diff --git "a/filtered/e1251ed23ceb5cd24940955ffeb87158.jsonl" "b/filtered/e1251ed23ceb5cd24940955ffeb87158.jsonl" new file mode 100644--- /dev/null +++ "b/filtered/e1251ed23ceb5cd24940955ffeb87158.jsonl" @@ -0,0 +1,101 @@ +{"speaker_id": "328480034242696735", "before_utterances": [], "combat_state_before": [{"name": "Mycah", "hp": "<27/27 HP; Healthy>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/35 HP; Healthy>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Mycah", "hp": "<27/27 HP; Healthy>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "commands_norm": ["!cast shill"], "automation_results": ["Mycah casts Shillelagh!\nMycah gained Shillelagh."], "caster_after": {"name": "Mycah", "hp": "<27/27 HP; Healthy>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "targets_after": [], "combat_state_after": [{"name": "Mycah", "hp": "<27/27 HP; Healthy>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/35 HP; Healthy>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/31 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": ["*stands ground behind whoever is in front*"], "utterance_history": [], "before_idxs": [], "before_state_idx": 42, "command_idxs": [45, 46, 47, 49], "after_state_idx": 47, "after_idxs": [50], "embed_idxs": [48]} +{"speaker_id": "161118084872225558", "before_utterances": ["Snorte stands in the front, acting as a.. very tiny shield, casting a spell in Draconic."], "combat_state_before": [{"name": "Mycah", "hp": "<27/27 HP; Healthy>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/35 HP; Healthy>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<31/31 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Snorte", "hp": "<35/35 HP; Healthy>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "", "description": null, "controller_id": "161118084872225558"}, "commands_norm": ["!cast aid -t Snorte -t Mycah -t T"], "automation_results": ["Snorte casts Aid!\nSnorte gained Aid.\nSnorte healed for -5 health.\nMycah gained Aid.\nMycah healed for -5 health.\nT\u00e1r gained Aid.\nT\u00e1r healed for -5 health."], "caster_after": {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, "targets_after": [{"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "T\u00e1r", "hp": "<31/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 6: *stands ground behind whoever is in front*", "Player 4: Player 7 stands in the front, acting as a.. very tiny shield, casting a spell in Draconic."], "before_idxs": [55], "before_state_idx": 53, "command_idxs": [57, 60, 61, 63], "after_state_idx": 61, "after_idxs": [], "embed_idxs": [62]} +{"speaker_id": "312534002451590503", "before_utterances": ["*The first undead groaned... moving towards the caltrops forced to now make the dex save.*", "*The creature seemed to be nimble. Chuckling out as it was slash at the creature that foolishly attempted to stop it*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<31/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "commands_norm": ["!i a rusted -t Ray -rr 2"], "automation_results": ["DB1 attacks with a Rusted Longsword!\nDB1 attacked Raymond Von Grundy and hit.\nRaymond Von Grundy took 8 damage.\nRaymond Von Grundy rolled a Constitution save and succeeded.\n\nDB1 attacked Raymond Von Grundy and crit!\nRaymond Von Grundy took 14 damage.\nRaymond Von Grundy rolled a Constitution save but failed.\nRaymond Von Grundy gained Diseased (Bluerot)."], "caster_after": {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "targets_after": [{"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": ["*Raymond was slashed at, taking massive damage and suffering from ~~aids~~ bluerot!*"], "utterance_history": ["Player 6: *stands ground behind whoever is in front*", "Player 4: Player 7 stands in the front, acting as a.. very tiny shield, casting a spell in Draconic.", "Player 3: *The first undead groaned... moving towards the caltrops forced to now make the dex save.*", "Player 3: *The creature seemed to be nimble. Chuckling out as it was slash at the creature that foolishly attempted to stop it*"], "before_idxs": [77, 82], "before_state_idx": 75, "command_idxs": [84, 85, 86, 88], "after_state_idx": 86, "after_idxs": [93], "embed_idxs": [87]} +{"speaker_id": "128877365002857808", "before_utterances": ["*Thanks to Tar's scents, they were able to distinguish the rotted creature in front of them*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<45/45 HP; Healthy>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<31/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "T\u00e1r", "hp": "<31/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, "commands_norm": ["!a sandal -t DB1"], "automation_results": ["T\u00e1r attacks with a Sandal!\nT\u00e1r attacked DB1 and hit.\nDB1 took 7 damage."], "caster_after": {"name": "T\u00e1r", "hp": "<31/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, "targets_after": [{"name": "DB1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<38/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 4: Player 7 stands in the front, acting as a.. very tiny shield, casting a spell in Draconic.", "Player 3: *The first undead groaned... moving towards the caltrops forced to now make the dex save.*", "Player 3: *The creature seemed to be nimble. Chuckling out as it was slash at the creature that foolishly attempted to stop it*", "Player 3: *Raymond was slashed at, taking massive damage and suffering from ~~aids~~ bluerot!*", "Player 3: *Thanks to Tar's scents, they were able to distinguish the rotted creature in front of them*"], "before_idxs": [100], "before_state_idx": 91, "command_idxs": [102, 103, 104, 106], "after_state_idx": 104, "after_idxs": [], "embed_idxs": [105]} +{"speaker_id": "312534002451590503", "before_utterances": ["*The creature would showcase its rotted face... oh dear, seeming to attempt to fear the party!*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "commands_norm": ["!i a reveal -t T\u00e1r -t Myc -t Ray -t Snorte"], "automation_results": ["DA1 scares you with a Reveal!\nT\u00e1r rolled a Wisdom save and succeeded.\n\nMycah rolled a Wisdom save and succeeded.\n\nRaymond Von Grundy rolled a Wisdom save and succeeded.\n\nSnorte rolled a Wisdom save and succeeded.\n"], "caster_after": {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "targets_after": [{"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 3: *The first undead groaned... moving towards the caltrops forced to now make the dex save.*", "Player 3: *The creature seemed to be nimble. Chuckling out as it was slash at the creature that foolishly attempted to stop it*", "Player 3: *Raymond was slashed at, taking massive damage and suffering from ~~aids~~ bluerot!*", "Player 3: *Thanks to Tar's scents, they were able to distinguish the rotted creature in front of them*", "Player 3: *The creature would showcase its rotted face... oh dear, seeming to attempt to fear the party!*"], "before_idxs": [130], "before_state_idx": 128, "command_idxs": [137, 138, 139, 141], "after_state_idx": 139, "after_idxs": [], "embed_idxs": [140]} +{"speaker_id": "328480034242696735", "before_utterances": ["*Mycah is going to go up to the one who made the first attack*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "commands_norm": ["!cast \"gentle repose\" -i DB1 -b 1d6"], "automation_results": ["Mycah casts Gentle Repose!\n"], "caster_after": {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "targets_after": [], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 3: *The creature seemed to be nimble. Chuckling out as it was slash at the creature that foolishly attempted to stop it*", "Player 3: *Raymond was slashed at, taking massive damage and suffering from ~~aids~~ bluerot!*", "Player 3: *Thanks to Tar's scents, they were able to distinguish the rotted creature in front of them*", "Player 3: *The creature would showcase its rotted face... oh dear, seeming to attempt to fear the party!*", "Player 6: *Mycah is going to go up to the one who made the first attack*"], "before_idxs": [146], "before_state_idx": 144, "command_idxs": [147, 148, 149, 151], "after_state_idx": 149, "after_idxs": [], "embed_idxs": [150]} +{"speaker_id": "328480034242696735", "before_utterances": ["did not mean that apologies", "copied and pasted wrong thing"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<67/67 HP; Healthy>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "commands_norm": ["!a shill -t DA1 -b 1d6"], "automation_results": ["Mycah attacks with a Shillelagh!\nMycah attacked DA1 and hit.\nDA1 took 9 damage."], "caster_after": {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "targets_after": [{"name": "DA1", "hp": "<58/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<58/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 3: *Thanks to Tar's scents, they were able to distinguish the rotted creature in front of them*", "Player 3: *The creature would showcase its rotted face... oh dear, seeming to attempt to fear the party!*", "Player 6: *Mycah is going to go up to the one who made the first attack*", "Player 6: did not mean that apologies", "Player 6: copied and pasted wrong thing"], "before_idxs": [153, 155], "before_state_idx": 149, "command_idxs": [157, 158, 159, 161], "after_state_idx": 159, "after_idxs": [], "embed_idxs": [160]} +{"speaker_id": "211905511223468283", "before_utterances": ["*I step back a few feet*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<58/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, "commands_norm": ["!attack shortbow -t DA1"], "automation_results": ["Raymond Von Grundy attacks with a Shortbow!\nRaymond Von Grundy attacked DA1 and hit.\nDA1 took 4 damage."], "caster_after": {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, "targets_after": [{"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 3: *The creature would showcase its rotted face... oh dear, seeming to attempt to fear the party!*", "Player 6: *Mycah is going to go up to the one who made the first attack*", "Player 6: did not mean that apologies", "Player 6: copied and pasted wrong thing", "Player 1: *I step back a few feet*"], "before_idxs": [190], "before_state_idx": 187, "command_idxs": [191, 192, 193, 195], "after_state_idx": 193, "after_idxs": [], "embed_idxs": [194]} +{"speaker_id": "312534002451590503", "before_utterances": ["*It was pissed at the rat. Readying its blade*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "commands_norm": ["!i a sword -t T\u00e1r -rr 2"], "automation_results": ["DB1 attacks with a Rusted Longsword!\nDB1 attacked T\u00e1r and hit.\nT\u00e1r took 7 damage.\nT\u00e1r rolled a Constitution save and succeeded.\n\nDB1 attacked T\u00e1r but missed.\n"], "caster_after": {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "targets_after": [{"name": "T\u00e1r", "hp": "<36/36 HP; Healthy>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<29/45 HP; Injured>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 6: *Mycah is going to go up to the one who made the first attack*", "Player 6: did not mean that apologies", "Player 6: copied and pasted wrong thing", "Player 1: *I step back a few feet*", "Player 3: *It was pissed at the rat. Readying its blade*"], "before_idxs": [215], "before_state_idx": 209, "command_idxs": [217, 218, 219, 221], "after_state_idx": 219, "after_idxs": [], "embed_idxs": [220]} +{"speaker_id": "312534002451590503", "before_utterances": ["*Readying its bow... it would aim towards the creature that attempted to flee...*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<2/45 HP; Critical>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "commands_norm": ["!i a crossbow -t ray -rr 2"], "automation_results": ["DA1 attacks with a Hand Crossbow!\nDA1 attacked Raymond Von Grundy but missed.\n\nDA1 attacked Raymond Von Grundy and crit!\nRaymond Von Grundy took 24 damage.\nRaymond Von Grundy rolled a Constitution save and succeeded.\n"], "caster_after": {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "targets_after": [{"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<2/45 HP; Critical>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": ["*... the creature was happy with its work. Snickering out as it lowered its bow*"], "utterance_history": ["Player 6: did not mean that apologies", "Player 6: copied and pasted wrong thing", "Player 1: *I step back a few feet*", "Player 3: *It was pissed at the rat. Readying its blade*", "Player 3: *Readying its bow... it would aim towards the creature that attempted to flee...*"], "before_idxs": [249], "before_state_idx": 247, "command_idxs": [251, 252, 253, 255], "after_state_idx": 253, "after_idxs": [257], "embed_idxs": [254]} +{"speaker_id": "328480034242696735", "before_utterances": ["*shocked* \"No!\" *casting healing word*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<2/45 HP; Critical>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "commands_norm": ["!cast healing -t ray"], "automation_results": ["Mycah casts Healing Word!\nRaymond Von Grundy healed for -6 health."], "caster_after": {"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, "targets_after": [{"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<2/45 HP; Critical>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 1: *I step back a few feet*", "Player 3: *It was pissed at the rat. Readying its blade*", "Player 3: *Readying its bow... it would aim towards the creature that attempted to flee...*", "Player 3: *... the creature was happy with its work. Snickering out as it lowered its bow*", "Player 6: *shocked* \"No!\" *casting healing word*"], "before_idxs": [264], "before_state_idx": 262, "command_idxs": [265, 266, 267, 269], "after_state_idx": 267, "after_idxs": [], "embed_idxs": [268]} +{"speaker_id": "161118084872225558", "before_utterances": [], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<2/45 HP; Critical>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, "commands_norm": ["!attack mace -t DB1"], "automation_results": ["Snorte attacks with a Mace!\nSnorte attacked DB1 and hit.\nDB1 took 4 damage."], "caster_after": {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, "targets_after": [{"name": "DB1", "hp": "<-2/45 HP; Dead>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<-2/45 HP; Dead>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": ["Snorte gives the zombie a good smash over the knees."], "utterance_history": ["Player 1: *I step back a few feet*", "Player 3: *It was pissed at the rat. Readying its blade*", "Player 3: *Readying its bow... it would aim towards the creature that attempted to flee...*", "Player 3: *... the creature was happy with its work. Snickering out as it lowered its bow*", "Player 6: *shocked* \"No!\" *casting healing word*"], "before_idxs": [], "before_state_idx": 287, "command_idxs": [292, 293, 294, 296], "after_state_idx": 294, "after_idxs": [298], "embed_idxs": [295]} +{"speaker_id": "211905511223468283", "before_utterances": ["*Slinking into the shadows, Raymond was safe from harm... for now*", "*I draw back my bow and send a arrow flying from the dark*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<-2/45 HP; Dead>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, "commands_norm": ["!attack shortbow -t DA1"], "automation_results": ["Raymond Von Grundy attacks with a Shortbow!\nRaymond Von Grundy attacked DA1 but missed.\n"], "caster_after": {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, "targets_after": [{"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "DB1", "hp": "<-2/45 HP; Dead>", "class": null, "race": "Drowned Blade", "attacks": "Rusted Longsword, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 3: *... the creature was happy with its work. Snickering out as it lowered its bow*", "Player 6: *shocked* \"No!\" *casting healing word*", "Player 4: Player 7 gives the zombie a good smash over the knees.", "Player 3: *Slinking into the shadows, Raymond was safe from harm... for now*", "Player 1: *I draw back my bow and send a arrow flying from the dark*"], "before_idxs": [317, 321], "before_state_idx": 302, "command_idxs": [322, 323, 324, 326], "after_state_idx": 324, "after_idxs": [], "embed_idxs": [325]} +{"speaker_id": "128877365002857808", "before_utterances": ["* Here comes the booooooooi, he waddles on over and gives it a smack"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<54/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, "commands_norm": ["!a sandal -t DA1"], "automation_results": ["T\u00e1r attacks with a Sandal!\nT\u00e1r attacked DA1 and hit.\nDA1 took 11 damage."], "caster_after": {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, "targets_after": [{"name": "DA1", "hp": "<43/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<43/67 HP; Injured>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 6: *shocked* \"No!\" *casting healing word*", "Player 4: Player 7 gives the zombie a good smash over the knees.", "Player 3: *Slinking into the shadows, Raymond was safe from harm... for now*", "Player 1: *I draw back my bow and send a arrow flying from the dark*", "Player 5: * Here comes the booooooooi, he waddles on over and gives it a smack"], "before_idxs": [342], "before_state_idx": 333, "command_idxs": [344, 345, 346, 348], "after_state_idx": 346, "after_idxs": [], "embed_idxs": [347]} +{"speaker_id": "312534002451590503", "before_utterances": ["*The creature readied its weapon. Aiming at the one that smited it with a sandal...*"], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<29/67 HP; Bloodied>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "DA1", "hp": "<29/67 HP; Bloodied>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "commands_norm": ["!i a bow -t T\u00e1r -dis"], "automation_results": ["DA1 attacks with a Hand Crossbow!\nDA1 attacked T\u00e1r but missed.\n"], "caster_after": {"name": "DA1", "hp": "<29/67 HP; Bloodied>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}, "targets_after": [{"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "T\u00e1r", "hp": "<22/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<29/67 HP; Bloodied>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "after_utterances": [], "utterance_history": ["Player 4: Player 7 gives the zombie a good smash over the knees.", "Player 3: *Slinking into the shadows, Raymond was safe from harm... for now*", "Player 1: *I draw back my bow and send a arrow flying from the dark*", "Player 5: * Here comes the booooooooi, he waddles on over and gives it a smack", "Player 3: *The creature readied its weapon. Aiming at the one that smited it with a sandal...*"], "before_idxs": [372], "before_state_idx": 367, "command_idxs": [374, 375, 376, 378], "after_state_idx": 376, "after_idxs": [], "embed_idxs": [377]} +{"speaker_id": "161118084872225558", "before_utterances": [], "combat_state_before": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "T\u00e1r", "hp": "<29/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<29/67 HP; Bloodied>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "312534002451590503"}], "current_actor": {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid", "description": null, "controller_id": "161118084872225558"}, "commands_norm": ["!cast guiding -t DA1 -l 2"], "automation_results": ["Snorte casts Guiding Bolt!\nSnorte gained Guiding Shot.\nSnorte attacked DA1 and crit!\nDA1 took 37 damage.\nDA1 gained Guiding Bolt."], "caster_after": {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid, Guiding Shot", "description": null, "controller_id": "161118084872225558"}, "targets_after": [{"name": "DA1", "hp": "<-8/67 HP; Dead>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "Guiding Bolt", "description": null, "controller_id": "312534002451590503"}], "combat_state_after": [{"name": "Mycah", "hp": "<27/32 HP; Injured>", "class": "Monk 1/Druid 3", "race": "Wood Elf", "attacks": "Shillelagh, Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "Faerie Fire, Spike Growth, Chill Touch, Blindness/Deafness, Heat Metal, Shillelagh, Druidcraft, Gentle Repose, Detect Magic, Entangle, Healing Word, Absorb Elements", "actions": "Wild Shape, Symbiotic Entity, Halo of Spores, Unarmed Strike, Halo of Spores (Symbiotic Entity), Mask of the Wild", "effects": "Symbiotic Entity, Shillelagh, Aid", "description": "Mycah is a wood-elf, with long ears and light copper skin. His hair is dark brown, almost black with moss-clumped dreading. Mycah has a slim build standing 5''7'' and tone. They wear no armor, only dawning a pair of loose dark trousers with wrappings around their hands and feet. A quarterstaff topped with different mushrooms is the only weapon he holds with a small bag at his side. An assortment of satchels and pouches around their waist, and a small pruning knife tucked into their belt.", "controller_id": "328480034242696735"}, {"name": "Snorte", "hp": "<35/40 HP; Injured>", "class": "Cleric 4", "race": "Kobold", "attacks": "Mace, Moon-Touched Sword, Shortsword, Unarmed Strike", "spells": "Bless, Hold Person, Healing Word, Sanctuary, Guiding Bolt, Magic Missile, Arcanist's Magic Aura, Spiritual Weapon, Magic Weapon, Guidance, Inflict Wounds, Detect Magic, Aid, Spare the Dying, Booming Blade, Command, Toll the Dead, Fire Bolt, Mending", "actions": "Channel Divinity, Draconic Cry, Harness Divine Power, Channel Divinity: Turn Undead, Channel Divinity: Arcane Abjuration", "effects": "Aid, Guiding Shot", "description": null, "controller_id": "161118084872225558"}, {"name": "Raymond Von Grundy", "hp": "<27/27 HP; Healthy>", "class": "Rogue 3", "race": "Dhampir", "attacks": "Dagger, Dagger2, Rapier, Shortbow, Unarmed Strike", "spells": "", "actions": "Sneak Attack, Vampiric Bite (Bonus), Fanged Bite, Cunning Action, Wails from the Grave, Vampiric Bite (Heal)", "effects": "Diseased (Bluerot)", "description": null, "controller_id": "211905511223468283"}, {"name": "T\u00e1r", "hp": "<22/36 HP; Injured>", "class": "Paladin 3", "race": "Rathen", "attacks": "Javelin, Sandal, Unarmed Strike, Gnaw", "spells": "Bless, Divine Favor, Compelled Duel, Command, Shield of Faith, Armor of Agathys", "actions": "Divine Smite, Channel Divinity, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike, Divine Sense, Lay on Hands (Cleanse), Lay on Hands", "effects": "Aid", "description": null, "controller_id": "128877365002857808"}, {"name": "DA1", "hp": "<-8/67 HP; Dead>", "class": null, "race": "Drowned Assassin", "attacks": "Hand Crossbow, Dagger, Reveal, Undead Fortitude", "spells": "", "actions": null, "effects": "Guiding Bolt", "description": null, "controller_id": "312534002451590503"}], "after_utterances": ["Snorte rather casually just.. completely disintegrates the running zombie.