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data/retrieval_battle-cc11c9ee-fc93-4cd6-a4b5-246a7f21038c.jsonl
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{"tstamp": 1722330966.5406, "task_type": "retrieval", "type": "rightvote", "models": ["", ""], "ip": "", "0_conv_id": "35d44656ae304532aa9f1a3885b87cee", "0_model_name": "text-embedding-004", "0_prompt": "What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "0_output": [["What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "Platformer\n\nA platformer (also called a platform game, and sometimes a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines."]], "0_corpus": "wikipedia", "1_conv_id": "f59e38ca09de43bfaab0c48326ab5253", "1_model_name": "GritLM/GritLM-7B", "1_prompt": "What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "1_output": [["What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "Metroidvania\n\nGameplay concepts The term 'Metroidvania' is most often used to refer to a platforming game that features a single large, interconnected map, generally with discrete rooms or sections. Not all areas of this map are available at the start, often requiring the player to obtain an item (such as a weapon or key) or a new character ability to remove some obstacle blocking the path forward. Often, this item is protected by a boss character, providing story-driven challenges throughout the game. Maps are non-linear, and often require the player to traverse the map multiple times during the course of the game. Weaker monsters will inhabit other parts of the level, re-spawning when the player revisits those rooms, and often can be defeated to gain health, ammunition, or experience points.\nLarger games generally feature save points as well as the ability to transport the player quickly between certain rooms on far sides of the map, eliminating tedious backtracking in the later parts of the game. Access to new abilities can also open up shortcuts that reduce travel time, as well as discover secrets that help to improve the character's abilities. For example, gaining access to double jump or wall jump abilities can give players more mobility, while obtaining the ability to transform into a smaller object can let the player slip through narrow corridors. As such, the genre focuses on exploration of a large world map, and advancement of the player-character abilities over time. Metroidvanias are sometimes referred to as \"platform adventure games\" due to this scope."]], "1_corpus": "wikipedia"}
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{"tstamp": 1722332106.5121, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "d540415965de4abfa7a1824ad12cd607", "0_model_name": "intfloat/e5-mistral-7b-instruct", "0_prompt": "Which test was devised to determine whether robots can think?", "0_output": [["Which test was devised to determine whether robots can think?", "Turing test\n\nThe Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation was a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel, such as a computer keyboard and screen, so the result would not depend on the machine's ability to render words as speech. If the evaluator could not reliably tell the machine from the human, the machine would be said to have passed the test. The test results would not depend on the machine's ability to give correct answers to questions, only on how closely its answers resembled those a human would give. Since the Turing test is a test of indistinguishability in performance capacity, the verbal version generalizes naturally to all of human performance capacity, verbal as well as nonverbal (robotic)."]], "0_corpus": "wikipedia", "1_conv_id": "f0c79274760a4d53b5aa5316ef085185", "1_model_name": "nomic-ai/nomic-embed-text-v1.5", "1_prompt": "Which test was devised to determine whether robots can think?", "1_output": [["Which test was devised to determine whether robots can think?", "Thought experiment\n\nRetrodiction The activity of retrodiction (or postdiction) involves moving backward in time, step-by-step, in as many stages as are considered necessary, from the present into the speculated past to establish the ultimate cause of a specific event (e.g., reverse engineering and forensics).