea0c01b80bd8414e008da0d3
--- /dev/null
+++ b/scenes/robot/RobotAIController.gd
@@ -0,0 +1,79 @@
+extends AIController3D
+class_name RobotAIController
+
+@onready var robot: Robot = get_parent()
+@onready var sensors: Array[Node] = $"../Sensors".get_children()
+
+var steps_without_ball_hit_while_serving: int
+var is_serving: bool
+
+
+func reset():
+ super.reset()
+
+
+func _physics_process(_delta):
+ n_steps += 1
+
+ if is_serving:
+ steps_without_ball_hit_while_serving += 1
+
+ if steps_without_ball_hit_while_serving > 400:
+ reward -= 1
+ robot.other_player.score += 1
+ robot.game_manager.reset_ball(robot.other_player)
+
+
+func get_obs() -> Dictionary:
+ var ball_position = robot.to_local(robot.ball.global_position) / 8.0
+ var ball_goal_position = robot.goal.to_local(robot.ball.global_position) / 5.0
+ var robot_velocity = (
+ (robot.global_transform.basis.inverse() * robot.linear_velocity.limit_length(10.0)) / 10.0
+ )
+ var ball_velocity = (
+ (robot.global_transform.basis.inverse() * robot.ball.linear_velocity.limit_length(8.0))
+ / 8.0
+ )
+
+ var observations: Array[float] = [
+ ball_position.y,
+ ball_position.z,
+ ball_goal_position.x,
+ ball_goal_position.z,
+ robot_velocity.y,
+ robot_velocity.z,
+ ball_velocity.y,
+ ball_velocity.z,
+ float(robot.jump_sensor.is_colliding()),
+ float(float(is_serving)),
+ float(robot.ball.ball_served),
+ robot.game_manager.get_hit_ball_count(robot),
+ steps_without_ball_hit_while_serving / 400.0
+ ]
+
+ observations.append_array(get_raycast_sensor_obs())
+
+ return {"obs": observations}
+
+
+func get_reward() -> float:
+ return reward
+
+
+func get_action_space() -> Dictionary:
+ return {
+ "jump": {"size": 1, "action_type": "continuous"},
+ "movement": {"size": 1, "action_type": "continuous"}
+ }
+
+
+func set_action(action) -> void:
+ robot.requested_movement = clamp(action.movement[0], -1.0, 1.0)
+ robot.jump_requested = action.jump[0] > 0
+
+
+func get_raycast_sensor_obs():
+ var all_raycast_sensor_obs: Array[float] = []
+ for raycast_sensor in sensors:
+ all_raycast_sensor_obs.append_array(raycast_sensor.get_observation())
+ return all_raycast_sensor_obs
diff --git a/scenes/robot/robot.gd b/scenes/robot/robot.gd
new file mode 100644
index 0000000000000000000000000000000000000000..fd26b14ccac54326f8401da5322bf9c6a1932f1d
--- /dev/null
+++ b/scenes/robot/robot.gd
@@ -0,0 +1,131 @@
+extends RigidBody3D
+class_name Robot
+
+@export var other_player: Robot
+@export var goal: Area3D
+
+@export var wheels: Array[Node3D]
+
+@export var acceleration: float = 100.0
+@export var rotation_speed: float = 15.0
+@export var jump_force: float = 290
+
+@export var gravity := Vector3.DOWN * 60.0
+
+@onready var robot_visual: Node3D = $robot
+@onready var jump_sensor: RayCast3D = $JumpSensor
+@onready var ai_controller: RobotAIController = $AIController3D
+@onready var particles: GPUParticles3D = $GPUParticles3D
+@onready var initial_position = global_position
+
+var game_manager: GameManager
+var ball: Ball
+
+var requested_movement: float
+var jump_requested: bool
+var velocity: Vector3
+var last_movement_direction: float = 1
+
+## If set, the score from this Robot will be displayed in the label
+var score_label: Label
+var score : int:
+ set(value):
+ score = value
+ if score_label:
+ score_label.text = str(value)
+
+
+func _ready():
+ score = 0
+ reset()
+
+
+func reset():
+ linear_velocity = Vector3.ZERO
+ global_position = initial_position
+
+
+func _physics_process(delta):
+ reset_on_needs_reset()
+ handle_movement(delta)
+
+
+func reset_on_needs_reset():
+ if ai_controller.needs_reset:
+ reset()
+ ai_controller.reset()
+ pass
+
+
+func handle_movement(delta):
+ var movement := Vector3()
+
+ if ai_controller.heuristic == "human":
+ if Input.is_action_pressed("move_left"):
+ movement.x = -1
+ if Input.is_action_pressed("move_right"):
+ movement.x = 1
+ if Input.is_action_pressed("jump"):
+ if jump_sensor.is_colliding():
+ apply_force(Vector3.UP * jump_force)
+ else:
+ movement = global_basis.z * requested_movement
+ if jump_sensor.is_colliding() and jump_requested:
+ apply_force(Vector3.UP * jump_force)
+
+ if movement:
+ last_movement_direction = sign(movement.x)
+ apply_acceleration(movement.normalized())
+
