extends Node3D | |
@onready var Bomb = preload("res://objects/bomb.tscn") | |
func _on_timer_timeout(): | |
spawn_bomb() | |
func spawn_bomb(): | |
var bomb = Bomb.instantiate() | |
bomb.position = Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)) | |
add_child(bomb) | |
extends Node3D | |
@onready var Bomb = preload("res://objects/bomb.tscn") | |
func _on_timer_timeout(): | |
spawn_bomb() | |
func spawn_bomb(): | |
var bomb = Bomb.instantiate() | |
bomb.position = Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)) | |
add_child(bomb) | |