\nGiven that retrodiction is a process in which \"past observations, events, add and data are used as evidence to infer the process(es) that produced them\" and that diagnosis \"involve[s] going from visible effects such as symptoms, signs and the like to their prior causes\", the essential balance between prediction and retrodiction could be characterized as:\nregardless of whether the prognosis is of the course of the disease in the absence of treatment, or of the application of a specific treatment regimen to a specific disorder in a particular patient.\nBackcasting\nThe activity of backcasting – the term backcasting was coined by John Robinson in 1982 – involves establishing the description of a very definite and very specific future situation. It then involves an imaginary moving backward in time, step-by-step, in as many stages as are considered necessary, from the future to the present to reveal the mechanism through which that particular specified future could be attained from the present.\nBackcasting is not concerned with predicting the future:\nAccording to Jansen (1994, p. 503:"]], "1_corpus": "wikipedia"}
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{"tstamp": 1722332151.9612, "task_type": "retrieval", "type": "bothbadvote", "models": ["", ""], "ip": "", "0_conv_id": "b76d7f83119c4eff9849041c5f557883", "0_model_name": "jinaai/jina-embeddings-v2-base-en", "0_prompt": "is dark chocolate bittersweet or semisweet?", "0_output": [["is dark chocolate bittersweet or semisweet?", "Stackoverflow Stackexchange\n\nQ: what does \"free\" in context-free languages conceptually mean? \nPossible Duplicate:\nWhat is a Context Free Grammar? \n\nI can not understand the conceptual meaning of \"free\" in context free grammar or language? what is free?\n\nA: Context-free is in contrast to context-sensitive. While a context-sensitive grammar has rules of the form\nαAβ → αγβ\n\na context-free one has rules conforming to\nA → γ\n\ni.e. A is derivable to γ independent (free) of the context of α and β.\nThe Wikipedia article on the Chomsky hierarchy explains it in more detail.\n"]], "0_corpus": "stackexchange", "1_conv_id": "10daca11329744e0bd10a3fd5573fbc9", "1_model_name": "GritLM/GritLM-7B", "1_prompt": "is dark chocolate bittersweet or semisweet?", "1_output": [["is dark chocolate bittersweet or semisweet?", "English Stackexchange\n\nQ: Must cookies contain chocolate in BrE? In British English, my friend informed me that my use of the word cookie was incorrect in referring to a baked item having no chocolate bits in it. Instead the appropriate term would have to be biscuit, as cookie always required some form of chocolate to be inside the biscuit.\nIs this assertion correct?\nThe Oxford dictionary only explains the meaning in American English, not British English: \"A sweet biscuit.\"\nIn case this is relevant, the object in question was a slightly sweet ginger-biscuit/cookie.\n\nA: Until recently, cookie was a foreign word in British English: because of American TV and films, most people knew that it was American for biscuit. \nCookie is now familiar for the large, sweet, not-very-crunchy confections sold in shopping malls. They come in various flavours, and don't have to have chocolate. \nI don't think anybody I know would call traditional-style English biscuits (whether Bath Oliver, Malted Milk, Garibaldi, Ginger nut, Fig roll, or even Hobnob) \"cookies\".\n"]], "1_corpus": "stackexchange"}
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{"tstamp": 1722330966.5406, "task_type": "retrieval", "type": "rightvote", "models": ["", ""], "ip": "", "0_conv_id": "35d44656ae304532aa9f1a3885b87cee", "0_model_name": "text-embedding-004", "0_prompt": "What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "0_output": [["What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "Platformer\n\nA platformer (also called a platform game, and sometimes a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines."]], "0_corpus": "wikipedia", "1_conv_id": "f59e38ca09de43bfaab0c48326ab5253", "1_model_name": "GritLM/GritLM-7B", "1_prompt": "What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "1_output": [["What video game genre is based on platforming, new item/skill unlocks allowing new mobility and backtracking", "Metroidvania\n\nGameplay concepts The term 'Metroidvania' is most often used to refer to a platforming game that features a single large, interconnected map, generally with discrete rooms or sections. Not all areas of this map are available at the start, often requiring the player to obtain an item (such as a weapon or key) or a new character ability to remove some obstacle blocking the path forward. Often, this item is protected by a boss character, providing story-driven challenges throughout the game. Maps are non-linear, and often require the player to traverse the map multiple times during the course of the game. Weaker monsters will inhabit other parts of the level, re-spawning when the player revisits those rooms, and often can be defeated to gain health, ammunition, or experience points.