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using Godot; |
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using System.Collections.Generic; |
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using System.Linq; |
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using Microsoft.ML.OnnxRuntime; |
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using Microsoft.ML.OnnxRuntime.Tensors; |
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namespace GodotONNX{ |
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public partial class ONNXInference : Node |
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{ |
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private InferenceSession session; |
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private string modelPath; |
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private int batchSize; |
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private SessionOptions SessionOpt; |
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public void Initialize(string Path, int BatchSize) |
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{ |
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modelPath = Path; |
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batchSize = BatchSize; |
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SessionConfigurator.SystemCheck(); |
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SessionOpt = SessionConfigurator.GetSessionOptions(); |
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session = LoadModel(modelPath); |
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} |
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public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins) |
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{ |
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var span = new float[obs.Count]; |
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for (int i = 0; i < obs.Count; i++) |
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{ |
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span[i] = obs[i]; |
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} |
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IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue> |
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{ |
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NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })), |
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NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize })) |
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}; |
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IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; |
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IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results; |
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try{ |
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results = session.Run(inputs, outputNames); |
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} |
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catch (OnnxRuntimeException e) { |
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GD.Print("Error at inference: ", e); |
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return null; |
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} |
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Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>(); |
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DisposableNamedOnnxValue output1 = results.First(); |
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DisposableNamedOnnxValue output2 = results.Last(); |
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Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>(); |
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Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>(); |
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foreach (float f in output1.AsEnumerable<float>()) { |
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output1Array.Add(f); |
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} |
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foreach (float f in output2.AsEnumerable<float>()) { |
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output2Array.Add(f); |
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} |
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output.Add(output1.Name, output1Array); |
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output.Add(output2.Name, output2Array); |
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return output; |
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} |
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public InferenceSession LoadModel(string Path) |
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{ |
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Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read); |
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byte[] model = file.GetBuffer((int)file.GetLength()); |
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file.Close(); |
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return new InferenceSession(model, SessionOpt); |
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} |
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} |
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} |
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