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---
license: cc0-1.0
task_categories:
- unconditional-image-generation
size_categories:
- 1M<n<10M
---
# Colored Monsters
A toy dataset for unconditional image generation. It consists of 3 million renders of 3D monsters at a resolution of 256x256 pixels.
![image/png](https://cdn-uploads.huggingface.co/production/uploads/643ae6350e5495afdefb26e1/lDYeTZmgB97BXuVWW1VpF.png)
## Method
1. Randomly select 3 out of 27 monsters.
```
Monsters:
alien
alpaking
armabee
birb
blue_demon
bunny
cactoro
demon
dino
dragon_evolved
dragon
fish
frog
ghost
ghost_skull
glub_evolved
glub
goleling_evolved
goleling
monkroose
mushnub
mushroom_king
orc_skull
pigeon
squidle
tribale
yeti
```
2. Randomly assign 1 of 9 colors to each of the selected monsters.
```
Colors (RGB):
[0.95, 0.22, 0.1]
[0.1, 0.93, 0.22]
[0.1, 0.21, 0.88]
[0.99, 0.62, 0.33]
[0.33, 0.63, 0.99]
[0.62, 0.33, 0.99]
[0.33, 0.58, 0.27]
[0.87, 0.21, 0.77]
[0.11, 0.91, 0.89]
```
3. Randomly assign 1 of 5 rotations to each of the selected monsters.
```
Rotations (y-axis):
0
90
45
-45
-90
```
6. Randomly select 1 of 3 light positions.
```
Light positions (xyz):
[1.0, 0.2, 1.0]
[-1.0, 1.0, 1.0]
[-1.0, 2.0, -3.0]
```
7. Randomly select a light or dark environment.
8. Render the scene using OpenGL and save the frame to a PNG.
9. Compile raw PNGs into Apache Parquet files.
## Acknowledgement
The 3D models used in this dataset were created by [quaternius](https://quaternius.com/).
They've published tons of great 3D assets under the CC0 license.
Please consider supporting them if you find this dataset helpful. |