\nLarger games generally feature save points as well as the ability to transport the player quickly between certain rooms on far sides of the map, eliminating tedious backtracking in the later parts of the game. Access to new abilities can also open up shortcuts that reduce travel time, as well as discover secrets that help to improve the character's abilities. For example, gaining access to double jump or wall jump abilities can give players more mobility, while obtaining the ability to transform into a smaller object can let the player slip through narrow corridors. As such, the genre focuses on exploration of a large world map, and advancement of the player-character abilities over time. Metroidvanias are sometimes referred to as \"platform adventure games\" due to this scope."]], "1_corpus": "wikipedia"}
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{"tstamp": 1722332106.5121, "task_type": "retrieval", "type": "leftvote", "models": ["", ""], "ip": "", "0_conv_id": "d540415965de4abfa7a1824ad12cd607", "0_model_name": "intfloat/e5-mistral-7b-instruct", "0_prompt": "Which test was devised to determine whether robots can think?", "0_output": [["Which test was devised to determine whether robots can think?", "Turing test\n\nThe Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human-like responses. The evaluator would be aware that one of the two partners in conversation was a machine, and all participants would be separated from one another. The conversation would be limited to a text-only channel, such as a computer keyboard and screen, so the result would not depend on the machine's ability to render words as speech. If the evaluator could not reliably tell the machine from the human, the machine would be said to have passed the test. The test results would not depend on the machine's ability to give correct answers to questions, only on how closely its answers resembled those a human would give. Since the Turing test is a test of indistinguishability in performance capacity, the verbal version generalizes naturally to all of human performance capacity, verbal as well as nonverbal (robotic)."]], "0_corpus": "wikipedia", "1_conv_id": "f0c79274760a4d53b5aa5316ef085185", "1_model_name": "nomic-ai/nomic-embed-text-v1.5", "1_prompt": "Which test was devised to determine whether robots can think?", "1_output": [["Which test was devised to determine whether robots can think?", "Thought experiment\n\nRetrodiction The activity of retrodiction (or postdiction) involves moving backward in time, step-by-step, in as many stages as are considered necessary, from the present into the speculated past to establish the ultimate cause of a specific event (e.g., reverse engineering and forensics).\nGiven that retrodiction is a process in which \"past observations, events, add and data are used as evidence to infer the process(es) that produced them\" and that diagnosis \"involve[s] going from visible effects such as symptoms, signs and the like to their prior causes\", the essential balance between prediction and retrodiction could be characterized as:\nregardless of whether the prognosis is of the course of the disease in the absence of treatment, or of the application of a specific treatment regimen to a specific disorder in a particular patient.\nBackcasting\nThe activity of backcasting – the term backcasting was coined by John Robinson in 1982 – involves establishing the description of a very definite and very specific future situation. It then involves an imaginary moving backward in time, step-by-step, in as many stages as are considered necessary, from the future to the present to reveal the mechanism through which that particular specified future could be attained from the present.\nBackcasting is not concerned with predicting the future:\nAccording to Jansen (1994, p. 503:"]], "1_corpus": "wikipedia"}