+ update_particle_effects()
+ update_wheels_and_visual_rotation(delta)
+ rotate_toward_movement(delta)
+ apply_gravity()
+
+
+func apply_acceleration(direction):
+ apply_force(direction * acceleration)
+
+
+func apply_gravity():
+ apply_force(gravity)
+
+
+func rotate_toward_movement(delta):
+ if abs(last_movement_direction) > 0.005:
+ robot_visual.global_transform = (
+ robot_visual
+ . global_transform
+ . interpolate_with(
+ robot_visual.global_transform.looking_at(
+ (
+ robot_visual.global_transform.origin
+ + Vector3(last_movement_direction, 0, +0.01)
+ )
+ ),
+ rotation_speed * delta
+ )
+ . orthonormalized()
+ )
+
+
+func update_wheels_and_visual_rotation(delta):
+ var abs_movement = abs(linear_velocity.x)
+
+ for wheel in wheels:
+ wheel.rotate_object_local(Vector3.LEFT, abs_movement * 1.3 * delta)
+ robot_visual.rotation.x = -0.01 * abs_movement
+
+
+func update_particle_effects():
+ if linear_velocity.x > 0.25 and jump_sensor.is_colliding():
+ particles.emitting = true
+ else:
+ particles.emitting = false
+
+
+func end_episode(reward: float):
+ ai_controller.reward += reward
+ ai_controller.done = true
+ ai_controller.needs_reset = true
+ pass
diff --git a/scenes/robot/robot.tscn b/scenes/robot/robot.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..5d6deab081df195e02737e79c485a84fc2b0fb42
--- /dev/null
+++ b/scenes/robot/robot.tscn
@@ -0,0 +1,131 @@
+[gd_scene load_steps=16 format=3 uid="uid://3gt386v3b1ej"]
+
+[ext_resource type="Script" path="res://scenes/robot/robot.gd" id="1_jpfj0"]
+[ext_resource type="PackedScene" uid="uid://bp76uev4ua5uy" path="res://blender/robot.blend" id="1_kysqn"]
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="3_k05bk"]
+[ext_resource type="Script" path="res://scenes/robot/RobotAIController.gd" id="4_f5vwx"]
+
+[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_3x7cx"]
+friction = 0.0
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jp65j"]
+radius = 0.339085
+height = 0.744042
+
+[sub_resource type="Gradient" id="Gradient_4bcu7"]
+offsets = PackedFloat32Array(0, 0.998211)
+colors = PackedColorArray(0.6, 0.388235, 0, 1, 0.6, 0.278431, 0, 0)
+
+[sub_resource type="GradientTexture1D" id="GradientTexture1D_qcbs8"]
+gradient = SubResource("Gradient_4bcu7")
+
+[sub_resource type="Curve" id="Curve_qrfli"]
+_data = [Vector2(0.00851789, 0.59552), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
+point_count = 2
+
+[sub_resource type="CurveTexture" id="CurveTexture_w84kp"]
+curve = SubResource("Curve_qrfli")
+
+[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_imhhe"]
+emission_shape = 3
+emission_box_extents = Vector3(0.2, 0, 0)
+gravity = Vector3(0, 0, 0)
+scale_curve = SubResource("CurveTexture_w84kp")
+color_ramp = SubResource("GradientTexture1D_qcbs8")
+
+[sub_resource type="Gradient" id="Gradient_beaai"]
+offsets = PackedFloat32Array(0, 0.552398)
+colors = PackedColorArray(1, 1, 1, 0.65098, 1, 1, 1, 0)
+
+[sub_resource type="GradientTexture2D" id="GradientTexture2D_u8cd4"]
+gradient = SubResource("Gradient_beaai")
+fill = 1
+fill_from = Vector2(0.5, 0.5)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jrh46"]
+transparency = 1
+vertex_color_use_as_albedo = true
+albedo_texture = SubResource("GradientTexture2D_u8cd4")
+billboard_mode = 3
+particles_anim_h_frames = 1
+particles_anim_v_frames = 1
+particles_anim_loop = false
+
+[sub_resource type="QuadMesh" id="QuadMesh_aiaq2"]
+material = SubResource("StandardMaterial3D_jrh46")
+size = Vector2(0.5, 0.5)
+
+[node name="Robot" type="RigidBody3D" node_paths=PackedStringArray("wheels")]
+collision_layer = 2
+collision_mask = 5
+axis_lock_linear_z = true
+axis_lock_angular_x = true
+axis_lock_angular_y = true
+axis_lock_angular_z = true
+physics_material_override = SubResource("PhysicsMaterial_3x7cx")
+gravity_scale = 0.0
+continuous_cd = true
+linear_damp_mode = 1
+linear_damp = 20.0
+script = ExtResource("1_jpfj0")
+wheels = [NodePath("robot/Robot/Wheels")]
+
+[node name="robot" parent="." instance=ExtResource("1_kysqn")]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
+transform = Transform3D(-1, 3.89414e-07, 0, -3.89414e-07, -1, 0, 0, 0, 1, 0, 0.212432, 0)
+shape = SubResource("CapsuleShape3D_jp65j")
+
+[node name="Node3D" type="Node3D" parent="."]