\n\n\u201cOkay, easy! Stupid corpse see small fraction of Snorte power! We continue?\u201d"], "utterance_history": ["Player 4: Player 7 gives the zombie a good smash over the knees.", "Player 3: *Slinking into the shadows, Raymond was safe from harm... for now*", "Player 1: *I draw back my bow and send a arrow flying from the dark*", "Player 5: * Here comes the booooooooi, he waddles on over and gives it a smack", "Player 3: *The creature readied its weapon. Aiming at the one that smited it with a sandal...*"], "before_idxs": [], "before_state_idx": 407, "command_idxs": [409, 410, 411, 413], "after_state_idx": 411, "after_idxs": [418], "embed_idxs": [412]} +{"speaker_id": "927715511664261819", "before_utterances": ["Would be considered supprised, and does not take a turn this round", "There, make it easier to distinguish for me"], "combat_state_before": [{"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t CA2 -rr 2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked CA2 but missed.\n\nBilly 2 attacked CA2 but missed.\n"], "caster_after": {"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA2", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Would be considered supprised, and does not take a turn this round", "Player 2: There, make it easier to distinguish for me"], "before_idxs": [29, 44], "before_state_idx": 41, "command_idxs": [48, 49, 50, 52], "after_state_idx": 50, "after_idxs": [], "embed_idxs": [51]} +{"speaker_id": "927715511664261819", "before_utterances": ["Oh, he was hidden, so reroll that first attack", "*The devil leaps from behind the log and swipes at the demon furiously, but is too heated to think straight.*"], "combat_state_before": [{"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t CA2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked CA2 and hit.\nCA2 took 3 damage."], "caster_after": {"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Would be considered supprised, and does not take a turn this round", "Player 2: There, make it easier to distinguish for me", "Player 2: Oh, he was hidden, so reroll that first attack", "Player 1: *The devil leaps from behind the log and swipes at the demon furiously, but is too heated to think straight.*"], "before_idxs": [58, 59], "before_state_idx": 55, "command_idxs": [62, 63, 64, 66], "after_state_idx": 64, "after_idxs": [], "embed_idxs": [65]} +{"speaker_id": "128526862240178817", "before_utterances": ["All of the creatures are now very much aware of Billy's presence"], "combat_state_before": [{"name": "Billy 2", "hp": "<110/110 HP; Healthy>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a spiked -t billy"], "automation_results": ["CA1 attacks with a Spiked Chain!\nCA1 attacked Billy 2 and hit.\nBilly 2 took 2 damage."], "caster_after": {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Would be considered supprised, and does not take a turn this round", "Player 2: There, make it easier to distinguish for me", "Player 2: Oh, he was hidden, so reroll that first attack", "Player 1: *The devil leaps from behind the log and swipes at the demon furiously, but is too heated to think straight.*", "Player 2: All of the creatures are now very much aware of Billy's presence"], "before_idxs": [72], "before_state_idx": 70, "command_idxs": [74, 75, 76, 77], "after_state_idx": 76, "after_idxs": [], "embed_idxs": [78]} +{"speaker_id": "128526862240178817", "before_utterances": ["The second Cackler tries to hit the barbed devil as well"], "combat_state_before": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a spiked -t billy"], "automation_results": ["CA2 attacks with a Spiked Chain!\nCA2 attacked Billy 2 but missed.\n"], "caster_after": {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: There, make it easier to distinguish for me", "Player 2: Oh, he was hidden, so reroll that first attack", "Player 1: *The devil leaps from behind the log and swipes at the demon furiously, but is too heated to think straight.*", "Player 2: All of the creatures are now very much aware of Billy's presence", "Player 2: The second Cackler tries to hit the barbed devil as well"], "before_idxs": [86], "before_state_idx": 83, "command_idxs": [88, 89, 90, 92], "after_state_idx": 90, "after_idxs": [], "embed_idxs": [91]} +{"speaker_id": "128526862240178817", "before_utterances": ["The Bulezau rushes toward the devil, the fury in it's eyes apparent, fuled by the feud between their kinds"], "combat_state_before": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a tail -t billy"], "automation_results": ["BU1 attacks with a Barbed Tail!\nBU1 attacked Billy 2 but missed.\n"], "caster_after": {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<52/52 HP; Healthy>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Oh, he was hidden, so reroll that first attack", "Player 1: *The devil leaps from behind the log and swipes at the demon furiously, but is too heated to think straight.*", "Player 2: All of the creatures are now very much aware of Billy's presence", "Player 2: The second Cackler tries to hit the barbed devil as well", "Player 2: The Bulezau rushes toward the devil, the fury in it's eyes apparent, fuled by the feud between their kinds"], "before_idxs": [100], "before_state_idx": 97, "command_idxs": [102, 103, 104, 106], "after_state_idx": 104, "after_idxs": [], "embed_idxs": [105]} +{"speaker_id": "927715511664261819", "before_utterances": ["*He looses a breath firing an around right through the demon\u2019s neck, if it weren\u2019t a demon that would have definitely killed it.*", "Actually... good thing BU's attack didn't hit... he was surprised anyway... not any more"], "combat_state_before": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<7/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t CA2 -rr 2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked CA2 and hit.\nCA2 took 4 damage.\nBilly 2 attacked CA2 and hit.\nCA2 took 2 damage."], "caster_after": {"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA2", "hp": "<1/10 HP; Critical>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<1/10 HP; Critical>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: All of the creatures are now very much aware of Billy's presence", "Player 2: The second Cackler tries to hit the barbed devil as well", "Player 2: The Bulezau rushes toward the devil, the fury in it's eyes apparent, fuled by the feud between their kinds", "Player 1: *He looses a breath firing an around right through the demon\u2019s neck, if it weren\u2019t a demon that would have definitely killed it.*", "Player 2: Actually... good thing BU's attack didn't hit... he was surprised anyway... not any more"], "before_idxs": [119, 121], "before_state_idx": 124, "command_idxs": [126, 127, 128, 130], "after_state_idx": 128, "after_idxs": [], "embed_idxs": [129]} +{"speaker_id": "927715511664261819", "before_utterances": [], "combat_state_before": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<1/10 HP; Critical>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack tail -t CA2"], "automation_results": ["Billy 2 attacks with a Tail!\nBilly 2 attacked CA2 and hit.\nCA2 took 5 damage."], "caster_after": {"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA2", "hp": "<-4/10 HP; Dead>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<-4/10 HP; Dead>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": ["*Honing his thoughts like his master taught him, the devil takes aim at the demon, tearing it to shreds.*"], "utterance_history": ["Player 2: All of the creatures are now very much aware of Billy's presence", "Player 2: The second Cackler tries to hit the barbed devil as well", "Player 2: The Bulezau rushes toward the devil, the fury in it's eyes apparent, fuled by the feud between their kinds", "Player 1: *He looses a breath firing an around right through the demon\u2019s neck, if it weren\u2019t a demon that would have definitely killed it.*", "Player 2: Actually... good thing BU's attack didn't hit... he was surprised anyway... not any more"], "before_idxs": [], "before_state_idx": 128, "command_idxs": [131, 132, 133, 135], "after_state_idx": 133, "after_idxs": [138], "embed_idxs": [134]} +{"speaker_id": "128526862240178817", "before_utterances": ["Make a DC11 wis save for billy", "He is able to resist the psychic force released as the creature falls", "THe remaining cackler goes after Billy"], "combat_state_before": [{"name": "Billy 2", "hp": "<108/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<-4/10 HP; Dead>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a chain -t billy"], "automation_results": ["CA1 attacks with a Spiked Chain!\nCA1 attacked Billy 2 and hit.\nBilly 2 took 4 damage."], "caster_after": {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "CA2", "hp": "<-4/10 HP; Dead>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Actually... good thing BU's attack didn't hit... he was surprised anyway... not any more", "Player 1: *Honing his thoughts like his master taught him, the devil takes aim at the demon, tearing it to shreds.*", "Player 2: Make a DC11 wis save for billy", "Player 2: He is able to resist the psychic force released as the creature falls", "Player 2: THe remaining cackler goes after Billy"], "before_idxs": [148, 156, 158], "before_state_idx": 142, "command_idxs": [160, 161, 162, 164], "after_state_idx": 162, "after_idxs": [], "embed_idxs": [163]} +{"speaker_id": "128526862240178817", "before_utterances": ["NOW the Bulezau moves and makes it's strike"], "combat_state_before": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a barbed -t billy"], "automation_results": ["BU1 attacks with a Barbed Tail!\nBU1 attacked Billy 2 but missed.\n"], "caster_after": {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: *Honing his thoughts like his master taught him, the devil takes aim at the demon, tearing it to shreds.*", "Player 2: Make a DC11 wis save for billy", "Player 2: He is able to resist the psychic force released as the creature falls", "Player 2: THe remaining cackler goes after Billy", "Player 2: NOW the Bulezau moves and makes it's strike"], "before_idxs": [173], "before_state_idx": 171, "command_idxs": [182, 183, 184, 186], "after_state_idx": 184, "after_idxs": [], "embed_idxs": [185]} +{"speaker_id": "927715511664261819", "before_utterances": ["The Bulezau is still unable to finish off Billy"], "combat_state_before": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<4/52 HP; Critical>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!a +2 Longbow -t BU1 -adv -d 4d6"], "automation_results": ["Aramil Starflower attacks with a Longbow, +2!\nAramil Starflower attacked BU1 and hit.\nBU1 took 15 damage."], "caster_after": {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BU1", "hp": "<-11/52 HP; Dead>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<-11/52 HP; Dead>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Make a DC11 wis save for billy", "Player 2: He is able to resist the psychic force released as the creature falls", "Player 2: THe remaining cackler goes after Billy", "Player 2: NOW the Bulezau moves and makes it's strike", "Player 2: The Bulezau is still unable to finish off Billy"], "before_idxs": [188], "before_state_idx": 192, "command_idxs": [195, 196, 197, 199], "after_state_idx": 197, "after_idxs": [], "embed_idxs": [198]} +{"speaker_id": "927715511664261819", "before_utterances": ["Just be mindful next time. If you do not declare you're using it, you don't gain the benefit", "Oh, sorry, it doesn\u2019t show up in Avrae so I usually just let the DM assume.", "Most are fine with it.", "All you have to do is say that you're using Steady Aim as a BA, or say up front that is what you're going to do with your BAs"], "combat_state_before": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<10/10 HP; Healthy>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<-11/52 HP; Dead>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t CA1 -rr 2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked CA1 but missed.\n\nBilly 2 attacked CA1 and hit.\nCA1 took 4 damage."], "caster_after": {"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA1", "hp": "<6/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<6/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<-11/52 HP; Dead>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: The Bulezau is still unable to finish off Billy", "Player 2: Just be mindful next time. If you do not declare you're using it, you don't gain the benefit", "Player 1: Oh, sorry, it doesn\u2019t show up in Avrae so I usually just let the DM assume.", "Player 1: Most are fine with it.", "Player 2: All you have to do is say that you're using Steady Aim as a BA, or say up front that is what you're going to do with your BAs"], "before_idxs": [208, 209, 210, 211], "before_state_idx": 205, "command_idxs": [212, 213, 214, 216], "after_state_idx": 214, "after_idxs": [], "embed_idxs": [215]} +{"speaker_id": "927715511664261819", "before_utterances": ["\ud83d\udc4d Every DM is different, I just like to know ahead of time"], "combat_state_before": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<6/10 HP; Injured>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<-11/52 HP; Dead>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack tail -t CA1"], "automation_results": ["Billy 2 attacks with a Tail!\nBilly 2 attacked CA1 and hit.\nCA1 took 5 damage."], "caster_after": {"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA1", "hp": "<1/10 HP; Critical>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<104/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<1/10 HP; Critical>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "BU1", "hp": "<-11/52 HP; Dead>", "class": null, "race": "Bulezau", "attacks": "Barbed Tail, Rotting Presence", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 2: Just be mindful next time. If you do not declare you're using it, you don't gain the benefit", "Player 1: Oh, sorry, it doesn\u2019t show up in Avrae so I usually just let the DM assume.", "Player 1: Most are fine with it.", "Player 2: All you have to do is say that you're using Steady Aim as a BA, or say up front that is what you're going to do with your BAs", "Player 2: \ud83d\udc4d Every DM is different, I just like to know ahead of time"], "before_idxs": [218], "before_state_idx": 214, "command_idxs": [219, 220, 221, 223], "after_state_idx": 221, "after_idxs": [], "embed_idxs": [222]} +{"speaker_id": "927715511664261819", "before_utterances": ["*He takes a breath to steady his aim.*"], "combat_state_before": [{"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<1/10 HP; Critical>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!a +2 Longbow -t CA1 -adv -d 4d6"], "automation_results": ["Aramil Starflower attacks with a Longbow, +2!\nAramil Starflower attacked CA1 and hit.\nCA1 took 18 damage."], "caster_after": {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "CA1", "hp": "<-17/10 HP; Dead>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "CA1", "hp": "<-17/10 HP; Dead>", "class": null, "race": "Cackler", "attacks": "Bite, Spiked Chain, Last Laugh", "spells": "Fire Bolt, Tasha's Hideous Laughter", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Steady Aim, Sneak Attack, Uncanny Dodge, Cunning Action", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": ["*Unroots himself from the tree and flies down to meet back up with Billy2 and collect his arrows.*", "*After ensuring the death of the demons, the two head north to deal with the lone demon first, to ensure he doesn\u2019t slip away.*", "His gaze passes over Amaril, their gaze clearly meeting as it lets out a roar"], "utterance_history": ["Player 1: Oh, sorry, it doesn\u2019t show up in Avrae so I usually just let the DM assume.", "Player 1: Most are fine with it.", "Player 2: All you have to do is say that you're using Steady Aim as a BA, or say up front that is what you're going to do with your BAs", "Player 2: \ud83d\udc4d Every DM is different, I just like to know ahead of time", "Player 1: *He takes a breath to steady his aim.*"], "before_idxs": [243], "before_state_idx": 241, "command_idxs": [246, 247, 248, 250], "after_state_idx": 248, "after_idxs": [262, 269, 281], "embed_idxs": [249]} +{"speaker_id": "116939715617163879", "before_utterances": [], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, "commands_norm": ["!cast scorching ray -i"], "automation_results": ["Arran casts Scorching Ray!\n"], "caster_after": {"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, "targets_after": [], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": [], "utterance_history": ["Player 1: \"Kill it before it catches us!\"", "Player 4: After retrieving his weapon, he'd gulp- He always hated this part. The circlet on his head glows as three rays of fire stream towards the goliath.", "Player 4: Free action, retrieve a weapon, main action, scorching rays, bonus action to dash away from it after getting its attention with the rays.", "Player 1: alright go ahead and put that in", "Player 1: make sure to update the sheet"], "before_idxs": [], "before_state_idx": 49, "command_idxs": [83, 84, 85, 87], "after_state_idx": 85, "after_idxs": [], "embed_idxs": [86]} +{"speaker_id": "770079872718735113", "before_utterances": ["I usually do t- t- t-"], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, "commands_norm": ["!i a -t Arran"], "automation_results": ["FG1 attacks with a Greataxe!\n"], "caster_after": {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, "targets_after": [], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": [], "utterance_history": ["Player 4: After retrieving his weapon, he'd gulp- He always hated this part. The circlet on his head glows as three rays of fire stream towards the goliath.", "Player 4: Free action, retrieve a weapon, main action, scorching rays, bonus action to dash away from it after getting its attention with the rays.", "Player 1: alright go ahead and put that in", "Player 1: make sure to update the sheet", "Player 1: I usually do t- t- t-"], "before_idxs": [106], "before_state_idx": 110, "command_idxs": [112, 113, 114, 115], "after_state_idx": 114, "after_idxs": [], "embed_idxs": [116]} +{"speaker_id": "198508182724909923", "before_utterances": ["\"Well then...never a dull moment in this town!\" *And with chuckle hiding a small bit of nervousness, he rushed, stance at the ready and his wurterstaff raised as goes after the giant.*"], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, "commands_norm": ["!a Quarterstaff -t FO1"], "automation_results": ["Krin Well attacks with a Quarterstaff!\nKrin Well attacked FG1 but missed.\n"], "caster_after": {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, "targets_after": [{"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": [], "utterance_history": ["Player 4: Free action, retrieve a weapon, main action, scorching rays, bonus action to dash away from it after getting its attention with the rays.", "Player 1: alright go ahead and put that in", "Player 1: make sure to update the sheet", "Player 1: I usually do t- t- t-", "Player 0: \"Well then...never a dull moment in this town!\" *And with chuckle hiding a small bit of nervousness, he rushed, stance at the ready and his wurterstaff raised as goes after the giant.*"], "before_idxs": [121], "before_state_idx": 119, "command_idxs": [124, 127, 128, 130], "after_state_idx": 128, "after_idxs": [], "embed_idxs": [129]} +{"speaker_id": "198508182724909923", "before_utterances": [], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, "commands_norm": ["!a Unarmed -t FG1"], "automation_results": ["Krin Well attacks with an Unarmed Strike2!\nKrin Well attacked FG1 but missed.