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{"tstamp": 1722332151.9612, "task_type": "retrieval", "type": "bothbadvote", "models": ["", ""], "ip": "", "0_conv_id": "b76d7f83119c4eff9849041c5f557883", "0_model_name": "jinaai/jina-embeddings-v2-base-en", "0_prompt": "is dark chocolate bittersweet or semisweet?", "0_output": [["is dark chocolate bittersweet or semisweet?", "Stackoverflow Stackexchange\n\nQ: what does \"free\" in context-free languages conceptually mean? \nPossible Duplicate:\nWhat is a Context Free Grammar? \n\nI can not understand the conceptual meaning of \"free\" in context free grammar or language? what is free?\n\nA: Context-free is in contrast to context-sensitive. While a context-sensitive grammar has rules of the form\nαAβ → αγβ\n\na context-free one has rules conforming to\nA → γ\n\ni.e. A is derivable to γ independent (free) of the context of α and β.\nThe Wikipedia article on the Chomsky hierarchy explains it in more detail.\n"]], "0_corpus": "stackexchange", "1_conv_id": "10daca11329744e0bd10a3fd5573fbc9", "1_model_name": "GritLM/GritLM-7B", "1_prompt": "is dark chocolate bittersweet or semisweet?", "1_output": [["is dark chocolate bittersweet or semisweet?", "English Stackexchange\n\nQ: Must cookies contain chocolate in BrE? In British English, my friend informed me that my use of the word cookie was incorrect in referring to a baked item having no chocolate bits in it. Instead the appropriate term would have to be biscuit, as cookie always required some form of chocolate to be inside the biscuit.\nIs this assertion correct?\nThe Oxford dictionary only explains the meaning in American English, not British English: \"A sweet biscuit.\"\nIn case this is relevant, the object in question was a slightly sweet ginger-biscuit/cookie.\n\nA: Until recently, cookie was a foreign word in British English: because of American TV and films, most people knew that it was American for biscuit. \nCookie is now familiar for the large, sweet, not-very-crunchy confections sold in shopping malls. They come in various flavours, and don't have to have chocolate. \nI don't think anybody I know would call traditional-style English biscuits (whether Bath Oliver, Malted Milk, Garibaldi, Ginger nut, Fig roll, or even Hobnob) \"cookies\".\n"]], "1_corpus": "stackexchange"}
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{"tstamp": 1722332184.4765, "task_type": "retrieval", "type": "bothbadvote", "models": ["", ""], "ip": "", "0_conv_id": "c8aaeaa6441c4c09a1bb0388c01bc80d", "0_model_name": "jinaai/jina-embeddings-v2-base-en", "0_prompt": "the names of the beaches on d day", "0_output": [["the names of the beaches on d day", "List of beaches\n\nThis is a list of beaches of the world, sorted by country. A beach is a landform along the shoreline of an ocean, sea, lake, or river. It usually consists of loose particles, which are often composed of rock, such as sand, gravel, shingle, pebbles, or cobblestones. Beaches typically occur in areas along the coast where wave or current action deposits and reworks sediments. The particles comprising a beach are occasionally biological in origin, such as mollusc shells or coralline algae.\nAfghanistan\nQargha Reservoir\nAlbania\nAlgeria\nBeni Haoua Beach\nAngola\nBaía Azul\nCoatinha beach in Benguela\nAntigua and Barbuda\nThere are 365 beaches on Antigua. The following are some of beaches in Antigua and Barbuda:\nCocoa Point beach, Barbuda,\nDevil's Bridge beach, Saint Philip, Antigua and Barbuda,\nEden beach, near Five Islands, Antigua,\nFive Islands beach, Antigua"]], "0_corpus": "wikipedia", "1_conv_id": "ca9942dc032840418985bc869ce4ec9f", "1_model_name": "Alibaba-NLP/gte-Qwen2-7B-instruct", "1_prompt": "the names of the beaches on d day", "1_output": [["the names of the beaches on d day", "Military engineering vehicle\n\n1918-1939 Between the wars various experimental bridging tanks were used to test a series of methods for bridging obstacles and developed by the Experimental Bridging Establishment (EBE). Captain SG Galpin RE conceived a prototype Light Tank Mk V to test the Scissors Assault Bridge. This concept was realised by Captain SA Stewart RE with significant input from a Mr DM Delany, a scientific civil servant in the employ of the EBE. MB Wild & Co, Birmingham, also developed a bridge that could span gaps of 26 feet using a complex system of steel wire ropes and a traveling jib, where the front section was projected and then attached to the rear section prior to launching the bridge. This system had to be abandoned due to lack of success in getting it to work, however the idea was later used successfully on the Beaver Bridge Laying Tank.