+transform = Transform3D(-0.0218088, -0.607985, 0.793649, 0, 0.793838, 0.608129, -0.999762, 0.0132626, -0.0173126, 13.2659, 11.8416, -0.404609)
+
+[node name="Sensors" type="Node3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.004, 0, 0)
+
+[node name="WallSensor" type="Node3D" parent="Sensors"]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
+visible = false
+script = ExtResource("3_k05bk")
+boolean_class_mask = 0
+n_rays_width = 1.0
+n_rays_height = 2.0
+ray_length = 5.0
+cone_width = 0.0
+cone_height = 360.0
+
+[node name="@RayCast3D@60222" type="RayCast3D" parent="Sensors/WallSensor"]
+target_position = Vector3(0, -5, 3.06152e-16)
+
+[node name="@RayCast3D@60223" type="RayCast3D" parent="Sensors/WallSensor"]
+target_position = Vector3(0, 5, 3.06152e-16)
+
+[node name="FloorSensor" type="Node3D" parent="Sensors"]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
+visible = false
+script = ExtResource("3_k05bk")
+boolean_class_mask = 0
+n_rays_width = 1.0
+n_rays_height = 2.0
+ray_length = 2.0
+cone_width = 0.0
+cone_height = 182.56
+
+[node name="@RayCast3D@60442" type="RayCast3D" parent="Sensors/FloorSensor"]
+target_position = Vector3(0, -1.42992, 1.39833)
+
+[node name="@RayCast3D@60443" type="RayCast3D" parent="Sensors/FloorSensor"]
+target_position = Vector3(0, 1.42992, 1.39833)
+
+[node name="AIController3D" type="Node3D" parent="."]
+script = ExtResource("4_f5vwx")
+
+[node name="JumpSensor" type="RayCast3D" parent="."]
+target_position = Vector3(0, -0.34, 0)
+hit_back_faces = false
+
+[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0624974, 0)
+amount = 128
+lifetime = 3.0
+process_material = SubResource("ParticleProcessMaterial_imhhe")
+draw_pass_1 = SubResource("QuadMesh_aiaq2")
diff --git a/scenes/testing_scenes/ai_vs_ai.tscn b/scenes/testing_scenes/ai_vs_ai.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..f4856779f59eb06b27a82d7ee53a622a32818407
--- /dev/null
+++ b/scenes/testing_scenes/ai_vs_ai.tscn
@@ -0,0 +1,55 @@
+[gd_scene load_steps=9 format=3 uid="uid://gouk55fdvkhe"]
+
+[ext_resource type="PackedScene" uid="uid://dacey0tgdvp5k" path="res://scenes/ui/ui.tscn" id="1_f286a"]
+[ext_resource type="PackedScene" uid="uid://2x5filmso32a" path="res://scenes/game_scene/game_scene.tscn" id="1_qjmmd"]
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_bbtpr"]
+[ext_resource type="Texture2D" uid="uid://sub808a7bcjm" path="res://textures/sky.exr" id="4_bdeqy"]
+[ext_resource type="Shader" uid="uid://cqqclvnx22nd1" path="res://shaders/sky_shader.tres" id="4_jrt8d"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_kpn2t"]
+shader = ExtResource("4_jrt8d")
+shader_parameter/cloud_rotation_speed = 0.001
+shader_parameter/source_panorama = ExtResource("4_bdeqy")
+
+[sub_resource type="Sky" id="Sky_a1n77"]
+sky_material = SubResource("ShaderMaterial_kpn2t")
+
+[sub_resource type="Environment" id="Environment_38ijg"]
+background_mode = 2
+sky = SubResource("Sky_a1n77")
+ambient_light_color = Color(0.266667, 0.266667, 0.266667, 1)
+ambient_light_sky_contribution = 0.9
+ambient_light_energy = 6.14
+tonemap_mode = 2
+tonemap_white = 0.8
+glow_enabled = true
+
+[node name="AiVsAIInference" type="Node3D"]
+
+[node name="UI" parent="." node_paths=PackedStringArray("left_score_robot", "right_score_robot") instance=ExtResource("1_f286a")]
+left_score_robot = NodePath("../GameScene/Robot")
+right_score_robot = NodePath("../GameScene/Robot2")
+
+[node name="GameScene" parent="." node_paths=PackedStringArray("ui") instance=ExtResource("1_qjmmd")]
+training_mode = false
+infinite_game = false
+victory_at_score = 3
+ui = NodePath("../UI")
+
+[node name="Sync" type="Node" parent="."]