\n"], "caster_after": {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, "targets_after": [{"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": ["\"Oof...his a toughy indeed, a clear difference from those young!\""], "utterance_history": ["Player 4: Free action, retrieve a weapon, main action, scorching rays, bonus action to dash away from it after getting its attention with the rays.", "Player 1: alright go ahead and put that in", "Player 1: make sure to update the sheet", "Player 1: I usually do t- t- t-", "Player 0: \"Well then...never a dull moment in this town!\" *And with chuckle hiding a small bit of nervousness, he rushed, stance at the ready and his wurterstaff raised as goes after the giant.*"], "before_idxs": [], "before_state_idx": 128, "command_idxs": [131, 134, 135, 137], "after_state_idx": 135, "after_idxs": [138], "embed_idxs": [136]} +{"speaker_id": "770079872718735113", "before_utterances": [], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<138/138 HP; Healthy>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}, "commands_norm": ["!cast fireball -l3 -t FG1"], "automation_results": ["Amber \"Witch of the Enchanted Forest\u201d casts Fireball!\nFG1 rolled a Dexterity save but failed.\nFG1 took 33 damage."], "caster_after": {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}, "targets_after": [{"name": "FG1", "hp": "<105/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<105/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": ["Amber runs as fast as she can and uses flying boots to go into the air"], "utterance_history": ["Player 1: alright go ahead and put that in", "Player 1: make sure to update the sheet", "Player 1: I usually do t- t- t-", "Player 0: \"Well then...never a dull moment in this town!\" *And with chuckle hiding a small bit of nervousness, he rushed, stance at the ready and his wurterstaff raised as goes after the giant.*", "Player 0: \"Oof...his a toughy indeed, a clear difference from those young!\""], "before_idxs": [], "before_state_idx": 141, "command_idxs": [143, 146, 147, 149], "after_state_idx": 147, "after_idxs": [154], "embed_idxs": [148]} +{"speaker_id": "116939715617163879", "before_utterances": ["Arran, with a deft flick of his wrist would conjure a bonfire beneath the creature, scorching it to the best of his ability."], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<105/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, "commands_norm": ["!cast bonfire -t FG1"], "automation_results": ["Arran casts Create Bonfire!\nFG1 rolled a Dexterity save and succeeded.\n\nArran gained Bonfire."], "caster_after": {"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, "targets_after": [{"name": "FG1", "hp": "<105/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<105/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": [], "utterance_history": ["Player 1: I usually do t- t- t-", "Player 0: \"Well then...never a dull moment in this town!\" *And with chuckle hiding a small bit of nervousness, he rushed, stance at the ready and his wurterstaff raised as goes after the giant.*", "Player 0: \"Oof...his a toughy indeed, a clear difference from those young!\"", "Player 1: Player 6 runs as fast as she can and uses flying boots to go into the air", "Player 4: Player 5, with a deft flick of his wrist would conjure a bonfire beneath the creature, scorching it to the best of his ability."], "before_idxs": [155], "before_state_idx": 152, "command_idxs": [157, 158, 159, 160], "after_state_idx": 159, "after_idxs": [], "embed_idxs": [161]} +{"speaker_id": "116939715617163879", "before_utterances": ["Free action to sheathe, main to cast burning hands, movement to get closer, then back away after casting the spell, then bonus to equip the sword after casting", "!cast reach to the blaze -t FG1"], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<88/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "Rage", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, "commands_norm": ["!cast burning hands -t FG1"], "automation_results": ["Arran casts Burning Hands!\nFG1 rolled a Dexterity save and succeeded.\nFG1 took 6 damage."], "caster_after": {"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, "targets_after": [{"name": "FG1", "hp": "<82/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<82/138 HP; Injured>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "Rage", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": ["Arran envies the Frost Giants dex saves."], "utterance_history": ["Player 0: \"Oof...his a toughy indeed, a clear difference from those young!\"", "Player 1: Player 6 runs as fast as she can and uses flying boots to go into the air", "Player 4: Player 5, with a deft flick of his wrist would conjure a bonfire beneath the creature, scorching it to the best of his ability.", "Player 4: Free action to sheathe, main to cast burning hands, movement to get closer, then back away after casting the spell, then bonus to equip the sword after casting", "Player 4: !cast reach to the blaze -t FG1"], "before_idxs": [239, 240], "before_state_idx": 234, "command_idxs": [242, 243, 244, 246], "after_state_idx": 244, "after_idxs": [248], "embed_idxs": [245]} +{"speaker_id": "198508182724909923", "before_utterances": ["I gtg drive soon, kill the monster pls", "*He screamed something in giant, probably jeering at it as comes back with another swing.*"], "combat_state_before": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<56/138 HP; Bloodied>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "Rage", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "current_actor": {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "Rage", "description": null, "controller_id": "198508182724909923"}, "commands_norm": ["!a Quarterstaff -t FG1 -d \"2\"\r\n-f \"Rage|When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.\" adv\n-title \"[name] recklessly [verb] [aname]!\"\n-f \"Reckless Attack|Melee attacks this turn have advantage. All attacks made against you until the start of your next turn have advantage.\"\n\n\n swing"], "automation_results": ["Krin Well recklessly attacks with a Quarterstaff!\nKrin Well attacked FG1 and hit.\nFG1 took 7 damage."], "caster_after": {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "Rage, Attacked Recklessly", "description": null, "controller_id": "198508182724909923"}, "targets_after": [{"name": "FG1", "hp": "<49/138 HP; Bloodied>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}], "combat_state_after": [{"name": "Arran", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 1", "race": "Fire Genasi", "attacks": "Bonfire, Shortsword, Shortsword2, Unarmed Strike", "spells": "Burning Hands, Control Flames, Produce Flame, Charm Person, True Strike, Create Bonfire, Detect Thoughts, Scorching Ray, Suggestion, Detect Magic, Shield, Absorb Elements", "actions": "Sneak Attack, Arcane Recovery, Reach to the Blaze: Burning Hands, Cunning Action, Fast Hands, Uncanny Dodge", "effects": "Create Bonfire, Bonfire", "description": "Bears a Masquerade Tattoo on his wrist.", "controller_id": "116939715617163879"}, {"name": "FG1", "hp": "<49/138 HP; Bloodied>", "class": null, "race": "Frost Giant", "attacks": "Greataxe, Rock", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "770079872718735113"}, {"name": "Krin Well", "hp": "<25/25 HP; Healthy>", "class": "Monk 1/Barbarian 2", "race": "Variant Human", "attacks": "Dart, Quarterstaff, 2-Handed Quarterstaff, Unarmed Strike, Unarmed Strike2", "spells": "", "actions": "Unarmed Strike, Grappling Pin, Rage", "effects": "Rage, Attacked Recklessly", "description": null, "controller_id": "198508182724909923"}, {"name": "Amber \"Witch of the Enchanted Forest\u201d", "hp": "<50/50 HP; Healthy>", "class": "Wizard 8", "race": "Forest Gnome", "attacks": "Dagger, Unarmed Strike", "spells": "Mind Sliver, Silent Image, Wall of Fire, True Strike, Ice Storm, Witch Bolt, Summon Fey, Chromatic Orb, Magic Missile, Haste, Mage Hand, Minor Illusion, Shield, Fire Bolt, Mage Armor, Shatter", "actions": "Sculpt Spells, Arcane Recovery", "effects": "", "description": "Amber is a female gnome standing at 3\u20195\u201d and 35 pounds. She has bright orange hair, brown eyes, and white skin. Amber is a passionate person who loves nature, gathering knowledge, and serving others. She wears a black witch hat, a black dress, white tights, and winged boots that allow her to fly. She\u2019s always quick to help those in need, and slow to anger. Her primary goal in life is discovering the secrets of the multiverse and finding friends along the way.\n\n", "controller_id": "770079872718735113"}], "after_utterances": [], "utterance_history": ["Player 4: Free action to sheathe, main to cast burning hands, movement to get closer, then back away after casting the spell, then bonus to equip the sword after casting", "Player 4: !cast reach to the blaze -t FG1", "Player 4: Player 5 envies the Frost Giants dex saves.", "Player 1: I gtg drive soon, kill the monster pls", "Player 0: *He screamed something in giant, probably jeering at it as comes back with another swing.*"], "before_idxs": [268, 269], "before_state_idx": 266, "command_idxs": [273, 274, 275, 276, 277, 279], "after_state_idx": 277, "after_idxs": [], "embed_idxs": [278]} +{"speaker_id": "681504350452673844", "before_utterances": ["I will take the clothes of mending"], "combat_state_before": [{"name": "Nyvoth, White Rabbit", "hp": "<31/31 HP; Healthy>", "class": "Philosopher 2/Warlock 2", "race": "Harengon", "attacks": "Rapier of Lightning (Hex Warrior), Longbow, Eldritch Blast, Fire Bolt", "spells": "Booming Blade, Wrathful Smite, Expeditious Retreat, Hex, Eldritch Blast, Mage Hand, Minor Illusion, Green-Flame Blade, Shield, Armor of Agathys, Fire Bolt, Friends, Prestidigitation", "actions": "", "effects": "", "description": "Nyvoth, White Rabbit is a level 4 Harengon Philosopher 2 Oceanic Warlock 2 Hexblade. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "681504350452673844"}, {"name": "LI1", "hp": "<2/2 HP; Healthy>", "class": null, "race": "Lizard", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "681504350452673844"}], "current_actor": {"name": "Nyvoth, White Rabbit", "hp": "<31/31 HP; Healthy>", "class": "Philosopher 2/Warlock 2", "race": "Harengon", "attacks": "Rapier of Lightning (Hex Warrior), Longbow, Eldritch Blast, Fire Bolt", "spells": "Booming Blade, Wrathful Smite, Expeditious Retreat, Hex, Eldritch Blast, Mage Hand, Minor Illusion, Green-Flame Blade, Shield, Armor of Agathys, Fire Bolt, Friends, Prestidigitation", "actions": "", "effects": "", "description": "Nyvoth, White Rabbit is a level 4 Harengon Philosopher 2 Oceanic Warlock 2 Hexblade. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "681504350452673844"}, "commands_norm": ["!i a Rapier -t Lizard"], "automation_results": ["Nyvoth, White Rabbit attacks with a Rapier of Lightning (Hex Warrior)!\nNyvoth, White Rabbit attacked LI1 and hit.\nLI1 took 10 damage."], "caster_after": {"name": "Nyvoth, White Rabbit", "hp": "<31/31 HP; Healthy>", "class": "Philosopher 2/Warlock 2", "race": "Harengon", "attacks": "Rapier of Lightning (Hex Warrior), Longbow, Eldritch Blast, Fire Bolt", "spells": "Booming Blade, Wrathful Smite, Expeditious Retreat, Hex, Eldritch Blast, Mage Hand, Minor Illusion, Green-Flame Blade, Shield, Armor of Agathys, Fire Bolt, Friends, Prestidigitation", "actions": "", "effects": "", "description": "Nyvoth, White Rabbit is a level 4 Harengon Philosopher 2 Oceanic Warlock 2 Hexblade. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "681504350452673844"}, "targets_after": [{"name": "LI1", "hp": "<-8/2 HP; Dead>", "class": null, "race": "Lizard", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "681504350452673844"}], "combat_state_after": [{"name": "Nyvoth, White Rabbit", "hp": "<31/31 HP; Healthy>", "class": "Philosopher 2/Warlock 2", "race": "Harengon", "attacks": "Rapier of Lightning (Hex Warrior), Longbow, Eldritch Blast, Fire Bolt", "spells": "Booming Blade, Wrathful Smite, Expeditious Retreat, Hex, Eldritch Blast, Mage Hand, Minor Illusion, Green-Flame Blade, Shield, Armor of Agathys, Fire Bolt, Friends, Prestidigitation", "actions": "", "effects": "", "description": "Nyvoth, White Rabbit is a level 4 Harengon Philosopher 2 Oceanic Warlock 2 Hexblade. They are unknown years old, unknown tall, and appears to weigh about unknown. They have unknown eyes, unknown hair, and unknown skin.", "controller_id": "681504350452673844"}, {"name": "LI1", "hp": "<-8/2 HP; Dead>", "class": null, "race": "Lizard", "attacks": "Bite", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "681504350452673844"}], "after_utterances": [], "utterance_history": ["Player 1: I will take the clothes of mending"], "before_idxs": [7], "before_state_idx": 27, "command_idxs": [29, 32, 33, 35], "after_state_idx": 33, "after_idxs": [], "embed_idxs": [34]} +{"speaker_id": "241231790126634711", "before_utterances": ["```This would be a bit dangerous. There was a chance things could flop. But it was time to act. As the two tyrants take notice of the group. Hovering on the ground 60 feet away. They were ready to fire the lazers. As our party would feel the unusual deathly tool of the central eye. There was no healing...```", "*Staying right where he is. As to not accidently be away from the fog cloud. The haregon was going to try and reduce the numbers. Or make it so they could have some time to set up to slay them.* \n\n\"I'd say it's a 50/50 shot this works. **BANISHMENT!**\""], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast banishment -t dt1 -t dt2 -l 5"], "automation_results": ["Cuco casts Banishment!\nDT1 rolled a Charisma save but failed.\nDT1 gained Banished.\nDT2 rolled a Charisma save and succeeded.\n"], "caster_after": {"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*One was gone, reducing the numbers already! They'd have to deal with 1 less creature. As the party saw it fire off a ray!*"], "utterance_history": ["Player 2: ```This would be a bit dangerous. There was a chance things could flop. But it was time to act. As the two tyrants take notice of the group. Hovering on the ground 60 feet away. They were ready to fire the lazers. As our party would feel the unusual deathly tool of the central eye. There was no healing...```", "Player 2: *Staying right where he is. As to not accidently be away from the fog cloud. The haregon was going to try and reduce the numbers. Or make it so they could have some time to set up to slay them.* \n\n\"I'd say it's a 50/50 shot this works. **BANISHMENT!**\""], "before_idxs": [36, 41], "before_state_idx": 39, "command_idxs": [43, 44, 45, 47], "after_state_idx": 45, "after_idxs": [48], "embed_idxs": [46]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i aoo \"dt1\" \"fear\" -t nama"], "automation_results": ["DT1 uses their Fear Ray!\nNamaka'e rolled a Wisdom save but failed.\nNamaka'e gained Frightened."], "caster_after": {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```Namaka'e couldn't approach closer as the tension was high! Not that it really matters!```"], "utterance_history": ["Player 2: ```This would be a bit dangerous. There was a chance things could flop. But it was time to act. As the two tyrants take notice of the group. Hovering on the ground 60 feet away. They were ready to fire the lazers. As our party would feel the unusual deathly tool of the central eye. There was no healing...```", "Player 2: *Staying right where he is. As to not accidently be away from the fog cloud. The haregon was going to try and reduce the numbers. Or make it so they could have some time to set up to slay them.* \n\n\"I'd say it's a 50/50 shot this works. **BANISHMENT!**\"", "Player 2: *One was gone, reducing the numbers already! They'd have to deal with 1 less creature. As the party saw it fire off a ray!*"], "before_idxs": [], "before_state_idx": 45, "command_idxs": [56, 57, 58, 60], "after_state_idx": 58, "after_idxs": [61], "embed_idxs": [59]} +{"speaker_id": "298116591925533510", "before_utterances": ["*Nimue holds up her gem and tries to blind the one that was left as she shifts over her hex to it.*"], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "commands_norm": ["!cast hex -t dt2 -i"], "automation_results": ["Nimue Edana casts Hex!\nNimue Edana gained Hexing.\nDT2 gained Hexed."], "caster_after": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "targets_after": [{"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```This would be a bit dangerous. There was a chance things could flop. But it was time to act. As the two tyrants take notice of the group. Hovering on the ground 60 feet away. They were ready to fire the lazers. As our party would feel the unusual deathly tool of the central eye. There was no healing...```", "Player 2: *Staying right where he is. As to not accidently be away from the fog cloud. The haregon was going to try and reduce the numbers. Or make it so they could have some time to set up to slay them.* \n\n\"I'd say it's a 50/50 shot this works. **BANISHMENT!**\"", "Player 2: *One was gone, reducing the numbers already! They'd have to deal with 1 less creature. As the party saw it fire off a ray!*", "Player 2: ```Namaka'e couldn't approach closer as the tension was high! Not that it really matters!```", "Player 4: *Nimue holds up her gem and tries to blind the one that was left as she shifts over her hex to it.*"], "before_idxs": [68], "before_state_idx": 71, "command_idxs": [73, 74, 75, 77], "after_state_idx": 75, "after_idxs": [], "embed_idxs": [76]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "commands_norm": ["!i aoo \"dt2\" \"fear\" -t nama"], "automation_results": ["DT2 uses their Fear Ray!\nNamaka'e rolled a Wisdom save but failed.\nNamaka'e gained Frightened."], "caster_after": {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```As another beam was shot forward to the triton. Ensuring they were actually afraid so they couldn't draw near. The warrior wouldn't be allowed to get closer!```"], "utterance_history": ["Player 2: ```This would be a bit dangerous. There was a chance things could flop. But it was time to act. As the two tyrants take notice of the group. Hovering on the ground 60 feet away. They were ready to fire the lazers. As our party would feel the unusual deathly tool of the central eye. There was no healing...```", "Player 2: *Staying right where he is. As to not accidently be away from the fog cloud. The haregon was going to try and reduce the numbers. Or make it so they could have some time to set up to slay them.* \n\n\"I'd say it's a 50/50 shot this works. **BANISHMENT!**\"", "Player 2: *One was gone, reducing the numbers already! They'd have to deal with 1 less creature. As the party saw it fire off a ray!*", "Player 2: ```Namaka'e couldn't approach closer as the tension was high! Not that it really matters!```", "Player 4: *Nimue holds up her gem and tries to blind the one that was left as she shifts over her hex to it.*"], "before_idxs": [], "before_state_idx": 93, "command_idxs": [99, 100, 101, 103], "after_state_idx": 101, "after_idxs": [105], "embed_idxs": [102]} +{"speaker_id": "323674288768198971", "before_utterances": ["*Arkan casts his fog cloud to cover their group from those damn eyes!*", "```And then they couldn't target them with rays anymore. The party was safe from the beams... or were they?```", "*He then casts his bladesong again just in case. At least he didn't have to concentrate on that too.*"], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "commands_norm": ["!a bladesong"], "automation_results": ["Arkan Mithrandir uses Bladesong!\nArkan Mithrandir gained Bladesong."], "caster_after": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "targets_after": [], "combat_state_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 4: *Nimue holds up her gem and tries to blind the one that was left as she shifts over her hex to it.*", "Player 2: ```As another beam was shot forward to the triton. Ensuring they were actually afraid so they couldn't draw near. The warrior wouldn't be allowed to get closer!```", "Player 0: *Arkan casts his fog cloud to cover their group from those damn eyes!*", "Player 2: ```And then they couldn't target them with rays anymore. The party was safe from the beams... or were they?```", "Player 0: *He then casts his bladesong again just in case. At least he didn't have to concentrate on that too.*"], "before_idxs": [106, 111, 114], "before_state_idx": 108, "command_idxs": [115, 116, 117, 119], "after_state_idx": 117, "after_idxs": [], "embed_idxs": [118]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i aoo \"dt1\" \"Death\" -t cuco -title \"Omae wa mou SHINDERU!\""], "automation_results": ["Omae wa mou SHINDERU!\nCuco rolled a Dexterity save but failed.\nCuco took 50 damage."], "caster_after": {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Banishment", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 60 feet", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Banished, 60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["\"Fuck!\" *The banishment drops. As the bunny bites his teeth. The other tyrant able to act.*"], "utterance_history": ["Player 4: *Nimue holds up her gem and tries to blind the one that was left as she shifts over her hex to it.