\nEarly World War Two\nOnce World War Two had begun, the development of armoured vehicles for use by engineers in the field was accelerated under Delaney's direction. The EBE rapidly developed an assault bridge carried on a modified Covenanter tank capable of deploying a 24-ton tracked load capacity bridge (Class 24) that could span gaps of 30 feet. However, it did not see service in the British armed forces, and all vehicles were passed onto Allied forces such as Australia and Czechoslovakia.\nA Class 30 design superseded the Class 24 with no real re-design, simply the substitution of the Covenanter tank with a suitably modified Valentine.\nAs tanks in the war got heavier, a new bridge capable of supporting them was developed. A heavily modified Churchill used a single-piece bridge mounted on a turret-less tank and was able to lay the bridge in 90 seconds; this bridge was able to carry a 60-ton tracked or 40-ton wheeled load.\nLate World War 2: Hobart's 'Funnies' and D-Day"]], "1_corpus": "wikipedia"}
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data/retrieval_individual-cc11c9ee-fc93-4cd6-a4b5-246a7f21038c.jsonl
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{"tstamp": 1722332091.7808, "task_type": "retrieval", "type": "chat", "model": "nomic-ai/nomic-embed-text-v1.5", "gen_params": {}, "start": 1722332089.4775, "finish": 1722332091.7808, "ip": "", "conv_id": "f0c79274760a4d53b5aa5316ef085185", "model_name": "nomic-ai/nomic-embed-text-v1.5", "prompt": "Which test was devised to determine whether robots can think?", "output": [["Which test was devised to determine whether robots can think?", "Thought experiment\n\nRetrodiction The activity of retrodiction (or postdiction) involves moving backward in time, step-by-step, in as many stages as are considered necessary, from the present into the speculated past to establish the ultimate cause of a specific event (e.g., reverse engineering and forensics).\nGiven that retrodiction is a process in which \"past observations, events, add and data are used as evidence to infer the process(es) that produced them\" and that diagnosis \"involve[s] going from visible effects such as symptoms, signs and the like to their prior causes\", the essential balance between prediction and retrodiction could be characterized as:\nregardless of whether the prognosis is of the course of the disease in the absence of treatment, or of the application of a specific treatment regimen to a specific disorder in a particular patient.\nBackcasting\nThe activity of backcasting – the term backcasting was coined by John Robinson in 1982 – involves establishing the description of a very definite and very specific future situation. It then involves an imaginary moving backward in time, step-by-step, in as many stages as are considered necessary, from the future to the present to reveal the mechanism through which that particular specified future could be attained from the present.\nBackcasting is not concerned with predicting the future:\nAccording to Jansen (1994, p. 503:"]], "corpus": "wikipedia"}
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{"tstamp": 1722332129.2758, "task_type": "retrieval", "type": "chat", "model": "jinaai/jina-embeddings-v2-base-en", "gen_params": {}, "start": 1722332129.0629, "finish": 1722332129.2758, "ip": "", "conv_id": "b76d7f83119c4eff9849041c5f557883", "model_name": "jinaai/jina-embeddings-v2-base-en", "prompt": "is dark chocolate bittersweet or semisweet?", "output": [["is dark chocolate bittersweet or semisweet?", "Stackoverflow Stackexchange\n\nQ: what does \"free\" in context-free languages conceptually mean? \nPossible Duplicate:\nWhat is a Context Free Grammar? \n\nI can not understand the conceptual meaning of \"free\" in context free grammar or language? what is free?\n\nA: Context-free is in contrast to context-sensitive. While a context-sensitive grammar has rules of the form\nαAβ → αγβ\n\na context-free one has rules conforming to\nA → γ\n\ni.e. A is derivable to γ independent (free) of the context of α and β.\nThe Wikipedia article on the Chomsky hierarchy explains it in more detail.\n"]], "corpus": "stackexchange"}