+script = ExtResource("2_bbtpr")
+control_mode = 2
+onnx_model_path = "onnx/volleyball.onnx"
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.979926, 0.199368, 0, -0.199368, 0.979926, 0, 2.83, 4.948)
+fov = 53.3
+size = 6.0
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.469472, 0.882948, 0, -0.882948, 0.469472, 0, 0, 0)
+shadow_enabled = true
+shadow_blur = 3.446
+
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_38ijg")
diff --git a/scenes/testing_scenes/human_vs_ai.tscn b/scenes/testing_scenes/human_vs_ai.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..a356978b0887090b0d15e3f24f77a8dc670784ec
--- /dev/null
+++ b/scenes/testing_scenes/human_vs_ai.tscn
@@ -0,0 +1,454 @@
+[gd_scene load_steps=32 format=3 uid="uid://dovly4f5od4jb"]
+
+[ext_resource type="PackedScene" uid="uid://2x5filmso32a" path="res://scenes/game_scene/game_scene.tscn" id="1_wdhtf"]
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_emffh"]
+[ext_resource type="PackedScene" uid="uid://dacey0tgdvp5k" path="res://scenes/ui/ui.tscn" id="3_udi5o"]
+[ext_resource type="Shader" uid="uid://cqqclvnx22nd1" path="res://shaders/sky_shader.tres" id="4_u6ijw"]
+[ext_resource type="Texture2D" uid="uid://sub808a7bcjm" path="res://textures/sky.exr" id="5_e1e13"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jbi3e"]
+resource_name = "Material_0"
+albedo_color = Color(0, 0.501961, 0.00784314, 1)
+roughness = 0.9
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_jik8h"]
+_surfaces = [{
+"aabb": AABB(-0.734406, 1.18518, -0.706856, 1.48594, 1.42564, 1.35576),
+"format": 34896613377,
+"index_count": 60,
+"index_data": PackedByteArray(0, 0, 2, 0, 1, 0, 1, 0, 5, 0, 0, 0, 0, 0, 3, 0, 2, 0, 0, 0, 4, 0, 3, 0, 0, 0, 5, 0, 4, 0, 1, 0, 10, 0, 5, 0, 2, 0, 6, 0, 1, 0, 3, 0, 7, 0, 2, 0, 4, 0, 8, 0, 3, 0, 5, 0, 9, 0, 4, 0, 1, 0, 6, 0, 10, 0, 2, 0, 7, 0, 6, 0, 3, 0, 8, 0, 7, 0, 4, 0, 9, 0, 8, 0, 5, 0, 10, 0, 9, 0, 6, 0, 11, 0, 10, 0, 7, 0, 11, 0, 6, 0, 8, 0, 11, 0, 7, 0, 9, 0, 11, 0, 8, 0, 10, 0, 11, 0, 9, 0),
+"name": "Material_0",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 12,
+"vertex_data": PackedByteArray(15, 128, 0, 0, 195, 149, 0, 0, 171, 218, 75, 47, 214, 222, 0, 0, 1, 90, 104, 62, 255, 255, 0, 0, 0, 0, 181, 82, 29, 131, 0, 0, 40, 72, 193, 72, 190, 28, 0, 0, 69, 229, 218, 54, 145, 63, 0, 0, 255, 148, 119, 197, 148, 249, 0, 0, 55, 26, 167, 188, 201, 204, 0, 0, 85, 7, 5, 183, 130, 43, 0, 0, 123, 155, 216, 187, 0, 0, 0, 0, 255, 255, 63, 202, 138, 143, 0, 0, 199, 112, 255, 255, 187, 134, 0, 0)
+}]
+blend_shape_mode = 0
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_qinsc"]
+resource_name = "static_decorations_Icosphere"
+_surfaces = [{
+"aabb": AABB(-0.734406, 1.18518, -0.706856, 1.48594, 1.42564, 1.35576),
+"attribute_data": PackedByteArray(185, 232, 255, 255, 45, 186, 255, 255, 162, 139, 255, 255, 139, 46, 255, 255, 22, 93, 255, 255, 209, 69, 175, 215, 209, 69, 175, 215, 209, 69, 175, 215, 209, 69, 175, 215, 209, 69, 175, 215, 255, 255, 175, 215, 255, 255, 175, 215, 69, 23, 175, 215, 69, 23, 175, 215, 69, 23, 175, 215, 115, 209, 175, 215, 115, 209, 175, 215, 115, 209, 175, 215, 115, 209, 175, 215, 115, 209, 175, 215, 232, 162, 175, 215, 232, 162, 175, 215, 232, 162, 175, 215, 232, 162, 175, 215, 232, 162, 175, 215, 92, 116, 175, 215, 92, 116, 175, 215, 92, 116, 175, 215, 92, 116, 175, 215, 92, 116, 175, 215, 139, 46, 96, 175, 139, 46, 96, 175, 139, 46, 96, 175, 139, 46, 96, 175, 139, 46, 96, 175, 185, 232, 96, 175, 185, 232, 96, 175, 185, 232, 96, 175, 0, 0, 96, 175, 0, 0, 96, 175, 45, 186, 96, 175, 45, 186, 96, 175, 45, 186, 96, 175, 45, 186, 96, 175, 45, 186, 96, 175, 162, 139, 96, 175, 162, 139, 96, 175, 162, 139, 96, 175, 162, 139, 96, 175, 162, 139, 96, 175, 22, 93, 96, 175, 22, 93, 96, 175, 22, 93, 96, 175, 22, 93, 96, 175, 22, 93, 96, 175, 115, 209, 17, 135, 69, 23, 17, 135, 232, 162, 17, 135, 209, 69, 17, 135, 92, 116, 17, 135),
