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  ---
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- license: mit
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- task_categories:
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- - text-classification
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- language:
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- - en
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- tags:
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- - machine learning
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- - 'data science '
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- - 'psychology '
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- - 'mental health '
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- size_categories:
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- - n<1K
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
 
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+
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+
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+ datasets:
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+ - name: UniGame Dataset
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+ overview: >
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+ This dataset explores the relationship between gaming habits and
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+ academic performance among students. It includes various attributes such
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+ as age, educational level, CGPA, gaming habits, and other related factors.
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+ files:
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+ - name: train.csv
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+ description: The training set.
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+ - name: test.csv
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+ description: The testing set.
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+ columns:
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+ - name: What is your age?
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+ description: The age of the respondent.
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+ - name: Current educational position?
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+ description: The educational level of the respondent.
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+ - name: Gender?
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+ description: The gender of the respondent.
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+ - name: Your current CGPA?
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+ description: The current CGPA of the respondent.
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+ - name: Your Higher Secondary School(H. SC) or A level or equivalent result?
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+ description: The higher secondary school result of the respondent.
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+ - name: At what age you had started playing games?
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+ description: The age at which the respondent started playing games.
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+ - name: Do you play games on mobile or pc?
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+ description: The platform on which the respondent plays games.
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+ - name: When you go to sleep?
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+ description: The time the respondent goes to sleep.
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+ - name: Do you attend your morning class regularly?
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+ description: Whether the respondent attends morning classes regularly.
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+ - name: The average time you spend playing games?
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+ description: The average time the respondent spends playing games.
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+ - name: Do you play paid or non-paid games?
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+ description: Whether the respondent plays paid or non-paid games.
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+ - name: How many time you spend with family and friend?
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+ description: The time the respondent spends with family and friends.
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+ - name: How you fill when you can not play game in whole day?
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+ description: The respondent's feeling when they cannot play games for a whole day.
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+ - name: How you fill to complete game level?
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+ description: The respondent's feeling when they complete a game level.
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+ - name: If you didn't finish games last level what is your feeling?
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+ description: The respondent's feeling if they didn't finish the last level of a
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+ game.
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+ - name: Do you fill Fatigue?
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+ description: Whether the respondent feels fatigue.
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+ - name: Do you play games for stress relief?
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+ description: Whether the respondent plays games for stress relief.
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+ - name: Are you wearing glasses?
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+ description: Whether the respondent wears glasses.
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+ usage: >
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+ This dataset can be used for various purposes, including but not limited
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+ to:
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+
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+
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+ - Analyzing the impact of gaming on academic performance.
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+
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+ - Studying the correlation between gaming habits and lifestyle factors.
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+
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+ - Developing machine learning models to predict academic performance based on gaming habits and other related factors.
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+
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+ license: This dataset is made available under the MIT license.
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+
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+ task_categories:
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+ - text-classification
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+ language:
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+ - en
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+ tags:
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+ - machine learning
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+ - 'data science '
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+ - 'psychology '
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+ - 'mental health '
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+ size_categories:
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+ - n<1K
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+ citation: |
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+ If you use this dataset in your research, please cite it as follows:
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+
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+ ```
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+
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+ ```
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+ contact: For any questions or issues, please contact ismail.hossain2018@northsouth.edu.
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+
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  ---