godot_rl_Ships / islands.gd
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extends Node3D
var island_mesh : MeshInstance3D
func init():
var n_meshes = get_child_count() - 2
var mesh_id = randi_range(0, n_meshes-1)
for child in get_children():
if child is MeshInstance3D:
child.hide()
island_mesh = get_child(mesh_id) as MeshInstance3D
island_mesh.show()
var col_shape = island_mesh.mesh.create_convex_shape()
$Area3D/CollisionShape3D.shape = col_shape
$StaticBody3D/CollisionShape3D.shape = col_shape
func get_mesh_aabb() -> AABB:
if island_mesh == null:
init()
return island_mesh.mesh.get_aabb()