+"format": 34896613399,
+"index_count": 60,
+"index_data": PackedByteArray(3, 0, 13, 0, 5, 0, 7, 0, 27, 0, 4, 0, 0, 0, 18, 0, 11, 0, 1, 0, 21, 0, 19, 0, 2, 0, 25, 0, 23, 0, 9, 0, 54, 0, 29, 0, 14, 0, 32, 0, 6, 0, 16, 0, 36, 0, 10, 0, 20, 0, 41, 0, 17, 0, 26, 0, 47, 0, 24, 0, 8, 0, 34, 0, 52, 0, 12, 0, 38, 0, 30, 0, 15, 0, 40, 0, 35, 0, 22, 0, 45, 0, 43, 0, 28, 0, 53, 0, 49, 0, 33, 0, 58, 0, 50, 0, 39, 0, 56, 0, 31, 0, 42, 0, 55, 0, 37, 0, 46, 0, 57, 0, 44, 0, 51, 0, 59, 0, 48, 0),
+"material": SubResource("StandardMaterial3D_jbi3e"),
+"name": "Material_0",
+"primitive": 3,
+"uv_scale": Vector4(0, 0, 0, 0),
+"vertex_count": 60,
+"vertex_data": PackedByteArray(15, 128, 0, 0, 195, 149, 252, 181, 15, 128, 0, 0, 195, 149, 2, 222, 15, 128, 0, 0, 195, 149, 253, 250, 15, 128, 0, 0, 195, 149, 18, 170, 15, 128, 0, 0, 195, 149, 3, 202, 171, 218, 75, 47, 214, 222, 18, 170, 171, 218, 75, 47, 214, 222, 140, 138, 171, 218, 75, 47, 214, 222, 3, 202, 171, 218, 75, 47, 214, 222, 212, 158, 171, 218, 75, 47, 214, 222, 201, 189, 1, 90, 104, 62, 255, 255, 93, 166, 1, 90, 104, 62, 255, 255, 252, 181, 1, 90, 104, 62, 255, 255, 161, 143, 1, 90, 104, 62, 255, 255, 18, 170, 1, 90, 104, 62, 255, 255, 140, 138, 0, 0, 181, 82, 29, 131, 74, 187, 0, 0, 181, 82, 29, 131, 93, 166, 0, 0, 181, 82, 29, 131, 250, 218, 0, 0, 181, 82, 29, 131, 252, 181, 0, 0, 181, 82, 29, 131, 2, 222, 40, 72, 193, 72, 190, 28, 250, 218, 40, 72, 193, 72, 190, 28, 2, 222, 40, 72, 193, 72, 190, 28, 90, 245, 40, 72, 193, 72, 190, 28, 253, 250, 40, 72, 193, 72, 190, 28, 189, 248, 69, 229, 218, 54, 145, 63, 253, 250, 69, 229, 218, 54, 145, 63, 189, 248, 69, 229, 218, 54, 145, 63, 3, 202, 69, 229, 218, 54, 145, 63, 35, 219, 69, 229, 218, 54, 145, 63, 201, 189, 255, 148, 119, 197, 148, 249, 161, 143, 255, 148, 119, 197, 148, 249, 232, 169, 255, 148, 119, 197, 148, 249, 140, 138, 255, 148, 119, 197, 148, 249, 239, 179, 255, 148, 119, 197, 148, 249, 212, 158, 55, 26, 167, 188, 201, 204, 74, 187, 55, 26, 167, 188, 201, 204, 93, 166, 55, 26, 167, 188, 201, 204, 35, 197, 55, 26, 167, 188, 201, 204, 161, 143, 55, 26, 167, 188, 201, 204, 232, 169, 85, 7, 5, 183, 130, 43, 74, 187, 85, 7, 5, 183, 130, 43, 250, 218, 85, 7, 5, 183, 130, 43, 35, 197, 85, 7, 5, 183, 130, 43, 90, 245, 85, 7, 5, 183, 130, 43, 19, 246, 123, 155, 216, 187, 0, 0, 90, 245, 123, 155, 216, 187, 0, 0, 19, 246, 123, 155, 216, 187, 0, 0, 189, 248, 123, 155, 216, 187, 0, 0, 236, 225, 123, 155, 216, 187, 0, 0, 35, 219, 255, 255, 63, 202, 138, 143, 239, 179, 255, 255, 63, 202, 138, 143, 236, 225, 255, 255, 63, 202, 138, 143, 212, 158, 255, 255, 63, 202, 138, 143, 35, 219, 255, 255, 63, 202, 138, 143, 201, 189, 199, 112, 255, 255, 187, 134, 35, 197, 199, 112, 255, 255, 187, 134, 232, 169, 199, 112, 255, 255, 187, 134, 19, 246, 199, 112, 255, 255, 187, 134, 239, 179, 199, 112, 255, 255, 187, 134, 236, 225, 196, 53, 58, 200, 133, 71, 211, 239, 156, 119, 147, 50, 181, 34, 128, 113, 172, 89, 41, 71, 181, 34, 128, 113, 57, 113, 225, 52, 172, 89, 41, 71, 245, 162, 11, 22, 43, 113, 105, 23, 120, 102, 81, 226, 196, 53, 58, 200, 68, 181, 129, 210, 181, 34, 128, 113, 57, 113, 225, 52, 175, 140, 27, 236, 120, 102, 81, 226, 172, 99, 7, 250, 196, 53, 58, 200, 133, 71, 211, 239, 172, 99, 7, 250, 133, 71, 211, 239, 237, 123, 215, 253, 156, 119, 147, 50, 176, 120, 173, 