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{"tstamp": 1722332129.2758, "task_type": "retrieval", "type": "chat", "model": "GritLM/GritLM-7B", "gen_params": {}, "start": 1722332129.0629, "finish": 1722332129.2758, "ip": "", "conv_id": "10daca11329744e0bd10a3fd5573fbc9", "model_name": "GritLM/GritLM-7B", "prompt": "is dark chocolate bittersweet or semisweet?", "output": [["is dark chocolate bittersweet or semisweet?", "English Stackexchange\n\nQ: Must cookies contain chocolate in BrE? In British English, my friend informed me that my use of the word cookie was incorrect in referring to a baked item having no chocolate bits in it. Instead the appropriate term would have to be biscuit, as cookie always required some form of chocolate to be inside the biscuit.\nIs this assertion correct?\nThe Oxford dictionary only explains the meaning in American English, not British English: \"A sweet biscuit.\"\nIn case this is relevant, the object in question was a slightly sweet ginger-biscuit/cookie.\n\nA: Until recently, cookie was a foreign word in British English: because of American TV and films, most people knew that it was American for biscuit. \nCookie is now familiar for the large, sweet, not-very-crunchy confections sold in shopping malls. They come in various flavours, and don't have to have chocolate. \nI don't think anybody I know would call traditional-style English biscuits (whether Bath Oliver, Malted Milk, Garibaldi, Ginger nut, Fig roll, or even Hobnob) \"cookies\".\n"]], "corpus": "stackexchange"}
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{"tstamp": 1722332091.7808, "task_type": "retrieval", "type": "chat", "model": "nomic-ai/nomic-embed-text-v1.5", "gen_params": {}, "start": 1722332089.4775, "finish": 1722332091.7808, "ip": "", "conv_id": "f0c79274760a4d53b5aa5316ef085185", "model_name": "nomic-ai/nomic-embed-text-v1.5", "prompt": "Which test was devised to determine whether robots can think?", "output": [["Which test was devised to determine whether robots can think?", "Thought experiment\n\nRetrodiction The activity of retrodiction (or postdiction) involves moving backward in time, step-by-step, in as many stages as are considered necessary, from the present into the speculated past to establish the ultimate cause of a specific event (e.g., reverse engineering and forensics).\nGiven that retrodiction is a process in which \"past observations, events, add and data are used as evidence to infer the process(es) that produced them\" and that diagnosis \"involve[s] going from visible effects such as symptoms, signs and the like to their prior causes\", the essential balance between prediction and retrodiction could be characterized as:\nregardless of whether the prognosis is of the course of the disease in the absence of treatment, or of the application of a specific treatment regimen to a specific disorder in a particular patient.\nBackcasting\nThe activity of backcasting – the term backcasting was coined by John Robinson in 1982 – involves establishing the description of a very definite and very specific future situation. It then involves an imaginary moving backward in time, step-by-step, in as many stages as are considered necessary, from the future to the present to reveal the mechanism through which that particular specified future could be attained from the present.\nBackcasting is not concerned with predicting the future:\nAccording to Jansen (1994, p. 503:"]], "corpus": "wikipedia"}
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{"tstamp": 1722332129.2758, "task_type": "retrieval", "type": "chat", "model": "jinaai/jina-embeddings-v2-base-en", "gen_params": {}, "start": 1722332129.0629, "finish": 1722332129.2758, "ip": "", "conv_id": "b76d7f83119c4eff9849041c5f557883", "model_name": "jinaai/jina-embeddings-v2-base-en", "prompt": "is dark chocolate bittersweet or semisweet?", "output": [["is dark chocolate bittersweet or semisweet?", "Stackoverflow Stackexchange\n\nQ: what does \"free\" in context-free languages conceptually mean? \nPossible Duplicate:\nWhat is a Context Free Grammar? \n\nI can not understand the conceptual meaning of \"free\" in context free grammar or language? what is free?\n\nA: Context-free is in contrast to context-sensitive. While a context-sensitive grammar has rules of the form\nαAβ → αγβ\n\na context-free one has rules conforming to\nA → γ\n\ni.e. A is derivable to γ independent (free) of the context of α and β.\nThe Wikipedia article on the Chomsky hierarchy explains it in more detail.\n"]], "corpus": "stackexchange"}