*", "Player 2: ```As another beam was shot forward to the triton. Ensuring they were actually afraid so they couldn't draw near. The warrior wouldn't be allowed to get closer!```", "Player 0: *Arkan casts his fog cloud to cover their group from those damn eyes!*", "Player 2: ```And then they couldn't target them with rays anymore. The party was safe from the beams... or were they?```", "Player 0: *He then casts his bladesong again just in case. At least he didn't have to concentrate on that too.*"], "before_idxs": [], "before_state_idx": 122, "command_idxs": [130, 131, 132, 134], "after_state_idx": 132, "after_idxs": [147], "embed_idxs": [133]} +{"speaker_id": "194250440963701158", "before_utterances": ["```Floating over 40 feet. Trying to attack the party with it's maw to break that concentration on fogs.```", "*Gotta grow! Gotta throw! Gotta stay in the fog!*"], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a giant"], "automation_results": ["Namaka'e uses Giant's Might!\nNamaka'e gained Giant's Might."], "caster_after": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```And then they couldn't target them with rays anymore. The party was safe from the beams... or were they?```", "Player 0: *He then casts his bladesong again just in case. At least he didn't have to concentrate on that too.*", "Player 2: \"Fuck!\" *The banishment drops. As the bunny bites his teeth. The other tyrant able to act.*", "Player 2: ```Floating over 40 feet. Trying to attack the party with it's maw to break that concentration on fogs.```", "Player 3: *Gotta grow! Gotta throw! Gotta stay in the fog!*"], "before_idxs": [157, 173], "before_state_idx": 168, "command_idxs": [174, 177, 178, 180], "after_state_idx": 178, "after_idxs": [], "embed_idxs": [179]} +{"speaker_id": "207850219761157526", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<171/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!cast \"Greater Invisibility\" -t Vaz -i"], "automation_results": ["Vaz casts Greater Invisibility!\nVaz gained Greater Invisibility."], "caster_after": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<171/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```No lasers go off as the party was making sure not to be in line of sight. However Vaz, your concertation on greater does allow you to move forward and about without to much worry. But the danger of that strange eerily and ghostly eye in the fog did shoot Cuco. ```", "*Vaz would walk 30 feet towards the death tyrants, and leaning more to the right*"], "utterance_history": ["Player 2: ```And then they couldn't target them with rays anymore. The party was safe from the beams... or were they?```", "Player 0: *He then casts his bladesong again just in case. At least he didn't have to concentrate on that too.*", "Player 2: \"Fuck!\" *The banishment drops. As the bunny bites his teeth. The other tyrant able to act.*", "Player 2: ```Floating over 40 feet. Trying to attack the party with it's maw to break that concentration on fogs.```", "Player 3: *Gotta grow! Gotta throw! Gotta stay in the fog!*"], "before_idxs": [], "before_state_idx": 202, "command_idxs": [205, 206, 207, 209], "after_state_idx": 207, "after_idxs": [210, 216], "embed_idxs": [208]} +{"speaker_id": "207850219761157526", "before_utterances": ["*Would actually walk his movement to be by the death's tyrant side as he will boldly gamble his life in a single spell...well two counting greater inv*", "Namaka is still inspired ?", "!i effect \"namaka'e\" \"Feeling inspired"], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<171/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a bardic -t Cuco"], "automation_results": ["Vaz uses Bardic Inspiration!\nCuco gained Feeling Inspired (1d8)."], "caster_after": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<171/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```No lasers go off as the party was making sure not to be in line of sight. However Vaz, your concertation on greater does allow you to move forward and about without to much worry. But the danger of that strange eerily and ghostly eye in the fog did shoot Cuco. ```", "Player 5: *Vaz would walk 30 feet towards the death tyrants, and leaning more to the right*", "Player 5: *Would actually walk his movement to be by the death's tyrant side as he will boldly gamble his life in a single spell...well two counting greater inv*", "Player 5: Namaka is still inspired ?", "Player 2: !i effect \"namaka'e\" \"Feeling inspired"], "before_idxs": [225, 227, 228], "before_state_idx": 232, "command_idxs": [235, 236, 237, 239], "after_state_idx": 237, "after_idxs": [], "embed_idxs": [238]} +{"speaker_id": "207850219761157526", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<171/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!cast Dissonant whispers -t DT2"], "automation_results": ["Vaz casts Dissonant Whispers!\nDT2 rolled a Wisdom save and succeeded.\nDT2 took 7 damage."], "caster_after": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "DT2", "hp": "<164/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<164/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "60 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```Flying over 40 to get in range and start attacking. In melee to break the concentrations. These tyrants wont sit idle!```"], "utterance_history": ["Player 2: ```No lasers go off as the party was making sure not to be in line of sight. However Vaz, your concertation on greater does allow you to move forward and about without to much worry. But the danger of that strange eerily and ghostly eye in the fog did shoot Cuco. ```", "Player 5: *Vaz would walk 30 feet towards the death tyrants, and leaning more to the right*", "Player 5: *Would actually walk his movement to be by the death's tyrant side as he will boldly gamble his life in a single spell...well two counting greater inv*", "Player 5: Namaka is still inspired ?", "Player 2: !i effect \"namaka'e\" \"Feeling inspired"], "before_idxs": [], "before_state_idx": 237, "command_idxs": [240, 241, 242, 244], "after_state_idx": 242, "after_idxs": [249], "embed_idxs": [243]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"Just deal all the damage you can!\" *Cuco implored them to fight with everything they had. As the bunny upcasted his **Pulse Wave** The only real damage dealing spell he did have. Trying to pull them into melee in the fog so they could kill them in the shadows.*"], "combat_state_before": [{"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<164/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<187/187 HP; Healthy>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast pulse -t dt1 -t dt2 -l 6"], "automation_results": ["Cuco casts Pulse Wave!\nDT1 rolled a Constitution save but failed.\nDT1 took 22 damage.\nDT2 rolled a Constitution save but failed.\nDT2 took 22 damage."], "caster_after": {"name": "Cuco", "hp": "<103/103 HP; Healthy>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Bestow Curse, Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "DT1", "hp": "<165/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<142/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<142/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<165/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*They were bumped into the Namaka'e as they were no in near melee ranges!* \"Kill them quickly! Give it everything you got!\""], "utterance_history": ["Player 5: *Would actually walk his movement to be by the death's tyrant side as he will boldly gamble his life in a single spell...well two counting greater inv*", "Player 5: Namaka is still inspired ?", "Player 2: !i effect \"namaka'e\" \"Feeling inspired", "Player 2: ```Flying over 40 to get in range and start attacking. In melee to break the concentrations. These tyrants wont sit idle!```", "Player 2: \"Just deal all the damage you can!\" *Cuco implored them to fight with everything they had. As the bunny upcasted his **Pulse Wave** The only real damage dealing spell he did have. Trying to pull them into melee in the fog so they could kill them in the shadows.*"], "before_idxs": [262], "before_state_idx": 260, "command_idxs": [264, 265, 266, 268], "after_state_idx": 266, "after_idxs": [280], "embed_idxs": [267]} +{"speaker_id": "298116591925533510", "before_utterances": ["(They can't see us, Unseen. And we can't see them. So cancels out. No way to get adv/dis right now.", "*Nimue quickens her force blasts to push out as many as she can to try and burn down the evil eyeball.*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<138/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "commands_norm": ["!cast Eldritch Blast -d 4 -f \"Agonizing Blast|When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\" -t dt2 -rr 2 quicken -d \"1d6[necrotic]\" -f \"Hex|You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\n\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\" -f Quickened Spell|When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. -f Sorcery Points |\u3007\u3007\u3007\u3007"], "automation_results": ["Nimue Edana casts Eldritch Blast!\nNimue Edana attacked DT2 but missed.\n\nNimue Edana attacked DT2 but missed.\n"], "caster_after": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "targets_after": [{"name": "DT2", "hp": "<138/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<138/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```Flying over 40 to get in range and start attacking. In melee to break the concentrations. These tyrants wont sit idle!```", "Player 2: \"Just deal all the damage you can!\" *Cuco implored them to fight with everything they had. As the bunny upcasted his **Pulse Wave** The only real damage dealing spell he did have. Trying to pull them into melee in the fog so they could kill them in the shadows.*", "Player 2: *They were bumped into the Namaka'e as they were no in near melee ranges!* \"Kill them quickly! Give it everything you got!\"", "Player 2: (They can't see us, Unseen. And we can't see them. So cancels out. No way to get adv/dis right now.", "Player 4: *Nimue quickens her force blasts to push out as many as she can to try and burn down the evil eyeball.*"], "before_idxs": [287, 288], "before_state_idx": 283, "command_idxs": [289, 290, 291, 292, 293, 294, 296], "after_state_idx": 294, "after_idxs": [], "embed_idxs": [295]} +{"speaker_id": "298116591925533510", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<138/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "commands_norm": ["!cast eldritch -d 4 -f \"Agonizing Blast|When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\" -d1 3[fire] -f \u201c**Genies Wrath**| Once during each of your turns when you hit with an attack roll, you can deal extra fire damage to the target equal to your proficiency bonus.\u201d -t dt2 -d \"1d6[necrotic]\" -f \"Hex|You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\n\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\" -rr 2"], "automation_results": ["Nimue Edana casts Eldritch Blast!\nNimue Edana attacked DT2 but missed.\n\nNimue Edana attacked DT2 and hit.\nDT2 took 13 damage."], "caster_after": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "targets_after": [{"name": "DT2", "hp": "<125/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<125/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*One would think Nimue was the one who was frightened. She dies a little on the inside.*"], "utterance_history": ["Player 2: ```Flying over 40 to get in range and start attacking. In melee to break the concentrations. These tyrants wont sit idle!```", "Player 2: \"Just deal all the damage you can!\" *Cuco implored them to fight with everything they had. As the bunny upcasted his **Pulse Wave** The only real damage dealing spell he did have. Trying to pull them into melee in the fog so they could kill them in the shadows.*", "Player 2: *They were bumped into the Namaka'e as they were no in near melee ranges!* \"Kill them quickly! Give it everything you got!\"", "Player 2: (They can't see us, Unseen. And we can't see them. So cancels out. No way to get adv/dis right now.", "Player 4: *Nimue quickens her force blasts to push out as many as she can to try and burn down the evil eyeball.*"], "before_idxs": [], "before_state_idx": 294, "command_idxs": [298, 299, 300, 301, 302, 303, 304, 306], "after_state_idx": 304, "after_idxs": [307], "embed_idxs": [305]} +{"speaker_id": "323674288768198971", "before_utterances": ["```It was hard to pierce their skulls. These wicked foes a terrible plight upon the group. However they were in melee range of the group. So sneak attacks on flat rolls are possible```"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<125/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "commands_norm": ["!a Psychic Blades (DEX) -t DT2 -d1 \"3d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\""], "automation_results": ["Arkan Mithrandir uses Psychic Blades (DEX)!\nArkan Mithrandir attacked DT2 and hit.\nDT2 took 25 damage."], "caster_after": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "targets_after": [{"name": "DT2", "hp": "<100/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<100/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: *They were bumped into the Namaka'e as they were no in near melee ranges!* \"Kill them quickly! Give it everything you got!\"", "Player 2: (They can't see us, Unseen. And we can't see them. So cancels out. No way to get adv/dis right now.", "Player 4: *Nimue quickens her force blasts to push out as many as she can to try and burn down the evil eyeball.*", "Player 4: *One would think Nimue was the one who was frightened. She dies a little on the inside.*", "Player 2: ```It was hard to pierce their skulls. These wicked foes a terrible plight upon the group. However they were in melee range of the group. So sneak attacks on flat rolls are possible```"], "before_idxs": [313], "before_state_idx": 310, "command_idxs": [314, 315, 316, 317, 318, 320], "after_state_idx": 318, "after_idxs": [], "embed_idxs": [319]} +{"speaker_id": "323674288768198971", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<100/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "commands_norm": ["!a \"Psychic Blades (Bonus Action) (DEX)\" -t DT2"], "automation_results": ["Arkan Mithrandir uses Psychic Blades (Bonus Action) (DEX)!\nArkan Mithrandir attacked DT2 and hit.\nDT2 took 8 damage."], "caster_after": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "targets_after": [{"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Arkan throws his dagger with more force now that it was in melee range.*"], "utterance_history": ["Player 2: *They were bumped into the Namaka'e as they were no in near melee ranges!* \"Kill them quickly! Give it everything you got!\"", "Player 2: (They can't see us, Unseen. And we can't see them. So cancels out. No way to get adv/dis right now.", "Player 4: *Nimue quickens her force blasts to push out as many as she can to try and burn down the evil eyeball.*", "Player 4: *One would think Nimue was the one who was frightened. She dies a little on the inside.*", "Player 2: ```It was hard to pierce their skulls. These wicked foes a terrible plight upon the group. However they were in melee range of the group. So sneak attacks on flat rolls are possible```"], "before_idxs": [], "before_state_idx": 318, "command_idxs": [321, 322, 323, 324, 326], "after_state_idx": 324, "after_idxs": [331], "embed_idxs": [325]} +{"speaker_id": "241231790126634711", "before_utterances": ["```While the spectral eye had long sense faded. Something new appears in the fog. Wiggling and moving they surround.```", "(Nama and Cuco roll athletics or acrobatics -dc 17", "```Avoiding the clutches of the wall. He wasn't grappled. And neither was the triton!```"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a bite -t nama"], "automation_results": ["DT2 attacks with a Bite!\nDT2 attacked Namaka'e but missed.\n"], "caster_after": {"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```The bite clashes right next to the triton as it seemed their defenses are too much!```"], "utterance_history": ["Player 2: ```It was hard to pierce their skulls. These wicked foes a terrible plight upon the group. However they were in melee range of the group. So sneak attacks on flat rolls are possible```", "Player 0: *Arkan throws his dagger with more force now that it was in melee range.*", "Player 2: ```While the spectral eye had long sense faded. Something new appears in the fog. Wiggling and moving they surround.```", "Player 2: (Nama and Cuco roll athletics or acrobatics -dc 17", "Player 2: ```Avoiding the clutches of the wall. He wasn't grappled. And neither was the triton!```"], "before_idxs": [339, 343, 351], "before_state_idx": 354, "command_idxs": [359, 360, 361, 363], "after_state_idx": 361, "after_idxs": [364], "embed_idxs": [362]} +{"speaker_id": "194250440963701158", "before_utterances": ["*Namaka'e didn't get disadvantage from throwing from melee range, so she did just that.*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<92/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a backbiting -t DT2 -rr 4 -d 1d6 \n-d1 1d8 -f \"Giant's Might|Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d8 damage to a target on a hit.\""], "automation_results": ["Namaka'e attacks with a Spear of Backbiting!\nNamaka'e attacked DT2 and hit.\nDT2 took 20 damage.\nNamaka'e attacked DT2 and hit.\nDT2 took 19 damage.\nNamaka'e attacked DT2 and hit.\nDT2 took 14 damage.\nNamaka'e attacked DT2 but missed.\n"], "caster_after": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "DT2", "hp": "<39/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<39/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```While the spectral eye had long sense faded. Something new appears in the fog. Wiggling and moving they surround.```", "Player 2: (Nama and Cuco roll athletics or acrobatics -dc 17", "Player 2: ```Avoiding the clutches of the wall. He wasn't grappled. And neither was the triton!```", "Player 2: ```The bite clashes right next to the triton as it seemed their defenses are too much!```", "Player 3: *Namaka'e didn't get disadvantage from throwing from melee range, so she did just that.*"], "before_idxs": [371], "before_state_idx": 368, "command_idxs": [372, 373, 376, 377, 379], "after_state_idx": 377, "after_idxs": [], "embed_idxs": [378]} +{"speaker_id": "194250440963701158", "before_utterances": ["```The spear turned around. And said let's see if they could hit that speedy fish```", "*But not even Namaka'e could strike herself.*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<39/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a surge"], "automation_results": ["Namaka'e uses Action Surge!\n"], "caster_after": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<39/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```Avoiding the clutches of the wall. He wasn't grappled. And neither was the triton!```", "Player 2: ```The bite clashes right next to the triton as it seemed their defenses are too much!```", "Player 3: *Namaka'e didn't get disadvantage from throwing from melee range, so she did just that.*", "Player 2: ```The spear turned around. And said let's see if they could hit that speedy fish```", "Player 3: *But not even Namaka'e could strike herself.*"], "before_idxs": [381, 385], "before_state_idx": 377, "command_idxs": [386, 387, 388, 390], "after_state_idx": 388, "after_idxs": [], "embed_idxs": [389]} +{"speaker_id": "194250440963701158", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<39/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a backbiting -t DT2 -rr 3 -d 1d6"], "automation_results": ["Namaka'e attacks with a Spear of Backbiting!\nNamaka'e attacked DT2 and hit.\nDT2 took 17 damage.\nNamaka'e attacked DT2 and hit.\nDT2 took 13 damage.\nNamaka'e attacked DT2 and hit.\nDT2 took 20 damage."], "caster_after": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "DT2", "hp": "<-11/187 HP; Dead>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "DT2", "hp": "<-11/187 HP; Dead>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "Hexed, 20 feet On the outside of fog.", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 4 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```And the first one falls!```", "*Nama felt the skull tumble to the ground. One down!*"], "utterance_history": ["Player 2: ```Avoiding the clutches of the wall. He wasn't grappled. And neither was the triton!```", "Player 2: ```The bite clashes right next to the triton as it seemed their defenses are too much!```", "Player 3: *Namaka'e didn't get disadvantage from throwing from melee range, so she did just that.*", "Player 2: ```The spear turned around. And said let's see if they could hit that speedy fish```", "Player 3: *But not even Namaka'e could strike herself.*"], "before_idxs": [], "before_state_idx": 388, "command_idxs": [391, 394, 395, 397], "after_state_idx": 395, "after_idxs": [398, 403], "embed_idxs": [396]} +{"speaker_id": "207850219761157526", "before_utterances": ["```They were fighting in the fog. As the tyrants got sucked up and the party kept going at it. As the sound of a wailing cry within before a cluttering of bones meant one had been defeated!