24, 156, 119, 147, 50, 176, 120, 173, 24, 172, 89, 41, 71, 144, 144, 87, 9, 43, 113, 105, 23, 68, 181, 129, 210, 29, 217, 12, 158, 57, 113, 225, 52, 101, 216, 110, 62, 245, 162, 11, 22, 175, 140, 27, 236, 120, 102, 81, 226, 183, 164, 49, 189, 68, 181, 129, 210, 29, 217, 12, 158, 175, 140, 27, 236, 172, 99, 7, 250, 183, 164, 49, 189, 237, 123, 215, 253, 149, 132, 82, 207, 237, 123, 215, 253, 149, 132, 82, 207, 176, 120, 173, 24, 136, 188, 79, 22, 144, 144, 87, 9, 101, 216, 110, 62, 136, 188, 79, 22, 245, 162, 11, 22, 144, 144, 87, 9, 43, 113, 105, 23, 183, 164, 49, 189, 29, 217, 12, 158, 149, 132, 82, 207, 101, 216, 110, 62, 136, 188, 79, 22)
+}]
+blend_shape_mode = 0
+shadow_mesh = SubResource("ArrayMesh_jik8h")
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tntfc"]
+resource_name = "Wood"
+cull_mode = 2
+albedo_color = Color(0.701008, 0.356079, 0, 1)
+roughness = 0.5
+
+[sub_resource type="ArrayMesh" id="ArrayMesh_5o3ys"]
+_surfaces = [{
+"aabb": AABB(-1.32336, -1.02297, -1.39197, 2.70016, 7.73788, 2.58575),
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+
+[node name="Cube_001" parent="GameScene/Field/Decorations/static_decorations" index="4"]
+mesh = SubResource("ArrayMesh_otkcq")
+
+[node name="Cube_002" parent="GameScene/Field/Decorations/static_decorations" index="5"]
+mesh = SubResource("ArrayMesh_udoue")
+
+[node name="Cube_003" parent="GameScene/Field/Decorations/static_decorations" index="6"]
+mesh = SubResource("ArrayMesh_6234b")
+
+[node name="AIController3D" parent="GameScene/Robot" index="4"]
+control_mode = 1
+
+[node name="Sync" type="Node" parent="."]
+script = ExtResource("2_emffh")
+control_mode = 2
+onnx_model_path = "onnx/volleyball.onnx"
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.979925, 0.199368, 0, -0.199368, 0.979925, 0, 2.83, 4.948)
+fov = 53.3
+size = 6.0
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.469472, 0.882948, 0, -0.882948, 0.469472, 0, 0, 0)
+shadow_enabled = true
+shadow_blur = 3.446
+
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_6hs5l")
+
+[editable path="GameScene"]
+[editable path="GameScene/Field/Decorations/static_decorations"]
+[editable path="GameScene/Robot"]
+[editable path="GameScene/Robot2"]
diff --git a/scenes/training_scene/training_scene.tscn b/scenes/training_scene/training_scene.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..2e419b7209af65aec89305882c9338642f622c79
--- /dev/null
+++ b/scenes/training_scene/training_scene.tscn
@@ -0,0 +1,86 @@
+[gd_scene load_steps=8 format=3 uid="uid://c1n2hpk3re3ba"]
+
+[ext_resource type="PackedScene" uid="uid://2x5filmso32a" path="res://scenes/game_scene/game_scene.tscn" id="1_n3jub"]
+[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_tbt55"]
+[ext_resource type="Shader" uid="uid://cqqclvnx22nd1" path="res://shaders/sky_shader.tres" id="3_h2ned"]
+[ext_resource type="Texture2D" uid="uid://sub808a7bcjm" path="res://textures/sky.exr" id="4_u3spc"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_nx0o6"]
+shader = ExtResource("3_h2ned")
+shader_parameter/cloud_rotation_speed = 0.001
+shader_parameter/source_panorama = ExtResource("4_u3spc")
+
+[sub_resource type="Sky" id="Sky_46w4l"]
+sky_material = SubResource("ShaderMaterial_nx0o6")
+
+[sub_resource type="Environment" id="Environment_4ynkf"]
+background_mode = 2
+sky = SubResource("Sky_46w4l")
+ambient_light_color = Color(0.266667, 0.266667, 0.266667, 1)
+ambient_light_sky_contribution = 0.9
+ambient_light_energy = 6.14
+tonemap_mode = 2
+tonemap_white = 0.8
+
+[node name="TrainingScene" type="Node3D"]
+
+[node name="Sync" type="Node" parent="."]
