godot_rl_DownFall / scripts /large_tile.gd
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@tool
extends Node3D
enum TileColor {
Green, Desert, Blue, Red, Yellow
}
@export var tileColor : TileColor = TileColor.Green:
set(value):
$Meshes.get_child(0).visible = false
$Meshes.get_child(1).visible = false
$Meshes.get_child(2).visible = false
$Meshes.get_child(3).visible = false
$Meshes.get_child(4).visible = false
match value:
TileColor.Green:
$Meshes.get_child(0).visible = true
TileColor.Desert:
$Meshes.get_child(1).visible = true
TileColor.Blue:
$Meshes.get_child(2).visible = true
TileColor.Red:
$Meshes.get_child(3).visible = true
TileColor.Yellow:
$Meshes.get_child(4).visible = true
tileColor = value