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{"tstamp": 1722332129.2758, "task_type": "retrieval", "type": "chat", "model": "GritLM/GritLM-7B", "gen_params": {}, "start": 1722332129.0629, "finish": 1722332129.2758, "ip": "", "conv_id": "10daca11329744e0bd10a3fd5573fbc9", "model_name": "GritLM/GritLM-7B", "prompt": "is dark chocolate bittersweet or semisweet?", "output": [["is dark chocolate bittersweet or semisweet?", "English Stackexchange\n\nQ: Must cookies contain chocolate in BrE? In British English, my friend informed me that my use of the word cookie was incorrect in referring to a baked item having no chocolate bits in it. Instead the appropriate term would have to be biscuit, as cookie always required some form of chocolate to be inside the biscuit.\nIs this assertion correct?\nThe Oxford dictionary only explains the meaning in American English, not British English: \"A sweet biscuit.\"\nIn case this is relevant, the object in question was a slightly sweet ginger-biscuit/cookie.\n\nA: Until recently, cookie was a foreign word in British English: because of American TV and films, most people knew that it was American for biscuit. \nCookie is now familiar for the large, sweet, not-very-crunchy confections sold in shopping malls. They come in various flavours, and don't have to have chocolate. \nI don't think anybody I know would call traditional-style English biscuits (whether Bath Oliver, Malted Milk, Garibaldi, Ginger nut, Fig roll, or even Hobnob) \"cookies\".\n"]], "corpus": "stackexchange"}
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{"tstamp": 1722332168.7132, "task_type": "retrieval", "type": "chat", "model": "jinaai/jina-embeddings-v2-base-en", "gen_params": {}, "start": 1722332166.4987, "finish": 1722332168.7132, "ip": "", "conv_id": "c8aaeaa6441c4c09a1bb0388c01bc80d", "model_name": "jinaai/jina-embeddings-v2-base-en", "prompt": "the names of the beaches on d day", "output": [["the names of the beaches on d day", "List of beaches\n\nThis is a list of beaches of the world, sorted by country. A beach is a landform along the shoreline of an ocean, sea, lake, or river. It usually consists of loose particles, which are often composed of rock, such as sand, gravel, shingle, pebbles, or cobblestones. Beaches typically occur in areas along the coast where wave or current action deposits and reworks sediments. The particles comprising a beach are occasionally biological in origin, such as mollusc shells or coralline algae.\nAfghanistan\nQargha Reservoir\nAlbania\nAlgeria\nBeni Haoua Beach\nAngola\nBaía Azul\nCoatinha beach in Benguela\nAntigua and Barbuda\nThere are 365 beaches on Antigua. The following are some of beaches in Antigua and Barbuda:\nCocoa Point beach, Barbuda,\nDevil's Bridge beach, Saint Philip, Antigua and Barbuda,\nEden beach, near Five Islands, Antigua,\nFive Islands beach, Antigua"]], "corpus": "wikipedia"}
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{"tstamp": 1722332168.7132, "task_type": "retrieval", "type": "chat", "model": "Alibaba-NLP/gte-Qwen2-7B-instruct", "gen_params": {}, "start": 1722332166.4987, "finish": 1722332168.7132, "ip": "", "conv_id": "ca9942dc032840418985bc869ce4ec9f", "model_name": "Alibaba-NLP/gte-Qwen2-7B-instruct", "prompt": "the names of the beaches on d day", "output": [["the names of the beaches on d day", "Military engineering vehicle\n\n1918-1939 Between the wars various experimental bridging tanks were used to test a series of methods for bridging obstacles and developed by the Experimental Bridging Establishment (EBE). Captain SG Galpin RE conceived a prototype Light Tank Mk V to test the Scissors Assault Bridge. This concept was realised by Captain SA Stewart RE with significant input from a Mr DM Delany, a scientific civil servant in the employ of the EBE. MB Wild & Co, Birmingham, also developed a bridge that could span gaps of 26 feet using a complex system of steel wire ropes and a traveling jib, where the front section was projected and then attached to the rear section prior to launching the bridge. This system had to be abandoned due to lack of success in getting it to work, however the idea was later used successfully on the Beaver Bridge Laying Tank.\nEarly World War Two\nOnce World War Two had begun, the development of armoured vehicles for use by engineers in the field was accelerated under Delaney's direction. The EBE rapidly developed an assault bridge carried on a modified Covenanter tank capable of deploying a 24-ton tracked load capacity bridge (Class 24) that could span gaps of 30 feet. However, it did not see service in the British armed forces, and all vehicles were passed onto Allied forces such as Australia and Czechoslovakia.