+script = ExtResource("2_tbt55")
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.927184, 0.374607, 0, -0.374607, 0.927184, 0, 3.1, 4.948)
+fov = 53.3
+size = 6.0
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.681373, 0.731937, 0, -0.731937, 0.681373, 0, 0, 0)
+
+[node name="GameScene" parent="." instance=ExtResource("1_n3jub")]
+
+[node name="GameScene2" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -20)
+
+[node name="GameScene3" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -40)
+
+[node name="GameScene4" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -60)
+
+[node name="GameScene5" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -80)
+
+[node name="GameScene6" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -100)
+
+[node name="GameScene7" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -120)
+
+[node name="GameScene8" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -140)
+
+[node name="GameScene9" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -160)
+
+[node name="GameScene10" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -180)
+
+[node name="GameScene11" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -200)
+
+[node name="GameScene12" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -220)
+
+[node name="GameScene13" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -240)
+
+[node name="GameScene14" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -260)
+
+[node name="GameScene15" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -280)
+
+[node name="GameScene16" parent="." instance=ExtResource("1_n3jub")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -300)
+
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_4ynkf")
diff --git a/scenes/ui/ui.gd b/scenes/ui/ui.gd
new file mode 100644
index 0000000000000000000000000000000000000000..30cd6b140079bfdb8a2eb04ef2761773b4791b5f
--- /dev/null
+++ b/scenes/ui/ui.gd
@@ -0,0 +1,39 @@
+extends Control
+class_name UI
+
+@export var left_score_robot: Robot
+@export var right_score_robot: Robot
+
+@onready var winner = $VBoxContainer/Winner
+@onready var get_ready = $VBoxContainer/GetReady
+
+
+func _ready():
+ if left_score_robot:
+ left_score_robot.score_label = $LeftScore
+ if right_score_robot:
+ right_score_robot.score_label = $RightScore
+ winner.visible = false
+
+
+func show_get_ready_text(seconds_remaining: int):
+ get_ready.visible = true
+ for seconds in range(seconds_remaining, 0, -1):
+ get_ready.text = "Get ready! Game starting in: %d" % seconds
+ await get_tree().create_timer(1, true, true).timeout
+ deactivate_get_ready_text()
+
+
+func show_winner_text(winner_name: String, seconds_until_deactivated: int = 0):
+ winner.text = "The winner is %s!" % winner_name
+ winner.visible = true
+ await get_tree().create_timer(seconds_until_deactivated, true, true).timeout
+ deactivate_winner_text()
+
+
+func deactivate_get_ready_text():
+ get_ready.visible = false
+
+
+func deactivate_winner_text():
+ winner.visible = false
diff --git a/scenes/ui/ui.tscn b/scenes/ui/ui.tscn
new file mode 100644
index 0000000000000000000000000000000000000000..36f5db21ba89a44f4dd11f540fd9bbbdfaf5c24b
--- /dev/null
+++ b/scenes/ui/ui.tscn
@@ -0,0 +1,61 @@
+[gd_scene load_steps=2 format=3 uid="uid://dacey0tgdvp5k"]
+
+[ext_resource type="Script" path="res://scenes/ui/ui.gd" id="1_a5uno"]
+
+[node name="UI" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_a5uno")
+
+[node name="LeftScore" type="Label" parent="."]
+layout_mode = 1
+anchors_preset = -1
+offset_left = 30.0
+offset_top = 10.0
+offset_right = 40.0
+offset_bottom = 23.0
+theme_override_font_sizes/font_size = 60
+text = "20"
+
+[node name="RightScore" type="Label" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 1.0
+anchor_right = 1.0
+offset_left = -30.0
+offset_top = 10.0
+offset_right = -30.0
+offset_bottom = 23.0
+grow_horizontal = 0
+theme_override_font_sizes/font_size = 60
+text = "20"
+horizontal_alignment = 2
+
+[node name="VBoxContainer" type="VBoxContainer" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.5
+anchor_right = 0.5
+offset_left = -20.0
+offset_top = 120.0
+offset_right = 20.0
+offset_bottom = 40.0
+grow_horizontal = 2
+
+[node name="Winner" type="Label" parent="VBoxContainer"]
+visible = false
+layout_mode = 2
+theme_override_font_sizes/font_size = 60
+text = "Winner is..."
