---
license: cc0-1.0
tags:
- chess
- stockfish
pretty_name: Lichess Games With Stockfish Analysis
---
# Condensed Lichess Database
This dataset is a condensed version of the Lichess database.
It only includes games for which Stockfish evaluations were available.
Currently, the dataset contains the entire year 2023, which consists of >100M games and >2B positions.
Games are stored in a format that is much faster to process than the original PGN data.
Requirements:
```
pip install zstandard python-chess datasets
```
# Quick Guide
In the following, I explain the data format and how to use the dataset. At the end, you find a complete example script.
### 1. Loading The Dataset
You can stream the data without storing it locally (~100 GB currently). The dataset requires `trust_remote_code=True` to execute the [custom data loading script](https://huggingface.co/datasets/mauricett/lichess_sf/blob/main/lichess_sf.py), which is necessary to decompress the files.
See [HuggingFace's documentation](https://huggingface.co/docs/datasets/main/en/load_hub#remote-code) if you're unsure.
```py
# Load dataset.
dataset = load_dataset(path="mauricett/lichess_sf",
split="train",
streaming=True,
trust_remote_code=True)
```
### 2. Data Format
The following definitions are important to understand. Please reread this section slowly and correctly when you have to decide how to draw FENs, moves and scores from the dataset. Let's draw a single sample and discuss it.
```py
example = next(iter(dataset))
```
A single sample from the dataset contains one complete chess game as a dictionary. The dictionary keys are as follows:
1. `example['fens']` --- A list of FENs in a slightly stripped format, missing the halfmove clock and fullmove number (see [definitions on wiki](https://en.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation#Definition)). The starting positions have been excluded (no player made a move yet).
2. `example['moves']` --- A list of moves in [UCI format](https://en.wikipedia.org/wiki/Universal_Chess_Interface). `example['moves'][42]` is the move that **led to** position `example['fens'][42]`, etc.
3. `example['scores']` --- A list of Stockfish evaluations (in centipawns) and the game's terminal outcome condition if one exists. Evaluations are from the perspective of the player who is next to move. If `example['fens'][42]` is black's turn, `example['scores'][42]` will be from black's perspective. If the game ended with a terminal condition, the last element of the list is a string 'C' (checkmate), 'S' (stalemate) or 'I' (insufficient material). Games with other outcome conditions have been excluded.
4. `example['WhiteElo'], example['BlackElo']` --- Player's Elos.
### 3. Define Functions for Preprocessing
To use the data, you will require to define your own functions for transforming the data into your desired format.
For this guide, let's define a few mock functions so I can show you how to use them.
```py
# A mock tokenizer and functions for demonstration.
class Tokenizer:
def __init__(self):
pass
def __call__(self, example):
return example
# Transform Stockfish score and terminal outcomes.
def score_fn(score):
return score
def preprocess(example, tokenizer, score_fn):
# Get number of moves made in the game...
max_ply = len(example['moves'])
# ...and pick a position at random.
random_position = random.randint(0, max_ply-2)
# Get the FEN of our random choice.
fen = example['fens'][random_position]
# To get the move that leads to the *next* FEN, we have to add
# +1 to the index. Same with the score, which is the evaluation
# of that move. Please read the section about the data format clearly!
move = example['moves'][random_position + 1]
score = example['scores'][random_position + 1]
# Transform data into the format of your choice.
example['fens'] = tokenizer(fen)
example['moves'] = tokenizer(move)
example['scores'] = score_fn(score)
return example
tokenizer = Tokenizer()
```
### 4. Shuffle And Preprocess
Use `dataset.shuffle()` to properly shuffle the dataset. Use `dataset.map()` to apply our preprocessors. This will process individual samples in parallel if you're using multiprocessing (e.g. with PyTorch dataloader).
```py
# Shuffle and apply your own preprocessing.
dataset = dataset.shuffle(seed=42)
dataset = dataset.map(preprocess, fn_kwargs={'tokenizer': tokenizer,
'score_fn': score_fn})
```
# COMPLETE EXAMPLE
You can try pasting this into Colab and it should work fine. Have fun!
```py
import random
from datasets import load_dataset
from torch.utils.data import DataLoader
# A mock tokenizer and functions for demonstration.
class Tokenizer:
def __init__(self):
pass
def __call__(self, example):
return example
def score_fn(score):
# Transform Stockfish score and terminal outcomes.
return score
def preprocess(example, tokenizer, score_fn):
# Get number of moves made in the game...
max_ply = len(example['moves'])
# ...and pick a position at random.
random_position = random.randint(0, max_ply-2)
# Get the FEN of our random choice.
fen = example['fens'][random_position]
# To get the move that leads to the *next* FEN, we have to add
# +1 to the index. Same with the score, which is the evaluation
# of that move. Please read the section about the data format clearly!
move = example['moves'][random_position + 1]
score = example['scores'][random_position + 1]
# Transform data into the format of your choice.
example['fens'] = tokenizer(fen)
example['moves'] = tokenizer(move)
example['scores'] = score_fn(score)
return example
tokenizer = Tokenizer()
# Load dataset.
dataset = load_dataset(path="mauricett/lichess_sf",
split="train",
streaming=True,
trust_remote_code=True)
# Shuffle and apply your own preprocessing.
dataset = dataset.shuffle(seed=42)
dataset = dataset.map(preprocess, fn_kwargs={'tokenizer': tokenizer,
'score_fn': score_fn})
# PyTorch dataloader
dataloader = DataLoader(dataset, batch_size=1, num_workers=1)
for batch in dataloader:
# do stuff
print(batch)
break
# Batch now looks like:
# {'WhiteElo': tensor([1361]), 'BlackElo': tensor([1412]), 'fens': ['3R4/5ppk/p1b2rqp/1p6/8/5P1P/1PQ3P1/7K w - -'], 'moves': ['g8h7'], 'scores': ['-535']}
# Much better!
```