extends CharacterBody3D @export var look_sensitivity: float = 0.005 @export var max_speed : float = 20.0 func _process(_delta): if !$Camera3D.is_current(): return var input_dir = Input.get_vector("left", "right", "forward", "back") var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() direction.y = Input.get_axis("cam_down", "cam_up") if direction: velocity.x = direction.x * max_speed velocity.y = direction.y * max_speed velocity.z = direction.z * max_speed else: velocity.x = move_toward(velocity.x, 0, max_speed) velocity.y = move_toward(velocity.y, 0, max_speed) velocity.z = move_toward(velocity.z, 0, max_speed) move_and_slide() func _unhandled_input(event): if !$Camera3D.is_current(): return if event is InputEventMouseMotion: rotate_y(-event.relative.x * look_sensitivity) $Camera3D.rotate_x(-event.relative.y * look_sensitivity) $Camera3D.rotation.x = clamp($Camera3D.rotation.x, -PI/2, PI/2)