+horizontal_alignment = 1
+
+[node name="GetReady" type="Label" parent="VBoxContainer"]
+visible = false
+layout_mode = 2
+theme_override_font_sizes/font_size = 60
+text = "Get Ready"
+horizontal_alignment = 1
diff --git a/shaders/sky_shader.tres b/shaders/sky_shader.tres
new file mode 100644
index 0000000000000000000000000000000000000000..426772d969a37d3d6a1c437d803d1e7ca8fb3e0d
--- /dev/null
+++ b/shaders/sky_shader.tres
@@ -0,0 +1,15 @@
+[gd_resource type="Shader" format=3 uid="uid://cqqclvnx22nd1"]
+
+[resource]
+code = "
+// NOTE: Shader automatically converted from Godot Engine 4.2.1.stable.mono's PanoramaSkyMaterial.
+
+shader_type sky;
+
+uniform sampler2D source_panorama : filter_linear, source_color, hint_default_black;
+uniform float cloud_rotation_speed : hint_range(-1,1) = 0.001;
+
+void sky() {
+ COLOR = texture(source_panorama, SKY_COORDS + vec2(TIME * cloud_rotation_speed, 0.0)).rgb;
+}
+"
diff --git a/shaders/sway.tres b/shaders/sway.tres
new file mode 100644
index 0000000000000000000000000000000000000000..9f07f6f7b1606cee95d0ff34753aeb1b17552577
--- /dev/null
+++ b/shaders/sway.tres
@@ -0,0 +1,55 @@
+[gd_resource type="Shader" format=3 uid="uid://der346ayua0mt"]
+
+[resource]
+code = "// NOTE: Shader automatically converted from Godot Engine 4.2.1.stable.mono's StandardMaterial3D.
+
+shader_type spatial;
+render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx,depth_prepass_alpha;
+uniform vec4 albedo : source_color;
+uniform sampler2D texture_albedo : source_color,filter_linear_mipmap,repeat_enable;
+uniform float point_size : hint_range(0,128);
+uniform float roughness : hint_range(0,1);
+uniform sampler2D texture_metallic : hint_default_white,filter_linear_mipmap,repeat_enable;
+uniform vec4 metallic_texture_channel;
+uniform sampler2D texture_roughness : hint_roughness_r,filter_linear_mipmap,repeat_enable;
+uniform float specular;
+uniform float metallic;
+uniform vec3 uv1_scale;
+uniform vec3 uv1_offset;
+uniform vec3 uv2_scale;
+uniform vec3 uv2_offset;
+
+uniform float sway_frequency : hint_range(0,1) = 1.0;
+uniform float sway_scale : hint_range(0,1) = 0.1;
+
+vec3 sway(vec3 vertex, float frequency, float magnitude) {
+ return vec3(
+ vertex.x + vertex.y * sin(frequency * TIME) * magnitude,
+ vertex.y,
+ vertex.z + vertex.y * cos(frequency * TIME) * magnitude
+ );
+}
+
+void vertex() {
+ UV=UV*uv1_scale.xy+uv1_offset.xy;
+ VERTEX = sway(VERTEX, sway_frequency, sway_scale);
+}
+
+
+
+
+
+
+void fragment() {
+ vec2 base_uv = UV;
+ vec4 albedo_tex = texture(texture_albedo,base_uv);
+ ALBEDO = albedo.rgb * albedo_tex.rgb;
+ float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);
+ METALLIC = metallic_tex * metallic;
+ vec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);
+ float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);
+ ROUGHNESS = roughness_tex * roughness;
+ SPECULAR = specular;
+ ALPHA *= albedo.a * albedo_tex.a;
+}
+"
diff --git a/textures/sky.exr b/textures/sky.exr
new file mode 100644
index 0000000000000000000000000000000000000000..c60d26132a6fed0722cd2dd8c3ebb50f40cacb92
--- /dev/null
+++ b/textures/sky.exr
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:e6ff635a0f2a59a566b8cf9f70575dfc7d7ac336bae0a7435817a0b0bd158195
+size 2501896
diff --git a/textures/sky.exr.import b/textures/sky.exr.import
new file mode 100644
index 0000000000000000000000000000000000000000..7619e6175d5b2bdb80298a49956a59148ce1e14b
--- /dev/null
+++ b/textures/sky.exr.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bhowflupfn27e"
+path.bptc="res://.godot/imported/sky.exr-d9c0c68b3ab02de31c2c73d787342a67.bptc.ctex"
+metadata={
+"imported_formats": ["s3tc_bptc"],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://textures/sky.exr"
+dest_files=["res://.godot/imported/sky.exr-d9c0c68b3ab02de31c2c73d787342a67.bptc.ctex"]
+
+[params]
+
+compress/mode=2
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0