```", "*Vaz would attempt to pull his weight too, this time moving towards the other death tyrant he'd approach very close and go for the same bet once more!*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<161/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!cast Dissonant whispers -l 3 -t DT1"], "automation_results": ["Vaz casts Dissonant Whispers!\nDT1 rolled a Wisdom save and succeeded.\nDT1 took 12 damage."], "caster_after": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "DT1", "hp": "<149/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<149/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 3: *But not even Namaka'e could strike herself.*", "Player 2: ```And the first one falls!```", "Player 3: *Nama felt the skull tumble to the ground. One down!*", "Player 2: ```They were fighting in the fog. As the tyrants got sucked up and the party kept going at it. As the sound of a wailing cry within before a cluttering of bones meant one had been defeated!```", "Player 5: *Vaz would attempt to pull his weight too, this time moving towards the other death tyrant he'd approach very close and go for the same bet once more!*"], "before_idxs": [410, 419], "before_state_idx": 417, "command_idxs": [420, 421, 422, 424], "after_state_idx": 422, "after_idxs": [], "embed_idxs": [423]} +{"speaker_id": "241231790126634711", "before_utterances": ["( Just a little thing to note. We can't take AoO's since we can't actually see them running away", "(But damage is damage :clappyclap:"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<149/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "DT1", "hp": "<149/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a bite -t nama"], "automation_results": ["DT1 attacks with a Bite!\nDT1 attacked Namaka'e but missed.\n"], "caster_after": {"name": "DT1", "hp": "<149/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<149/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 3: *Nama felt the skull tumble to the ground. One down!*", "Player 2: ```They were fighting in the fog. As the tyrants got sucked up and the party kept going at it. As the sound of a wailing cry within before a cluttering of bones meant one had been defeated!```", "Player 5: *Vaz would attempt to pull his weight too, this time moving towards the other death tyrant he'd approach very close and go for the same bet once more!*", "Player 2: ( Just a little thing to note. We can't take AoO's since we can't actually see them running away", "Player 2: (But damage is damage :clappyclap:"], "before_idxs": [430, 431], "before_state_idx": 428, "command_idxs": [435, 436, 437, 439], "after_state_idx": 437, "after_idxs": [], "embed_idxs": [438]} +{"speaker_id": "298116591925533510", "before_utterances": ["*Cuco moved up in range trying to deal some burst damage as it seemed to just narrowly avoid the first strike. The poor bunny not having many offensive spells really unable to do much but hope for the best.* \"Damns. I'm so not effective without sight..\"", "*Nimue uses her last two points to quicken more blasts and prays she can hit it.*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<135/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "commands_norm": ["!cast eldritch -d 4 -f \"Agonizing Blast|When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\" -d1 3[fire] -f \u201c**Genies Wrath**| Once during each of your turns when you hit with an attack roll, you can deal extra fire damage to the target equal to your proficiency bonus.\u201d -t dt2 -rr 2 -d \"1d6[necrotic]\" -f \"Hex|You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\n\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\""], "automation_results": ["Nimue Edana casts Eldritch Blast!\nNimue Edana attacked DT1 but missed.\n\nNimue Edana attacked DT1 but missed.\n"], "caster_after": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "targets_after": [{"name": "DT1", "hp": "<135/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<135/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 5: *Vaz would attempt to pull his weight too, this time moving towards the other death tyrant he'd approach very close and go for the same bet once more!*", "Player 2: ( Just a little thing to note. We can't take AoO's since we can't actually see them running away", "Player 2: (But damage is damage :clappyclap:", "Player 2: *Cuco moved up in range trying to deal some burst damage as it seemed to just narrowly avoid the first strike. The poor bunny not having many offensive spells really unable to do much but hope for the best.* \"Damns. I'm so not effective without sight..\"", "Player 4: *Nimue uses her last two points to quicken more blasts and prays she can hit it.*"], "before_idxs": [454, 455], "before_state_idx": 452, "command_idxs": [461, 462, 463, 464, 465, 468, 469, 471], "after_state_idx": 469, "after_idxs": [], "embed_idxs": [470]} +{"speaker_id": "298116591925533510", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<121/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "commands_norm": ["!cast eldritch -d 4 -f \"Agonizing Blast|When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\" -d \"1d6[necrotic]\" -f \"Hex|You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\n\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\" -t dt1"], "automation_results": ["Nimue Edana casts Eldritch Blast!\nNimue Edana attacked DT1 and hit.\nDT1 took 10 damage."], "caster_after": {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, "targets_after": [{"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*She was starting to struggle internally so she clicks her stopwatch to help center herself and then throws her last two shots.*", "```Two beams go wide above as it misses the undead horror. Only for the next two to manage to sink themselves upon the rocking tyrant of death.```"], "utterance_history": ["Player 5: *Vaz would attempt to pull his weight too, this time moving towards the other death tyrant he'd approach very close and go for the same bet once more!*", "Player 2: ( Just a little thing to note. We can't take AoO's since we can't actually see them running away", "Player 2: (But damage is damage :clappyclap:", "Player 2: *Cuco moved up in range trying to deal some burst damage as it seemed to just narrowly avoid the first strike. The poor bunny not having many offensive spells really unable to do much but hope for the best.* \"Damns. I'm so not effective without sight..\"", "Player 4: *Nimue uses her last two points to quicken more blasts and prays she can hit it.*"], "before_idxs": [], "before_state_idx": 479, "command_idxs": [482, 483, 484, 485, 486, 488], "after_state_idx": 486, "after_idxs": [489, 490], "embed_idxs": [487]} +{"speaker_id": "323674288768198971", "before_utterances": ["*Arkan uses his clockwork as well to hit the tyrant*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "commands_norm": ["!a blades -phrase \"using their Clockwork Amulet! \" -attackroll1 10 -f \"Clockwork Amulet|\u3007 (-1)\nWhen you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.\" -t DT1 -d1 \"3d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\""], "automation_results": ["Arkan Mithrandir uses Psychic Blades (DEX)!\nArkan Mithrandir attacked DT1 but missed.\n"], "caster_after": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "targets_after": [{"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: *Cuco moved up in range trying to deal some burst damage as it seemed to just narrowly avoid the first strike. The poor bunny not having many offensive spells really unable to do much but hope for the best.* \"Damns. I'm so not effective without sight..\"", "Player 4: *Nimue uses her last two points to quicken more blasts and prays she can hit it.*", "Player 4: *She was starting to struggle internally so she clicks her stopwatch to help center herself and then throws her last two shots.*", "Player 2: ```Two beams go wide above as it misses the undead horror. Only for the next two to manage to sink themselves upon the rocking tyrant of death.```", "Player 0: *Arkan uses his clockwork as well to hit the tyrant*"], "before_idxs": [495], "before_state_idx": 493, "command_idxs": [496, 497, 498, 501, 502, 504], "after_state_idx": 502, "after_idxs": [], "embed_idxs": [503]} +{"speaker_id": "323674288768198971", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "commands_norm": ["!a Psychic Blades (Bonus Action) (DEX) -t DT1 -d1 \"3d6\" -f \"Sneak Attack|Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll.\""], "automation_results": ["Arkan Mithrandir uses Psychic Blades (Bonus Action) (DEX)!\nArkan Mithrandir attacked DT1 but missed.\n"], "caster_after": {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, "targets_after": [{"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "20 feet outside of fog", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```Tentacles come from the walls and down into the ground. It was difficult terrain! Oh no!```"], "utterance_history": ["Player 2: *Cuco moved up in range trying to deal some burst damage as it seemed to just narrowly avoid the first strike. The poor bunny not having many offensive spells really unable to do much but hope for the best.* \"Damns. I'm so not effective without sight..\"", "Player 4: *Nimue uses her last two points to quicken more blasts and prays she can hit it.*", "Player 4: *She was starting to struggle internally so she clicks her stopwatch to help center herself and then throws her last two shots.*", "Player 2: ```Two beams go wide above as it misses the undead horror. Only for the next two to manage to sink themselves upon the rocking tyrant of death.```", "Player 0: *Arkan uses his clockwork as well to hit the tyrant*"], "before_idxs": [], "before_state_idx": 502, "command_idxs": [505, 506, 507, 508, 509, 511], "after_state_idx": 509, "after_idxs": [518], "embed_idxs": [510]} +{"speaker_id": "194250440963701158", "before_utterances": ["```The tendrils wrap up around your ankles. It felt disturbed, but you can still fight! And strike out at this bum```"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<111/187 HP; Injured>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a backbiting -t DT1 -rr 3 -d 1d6 \n-d1 1d8 -f \"Giant's Might|Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d8 damage to a target on a hit.\""], "automation_results": ["Namaka'e attacks with a Spear of Backbiting!\nNamaka'e attacked DT1 and hit.\nDT1 took 25 damage.\nNamaka'e attacked DT1 and hit.\nDT1 took 22 damage.\nNamaka'e attacked DT1 but missed.\n"], "caster_after": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [{"name": "DT1", "hp": "<64/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<64/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 4: *She was starting to struggle internally so she clicks her stopwatch to help center herself and then throws her last two shots.*", "Player 2: ```Two beams go wide above as it misses the undead horror. Only for the next two to manage to sink themselves upon the rocking tyrant of death.```", "Player 0: *Arkan uses his clockwork as well to hit the tyrant*", "Player 2: ```Tentacles come from the walls and down into the ground. It was difficult terrain! Oh no!```", "Player 2: ```The tendrils wrap up around your ankles. It felt disturbed, but you can still fight! And strike out at this bum```"], "before_idxs": [526], "before_state_idx": 535, "command_idxs": [537, 538, 541, 542, 544], "after_state_idx": 542, "after_idxs": [], "embed_idxs": [543]} +{"speaker_id": "194250440963701158", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<59/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "commands_norm": ["!a storm"], "automation_results": ["Namaka'e uses Storm Rune!\nNamaka'e gained Storm Rune."], "caster_after": {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, "targets_after": [], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 3 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<59/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Just in case I get zapped.*", "```The creature was restrained in chains. A brilliant fire upon it. Well, if the party could see it that was. As the chains and tentacles and now electro play were all around this dark and foggy room.```", "*The spear flew out, striking twice against the second skull and wrapping it in chains worthy of the Fire Giants!*"], "utterance_history": ["Player 4: *She was starting to struggle internally so she clicks her stopwatch to help center herself and then throws her last two shots.*", "Player 2: ```Two beams go wide above as it misses the undead horror. Only for the next two to manage to sink themselves upon the rocking tyrant of death.```", "Player 0: *Arkan uses his clockwork as well to hit the tyrant*", "Player 2: ```Tentacles come from the walls and down into the ground. It was difficult terrain! Oh no!```", "Player 2: ```The tendrils wrap up around your ankles. It felt disturbed, but you can still fight! And strike out at this bum```"], "before_idxs": [], "before_state_idx": 547, "command_idxs": [550, 551, 552, 554], "after_state_idx": 552, "after_idxs": [555, 556, 557], "embed_idxs": [553]} +{"speaker_id": "207850219761157526", "before_utterances": ["*Vaz decides to take less of a bet and take advantage of his camouflage!*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<59/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"+1 Longsword\" -t DT1"], "automation_results": ["Vaz attacks with a Longsword, +1!\nVaz attacked DT1 and crit!\nDT1 took 22 damage."], "caster_after": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "DT1", "hp": "<37/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<37/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```The tendrils wrap up around your ankles. It felt disturbed, but you can still fight! And strike out at this bum```", "Player 3: *Just in case I get zapped.*", "Player 2: ```The creature was restrained in chains. A brilliant fire upon it. Well, if the party could see it that was. As the chains and tentacles and now electro play were all around this dark and foggy room.```", "Player 3: *The spear flew out, striking twice against the second skull and wrapping it in chains worthy of the Fire Giants!*", "Player 5: *Vaz decides to take less of a bet and take advantage of his camouflage!*"], "before_idxs": [570], "before_state_idx": 568, "command_idxs": [571, 574, 575, 577], "after_state_idx": 575, "after_idxs": [], "embed_idxs": [576]} +{"speaker_id": "207850219761157526", "before_utterances": ["```Wherever that blow landed it was landing true! The massive critical strike on the beholding undead tyrant giving them a run for their money!```"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<37/187 HP; Bloodied>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "commands_norm": ["!a \"Defensive Flourish\" -t DT1 -crit"], "automation_results": ["Vaz uses Defensive Flourish!\nDT1 took 11 damage.\nVaz gained Defensive Flourish."], "caster_after": {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, "targets_after": [{"name": "DT1", "hp": "<26/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<26/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 3: *Just in case I get zapped.*", "Player 2: ```The creature was restrained in chains. A brilliant fire upon it. Well, if the party could see it that was. As the chains and tentacles and now electro play were all around this dark and foggy room.```", "Player 3: *The spear flew out, striking twice against the second skull and wrapping it in chains worthy of the Fire Giants!*", "Player 5: *Vaz decides to take less of a bet and take advantage of his camouflage!*", "Player 2: ```Wherever that blow landed it was landing true! The massive critical strike on the beholding undead tyrant giving them a run for their money!```"], "before_idxs": [578], "before_state_idx": 575, "command_idxs": [579, 580, 581, 583], "after_state_idx": 581, "after_idxs": [], "embed_idxs": [582]} +{"speaker_id": "241231790126634711", "before_utterances": ["```It was nearly there! One more good hit and it would be put in!```"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a bite -t nim"], "automation_results": ["DT1 attacks with a Bite!\nDT1 attacked Nimue Edana but missed.\n"], "caster_after": {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": [], "utterance_history": ["Player 2: ```The creature was restrained in chains. A brilliant fire upon it. Well, if the party could see it that was. As the chains and tentacles and now electro play were all around this dark and foggy room.```", "Player 3: *The spear flew out, striking twice against the second skull and wrapping it in chains worthy of the Fire Giants!*", "Player 5: *Vaz decides to take less of a bet and take advantage of his camouflage!*", "Player 2: ```Wherever that blow landed it was landing true! The massive critical strike on the beholding undead tyrant giving them a run for their money!```", "Player 2: ```It was nearly there! One more good hit and it would be put in!```"], "before_idxs": [588], "before_state_idx": 591, "command_idxs": [596, 597, 598, 600], "after_state_idx": 598, "after_idxs": [], "embed_idxs": [599]} +{"speaker_id": "241231790126634711", "before_utterances": [], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}, "commands_norm": ["!i a bite -t nim hit"], "automation_results": ["DT1 attacks with a Bite!\nDT1 attacked Nimue Edana and hit.\nNimue Edana took 16 damage."], "caster_after": {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}, "targets_after": [{"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["```A powerful crunch as it was trying to find the one who casted the spell of fog. Wanting to kill the party with beams and rays!```"], "utterance_history": ["Player 2: ```The creature was restrained in chains. A brilliant fire upon it. Well, if the party could see it that was. As the chains and tentacles and now electro play were all around this dark and foggy room.```", "Player 3: *The spear flew out, striking twice against the second skull and wrapping it in chains worthy of the Fire Giants!*", "Player 5: *Vaz decides to take less of a bet and take advantage of his camouflage!*", "Player 2: ```Wherever that blow landed it was landing true! The massive critical strike on the beholding undead tyrant giving them a run for their money!```", "Player 2: ```It was nearly there! One more good hit and it would be put in!```"], "before_idxs": [], "before_state_idx": 598, "command_idxs": [602, 603, 604, 606], "after_state_idx": 604, "after_idxs": [611], "embed_idxs": [605]} +{"speaker_id": "241231790126634711", "before_utterances": ["\"Just die already!\" *Cuco kept trying to burst it down. Doing everything he could to get more pain down on this foe.*"], "combat_state_before": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<17/187 HP; Critical>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "current_actor": {"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "commands_norm": ["!i cast \"Burst\" -t dt1 -rr 2 -thumb https://cdn.discordapp.com/attachments/795327845302927361/989965484365602926/broken-clock-tweaker.gif"], "automation_results": ["Cuco casts Sword Burst!\nDT1 rolled a Dexterity save but failed.\nDT1 took 11 damage.\nDT1 rolled a Dexterity save but failed.\nDT1 took 11 damage."], "caster_after": {"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, "targets_after": [{"name": "DT1", "hp": "<-5/187 HP; Dead>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "combat_state_after": [{"name": "Cuco", "hp": "<53/103 HP; Injured>", "class": "Artificer 1/Wizard 10", "race": "Harengon", "attacks": "Dagger, +2, Staff of the Ivory Claw, 2-Handed Staff of the Ivory Claw, Unarmed Strike, Deadly Rebuke!, Keoghtom's Ointment", "spells": "Hold Monster, Absorb Elements, Prestidigitation, Mind Sliver, Slow, Counterspell, Gust of Wind, Ray of Frost, Feather Fall, Toll the Dead, Guidance, Cure Wounds, Faerie Fire, Illusory Script, Bane, Comprehend Languages, Banishment, Light, Temporal Shunt, Vortex Warp, Tasha's Mind Whip, Jim's Magic Missile, Pulse Wave, Haste, Shield, Sanctuary, Teleportation Circle, Blindness/Deafness, Daylight, Hold Person, Sword Burst, Chill Touch, Gift of Alacrity", "actions": "Momentary Stasis, Arcane Abeyance, War Caster, Lucky Footwork, Cantrip Formulas, Rabbit Hop, Magical Tinkering, Chronal Shift, Arcane Recovery", "effects": "Feeling Inspired (1d8)", "description": "__**6'3\" (190cm) | 180 lb. | Harengon | Artificer/Wizard (Chronurgy Magic)**__\n> Cuco, the albino bunny. Is usually seen in his armor and gear in battle. But most of the time the casual hare would prefer to just wear light clothing seeing as his strength doesn't always match his fitness. Taller than many as he tends to stand on the digits of his large rabbit feet. The hare rarely smiles and tends to be serious of most things. Until someone mentions his albino nature, which only makes him upset and quick to grind his teeth.\n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI am horribly, horribly awkward in social situations.