[ { "instruction": "There are 3 ships (A1, A2, A3), and the corresponding Distance_ship for each ship is -3,0,2; There are 4 operators (P1, P2, P3, P4), and their corresponding Risk_personnel are: 0, 0, 1, 2. Please make a judgment on the current status of the ship and personnel risks.", "input": "", "output": "When Distance_ship >1, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -11, the target ship is Unberthing; When Distance_ship < -1, the target ship is Berthing; When -1