\nA Class 30 design superseded the Class 24 with no real re-design, simply the substitution of the Covenanter tank with a suitably modified Valentine.\nAs tanks in the war got heavier, a new bridge capable of supporting them was developed. A heavily modified Churchill used a single-piece bridge mounted on a turret-less tank and was able to lay the bridge in 90 seconds; this bridge was able to carry a 60-ton tracked or 40-ton wheeled load.\nLate World War 2: Hobart's 'Funnies' and D-Day"]], "corpus": "wikipedia"}
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{"tstamp": 1722332208.1871, "task_type": "retrieval", "type": "chat", "model": "GritLM/GritLM-7B", "gen_params": {}, "start": 1722332206.0189, "finish": 1722332208.1871, "ip": "", "conv_id": "21fb6d186403400dabd7c88d43d22edd", "model_name": "GritLM/GritLM-7B", "prompt": "are archetypes and stereotypes the same?", "output": [["are archetypes and stereotypes the same?", "Carl Jung\n\nArchetype The archetype is a concept \"borrowed\" from anthropology to denote a process of nature. Jung's definitions of archetypes varied over time and have been the subject of debate as to their usefulness. Archetypal images, also referred to as motifs in mythology, are universal symbols that can mediate opposites in the psyche, are often found in religious art, mythology and fairy tales across cultures. Jung saw archetypes as pre-configurations in nature that give rise to repeating, understandable, describable experiences. In addition the concept takes into account the passage of time and of patterns resulting from transformation. Archetypes are said to exist independently of any current event, or its effect. They are said to exert influence both across all domains of experience and throughout the stages of each individual's unique development. Being in part based on heritable physiology, they are thought to have \"existed\" since humans became a differentiated species. They have been deduced through the development of storytelling over tens of thousands of years, indicating repeating patterns of individual and group experience, behaviors, and effects across the planet, apparently displaying common themes.\nThe concept did not originate with Jung but with Plato who first conceived of primordial patterns. Later contributions came from Adolf Bastian, and Hermann Usener among others. In the first half of the twentieth century it proved impossible to objectively isolate and categorize the notion of an archetype within a materialist frame. According to Jung, there are \"as many archetypes as there are typical situations in life\", and he asserted that they have a dynamic mutual influence on one another. Their alleged presence could be extracted from thousand-year-old narratives, from comparative religion and mythology. Jung elaborated many archetypes in \"The Archetypes and the Collective Unconscious\" and in \"Aion: Researches into the Phenomenology of the Self\". Examples of archetypes might be the shadow, the hero, the self, anima, animus, mother, father, child, and trickster."]], "corpus": "wikipedia"}
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{"tstamp": 1722332208.1871, "task_type": "retrieval", "type": "chat", "model": "BAAI/bge-large-en-v1.5", "gen_params": {}, "start": 1722332206.0189, "finish": 1722332208.1871, "ip": "", "conv_id": "49c180105ee5402fb00b44820260ce74", "model_name": "BAAI/bge-large-en-v1.5", "prompt": "are archetypes and stereotypes the same?", "output": [["are archetypes and stereotypes the same?", "Archetype\n\nThe concept of an archetype ( ; ) appears in areas relating to behavior, historical psychology, and literary analysis.\nAn archetype can be any of the following:\na statement, pattern of behavior, prototype, \"first\" form, or a main model that other statements, patterns of behavior, and objects copy, emulate, or \"merge\" into. Informal synonyms frequently used for this definition include \"standard example\", \"basic example\", and the longer-form \"archetypal example\"; mathematical archetypes often appear as \"canonical examples\".\nthe Platonic concept of pure form, believed to embody the fundamental characteristics of a thing."]], "corpus": "wikipedia"}
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