\n**Ideals**\nKnowledge. The path to power and self-improvement is through knowledge. (Neutral)\n**Bonds**\nI\u2019ve been searching my whole life for the answer to a certain question.\n**Flaws**\nUnlocking an ancient mystery is worth the price of a civilization.\n**Alignment**\nTN", "controller_id": "241231790126634711"}, {"name": "Nimue Edana", "hp": "<56/56 HP; Healthy>", "class": "Sorcerer 4/Warlock 2", "race": "High Half-Elf", "attacks": "Hex, Shift Hex, Dagger, Dagger of Warning, Sling, Unarmed Strike, Keoghtom's Ointment", "spells": "Shocking Grasp, Mage Hand, Control Flames, Shield, Wither and Bloom, Absorb Elements, Prestidigitation, Mind Sliver, Mending, Hellish Rebuke, Hex, Message, Burning Hands, Chromatic Orb, Misty Step, Scorching Ray, Fire Bolt, Eldritch Blast", "actions": "Metamagic - Subtle Spell, Metamagic - Twinned Spell, Metamagic - Distant Spell, Agonizing Blast, Metamagic - Quickened Spell, Bottled Respite, Sorcery Points, Flexible Casting (Create Spell Slot), Flexible Casting (Create Sorcery Points)", "effects": "Hex, Hexing", "description": "__**5'11\" | 125 lb. | High Half-Elf | Sorcerer (Draconic Bloodline)/Warlock (The Genie)**__\n> Nimue is a tall half elven woman. She appears to be in her mid twenties, though her elven heritage makes it difficult to tell her true age. Her eyes glow a gently burning orange, like a continual flame. Her skin is an olive sun kissed color with hints of gold. When the light hits her skin parts of her seem to have golden scales shimmering beneath the surface. Mostly seen on her neck, chest, arms and hands.\n>\n> She favors elaborately beaded saris, gold bangles on her arms and wrists and golden jewelry. She wears no armor and carries almost no weapons. Just a dagger at her hip, a sling on her pack and a viol in a well oiled case on her back. Her instrument is her most prized possession.\n**Personality Traits**\nWhenever I come to a new place, I collect local rumors and spread gossip.\nI change my mood or my mind as quickly as I change key in a song.\n**Ideals**\nCreativity. The world is in need of new ideas and bold action. (Chaotic)\n**Bonds**\nMy instrument is my most treasured possession, and it reminds me of someone I love.\n**Flaws**\nA scandal prevents me from ever going home again. That kind of trouble seems to follow me around.\n**Alignment**\nCG", "controller_id": "298116591925533510"}, {"name": "Arkan Mithrandir", "hp": "<50/50 HP; Healthy>", "class": "Rogue 5/Wizard 2", "race": "High Half-Elf", "attacks": "Dagger, Dagger2, Dagger of Warning, Rapier, +1, Shortbow, Unarmed Strike, Keoghtom's Ointment", "spells": "Tasha's Hideous Laughter, Shield, Magic Missile, Absorb Elements, Mind Sliver, Booming Blade, Fog Cloud, Sword Burst, Chill Touch, Ice Knife", "actions": "Cunning Action, Psychic Blades (Bonus Action) (DEX), Uncanny Dodge, Bladesong, Psionic Power: Recovery, Psychic Blades (DEX), Psychic Blades: Attack (STR), Steady Aim, Sneak Attack, Psychic Blades (Bonus Attack) (STR), Psionic Power: Psi-Bolstered Knack, Psionic Power: Psionic Energy, Psionic Power: Psychic Whispers, Arcane Recovery", "effects": "Fog Cloud, Bladesong", "description": "__**6 | 175 lb. | High Half-Elf | Rogue (Soulknife)/Wizard**__\n> Arkan Mithrandir is a 6ft tall and quiet half elf with long, raven black hair and stormy grey eyes. He had lived his life in seclusion, devoting himself to the art of fighting, which is why you'd see a rapier, sheathed on his belt, some daggers, and a shortbow on his back. He has always been a lone wolf and struggles with socializing, which is why when he left his order, he had to learn how to live independently outside his comfort zone. Traveling from town to wastelands and cities eventually led him to a place he had heard from fellow travelers along the road, til he found his way to the city of Eventide.\n**Personality Traits**\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\n**Ideals**\nLive and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)\n**Bonds**\nI\u2019m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.\n**Flaws**\nNow that I\u2019ve returned to the world, I enjoy its delights a little too much.\n**Alignment**\nTN", "controller_id": "323674288768198971"}, {"name": "Lair Action", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "241231790126634711"}, {"name": "Namaka'e", "hp": "<136/136 HP; Healthy>", "class": "Fighter 12", "race": "Triton", "attacks": "Giant's Smash, Crossbow, light, Giant Slayer Longsword, 2-Handed Giant Slayer Longsword, Javelin of Lightning, Lionfish Skewer, 2-Handed Lionfish Skewer, Spear of Backbiting, 2-Handed Spear of Backbiting, Sunforger, 2-Handed Sunforger, Unarmed Strike, Polearm Master - Opportunity Attack, Sunforger Ignition , Keoghtom's Ointment", "spells": "Fog Cloud, Gust of Wind, Water Walk, Magic Missile", "actions": "Second Wind, Indomitable, Polearm Bonus Attack, Fire Rune, Control Air and Water: Fog Cloud, Control Air and Water: Gust of Wind, Polearm Master - Opportunity Attack, Emissary of the Sea, Cloud Rune, Hill Rune, Runic Shield, Giant's Might, Control Air and Water: Water Walk, Storm Rune, Extra Attack, Action Surge", "effects": "Frightened, Giant's Might, Haste, Hasted, Feeling inspired, Storm Rune", "description": "__**5'5 | 138 lb. | Triton | Fighter (Rune Knight)**__\n> Namaka'e grew up in a studious home with multiple siblings. While she was no wizard, her mother made sure she would know much about magic and the world around her. More coral than fish, face plates border the woman's face and her pale skin has patches of red that resemble healthy coral. Her eyes are calculating, and she always expects an intellectual discussion. \n**Personality Traits**\nI\u2019m used to helping out those who aren\u2019t as smart as I am, and I patiently explain anything and everything to others.\nI\u2019m willing to listen to every side of an argument before I make my own judgment.\n**Ideals**\nLogic. Emotions must not cloud our logical thinking. (Lawful)\n**Bonds**\nI have an ancient text that holds terrible secrets that must not fall into the wrong hands.\n**Flaws**\nI speak without really thinking through my words, invariably insulting others.\n**Alignment**\nLN", "controller_id": "194250440963701158"}, {"name": "Vaz", "hp": "<43/43 HP; Healthy>", "class": "Bard 5", "race": "Stout Halfling", "attacks": "Dagger, Longsword, +1, 2-Handed Longsword, +1, Unarmed Strike", "spells": "Tasha's Hideous Laughter, Light, Calm Emotions, Vicious Mockery, Healing Word, Nathair's Mischief, Hypnotic Pattern, Shatter, Kinetic Jaunt, Protection from Poison, Protection from Energy, Animal Friendship, Invisibility, Fly, Levitate, Dissonant Whispers, Thunderclap, Protection from Evil and Good", "actions": "Magical Inspiration, Song of Rest, Defensive Flourish, Mobile Flourish, Slashing Flourish, Bardic Inspiration", "effects": "Greater Invisibility, 2 rounds, Defensive Flourish", "description": "__**3'6\" | 45 lb. | Stout Halfling | Bard (College of Swords)**__\n> Pero Vaz de Caminha came from a sucessful family that ran a cozy inn, atop some high alpes. However on a dreadful night A gith ship crashlanded on the Inn, homeless and with nowhere to go Vaz was forced to take all kinds of jobs. Essentially he spent his youth as a lot of things. For the better part he was a gladiator, but also worked as a bouncer, Gigolo, city guard etc. In the end eventually he went to the spelljammer that crashed in eventide for a one of his gigs, now estranded in this magical land, Vaz will be looking for a new purpose.\n**Personality Traits**\nI prefer the company of those who aren\u2019t like me, including people of other races.\nWhen I arrive at a new settlement for the first time, I must learn all its customs.\nBy living among violent people, I have become desensitized to violence.\n**Ideals**\nProtection. I must do everything possible to save a society facing extinction. (Good)\nKnowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)\nDiscovery. I want to be the first person to discover a lost culture. (Any)\n**Bonds**\nHaving lived among the people of a primeval tribe or clan, I long to return and see how they are faring.\nI have a trinket that I believe is the key to finding a long-lost society.\n**Flaws**\nBoats make me seasick.\nI talk to myself, and I don\u2019t make friends easily.\nI complain about everything.\n**Alignment**\nNG", "controller_id": "207850219761157526"}, {"name": "DT1", "hp": "<-5/187 HP; Dead>", "class": null, "race": "Death Tyrant", "attacks": "Bite, Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray, Lair Action: Grasping Walls", "spells": "", "actions": null, "effects": "5 feet, Fiery Shackles (Restrained)", "description": null, "controller_id": "241231790126634711"}], "after_utterances": ["*Cuco taking advantage of the predicament of the fact it was tied down by the fiery chains. Got mad hearing that one of his group mates were actually hurt by it. Took out his watch as it spun around in a angle. A **Titan's** grip upon it as it spun around in a clockwise fashion to rend the tyrant in two.* \n\n\"Time is up for you!\""], "utterance_history": ["Player 5: *Vaz decides to take less of a bet and take advantage of his camouflage!*", "Player 2: ```Wherever that blow landed it was landing true! The massive critical strike on the beholding undead tyrant giving them a run for their money!```", "Player 2: ```It was nearly there! One more good hit and it would be put in!```", "Player 2: ```A powerful crunch as it was trying to find the one who casted the spell of fog. Wanting to kill the party with beams and rays!```", "Player 2: \"Just die already!\" *Cuco kept trying to burst it down. Doing everything he could to get more pain down on this foe.*"], "before_idxs": [617], "before_state_idx": 614, "command_idxs": [618, 619, 620, 622], "after_state_idx": 620, "after_idxs": [630], "embed_idxs": [621]} +{"speaker_id": "128526862240178817", "before_utterances": ["I'm gonna roll for billy, to set his HP since it resets", "The Balgura sees Aramil, and rushes forward"], "combat_state_before": [{"name": "BA1", "hp": "<68/68 HP; Healthy>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "BA1", "hp": "<68/68 HP; Healthy>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i cast entangle -t Aramil"], "automation_results": ["BA1 casts Entangle!\nAramil Starflower rolled a Strength save but failed.\nAramil Starflower gained Restrained (Entangle)."], "caster_after": {"name": "BA1", "hp": "<68/68 HP; Healthy>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "BA1", "hp": "<68/68 HP; Healthy>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: I'm gonna roll for billy, to set his HP since it resets", "Player 1: The Balgura sees Aramil, and rushes forward"], "before_idxs": [1, 37], "before_state_idx": 35, "command_idxs": [39, 40, 41, 43], "after_state_idx": 41, "after_idxs": [], "embed_idxs": [42]} +{"speaker_id": "927715511664261819", "before_utterances": ["This is a magical effect. You can try to set them aflame...", "Aramil is unsure if fire would work against these vines or not", "Billy is hidden, so first attack has adv", "*The devil leaps from his hiding place to protect his master.*"], "combat_state_before": [{"name": "BA1", "hp": "<68/68 HP; Healthy>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t BA1 -adv"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked BA1 and crit!\nBA1 took 11 damage."], "caster_after": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BA1", "hp": "<57/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "BA1", "hp": "<57/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: The Balgura sees Aramil, and rushes forward", "Player 1: This is a magical effect. You can try to set them aflame...", "Player 1: Aramil is unsure if fire would work against these vines or not", "Player 1: Billy is hidden, so first attack has adv", "Player 3: *The devil leaps from his hiding place to protect his master.*"], "before_idxs": [56, 61, 66, 67], "before_state_idx": 64, "command_idxs": [69, 70, 71, 73], "after_state_idx": 71, "after_idxs": [], "embed_idxs": [72]} +{"speaker_id": "927715511664261819", "before_utterances": ["He's able to keep concentration"], "combat_state_before": [{"name": "BA1", "hp": "<57/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t BA1"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked BA1 but missed.\n"], "caster_after": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BA1", "hp": "<57/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "BA1", "hp": "<57/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: This is a magical effect. You can try to set them aflame...", "Player 1: Aramil is unsure if fire would work against these vines or not", "Player 1: Billy is hidden, so first attack has adv", "Player 3: *The devil leaps from his hiding place to protect his master.*", "Player 1: He's able to keep concentration"], "before_idxs": [79], "before_state_idx": 71, "command_idxs": [80, 81, 82, 83], "after_state_idx": 82, "after_idxs": [], "embed_idxs": [84]} +{"speaker_id": "927715511664261819", "before_utterances": [], "combat_state_before": [{"name": "BA1", "hp": "<57/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack tail -t BA1"], "automation_results": ["Billy 2 attacks with a Tail!\nBilly 2 attacked BA1 and hit.\nBA1 took 10 damage."], "caster_after": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": ["*He claws angrily, landing a few good hits on the beast.*"], "utterance_history": ["Player 1: This is a magical effect. You can try to set them aflame...", "Player 1: Aramil is unsure if fire would work against these vines or not", "Player 1: Billy is hidden, so first attack has adv", "Player 3: *The devil leaps from his hiding place to protect his master.*", "Player 1: He's able to keep concentration"], "before_idxs": [], "before_state_idx": 82, "command_idxs": [85, 86, 87, 89], "after_state_idx": 87, "after_idxs": [98], "embed_idxs": [88]} +{"speaker_id": "128526862240178817", "before_utterances": ["The beast steps into the entanglement, taking several strikes against both"], "combat_state_before": [{"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a bite adv -t Aramil"], "automation_results": ["BA1 attacks with a Bite!\nBA1 attacked Aramil Starflower and crit!\nAramil Starflower took 21 damage.", "BA1 attacks with a Bite!\nBA1 attacked Aramil Starflower and hit.\nAramil Starflower took 10 damage.", "BA1 attacks with a Bite!\nBA1 attacked Billy 2 but missed.\n"], "caster_after": {"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: Billy is hidden, so first attack has adv", "Player 3: *The devil leaps from his hiding place to protect his master.*", "Player 1: He's able to keep concentration", "Player 3: *He claws angrily, landing a few good hits on the beast.*", "Player 1: The beast steps into the entanglement, taking several strikes against both"], "before_idxs": [100], "before_state_idx": 95, "command_idxs": [102, 103, 104, 106, 107, 108, 110, 111, 112, 114, 115], "after_state_idx": 112, "after_idxs": [], "embed_idxs": [105, 105, 105]} +{"speaker_id": "927715511664261819", "before_utterances": ["The bite and fist against Aramil land, though the final fist swipes to the side and misses the Devil beside it"], "combat_state_before": [{"name": "BA1", "hp": "<47/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t BA1 -rr 2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked BA1 and hit.\nBA1 took 4 damage.\nBilly 2 attacked BA1 but missed.\n"], "caster_after": {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BA1", "hp": "<43/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "BA1", "hp": "<43/68 HP; Injured>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 3: *The devil leaps from his hiding place to protect his master.*", "Player 1: He's able to keep concentration", "Player 3: *He claws angrily, landing a few good hits on the beast.*", "Player 1: The beast steps into the entanglement, taking several strikes against both", "Player 1: The bite and fist against Aramil land, though the final fist swipes to the side and misses the Devil beside it"], "before_idxs": [118], "before_state_idx": 130, "command_idxs": [132, 133, 134, 135], "after_state_idx": 134, "after_idxs": [], "embed_idxs": [136]} +{"speaker_id": "128526862240178817", "before_utterances": ["Seems to ignore Aramil for the moment, content with the hold it has on him."], "combat_state_before": [{"name": "BA1", "hp": "<32/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<102/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "BA1", "hp": "<32/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a bite -t billy"], "automation_results": ["BA1 attacks with a Bite!\nBA1 attacked Billy 2 and hit.\nBilly 2 took 7 damage.", "BA1 attacks with a Bite!\nBA1 attacked Billy 2 and hit.\nBilly 2 took 3 damage.\nBA1 attacked Billy 2 but missed.\n"], "caster_after": {"name": "BA1", "hp": "<32/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<95/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "BA1", "hp": "<32/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": ["The Balgura lets out a frightful roar as it bites and punches at the devil before it"], "utterance_history": ["Player 1: He's able to keep concentration", "Player 3: *He claws angrily, landing a few good hits on the beast.*", "Player 1: The beast steps into the entanglement, taking several strikes against both", "Player 1: The bite and fist against Aramil land, though the final fist swipes to the side and misses the Devil beside it", "Player 1: Seems to ignore Aramil for the moment, content with the hold it has on him."], "before_idxs": [153], "before_state_idx": 151, "command_idxs": [155, 156, 157, 159, 160, 161, 163, 164], "after_state_idx": 161, "after_idxs": [165], "embed_idxs": [158, 158]} +{"speaker_id": "927715511664261819", "before_utterances": ["Aramil: *Greatful for his partner\u2019s work, he disengages backwards and begins to walk on the air like an invisible staircase to gain distance.* "], "combat_state_before": [{"name": "BA1", "hp": "<32/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t BA1 -rr 2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked BA1 and hit.\nBA1 took 8 damage.\nBilly 2 attacked BA1 and hit.\nBA1 took 9 damage."], "caster_after": {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BA1", "hp": "<15/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "BA1", "hp": "<15/68 HP; Bloodied>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: The beast steps into the entanglement, taking several strikes against both", "Player 1: The bite and fist against Aramil land, though the final fist swipes to the side and misses the Devil beside it", "Player 1: Seems to ignore Aramil for the moment, content with the hold it has on him.", "Player 1: The Balgura lets out a frightful roar as it bites and punches at the devil before it", "Player 3: Aramil: *Greatful for his partner\u2019s work, he disengages backwards and begins to walk on the air like an invisible staircase to gain distance.* "], "before_idxs": [177], "before_state_idx": 180, "command_idxs": [183, 184, 185, 187], "after_state_idx": 185, "after_idxs": [], "embed_idxs": [186]} +{"speaker_id": "128526862240178817", "before_utterances": ["With Aramil out of reach, it focuses it's strikes against billy"], "combat_state_before": [{"name": "BA1", "hp": "<3/68 HP; Critical>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<92/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "BA1", "hp": "<3/68 HP; Critical>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a bite -t billy"], "automation_results": ["BA1 attacks with a Bite!\nBA1 attacked Billy 2 and hit.\nBilly 2 took 7 damage.", "BA1 attacks with a Bite!\nBA1 attacked Billy 2 and crit!\nBilly 2 took 8 damage.\nBA1 attacked Billy 2 and hit.\nBilly 2 took 4 damage."], "caster_after": {"name": "BA1", "hp": "<3/68 HP; Critical>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<85/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "BA1", "hp": "<3/68 HP; Critical>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "Restrained (Entangle)", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: The bite and fist against Aramil land, though the final fist swipes to the side and misses the Devil beside it", "Player 1: Seems to ignore Aramil for the moment, content with the hold it has on him.", "Player 1: The Balgura lets out a frightful roar as it bites and punches at the devil before it", "Player 3: Aramil: *Greatful for his partner\u2019s work, he disengages backwards and begins to walk on the air like an invisible staircase to gain distance.* ", "Player 1: With Aramil out of reach, it focuses it's strikes against billy"], "before_idxs": [197], "before_state_idx": 195, "command_idxs": [199, 200, 201, 203, 204, 205, 206, 208], "after_state_idx": 205, "after_idxs": [], "embed_idxs": [202, 202]} +{"speaker_id": "927715511664261819", "before_utterances": ["It's `!i re ` to remove effect", "*He let\u2019s time slow, reaching a point of inner peace as he readies a shot to show his gratitude, even if he doesn\u2019t say it out loud.*"], "combat_state_before": [{"name": "BA1", "hp": "<3/68 HP; Critical>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!a +2 Longbow -t BA1 -adv -d 4d6"], "automation_results": ["Aramil Starflower attacks with a Longbow, +2!\nAramil Starflower attacked BA1 and hit.\nBA1 took 29 damage."], "caster_after": {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "BA1", "hp": "<-26/68 HP; Dead>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "BA1", "hp": "<-26/68 HP; Dead>", "class": null, "race": "Barlgura", "attacks": "Bite, Fist", "spells": "Entangle, Disguise Self, Invisibility, Phantasmal Force", "actions": null, "effects": "Entangle", "description": null, "controller_id": "128526862240178817"}, {"name": "Aramil Starflower", "hp": "<43/43 HP; Healthy>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 1: The Balgura lets out a frightful roar as it bites and punches at the devil before it", "Player 3: Aramil: *Greatful for his partner\u2019s work, he disengages backwards and begins to walk on the air like an invisible staircase to gain distance.* ", "Player 1: With Aramil out of reach, it focuses it's strikes against billy", "Player 1: It's `!i re ` to remove effect", "Player 3: *He let\u2019s time slow, reaching a point of inner peace as he readies a shot to show his gratitude, even if he doesn\u2019t say it out loud.*"], "before_idxs": [223, 224], "before_state_idx": 221, "command_idxs": [227, 228, 229, 231], "after_state_idx": 229, "after_idxs": [], "embed_idxs": [230]} +{"speaker_id": "120016505467761711", "before_utterances": ["*The seven veterans wanted no trouble with the man that was fully kitted out in plate, and didn't have much reason to.*"], "combat_state_before": [{"name": "TA1", "hp": "<255/255 HP; Healthy>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}], "current_actor": null, "commands_norm": ["!init join -group \"ELGroup\""], "automation_results": ["Elysium uses Aura of Protection!\nLily gained Aura of Protection."], "caster_after": {"name": "Elysium", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, "targets_after": [{"name": "Lily", "hp": "<119/119 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection", "description": null, "controller_id": "120016505467761711"}], "combat_state_after": [{"name": "TA1", "hp": "<255/255 HP; Healthy>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<139/139 HP; Healthy> (+3 temp)", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "Lily", "hp": "<119/119 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection", "description": null, "controller_id": "120016505467761711"}], "after_utterances": [], "utterance_history": ["Player 1: *The seven veterans wanted no trouble with the man that was fully kitted out in plate, and didn't have much reason to.*"], "before_idxs": [2], "before_state_idx": 11, "command_idxs": [15, 16, 17, 19, 20, 22, 24, 25, 26, 27, 29, 31, 32, 33], "after_state_idx": 31, "after_idxs": [], "embed_idxs": [28]} +{"speaker_id": "120016505467761711", "before_utterances": ["*Walk 30, prep action for AFTER Ely attacks cause reasons*"], "combat_state_before": [{"name": "TA1", "hp": "<255/255 HP; Healthy>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "Lily", "hp": "<119/119 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<139/139 HP; Healthy> (+19 temp)", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}], "current_actor": {"name": "ELGroup", "hp": "", "class": null, "race": "Group", "attacks": "Claws (Lily), Javelin of Lightning (Elysium), Javelin, +1 (Elysium), Mace of Smiting (Elysium), Rapier, +1 (Elysium), Warhammer, +1 (Elysium), 2-Handed Warhammer, +1 (Elysium), Unarmed Strike (Elysium), Keoghtom's Ointment (Elysium), Valhalla (Elysium), Tempest (Elysium), Inferno (Elysium), Fortuna (Elysium), Gehenna (Elysium), Nirvana (Elysium)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!cast hunter's -l 3 -i"], "automation_results": ["Elysium casts Hunter's Mark!\nElysium gained Marking Target."], "caster_after": {"name": "Elysium", "hp": "<139/139 HP; Healthy> (+19 temp)", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, "targets_after": [], "combat_state_after": [{"name": "TA1", "hp": "<255/255 HP; Healthy>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "Lily", "hp": "<119/119 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<139/139 HP; Healthy> (+3 temp)", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}], "after_utterances": [], "utterance_history": ["Player 1: *The seven veterans wanted no trouble with the man that was fully kitted out in plate, and didn't have much reason to.*", "Player 1: *Walk 30, prep action for AFTER Ely attacks cause reasons*"], "before_idxs": [47], "before_state_idx": 51, "command_idxs": [54, 55, 56, 58], "after_state_idx": 56, "after_idxs": [], "embed_idxs": [57]} +{"speaker_id": "120016505467761711", "before_utterances": [], "combat_state_before": [{"name": "TA1", "hp": "<21/255 HP; Critical>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "Marked", "description": null, "controller_id": "120016505467761711"}, {"name": "Lily", "hp": "<119/119 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<129/139 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}], "current_actor": {"name": "ELGroup", "hp": "", "class": null, "race": "Group", "attacks": "Claws (Lily), Hunter's Mark (Elysium), Shift Hunter's Mark (Elysium), Javelin of Lightning (Elysium), Javelin, +1 (Elysium), Mace of Smiting (Elysium), Rapier, +1 (Elysium), Warhammer, +1 (Elysium), 2-Handed Warhammer, +1 (Elysium), Unarmed Strike (Elysium), Keoghtom's Ointment (Elysium), Valhalla (Elysium), Tempest (Elysium), Inferno (Elysium), Fortuna (Elysium), Gehenna (Elysium), Nirvana (Elysium)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a inf eadv -d 1d6 -f \"Hunter\u2019s Mark | When you hit a marked creature with a weapon attack you can deal an extra 1d6 damage to the target.\" -t Ta1 -rr 2"], "automation_results": ["Elysium attacks with an Inferno!\nElysium attacked TA1 and hit.\nTA1 took 24 damage.\nElysium attacked TA1 but missed.\n"], "caster_after": {"name": "Elysium", "hp": "<129/139 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, "targets_after": [{"name": "TA1", "hp": "<-3/255 HP; Dead>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "Marked", "description": null, "controller_id": "120016505467761711"}], "combat_state_after": [{"name": "TA1", "hp": "<-3/255 HP; Dead>", "class": null, "race": "The Angry", "attacks": "Hook", "spells": "", "actions": null, "effects": "Marked", "description": null, "controller_id": "120016505467761711"}, {"name": "Lily", "hp": "<119/119 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<129/139 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}], "after_utterances": ["*Nothing super useful. Finishing off the hungry with a sigh he'll head to .*"], "utterance_history": ["Player 1: *The seven veterans wanted no trouble with the man that was fully kitted out in plate, and didn't have much reason to.*", "Player 1: *Walk 30, prep action for AFTER Ely attacks cause reasons*"], "before_idxs": [], "before_state_idx": 193, "command_idxs": [195, 196, 197, 198, 200], "after_state_idx": 198, "after_idxs": [224], "embed_idxs": [199]} +{"speaker_id": "120016505467761711", "before_utterances": ["*Seizing the initiative, he flies in without wasting a single breath. Vowing an oath of enmity towards the massive dragon.*"], "combat_state_before": [{"name": "Lily", "hp": "<129/129 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<139/149 HP; Injured> (+19 temp)", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target, Aid", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<546/546 HP; Healthy>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}], "current_actor": {"name": "ELGroup", "hp": "", "class": null, "race": "Group", "attacks": "Claws (Lily), Hunter's Mark (Elysium), Shift Hunter's Mark (Elysium), Javelin of Lightning (Elysium), Javelin, +1 (Elysium), Mace of Smiting (Elysium), Rapier, +1 (Elysium), Warhammer, +1 (Elysium), 2-Handed Warhammer, +1 (Elysium), Unarmed Strike (Elysium), Keoghtom's Ointment (Elysium), Valhalla (Elysium), Tempest (Elysium), Inferno (Elysium), Fortuna (Elysium), Gehenna (Elysium), Nirvana (Elysium)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a vow -t AGD1"], "automation_results": ["Elysium uses Channel Divinity: Vow of Enmity!\nAGD1 gained Vow of Enmity."], "caster_after": {"name": "Elysium", "hp": "<139/149 HP; Injured> (+19 temp)", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target, Aid", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, "targets_after": [{"name": "AGD1", "hp": "<546/546 HP; Healthy>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity", "description": null, "controller_id": "120016505467761711"}], "combat_state_after": [{"name": "Lily", "hp": "<129/129 HP; Healthy>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<92/149 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Hunter's Mark, Marking Target, Aid", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<546/546 HP; Healthy>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity", "description": null, "controller_id": "120016505467761711"}], "after_utterances": ["*Echo moves into melee too naturally*"], "utterance_history": ["Player 1: *Seizing the initiative, he flies in without wasting a single breath. Vowing an oath of enmity towards the massive dragon.*"], "before_idxs": [59], "before_state_idx": 57, "command_idxs": [60, 61, 62, 64], "after_state_idx": 62, "after_idxs": [65], "embed_idxs": [63]} +{"speaker_id": "120016505467761711", "before_utterances": ["*Did the hexblade's curse thingy*"], "combat_state_before": [{"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<79/149 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<462/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}], "current_actor": {"name": "ELGroup", "hp": "", "class": null, "race": "Group", "attacks": "Claws (Lily), Javelin of Lightning (Elysium), Javelin, +1 (Elysium), Mace of Smiting (Elysium), Rapier, +1 (Elysium), Warhammer, +1 (Elysium), 2-Handed Warhammer, +1 (Elysium), Unarmed Strike (Elysium), Keoghtom's Ointment (Elysium), Valhalla (Elysium), Tempest (Elysium), Inferno (Elysium), Fortuna (Elysium), Gehenna (Elysium), Nirvana (Elysium)", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "0"}, "commands_norm": ["!a inf eadv -criton 19 -d 5 -f \"Hexblade's Curse|Until the curse ends, you gain the following benefits:\r\n\u2022 You gain a +5 bonus to damage rolls against the cursed target.\r\n\u2022 Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.\r\n\u2022 If the cursed target dies, you regain 10 hit points.\" -t AGD1"], "automation_results": ["Elysium attacks with an Inferno!\nElysium attacked AGD1 and hit.\nAGD1 took 13 damage."], "caster_after": {"name": "Elysium", "hp": "<79/149 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, "targets_after": [{"name": "AGD1", "hp": "<449/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}], "combat_state_after": [{"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<13/149 HP; Critical>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<449/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}], "after_utterances": [], "utterance_history": ["Player 1: *Seizing the initiative, he flies in without wasting a single breath. Vowing an oath of enmity towards the massive dragon.*", "Player 1: *Echo moves into melee too naturally*", "Player 1: *Did the hexblade's curse thingy*"], "before_idxs": [160], "before_state_idx": 158, "command_idxs": [161, 162, 163, 164, 166], "after_state_idx": 164, "after_idxs": [], "embed_idxs": [165]} +{"speaker_id": "120016505467761711", "before_utterances": [], "combat_state_before": [{"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid, Frightened", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<79/149 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse, immune to frightful, Prone", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<384/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}], "current_actor": {"name": "AGD1", "hp": "<384/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}, "commands_norm": ["!i a claw -t ely adv -rr 2"], "automation_results": ["AGD1 attacks with a Claw!\nAGD1 attacked Elysium and hit.\nElysium took 17 damage.\nAGD1 attacked Elysium and hit.\nElysium took 16 damage."], "caster_after": {"name": "AGD1", "hp": "<384/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}, "targets_after": [{"name": "Elysium", "hp": "<79/149 HP; Injured>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse, immune to frightful, Prone", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}], "combat_state_after": [{"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid, Frightened", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<13/149 HP; Critical>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse, immune to frightful, Prone", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<384/546 HP; Injured>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed", "description": null, "controller_id": "120016505467761711"}], "after_utterances": ["*Considering his options for a moment....*"], "utterance_history": ["Player 1: *Seizing the initiative, he flies in without wasting a single breath. Vowing an oath of enmity towards the massive dragon.*", "Player 1: *Echo moves into melee too naturally*", "Player 1: *Did the hexblade's curse thingy*"], "before_idxs": [], "before_state_idx": 226, "command_idxs": [229, 230, 231, 232, 234], "after_state_idx": 232, "after_idxs": [239], "embed_idxs": [233]} +{"speaker_id": "120016505467761711", "before_utterances": ["*He did his best. Just praying that the dragon doesn't recharge his breath now.*"], "combat_state_before": [{"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid, Frightened", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<13/149 HP; Critical>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse, immune to frightful, Hunter's Mark, Marking Target", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<253/546 HP; Bloodied>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed, Marked", "description": null, "controller_id": "120016505467761711"}], "current_actor": {"name": "AGD1", "hp": "<253/546 HP; Bloodied>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed, Marked", "description": null, "controller_id": "120016505467761711"}, "commands_norm": ["!i a wing -t ely -t lily"], "automation_results": ["AGD1 uses their Legendary Action: Wing Attack!\nElysium rolled a Dexterity save but failed.\nElysium took 17 damage.\nElysium gained Prone.\nLily rolled a Dexterity save and succeeded.\n"], "caster_after": {"name": "AGD1", "hp": "<253/546 HP; Bloodied>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed, Marked", "description": null, "controller_id": "120016505467761711"}, "targets_after": [{"name": "Elysium", "hp": "<13/149 HP; Critical>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse, immune to frightful, Hunter's Mark, Marking Target, Prone", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid, Frightened", "description": null, "controller_id": "120016505467761711"}], "combat_state_after": [{"name": "Lily", "hp": "<123/129 HP; Injured>", "class": null, "race": "Lily", "attacks": "Claws", "spells": "", "actions": null, "effects": "Attack rolls target Ely, not me (Mounted Combatant), Aura of Protection, Aid, Frightened", "description": null, "controller_id": "120016505467761711"}, {"name": "Elysium", "hp": "<13/149 HP; Critical>", "class": "Paladin 6/Fighter 3/Warlock 5", "race": "Shadar-kai", "attacks": "Hunter's Mark, Shift Hunter's Mark, Javelin of Lightning, Javelin, +1, Mace of Smiting, Rapier, +1, Warhammer, +1, 2-Handed Warhammer, +1, Unarmed Strike, Keoghtom's Ointment, Valhalla, Tempest, Inferno, Fortuna, Gehenna, Nirvana", "spells": "Fear, Mage Hand, Warding Bond, Hypnotic Pattern, Mind Sliver, Aid, Animal Friendship, Counterspell, Bless, Gust of Wind, Summon Fey, Cure Wounds, Hex, Divine Favor, Bane, Comprehend Languages, Wrathful Smite, Light, Speak with Animals, Message, Prayer of Healing, Intellect Fortress, Shield, Magic Missile, Shield of Faith, Misty Step, Daylight, Hunter's Mark, Hold Person, Eldritch Blast, Conjure Elemental", "actions": "Eldritch Smite (Prone), Manifest Echo - Attack, Aura of Protection, Blessing of the Raven Queen, Channel Divinity: Vow of Enmity, Action Surge, Second Wind, Hexblade's Curse (Heal), Manifest Echo, Channel Divinity, Lay on Hands (Cleanse), Hex Warrior, Create Pact Weapon, Harness Divine Power, Lay on Hands, Inspiring Leader, Hexblade's Curse, Manifest Echo - Opportunity Attack, Extra Attack, Divine Sense, Unleash Incarnation, Blessing of the Raven Queen (Resistance), Divine Smite, Channel Divinity: Abjure Enemy, Eldritch Smite, Manifest Echo - Teleport", "effects": "Confer Elemental Resistance, Aid, Hexblade's Curse, immune to frightful, Hunter's Mark, Marking Target, Prone", "description": "__**6'5 | 150 lb. | Shadar-kai | Paladin (Oath of Vengeance)/Warlock (The Hexblade)**__\n> Elysium might now be unrecognizable to some. From a cursory glance it looks as if he\u2019d aged backwards by a few decades over the course of a day, going from the face of an elf in the midst of adulthood to one that\u2019d just completed their coming of age ceremony. Of particular note is the lack of eyepatch \u2013 his right eye seems just as good as new. An impossibly vibrant, dangerous violet hue seems to have all but overtaken the previously azure color of his iris. To anyone that asks, he insists that he simply had it regenerated, but something seemed off about it, even ignoring the change in color.\n> Still sporting the same slim yet muscular build, always outfitted in pristine mizzium plate. He\u2019d cleaned up his look a bit, previously messy blonde locks now slicked back and neatly tied at the back. The same saccharine smile remains plastered on his face, except rather than hollow, it seemed unsettlingly euphoric at times.\n> The pulsating purple veins that had previously branched out from his torso towards his arms had refined themselves into dark tattoos that spanned his entire body, reminiscent of coiling tendrils. Even the thin scar around his neck that had never healed was now replaced by these tattoos.\n**Personality Traits**\nI express affection or contempt in ways that are unfamiliar to others.\nI have different assumptions from those around me concerning personal space, blithely invading others\u2019 space in innocence, or reacting to ignorant invasion of my own.\n**Ideals**\nSuspicious. I must be careful, for I have no way of telling friend from foe here. (Any)\n**Bonds**\nMy freedom is my most precious possession. I\u2019ll never let anyone take it from me again.\n**Flaws**\nWhen I have a goal, I will single-mindedly pursue it no matter the cost or sacrifice\n**Alignment**\nTN", "controller_id": "120016505467761711"}, {"name": "ELEcho", "hp": "<1/1 HP; Healthy>", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "120016505467761711"}, {"name": "AGD1", "hp": "<253/546 HP; Bloodied>", "class": null, "race": "Ancient Gold Dragon", "attacks": "Bite, Claw, Tail, Breath Weapons, Weakening Breath, Frightful Presence, Legendary Action: Wing Attack, Lair Action: Banish", "spells": "", "actions": null, "effects": "Vow of Enmity, Hexblade's Cursed, Marked", "description": null, "controller_id": "120016505467761711"}], "after_utterances": ["*Just enough to knock him down. Lily can't do much by herself, so he'll be promptly stabilized. At least he gave it a good go. Back to for him, nursing his wounds.*"], "utterance_history": ["Player 1: *Seizing the initiative, he flies in without wasting a single breath. Vowing an oath of enmity towards the massive dragon.*", "Player 1: *Echo moves into melee too naturally*", "Player 1: *Did the hexblade's curse thingy*", "Player 1: *Considering his options for a moment....*", "Player 1: *He did his best. Just praying that the dragon doesn't recharge his breath now.*"], "before_idxs": [290], "before_state_idx": 293, "command_idxs": [302, 303, 304, 306], "after_state_idx": 304, "after_idxs": [307], "embed_idxs": [305]} +{"speaker_id": "842382747387633697", "before_utterances": ["N' *The monster screams in pain as it's pierced by the missiles.\"", "I'm guessing all of them would be"], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, "commands_norm": ["!a aura -t udexon -t twenty"], "automation_results": ["Valeikyne Druvol uses Aura of Protection!\nUdexon Insanis gained Aura of Protection.\nTwenty-seven gained Aura of Protection."], "caster_after": {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, "targets_after": [{"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection", "description": null, "controller_id": "147091936222918548"}], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection", "description": null, "controller_id": "147091936222918548"}], "after_utterances": [], "utterance_history": ["Player 3: N' *The monster screams in pain as it's pierced by the missiles.\"", "Player 3: I'm guessing all of them would be"], "before_idxs": [29, 41], "before_state_idx": 32, "command_idxs": [42, 45, 46, 48], "after_state_idx": 46, "after_idxs": [], "embed_idxs": [47]} +{"speaker_id": "842382747387633697", "before_utterances": [], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, "commands_norm": ["!a aura -t twenty -t udexon"], "automation_results": ["Valeikyne Druvol uses Aura of Warding!\nTwenty-seven gained Aura of Warding.\nUdexon Insanis gained Aura of Warding."], "caster_after": {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, "targets_after": [{"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "after_utterances": ["*The monster screeches at the top of it's lungs.*"], "utterance_history": ["Player 3: N' *The monster screams in pain as it's pierced by the missiles.\"", "Player 3: I'm guessing all of them would be"], "before_idxs": [], "before_state_idx": 46, "command_idxs": [49, 52, 53, 55], "after_state_idx": 53, "after_idxs": [72], "embed_idxs": [54]} +{"speaker_id": "842382747387633697", "before_utterances": ["cause they get res for my aura just checking"], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, "commands_norm": ["!a quicken"], "automation_results": ["Valeikyne Druvol uses Metamagic - Quickened Spell!\n"], "caster_after": {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, "targets_after": [], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "after_utterances": [], "utterance_history": ["Player 3: N' *The monster screams in pain as it's pierced by the missiles.\"", "Player 3: I'm guessing all of them would be", "Player 3: *The monster screeches at the top of it's lungs.*", "Player 7: cause they get res for my aura just checking"], "before_idxs": [85], "before_state_idx": 88, "command_idxs": [91, 92, 93, 95], "after_state_idx": 93, "after_idxs": [], "embed_idxs": [94]} +{"speaker_id": "842382747387633697", "before_utterances": ["or it should do it auto?"], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, "commands_norm": ["!a smite -t Kurian"], "automation_results": ["Valeikyne Druvol uses Divine Smite!\nKurian took 13 damage."], "caster_after": {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, "targets_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "after_utterances": [], "utterance_history": ["Player 3: N' *The monster screams in pain as it's pierced by the missiles.\"", "Player 3: I'm guessing all of them would be", "Player 3: *The monster screeches at the top of it's lungs.*", "Player 7: cause they get res for my aura just checking", "Player 7: or it should do it auto?"], "before_idxs": [109], "before_state_idx": 105, "command_idxs": [115, 118, 119, 121], "after_state_idx": 119, "after_idxs": [], "embed_idxs": [120]} +{"speaker_id": "188052157020169223", "before_utterances": ["~~\"Time to skip this encounter entirely by casting etherealness on everyone\"~~", "\"Well, seems like a tough on ey\""], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding", "description": "", "controller_id": "188052157020169223"}, "commands_norm": ["!cast crown of stars"], "automation_results": ["Udexon Insanis casts Crown of Stars!\nUdexon Insanis gained Crown of Stars."], "caster_after": {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars", "description": "", "controller_id": "188052157020169223"}, "targets_after": [], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "after_utterances": [], "utterance_history": ["Player 3: *The monster screeches at the top of it's lungs.*", "Player 7: cause they get res for my aura just checking", "Player 7: or it should do it auto?", "Player 5: ~~\"Time to skip this encounter entirely by casting etherealness on everyone\"~~", "Player 5: \"Well, seems like a tough on ey\""], "before_idxs": [126, 128], "before_state_idx": 124, "command_idxs": [130, 131, 132, 134], "after_state_idx": 132, "after_idxs": [], "embed_idxs": [133]} +{"speaker_id": "188052157020169223", "before_utterances": [], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars", "description": "", "controller_id": "188052157020169223"}, "commands_norm": ["!a crown of stars -t Kurian"], "automation_results": ["Udexon Insanis fires a mote from their Crown of Stars!\nUdexon Insanis gained Motes Expended.\nUdexon Insanis attacked Kurian and hit.\nKurian took 35 damage."], "caster_after": {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars, Motes Expended", "description": "", "controller_id": "188052157020169223"}, "targets_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars, Motes Expended", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "after_utterances": ["*The monster screeches in pain.*"], "utterance_history": ["Player 3: *The monster screeches at the top of it's lungs.*", "Player 7: cause they get res for my aura just checking", "Player 7: or it should do it auto?", "Player 5: ~~\"Time to skip this encounter entirely by casting etherealness on everyone\"~~", "Player 5: \"Well, seems like a tough on ey\""], "before_idxs": [], "before_state_idx": 132, "command_idxs": [135, 136, 137, 139], "after_state_idx": 137, "after_idxs": [144], "embed_idxs": [138]} +{"speaker_id": "147091936222918548", "before_utterances": ["*Mumbles* \"Maybe next time you'll believe me\""], "combat_state_before": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<130/130 HP; Healthy>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Dispel Magic, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars, Motes Expended", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}], "current_actor": {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding", "description": null, "controller_id": "147091936222918548"}, "commands_norm": ["!cast haste -t Vale"], "automation_results": ["Twenty-seven casts Haste!\nValeikyne Druvol gained Hasted."], "caster_after": {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding, Haste", "description": null, "controller_id": "147091936222918548"}, "targets_after": [{"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three, Hasted", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}], "combat_state_after": [{"name": "Kurian", "hp": "", "class": null, "race": null, "attacks": "", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "127142831326649106"}, {"name": "Valeikyne Druvol", "hp": "<146/146 HP; Healthy>", "class": "Paladin 8/Sorcerer 6", "race": "Zariel Tiefling", "attacks": "Crystal Longsword, 2-Handed Crystal Longsword, Javelin, Longsword, 2-Handed Longsword, Longsword, +1, 2-Handed Longsword, +1, Moon-Touched Sword, Longsword, 2-Handed Moon-Touched Sword, Longsword, Unarmed Strike, Arcane Strike", "spells": "Mage Hand, Prestidigitation, Warding Bond, Absorb Elements, Shatter, Booming Blade, Aid, Detect Magic, Counterspell, Bless, Gentle Repose, Lesser Restoration, Cure Wounds, Hellish Rebuke, Magic Circle, Green-Flame Blade, Wither and Bloom, Speak with Animals, Command, Prayer of Healing, Ensnaring Strike, Mirror Image, Moonbeam, Shield, Thaumaturgy, Flame Blade, Misty Step, Hold Person, Haste, Fire Bolt, True Strike, Blink", "actions": "Legacy of Avernus: Searing Smite, Aura of Protection, Arcane Strike, Channel Divinity: Nature's Wrath (Dexterity), Channel Divinity, Legacy of Avernus: Branding Smite, Channel Divinity: Turn the Faithless, Channel Divinity: Nature's Wrath (Strength), Magical Guidance, Lay on Hands (Cleanse), Flexible Casting (Create Sorcery Points), Harness Divine Power, Lay on Hands, Metamagic - Quickened Spell, Aura of Warding, Extra Attack, Divine Sense, Metamagic - Transmuted Spell, Divine Smite, Sorcery Points, Flexible Casting (Create Spell Slot)", "effects": "Mirror Image One, Mirror Image Two, Mirror Image Three, Hasted", "description": "Valeikyne is a blue tiefling with blue and purple shimmering horns, navy freckles, white hair and lavender eyes. She stands roughly about 5'2 without her 2\" heeled black ankle boots. When she isn't wearing her armor her has a high collared mid-length black dress that has a matching belt wrapped around her waist. It has open shoulders to show off an emblem on her shoulder. She has purple gem earrings that seem to glow brightly when she casts a spell when she doesn't wield her sword or shield. Vale has a tail that is usually kept wrapped around her waist tucked under her armor or around with her belt. ", "controller_id": "842382747387633697"}, {"name": "Udexon Insanis", "hp": "<90/130 HP; Injured>", "class": "Wizard 16", "race": "Variant Human", "attacks": "Crown of Stars, Dagger, Quarterstaff, +1, 2-Handed Quarterstaff, +1, Unarmed Strike", "spells": "Lightning Bolt, Mage Hand, Fireball, Forcecage, Disintegrate, Otiluke's Freezing Sphere, Rime's Binding Ice, Crown of Stars, Counterspell, Bigby's Hand, Sunburst, Shape Water, Feather Fall, Shocking Grasp, Catapult, Cure Wounds, Mold Earth, Banishment, Control Flames, Cone of Cold, Bael's Distant Shield, See Invisibility, Message, Raulothim's Psychic Lance, Mirror Image, Etherealness, Misty Step", "actions": "Metamagic - Subtle Spell, Overchannel, Gift of the Metallic Dragon: Protective Wings, Metamagic - Quickened Spell, Gift of the Metallic Dragon (Intelligence): Cure Wounds, Sorcery Points, Sculpt Spells, Overchannel (Burnout), Telekinetic - Shove, Arcane Recovery", "effects": "Aura of Protection, Aura of Warding, Crown of Stars, Motes Expended", "description": "", "controller_id": "188052157020169223"}, {"name": "Twenty-seven", "hp": "<111/111 HP; Healthy>", "class": "Rogue 4/Wizard 9", "race": "Variant Human", "attacks": "Dagger, Dagger2, Dagger of Blindsight, Rapier, Shortbow, Unarmed Strike", "spells": "Mage Hand, Greater Invisibility, Prestidigitation, Mind Sliver, Kinetic Jaunt, Chromatic Orb, Counterspell, Ray of Frost, Shocking Grasp, Minor Illusion, Tasha's Caustic Brew, Thunderwave, Dancing Lights, Vortex Warp, Tasha's Mind Whip, Message, Disguise Self, Charm Person, Find Familiar, Otiluke's Resilient Sphere, Intellect Fortress, Tasha's Hideous Laughter, Shield, Magic Missile, Misty Step, Hold Person, Haste, Fire Bolt, Chill Touch", "actions": "Cunning Action, Malleable Illusions, Steady Aim, Sneak Attack, Arcane Recovery, Cantrip Formulas", "effects": "Aura of Protection, Aura of Warding, Haste", "description": null, "controller_id": "147091936222918548"}], "after_utterances": [], "utterance_history": ["Player 7: or it should do it auto?", "Player 5: ~~\"Time to skip this encounter entirely by casting etherealness on everyone\"~~", "Player 5: \"Well, seems like a tough on ey\"", "Player 3: *The monster screeches in pain.*", "Player 6: *Mumbles* \"Maybe next time you'll believe me\""], "before_idxs": [150], "before_state_idx": 142, "command_idxs": [167, 168, 169, 171], "after_state_idx": 169, "after_idxs": [], "embed_idxs": [170]} +{"speaker_id": "927715511664261819", "before_utterances": [], "combat_state_before": [{"name": "SD1", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!a +2 Longbow -t SD1 -adv -d 4d6"], "automation_results": ["Aramil Starflower attacks with a Longbow, +2!\nAramil Starflower attacked SD1 and hit.\nSD1 took 23 damage."], "caster_after": {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "SD1", "hp": "<-1/22 HP; Dead>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "SD1", "hp": "<-1/22 HP; Dead>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": ["You know what they are?"], "utterance_history": ["Player 3: Aramil: *He takes a breath to steady his next shot carefully.* ", "Player 4: No, they took their turn first, they weren't suprised", "Player 4: You are hidden from them, so adv either way, but billy ruined suprise", "Player 4: This change basically makes it so that assassins don't need to deny the enemy a turn to do big damage round 1. As long as you're unseen AND go first, you get the crit!", "Player 4: You still have to go first"], "before_idxs": [], "before_state_idx": 57, "command_idxs": [72, 73, 74, 76], "after_state_idx": 74, "after_idxs": [85], "embed_idxs": [75]} +{"speaker_id": "927715511664261819", "before_utterances": ["It does get within the 150, so would trigger Billy's reaction, but it does have +5 to ac", "`!i aoo Billy flame -t sd2` me thinks"], "combat_state_before": [{"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i aoo Billy2 hurl flame -t SD2"], "automation_results": ["Billy 2 attacks with Hurl Flame!\nBilly 2 attacked SD2 but missed.\n"], "caster_after": {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": ["*The devil dashes ahead to chase down the fiend.*", "*Billy2 has a moment of hesitation seeing one of his brethren on the enemy side. And thinks to reason with him. He calls out in Infernal.* \u201cHey! What are you doing here?!\u201d"], "utterance_history": ["Player 4: This change basically makes it so that assassins don't need to deny the enemy a turn to do big damage round 1. As long as you're unseen AND go first, you get the crit!", "Player 4: You still have to go first", "Player 4: You know what they are?", "Player 4: It does get within the 150, so would trigger Billy's reaction, but it does have +5 to ac", "Player 4: `!i aoo Billy flame -t sd2` me thinks"], "before_idxs": [99, 102], "before_state_idx": 88, "command_idxs": [103, 106, 107, 108], "after_state_idx": 107, "after_idxs": [118, 128], "embed_idxs": [109]} +{"speaker_id": "927715511664261819", "before_utterances": ["Alright... we'll see if it responds on its turn", "*Unmoved by the apparent kinship, readies another arrow for when the devil emerges.*", "The Spined Devil doesn't seem to give Billy any mind, as it flies towards the now exposed Aramil, triggering his held action"], "combat_state_before": [{"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "SD2", "hp": "<22/22 HP; Healthy>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!a +2 Longbow -t SD1"], "automation_results": ["Aramil Starflower attacks with a Longbow, +2!\nAramil Starflower attacked SD2 and hit.\nSD2 took 11 damage."], "caster_after": {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 3: *The devil dashes ahead to chase down the fiend.*", "Player 3: *Billy2 has a moment of hesitation seeing one of his brethren on the enemy side. And thinks to reason with him. He calls out in Infernal.* \u201cHey! What are you doing here?!\u201d", "Player 4: Alright... we'll see if it responds on its turn", "Player 3: *Unmoved by the apparent kinship, readies another arrow for when the devil emerges.*", "Player 4: The Spined Devil doesn't seem to give Billy any mind, as it flies towards the now exposed Aramil, triggering his held action"], "before_idxs": [130, 131, 138], "before_state_idx": 136, "command_idxs": [140, 143, 144, 146], "after_state_idx": 144, "after_idxs": [], "embed_idxs": [145]} +{"speaker_id": "128526862240178817", "before_utterances": ["It gets within 40ft of Billy, and 80 ft of Aramil before unleashing two spines from it's tail as it lashes out"], "combat_state_before": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a tail dis -t Aramil -rr 2"], "automation_results": ["SD2 attacks with a Tail Spine!\nSD2 attacked Aramil Starflower but missed.\n\nSD2 attacked Aramil Starflower and hit.\nAramil Starflower took 9 damage."], "caster_after": {"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 3: *Billy2 has a moment of hesitation seeing one of his brethren on the enemy side. And thinks to reason with him. He calls out in Infernal.* \u201cHey! What are you doing here?!\u201d", "Player 4: Alright... we'll see if it responds on its turn", "Player 3: *Unmoved by the apparent kinship, readies another arrow for when the devil emerges.*", "Player 4: The Spined Devil doesn't seem to give Billy any mind, as it flies towards the now exposed Aramil, triggering his held action", "Player 4: It gets within 40ft of Billy, and 80 ft of Aramil before unleashing two spines from it's tail as it lashes out"], "before_idxs": [147], "before_state_idx": 144, "command_idxs": [149, 150, 151, 153], "after_state_idx": 151, "after_idxs": [], "embed_idxs": [152]} +{"speaker_id": "128526862240178817", "before_utterances": ["Have billy roll persuasion at dis for me. He's trying to convince something that just watched Aramil kill its ally, and is now trying to convince it that it should stop", "The devil doesn't seem to heed Billy's plea, \"||You side with this one, you will die with him.||\" it yells in infernal"], "combat_state_before": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "commands_norm": ["!i a bite -t billy"], "automation_results": ["SD2 attacks with a Bite!\nSD2 attacked Billy 2 but missed.\n", "SD2 attacks with a Bite!\nSD2 attacked Billy 2 and hit.\nBilly 2 took 2 damage."], "caster_after": {"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, "targets_after": [{"name": "Billy 2", "hp": "<73/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}], "combat_state_after": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 3: *Unmoved by the apparent kinship, readies another arrow for when the devil emerges.*", "Player 4: The Spined Devil doesn't seem to give Billy any mind, as it flies towards the now exposed Aramil, triggering his held action", "Player 4: It gets within 40ft of Billy, and 80 ft of Aramil before unleashing two spines from it's tail as it lashes out", "Player 4: Have billy roll persuasion at dis for me. He's trying to convince something that just watched Aramil kill its ally, and is now trying to convince it that it should stop", "Player 4: The devil doesn't seem to heed Billy's plea, \"||You side with this one, you will die with him.||\" it yells in infernal"], "before_idxs": [172, 179], "before_state_idx": 170, "command_idxs": [181, 182, 183, 185, 186, 187, 189, 190], "after_state_idx": 187, "after_idxs": [], "embed_idxs": [184, 184]} +{"speaker_id": "927715511664261819", "before_utterances": ["\u201cUgh, whatever. Maybe I\u2019ll see you back in the hells later, laugh over some human steak and bloodale.\u201d"], "combat_state_before": [{"name": "SD2", "hp": "<11/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!i attack claw -t SD2 -rr 2"], "automation_results": ["Billy 2 attacks with a Claw!\nBilly 2 attacked SD2 but missed.\n\nBilly 2 attacked SD2 and hit.\nSD2 took 3 damage."], "caster_after": {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "SD2", "hp": "<8/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "SD2", "hp": "<8/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 4: The Spined Devil doesn't seem to give Billy any mind, as it flies towards the now exposed Aramil, triggering his held action", "Player 4: It gets within 40ft of Billy, and 80 ft of Aramil before unleashing two spines from it's tail as it lashes out", "Player 4: Have billy roll persuasion at dis for me. He's trying to convince something that just watched Aramil kill its ally, and is now trying to convince it that it should stop", "Player 4: The devil doesn't seem to heed Billy's plea, \"||You side with this one, you will die with him.||\" it yells in infernal", "Player 3: \u201cUgh, whatever. Maybe I\u2019ll see you back in the hells later, laugh over some human steak and bloodale.\u201d"], "before_idxs": [205], "before_state_idx": 202, "command_idxs": [207, 208, 209, 211], "after_state_idx": 209, "after_idxs": [], "embed_idxs": [210]} +{"speaker_id": "927715511664261819", "before_utterances": ["Aramil: *Clicks his tongue, disappointed in his missed shot and corrects his aim.* "], "combat_state_before": [{"name": "SD2", "hp": "<5/22 HP; Bloodied>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "current_actor": {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "commands_norm": ["!a +2 Longbow -t SD2 -adv -d 4d6"], "automation_results": ["Aramil Starflower attacks with a Longbow, +2!\nAramil Starflower attacked SD2 and hit.\nSD2 took 26 damage."], "caster_after": {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}, "targets_after": [{"name": "SD2", "hp": "<-21/22 HP; Dead>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}], "combat_state_after": [{"name": "SD2", "hp": "<-21/22 HP; Dead>", "class": null, "race": "Spined Devil", "attacks": "Bite, Fork, Tail Spine", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "128526862240178817"}, {"name": "Billy 2", "hp": "<71/110 HP; Injured>", "class": null, "race": "Barbed Devil", "attacks": "Barbed Hide, Claw, Tail, Hurl Flame", "spells": "", "actions": null, "effects": "", "description": null, "controller_id": "927715511664261819"}, {"name": "Aramil Starflower", "hp": "<27/43 HP; Injured>", "class": "Rogue 8", "race": "High Elf", "attacks": "Dagger, Dagger2, Longbow, +2, Rapier, Unarmed Strike", "spells": "Mage Hand", "actions": "Cunning Action, Uncanny Dodge, Steady Aim, Sneak Attack", "effects": "", "description": null, "controller_id": "927715511664261819"}], "after_utterances": [], "utterance_history": ["Player 4: It gets within 40ft of Billy, and 80 ft of Aramil before unleashing two spines from it's tail as it lashes out", "Player 4: Have billy roll persuasion at dis for me. He's trying to convince something that just watched Aramil kill its ally, and is now trying to convince it that it should stop", "Player 4: The devil doesn't seem to heed Billy's plea, \"||You side with this one, you will die with him.||\" it yells in infernal", "Player 3: \u201cUgh, whatever. Maybe I\u2019ll see you back in the hells later, laugh over some human steak and bloodale.\u201d", "Player 3: Aramil: *Clicks his tongue, disappointed in his missed shot and corrects his aim.* "], "before_idxs": [221], "before_state_idx": 219, "command_idxs": [223, 224, 225, 227], "after_state_idx": 225, "after_idxs": [], "embed_idxs": [226]}